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Game Mechanics Other Pages: Combos |
Page by TsB

Combination moves can be very useful.

What they involve is you you use one move (usually a boost attack) followed on the next turn by a power attack.

Many people just go for one turn attacks over and over and over again but that's stupid.

I'm going to go through the top five most powerful combos in order so that they can improve gameplay.

1) Rain Dance + Thunder

This is a very good one and in my mind the best. If it is raining the move thunder will have 100% accuracy compaired to the normal 70%. Used against water pokemon who use the move rain dance to strengthen their moves. This one is good against Misty.

2) Sunny day + Solarbeam

Ever wondered why so many grass Pokémon own the move sunny day? This is why. Normally, solarbeam takes two turns to use, but if it is sunny, the pokemon gains the sunlight quickly, and can use it one just one turn.

3) Lock-on/Mind Reader + Zap Cannon/Dynamicpunch

Everyone knows this one but I'll go through it anyway. Lock-on and mind reader make your next attack hit, and zap cannon and dynamicpunch are very powerful moves with 50% accuracy. You can work it out.

4) Belly Drum + Rest + Snore/Sleep Talk

This one is for Snorlax. Use Belly Drum to raise your Pokemon strength, but you lose half your HP. Use Rest to recover it and while you're asleep you can use Snore/Sleep Talk to inflict some damage.

5) Defence curl + Rollout

Why does this work. The secret lies deep inside an old dusty box somewhere in India. After defence curl is used, on the next turn, the power of rollout is doubled.

Page Updated 30/07/02 by Psythor

6) Safeguard + Outrage

Safeguard prevents your Pokémon from becoming confused- this is useful because Outrage is a powerful attack with a draw back- it makes you confused. Using this combo you are left with a poweful attack. Page Updated 06/09/02 by Alex

7) Mean Look + Perish Song

Mean look traps the opponent and perish song causes them to faint three turns later.

8) Mean Look + Toxic

Mean Look traps the opponent so they can't retreat and Toxic will cause them a slow decline to fainting.

Page written by Psythor.

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Enigma on Mon 28 May 2007 09:12:56 UTC.
Sorry, but I'm a bit confused about the first one: good against Misty? I wouldn't have thought there were the correct TMs or Pokemon with that set available (the only one I can think of would be Lanturn, but that won't help you in Leaf Green or Fire Red...anyway, nice page. Very useful.
espeon32 on Sun 22 Jul 2007 23:16:14 UTC.
raichu learns rain dance!!!!
Enigma on Sat 01 Sep 2007 10:23:51 UTC.
Number 3 is actually pretty crap if you think about it. If I have my Gyarados out and you have your Magnezone out, and then you use Lock On, I know exactly what you're going to do. (You're hardly going to lock on a Thunderbolt, are you,) and so I would switch to something like Golem that would resist it.
I shall call you Squishy and you shall be mine on Fri 21 Mar 2008 16:21:02 UTC.
Safeguard+ Outrage also works with Petal Dance and Thrash because they confuse too.
Phoenix of Chaos on Wed 08 Jul 2009 11:04:01 UTC.
Involving Mean Look and Perish Song, it's not quite as effective as you make it sound. Three turns might be enough to wipe out three pokémon with a mixed sweeper
Sizacu on Sat 08 Aug 2009 08:31:45 UTC.
I've just thought of a Dragonite movest with Safe Guard and Outrage :3
Aerostar on Wed 15 Aug 2012 02:16:38 UTC.
Snore relies on Sp. Attack, however, so it is better to run Sleep Talk and a powerful physical move such as Body Slam, Crunch, etc.