| Adaptability | Eevee, Porygon-Z | Powers up moves of the same type. |
| Aftermath | Drifloon, Drifblim, Stunky, Skuntank | Damages the foe landing the finishing hit. |
| Anger Point | Mankey, Primeape, Tauros | Raises Attack upon taking a critical hit. |
| Anticipation | Barboach, Whiscash, Wormadam, Croagunk, Toxicroak | Senses the foe's dangerous moves. |
| Bad Dreams | Darkrai | Reduces a sleeping foe's HP |
| Download | Porygon, Porygon2, Porygon-Z | Adjusts power according to the foe's ability. |
| Dry Skin | Paras, Parasect, Croagunk, Toxicroak | Reduces HP if it is hot. Water restores HP. |
| Filter | Mr. Mime, Mime. Jr | Powers down super-effective moves. |
| Flower Gift | Cherrim | Powers up party Pokémon when it is sunny. |
| Forewarn | Drowzee, Hypno, Jynx, Smoochum | Determines what moves the foe has. |
| Frisk | Stantler, Shuppet, Banette | The Pokémon can check the foe'd held item. |
| Gluttony | Shuckle, Zigzagoon, Linoone | Encourages the early use of a held Berry. |
| Heat Proof | Bronzor, Bronzong | Weakens the power of Fire-type moves. |
| Honey Gather | Combee | The Pokémon may gather Honey from somewhere. |
| Hydration | Seel, Dewgong, Phione, Manaphy | Heals status problems if it is raining. |
| Ice Body | Snorunt, Glalie, Spheal, Sealeo, Walrein | The Pokémon regains HP in a hailstorm. |
| Iron Fist | Hitmonchan | Boosts the power of punching moves. |
| Klutz | Buneary, Lopunny | The Pokémon can't use any held items. |
| Leaf Guard | Tangela, Hoppip, Skiploom, Jumpluff, Tangrowth, Leafeon | Prevents status problems in sunny weather. |
| Magic Guard | Clefairy, Clefable, Cleffa | The Pokémon only takes damage from attacks. |
| Mold Breaker | Pinsir, Cranidos, Rampardos | Moves can be used regardless of abilities. |
| Motor Drive | Electivire | Raises Speed if hit by an Electric-type move. |
| Multitype | Arceus | Changes type to match the held Plate. |
| No Guard | Machop, Machoke, Machamp | Ensures the Pokémon and its foe's attacks land. |
| Normalize | Skitty, Delcatty | All the Pokémon's moves become the Normal type. |
| Poison Heal | Shroomish, Breloom | Restores HP if the Pokémon is poisoned. |
| Quick Feet | Granbull, Teddiursa, Ursaring, Poochyena, Mightyena | Boosts Speed if there is a status problem. |
| Reckless | Hitmonlee | Powers up moves that have recoil damage. |
| Rivalry | Nidoran (F), Nidorina, Nidoqueen, Nidoran (M), Nidorino, Nidoking, Shinx, Luxio, Luxray | Raises Attack if the foe is of the same gender. |
| Scrappy | Kangaskhan, Miltank | Enables moves to hit Ghost-type foes. |
| Simple | Numel, Bidoof, Bibarel | The Pokémon is prone to wild stat changes. |
| Skill Link | Shellder, Cloyster | Increases the frequency of multi-strike moves. |
| Slow Start | Regigigas | Temporarily halves Attack and Speed. |
| Sniper | Horsea, Seadra, Remoraid, Octillery, Kingdra, Hitmontop, Skorupi, Drapion | Powers up moves if they become critical hits. |
| Snow Cloak | Swinub, Piloswine, Glaceon, Mamoswine, Froslass | Raises evasion in a hailstorm. |
| Snow Warning | Snover, Abomasnow | The Pokémon summons a hailstorm in battle. |
| Solar Power | Sunkern, Sunflora, Tropius | Boosts Sp. Atk, but lowers HP in sunshine. |
| Solid Rock | Camerupt, Rhyperior | Powers down super- effective moves. |
| Stall | Sableye | The Pokémon moves after even slower foes. |
| Steadfast | Tyrogue, Riolu, Lucario, Gallade | Raises Speed each time the Pokémon flinches. |
| Storm Drain | Shellos, Gastrodon, Finneon, Lumineon | The Pokémon draws in all Water-type moves. |
| Super Luck | Murkrow, Absol, Honchkrow | Heightens the critical-hit ratios of moves. |
| Tangled Feet | Pidgey, Pidgeotto, Pidgeot, Spinda, Chatot | Raises evasion if the Pokémon is confused. |
| Technician | Meowth, Persian, Scyther, Scizor, Smeargle, Ambipom | Powers up the Pokémon’s weaker moves. |
| Tinted Lens | Venonat, Venomoth, Illumise, Yanmega | Powers up “not very effective” moves. |
| Unaware | Bidoof, Bibarel | Ignores any change in ability by the foe. |
| Unburden | Drifloon, Drifblim | Raises Speed if a held item is used. |
Information submitted by Magneton, page generated by Joeno
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COMMENTS
Awesome!!!
nice..
Nice although hard to think of a good use for Klutz... Hrm...
=D
Yay. Now I feel like i done something useful. ^^;;
Klutz might apply to opposition aswell...
+__+ im new :D =D
I think Klutz is for people who use Toxic and Flame Orbs to Trick onto the foe, so that they don't get the side effects. I need to test this, but you could do this: Buneary used Pound! Buneary's Klutz prevents the Flame Orb's use! Buneary used Trick! The foe's Megainium got burned from the Flame Orb! Now why someone would use a Buneary on a Megainium, I don't know...
i might prevent getting a sticky bard transfered to you on cantact so you don;t get damaged if you use klutzPost Your Comments
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