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Other Pokemon => Fake Whatever => Topic started by: Sappy on November 02, 2014, 22:11

Title: Pokemon Data Version
Post by: Sappy on November 02, 2014, 22:11
Me and Dick are making a game then recording it. We'll also let you play it. BASICALLY WE NEED LOADS OF STUFF. Including a few new mon. We already have all 649, we just want new mon and everything!

The game is made with RPG Maker XP and Pokemon Essentials! (No illegal ROM stuff)

Obviously with Sappy charm;

(http://i.imgur.com/grq1hMv.png)

Meet May, a girl with a dream of becoming a Pokémon Master with her Cleffa.

Meet Lewis, no-one really knows why he's here.

(http://i.imgur.com/0tC0Vsw.png)

And Aora the region

(http://i.imgur.com/1WmS7H5.png)

Meet new mon like Pebeerie!

(http://i.imgur.com/uE9HrFd.png)

And Clouder

(http://i.imgur.com/zjJM0HI.png)

Editie City;

(http://i.imgur.com/6hI5G3k.png)

Train your Pokémon so they evolve!

(http://i.imgur.com/pDIVTFk.png)

And there seems to be some sort of crisis going on at Ailo City!

(http://i.imgur.com/p3wuFuU.png)

Basically we want more new Pokemon. Feel free to give us your fakemon and we'll insert them in the game. We need you to fill out information for them as well as the front sprite, back sprite and party sprite. :) We'll do the information if you don't feel like it, we just struggle with the spriting.

Bold means completely done!
Italic means, done apart from Menu Sprite

Pokedex;

650 - Kango - Grass
651 - Manglu - Grass
652 - Manguin - Grass/Psychic

653 - Salapyre - Fire - New Backsprite please.
654 - Volcraptor - Fire
655 - Volcrex - Fire/Dragon
656 - Coilble - Water
657 - Cascither - Water
658 - Cyapent - Water/Poison
659 - Clouder - Flying
660 - Clouthun - Flying/Electric
661 - Pebeerie - Ghost/Rock

662 - Horshaunt - Ghost/Rock
663 - Chilloo - Ice
664 - Charill - Ice/Fire
665 - Meltzero - Ice/Fire

666 - Bullder - Normal/Rock
667 - Guisacrag - Normal/Rock
668 - Swuck - Water/Dark
669 - Autleaf - Grass/Bug
670 - Krawlumn - Grass/Bug
671 - Srann - Bug
672 - Dealrann - Bug/Electric
673 - Podea - Bug
674 - Pandang - Grass/Fighting
675 - Lasair - Fire/Ground
676 - Firon - Fire/Fighting
677 - Solaseed - Grass
678 - Solabloom - Grass/Psychic
679 - Solaflow - Grass/Psychic
680 - Drapunch - Dragon/Fighting
681 - Dracombat - Dragon/Fighting
682 - Impurile - Ghost/Normal
683 - Voodigan - Ghost/Normal
684 - Adollt - Ghost/Normal
685 - Canclear - Steel/Poison


TBC - Zhaviate - Fire/Ghost
TBC - Lepideon - Bug
TBC - Dreckleon - Normal/Dragon

TBC - ??? - Ground/Psychic
TBC - ??? - Dark

HOW TO FILL OUT INFORMATION

Quote
[1]
Name=Bulbasaur
InternalName=BULBASAUR
Type1=GRASS
Type2=POISON
BaseStats=45,49,49,45,65,65
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,0,1,0
Rareness=45
Happiness=70
Abilities=OVERGROW
HiddenAbility=CHLOROPHYLL
Moves=1,TACKLE,3,GROWL,7,LEECHSEED,9,VINEWHIP,13,POISONPOWDER,13,SLEEPPOWDER,15,TAKEDOWN,19,RAZORLEAF,21,SWEETSCENT,25,GROWTH,27,DOUBLEEDGE,31,WORRYSEED,33,SYNTHESIS,37,SEEDBOMB
EggMoves=AMNESIA,CHARM,CURSE,ENDURE,GIGADRAIN,GRASSWHISTLE,INGRAIN,LEAFSTORM,MAGICALLEAF,NATUREPOWER,PETALDANCE,POWERWHIP,SKULLBASH,SLUDGE
Compatibility=1,7
StepsToHatch=5355
Height=0.7
Weight=6.9
Color=Green
Habitat=Grassland
RegionalNumbers=1,231
Kind=Seed
Pokedex=Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=IVYSAUR,Level,16

Some fields in the information are related to the coding. Leave them blank and we'll sort them out :)

Awesome. We're hoping to release a demo fairly soon as a good chunk of the maps are done.

Anyone who contributes can get a Trainer ingame. This can be done by any means, making any spriting contribution and/or move or whatever.
Title: Re: Pokemon Data Version
Post by: SaRo|Rapidash on November 03, 2014, 09:34
I'll go ahead and make a post here linking to the movesets and Base Stats of Pokémon, I'll update the pastebin as the data is done. Omitted most of the boring information, so it's just the stuff that actually effects gameplay (+ dex entry).

Here it is (http://pastebin.com/ini7Kp5V)

Will update with Pebeerie and Horshaunt's data in a bit. - Done

Pokémon who's data is completed are:

Kango
Manglu

Clouder
Clouthun

Pebeerie
Horshaunt
Title: Re: Pokemon Data Version
Post by: Sappy on November 03, 2014, 10:35
I'll go ahead and make a post here linking to the movesets and Base Stats of Pokémon, I'll update the pastebin as the data is done. Omitted most of the boring information, so it's just the stuff that actually effects gameplay (+ dex entry).

I know some of the boring information is... well... boring. But I need that to put the mon into the text file really. So I'd love it if you could include it (feel free to leave it the same as Bulbasaur's, but don't Omitt it please)
Title: Re: Pokemon Data Version
Post by: SaRo|Rapidash on November 03, 2014, 10:36
I know some of the boring information is... well... boring. But I need that to put the mon into the text file really. So I'd love it if you could include it (feel free to leave it the same as Bulbasaur's, but don't Omitt it please)

Oh, no, that's all information I've sent you anyway, I was more putting that up for anyone who wants to follow it, but if you'd rather I put it all in there then yeah sure.

Edit: all added ^^
Title: Re: Pokemon Data Version
Post by: Sappy on November 03, 2014, 10:53
Oh, no, that's all information I've sent you anyway, I was more putting that up for anyone who wants to follow it, but if you'd rather I put it all in there then yeah sure.

Edit: all added ^^

Yeah please. Awesome!

I've worked on the map for the first gym and it looks cool.
Title: Re: Pokemon Data Version
Post by: SaRo|Rapidash on November 05, 2014, 16:09
Pretty much finished the grass starter line, although there will likely be tweaks to the sprites:

(http://s8.postimg.org/nm5nfz5tx/Mango_Platypus.png)

And datawise:

Code: [Select]
Name=Kango
InternalName=KANGO
Type1=GRASS
BaseStats=45,35,55,55,70,50
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,0,1,0
Rareness=45
Happiness=70
Abilities=OVERGROW
HiddenAbility=HUSTLE
Moves=1,TACKLE,3,TAILWHIP,7,ABSORB,9,GROWTH,13,HYPNOSIS,13,STUNSPORE,15,MEGADRAIN,19,RAZORLEAF,21,SYNTHESIS,25,GROWTH,27,SELFDESTRUCT,31,GIGADRAIN,33,THRASH,37,SOLARBEAM,42,PETALDANCE,48,EXPLOSION
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=0.5
Weight=2.4
Color=Green
Habitat=Grassland
RegionalNumbers=
Kind=Tribal Mango
Pokedex=Kango's act as a tribe in order to protect the largest Manguin of their tribe. They will attack relentlessly any intruders to their territory.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=MANGLU,Level,16
 
Name=Manglu
InternalName=MANGLU
Type1=GRASS
BaseStats=65,45,75,75,95,65
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,0,2,0
Rareness=45
Happiness=70
Abilities=OVERGROW
HiddenAbility=ANGERPOINT
Moves=1,TACKLE,3,TAILWHIP,7,ABSORB,9,GROWTH,13,HYPNOSIS,13,STUNSPORE,15,MEGADRAIN,19,RAZORLEAF,22,SYNTHESIS,27,GROWTH,30,SELFDESTRUCT,34,GIGADRAIN,38,THRASH,42,SOLARBEAM,48,PETALDANCE,54,EXPLOSION
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=0.5
Weight=2.4
Color=Green
Habitat=Grassland
RegionalNumbers=
Kind=Defender
Pokedex=In life, Manglu's have just one goal. They seek to protect the mango which they believe holds incredible power
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=Manguin,Level,36
 
Name=Manguin
InternalName=MANGUIN
Type1=GRASS
Type2=PSYCHIC
BaseStats=75,45,65,125,105,105
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,2,0,1
Rareness=45
Happiness=70
Abilities=OVERGROW
HiddenAbility=SIMPLE
Moves=1,TACKLE,3,TAILWHIP,7,ABSORB,9,GROWTH,13,HYPNOSIS,13,STUNSPORE,15,MEGADRAIN,19,RAZORLEAF,22,SYNTHESIS,27,GROWTH,30,SELFDESTRUCT,34,GIGADRAIN,36,PSYSHOCK,32,THRASH,48,SOLARBEAM,54,PETALDANCE,60,EXPLOSION
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=1.0
Weight=5.0
Color=Green
Habitat=Grassland
RegionalNumbers=
Kind=Defender
Pokedex=When a Manglu reaches maturity, it absorbs it's Mango's power and becomes a beautiful creature. Manguin use their psychic powers to persuade others of their strength.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0

Edit: as suggested by Marti, swapped Manguin's hidden ability for SIMPLE.
Title: Re: Pokemon Data Version
Post by: Sappy on November 05, 2014, 19:59
Awesome, we're progressing on quickly. We're having all the starters made so we don't need any done. But feel free to send us an Pokemon!

Oh dick, do you mind making stats for this. I don't know if I'll evolve it. (HAVE EVOLVED IT. Chilloo's ingame apart from stats the others aren't.)

All graphics done etc

When two Geodude huddle together to stay warm they may fail in their efforts, but freeze together to become Chilloo

Chilloo Ice/Rock

(http://i.imgur.com/Akk5aTx.png)

When one Chilloo head finally finds heat it uses the energy to form a body for the other head. Sadly the other head is heavier than its neck.

Charill Ice/Fire

(http://i.imgur.com/kZKTWTI.png)

Meltzero Ice/Fire WITH LEVITATE

(http://i.imgur.com/XnTnilN.png)
Title: Re: Pokemon Data Version
Post by: kindtocrows on November 06, 2014, 00:15
Okay, finished the water starters, though I still need names for them. I'll get to work on the back sprites and shiny sprites soon.

(http://i.imgur.com/K4q4G5c.png)(http://i.imgur.com/2idHni7.png)(http://i.imgur.com/lHEOKOH.png)(http://i.imgur.com/KY7IzKT.png)(http://i.imgur.com/cSyLf2V.png)

I'm not to sure about that last one, it looks a little too small compared to the other two. I may work on it a little more later.

The first two are pure Water, and the last one is Water/Poison.

Edit: Tried the third one again, I think it's a lot better, but I'm still not sure. Leaving the first try up for comparison. Might make the first one smaller.

Edit 2: Made the first one smaller. Again, leaving both up for comparison.
Title: Re: Pokemon Data Version
Post by: Sappy on November 06, 2014, 00:42
Okay, finished the water starters, though I still need names for them. I'll get to work on the back sprites and shiny sprites soon.

(http://i.imgur.com/K4q4G5c.png)(http://i.imgur.com/lHEOKOH.png)(http://i.imgur.com/KY7IzKT.png)

I'm not to sure about that last one, it looks a little too small compared to the other two. I may work on it a little more later.

The first two are pure Water, and the last one is Water/Poison.

Awesome thanks a lot. I think the last one needs to be a bit bigger yeah. Maybe shrink the others? Idk.

Names?

1. Nesswim
2. Nessjet
3. Nessqueen

idk Lochswim, Lochjet, Lockqueen. Idk
Title: Re: Pokemon Data Version
Post by: SaRo|Rapidash on November 06, 2014, 14:55
They're really cool - definitely like the newer 1st and 3rd more!

Cyapent could work for the last one? Cya being short for both Cyanide (a poison) & Cyan (blue), and pent being short for Serpent?

Maybe Cascither for the second? Being a contraction of Cascade (as in a waterfall I think?) and Slither (because it's a sea serpent thing)

Idk, they just came to mind as rough ideas.
Title: Re: Pokemon Data Version
Post by: kindtocrows on November 06, 2014, 17:16
Thanks ^^
I kinda like how the first one for the first stage looks more than I like the new one, but I think the new one looks better with the other sprites. Though I definitely like the new third stage more than the first, it looks a lot better than the other sprites and the shape is just better overall. I like the names Dick suggested, now we just need to think of a name for the first one that goes with those two...
I'll start the back sprites as soon as I can.
Title: Re: Pokemon Data Version
Post by: Sappy on November 06, 2014, 22:00
They're really cool - definitely like the newer 1st and 3rd more!

Cyapent could work for the last one? Cya being short for both Cyanide (a poison) & Cyan (blue), and pent being short for Serpent?

Maybe Cascither for the second? Being a contraction of Cascade (as in a waterfall I think?) and Slither (because it's a sea serpent thing)

Idk, they just came to mind as rough ideas.

So what's the first one called again?

2 - Cascither
3 - Cyapent

How about Coilble (Coil + Bubble)
Cyacoil.

Idk

They look awesome btw, I dropped into chat to say it, but I don't know if you heard.

Hmm the 2nd form still looks bigger than the 3rd if I'm honest tho. Maybe shrink number 2 a bit? Thanks.
Title: Re: Pokemon Data Version
Post by: SaRo|Rapidash on November 06, 2014, 22:24
Okay, fire starter and another line's data coming up:

Code: [Select]
Name=Salapyre
InternalName=SALAPYRE
Type1=FIRE
BaseStats=50,70,60,35,45,50
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,1,0,0,0,0
Rareness=45
Happiness=70
Abilities=BLAZE
HiddenAbility=
Moves=1,TACKLE,3,LEER,7,EMBER,11,SMOKESCREEN,15,SLACKOFF,17,DRAGONBREATH,20,FLAMECHARGE,23,ROCKTHROW,26,DRAGONTAIL,29,DRAGONDANCE,33,FLAMETHROWER,37,DRAGONCLAW,41,FLAREBLITZ,46,ERUPTION
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=1.5
Weight=5.4
Color=Red
Habitat=Grassland
RegionalNumbers=
Kind=Salamander
Pokedex=Salapyre bathes in sunlight all day, and dislikes moving, however it can move fairly fast when it needs too.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=VOLCRAPTOR,Level,16
 
Name=Volcraptor
InternalName=VOLCRAPTOR
Type1=FIRE
BaseStats=75,95,75,40,60,75
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,2,0,0,0,0
Rareness=45
Happiness=70
Abilities=BLAZE
HiddenAbility=ROCKHEAD
Moves=1,TACKLE,3,LEER,7,EMBER,11,SMOKESCREEN,15,SLACKOFF,18,DRAGONBREATH,21,FLAMECHARGE,25,ROCKTHROW,29,DRAGONTAIL,33,DRAGONDANCE,37,FLAMETHROWER,41,DRAGONCLAW,46,FLAREBLITZ,50,ERUPTION
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=3.5
Weight=8.4
Color=Red
Habitat=Grassland
RegionalNumbers=
Kind=Raptor
Pokedex=Volcraptor are known for their swift, vicious strikes. Furthermore, the incredible heat of the fire they breathe is enough to melt through Bastiodon's shield.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=Volcrex,Level,36
 
Name=Volcrex
InternalName=VOLCREX
Type1=FIRE
Type2=DRAGON
BaseStats=85,120,100,50,70,95
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,2,1,0,0,0
Rareness=45
Happiness=70
Abilities=BLAZE
HiddenAbility=ROCKHEAD
Moves=1,HEADSMASH,1,TACKLE,3,LEER,7,EMBER,11,SMOKESCREEN,15,SLACKOFF,18,DRAGONBREATH,21,FLAMECHARGE,25,ROCKTHROW,29,DRAGONTAIL,33,DRAGONDANCE,38,FLAMETHROWER,43,DRAGONCLAW,49,FLAREBLITZ,54,ERUPTION,60,OUTRAGE
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=5.0
Weight=30.0
Color=Red
Habitat=Grassland
RegionalNumbers=
Kind=Tyrant
Pokedex=Volcrex is a vicious predator, it's bulky appearance leads people to underestimate it's speed, and when met by a swift Head Smash few are able to stand back up.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0

Code: [Select]
Name=Bullder
InternalName=BULLDER
Type1=NORMAL
Type2=ROCK
BaseStats=60,80,90,30,60,40
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=90
EffortPoints=0,0,1,0,0,0
Rareness=45
Happiness=70
Abilities=ROCKHEAD,SOLIDROCK
HiddenAbility=SPEEDBOOST
Moves=1,TACKLE,4,LEER,7,MUDSLAP,10,ROCKTHROW,13,TAKEDOWN,16,SLACKOFF,20,PROTECT,24,ROCKSLIDE,28,IRONHEAD,32,ANCIENTPOWER,37,TAUNT,42,DOUBLEDGE,47,HEADSMASH
EggMoves= [To be completed]
Compatibility=1,10
StepsToHatch=5355
Height=0.8
Weight=40.4
Color=Brown
Habitat=Mountain
RegionalNumbers= [Insert number here]
Kind=Guisando
Pokedex=Bullder were built by the ancient civilians of the region to carry out the massive amount of towing needed during building work.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=GUISACRAG,Level,25

Name=Guisacrag
InternalName=GUISACRAG
Type1=NORMAL
Type2=ROCK
BaseStats=90,120,150,40,90,60
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=150
EffortPoints=0,1,2,0,0,0
Rareness=30
Happiness=70
Abilities=ROCKHEAD,SOLIDROCK
HiddenAbility=SPEEDBOOST
Moves=1,TACKLE,1,LEER,1,MUDSLAP,1,HEADSMASH,4,LEER,7,MUDSLAP,10,ROCKTHROW,13,TAKEDOWN,16,SLACKOFF,20,PROTECT,24,ROCKSLIDE,30,IRONHEAD,36,ANCIENTPOWER,42,TAUNT,48,DOUBLEDGE,54,EARTHQUAKE,60,HEADSMASH,70,GIGAIMPACT
EggMoves= [To be completed]
Compatibility=1,10
StepsToHatch=5355
Height=1.6
Weight=200.8
Color=Brown
Habitat=Mountain
RegionalNumbers= [Insert number here]
Kind=Guisando
Pokedex=Bullder were built by the ancient civilians of the region to carry out the massive amount of towing needed during building work.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0

Edit: done the stats for a pokemon based on the Russian Firebird myth;

Code: [Select]
Name=Zhaviate
InternalName=ZHAVIATE
Type1=FIRE
Type2=GHOST
BaseStats=85,80,75,120,105,100
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=130
EffortPoints=0,0,0,2,1,0
Rareness=10
Happiness=70
Abilities=LEVITATE
Moves=1,EMBER,5,GUST,10,WHIRLWIND,15,MEMENTO,20,INCINERATE,30,AIRCUTTER,40,FLAMETHROWER,50,HEX,60,MORNINGSUN,70,FIREBLAST,80,SHADOWBALL,90,SOLARBEAM,100,HELIOSNOVA
EggMoves=
Compatibility=11
StepsToHatch=5355
Height=2.5
Weight=6.7
Color=Red
Habitat=Rare
RegionalNumbers=
Kind=Firebird
Pokedex= Those who seek to keep Zhaviate captive maliciously are met by an eternal curse which dooms them to eternal misfortune. Zhaviate's Helios Nova is so powerful it can incinerate skyscrapers
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0

303,HELIOSNOVA,Helios Nova,0FC,170,FIRE,SPECIAL,90,5,100,08,0,bcefg,Beauty,The user absorbs the power of the sun combust into a brilliant inferno. This deals massive damage whilst heavily damaging the user.


Learnable TMs (assuming same as gen V + Pseudo Shock):
2,3,4,5,6,10,11,15,16,17,19,20,21,22,27,29,30,32,33,35,38,40,42,43,44,45,48,49,50,52,53,58,59,61,62,64,65,67,68,70,77,85,86,87,88,89,90,96

HMs: 1,2,4
Title: Re: Pokemon Data Version
Post by: kindtocrows on November 07, 2014, 00:23
(http://i.imgur.com/LscsN0w.png)(http://i.imgur.com/ztBCTHe.png)
Something came up and I won't be able to get the last one done for a while, so I'll just post these now.
Title: Re: Pokemon Data Version
Post by: Sappy on November 07, 2014, 03:00
Ah awesome no worries. Thanks any update on the first evolves name?

Oh and a new screenshot for you all. Here at Kylu city ;)

(http://i.imgur.com/p3wuFuU.png)

EDIT:

I have pulled an all nighter and worked 100% on the demo. It is done apart from.

- Populating the cities/towns more.
- Adding starters and more mon.
- Maybe adding one or more trainers.
- Dale's signature mon.

Dale's signature move;

562,SUPERSPLASH,Supersplash,000,40,WATER,Special,100,30,0,00,1,bef,Smart,The user whirls its fists to send a powerful
wave of water at the target. This move always goes first.

THINGS YOU COULD DO (things needed doing before first demo)

Water Starter Stats
Marti's overworld sprites and custom trainer. (Dick)
Dale's overworld sprites and custom trainer.
Bullder's and evolves Sprites (Dick)
Fire Starter Sprites (Dick)
Horshaunt's back sprite (Dick)
Dale's signature mon has to be water type.
Title: Re: Pokemon Data Version
Post by: kindtocrows on November 07, 2014, 17:07
Never mind, managed to do it anyway.

(http://i.imgur.com/AQWzIQa.png)

Now I'll just do the shinys. Shouldn't take too long.
Title: Re: Pokemon Data Version
Post by: Sappy on November 07, 2014, 17:29
we're getting loads done. Hopefully a demo in the next few weeks. All gameplay's done it's just the final sprites!

Canclear if anyone wants to touch up on the sprite.

(http://i.imgur.com/lk1WxKY.png)
Title: Re: Pokemon Data Version
Post by: SaRo|Rapidash on November 07, 2014, 17:41
Okay, Salapyre's sprites are done, although I don't particularly like the back sprite (im so bad at back sprites xD)

(http://s30.postimg.org/re8jd1q75/Salapyre.png)
Title: Re: Pokemon Data Version
Post by: kindtocrows on November 07, 2014, 19:42
Okay, shinys done:

(http://i.imgur.com/z15nDbU.png)(http://i.imgur.com/X5HxJ2R.png)(http://i.imgur.com/Mcd6O7m.png)(http://i.imgur.com/md9QUt2.png)(http://i.imgur.com/edpsR51.png)(http://i.imgur.com/fJyb7U6.png)

Is the colour scheme okay?

Also, I accidently coloured the last back sprite wrong ^^;
Here's the correct one:
(http://i.imgur.com/YUeEvLa.png)
Title: Re: Pokemon Data Version
Post by: Sappy on November 07, 2014, 21:47
Great work guys. It's really coming along. Here's another screenshot;

(http://i.imgur.com/PpOZtwF.png)
Title: Re: Pokemon Data Version
Post by: kindtocrows on November 07, 2014, 22:57
Data is mostly done. I'm not good at pokedex entries... I couldn't think of one ^^;

Code: [Select]
Name=Coilble
InternalName=COILBLE
Type1=WATER
BaseStats=50,50,35,60,55,60
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,0,1,0
Rareness=45
Happiness=70
Abilities=TORRENT
HiddenAbility=SWIFTSWIM
Moves=1,TACKLE,1,LEER,7,BUBBLE,11,SCREECH,13,POISONSTING,17,BITE,19,COIL,22,TWISTER,26,FLAIL,30,FORSIGHT,34,AQUAJET,37,WATERPULSE,39,RAINDANCE,42,HYDROPUMP
EggMoves=
Compatibility=2,14
StepsToHatch=5355
Height=1.6
Weight=23.0
Color=Blue
Habitat= Water
RegionalNumbers=
Kind=Sea Snake
Pokedex=Coilble's serpentine body can move in a way as fluid as water, coiling more than it's appearance leads us to believe possible. It swims incredibly gracefully, and watching it slither through the waves is somewhat soothing.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=CASCITHER,Level,16

Edit: Added the pokedex entry (Thanks, Dick) and fixed swift swim.
Title: Re: Pokemon Data Version
Post by: SaRo|Rapidash on November 07, 2014, 23:18
^Just a minor point, but Swift Swim should be formatted as SWIFTSWIM, just for future reference ^^

As for the dex entry, maybes:

"Coilble's serpentine body can move in a way as fluid as water, coiling more than it's appearance leads us to believe possible. It swims incredibly gracefully, and watching it slither through the waves is somewhat soothing"
Title: Re: Pokemon Data Version
Post by: Sappy on November 08, 2014, 00:00
Coilble looks fantastic.

(http://i.imgur.com/R5AReUs.png)

Oh and dragoncat improved Chilloo woo

(http://i.imgur.com/PrMzl0y.png)
Title: Re: Pokemon Data Version
Post by: E.C.A.M.B.S. on November 08, 2014, 22:38
Hi, I'd like to contribute to this. I have a sprite ready, but I have some questions about the form. What do "BattlerPlayerY," "BattlerEnemyY," "BattlerAltitude," and "Compatibility" mean? Also, does higher Rareness mean that the Pokemon is more common? If the Pokemon cannot be found in the wild, do I leave the Rareness blank?
Title: Re: Pokemon Data Version
Post by: SaRo|Rapidash on November 08, 2014, 22:45
Hi, I'd like to contribute to this. I have a sprite ready, but I have some questions about the form. What do "BattlerPlayerY," "BattlerEnemyY," "BattlerAltitude," and "Compatibility" mean? Also, does higher Rareness mean that the Pokemon is more common? If the Pokemon cannot be found in the wild, do I leave the Rareness blank?

Those 4 things don't need to be filled in by you, don't worry. The former 3 are ingame stuff Lewis needs to sort out and the latter is egg groups, which aren't massively important, but if you'd like to fill it in they're explained here (http://pokemonessentials.wikia.com/wiki/Defining_a_species) ^^

Rareness is = to catch rate, so it definitely needs something there. If you can't catch it in the wild, it can be anything.

Hope that helped, and can't wait to see what you come up with ^^
Title: Re: Pokemon Data Version
Post by: E.C.A.M.B.S. on November 09, 2014, 00:15
Oh, and one more thing. When I'm writing up the Base Stats, are they in order from HP to Speed? :(
Title: Re: Pokemon Data Version
Post by: SaRo|Rapidash on November 09, 2014, 08:58
Oh, and one more thing. When I'm writing up the Base Stats, are they in order from HP to Speed? :(

I've only just realised that it's HP, Atk, Def, Speed, SpA, SpD, so not quite.

But yeah, as a note to lewis, all the stats I've done need the fourth and sixth stat swapping round >_>
Title: Re: Pokemon Data Version
Post by: Spriter on November 09, 2014, 12:44
Hey guys, just dropping in to say I'm impressed by the work you've all done ^^

Loving the water type starters by the way :)

by the way, are you able to get shinies in the game? I'd be pretty up for shiny hunting for the new Pokémon you lot have made ;P

If not that's fine, either way. I'm looking forward to seeing how this goes :)
Title: Re: Pokemon Data Version
Post by: Sappy on November 09, 2014, 14:46
Those 4 things don't need to be filled in by you, don't worry. The former 3 are ingame stuff Lewis needs to sort out

Yeah keep the first 3 =  0 apart from BattlerEnemyY make that 15 makes my job a little easier haha. I still need to test how each mon looks kinda thing, but I think 15 is safe number.

I've only just realised that it's HP, Atk, Def, Speed, SpA, SpD, so not quite.

But yeah, as a note to lewis, all the stats I've done need the fourth and sixth stat swapping round >_>


Okay you've done the stats to everything apart from Coilble yeah?

Hey guys, just dropping in to say I'm impressed by the work you've all done ^^

Loving the water type starters by the way :)

by the way, are you able to get shinies in the game? I'd be pretty up for shiny hunting for the new Pokémon you lot have made ;P

If not that's fine, either way. I'm looking forward to seeing how this goes :)

Yeah and shiny rate is increased to a little less than 0.5% chance.
Title: Re: Pokemon Data Version
Post by: Delicious_Scout on November 09, 2014, 15:31
Code: [Select]
Name=Swuck
InternalName=SWUCK
Type1=DARK
Type2=WATER
BaseStats=69,123,78,104,70,66
GenderRate=FemaleOneEighth
GrowthRate=Fluctuating
BaseEXP=69
EffortPoints=0,0,2,1,0,0
Rareness=69
Happiness=69
Abilities=LEVITATE,INTIMIDATE
HiddenAbility=MOXIE
Moves=1,TACKLE,1,LEER,1,SWAGGER,1,AQUAJET,6,WATERGUN,10,HOWL,14,TAUNT,18,UPROAR,22,FEINTATTACK,27,KNOCKOFF,32,SCARYFACE,37,BEATUP,42,WORKUP,48,OMINOUSWIND,54,SWAGGER,60,SUCKERPUNCH,67,HYDROPUMP,67,GUNKSHOT
EggMoves=CLOSECOMBAT,FIREPUNCH,BLAZEKICK,OUTRAGE,NASTYPLOT,ROCKBLAST,SUBMISSION,ICEPUNCH,BULLETPUNCH
Compatibility=2,8
StepsToHatch=5355
Height=1.6
Weight=64.2
Color=Yellow
Habitat=Urban
RegionalNumbers=
WildItemCommon=BlackGlasses
WildItemUncommon=WiseGlasses
WildItemRare=ChoiceSpecs
Kind=Despicable Duck
Pokedex=Swuck's wings are almost always purely aesthetic in order to attract scarce females. Swuck will not doubt attacing less menacing Pokémon to prove their skills, or "swag", as they say.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=

(http://oi59.tinypic.com/29ehwyq.jpg) ← Swuck. Yes, it is an abortion.
Title: Re: Pokemon Data Version
Post by: kindtocrows on November 09, 2014, 16:38
Okay you've done the stats to everything apart from Coilble yeah?

Uhh, yeah, you're going to need to swap the fourth and sixth stats on that one as well ^^;
Title: Re: Pokemon Data Version
Post by: Sappy on November 09, 2014, 16:59
okay I'll get on that. Also I'll be streaming a demo of the game. I'll be going through Watchers Cave.

THERE'S LAVA NOW

(http://i.imgur.com/dHcfq9e.png)
Title: Re: Pokemon Data Version
Post by: kindtocrows on November 09, 2014, 17:39
Okay, worked on these two as well
(http://i.imgur.com/2T7lzrJ.png)(http://i.imgur.com/5HKvtMb.png)

Working on these is actually really relaxing.

Edit1:
I don't want to keep spamming the topic with edits, so I'll just add them here from now on

(https://i.imgur.com/2xAfrMD.png)(https://i.imgur.com/EA7rRfX.png)(https://i.imgur.com/J07XyT1.png)(https://i.imgur.com/7KWyWrR.png)
Title: Re: Pokemon Data Version
Post by: E.C.A.M.B.S. on November 09, 2014, 22:53
Doesn't it go HP,Attack,Defense,Special Attack,Special Defense,Speed?

This is the idea (I did it HP,Attack,Defense,SpecialDefense,SpecialAttack,Speed):


  Adollt

(http://oi62.tinypic.com/1zxl1sw.jpg)


Code: [Select]
Name=Adollt
InternalName=ADOLLT
Type1=GHOST
Type2=NORMAL
BaseStats=50,85,110,50,80,165
GenderRate=Female50Percent
GrowthRate=Parabolic
BaseEXP=229
EffortPoints=0,0,0,0,0,3
Rareness=10
Happiness=70
Abilities=EXORCIST
HiddenAbility=VOODOODOLL
Moves=1,CONFUSERAY,1,CURSE,1,BITE,1,MINDREADER,4,DETECT,8,DISABLE,12,SHADOWBALL,15,HYPNOSIS,20,SHADOWSNEAK,20,GLARE,27,BRICKBREAK,30,CRUNCH,35,SHADOWPUNCH,35,MACHPUNCH,40,CURSE,43,SUBSTITUTE,55,FIREFANG,55,THUNDERFANG,55,ICEFANG,60,LIGHTSCREEN,63,SMELLINGSALTS,70,SOULSWAP,70,ESSENCESWAP,72,REFLECT,75,SKULLBASH
EggMoves=
Compatibility=11
StepsToHatch=5355
Height=1.5
Weight=9.1
Color=Brown
Habitat=Rare
RegionalNumbers=
Kind=Possessed Doll
Pokedex=The child that disowned Banette was turned into an Impurile that later matured into an Adollt. Adollt is said to be a Voodigan whose soul has found peace by rekindling its friendship with the Banette that it disowned.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=

...Phew, hope I did it right.

I've only finished the final stage, Adollt. The evo line is:

Impurile --> Voodigan --> Adollt

By the way, there are new moves and abilities that Adollt has. I'll write up the description for those new moves and abilities later.
Title: Re: Pokemon Data Version
Post by: Sappy on November 09, 2014, 23:09
E.K.A.N.S - Wonder guard is very broken on a mon with one weakness and only 2x, can we please change it? Thanks

Also, I'm sorry but I can't add abilities just yet. I think I can but it takes a lot of work so maybe later on. However, new moves is fine as long as they're not too crazy haha.

I'm all up to putting it in, got a backsprite? :)
Title: Re: Pokemon Data Version
Post by: E.C.A.M.B.S. on November 09, 2014, 23:37
E.K.A.N.S - Wonder guard is very broken on a mon with one weakness and only 2x, can we please change it? Thanks

Also, I'm sorry but I can't add abilities just yet. I think I can but it takes a lot of work so maybe later on. However, new moves is fine as long as they're not too crazy haha.

I'm all up to putting it in, got a backsprite? :)

I changed Wonder Guard (it would be broken now that you mention it.) I don't know what to say about the new abilities. If you might be able to add them in later on, that would be great. Adollt's prevos will probably have to be coded in first anyway, right? So you guys can hold off on putting in Adollt if you want. The new moves aren't too crazy (Soul Swap and Essence Swap are a little like Power Swap, Guard Swap, or Heart Swap.) I still have to make a backsprite, but I can't do it at the moment. I will edit either this post or my previous one for a backsprite, so stay tuned. ;)
Title: Re: Pokemon Data Version
Post by: Sappy on November 09, 2014, 23:50
That's cool there's no rush on mon. We have 649 already in with new ones we've added. We just like as many new mon as possible haha.
Title: Re: Pokemon Data Version
Post by: E.C.A.M.B.S. on November 10, 2014, 00:02
I have a few more questions, because I just ask too many questions:

Are you featuring a Haunted House area in this game, as the Pokemon games do with the Old Chateau, Lost Hotel, and Strange House?
How many Gym Leaders are going to be in this game?
Can I make an overworld sprite for a Pokemon?
Title: Re: Pokemon Data Version
Post by: Sappy on November 10, 2014, 00:10
I have a few more questions, because I just ask too many questions:

Are you featuring a Haunted House area in this game, as the Pokemon games do with the Old Chateau, Lost Hotel, and Strange House?
How many Gym Leaders are going to be in this game?
Can I make an overworld sprite for a Pokemon?

Yeah, Pokemon Tower's in there in Ailo City. You can't quite access it yet (as well as the lighthouse in Kylu) but it's in there.

There are 8, so far.

Yeah, you can do. I can try and use it somehow. Haha.
Title: Re: Pokemon Data Version
Post by: kindtocrows on November 10, 2014, 01:29
Okay, got started with some menu sprites, since the regular sprites looked weird in the menu.
So far I've only done the two lines I worked on, since those are the ones I'm most familiar with. I'll work on some others soon (unless someone else wants to do some?).

(http://i.imgur.com/nrn6xFU.png)(http://i.imgur.com/HnzKVuQ.png)(http://i.imgur.com/XziEgXf.png)(http://i.imgur.com/XbPzEnq.png)(http://i.imgur.com/0pW0emc.png)(http://i.imgur.com/M4MCcTa.png)

They're not great, I mean, it's probably obvious I either used an existing sprite as a reference, or shrunk down the main sprite.
I'd honestly rather draw a new picture and use that as a reference, but I can't (this whole 'no tablet' thing is driving me insane, it's really stressing me out. Sorry I keep complaining about it, it just keeps coming up.)

Edit1: More menu sprites

(https://i.imgur.com/7oiuH81.png)(https://i.imgur.com/K9XSGPO.png)(https://i.imgur.com/NomziYH.png)(https://i.imgur.com/Psqnd0S.png)
Title: Re: Pokemon Data Version
Post by: E.C.A.M.B.S. on November 10, 2014, 03:23
Okay, got started with some menu sprites, since the regular sprites looked weird in the menu.
So far I've only done the two lines I worked on, since those are the ones I'm most familiar with. I'll work on some others soon (unless someone else wants to do some?).

(http://i.imgur.com/nrn6xFU.png)(http://i.imgur.com/HnzKVuQ.png)(http://i.imgur.com/XziEgXf.png)(http://i.imgur.com/XbPzEnq.png)(http://i.imgur.com/0pW0emc.png)(http://i.imgur.com/M4MCcTa.png)

They're not great, I mean, it's probably obvious I either used an existing sprite as a reference, or shrunk down the main sprite.
I'd honestly rather draw a new picture and use that as a reference, but I can't (this whole 'no tablet' thing is driving me insane, it's really stressing me out. Sorry I keep complaining about it, it just keeps coming up.)

Whoa! You're... you're simply amazing! :o

I know I said I'd add this in my previous post, but I got Adollt's Backsprite done.

(http://oi58.tinypic.com/if369j.jpg)
Title: Re: Pokemon Data Version
Post by: Sappy on November 10, 2014, 03:31
ah awesome work guys.

I love teasing you guys so....

(http://i.imgur.com/TlikKQ6.png)
Title: Re: Pokemon Data Version
Post by: Delicious_Scout on November 10, 2014, 17:57
(http://i.imgur.com/TlikKQ6.png)

****! Swuck looks horrible in-game! Perhaps making it a bit smaller would help...
Title: Re: Pokemon Data Version
Post by: Sappy on November 11, 2014, 03:33
It's 3am so I made a mon I've wanted to make.

Drapunch and Dracombat. Dragon/Fighting

(http://i.imgur.com/MKjp3ho.png)

(http://i.imgur.com/Qu3OctA.png)
Title: Re: Pokemon Data Version
Post by: E.C.A.M.B.S. on November 11, 2014, 04:17
I improved Adollt very slightly, by about one or two pixels (only because I can be a perfectionist at times). You can ignore the previous frontsprite.

(http://oi58.tinypic.com/wqx4.jpg)

I'm almost done with Impurile, by the way. Some daily questions:

Have you decided on Gym Leader types yet?
Will there be an evil Team that the player has to defeat?
Are you going to put yourselves into the game as the developers?
Will there be new legendaries in this game?
May I try my hand at a legendary Pokemon if I can manage it? If not, it's fine.
Would you rather not answer these questions so as not to ruin the surprise?
Title: Re: Pokemon Data Version
Post by: Sappy on November 11, 2014, 15:42
I improved Adollt very slightly, by about one or two pixels (only because I can be a perfectionist at times). You can ignore the previous frontsprite.

(http://oi58.tinypic.com/wqx4.jpg)

I'm almost done with Impurile, by the way. Some daily questions:

Have you decided on Gym Leader types yet?
Will there be an evil Team that the player has to defeat?
Are you going to put yourselves into the game as the developers?
Will there be new legendaries in this game?
May I try my hand at a legendary Pokemon if I can manage it? If not, it's fine.
Would you rather not answer these questions so as not to ruin the surprise?

In order;

Yeah, most of them; Normal, Water, Dragon, Grass, DONTKNOW, Fire, Ghost, Flying
Yes.
Check the first post there's a picture of me ingame. Also, gym leaders are the people from IRC.
Yeah, there's legendaries. The demo stream confirmed that in a sense.
No thanks. I'll be making the legendaries due to the fact I kinda want most of it to be a surprise.
Most questions are fine, I'll just be very vague around certain stuff.

Oh did you want to be a gym leader. I need one, so go pick a type to fill the IDONTKNOW spot. I'll need your real name e.g Lewis/Destiny/Martí

Autleaf [Grass/Bug]

(http://i.imgur.com/OMh1hzi.png)

Krawlumn [Grass/Bug]

(http://i.imgur.com/bh7Dpkv.png)
Title: Re: Pokemon Data Version
Post by: Inferna on November 11, 2014, 22:11
so i've gathered up some of my old fakemon.
(http://i.imgur.com/IDNrdg6.png)

- top row Stage 1 grass type/2/3 (grass and then grass/psychic) and Podea (grass)
- middle row Unamed grass/x type panda, Lasair (fire) and Fiorn (fire/ground)
- bottom row Kecleon evo (normal/dragon), Lepideon (bug) and Srann (bug) and Dealrann (bug/electric)


I have pokedex entries and all that jazz somewhere too so i'll post that tomorrow if i can~
Title: Re: Pokemon Data Version
Post by: SaRo|Rapidash on November 11, 2014, 22:15
Done Meltzero's stats:

Code: [Select]
Name=Chilloo
InternalName=CHILLOO
Type1=ICE
BaseStats=45,25,75,25,25,75
GenderRate=Female50Perecnt
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,1,0,0,0
Rareness=45
Happiness=70
Abilities=ICEBODY
HiddenAbility=SOLIDROCK
Moves=1,TACKLE,4,HARDEN,7,ICYWIND,10,ROCKTHROW,14,ROLLOUT,18,ICEBALL,25,ICICLECRASH
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=0.5
Weight=20.4
Color=Blue
Habitat=Mountain
RegionalNumbers=
Kind=Ice Cold
Pokedex=Caused when two geodude begin to rapidly lose body heat and collide. They freeze together as their body heat plummets further.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=CHARILL,Level,25

Name=Charill
InternalName=CHARILL
Type1=ICE
Type2=FIRE
BaseStats=65,45,105,45,75,105
GenderRate=Female50Percent
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,0,2,0
Rareness=45
Happiness=70
Abilities=ICEBODY
HiddenAbility=FLAMEBODY
Moves=1,TACKLE,4,HARDEN,7,ICYWIND,10,ROCKTHROW,14,ROLLOUT,18,ICEBALL,22,WILLOWISP,26,EMBER,30,FLAMETHROWER,36,ICEBEAM,40,SHEERCOLD
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=0.5
Weight=20.4
Color=Blue
Habitat=Mountain
RegionalNumbers=
Kind=Warm Heart
Pokedex=Charill become so when one Geodude from the Chilloo sacrifices it's life to keep the other half warm. Charill is kind to everyone to repay this ultimate act of kindness.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=MELTZERO,Level,38

Name=Meltzero
InternalName=MELTZERO
Type1=ICE
Type2=FIRE
BaseStats=70,95,80,140,80,115
GenderRate=Female50Percent
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,2,0,1
Rareness=45
Happiness=70
Abilities=LEVITATE
HiddenAbility=NOGUARD
Moves=1,TACKLE,7,EMBER,9,AGILITY,13,HEADBUTT,17,WILL-O-WISP,19,FIRESPIN,22,ICYWIND,25,SUPERSONIC,29,SONICBOOM,33,AIRSLASH,38,ICEBEAM,42,FLAMETHROWER,47,AGILITY,53,BLIZZARD,59,SHEERCOLD,65,OVERHEAT,70,INFERNO
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=1.0
Weight=10.0
Color=Blue
Habitat=Mountain
RegionalNumbers=
Kind=Supersonic
Pokedex=The warmth in Charill's heart grows and grows until it burns so hot that it has unyielding energy. It can fly at supersonic speeds.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Title: Re: Pokemon Data Version
Post by: Sappy on November 11, 2014, 22:21
Thought I'd suggest names and stuff.

Sundew stages;

Solaseed - Grass
Solabloom - Grass/Psychic
Solaflow - Grass/Psychic

Podea - Grass

Panding - Grass/Fighting

Lasair - Fire/Normal
Firon - Fire/Fighting

Dreckleon - Normal/Dragon

Lepideon - Bug

Srann - Bug
Dealrann - Bug/Electric

Let me know what ya think court.

THINGS BEFORE DEMO RELEASE

Salapyre's evolve sprites (Dick's on this). Wouldn't mind a better back sprite improved
Swuck's backsprite (Scout's on this)
Meltzero's backsprites (I'm doing this)
Martí - Overworld and Custom trainer (Dick's on this)
Dale's - Overworld and Custom trainer.
Bullder and evo's sprites and custom trainer (Dick's on this)

That's literally all we need before demo.
All be it work on new mon and I'm gonna try and get them in ASAP. But I NEED the above done before.


EDIT:

(http://i.imgur.com/LCXNoQG.png)

THANKS CHARILL. WAY TO WRECK MA TEAM
Title: Re: Pokemon Data Version
Post by: DisturbedHaxorus on December 09, 2014, 23:43
Are you still taking submissions for this? I have a few 'mon ideas to try out.
Title: Re: Pokemon Data Version
Post by: Sappy on December 11, 2014, 15:10
Yeah sure. While progress has been slow over the last month I'm pretty much waiting on stuff. Feel free to suggest mon etc! ^^