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Competitive Battling Other Pages: Hidden Power Replacements |

For in-gamers and those with Hidden Power Clause, these are applicable replacements for Hidden Power.

Protect - Nothing wrong with being protected from attacks for 1-2 turns, 3 if you're lucky. This can help up against Slakings or something that Skill Swapped a Truant.

Taunt - Use this against a Tank. It'll be funny being that they can only launch an attack from a low attack stat, or against something that uses a stat-up or Substitute.

Rest - It costs you two turns, so I'd only recommend this to people who can time this move right and successfully "coincide" it with three other moves. It heals status and recovers your HP, by the way.

You can also try Recover and Softboiled and such under this as well.

Substitute - It's a new age Protect, basically. Slakings fear this, etc. But you can get a stat-up or two while using this, so there's no harm in using this move. It costs 25% HP per use, which can really bite sometimes.

Toxic - Honestly, this thing will do just as well as HP whatever would've done. *Some* AI will switch when you use this move, though. If you're lucky, this move will wreak some nice havoc to your opponent, but it'll waste the PP of the other moves, so only consider this if you're desperate. Toxic does NOT affect Poison or Steel types, please take note of that. Also Poison Heal will ruin in.

Return - Physical pokes only. It has 102 base power - a ton more than a non-STABbed HP. It just can't cover the types other attacks can, but 102 doesn't really hurt, now does it? You can also use Double-Edge, even though it gives you recoil.

Nature Power - This isn't too useful, being that it'll only use Stun Spore in the average place. You can try it for the Stun Spore, but it only has 55% accuracy and Thunder Wave is better. Speaking of that...

Thunder Wave - PAR isn't bad, especially because of the speed reduction. It has full accuracy and doesn't work against Ground types, sadly. But it's more reliable than Nature Power, and it has a better variety too.

Focus Punch - Not everything learns this. You need to predict very well to fully make use of this move. It should be worth the 150 base power in the end, with full accuracy too.

Stat Boosters - Basically, moves that boost stats. Even if they don't need Speed and learn Agility, use it. Same with Amnesia and SD and such.

Thief - Steal your opponent's item, pretty much. I wouldn't recommend this nor would I recommend against this, mainly because it requires you to have no item equipped to pull it off.

Psych Up - Steal stat boosts from the opponent. It can really mess up your opponents up when you have about the same stats as them.

OHKO Move - Okay, this is supposed to be somewhat funny. You could seriously do this on an idle turn and try it out, then watch as the opponent loses that poke that helps them set-up. Be careful not to use this against something with a higher level than you, though, because then the accuracy will go down the toilet. Be aware that most competitive battles will ban OHKO moves.

Page written by Lord Raven.

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Blaziken God on Wed 02 May 2007 10:20:22 UTC.
what do you mean an actual pokemon tournament using the GBA games
Lord Raven on Sun 13 May 2007 19:14:55 UTC.
b1g on Tue 17 Jul 2007 23:27:38 UTC.
psych up on a golduck works alright >.>;
swampert26 on Wed 18 Jul 2007 18:45:28 UTC.
yep!right on,Rikimaru!
Sizacu on Fri 03 Aug 2007 18:17:06 UTC.
Yus, rikimaru, you can use golduck with Psych Up with Swagger and something and something physical....
torterra_king on Sun 11 Nov 2007 15:36:35 UTC.
I love you nintendo
BlackStatic on Thu 15 Nov 2007 05:48:55 UTC.
Cool, I'll remeber this next time I lose. XD
.~:Sly Foxx:~. on Mon 07 Apr 2008 16:04:46 UTC.
Just a note - a lot of people view OHKO moves as 'Cheap' and so using it won't go down well =P
normalist on Sat 12 Apr 2008 02:51:33 UTC.
hp replacements?
Skyler and Blazer! Back by Popular Demand! on Tue 20 May 2008 00:22:34 UTC.
what does OHKO mean
on Tue 03 Jun 2008 14:42:09 UTC.
One Hit K.O. Further, that would be One Hit Knovkout. Moves like Horn Drill and Fissure.
President Hawkeye on Sun 15 Jun 2008 14:59:46 UTC.
I got 35 wins in battle tower once and the last trainer in the group had one Rapidash, it horn drilled my whole team...
Pokemonking101 on Sat 23 Aug 2008 18:07:15 UTC.
OHKO's are sometimes cheap,but they can be very powerful!
Laprabi on Fri 27 Mar 2009 19:54:36 UTC.
ALWAYS cheap, you mean.
electerbuzz dude on Thu 16 Apr 2009 20:06:36 UTC.
i think they should be banned o smerage spore + mind reader + fissure = ownage.
Laprabi on Thu 11 Jun 2009 20:21:49 UTC.
OHKO Moves are banned, and only an idiot would let a Smeargle like that set up. Besides, it would have to be holding a Sash to live a hit, and afterwards it would be killed by ANYTHING faster that switches in.
GGled on Sat 27 Jun 2009 10:26:20 UTC.
Articuno with Mind Reader and Sheer Cold is broken :/
Laprabi on Sun 20 Sep 2009 12:30:11 UTC.
^Which is why it's banned. This is a Gen 3 article anyway. =/
Laprabi on Sun 20 Sep 2009 12:30:30 UTC.
*Sheer Cold is banned, sorry.