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Other Pokemon => Fake Whatever => Topic started by: TheHuntBegins on April 23, 2008, 17:26

Title: Make your own ability!
Post by: TheHuntBegins on April 23, 2008, 17:26
You know the drill.

Adrenaline

Raises Attack, Sp. Attack, and Speed in a pinch for three turns. No longer usable after switching out.

Retreat

Negates blocking moves & abilities. (Shadow Tag, Arena Trap, Block, Mean Look, Fire Spin, etc.)

Point-Blank

Fights up close and doubles Sp. Attack. (like Pure Power & Huge Power)

Panic

Raises Attack when confused.
Title: Re: Make your own ability!
Post by: Apprentice on April 23, 2008, 17:32
Hmm.......

Amythest

Raises the power of Ice-Type moves when HP is less than 1/3. (Like Overgrow, Blaze, and Torrent)

Threshold

Sharply raises Attack when hit by a Rock-Type, Fighting-Type, or Steel-Type Physical move.
Title: Re: Make your own ability!
Post by: Liam on April 23, 2008, 17:33
No letback

A Pokémon's attack and special attack is increased when not holding an item.

Meh, I will think of more soon. :p
Title: Re: Make your own ability!
Post by: Apprentice on April 23, 2008, 19:44
I've got more!

Target

Super-Effective moves against your opponent get a higher critical hit ratio.
Title: Re: Make your own ability!
Post by: TheHuntBegins on April 24, 2008, 01:13
Take Turns

All Pokémon on the field move in a different order each turn.

In single battles, the faster Pokémon moves first the first turn, then the slower Pokémon moves first next turn, etc.

In double battles, goes 1-2-3-4, then 2-3-4-1, etc.
Title: Re: Make your own ability!
Post by: The Macintosh Ninja: SOH CAH TOA on April 24, 2008, 01:23
End of Days
All Pokémon on the field will faint after 5 turns.
Title: Re: Make your own ability!
Post by: MonsterMon64 on April 24, 2008, 01:28
Echo Voice
Voice and sound moves' accuracy increase by 1/2.

This would be very helpful on Pokémon like Jigglypuff/Wigglytuff, because (if I did my math right) this would raise Sing's accuracy to 82.5%. It's not perfect, but it's a significant enough change to make Sing remotely useful. More accurate than a standard Hypnosis, at any rate.
Title: Re: Make your own ability!
Post by: __Strange__ on April 24, 2008, 04:16
Sympathy

In double battles, damage taken by any Pokemon is cut in half - one half to the attacked Pokemon, one half to it's partner.
Title: Re: Make your own ability!
Post by: TheHuntBegins on April 28, 2008, 04:26
Distraction

In double battles, moves that hit more than one Pokémon now only hit Pokémon with this ability. Target is random if more than one Pokémon with this ability is on the field.

Instinct

Automatically uses a super-effective move when given the chance.

Pull Through

Attack does not drop when burned, nor does Speed drop when paralyzed.
Title: Re: Make your own ability!
Post by: Bakura on April 28, 2008, 04:39
Sweet Aroma

Grass Types Of The Opposite Gender Will Not Attack This Pokémon.

Leaf Shield

Raises Def and Sp. Def In Strong Sunlight. (50%)

Dark Power

Doubles Attack. Attack Is Halved If Pokémon Gets Low On Health. (Half and Below)
Title: Re: Make your own ability!
Post by: Mik on April 28, 2008, 13:24
Friendly Fire

In double battles, if a move hits your team mate, it does double the damage. (Earthquake, Surf, etc)
Title: Re: Make your own ability!
Post by: q.c.™ on May 17, 2008, 17:31
Dragon Fury

Powers Up dragon moves when HP is low.
Title: Re: Make your own ability!
Post by: Enigma on May 17, 2008, 20:45
Sparks

This Pokemon's Speed increases when it is hit by a Steel type attack.

^Only certain steel types would have this (Steel hits steel = sparks?) and so it wouldn't be all that broken.

Photosensitive

This Pokemon receives damage when Sunny Day is in effect, but the accuracy of its moves are increased by 50%.

Chameleon

This Pokemon gains STAB on moves that share the same type as the attack it was last hit by - e.g. if Keckleon is hit by a Fire type attack, its Fire type attacks will do much damage.
Title: Re: Make your own ability!
Post by: TheHuntBegins on May 18, 2008, 17:15
Revitalize

Attack and Sp. Attack increase when cured of a status.

Power Short

Immune to Electric-type moves.
Title: Re: Make your own ability!
Post by: Coppo on May 19, 2008, 20:31
Pre-emptive Strike

When the foe uses an attack that's super effective, this Pokemon moves before it.
Title: Re: Make your own ability!
Post by: Webby on May 19, 2008, 20:33
Pwn

Allows you to OHKO Pokemon easier.

And on a serious note:
Mist Vapour

Increases the power of Ice attacks when HP is less than 33%.
Title: Re: Make your own ability!
Post by: xXx-iiR0CK-SKiiNii3Sz-xXx on May 27, 2008, 05:26
My ability only dog-like PKMN and canidae member PKMN can have.It's called Wild Nature.It allows the user to be the strongest and wildest PKMN in battle.Therefore,if you tell it to do one move,It'll combine 2 moves in 1 and sometimes learn a different move.Then it strikes the foe and in one hit,the foe is knocked out! I wish I had a PKMN like that.....
Title: Re: Make your own ability!
Post by: PK Fury on May 27, 2008, 20:29
Wonderfaint
Who can learn it: Shedninja (chances of getting this ability is the same as a first encounter wild shiny), The Light (future legendary pokemon idea)
Description: After 35 turns of not being hit due to Wonderguard, the opponents whole team fits.
Title: Re: Make your own ability!
Post by: Laprabi on May 29, 2008, 13:39
No Restraint

Stats cannot be lowered under any circumstamces.
Title: Re: Make your own ability!
Post by: iKod on June 07, 2008, 16:40
Wonderfaint
Who can learn it: Shedninja (chances of getting this ability is the same as a first encounter wild shiny), The Light (future legendary pokemon idea)
Description: After 35 turns of not being hit due to Wonderguard, the opponents whole team fits.

IF it has Wonderfaint, then it doesn't have Wonder Guard.
Title: Re: Make your own ability!
Post by: PK Fury on June 07, 2008, 19:09
IF it has Wonderfaint, then it doesn't have Wonder Guard.
BUT wonderfaint has a combination of wonderguard and the faint ability.
Title: Re: Make your own ability!
Post by: master1 on June 07, 2008, 21:10
Loud Call

When a sound-based move is used, there is a 1/100 chance of another Pokémon joining the battle.
(only works when there is an empty slot in your team)

Trainer's Pet

When this Pokémon is holding a Poké ball of any kind, the opponent's defence will fall greatly.


BitTorrent

Porygon, Porygon2 or Porygon-Z can use a duplicate of any item in your bag. May use a duplicate-TM if there is an empty attack slot.

Under-Pressure

(Clefairy, Clefable, Deoxys, Magnezone, Geodude)
This Pokémon's attack is halved, but it's special attack and speed doubles when battling under-water.
Title: Re: Make your own ability!
Post by: ccooldudecool on June 11, 2008, 18:02
Sharp Power
If the opponent is hit by a phisycal attack its power is rose by x0.5
Title: Re: Make your own ability!
Post by: Webby on June 11, 2008, 18:04
Loudspeak
Used by: Chingling, Chimecho, Loudred and Exploud.
Negates the effect of Soundproof.
Title: Re: Make your own ability!
Post by: iKod on June 15, 2008, 02:31
BUT wonderfaint has a combination of wonderguard and the faint ability.

Then specify next time.

On an unrelated note:

Fail
K.O.'s The pokemon when it's sent out.
Users: Magikarp.
Title: Re: Make your own ability!
Post by: baths on July 06, 2008, 00:13
Daredevil
Sharply raises attack while sharply reducing defense.

Sharpshot
Always hits.

Blind Rage
Sacrifices accuracy to sharply raise attack and special attack.

White Light
Speeds up recover from freeze, sleep, and confusion. (excluding burn, poison, and paralyze)
Title: Re: Make your own ability!
Post by: TheHuntBegins on July 06, 2008, 00:49
Double Duty

Items' effects are doubled. (i.e. Leftovers recovers 1/8 damage, pinch berries raise stats +2, Iron Ball reduces Speed to 1/4, etc.)
Title: Re: Make your own ability!
Post by: MonsterMon64 on July 06, 2008, 18:49
Haywire
In double battles, if your partner is to be confused by any means (either through an enemy's move or from a move such as Thrash, etc) this Pokémon becomes confused instead.

Dream Catcher
All Psychic-type attacks are drawn to this Pokémon in double battles (similar effect to Lightningrod)

Ignorance
Psychic-type attacks do not affect this Pokémon.

Willpower
Has a 1/3 chance of resisting being knocked out by an attack.

Vaccuum
Wind-based attacks recover 1/4 life instead of damaging this Pokémon.

Romantic
This Pokémon's stats gain a slight boost if your parter is of the opposite gender. (Luvdisc could really use this lol)
Title: Re: Make your own ability!
Post by: OMGLOLZORS on July 06, 2008, 18:56
Disbeliever

Psychic and Ghost attacks do not affect this Pokemon.
Title: Re: Make your own ability!
Post by: Apprentice on July 06, 2008, 19:02
Redemption

Recovers HP by 1/12s each turn by sacrificing on PP from a random move.
Title: Re: Make your own ability!
Post by: Wix on July 06, 2008, 19:16
Sleight of Hand
At the start of the battle, reduces the PP of one random move of any random Pokémon on the field to 0 (even, possibly, the partner Pokémon in a double battle)

Avenger
If the Pokémon is infatuated with another Pokémon, and the other Pokémon faints, the infatuated Pokémon's Attack and Special Attack will sharply raise.
Title: Re: Make your own ability!
Post by: WhiteGengar94 on July 07, 2008, 04:57
Dumbfounded
If the user completely runs out of PP (for all 4 moves) the opponent will automatically faint.

Scaredy Cat
When the users HP is critical it will automatically switch out with another pokemon (The switched pokemon will also be able to attack that turn).

Accident Prone
The user is more likely to become poisoned, paralyzed, burned, confused, ect. but will increase the users speed, defense and attack each turn.
Title: Re: Make your own ability!
Post by: Webby on July 07, 2008, 19:47
Malice
Increases the power of Ghost type moves when not holding an item.
Title: Re: Make your own ability!
Post by: Skyler and Blazer! Back by Popular Demand! on July 09, 2008, 13:14
Neutron: This Ablity is only on Electric types. When hit by a ground, water or electric move the opponint gets a static afect depending on the type.
Ground: Slp
Water:FRZ
Electric: DUH!!

Also in a Dub. Battle if a partner has Proton ability, they get 2X sp.Att-def spd and HP.

Proton:This ablity can only be on Electric types.When hit by (above types) they get a standy problem due to type
Ground: 70% flinch rate from moves hit
Water:cofused
Electric: Iffatuate

Also if in dub. Battle with Neutron haver, Att. def. spd and HP are raised.

If theise two fight, Their attacks due 2X damege due to the fact that Neutrons and protons attract each other the moves velocity is higher so the collision momentum the also higher( 9th grade physics in a 7th grader's mind
Title: Re: Make your own ability!
Post by: TheHuntBegins on July 10, 2008, 01:20
I really hope you mean electrons and protons .__.

Sleepwalker

Moves can be used freely while sleeping.

Neutrality

All moves hit for neutral damage and immunities are ignored.
Title: Re: Make your own ability!
Post by: JDer on July 10, 2008, 03:55
Inferno Motor Drive

Like Electivire's Motor Drive, but for Fire types like Magmortar.
Title: Re: Make your own ability!
Post by: MICKEY on July 10, 2008, 10:34
Force Field
The pokemon cannot be effected by physical attacks.

Hypnotise
When sent into battle, the opponent's pokemon go to sleep.


Title: Re: Make your own ability!
Post by: pokemole on July 11, 2008, 17:22
Clear Vision
This Pokemon does not lose accuracy in fog.

Sharp Eyes
Negates evasion.
Title: Re: Make your own ability!
Post by: Coppo on July 11, 2008, 20:09
Facepalm

When your opponent sends out a Magikarp, your Pokemon facepalms itself and deals 40 Normal base damage to itself.
Title: Re: Make your own ability!
Post by: Webby on July 14, 2008, 19:05
Magma Claw

Raises the critical rate of physical fire type moves.

Ocean Whisper

Increases the accuracy of water moves when Surfing or fishing.
Title: Re: Make your own ability!
Post by: Liam on July 14, 2008, 19:18
Reckless behaviour

When a Pokémon with Reckless behaviour's speed increases, it's attack increases aswell(1 stage). However, it's defence is lowered(1 stage).
Title: Re: Make your own ability!
Post by: OMGLOLZORS on July 14, 2008, 19:24
Furnace
Whenever Rock, Steel, or Fire attacks are used on this Pokemon, its speed increases and the power of Fire attacks doubles. However, if a Water attack is used on this Pokemon its speed decreases and the power of Fire attacks halves.
Title: Re: Make your own ability!
Post by: q.c.™ on July 14, 2008, 23:58
Furnace
Whenever Rock, Steel, or Fire attacks are used on this Pokemon, its speed increases and the power of Fire attacks doubles. However, if a Water attack is used on this Pokemon its speed decreases and the power of Fire attacks halves.

i want this




Repulsive


Like the opposite of cute charm. When a pokemon with Repulsive goes up against an opponent, the opponents accuracy is lowered until either pokemon is switched out or fainted.

Title: Re: Make your own ability!
Post by: MonsterMon64 on July 15, 2008, 01:58
Fly Trap

Bug-type Pokémon cannot switch out when this Pokémon is in play, nor can wild Bugs escape. (Think "Magnet Pull" but for Bug-types)

Dragon Veil
Whenever a Dragon-type attack hits this Pokémon, both its Attack and Sp.ATK rise one level.
(You'd THINK this'd be overpowered, but consider most Dragons can go down with Ice Beam, anyway, and Dragon-type offensive moves are rarely used against anything but other Dragons. LAWL)

And, because I'm in a rather silly mood:

MUHED
When this Pokémon faints, the least effective/a random non-damaging move of each the other Pokemon in play is replaced with THUNDERWAVE. If a Pokémon already has Thunderwave on it, that Pokémon's life is recovered by half.
Title: Re: Make your own ability!
Post by: TheHuntBegins on July 15, 2008, 04:56
Invert Field

Super-effective moves are made not very effective, while not-very-effective moves are made super effective.

Power Store

Moves gain a slight boost every 2 turns they are not used.

Corrupt

Dark-type moves are boosted if an item is stolen from the opponent.

Chivalry

An ability found only on male-only Pokémon. Allows female Pokémon to move first.
Title: Re: Make your own ability!
Post by: Webby on July 15, 2008, 16:44
Ocean Current

Damages the foe when fishing or Surfing.

Thunder Force

Damages the foe when Flying, Bouncing, etc.

Ground Pulse

Damages the foe when Digging.
Title: Re: Make your own ability!
Post by: Liam on July 15, 2008, 16:56
Congradulate

When a Pokémon with Congradulate faints, the opponent is confused.
Title: Re: Make your own ability!
Post by: Apprentice on July 15, 2008, 16:56
The following ability is exclusive to Mankey qand Primeape only:

Primate Panic

If the user knows Thrash, PP is doubled.
Title: Re: Make your own ability!
Post by: baths on July 18, 2008, 21:21
Abyss Master - Dark attacks do x2 damage than normal.

Mental thought - Psychic attacks do x2 damage.
Title: Re: Make your own ability!
Post by: Alllister on October 16, 2008, 04:35
Super Evasion- Upon being sent into a battle, the pokemon's evasion rises to the highest level.
Title: Re: Make your own ability!
Post by: pokemon expert730 on October 17, 2008, 18:38
Sixth sense

Lets the pokemon attack ghost types with normal and fighting type moves
Title: Re: Make your own ability!
Post by: Alllister on October 18, 2008, 05:48
Akira

Master Akira's unique ability, has several effects.

1)  Raises Akira's Evasion to the highest level, bonus not baton passable.

2)  Makes sleep-inducing moves, i.e. hypnosis, rest, etc., last twice as long

3)  Causes Akira to automatically faint after being active for eight turns straight.

4)  increases the power of dark and psychic moves by 50%, as if it were a STAB bonus.
Title: Re: Make your own ability!
Post by: CharizardFanboy11 on October 19, 2008, 22:48
Hailing Heal- when it hails, HP is restored. When its in Sandstorm HP decreases.
Title: Re: Make your own ability!
Post by: Alllister on October 25, 2008, 05:24
Indescribably Horrible

Upon being sent into battle, the opponent's pokemon automatically switch out, to be replaced by another pokemon on the opponent's team randomly determined.  If there are no pokemon left to switch to, then the opponents Atk and SPAtk are both cut.
Title: Re: Make your own ability!
Post by: master1 on October 25, 2008, 16:25
Radiation Beam

(Muk and Grimer)

When this Pokémon is hit by a physical move, the opponent may take damage. Has a 1/5 chance of causing paralyses and hair loss.
Title: Re: Make your own ability!
Post by: Skyler and Blazer! Back by Popular Demand! on November 12, 2008, 03:11
Soul Devouerer

Only dark types can have this ability

It automatically makes ghost types faint when the come out!
Title: Re: Make your own ability!
Post by: ᄂΛZΣЯ_X on November 17, 2008, 13:44
SUNIGHT
Opponent has more chance of missing. User always goes first.

(the reason its called Sunight is that it can only be used in the day)
Title: Re: Make your own ability!
Post by: Alllister on November 18, 2008, 04:28
Furnace

When hit by a rock or fire type move, take no damage and have speed increase.

Might be too powerful though, I mean, an ability providing you with 2 extra immunities.
(Though wonder guard is even more powerful)
Title: Re: Make your own ability!
Post by: konkon_neko on November 18, 2008, 05:01
Newbie's armor

Pokemon under lvl. seven have their attack and defense points raised to full extent for two moves.
Title: Re: Make your own ability!
Post by: Lion Demon on November 25, 2008, 19:50
Spasm

Pokemon special attack is increased but at the cost of accuraccy

Flattering

Pokemon special attack is increased of same gender decreased of different gender

Heat tan

Restores hp in sunny weather lowers hp in rain
Title: Re: Make your own ability!
Post by: q.c.™ on November 25, 2008, 23:19
"Adapt"

Pokemon sits idle for one turn in weather conditions in order to negate the effects of it.
Title: Re: Make your own ability!
Post by: Powerforce on November 25, 2008, 23:49
Charge Skip

When you use an attack that makes the pokemon recharge (for ex. Hyper Beam), its ability, Charge Skip, will make it not skip a turn ;D
Title: Re: Make your own ability!
Post by: Laprabi on December 07, 2008, 19:54
Endurance

The user cannot be OHKOed. Damage Causing Status Problems are twice as powerful, though.
Title: Re: Make your own ability!
Post by: President Hawkeye on December 07, 2008, 19:58
Failsafe.

The users Explosion and Self-destruct moves leave 1HP as well as hitting Ghost types.
Title: Re: Make your own ability!
Post by: Dane Bramage on December 22, 2008, 07:26
^ CHEAP

Lucky Roll:

All effects determined by chance have a double chance of occurring (eg. Paralysis, Confusion, Ancientpower, basically any "percent" besides accuracy)

Rhythmic:

Repeated attacks boost power by 1/10th the original power each turn. Maxes out at fifth turn. (eg. Metal Claw goes 50, 55, 60, 65, 70.)

Short Temper:

If your attack misses, your Attack goes up one stage. If opponent misses you, Defense goes down one stage.


Title: Re: Make your own ability!
Post by: Alllister on December 22, 2008, 20:41
((I agree.))

What's the difference between Lucky Roll and Serene Grace?

I think Rhythmic is a little to weak.

Short temper is interesting.

A new ability I'm working on for a fakemon.  The idea is that the pokemon's body is so cold, that ice quickly forms around it's body, and the ice acts as a shield.

Ice generation

Each turn, the user's defense and special defense increase.
Title: Re: Make your own ability!
Post by: CharizardFanboy11 on December 22, 2008, 21:35
Weakling Absorb- Heals HP when it uses a move that it is good against.
Title: Re: Make your own ability!
Post by: IceRain on December 31, 2008, 21:14
Flash Freeze

To be used by Ice type pokemon. When a water type attack is used against it, the pokemon with this ability freezes the water and uses the frozen water to power up it's ice-type moves.
Title: Re: Make your own ability!
Post by: Oshiki on January 08, 2009, 16:20
Terror
Causes opponent's status changes to reset.

Sheer Terror
Cases Paralysis in non-Ghost type opponents

Inner Turmoil
Self destructive moves do not hit user.

First Impression
Causes opponent to flinch first turn.

Stalwart
Status changes are reset after second turn.

Two Faced
Heals opponent for 1/8 HP and then confuses and paralyzes.

Checkmate
Super Effective moves become One Hit KO's.
Title: Re: Make your own ability!
Post by: The Shrub Dragon on January 09, 2009, 21:43
Cat fight

if you are a Skitty or a Glameow the attack goes up
Title: Re: Make your own ability!
Post by: Liam on January 09, 2009, 21:56
Unfair

^Why didn't that apply for Meowth or the evos?

Sharp fangs

All biting attacks become more powerful. (15%)
Title: Re: Make your own ability!
Post by: Laprabi on January 10, 2009, 10:48
Inner Flame

All Special attacks become 10% more powerful.
Title: Re: Make your own ability!
Post by: President Hawkeye on February 04, 2009, 23:49
Resonance Frequency
Soundbased moves have a 10% chance of causing Paralysis (including any other effects).

Tycoon
10% monetary winnings (on top of Amulet Coin, etc.). 'Payday' output is multiplyied by 10.

Tempo Watch
'Metronome' +30% chance of using super-effective attacks against opponent. (If Sableye or Spiritomb is opponent, +30% chance of using status moves.)

Comatose
Dream Eater and Nightmare have 5% less power but opponent sleeps for longer.
Snore has 5% more power, but you sleep for longer.
Title: Re: Make your own ability!
Post by: Webby2 on February 05, 2009, 11:17
Winning Instinct

When there is only one Pokemon left, Attack, Speed and Special Attack doubles.

Suicidal Blast

If an attack ends up killing the Pokemon that used it (e.g. Explosion, or Take Down while on 1HP) then the strength of that attack is doubled (e.g. Explosion goes from 250 to 500)
Title: Re: Make your own ability!
Post by: Webby on February 06, 2009, 07:00
Suicidal Blast

If an attack ends up killing the Pokemon that used it (e.g. Explosion, or Take Down while on 1HP) then the strength of that attack is doubled (e.g. Explosion goes from 250 to 500)

That would be really broken with Explosion. When you use Explosion it halves the opponents defense during the attack, so imagine how painful it would be? D:
Title: Re: Make your own ability!
Post by: Caldoran on February 06, 2009, 07:49
Monotone
- Sound-based attacks do only 50% the damage, but have a 60% chance of making the opponent fall asleep

Lucky
- Moves have 20% more chance of hitting, and non-effective moves have a 10% chance instead (e.g. Ground on Ghost)

Charisma
- Sound-based attacks do twice the damage, but have a 60% chance of increasing the opponent's attack and speed greatly
Title: Re: Make your own ability!
Post by: PokeSurfer on February 07, 2009, 14:25
First Strike - The Pokemon is always the first one to attack at the start of a battle.

Last Thoughts - When the pokemon is knocked out, all of the oppenent's stats sharply fall.

Double KO - If the pokemon is hit by a OHKO move, the foe also faints.

Independent - The pokemon is unffected by Perish Song or Destiny Bond.

Icy Skin - May freeze the foe on contact.
Title: Re: Make your own ability!
Post by: Laprabi on February 07, 2009, 14:44
Flash Flood

All Water Type Attacks do 50% more damage. The user takes 50% more damage to all Grass or Electric Attacks.
Title: Re: Make your own ability!
Post by: PokeSurfer on February 07, 2009, 17:31
Sudden Death - When the pokemon is in red HP, the opponent's HP is reduced to the same as yours.

Yeah, that would be an uber level ability. It would be tough to beat.
Title: Re: Make your own ability!
Post by: Laprabi on February 07, 2009, 19:07
Yeah, that would be an uber level ability. It would be tough to beat.

Priority or something faster or Shedinja would own it.
Title: Re: Make your own ability!
Post by: Alllister on February 08, 2009, 04:11
Nocturnal - The user falls asleep in sunlight, and if the user has a status condition already, the condition is replaced with sleep.
Title: Re: Make your own ability!
Post by: +anima: Cooro on February 27, 2009, 09:17
Terror gase
makes the opponent uncomfortable and will slowly loose hp and may become confused.
doesn't affect bold/brave natured pokemon.
regret
lowers the opponent's defence/attack everytime the person is hit.
petal dance
grass types get rid of any status problems after battle
Title: Re: Make your own ability!
Post by: PokeSurfer on February 27, 2009, 20:33
Aimless Strike - When the 1/3 or less of the Pokemon's HP remains, attack strength is doubled, but accuracy is halved.

A bit like Hustle, but with any attack.
Title: Re: Make your own ability!
Post by: Yugi24862 on February 27, 2009, 20:36

Suicidal Blast

If an attack ends up killing the Pokemon that used it (e.g. Explosion, or Take Down while on 1HP) then the strength of that attack is doubled (e.g. Explosion goes from 250 to 500)
That would be really broken with Explosion. When you use Explosion it halves the opponents defense during the attack, so imagine how painful it would be? D:

That would make a STAB'ed Suicidal Blast Explosion 4000 base power.

could anything survive that? ( excloding ghosts).



Title: Re: Make your own ability!
Post by: Webby2 on February 27, 2009, 23:16
That would make a STAB'ed Suicidal Blast Explosion 4000 base power.

It would be 2000 base power, as it would be 250 x 2 (Ability) x 2 (Defense drop) x 2 (STAB) = 2000

Still powerful though.
Title: Re: Make your own ability!
Post by: auronofpokemon on February 28, 2009, 00:34
Refuge or not

when at 1/3% hp it either does 90% dmg or 130% dmg when attacking.
(random affect)
Title: Re: Make your own ability!
Post by: PokeSurfer on February 28, 2009, 11:37
Full Range: When the opponent uses Dig/Fly, the pokemon's attack will still hit.
Title: Re: Make your own ability!
Post by: Apprentice on March 04, 2009, 21:53
Apathy

Three effects:

Effect One: When the user is struck with Attract, Captivate, Fake Tears, or Helping Hand, the user will be unaffected.
Effect Two: Return and Frustration's Attack power will be halved when the user uses them.
Effect Three: When the user uses Fake Tears, the opponents Sp. Def will be lowered by three stages instead of two.

Pretty useful at times. Effect Two is probably the best part of the ability for capturing Pokemon.
Title: Re: Make your own ability!
Post by: Poseidon on April 10, 2009, 14:57
Hasty

Any two-turn moves used is played out on the first turn. This doesn't affect Hyper Beam and the like, so a turn will still be missed afterwards.
Title: Re: Make your own ability!
Post by: Dandelion on April 12, 2009, 22:07
Reflection

Any status drops suffered by this Pokémon are automatically passed onto the opponent (includes drops caused by Intimidate, etc.).

Resolute

As HP drops to 50%, Def and Sp. Def are raised by one stage. When HP reaches 25%, they increase another stage.
Title: Re: Make your own ability!
Post by: Liam on April 25, 2009, 23:31
Special Shield

Any stat-ups you use that include Defence, Sp.Defence or HP are doubled.
Title: Re: Make your own ability!
Post by: Poseidon on May 05, 2009, 02:30
Royal Guard

This Pokemon is immune to all status conditions (including Confusion).
Title: Re: Make your own ability!
Post by: THE ARBITER on May 06, 2009, 00:36
grass blade icreases yourgrass atacks but weakens damage by fire type icreases all other weakneses
Title: Re: Make your own ability!
Post by: Enigma on May 06, 2009, 10:32
Caterpillar Tracks

Restores health when switching a Pokemon with this ability into Spikes, Toxic Spikes or Stealth Rock. (e.g. if all three are on the field, they get 12% recovery from Spikes, 12.5% from SRocks, and something like 12.5% for Toxic Spikes.) Would be something that would perhaps reduce the SRock-centric metagame.

Bulldoze

When this Pokemon is brought into battle, all field effects are removed (fog, spikes, SRock, weather.)

Again, something that might make people think twice about using SRocks.
Title: Re: Make your own ability!
Post by: Afro-Disiak on May 06, 2009, 11:13
i can't be bothered to look through 7 pages of  this thread, but here's an idea for an ability I'd like to see:

Magnifying Glass

Much like a Synchronizer, but for IVs :D when you lead this in battle, you either have a 50% chance of finding a pokemon with 1 of the same IVs as you, OR you have a 50% chance of finding something with a max IV in a certain stat (not sure which one though).

Would make breeding and ditto hunting a bit easier ;o
Title: Re: Make your own ability!
Post by: Enigma on May 07, 2009, 09:50
i can't be bothered to look through 7 pages of  this thread, but here's an idea for an ability I'd like to see:

Magnifying Glass

Much like a Synchronizer, but for IVs :D when you lead this in battle, you either have a 50% chance of finding a pokemon with 1 of the same IVs as you, OR you have a 50% chance of finding something with a max IV in a certain stat (not sure which one though).

Would make breeding and ditto hunting a bit easier ;o

What would its in-battle effect be? I know it doesn't need to have one (e.g. Run Away,) but the IV-effect would be so vague for normal players...perhaps something along the lines of copying the foe's stat boosts (e.g. They use Dragon Dance, you get the boost too?) I was thinking double the boost (due to the whole magnifying part) but that could be a bit broken...switch it in against a Nasty Plotting Infernape...buahaha.

Loyalty

In Double Battles, attacks aimed at this Pokemon's partner will have a 50% chance of striking this Pokemon instead.

Something for Gardevoir or Lucario, I thought, considering their protective nature. Could be cool for letting a Slaking set up or something. Quite luck based though. :S
Title: Re: Make your own ability!
Post by: Liam on May 07, 2009, 19:24
Power up

Every time a Pokémon with this ability restores more than 40% of HP (at one time) a random stat is increased.

LOL SPAM RECOVER

Sunblock

All moves that are changed by Sunny day only do their normal things. (Like Solarbeam doesn't attack straight away and fire moves aren't powered up.)
Title: Re: Make your own ability!
Post by: Poseidon on May 07, 2009, 20:35
Heat Shield

This Pokemon is immune to Ice attacks.

Second Chance

Is revived with 1/16th of Max HP when knock out.

(Now that would be useful.)
Title: Re: Make your own ability!
Post by: President Hawkeye on May 13, 2009, 23:03
Supercharge
Every kind of attack on the foe may paralyse it with 20% chance.

Time to Think
Two-turn attack has 10% more power. (E.g. Dive, Fly, Sky Attack, etc...)

Steam
A water-type attack may cause a burn with 10% chance.

Take 20 Paces
Attacks that take priority (E.g. Quick Attack, Bullet Punch, etc...) have increased power (10%), never miss, and negated Detect, Protect, Reflect and Light Screen.

Alarm Clock
Wakens immediately from Sleep.

Red-Dot Sight
Negates evasiveness changes by the opponent.
Title: Re: Make your own ability!
Post by: Laprabi on May 15, 2009, 21:44
Aerodynamics
Flying-type attacks to 15% more damage.

Haste
On the first turn, the Pokemon which has this ability will always go first. If two Pokemon have this ability, then it will be judged by Base Speed.
Title: Re: Make your own ability!
Post by: Alllister on May 24, 2009, 05:42
Defensive tactics

The pokemon is knowledgeable in defensive combat tactics and maneuvers, making the users defense, special defense, and evasion all effectively one stage higher.  In doubles, it affects both the pokemon with the ability, and it's partner(s).
Title: Re: Make your own ability!
Post by: Poseidon on May 24, 2009, 19:12
Fury

[Pokemon]'s Attack and Sp. Attack stats rise one stage each turn in battle.
Title: Re: Make your own ability!
Post by: Y2Jt on May 30, 2009, 15:50
Double Time
All moves have 25% chance to hit twice
(Imagine Frenzy Plant/ Blast Burn/ Hydro Cannon)
Title: Re: Make your own ability!
Post by: Lightshock16 on May 30, 2009, 16:02
Self-Recharge

Reduces Special Attack, but allows moves that need recharging to be used without the need to recharge.
Title: Re: Make your own ability!
Post by: Poseidon on June 17, 2009, 16:54
Stone Skin

[Pokemon]'s Defense is doubled.

Crystal Scales

This Pokemon does not take damage from attacks with Base Powers over 100.

Man, that would be awesome on a Milotic or something.

Title: Re: Make your own ability!
Post by: Awkward Squirtle on June 17, 2009, 21:26
Invisible: Cannot be hit unless opponent uses foresight, etc. or is holding a glasses item or something else along the same lines.
Title: Re: Make your own ability!
Post by: Zero13455 on June 21, 2009, 20:26
Aura storm

ups the power of aura sphere in a pinch

this what lucarios ability should been!!!

(btw I just copied it off of super smash bros brawl)
Title: Re: Make your own ability!
Post by: Czarina Farwell (KlavierMarryMe) on June 22, 2009, 06:09
Bulky Attack

If the move the Pokemon with this ability is a Fighting type move, it's damage is increased by 20% and also sharply raises the Pokemon's stats. And heals some HP.
(this is good if your Pokemon is on red HP)


I hope this is good!
Title: Re: Make your own ability!
Post by: Alllister on August 19, 2009, 19:21
Dr. Ghost, does that sharply raise all of it's stats, and how much HP?  And do you have to use a fighting move at 20% to activate it?

Diplomatic Immunity

The pokemon is not affected by the move judgement.
Title: Re: Make your own ability!
Post by: Liam on August 20, 2009, 11:12
Wave turbine

When a Pokémon with Wave turbine is hit by a water move, it takes no damage and it's speed is sharply raised.

HYDROELECTRICITY FTW.
Title: Re: Make your own ability!
Post by: dr-barno on August 31, 2009, 20:18
I've thought of a couple

Pleasant
Attack and SP. Attack is increased by 30% when the pokemon is happy

Spiteful
Attack and Sp.Attack is increased by 30% when pokemon is unhappy.

meant to be for two pokemon i thought up of.

Title: Re: Make your own ability!
Post by: master1 on August 31, 2009, 22:54
Deathroller
Biting attacks may be repeated from two to five times in a row. (like Fury Swipes)
Title: Re: Make your own ability!
Post by: Y2Jt on September 17, 2009, 13:02
Wait for Me!
If any pokemon on the battlefield uses U-Turn or switches out this pokemon must switch out next turn

Can't Decide
The pokemon with this ability has no typing, its type is the type of the move it used last

Stalker
When the opponent uses Fly, Dig e.t.c. the pokemon can still attack
Title: Re: Make your own ability!
Post by: Dann Woolf on September 28, 2009, 08:13
Useless: This ability does absolutely nothing. (would be a good ability for Magikarp)

Metabolism: Healing items like Potions, Berries, and held items like Leftovers restore twice as much health for the Pokémon: however, when this Pokémon is attacked by Poison-type attacks they do twice as much damage, and so does the Poison status effect.

Cold Shoulder: Other Pokémon have a chance of freezing on contact.
Title: Re: Make your own ability!
Post by: Awkward Squirtle on September 28, 2009, 17:00
Fluctuate-This pokemon's ability randomly changes upon entering a battle to anything equal to or lower than its 'real' level. Ash's pikachu has this.
Title: Re: Make your own ability!
Post by: Y2Jt on September 30, 2009, 16:09
Lecture

Other pokemon have a chance of falling to sleep on contact
Title: Re: Make your own ability!
Post by: Awkward Squirtle on October 21, 2009, 21:31
Winged Hover
This pokémon uses its wings to evade all ground type attacks. Solution to the poison-bug problem
Title: Re: Make your own ability!
Post by: Cyrus Shadowclaw on December 15, 2009, 20:50
SUPERAWESOMEABILITYOFDOOM!
Does... nothing.

Boringness
Makes enemy have a 99.9999999999999999999999999999999999 percent chance of falling asleep when this pokemon enters battle.

ZZZ...
Your Pokemon falls asleep on entering battle, but Snore can hit Ghosts and has 250 base power!
Title: Re: Make your own ability!
Post by: Awkward Squirtle on December 15, 2009, 21:14
superabilityofawesomeness, though a great title, doesn't fit in the gap
Title: Re: Make your own ability!
Post by: Zy on December 15, 2009, 21:17
A lot of these abilities either suck or are just plain broken.
Some are good though.

Brace
If the ability holder takes direct damage (i.e. from an attack) when they switch in, they get a +1 Speed boost.

Homeostasis
Doubles the effect of all healing (move or item) but also doubles the effect of all indirect damage (end-of turn damage etc.).

Overdrive
Basically Expert Belt as an ability instead of an item.

(sorry for using MS Excel format for this one)
Crash
When switching in (of any sort), damage is calculated based on the following.
=IF(User Speed > Foe Speed)
VTrue = Foe Damage = (User Speed - Foe Speed) / Foe Total HP
VFalse = User Damage = (Foe Speed - User Speed) / User Remaining HP

Strike Back
If the user was hit with a Super Effective move this turn, the next move the user makes has x2 Damage.
Title: Re: Make your own ability!
Post by: Cyrus Shadowclaw on December 15, 2009, 21:20
superabilityofawesomeness, though a great title, doesn't fit in the gap

A. It's SUPERAWESOMEABILITYOFDOOM!
B. It'll use this marquee.
Title: Re: Make your own ability!
Post by: Zy on December 19, 2009, 20:37
This could be deadly.
Interception
When the opponent switches out against the ability holder, the opponent takes 30% of damage.
If the opponent switches out just as the ability holder switches in, the opponent takes 75% of damage.

Heat Sink
The ability holder restores up to 25% of its health if hit with a Fire attack.

Bullet Time
The ability holder always moves last, but takes no damage from moves that are Neutral Effective or more.

Duality
All attacks have 1.5x more Base Power but if the attack is less than x2 Effective (neutral or not very), the user takes 50% of damage inflicted.

Cryogenesis
Any Ice-type move used has a 100% chance of Freezing the foe, but have 20% less Accuracy and Base Power.
Title: Re: Make your own ability!
Post by: Laprabi on March 02, 2010, 17:47
Inner Flame
If a Fire-type move burns the foe, the foe loses 25% of it's health each turn.
Title: Re: Make your own ability!
Post by: tomkang on March 14, 2010, 15:05
Fighting Spirit

Everytime the pokémon KOs another pokémon it sharply raises attk and sp. attk

Tactician

The pokémon raises its defence and sp. defence every 2 turns in battle
Title: Re: Make your own ability!
Post by: Laprabi on March 14, 2010, 19:20
Wrath
If the user is hit with a physical attack, it's Attack and Sp.Atk are sharply raised.
If the user is hit with a special attack, it's Attack and Sp.Atk are sharply dropped.
Title: Re: Make your own ability!
Post by: Roxxy the Zangoose on April 20, 2010, 22:54
Nerd

When faced with super-tough pokemon, the user's status immediately becomes "Follow Me." Only works in double battles.
Title: Re: Make your own ability!
Post by: Buttons The Plural™ on April 20, 2010, 23:35
Winged
This pokémon uses its wings to evade all ground type attacks. Solution to the poison-bug problem

Levitate already does this.

Comfort eater
Whenever a berry is eaten it gains double HP. If the berry does not give HP then 20 hp will be gained.
Title: Re: Make your own ability!
Post by: Awkward Squirtle on April 21, 2010, 18:02
Levitate already does this.
I know, but there are other abilities that do the same thing. This would make more sense than levitate on bugs and Flygon. I've now decided that Hover would be a better name
Title: Re: Make your own ability!
Post by: dr-barno on April 21, 2010, 18:54
Chase
When your opponent switches out a pokemon, Your attack will go first.

basiclly allowing the effect of pursuit for all of your moves
Title: Re: Make your own ability!
Post by: Laprabi on April 30, 2010, 17:35
Meekness

Cuts the opponent's Defense on switching in because of the user's meek appearance.
Title: Re: Make your own ability!
Post by: Hicky on April 30, 2010, 18:45
Expertise
If the Pokémon is in the only Pokémon to learn a move, it's power will be given a 1.5x boost.

Histrionic Personality
All moves in 2 v 2 will be drawn to this Pokémon.

Atheist
No attacks done by Arceus will have any effect on this Pokémon. The moves Wish and Healing Wish will have no effect when this Pokémon is in battle.

Buddhist
The move Meditate will increase the stat increase of Meditate by 2x and will also raise its evasion on using Meditate.

Transgender
The move Attract will work on this Pokémon if the Pokémon are of the same gender.

Quick Clothes Change
During weather - namely, Sandstorm and Hail - this Pokémon will not be affected by the HP loss.

Detective
This Pokémon will know everything in regards to the Pokémon's moves, ability and stat changes within two turns and providing it has the move 'Foresight'.

Large Breasts
This Pokémon will take more damage from moves that are dependent on the opponents weight; however, the opponent has a 20% chance of being inflicted with the Attraction status each turn.

Stentorian
Sound moves done by the opponent (Hyper Voice, Growl) will all do 30 points extra damage, regardless of whether they do damage originally or not.

Cripple
This Pokémon will be unable to use Attacks - however, it's Special Attack will be doubled and its moves will have an extra 30% accuracy.

Pica
This Pokémon may eat hold items.

Emotional Neutrality
This Pokémon will not be affected by Taunt, Roar, Attract, the ability Intimidate, or Fake Tears.

Boredom
This Pokémon has a 1/4 chance of switching out each turn.

Superb Fitness
This Pokémon will not ever stop using the moves Thrash and Outrage.

Supreme Mercantile
If the opposing Pokémon has moves that are of the same type but do higher damage, then they will be given to this Pokémon and the opposing Pokémon will be given that Pokémon's moves.

Imagination
The scene of the battle will change each turn.

Evanescence
This Pokémon will only be in battle for three turns and then it will faint - however, the power of all its moves will be tripled.

Minions
When this Pokémon uses the move 'Substitute', one of its lower stage evolutions will appear at 50% its current level with the exact same moves, IVs and EVs that it has.

Organized
On switching this Pokémon out, you will be able to choose the EVs, IVs and moves of this Pokémon.

Prank Patrol
Using the move "Trick" on this Pokémon will cause there to be a 200 power move cast upon the Trick user.

Title: Re: Make your own ability!
Post by: Laprabi on April 30, 2010, 20:02
Batteries

The power of all Electric-type moves used by this Pokemon is doubled, but this Pokemon takes more damage from super-effective attacks.
Title: Re: Make your own ability!
Post by: Hicky on May 01, 2010, 10:05
Seismologist
If this Pokémon is in battle, the move 'Magnitude' will always do its maximum magnitude.

Jack Of All Trades
This Pokémons middle stat will be the value of all its stats.

Seasonal
During weather, this Pokémon will get a 1.1x boost on its attacks.

Title: Re: Make your own ability!
Post by: Awkward Squirtle on May 01, 2010, 10:39
Potential Energy There is a 50% chance of moves requiring charging being used First time. When this doesn't occur the pokémon's special defense increases.
Title: Re: Make your own ability!
Post by: ParaSky on May 01, 2010, 12:34
Two abiles,but they are the same

Sure Hitter(fighting)/Icicle's Eye(ice)

Super-Effetive attacks never miss.

This would obivsly make garchomp a UU/NU
Title: Re: Make your own ability!
Post by: Gusparce on May 02, 2010, 05:09
Metronome
Choses a random ability when the Pokemon is sent to battle (lasts the whole battle,switched out or not)      I can see it now, Sableye- with Wonderguard....
Title: Re: Make your own ability!
Post by: Sizacu on May 04, 2010, 21:36
Dance
Opponent's moves may randomly miss the defending Pokemon, by 15% chance.

Melodrama
If the defending Pokemon faints within two turns, then the opponent will have its attack and special attack reduced by a stage.

No idea what Melodrama's actual name should be D:
Title: Re: Make your own ability!
Post by: Laprabi on May 04, 2010, 22:29
Destiny Bound

If this Pokemon faints due to indirect damage (entry hazards, confusion, poison, burn, etc.) the foe faints too.
Title: Re: Make your own ability!
Post by: President Hawkeye on May 04, 2010, 22:37
Machinery
Moves learned through a TM or HM never miss.

Amplifier
Sound-based moves that cause damage have 50% more power.

Earth Wire
Electric attacks can now hit Ground Types.

Persuasion
Lower's foes Defence and Special Defence.

High Beams
100% accuracy in thick fog.

Microclimate
Increases abilities in extreme weather. Sun = Sp. Def. +20%; Rain = Sp.Att. +20%; Sandstorm = Def. +20%; Hail = Att. +20%
Title: Re: Make your own ability!
Post by: ZombieSteven on May 29, 2010, 15:49
Expertise
If the Pokémon is in the only Pokémon to learn a move, it's power will be given a 1.5x boost.

Histrionic Personality
All moves in 2 v 2 will be drawn to this Pokémon.

Atheist
No attacks done by Arceus will have any effect on this Pokémon. The moves Wish and Healing Wish will have no effect when this Pokémon is in battle.

Buddhist
The move Meditate will increase the stat increase of Meditate by 2x and will also raise its evasion on using Meditate.

Transgender
The move Attract will work on this Pokémon if the Pokémon are of the same gender.

Quick Clothes Change
During weather - namely, Sandstorm and Hail - this Pokémon will not be affected by the HP loss.

Detective
This Pokémon will know everything in regards to the Pokémon's moves, ability and stat changes within two turns and providing it has the move 'Foresight'.

Large Breasts
This Pokémon will take more damage from moves that are dependent on the opponents weight; however, the opponent has a 20% chance of being inflicted with the Attraction status each turn.

Stentorian
Sound moves done by the opponent (Hyper Voice, Growl) will all do 30 points extra damage, regardless of whether they do damage originally or not.

Cripple
This Pokémon will be unable to use Attacks - however, it's Special Attack will be doubled and its moves will have an extra 30% accuracy.

Pica
This Pokémon may eat hold items.

Emotional Neutrality
This Pokémon will not be affected by Taunt, Roar, Attract, the ability Intimidate, or Fake Tears.

Boredom
This Pokémon has a 1/4 chance of switching out each turn.

Superb Fitness
This Pokémon will not ever stop using the moves Thrash and Outrage.

Supreme Mercantile
If the opposing Pokémon has moves that are of the same type but do higher damage, then they will be given to this Pokémon and the opposing Pokémon will be given that Pokémon's moves.

Imagination
The scene of the battle will change each turn.

Evanescence
This Pokémon will only be in battle for three turns and then it will faint - however, the power of all its moves will be tripled.

Minions
When this Pokémon uses the move 'Substitute', one of its lower stage evolutions will appear at 50% its current level with the exact same moves, IVs and EVs that it has.

Organized
On switching this Pokémon out, you will be able to choose the EVs, IVs and moves of this Pokémon.

Prank Patrol
Using the move "Trick" on this Pokémon will cause there to be a 200 power move cast upon the Trick user.


Large Breasts lol.
Boredom lol.

Auto Choice
Whenever your Pokemon uses a move,its Special Atk.,Atk. or Speed shall be increased by 1.5%,but it locks the user into one move.
Title: Re: Make your own ability!
Post by: Mushroom on May 31, 2010, 16:41
Large Breasts lol.
Boredom lol.

Auto Choice
Whenever your Pokemon uses a move,its Special Atk.,Atk. or Speed shall be increased by 1.5%,but it locks the user into one move.


Hey, do you mind not quoting so much? You could have just quoted the bits you wanted to comment on, and the way you are doing it makes everything harder to read. Thanks
Title: Re: Make your own ability!
Post by: ZombieSteven on June 05, 2010, 13:06
Hey, do you mind not quoting so much? You could have just quoted the bits you wanted to comment on, and the way you are doing it makes everything harder to read. Thanks
Sorry about that.
Anyways,
Energize
Your Sp.Atk raises by one level every turn.

Fogger
The weather changes to fog when the Pokemon comes in.
Title: Re: Make your own ability!
Post by: iKod on June 13, 2010, 21:40
Prophecy
Future Sight and Doom Desire do triple damage and never miss.

Force Field
If the opponent uses an attack, that attack is negated. Only works one time per battle, even if it switches out.

Lame Blade
All Slash-like attacks are unable to KO an opponent. Like false swipe.

Blind Rage
This pokemon's attack is raised to the max. However, all moves have a 4/5 chance of missing (even the ones that never usually miss).

Fundraiser
For each attack this pokemon makes, the trainer gets a small amount of money.

Overload
Each turn, this pokemon raises each stat one stage, but loses 1/4 of it's max HP.

Intangible
Physical Attacks don't do damage to this pokemon.

Mind Guard
Special Attacks don't do damage to this pokemon.

Vacuum
If the opponent raises a stat, this pokemon raises the same stat by one stage.

Super Vacuum
If the opponent raises a stat, this pokemon raises the same stat by two stages.

Power Nap
While asleep, this pokemon raises one random stat per turn.

Volatile
Might randomly use explosion, even if it doesn't know it.




Title: Re: Make your own ability!
Post by: Cyrus Shadowclaw on June 16, 2010, 19:49
Fundraiser
For each attack this pokemon makes, the trainer gets a small amount of money.

Fundraiser + Pay Day = richness! ^^

Sympathy

Whenever this Pokemon misses with a move, all its stats are raised 1 stage. The flipside - it includes Accuracy, making it harder to miss.

Works well, however, with Focus Punch.
Title: Re: Make your own ability!
Post by: Laprabi on June 20, 2010, 22:29
Recoil
Whenever an attack misses, the user loses 10% of the damage that attack would've done.

So basically like Hi Jump Kick, but with every move.
Title: Re: Make your own ability!
Post by: Skyler and Blazer on August 19, 2010, 20:25
Churning Gear

Every move that hits more than once a turn raises its power and accuracy by 20 each time it hits. So if it hits twice it won't miss the second time.

Sharpen

Raises the power and critical hit ratio of Slash/ Blade related moves.

(Slash and Fury cutter are respective examples)
Title: Re: Make your own ability!
Post by: Laprabi on August 19, 2010, 21:01
Mental Drain

When the opponent restores their HP using a move, your HP is restored by half of what was restored.
Title: Re: Make your own ability!
Post by: q.c.™ on August 20, 2010, 22:03
Mental Drain

When the opponent restores their HP using a move, your HP is restored by half of what was restored.

that is sexy. would it be in percentage or in actual hit points?
Title: Re: Make your own ability!
Post by: Laprabi on August 21, 2010, 15:33
that is sexy. would it be in percentage or in actual hit points?

50% of the HP that was restored would go to you. For example, if a Blissey used Softboiled and restored 350 HP, your HP would be restored by 175 HP. Blissey would still get its 350 HP though.
Title: Re: Make your own ability!
Post by: Skyler and Blazer on August 22, 2010, 23:27
Internet Connection

The pokemon with this ability will do 2x damage with moves that are electric types, steel types, when trick room is active, or when a move that gains STAB from Conversion or Conversion2 is used. Obviously can only be had by Porygon family.
Title: Re: Make your own ability!
Post by: q.c.™ on August 22, 2010, 23:57
Kamikaze

When the Pokemon's HP gets low with a status condition, it automatically faints and transfers some of the damage onto the foe. Items cannot be used on the Pokemon in-battle, also.

Internet Connection

that isnt an ability that's what i need like now. wifi trades work better that way...
Title: Re: Make your own ability!
Post by: serperior on March 18, 2011, 22:34
ive thought up of a good one

Impatient

Stops all status moves from being used while the Pokemon with Impatient is out.
Title: Re: Make your own ability!
Post by: deltav on March 19, 2011, 20:57
For Kyurem:
Cryohaze: Attack power of ice-type moves is multiplied by 2.5, but when an ice move is used there is a 10% chance you get frozen.
Title: Re: Make your own ability!
Post by: Mr.Mewtwo on March 20, 2011, 09:25
For one of my Fakemon,Colosaze.
Supernova:Has a 10 percent chance that Sp.Atk will sharply rase every turn.(So,at the end of each turn,there is a 10% chance the Sp.Atk will raise.)
Title: Re: Make your own ability!
Post by: Spriter on March 20, 2011, 13:13
Love Lust-All moves known by the pokemon are boosted by 2.0x,But there will be a 20% chance of being infatuated,regardless of opponent's gender.
Title: Re: Make your own ability!
Post by: Reshurott Inferno on March 26, 2011, 07:07
Reshiram and Zekrom's abilities are lame. Just like Mold Breaker.

Why not improve them?!

Turboblaze=When in red zone or when hit by fire, Reshiram's Fire attacks are stronger, Speed increases by 1 stage and Sp. Attack is increased by 1 stage. Effect is removed if healed/switched.

Teravolt=same thing except Electric and Attack instead of Fire and Sp. Attack.
Title: Re: Make your own ability!
Post by: Richard and Blaziken on March 26, 2011, 08:46
Cold-Hearted: A Jynx line ability that causes the opponent to be frozen if they become infatuated with Jynx. Admittedly, this could be a bit broken, but I want Jynx to be used by someone xD

Pacifist: If the Pokemon has no moves that cause direct damage, the Pokemon receives a 20% boost to Defense and Sp. Defense (could be useful on Shuckle with Toxic, Rest, Sleep Talk and Accupressure or something).
Title: Re: Make your own ability!
Post by: TVSmasher66 on March 27, 2011, 14:10
How bout, umm
Fist Clench

Clench's your fist to raise Attack every other turn, while losing Special Attack every other turn. And while I'm at it
Meditation

Calm's down and raises Special Attack every other turn, while losing Attack every other turn.
Title: Re: Make your own ability!
Post by: Ferox on March 27, 2011, 14:36
I've been willing to share this one for a while now.

Echo Location

Pokemon's next move is sure to hit after using a sound-related move.*
Field use: Pokemon appear more frequently in caves, underwater or at dusk when the Pokemon with this ability is in the lead.

Pokemon with this ability: Zubat, Golbat, Crobat, Wailmer, Wailord, Woobat, Swoobat, Audino

*Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Roar of Time, Sing, Sonicboom, Supersonic, Screech, Snore and Uproar.
Title: Re: Make your own ability!
Post by: Lucifer_6-6-6 on March 27, 2011, 17:26
I have a few

God Mode
Wont be affected by any landing moves nor status problems and sharply rasies all stats for every turn.xD

Poltergeist
Your ghost type would be able to hit normal types

Necrophiliac
When your foe pokemon faints by any of your moves  your pokemon gains HP lol idk
Title: Re: Make your own ability!
Post by: spritey on March 27, 2011, 19:10
Power Experience

Raises evasiveness and accuracy if hit by a super-effective move.
Title: Re: Make your own ability!
Post by: Infernalbird on March 27, 2011, 19:27
I made one for a Fake Dark type, Idea has been floating around. Gimmick pokemon though.

Spectral Morph - Stats Change to match the nearest Dark Type in your party.

Attack - Body changes to resembles Honchkrow (Hat and Wings) and its base attack becomes 125.
Sp. Attack- Body changes to resemble Houndoom (Horns/Bones and tail) And its base SP attack becomes 110
Defense - Body changes to resemble Drapion (Claws and "Helmet") Its base Defense becomes 110
Speed - Body Changes to resemble Weevile (Claws and Head feathers) Its speed stat becomes 125

I can find any for Defense/SP defense that is not (Persudo)Legendary.

I need to get to drawing this fakemon and its forms XD


Title: Re: Make your own ability!
Post by: Ferox on March 27, 2011, 20:43
Heroic
When in a double/triple battle the Pokemon faints when it's allies reach <10% of their HP but the opponent opposite also faints.
Title: Re: Make your own ability!
Post by: spritey on March 28, 2011, 00:46
Piffle:

Confuses the foe on contact.

((This pokemon ability is mainly for pokemon like Chatot. Piffle means nonsense talk or foolish behavior.))

High-Pitched:

Increases the power of sound-based moves.

Pokemon with ability: Exploud, Venipede, Electrode, Magneton, Plusle.

Essence Swap:

Not-very-effective moves are converted into super-effective moves and super-effective moves are converted into not-very-effective moves for the Pokemon.

Pokemon: Espeon, Shedinja, Siglyph, Unown.

Wing Beat:

Sharply raises Speed every time a Flying move is used.

Pokemon with ability: Yanmega, Swellow, Pidgeotto.
Title: Re: Make your own ability!
Post by: OpalRhea on March 29, 2011, 03:10
Kill Zone

For every KO made, this pokemon who has this ability gains a boost in Attack, Speed and Special Attack. This ability is not reset when the battle ends.  (meaning you can get a massive boost with a mon who KO's everything in their path.) However, when you enter a Pemon Center, it is reset. It also doesn't come into play unless the opponent pokemon are the same level or higher, OR are a maximum of five levels below in high level areas.
Title: Re: Make your own ability!
Post by: spritey on March 29, 2011, 20:15
Ginger Roots

Increases the Pokemon's Defense and lowers the foe's critical hit ratio in battle when in combat with a super-effective typed pokemon.
Title: Re: Make your own ability!
Post by: yk on April 09, 2011, 00:02
Soak: The Pokémon will raise Attack if it is Raining.

Title: Re: Make your own ability!
Post by: Mr.Mewtwo on April 11, 2011, 19:16
Pure Steel:Has a 50% chance of being immune to the projectile attack the oppoment is using(for example,Flamethrower can be reflected,but not Psychic.)
Title: Re: Make your own ability!
Post by: Reshurott Inferno on April 15, 2011, 11:09
Pure Steel:Has a 50% chance of being immune to the projectile attack the oppoment is using(for example,Flamethrower can be reflected,but not Psychic.)

Bit over-powered for most Steel-killin' special hitters, but whatever rocks ur boat, I guess.

My ability:

FiyahPowah- Boosts all Fire type moves when at least 1 enemy is NVE or NE against Fire type


(NVE- Not v. Effective. NE- Normal Effectiveness)

Samurott's Dream World ability SINCE SHELL ARMOR SHURKS.

Aqua Blade- All Water and/or Blade-related moves get a 20% boost.
Title: Re: Make your own ability!
Post by: Caldoran on April 16, 2011, 18:45
Sleight of Hand: If both the user and opponent use Physical attacks in the same turn, the opponent's item will be stolen by the user.
Title: Re: Make your own ability!
Post by: spritey on April 21, 2011, 03:50
Tough Scales: Disables an added effect on a combatant's moves.

For example, Shadow Ball will not be able to lower Special Defense and Crunch will not be able to lower Defense on the pokemon with this ability.
Title: Re: Make your own ability!
Post by: Reshurott Inferno on April 21, 2011, 07:12
Red Flag Tauros-signature ability. Maxes Attack when up against ANY red PKMN, eg. Charmeleon, Groudon, etc.

Can be used several times. Tauros 'calms down' when the red PKMN is withdrawn.
Title: Re: Make your own ability!
Post by: Nightmare Eater on April 21, 2011, 11:25
Oversize- Owned by large Pokemon. If a Pokemon with half the size of the Pokemon with the ability attacks it, then the attacks power is decreased.
Title: Re: Make your own ability!
Post by: Skyler and Blazer on April 21, 2011, 11:41
Tough Scales: Disables an added effect on a combatant's moves.

For example, Shadow Ball will not be able to lower Special Defense and Crunch will not be able to lower Defense on the pokemon with this ability.

WHy does this ability sound so real?

Daft - Status moves  have no effect on this pokemon (except those that cause Paralysis Poison etc)
Title: Re: Make your own ability!
Post by: Reshurott Inferno on April 21, 2011, 12:12
Coward- Negates all partial-trapping moves trapping[/i] effect and all Block variant moves.

Faint-Hearted- Causes Speed, Attack and Sp.Attack to go up by 1 every time a Bug, Ghost, Dark or ???-type move is used on it.

Unlucky- Causes move side-effects to happen 100% of the time on BOTH[/i] parties. Kinda like No Guard, but with move side-effects, not accuracy.

Now, for the one that I, personally, would KILL to have:
Web Connect- Causes player to be able to connect to ANY type of internet source.

I know the last one was stupid, but I WISH I could have that so I could connect to Dream World...
Title: Re: Make your own ability!
Post by: spritey on April 21, 2011, 18:06
That reminds me of something for Porygon:

Computer Virus-

Sharply lowers the opponents accuracy when evasiveness is enhanced.
Title: Re: Make your own ability!
Post by: yk on April 21, 2011, 19:41
Shiny Shell: Lowers the opponents accuracy. (Works like Intimidate)

Title: Re: Make your own ability!
Post by: OranBerrySandvich on April 21, 2011, 19:51
Rythmic: Accuracy of sound based moves is increased.
Medic: Effectiveness of HP recovery moves is increased slightly.
Title: Re: Make your own ability!
Post by: spritey on April 22, 2011, 01:52
Climate Change

If a weather condition is summoned, it is changed randomly.



Bright Future

Allows Future Sight to strike immediately.



Sunshine

Increases Attack and Special Attack in sunlight.



Attitude

Launches moves like Confuse Ray or Taunt back at the user.
Title: Re: Make your own ability!
Post by: Reshurott Inferno on April 23, 2011, 02:54
Befriend Makes catching a PKMN easier, by 2x
Title: Re: Make your own ability!
Post by: spritey on April 24, 2011, 14:36
Ear Plugs

Reflects sound-based moves back at the user.

Critical Gaze

Provides a sure-shot status toward moves like Inferno, Zap Cannon, and Dynamic Punch when the foe launches a critical hit.
Title: Re: Make your own ability!
Post by: IvanWolf♥ on April 25, 2011, 02:09
 Wet Scales

   Water attacks do no damage, and it is easier to run away from pokemon; outside of battle it makes encountering a wild Pokemon less likely if the pokemon with the ability is first in the party.
Title: Re: Make your own ability!
Post by: spritey on April 25, 2011, 22:28
Solid Soul

Sharply raises Attack and Special Attack when the Pokemon is paralyzed.

(Banette, Golurk, Golett, Mienfoo, Rhyperior.)
Title: Re: Make your own ability!
Post by: Dracoandy666 on April 28, 2011, 20:08
Infect which has a 20% chance to cause a random effect; Burn, poison, paralysis, flinch and confusion with physical contact by the user.

Pokemon that have this ability, Seviper, Arbok, Banette, Nidoking, Nidoqueen, Muk, Weezing, Garbador, Zangoose, Raticate, Hydreigon, Scolipede, Escavalier, Drapion.
Title: Re: Make your own ability!
Post by: spritey on April 29, 2011, 12:53
Heart Breaker

If the both pokemon are in love, this Pokemon strikes with doubled power while curing the foe of infatuation.

Time Freeze

If the foe's Speed stat is increased in battle, this Pokemon's Speed stat increases sharply while the foe's Speed stat is harshly lowered.
Title: Re: Make your own ability!
Post by: Reshurott Inferno on April 29, 2011, 13:04
*rude name* Makes foes' Attract only work for their male PKMN. eg. You're Male will only fall in love with another male, same goes for females.

No Special Makes ALL Abilities stop working while the user's in battle. Includes Traced, Role Played, etc.

Berry Power Doubles the effectiveness of ANY Berry, whether in battle or not. eg. Oran=20 HP, Kelpsy=Sharply raises happiness but sharply lowers Base Attack, Haban=Sharply weakens Dragon-type moves, etc.

Medicine boost Name says all, eg. Potion=40 HP, Calcium=Sharply raises base Special Attack, Rare Candy=Raises Lv. by 2.
Title: Re: Make your own ability!
Post by: spritey on April 29, 2011, 23:35
Spear Head

The foe is severely hurt when in contact with the Pokemon when the foe is using Take Down, Head Charge, Volt Tackle, Flare Blitz, and any recoil-dealing moves.

(Aggron, Rampardos, Samurott, Nidoking, Dialga.)
Title: Re: Make your own ability!
Post by: yk on May 01, 2011, 04:40
Happy Meal
You get less money from battles but more experience points.
Title: Re: Make your own ability!
Post by: spritey on May 01, 2011, 04:50
Moist Skin

Prevents poisoning and reduction of evasiveness and accuracy.

(Seismitoad, Croagunk.)

Spine Shell

Raises Defense and Special Defense sharply in Sandstorms.

(Pupitar, Tyranitar, Forretress, Shuckle, Cascoon, Kakuna.)
Title: Re: Make your own ability!
Post by: yk on May 01, 2011, 04:54
Name Rater
Acts more friendly with nicknames the PKMN.net Name Rater accepted.
Title: Re: Make your own ability!
Post by: spritey on May 01, 2011, 05:07
Patience

The Pokemon's evasiveness, accuracy, and Speed is increased when the foe prepares a two-turn attack.

(Kirlia, Elgyem, Conkeldurr, Claydol, Baltoy, Gothitelle.)

Eclipse

Prevents Sunny Day, Moonlight, and Solarbeam. It may also lower the accuracy of moves like Fly and Sky Attack.

(Vileplume, Lunatone, Solrock, Beheeyem, Gardevoir, Dusknoir.)

Gift Bag

Doubles the power of an offensive version of Present.

(Delibird, Cleffa, Teddiursa.)

Reload

Bullet Seed, Water Gun, Octazooka, Gunk Shot, and Mirror Shot can strike more than usual. Bullet Seed may strike up to 10 times, Water Gun can strike twice, Octazooka can strike twice, Gunk Shot can strike twice, and Mirror Shot can strike twice.

(Octillery, Watchog, Magmortar.)
Title: Re: Make your own ability!
Post by: Reshurott Inferno on May 01, 2011, 05:56
Patience

The Pokemon's evasiveness, accuracy, and Speed is increased when the foe prepares a two-turn attack.

(Kirlia, Elgyem, Conkeldurr, Claydol, Baltoy, Gothitelle.)

Eclipse

Prevents Sunny Day, Moonlight, and Solarbeam. It may also lower the accuracy of moves like Fly and Sky Attack.

(Vileplume, Lunatone, Solrock, Beheeyem, Gardevoir, Dusknoir.)

Gift Bag

Doubles the power of an offensive version of Present.

(Delibird, Cleffa, Teddiursa.)

Reload

Bullet Seed, Water Gun, Octazooka, Gunk Shot, and Mirror Shot can strike more than usual. Bullet Seed may strike up to 10 times, Water Gun can strike twice, Octazooka can strike twice, Gunk Shot can strike twice, and Mirror Shot can strike twice.

(Octillery, Watchog, Magmortar.)

What about Rock Blast and Reload? Hyper Beam?
Title: Re: Make your own ability!
Post by: spritey on May 01, 2011, 17:43
^ Nah, beam and blast don't count. It's only shot, gun, and bullet-related.

Makeup

Water type attacks do extra damage, but the opponent's ability is no longer in effect.

(Jynx.)

Glitter Wings

The power of Silver Wind is doubled and the foe's accuracy is decreased when the Pokemon is hit by a super-effective attack.

(Beautifly.)

Recharge

Discharge can be used twice in a row if the Pokemon uses Charge first.

(Minun, Electrode, Plusle, Pichu, Pachirisu.)

Moss

HP-draining Grass type attacks drain double the HP.

(Regigigas, Simisage, Virizion, Torterra, Lombre.)

Fake Grass

The foe's Fire type attacks are weakened.

(Oddish, Pansage, Bulbasaur.)

Sea Grass

Water type attacks have no effect.

(Ludicolo)

Algae

The power of Constrict, Bind, and Whirlpool is increased when used by a Water pokemon.

(Tentacool, Tentacruel.)

Sewage

When smelling moves such as Sweet Scent and Smog are used by the foe, the Pokemon's HP is restored and Defense increases.

(Muk, Grimer.)
Title: Re: Make your own ability!
Post by: IvanWolf♥ on May 12, 2011, 04:14
Silent Feathers

  Inhances accuracy of moves like Fly, and makes them 1-turn moves.
(Pelliper, Honchkrow, Staravia, Staraptor, Unfezant)

Trio

If in a Triple battle, STAB gets negavtive effects for the foes. (Example: In a battle on one side is a Samurott, Watchog (with this ability) and Audino, the other side is three Unfezants. If any of the Unefezants used a flying type move, the power would be reduced because it would normally get STAB.)

(Blitzle, Roggenrola, Boldore... I'll think of more and update :) )\Edit: Sorry i can't spell the Gen. V names yet XD
Title: Re: Make your own ability!
Post by: Reshurott Inferno on May 12, 2011, 08:32
^
It's Unfezants. Trust me. I've been a PKMN fan since I was five-ish (I don't really remember).

Upgrade Like Download, but for Defence and Sp. Defence. So if the opponent has higher Attack than Sp. Attack, the user's Defence would rise by 1, and vice-versa. BTW, the item is called Up-Grade and not Upgrade. Thus I totally didn't steal the name of the item.

Nerd When the user uses any sound-related moves, eg. Hyper Voice, Supersonic, Growl, etc. the move has a 20% chance of causing sleep, as well as any other effects.

Prior Punch All priority moves have a boost in power and priority. So Mach Punch is 40 Base Power and Priority 2, Extremespeed 160 BP and Priority 3, etc.

^Limited by the number of PKMN with it, and by the chance of getting it on the PKMN which is 1/4096.
Title: Re: Make your own ability!
Post by: OMGLOLZORS on May 12, 2011, 17:40
^
It's Unfezants. Trust me. I've been a PKMN fan since I was five-ish (I don't really remember).

Yes, because the length of time you have been a Pokémon fan for affects your ability to remember names that came out less than a year ago.
Title: Re: Make your own ability!
Post by: Dracoandy666 on May 12, 2011, 18:03
Fail safe: This ability randomly boosts one stat in a pinch by 2 stages.

Frozen Defense: A Pokemon with this ability and under the status of FRZ, gets a temporary boost to its Defense by one stage. This boost is lost when the Pokemon thaws out.

De Ja Vu: When this Pokemon's stats are changed by 2 stages in one turn, its stats are returned to normal the following turn. (For example, if the Pokemon with this ability used Draco Meteor, it would get its special attack stat back to normal at the end of the turn. Though if a Pokemon with this ability used Swords dance, It's attack stat would drop again at the end of the turn.)

Honesty: A Pokemon with this ability is able to attack through subs and also to make the ability Illusion void.

Nectar: A Pokemon with this ability gains a double boost when a berry is used.

Title: Re: Make your own ability!
Post by: Mr.Mewtwo on May 12, 2011, 18:50
Unstable:Randomly switches the stats around.Exp:One the turn Shuckle comes in with this move,it has normal stats.However,on the next turn,it may suddenly have Speed and Attack high rather then Defence and Special defence.
Title: Re: Make your own ability!
Post by: Nightmare Eater on May 12, 2011, 20:42
Theft: Prevents the opponent from attacking after a dark type move has been used.
Title: Re: Make your own ability!
Post by: Reshurott Inferno on May 12, 2011, 21:03
Yes, because the length of time you have been a Pokémon fan for affects your ability to remember names that came out less than a year ago.

I just meant that I always find out PKMN names, regardless of date of creation, and store them into my long-term memory...
Title: Re: Make your own ability!
Post by: spritey on May 12, 2011, 23:32
Eerie Smog

When Haze is used, evasiveness is maxed out and the power of Ghost type moves is increased. Smog also has no effect.

(Gastly, Golbat, Sableye, Shedinja, Duskull.)

Rose Buds

The Pokemon's HP is highly restored when the weather is Sunny and the Pokemon is hit by a Water type attack.

(Budew, Sawsbuck, Petilil.)

Dark Vortex

When the foe uses Whirpool, the Pokemon's Defense and Special Defense are increased by 3 levels. When the foe uses Fire Spin, Attack and Special Attack are increased by 3 levels. When the foe uses Leaf Tornado, accuracy, evasiveness, and Speed are increased by 3 levels.

(Dusknoir, Dusclops, Kadabra, Poliwhirl.)
Title: Re: Make your own ability!
Post by: Reshurott Inferno on May 13, 2011, 08:13
^
Shouldn't Alakazam and Poliwrath also have Vortex of Doom and Destruction?

Competitive Makes CPU trainers want to rematch you. (Poliwrath, Hitmonchan, Machamp)
Title: Re: Make your own ability!
Post by: Mr.Mewtwo on May 13, 2011, 17:19
Lunar Wing:Increases Speed,Def,Sp.Def and Sp.Atk(Cresselia)
Title: Re: Make your own ability!
Post by: Nightmare Eater on May 13, 2011, 19:50
False Sturdy: If the user attacks and it will be a 1HKO, the foe is left with 1 hp
(Rhyhorn, Lairon, Nidoking, Nidoqueen, Kangaskhan)

Infection: When the user comes out, a random status condition goes to the foe.
(Gulpin line, Koffing line, Grimer line, Trubbish line)

Arachnophobia: If the user uses a physical attack, the foe's defense and special defense are lowered.
(Spinarak line, Joltik line)
Title: Re: Make your own ability!
Post by: spritey on May 14, 2011, 02:42
Oversleep

The Pokemon will be asleep for a longer period of time, but its HP is fairly restored on each turn when asleep.

(Slaking, Snorlax, Abra.)

Ripple Waves

If the Pokemon's first Water type attack is a critical hit, it may strike again.

(Seismitoad, Tympole, Swampert, Surskit.)

Innocent Eyes

The foe's Defense and Special Defense are lowered when the foe launches a critical hit.

(Wigglytuff, Teddiursa, Igglybuff, Cleffa, Smoochum, Bonsly, Pichu, Ralts.)
Title: Re: Make your own ability!
Post by: Deoxys2 on May 29, 2011, 19:37
Oversleep

The Pokemon will be asleep for a longer period of time, but its HP is fairly restored on each turn when asleep.

(Slaking, Snorlax, Abra.)

I wish that was a normal ability, I like it. =)

Anti-Infected: When poisoned or burned, the damage done to you by them is halved.

Speedster: On the first turn the Pokemon is sent out on, you will attack first.

Stat Boost: If the Pokemon survives a potential OHKO on their first turn, then all stats are raised
Title: Re: Make your own ability!
Post by: Mr.Mewtwo on May 29, 2011, 19:49
Sugar Rush:Speed increases greatly when an item like a RageCandyBar is used on the pokemon.
Title: Re: Make your own ability!
Post by: spritey on May 29, 2011, 22:20
Flaming Temper

The Pokemon's Attack and Special Attack are boosted when the foe uses a Fire type move.

(Machamp, Primeape, Monferno, Infernape, Gyrados.)

---------------------------------------------------------------------------------------

Ripening

Grass type moves always hit.

(Tropius.)

---------------------------------------------------------------------------------------

Sharpshooter

Accuracy is maximized for projectile attacks.

(Octillery, Nuzleaf, Patrat, Watchog, Magmortar, Graveler.)

---------------------------------------------------------------------------------------

Questioning

All stats are massively increased when the Pokemon is confused.

(Unown "?", Slowpoke, Psyduck, Woobat.)

---------------------------------------------------------------------------------------

Strong Feeling

All stats are massively increased when the Pokemon is burned.

(Unown "!", Primeape, Tyrogue, Electabuzz, Excadrill.)

---------------------------------------------------------------------------------------

Period

After 3 turns, the last attack used by the foe is disabled.

(Unown.)
Title: Re: Make your own ability!
Post by: Reshurott Inferno on May 30, 2011, 08:42
^2 things:
1) Can Swoobat have Questioning?
2) The last one sounds kinda... gross, if you ask me.

Iron Foot

Kicking moves used by user get a 20% boost. Practically an opposite version of Iron Fist.
Moves boosted: blaze Kick, Hi Jump Kick, Jump Kick, Mega Kick, etc.
Title: Re: Make your own ability!
Post by: Deoxys2 on May 30, 2011, 10:40
Mud Slide

When attacked by a ground type move, the foe's accuracy decreases by 30.

(Arbok, Swalot, Muk and a lot of other poison types. ONLY poison can learn it)
Title: Re: Make your own ability!
Post by: Reshurott Inferno on May 30, 2011, 11:24
^Hey, that's similar to my Mudkip/Marshtomp/Swampert nickname: Mud Flood. Coincidental, eh?

Magic Shield

Can only be hurt by after-turn damage (forgot the official name for that), eg. Leech Seed, Toxic, Will-O-Wisp, etc.
Title: Re: Make your own ability!
Post by: Deoxys2 on May 30, 2011, 19:13
^Whoa, that's a great ability. Imagine if the other team had no status moves, then they'd be in trouble. ;)

Hibernation

Recovers half of HP when health is dangerously low.

Only animal type pokemon can have this (E.g Pikachu, Sentret, Zigzagoon etc) and not Pokemon lik Geodude and Muk.
Title: Re: Make your own ability!
Post by: Dracoandy666 on May 30, 2011, 22:35
Fail Safe

A Pokemon with this ability will always survive with at least 1 Hp when using a move such as Counter and Mirror Coat.

Mainly Fighting and Psychic types

Leech

A Pokemon with this ability receives 75% hp gain from recovery attacks such as Giga Drain and Drain Punch

Terraform

A Pokemon with this ability turns the weather to normal when entering the field

Castform, Absol, Dragonair

Title: Re: Make your own ability!
Post by: spritey on May 30, 2011, 22:57
Electrocords

When the Pokemon uses an Electric type attack, it may strike multiple times with attacks of lower power.

(Electivire.)

It is a rare ability.

Pores

When the Pokemon is hit with a Water type attack, the PP of all its attacks is fully restored.

(Vaporeon, Shuckle.)

Title: Re: Make your own ability!
Post by: HugPhoenix on May 31, 2011, 05:34
Sorry if any of these are repeated or stolen, I didn't mean to.

Lottery

This effect becomes a Random effect (Each time its sent out, except wonder guard and itself).

Copycat

Copies the foe's ability when Copycat is used, but can only use a more powerful struggle afterwards. (Changes copycat (move's) effect. Allows ALL abilities to be copied. Makes the user only use struggle, but struggle's base power doubles)

Burning spirit

When at full HP upon being sent out, ATK and SPatk sharply raise. When hit by any move, ATK and SPatk reset to no boosts.

Blade Master

Increases the power of cutting moves to 1.5x (cut, slash, ice shard, razor wind, dragon claw, ect)

Confidence

The user's stats cannot be modified while holding no item, but the user cannot gain any non-attacking damage, or a substitute.
(If baton pass is used, the substitute will disappear and/or the stats will be reset)

Overconfidence

Doubles ATK and SPATK when no item is held, but halves DEF and SPDEF, but slows the user. (The user always moves last)

Proxy

Increases Evasion, but a random pokemon in the party will take the damage if the foe misses. (Sharply increases evasion if there is at least 1 other pokemon on the team, evasion resets if all party pokemon faint.)  (Fails if its the only pokemon on the team) (ignores effects of the other pokemon) (eg, wonder guard doesn't work, ground can hit flying, etc.)
Title: Re: Make your own ability!
Post by: Deoxys2 on May 31, 2011, 09:59
Shrouded Mist

When a Pokemon with this ability comes into play, all weather will no longer have any effect (until user faints or switches out)
Title: Re: Make your own ability!
Post by: Dracoandy666 on May 31, 2011, 10:42
Shrouded Mist

When a Pokemon with this ability comes into play, all weather will no longer have any effect (until user faints or switches out)

That's just Cloud Nine/Air Lock ^^;
Title: Re: Make your own ability!
Post by: Nightmare Eater on May 31, 2011, 11:20
Might be copied.

Aftergift

If the pokemon faints, it gives its partner a hp boost.(Double Battles and Triple Battles only)

Back to Back

If the partner is attacked, the user steps in and takes some damage for them.(Double Battle and Triple Battle)

Muscle Mass

If the user attacks with a punch move, there is a 20% chance of a OHKO.
Title: Re: Make your own ability!
Post by: Deoxys2 on May 31, 2011, 17:16
That's just Cloud Nine/Air Lock ^^;
Oh, didn't know they even existed. =/
Title: Re: Make your own ability!
Post by: Dracoandy666 on May 31, 2011, 18:40
Oh, didn't know they even existed. =/

Ahh >.< yeah they do. Though good idea to come up with it without knowing =]


Subtle Movement

A Pokemon with this ability gains a double boost (+2 instead of +1) when using an evasive move such as Double Team

Pokemon with this ability: Meditite, Medicham, Meinfoo, Meinshao, Absol, Hitmonlee, Hitmonchan, Hitmontop, Toxicroak
Title: Re: Make your own ability!
Post by: Reshurott Inferno on May 31, 2011, 21:17
^So, if there was a move that increased Evasion by 2, it'd go to 4?
Title: Re: Make your own ability!
Post by: Dracoandy666 on May 31, 2011, 21:37
^So, if there was a move that increased Evasion by 2, it'd go to 4?
Yup that's it basically =]
Title: Re: Make your own ability!
Post by: spritey on May 31, 2011, 23:39
Helictites

When the pokemon strikes with a Rock, Steel, or Ground type attack, the foe's stats may decrease all at once.

(Relicanth, Lairon, Rhyhorn, Graveler, Sandslash, Landorus.)
Title: Re: Make your own ability!
Post by: ~Evanscence~ on June 01, 2011, 05:36
Status Healer (the name sucks, I know)

Instead of post-turn energy sapping attacks/conditions (Poison, Burn, Curse, Leech Seed, etc.) deducting health, they restore health.
Title: Re: Make your own ability!
Post by: Reshurott Inferno on June 01, 2011, 07:15
^Life orb included?
Title: Re: Make your own ability!
Post by: ~Evanscence~ on June 01, 2011, 17:09
^ Huh, I didn't even think about item effects. Sure, why not? *is to lazy to say no*
Title: Re: Make your own ability!
Post by: spritey on June 02, 2011, 00:42
Woodchips

Grass type attacks are divided into several lower-powered attacks that may strike from 2-5 turns.

(Abomasnow, Snover, Sandslash, Leafeon.)

Cumulus Clouds

Extends the duration of any weather effect.

(Altaria, Castform, Thundurus, Tornadus, Landorus, Pelipper.)

Stat Strike

Increases the chance of an added stat effect.

(Sawk, Crawdaunt, Simisear, Mienshao, Swellow, Lunatone, Solrock, Crobat, Nidoking, Toxicroak, Frosslass.)

Title: Re: Make your own ability!
Post by: HugPhoenix on June 17, 2011, 02:35
Last Chance

The Pokemon has a 30% chance of surviving with 1 hp when the Pokemon would faint if it has more than 15% health. (totally fails if the Pokemon's HP is under 15%). Basically, this is a buffed Focus Band in the form of an effect.

Negation

Negates and nullifies any ability the foe has. (fails against Negation, also other entering abilities are negated)

Sky Down

Weather effects are negated. Additionally, no weather effects or abilities can be activated while this Pokemon is in play

Ice Aura

Gives a 4% chance to freeze an opponent. (This happens every turn, no matter what move is used, no matter priority. If switching in, and would activate, the Pokemon is instantly frozen. If protect/detect/endure is used, after it goes, and before your own Pokemon attacks, it will be frozen but still defended.)

Skybound

This Pokemon is fully protected from ground-type attacks. (Supersedes other abilities as well, such as no guard etc, and smack down's effect doesn't activate, same with gravity, etc.)

Reckless Spirit

This Pokemon's power is boosted, but at a high price. (During this Pokemon's first attack, the user's ATK and SPatk are increased to max, and if it KO's the opponent successfully, its HP is reduced to 1. The stats are reset after the attack, no matter the outcome. If the boost would be baton passed, then it still resets at the end of the attack)

Vampiric

Successful attacks increase HP, but the user takes damage each turn. (The Pokemon's attacks heal 1/16 of the user's max hp if damage was inflicted, and the user takes 1/5 of their max hp as damage if no damage from an attack was done.)

Forbidden Power

Gives a chance to instantly KO the opponent's pokemon, ignoring abilities and moves used. (Gives a 10% chance, if successful, the attack's priority is shifted up to +7) Made for Unowns.
Title: Re: Make your own ability!
Post by: spritey on June 18, 2011, 00:22
Seasons

If the season is Winter, the power and accuracy of Ice type attacks is increased. If the season is Spring, the power and accuracy of Grass type attacks is increased. If the season is Autumn, the power and accuracy of Bug type attacks is increased. If the season is Summer, the power and accuracy of Fire type attacks is increased.

(Sawsbuck, Burmy, Wormadam, Roselia.)

Ability Wipe

When the Pokemon is sent in, the foe pokemon's ability is no longer in effect.

(Smeargle, Ditto, Ralts, Spiritomb, Gengar.)
Title: Re: Make your own ability!
Post by: Spriter on June 18, 2011, 15:22
Shedding Fur
Description: Fire moves raise speed, but lower Defense and Sp. Defense.

Effect: If hit by any Fire-Type move, the Pokemon with Shedding Fur has it's Speed increased by one Stage, but both Defense stats decreased by a stage.

Pokemon: Flareon, Simisear, Mienfoo, Mienshao.
Title: Re: Make your own ability!
Post by: spritey on July 03, 2011, 02:39
Predator

If the Pokemon has a type advantage, all of its stats increase.

Loading

According to the type of the pokemon, any move of that type will take up two turns, while sharply increasing all of the Pokemon's stats on the first turn.

(Porygon.)

Fire Alarm

When the foe prepares a Fire-type attack, the Pokemon's team is warned and receives an increase in all stats.

Homebound

The Pokemon is prevented from switching out.

Dormant

When the Pokemon uses a powerful attack, the stat reduction is disabled.

(Camerupt.)
Title: Re: Make your own ability!
Post by: Legacy on July 14, 2011, 13:49
Retribution: Attack and Special Attack are boosted by one stage if switching in due to KO
Title: Re: Make your own ability!
Post by: spritey on February 10, 2012, 22:22

Fire Sprinkler:

Nullifies any Fire-based ability.

Pokemon: Squirtle, Vaporeon, Horsea, Jellicent, Castform, Psyduck, Celebi, Lotad line, Stunfisk, Accelgor, Jynx, Masquerain, Volcarona, Cloyster, Maractus, Tangrowth, Deerling.


Serrated Jaws:

Increases bite-based moves' power.

Pokemon: Mawile, Mightyena, Sharpedo, Arcanine, Granbull.


Element Compound

In a double battle, if two allies of the same type(s) have this ability, their attack power is doubled for each attack.

Pokemon: Bronzong, Metagross, Magnezone, Aggron, Genesect, Reuniclus, Alakazam, Weezing, Vaporeon, Electivire, Regigigas, Registeel, Klinklang, Victreebel, Deoxys, Gengar, Heatran, Rotom, Steelix.


Rust:

When affected by a water-type hit, effect, etc., the Pokemon's speed decreases by one stage. However, Defense increases and Sp. Def increases sharply.

Pokemon: Aggron, Klinklang, Escavalier, Steelix, Wormadam (Trash Cloak), Bronzong.
Title: Re: Make your own ability!
Post by: OranBerrySandvich on February 10, 2012, 23:31
Chemist: Effect of healing items (Leftovers, Potion, Shell Bell, Oran Berry, etc.) is boosted by 15%.
Pokemon: Happiny, Chansey, Blissey, Cleffa, Clefairy, Clefable, Audino.

Battle Soul: Attack and Special Attack increase by one stage when at 35% HP or below.
Pokemon: All Fighting-types, excluding starters and legendaries
Title: Re: Make your own ability!
Post by: spritey on February 11, 2012, 17:34
Greed

Increases item use by 2.

Pokemon: Sableye, Timburr, Banette, Spoink, Farfetch'd.


Gravitational Pull

In a triple battle, two pokemon with this ability will align themselves with the third, causing water type moves to increase in power for the first two turns. They will decrease for the next two turns.

*Works with Solrock + Lunatone + any ground type.*

Pokemon: Solrock, Lunatone.


White Dwarf

When a pokemon with this ability faints, the switch-in pokemon will be given invulnerability for two turns.

Pokemon: Solrock, Lunatone, Jirachi, Deoxys, Castform (Very rare chance), Palkia.


Revolution

In a rotation battle, if a pokemon with this ability makes a full rotation with Solrock, Ground type moves will increase dramatically for four turns.

Pokemon: Torterra, Rhyperior, Aggron, Krookodile.


Pesticides

When the user hits a bug pokemon target with a poison type move, it will take extra damage.

Pokemon: Weezing, Skunktank, Toxicroak.


Bloodshot Eyes

When a pokemon with this ability uses a stare-based move, two of the foe's stats/in-battle stats decrease.

ex. Seviper used Glare. Foe is paralyzed. Foe's Attack and Sp. Def dropped.

Golbat used Mean Look. Foe cannot escape. Foe's evasiveness and accuracy was lowered.

Pokemon: Golbat, Seviper, Jynx, Zubat, Misdreavus.


Side-Effect

When the Pokemon successfully lowers the foe's stat with a move that can occasionally do so, the stat is lowered by one extra level.
Title: Re: Make your own ability!
Post by: Specstile on May 17, 2012, 20:18
Senecence!
(It means leaves go brown and age + dye)
Up your special attack but costs hp
Title: Re: Make your own ability!
Post by: Captain Jigglypuff on May 18, 2012, 01:41
Phantom Strike
Ghost moves will cause damage to Normal Pokemon

Grounded
Causes the Gravity Effect as soon as the Pokemon with this Ability is sent out

Purify
Dark Pokemon are susceptible to damage caused by Psychic attacks

Full Deck
All of the damaging moves known by this Pokemon gets stronger each time its PP goes down, much like Trump Card
Title: Re: Make your own ability!
Post by: hermesguy on May 18, 2012, 15:15
Ambidextirous:

Can hold two items at the same time.

Aipom, Ambipom, Octillery
Title: Re: Make your own ability!
Post by: Uncle Garnetto on May 18, 2012, 15:31
nike:
ALWAYS moves first

destiny's tie
if opponant is in red at time user feints, the opponant also feints

un-steady
can OHKO people using endure or steady ability

super-stab
instead of a x1.5 damage on STAB moves, a X2 damage bonus
Title: Re: Make your own ability!
Post by: Legacy on May 18, 2012, 15:39
Loose Parts

User loses an extra 5% of health from entry hazards.

Example: Mostly steel types, Porygon family.

Photosynthesis

Pokemon regains 10% HP each turn while under sun.

Example: Most grass types.

Time-warp

Sets up automatic and semi-permanent trick room upon entering the field. Lasts for 8 turns after the user is retreated/KO'd

Example: Any pokemon capable of learning trick room
Title: Re: Make your own ability!
Post by: HugPhoenix on May 18, 2012, 22:06
Death's Touch

Grants a 18% chance to instantly KO both pokemon.

Life Pass

The user faints and revives a pokemon in the party. Heals a fainted pokemon by 50% of its max HP and switches out to it.

Gambler

Raises critical chance to max for both opponents. (Effect ends when user faints.)

Megacritical

Quadruples critical damage, but cuts critical chance to 1/3.

Minicrit

Drastically increases critical hit ratio, but critical hits deal only 1.5x damage. (instead of 2)

Microcrit

User's critical hit ratio is increased to max but deals only 1.125x crit damage

Critical Mastery

User's moves have a 100% critical chance, but moves' base damage is reduced to 80% of their max.

Resurrection

Grants a 5% chance when the user attacks to revive a fainted pokemon with 10% hp.

Full Force

Combatants' moves cannot miss and their secondary effects are always activated.

Ninja

Evasion is always increased 1 stage. (the evasion of the pokemon cannot be lowered/increased other than it being +1)

Coward

Speed, SDEF, and DEF increase when hit by an attack, but cuts ATK and SPATK.

Aggression

ATK and SPATK increase when hit by an attack, but cuts DEF and SPDEF.

Hope

When the user is at full HP, evasion is greatly increased. (resets to 0 when hit)
Title: Re: Make your own ability!
Post by: Hitmonchu on March 02, 2013, 01:18
Hmmmm..........

CURSED CLAW
Normal/Dark
Exactly the same as Scratch, except the targeted Pokemon will lose 10 damage for every turn taken.
Title: Re: Make your own ability!
Post by: Silverwing Bloodsplash on April 21, 2013, 06:30
Windstorm

Upon entry, the user creates a windstorm. It lasts for the whole battle (unless it is replaced by another weather condition).

Windstorm is a weather condition which boosts the Speed and Evasiveness of Flying type moves. Thunder, Hurricane, and Pressure Wind (a move I created) will have 100% Accuracy and will have 20 extra power.

Windstorm, summoned on its own instead of by an ability, will last around 5 turns.
Title: Re: Make your own ability!
Post by: Draghost999 on May 11, 2013, 06:28
Plan-B

If the Pokemon's attack misses, it increases its defenses.
Title: Re: Make your own ability!
Post by: quack98 on May 11, 2013, 18:47
Exorcism

The user inflicts double damage on dark and ghost types, but only inflicts 1/2 damage on normal types.
Title: Re: Make your own ability!
Post by: Hitmonchu on July 12, 2013, 16:03
Necromancy
Revives 1 fainted pokemon.

Green Energy
Heals 10 damage of your pokemon, and does 50 damage to any other pokemon except Plant type. Has a 50 percent chance of paralyzing any Type pokemon.

Tattoo
Copies a power from the opposing pokemon and permenantly adds it to your pokemon.

Bowling
Has a 20 percent chance of doing 100 damage. Otherwise, it does nothing.

The End
Faints all the pokemon on both teams.
Title: Re: Make your own ability!
Post by: SirBlaziken on July 19, 2013, 14:58
Return Fire

When hit by a ranged attack, your next ranged attack does more damage (1.5x instead of 1x)

(Octillary, roserade, milotic, vanilluxe, magmortar, electivire, gengar, blastoise)

Disaster warning

If any of the opponents moves has a power of over 100, if hit by that move, the target is switched out if possible, but they still take damage.

Absol exclusive


Anti-establishment

Dark type move power is increased when hit

(Any non-legend ghost or dark type, does not include kecleon)
Title: Re: Make your own ability!
Post by: glash101 on July 19, 2013, 21:15
Buddy time
When in a double battle,instant subsitutes.

(Jynx,Snorlax,Alakazam,Ninetails)
Title: Re: Make your own ability!
Post by: quack98 on July 19, 2013, 21:29
Dominance

The pokemon has the psychic ability to gain mental dominance over its prey and enemies. Any pokemon which falls victim to this psychic dominance finds themselves in danger of hurting themselves

When the pokemon is in battle, the enemy is 'Dominated', this works as for confusion however only a 25% chance of them hurting themselves, and is with a Special attack BP 40 (rather than physical)

This effect may be stacked with confusion
Title: Re: Make your own ability!
Post by: SirBlaziken on July 19, 2013, 21:37
Mind control: If hit by an attack, may gain control over the attacker's mind, forcing it to protect enemies from ally attacks
Title: Re: Make your own ability!
Post by: NTN on July 20, 2013, 06:09
Degeneration

The Pokémon can melt some of its flesh into its body, sharpening the stat that represents its current form by 2 levels.

Pokémon with this ability: Deoxys.

Deoxys Speed Forme: 2-level speed boost
Deoxys Attack Forme: 2-level attack boost
Deoxys Defense Forme: 2-level defense boost
Deoxys Normal Forme: 1-level special attack boost and 1-level special defense boost.
Title: Re: Make your own ability!
Post by: glash101 on July 20, 2013, 21:53
Psy lock
The enemy can't escape.When your Pokemon has low health,the Opponent cannot attack for 3 turns.

Pokemon: Deoxys,Hypno,Mew,Mewtwo
Title: Re: Make your own ability!
Post by: Meowstic Royalty on July 23, 2013, 23:13
Ability: Deny
Pokemon with this ability: Conkeldurr, Sawk, Throh, Emboar (dream world)
Description: If the opponent uses a projectile attack such as Shadow Ball or Razor Leaf, there is a 40% Chance that the move will be blocked and thrown back at the user, dealing damage to them instead.
Title: Re: Make your own ability!
Post by: SirBlaziken on July 25, 2013, 18:48
Reflexes

If a super effective move is aimed at this pokemon, the pokemon with this ability will perform a preemptive counter attack.

(Meowth, Persian, Blaziken, Lucario, Espeon, Umberon, Purloin, Liepard, Emolga)
Title: Re: Make your own ability!
Post by: quack98 on July 28, 2013, 10:36
Distorting Aura

The Pokémon's mere presence is enough to distort the dimensions around it, the alterations in dimensions creates a paradox in which speed works against you.

When the Pokémon is sent out, the dimensions are distorted, starting Trick Room conditions. This works as weather inducing abilities do.

Available to: Giratina.

Temporal Radiation

Contact with the Pokémon exposes you to the temporal dimension, time swirls around you, none can be sure of its true power. Time travel has been known to occur.

When the wielded is hit, there is a 20% chance that time will rewind, and the hit was never made. This works after Evasion.

Available to: Dialga

Spacial Alteration

The Pokémon has complete power over the Spacial dimensions, Contact with such a body can leave your body warped, incapable of function. Attacking from afar can be worse; as the projectile hits, it's possible for space to warp itself, swapping the user and wielded around.

If a physical move is used on the user, there is a 50% chance it causes paralysis. Special moves have a 10% chance of hitting the user instead.

Available to: Palkia



Well, they've got to be better than all of them having Pressure  ;D
Title: Re: Make your own ability!
Post by: Spriter on July 28, 2013, 16:51
Suspended Animation

The ability gives all attacking moves used by the user a chance to prevent the foe from moving on the next turn.

Effect: Gives all attacking moves used by the user a 10% chance of preventing the foe from attacking on the next turn.

Pokemon: Palkia, Arceus.

Cryobiology

The user has a chance to freeze the foe, when the foe is a Grass type or a Bug type.

Effect: 20% chance to freeze the foe when the foe is a Grass or a Bug type.

Pokemon: Kyurem, Vanilluxe
Title: Re: Make your own ability!
Post by: SirBlaziken on July 29, 2013, 20:39
Undertaker:

the user's next attacking move after a foe faints does extra damage

Gengar, Tyranitar, Absol, Duskull, Dusclops, Dusknoir, Giratina, Spiritomb, Hydregon, Zoroark, Kyruem.
Title: Re: Make your own ability!
Post by: Spriter on August 21, 2013, 17:20
Hydroelectric

Description: All Water Type moves are converted into Electric type moves, regardless of who is using the type move.

Pokemon: Rotom-W
Title: Re: Make your own ability!
Post by: quack98 on August 21, 2013, 17:28
Extremist

Description: The Pokémon has dedicated itself to its style of fighting, making its strengths great, at the cost of great ending its weaknesses also.

Effect: When Attacking, Supereffective hits are multiplied by 2 again, when resisted, hits are multiplied by 0.5 again. The same applies for damage done to the Pokémon.

Pokémon: Archen, Archeops, Machamp; Kabuto; Kabutops; Lucario & Mienshao
Title: Re: Make your own ability!
Post by: glash101 on August 27, 2013, 19:27
Heaven's charm

Description: Heals the User,along with all the Pokemon in the trainer's
party.It revives any that faint.This only happens when the User is in
red health.

Effect: When activated,heals every pokemon that the trainer has in his/her party.

Appearance: A golden sphere forms around the user,a thunder bolt strikes it and the user glows until the healing is done.

Pokemon: Clefairy,Omastar,Yamask,Xyevltle,Yveltle.
Title: Re: Make your own ability!
Post by: SirBlaziken on September 10, 2013, 01:18
Godly Glow

When in the yellow zone for health, all stats are increased greatly

Arceus exclusive.
Title: Re: Make your own ability!
Post by: Volkner on December 02, 2013, 10:02
I better at this than making moves, lol.

Shiver – 5% Pokémon will flinch while Hail is in effect.
Haunt – Ghost-type moves get a 1.25x attack bonus when used on sleeping Pokémon.
Sharp Fin – Physical moves that make contact give an additional 1/16 HP damage to target.
Title: Re: Make your own ability!
Post by: Lion Demon on December 28, 2013, 21:51
Reversion

This ability reverses the typings of super effective moves and not very effective moves that it uses. (Eg: A fire move on Kingdra is 4x effective).

Inversion

This ability reverses the typings of supper effective moves and not very effective moves attacks dealt upon it. (Eg: a fighting type move dealt on Slaking will not be very effective).
Title: Re: Make your own ability!
Post by: SaRo|Rapidash on December 28, 2013, 23:51
Bizaroar

Everytime this pokemon uses a sound-based move, the dimensions are twisted ((ie Trick Room becomes in effect)) and the pokemon changes forme.

Learnt by: Some random pokemon with 2 formes with the following base stats:
Normal Forme: 100/160/60/80/60/140
Twisted Forme: 100/130/140/80/140/30
Title: Re: Make your own ability!
Post by: Volkner on January 30, 2014, 05:44
Reversion

This ability reverses the typings of super effective moves and not very effective moves that it uses. (Eg: A fire move on Kingdra is 4x effective).

Inversion

This ability reverses the typings of supper effective moves and not very effective moves attacks dealt upon it. (Eg: a fighting type move dealt on Slaking will not be very effective).

This second one sounds quite inconvenient. Perhaps the two should be merged, so that there's a set back to pwning Steel-types and the like? Seems rather OP otherwise.
Title: Re: Make your own ability!
Post by: NTN on February 01, 2014, 17:33
This second one sounds quite inconvenient. Perhaps the two should be merged, so that there's a set back to pwning Steel-types and the like? Seems rather OP otherwise.

Oh, a critic.

Frostbite

The opponent takes damage while frozen.

Signal Fire

The Pokemon draws in all Fire-type attacks.
Title: Re: Make your own ability!
Post by: Spriter on February 01, 2014, 19:38
Ionate

All Normal-type moves are converted into Steel-type moves, and they also recieve a 1.33x boost.

Neutralise

All moves do neutral damage to this Pokemon.

Title: Re: Make your own ability!
Post by: SirBlaziken on February 01, 2014, 19:49
Naturalize

All normal type moves become grass type moves.
Title: Re: Make your own ability!
Post by: Hitmonchu on February 01, 2014, 19:53
Porous
Whenever a Water-type move is used, it lowers your Defense stat, but status conditions have no effect on you.

Crystal Ball
Only Psychic-type moves will be usable once the user's HP is down to half.
Title: Re: Make your own ability!
Post by: NTN on February 16, 2014, 00:18
Crocodile Tears

Sharply lowers the Defense stat of the next Pokémon the opponent sends in after one was defeated. In a double or triple battle, this ability will lower the stat of any remaining foes on the opposing side.

(Krokorok, Totodile, Croconaw, Feraligatr)

Windup Key

The Pokémon moves before a foe's priority move.

(Klefki, Seedot, Klink, Magnemite, Banette, Buizel)

Placebo Effect

The Pokemon believes that its Attack and Special Attack stats will increase whenever it gets confused even when it is not caused by Swagger or Flatter. Upon confusion, the Attack and Special Attack stats increase by 1 level.

(Wobbuffet, Gyarados, Tyranitar, Dragonite, Charizard, Rhyhorn, Roselia)

Deep Sleep

The Pokémon can use the move Rest unconditionally while it is already asleep to continue restoring its health until it wakes up.

(Snorlax, Slaking, Abra, Munna)

Sleep Walker

The Pokémon's speed increases whenever it falls asleep.

(Vigoroth, Jynx, Grumpig, Ralts)

Heavy Sleeper

The Pokémon does not take damage while it is asleep.

(Exploud, Snorlax, Slaking, Swalot)

Alarm Clock

The Pokemon's ability does not allow Pokemon on the field to fall asleep. If a Pokemon on the field tries to fall asleep, it will lose some HP.

(Loudred, Exploud, Pidgey)

Bird Call

The Pokémon is immune to Flying-type moves.

(Nuzleaf, Hawlucha, Chatot, Treecko, Roselia)

Invisible Wall

The Pokemon may set up Light Screen, Barrier, Reflect, or Magic Coat before its attack.

(Mr. Mime)
Title: Re: Make your own ability!
Post by: Meowstic Royalty on February 17, 2014, 13:13
Death Wish

If the opponent is holding a Focus Sash or has the ability Sturdy, it will have no effect.

Avenger

If a teammate fainted last turn, this Pokemon's move will have 2X power.

Denied

If the opponent is about to use a Super Effective move, this Pokemon's move will always go first.

ICU

Regains 1/8th of its max health each turn. Members of the party that have not fainted will gain 1/16th.

Scavenger

Regains 50% of its max health after knocking out an enemy.
Title: Re: Make your own ability!
Post by: Hitmonchu on February 17, 2014, 14:08
Warty Skin
Whenever a physical move is used on you, the user's Accuracy lowers sharply.
(Poliwhirl, Poliwrath, Politoed, Toxicroak)

Redirect
During Multi Battles, all moves used will take their effect on a random person.
(All Rotom forms)

Vacuum
In wild battles or NPC battles, the item the opposing Pokemon is holding will enter your bag. Outside of battle, Items 16 steps away from you or less will automatically enter your bag.
(Exploud, Wailord)
Title: Re: Make your own ability!
Post by: Captain Jigglypuff on February 17, 2014, 22:02
^^I like the Vacuum idea but I find the outside battle part about the item automatically going in your bag a bit annoying. For me it would draw in the common items I hate the most in the game (basically the Guard Spec and X Attack) which are found practically everywhere. I just hate those items and throw any I receive away immediately.
Title: Re: Make your own ability!
Post by: NTN on February 18, 2014, 07:20
Lucid Dreamer

The Pokémon can attack while asleep.

(Spinda, Munna, Mespirit, Trapinch)

5-Second Rule

When the foe tries to get rid of the Pokémon's item, the Pokémon retrieves it with doubled effects.

(Delibird, Audino, Munchlax)
Title: Re: Make your own ability!
Post by: ShinyNinetales on February 21, 2014, 04:26
Assimilate: Changes the opposing pokemon's type to match the weilder

Mega Block: Prevents the use of Mega Evolution

Papercut: Deals damage if it by physical move (pretty much RoughSkin/Iron Barb)

Phaser: No Physical Moves can hit the weilder
Mindproof: No Special Moves can hit the weilder
Title: Re: Make your own ability!
Post by: Hitmonchu on February 21, 2014, 22:23
Flare Signal
When the Pokémon's HP is down to half, it sends up a signal that allows you to send another member of your party out onto the field. Unfortunately, it has a side effect of burning everybody on the field.
(Vulpix, Ninetales, Magmar, Magmortar, Torkoal, Darmanitan)

Elongate
Everything on the playing field is stretched out, preventing everything from falling Asleep and lowering every Pokémon's Evasiveness, but increasing Defense and Special Defense.
(every Psychic type)

Vibration
Prevents Ground-type moves from taking effect.
(Diglett, Dugtrio, Steelix, Raticate)
Title: Re: Make your own ability!
Post by: Wolstenholme on February 21, 2014, 22:37
Relegate
If the opponent's type is Fighting then they are immediately, automatically switched out.
(Graveler, Golem, Onix, Beedrill, Scolipede, Raticate, Umbreon, Greninja)
Title: Re: Make your own ability!
Post by: the bread dragon on February 22, 2014, 01:50
some of these are really op =P
Title: Re: Make your own ability!
Post by: Hitmonchu on February 22, 2014, 02:23
especially Scavenger ;P

OCD
The only moves that will take effect on the wielder must be of the same type as the move the wielder just used.
(Elgyem, Beeheeyem, Absol)
Wide Grip
This Pokémon can carry one extra item.
(Can be bred onto any Pokémon by breeding it with its same species, at its same level)
Title: Re: Make your own ability!
Post by: OpalRhea on February 22, 2014, 02:35
Wide Grip
This Pokémon can carry one extra item.

Oh god yes. Stuff the mega evolution problem.

Time Warp
Once per battle, this pokemon can reverse it's previous turn. The opponent will replay their last turn exactly, but the user of this ability can redo their turn however they choose (excluding switching out or using an item). Only usable when in orange health or lower
Title: Re: Make your own ability!
Post by: NTN on February 22, 2014, 07:27
Stage Fright

The Pokémon stays hidden from the foe's attacks (as it does when it uses Dig, Dive, Bounce, or Fly) for the first turn upon entering battle. Moves like Earthquake, Surf, and Thunder will miss the Pokémon.

(Bagon, Mime Jr., Shuppet, Banette, Unfezant, Jigglypuff, Hitmontop, Absol)

Hit And Run

After the Pokemon strikes with a priority move, it stays hidden from the foe's attack. This ability can be used only two times in one battle.

(Ursaring, Ambipom, Hitmontop, Breloom, Swellow)
Title: Re: Make your own ability!
Post by: SirBlaziken on February 22, 2014, 19:04
Back from the Brink
If the pokemon is hit by an attack that would:


The pokemon's health would be restored fully. Only works once per battle, and if you switch, you faint automatically.

(Mew, Celebi, Jirachi, Shaymin-L, Shaymin-S, Arceus, Victini, Diancie)
Title: Re: Make your own ability!
Post by: Hitmonchu on February 22, 2014, 21:57
Sonar
Grants the user immunity from Dig, Fly, Phantom Force, and other similar moves.
(Zubat, Golbat, Crobat, Woobat, Swoobat, Noibat, Noivern)
Title: Re: Make your own ability!
Post by: SirBlaziken on February 22, 2014, 22:03
Revolution

When sent out, if the opponent has at least 3 pokemon left, the user has all stats sharply raised.


Resolution

When sent out, if the opponent has 3 or less pokemon left, the user has all stats sharply raised.
Title: Re: Make your own ability!
Post by: Hitmonchu on February 22, 2014, 22:08
Wilt
The wielder will lost 1/18 of its health every turn, but when it faints because of Wilt, the foe will faint too.
(Roselia, Roserade, Sunflora)
Title: Re: Make your own ability!
Post by: SirBlaziken on February 22, 2014, 22:10
Skill Break

Every other ability in battle does not work while the user of this ability is in battle.
Title: Re: Make your own ability!
Post by: Hitmonchu on February 23, 2014, 02:13
Friction
All other Pokémon in the battle will lose speed every turn.
(Geodude, Graveler, Golem, Accelgor)
Title: Re: Make your own ability!
Post by: NTN on February 24, 2014, 03:23
Haunt

If the Pokémon faints on purpose (Destiny Bond, Memento, Curse, etc.), this ability activates without its Pokémon and haunts the opponent's team for the rest of the battle with a 5% chance of completely taking away a foe's HP on the field at any given time.

(Haunter, Gengar, Banette, Litwick, Lampent, Chandelure, Marowak)
Title: Re: Make your own ability!
Post by: SirBlaziken on February 28, 2014, 00:40
Turning point

If the pokemon's team is losing a battle, the pokemon who has this ability gets a 1.5x bonus power to its moves. The boost only lasts until the score is tied up.
Title: Re: Make your own ability!
Post by: SaRo|Rapidash on February 28, 2014, 21:07
Skill Break

Every other ability in battle does not work while the user of this ability is in battle.

...What if two pokemon with this ability were out in a doubel battle? You'd end up with a paradox in which Skill Break is cancelled out, and so it can't be cancelling the other out, which means that one must cancel out the first, but as this is happening on both sides it would be an endless cycle.

SB1 cancels out SB2, and the reverse is true also
SB2, therefore, cannot be cancelling out SB1, the reverse being true also

So the fact they cancel the other out means they can't be cancelling the other out xD
Title: Re: Make your own ability!
Post by: SirBlaziken on February 28, 2014, 21:56
...What if two pokemon with this ability were out in a doubel battle? You'd end up with a paradox in which Skill Break is cancelled out, and so it can't be cancelling the other out, which means that one must cancel out the first, but as this is happening on both sides it would be an endless cycle.

SB1 cancels out SB2, and the reverse is true also
SB2, therefore, cannot be cancelling out SB1, the reverse being true also

So the fact they cancel the other out means they can't be cancelling the other out xD
 

You wasted your time to post, just to point out flaws in this? You make no sense sometimes.

Peace Zone

All physical attacks do 0.75x damage while this pokemon is out.

That'd be an awesome Gardevoir ability

Title: Re: Make your own ability!
Post by: Awkward Squirtle on March 01, 2014, 00:38
...What if two pokemon with this ability were out in a doubel battle? You'd end up with a paradox in which Skill Break is cancelled out, and so it can't be cancelling the other out, which means that one must cancel out the first, but as this is happening on both sides it would be an endless cycle.

SB1 cancels out SB2, and the reverse is true also
SB2, therefore, cannot be cancelling out SB1, the reverse being true also

So the fact they cancel the other out means they can't be cancelling the other out xD

In theory maybe, but abilities don't take effect simultaneously. I don't know what decides the order, I suppose speed. If so, simply the faster pokémon, or whichever rolls better in the case of a speed tie, will activate the ability, and no further abilities will activate.

Probably.
Title: Re: Make your own ability!
Post by: NTN on March 01, 2014, 03:36
You wasted your time to post, just to point out flaws in this? You make no sense sometimes.

Just to point this out? He's just showing interest in the ability you posted. And how do you know he wasted his time? Maybe he enjoyed pointing that out.


Last Will

When the Pokémon faints, the next Pokémon sent in will inherit stat boosts that the Pokémon with this ability received. The Pokémon receives an extra stage of the boosted stats.

(Conkeldurr, Hariyama, Kingdra, Altaria)
Title: Re: Make your own ability!
Post by: SirBlaziken on March 01, 2014, 14:51
Just to point this out? He's just showing interest in the ability you posted. And how do you know he wasted his time? Maybe he enjoyed pointing that out.

Interest, in the paradox? Meh.  Everyone! It's like shadow tag! Two in at one cancels out!


Sharpened edge

All slashing attacks do 1.5x more damage.
Title: Re: Make your own ability!
Post by: NTN on March 02, 2014, 09:15
Floodwaters

If the Pokémon strikes the foe with a Water-type attack, it switches items with its target.

(Lapras, Dewgong)
Title: Re: Make your own ability!
Post by: SirBlaziken on March 02, 2014, 16:03
Rising Tide

Sludge Wave and all water type moves used by this pokemon has a 1.5x power boost.
Title: Re: Make your own ability!
Post by: NTN on March 04, 2014, 02:22
Muscle Memory

If the Pokémon has dodged an attack in battle, it will have an increased chance of dodging that attack the next time it is used.

(Hitmontop, Medicham, Machop, Mienshao, Lucario, Persian, Froakie)
Title: Re: Make your own ability!
Post by: the bread dragon on March 08, 2014, 17:13
solar eclipse

when this pokemon is active, the weather can not be changed to sunny.
Title: Re: Make your own ability!
Post by: SirBlaziken on March 08, 2014, 17:34
Fear

When this pokemon is active, all opposing active pokemon have a 1 in 10 chance of flinching whenever they try to attack.
Title: Re: Make your own ability!
Post by: NTN on March 10, 2014, 05:13
Show-and-Tell

When the Pokémon with this ability is sent into battle, the item that each Pokémon on the field is holding will be revealed in the text box, followed by its description.

(Delibird, Farfetch'd, Spoink, Grumpig)


Nap Time

The Pokémon can only fall asleep every 2 turns.

(Marill, Azumarill, Vigoroth, Abra, Kadabra, Deino, Zweilous, Hydreigon, Doduo, Dodrio)
Title: Re: Make your own ability!
Post by: SirBlaziken on March 11, 2014, 01:20
Final War

When the pokemon would be knocked out by an attack, weather or status, this pokemon would get one last attack. If the (one of the) opposing pokemon are knocked out, this pokemon survives with 1HP and is healed from any status.

(Riolu, Lucario, Blaziken, Machop, Machoke, Machamp, Honedge, Doublade, Aegislash, Hydreigon)

One

This pokemon has all stats increased to extreme levels, beyond comprehension. However, this is the only pokemon that can be used in that battle.

(Arceus-exclusive)
Title: Re: Make your own ability!
Post by: the bread dragon on March 11, 2014, 01:38
thats op if i ever saw it l000000l


full head of steam

the power of the first move this pokemon uses upon being switched into is 2.5x

Title: Re: Make your own ability!
Post by: Spriter on March 11, 2014, 17:13
Weak Blow

If the user switches out, the foe's move will hit the switched in pokemon for 0.5x the original base power of the move. If the foe used a status move, it fails.
Title: Re: Make your own ability!
Post by: NTN on March 13, 2014, 21:41
Exterminator

The Pokémon's moves of the same type deal more damage against Bug-type Pokémon.

(Tropius, Roserade, Exeggcutor)
Title: Re: Make your own ability!
Post by: SirBlaziken on March 13, 2014, 21:49
Legendary Spirit

This pokemon has a 1 in 5 chance of attacking twice in one turn. However, this pokemon is locked out of non-status moves the next turn.
Title: Re: Make your own ability!
Post by: Spriter on March 13, 2014, 22:20
Heavy Jolt

When the user uses an electric move, 10% chance of paralysing the user, but will increase attack and special attack by two stages.
Title: Re: Make your own ability!
Post by: Wolstenholme on March 13, 2014, 23:02
Meltdown

For every turn the user's attack increases one stage while it's defense decreases one stage.
Title: Re: Make your own ability!
Post by: SirBlaziken on March 13, 2014, 23:32
Combo Breaker

If the opponent uses a move that hits more than once, this pokemon has a 10% chance to counter and prevent more than one hit of that move.
Title: Re: Make your own ability!
Post by: MonsterMon64 on January 18, 2015, 01:42
Conceal
Description: The Pokemon hides its power, item, and self.
Effect: Moves like Odor Sleuth and Miracle Eye don't work, nor do moves like Lock-On or Mind Reader. "Never miss" moves also have no effect. Abilities such as Forewarn, Anticipation, and Frisk do not take effect on Pokemon with this Ability. Conceal also omits text that would reveal the identity of an item, such as holding an Air Balloon. Knock Off functions normally against a Pokemon with Conceal, but the item won't be revealed after it's knocked off.

Broken? Heck if I know. I thought of it just now and thought it might be cool.
Title: Re: Make your own ability!
Post by: Mockery for One on February 05, 2015, 22:41
Metronome as an Ability would allow for the user to cycle through every single Ability in the series since the debut of the concept (besides Trace and Mummy)! Including Wonder Guard! Having an Eelektross with the Metronome to hit Wonder Guard would effectively make him/her invincible, only able to be burned/poisoned/confusehaxed/Cursed!
Title: Re: Make your own ability!
Post by: SaRo|Rapidash on February 06, 2015, 00:07
Metronome as an Ability would allow for the user to cycle through every single Ability in the series since the debut of the concept (besides Trace and Mummy)! Including Wonder Guard! Having an Eelektross with the Metronome to hit Wonder Guard would effectively make him/her invincible, only able to be burned/poisoned/confusehaxed/Cursed!

Until they use a ground move because you no longer have levitate =P

Still sounds like an awesome ability though, I'd love that to be in.
Title: Re: Make your own ability!
Post by: SirBlaziken on February 06, 2015, 20:59
^Not if it holds an air balloon :P

Redirection

User has a 10% chance to reflect non contact moves back at the opponent.
Title: Re: Make your own ability!
Post by: Dorchadas on February 06, 2015, 21:24
Lone Wolf:

Each turn, one of your stats is sharply raised but you cannot have any other pokémon in your party.
Title: Re: Make your own ability!
Post by: Mockery for One on February 06, 2015, 22:13
Until they use a ground move because you no longer have levitate =P

Still sounds like an awesome ability though, I'd love that to be in.

^Not if it holds an air balloon :P

Redirection

User has a 10% chance to reflect non contact moves back at the opponent.

*smug giggle*
Title: Re: Make your own ability!
Post by: Kitt on March 01, 2015, 04:21
This is for all you Lucario fans

Aura Sense
Upon lowering the user's accuracy, the user's accuracy and evasion is sharply raised.
Title: Re: Make your own ability!
Post by: Meowstic Royalty on March 01, 2015, 12:59
Blackout

If the opponent's 'Dex color is light (Blue, yellow, white and pink), the power of their attacking moves is 0.7X.

Available for -
Houndour
Houndoom
Giratina
Duskull
Dusclops
Dusknoir
Shuppet
Banette

Title: Re: Make your own ability!
Post by: Captain Jigglypuff on March 01, 2015, 19:51
^Neat. But how would you know the color of the Dex your opponent has?
Title: Re: Make your own ability!
Post by: Kitt on March 01, 2015, 20:02
Untraceable
User cannot be affected by Lock-On, Odor Sleuth, or Mind Reader.
Title: Re: Make your own ability!
Post by: SaRo|Rapidash on March 01, 2015, 20:09
Stealth - Pokémon has permanent +1 evasion.

^Neat. But how would you know the color of the Dex your opponent has?

I'd assume it's as in opposing Pokémon's dex colour, which is set for each species (e.g. Meganium's is green).

Title: Re: Make your own ability!
Post by: Mockery for One on March 12, 2015, 20:54
These Abilities are for the CoP fans...

oWn Yoshi's Ability is Dark Dawn, which may decrease any given stat of the other guy's by one point per hit. When he steals Yoshi's Star Rod, corrupts its power to make it the Dark Star Rod, he Primal Reverses to gain the Ability Nightmare Flux, which has a 50% chance to deflect moves back at the other guy.
Title: Re: Make your own ability!
Post by: SirBlaziken on June 18, 2015, 01:31
Insanity

You're always confused and can spread confusion to the opposing pokemon 50% of the time through physical contact. Chance for the pokemon with this ability to attack themself through confusion is quartered and confusion will not stop this pokemon from attacking.
Title: Re: Make your own ability!
Post by: SaRo|Rapidash on June 21, 2015, 22:31
Vendetta - If the opponent switches out, this Pokémon uses their moves as for pursuit, however taking 1/3 recoil. Furthermore, if the opponent uses Protect, or any similar move, it is ignored at the cost of 1/3 recoil.
Title: Re: Make your own ability!
Post by: SirBlaziken on June 22, 2015, 21:09
Blind

This pokemon emits a sharp light every turn that has a 30% chance of lowering one of the opponent's stats by one state, 20% chance to confuse the opponent, 10% chance to prevent the opponent from attacking, 5% chance of lowering all of the opponent's stats by 1 stage and a 1% chance for all of them to happen (Confusion, attack prevention, lowering all stats one stage and lowering one by another stage).
Title: Re: Make your own ability!
Post by: Meowstic Royalty on June 22, 2015, 23:33
Fortified Metal

Any contact moves used against the Pokemon make the attacker take 1/8 recoil damage of the move used. Defense boosts will increase the damage the attacker takes.
Title: Re: Make your own ability!
Post by: SaRo|Rapidash on June 23, 2015, 12:10
Perish Aura

Upon switching in, this Pokemon activates Perish Songs effects. If Perish Song is already active on one or more Pokemon, it drops the counter by 1.
Title: Re: Make your own ability!
Post by: The name master on December 30, 2015, 14:08
Effective miss

If a move is super effective against the pokemon with this ability it is forced to miss
Title: New Abilities!
Post by: ImASpinda on January 04, 2016, 00:42
Confidence:

When the pokemon defeats it's enemy, it heals half the damage taken.

Demented Body:

If an adjacent attack by an ally is used, this doesn't affect the pokemon with this ability.

Mirror Mirror:

A move used by this pokemon's opponent reflects back and hits the opponent instead. This ability only works 15% of the time.
Title: Re: Make your own ability!
Post by: E.C.A.M.B.S. on February 24, 2016, 23:45
Accessory Pigments

This ability increases the amount of HP that a move restores. For Grass-type Pokemon.
Title: Re: Make your own ability!
Post by: Mockery for One on March 23, 2016, 00:57
Perfect Crusader: Peacemaker (All stat changes currently in the field are eliminated, and any more will be rejected.)

Perfect Janken: Remake the World (Weather conditions will be dismissed during battle, instead being replaced with the new Desolation weather condition, which will cause damage to any Pokemon not of the Fairy Type.)
Title: Re: Make your own ability!
Post by: E.C.A.M.B.S. on March 24, 2016, 23:45
Cytolysis

An Explosion attack will be activated if the Pokemon is hit by a Water move.
Title: Re: Make your own ability!
Post by: SpicyJake on April 16, 2016, 03:19
Better Trained: allows a Pokemon to hit Pokemon that it is weak to and hits Pokemon that resist its attack for neutral damage
Title: Re: Make your own ability!
Post by: E.C.A.M.B.S. on April 26, 2016, 21:45
Dear Life

The Pokemon is more likely to dodge attacks in a pinch.
Title: Re: Make your own ability!
Post by: ImASpinda on November 29, 2016, 22:19
I made my own ability up! Surprise!

Mental

When this Pokemon has 1/3 or less of its max HP, its Psychic attacks do 1.5x damage.

Lethargic

This Pokemon's Speed is lowered 1 stage, while its Defense and Special Defense is raised 1 stage at the end of each full turn on the field.

Bloodlust

When this Pokemon has 1/3 or less of its max HP, its Crimson (PKMN Type I made up) attacks do 1.5x damage.

Carpenter

This Pokemon's Grass-type & Bug-type attacks have their power multiplied by 1.3.
Title: Re: Make your own ability!
Post by: SirBlaziken on November 29, 2016, 22:24
Vengeance

All attacks this pokemon uses a turn after an ally has fainted do 1.5x damage.
Title: Re: Make your own ability!
Post by: Marioipod13 on August 18, 2023, 06:01
Steel Armor
Physical moves that are not super effective do not affect this Pokemon. It also increases the power  of Steel type moves.

Ice Power
The Pokemon is healed by Ice and gets sped up by it, but is weakened against fire.

Sudden Death
When the Pokemon reaches 1 HP, its Attack Power increase by 12 stages and it always strikes critical hits.

Flare Burst
This Pokemon's attacks have an added 30% chance to burn the targets they hit.

Guard Breaker
This Pokemon breaks past Wonder Guard and other similar abilities and deals double damage.

Sturdy Tag
This Pokemon cannot be knocked out in one hit or struck by OHKO moves. It also prevents the foe from switching or fleeing.

Shadow Cloak
Non-super-effective special attacks do not hit this Pokemon. It also gets a power boost for Dark type moves.

Quick Charge
Moves with a Charging Turn will fire off immediately but will have 80% power. (except Sky Drop)