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So I think this is actually a pretty good idea I've got going here, lets see:Piercing ArrowSteelPhysical60 BPThis attack ignores (effectively reduces by for this move only) 20% of the opponent's defense stat.PsypiercePsychicSpecial60 BPThis attack ignores 20% of the opponent's special defense stat. Obviously, the exact percentage would need to be reworked a lot; I didn't really look into how big of an impact these moves make. But what do you think?
Ice prisonIceSpecialPP: 20Power: 50Acc: 85Description: The user traps the target in a freezing cold trap. The target takes damage in between rounds and cannot switch out for 2-5 turns.