Author Topic: Pokemon Data Version  (Read 11271 times)

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Offline Sappy

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Pokemon Data Version
« on: November 02, 2014, 22:11 »
Me and Dick are making a game then recording it. We'll also let you play it. BASICALLY WE NEED LOADS OF STUFF. Including a few new mon. We already have all 649, we just want new mon and everything!

The game is made with RPG Maker XP and Pokemon Essentials! (No illegal ROM stuff)

Obviously with Sappy charm;



Meet May, a girl with a dream of becoming a Pokémon Master with her Cleffa.

Meet Lewis, no-one really knows why he's here.



And Aora the region



Meet new mon like Pebeerie!



And Clouder



Editie City;



Train your Pokémon so they evolve!



And there seems to be some sort of crisis going on at Ailo City!



Basically we want more new Pokemon. Feel free to give us your fakemon and we'll insert them in the game. We need you to fill out information for them as well as the front sprite, back sprite and party sprite. :) We'll do the information if you don't feel like it, we just struggle with the spriting.

Bold means completely done!
Italic means, done apart from Menu Sprite

Pokedex;

650 - Kango - Grass
651 - Manglu - Grass
652 - Manguin - Grass/Psychic

653 - Salapyre - Fire - New Backsprite please.
654 - Volcraptor - Fire
655 - Volcrex - Fire/Dragon
656 - Coilble - Water
657 - Cascither - Water
658 - Cyapent - Water/Poison
659 - Clouder - Flying
660 - Clouthun - Flying/Electric
661 - Pebeerie - Ghost/Rock

662 - Horshaunt - Ghost/Rock
663 - Chilloo - Ice
664 - Charill - Ice/Fire
665 - Meltzero - Ice/Fire

666 - Bullder - Normal/Rock
667 - Guisacrag - Normal/Rock
668 - Swuck - Water/Dark
669 - Autleaf - Grass/Bug
670 - Krawlumn - Grass/Bug
671 - Srann - Bug
672 - Dealrann - Bug/Electric
673 - Podea - Bug
674 - Pandang - Grass/Fighting
675 - Lasair - Fire/Ground
676 - Firon - Fire/Fighting
677 - Solaseed - Grass
678 - Solabloom - Grass/Psychic
679 - Solaflow - Grass/Psychic
680 - Drapunch - Dragon/Fighting
681 - Dracombat - Dragon/Fighting
682 - Impurile - Ghost/Normal
683 - Voodigan - Ghost/Normal
684 - Adollt - Ghost/Normal
685 - Canclear - Steel/Poison


TBC - Zhaviate - Fire/Ghost
TBC - Lepideon - Bug
TBC - Dreckleon - Normal/Dragon

TBC - ??? - Ground/Psychic
TBC - ??? - Dark

HOW TO FILL OUT INFORMATION

Quote
[1]
Name=Bulbasaur
InternalName=BULBASAUR
Type1=GRASS
Type2=POISON
BaseStats=45,49,49,45,65,65
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,0,1,0
Rareness=45
Happiness=70
Abilities=OVERGROW
HiddenAbility=CHLOROPHYLL
Moves=1,TACKLE,3,GROWL,7,LEECHSEED,9,VINEWHIP,13,POISONPOWDER,13,SLEEPPOWDER,15,TAKEDOWN,19,RAZORLEAF,21,SWEETSCENT,25,GROWTH,27,DOUBLEEDGE,31,WORRYSEED,33,SYNTHESIS,37,SEEDBOMB
EggMoves=AMNESIA,CHARM,CURSE,ENDURE,GIGADRAIN,GRASSWHISTLE,INGRAIN,LEAFSTORM,MAGICALLEAF,NATUREPOWER,PETALDANCE,POWERWHIP,SKULLBASH,SLUDGE
Compatibility=1,7
StepsToHatch=5355
Height=0.7
Weight=6.9
Color=Green
Habitat=Grassland
RegionalNumbers=1,231
Kind=Seed
Pokedex=Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=IVYSAUR,Level,16

Some fields in the information are related to the coding. Leave them blank and we'll sort them out :)

Awesome. We're hoping to release a demo fairly soon as a good chunk of the maps are done.

Anyone who contributes can get a Trainer ingame. This can be done by any means, making any spriting contribution and/or move or whatever.
« Last Edit: November 12, 2014, 02:43 by Sappy »
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Offline SaRo|Rapidash

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Re: Pokemon Data Version
« Reply #1 on: November 03, 2014, 09:34 »
I'll go ahead and make a post here linking to the movesets and Base Stats of Pokémon, I'll update the pastebin as the data is done. Omitted most of the boring information, so it's just the stuff that actually effects gameplay (+ dex entry).

Here it is

Will update with Pebeerie and Horshaunt's data in a bit. - Done

Pokémon who's data is completed are:

Kango
Manglu

Clouder
Clouthun

Pebeerie
Horshaunt
« Last Edit: November 03, 2014, 09:37 by SapphireRobin|Omeganium »
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Offline Sappy

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Re: Pokemon Data Version
« Reply #2 on: November 03, 2014, 10:35 »
I'll go ahead and make a post here linking to the movesets and Base Stats of Pokémon, I'll update the pastebin as the data is done. Omitted most of the boring information, so it's just the stuff that actually effects gameplay (+ dex entry).

I know some of the boring information is... well... boring. But I need that to put the mon into the text file really. So I'd love it if you could include it (feel free to leave it the same as Bulbasaur's, but don't Omitt it please)
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Offline SaRo|Rapidash

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Re: Pokemon Data Version
« Reply #3 on: November 03, 2014, 10:36 »
I know some of the boring information is... well... boring. But I need that to put the mon into the text file really. So I'd love it if you could include it (feel free to leave it the same as Bulbasaur's, but don't Omitt it please)

Oh, no, that's all information I've sent you anyway, I was more putting that up for anyone who wants to follow it, but if you'd rather I put it all in there then yeah sure.

Edit: all added ^^
« Last Edit: November 03, 2014, 10:40 by SapphireRobin|Omeganium »
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Offline Sappy

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Re: Pokemon Data Version
« Reply #4 on: November 03, 2014, 10:53 »
Oh, no, that's all information I've sent you anyway, I was more putting that up for anyone who wants to follow it, but if you'd rather I put it all in there then yeah sure.

Edit: all added ^^

Yeah please. Awesome!

I've worked on the map for the first gym and it looks cool.
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Offline SaRo|Rapidash

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Re: Pokemon Data Version
« Reply #5 on: November 05, 2014, 16:09 »
Pretty much finished the grass starter line, although there will likely be tweaks to the sprites:



And datawise:

Code: [Select]
Name=Kango
InternalName=KANGO
Type1=GRASS
BaseStats=45,35,55,55,70,50
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,0,1,0
Rareness=45
Happiness=70
Abilities=OVERGROW
HiddenAbility=HUSTLE
Moves=1,TACKLE,3,TAILWHIP,7,ABSORB,9,GROWTH,13,HYPNOSIS,13,STUNSPORE,15,MEGADRAIN,19,RAZORLEAF,21,SYNTHESIS,25,GROWTH,27,SELFDESTRUCT,31,GIGADRAIN,33,THRASH,37,SOLARBEAM,42,PETALDANCE,48,EXPLOSION
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=0.5
Weight=2.4
Color=Green
Habitat=Grassland
RegionalNumbers=
Kind=Tribal Mango
Pokedex=Kango's act as a tribe in order to protect the largest Manguin of their tribe. They will attack relentlessly any intruders to their territory.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=MANGLU,Level,16
 
Name=Manglu
InternalName=MANGLU
Type1=GRASS
BaseStats=65,45,75,75,95,65
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,0,2,0
Rareness=45
Happiness=70
Abilities=OVERGROW
HiddenAbility=ANGERPOINT
Moves=1,TACKLE,3,TAILWHIP,7,ABSORB,9,GROWTH,13,HYPNOSIS,13,STUNSPORE,15,MEGADRAIN,19,RAZORLEAF,22,SYNTHESIS,27,GROWTH,30,SELFDESTRUCT,34,GIGADRAIN,38,THRASH,42,SOLARBEAM,48,PETALDANCE,54,EXPLOSION
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=0.5
Weight=2.4
Color=Green
Habitat=Grassland
RegionalNumbers=
Kind=Defender
Pokedex=In life, Manglu's have just one goal. They seek to protect the mango which they believe holds incredible power
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=Manguin,Level,36
 
Name=Manguin
InternalName=MANGUIN
Type1=GRASS
Type2=PSYCHIC
BaseStats=75,45,65,125,105,105
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,2,0,1
Rareness=45
Happiness=70
Abilities=OVERGROW
HiddenAbility=SIMPLE
Moves=1,TACKLE,3,TAILWHIP,7,ABSORB,9,GROWTH,13,HYPNOSIS,13,STUNSPORE,15,MEGADRAIN,19,RAZORLEAF,22,SYNTHESIS,27,GROWTH,30,SELFDESTRUCT,34,GIGADRAIN,36,PSYSHOCK,32,THRASH,48,SOLARBEAM,54,PETALDANCE,60,EXPLOSION
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=1.0
Weight=5.0
Color=Green
Habitat=Grassland
RegionalNumbers=
Kind=Defender
Pokedex=When a Manglu reaches maturity, it absorbs it's Mango's power and becomes a beautiful creature. Manguin use their psychic powers to persuade others of their strength.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0

Edit: as suggested by Marti, swapped Manguin's hidden ability for SIMPLE.
« Last Edit: November 05, 2014, 16:32 by SapphireRobin|Omeganium »
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Offline Sappy

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Re: Pokemon Data Version
« Reply #6 on: November 05, 2014, 19:59 »
Awesome, we're progressing on quickly. We're having all the starters made so we don't need any done. But feel free to send us an Pokemon!

Oh dick, do you mind making stats for this. I don't know if I'll evolve it. (HAVE EVOLVED IT. Chilloo's ingame apart from stats the others aren't.)

All graphics done etc

When two Geodude huddle together to stay warm they may fail in their efforts, but freeze together to become Chilloo

Chilloo Ice/Rock



When one Chilloo head finally finds heat it uses the energy to form a body for the other head. Sadly the other head is heavier than its neck.

Charill Ice/Fire



Meltzero Ice/Fire WITH LEVITATE

« Last Edit: November 06, 2014, 00:38 by Sappy »
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Offline kindtocrows

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Re: Pokemon Data Version
« Reply #7 on: November 06, 2014, 00:15 »
Okay, finished the water starters, though I still need names for them. I'll get to work on the back sprites and shiny sprites soon.



I'm not to sure about that last one, it looks a little too small compared to the other two. I may work on it a little more later.

The first two are pure Water, and the last one is Water/Poison.

Edit: Tried the third one again, I think it's a lot better, but I'm still not sure. Leaving the first try up for comparison. Might make the first one smaller.

Edit 2: Made the first one smaller. Again, leaving both up for comparison.
« Last Edit: November 06, 2014, 05:49 by dragoncat »
When it comes down to it, the difference between healing and necromancy is timing.

Offline Sappy

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Re: Pokemon Data Version
« Reply #8 on: November 06, 2014, 00:42 »
Okay, finished the water starters, though I still need names for them. I'll get to work on the back sprites and shiny sprites soon.



I'm not to sure about that last one, it looks a little too small compared to the other two. I may work on it a little more later.

The first two are pure Water, and the last one is Water/Poison.

Awesome thanks a lot. I think the last one needs to be a bit bigger yeah. Maybe shrink the others? Idk.

Names?

1. Nesswim
2. Nessjet
3. Nessqueen

idk Lochswim, Lochjet, Lockqueen. Idk
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Offline SaRo|Rapidash

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Re: Pokemon Data Version
« Reply #9 on: November 06, 2014, 14:55 »
They're really cool - definitely like the newer 1st and 3rd more!

Cyapent could work for the last one? Cya being short for both Cyanide (a poison) & Cyan (blue), and pent being short for Serpent?

Maybe Cascither for the second? Being a contraction of Cascade (as in a waterfall I think?) and Slither (because it's a sea serpent thing)

Idk, they just came to mind as rough ideas.
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Offline kindtocrows

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Re: Pokemon Data Version
« Reply #10 on: November 06, 2014, 17:16 »
Thanks ^^
I kinda like how the first one for the first stage looks more than I like the new one, but I think the new one looks better with the other sprites. Though I definitely like the new third stage more than the first, it looks a lot better than the other sprites and the shape is just better overall. I like the names Dick suggested, now we just need to think of a name for the first one that goes with those two...
I'll start the back sprites as soon as I can.
When it comes down to it, the difference between healing and necromancy is timing.

Offline Sappy

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Re: Pokemon Data Version
« Reply #11 on: November 06, 2014, 22:00 »
They're really cool - definitely like the newer 1st and 3rd more!

Cyapent could work for the last one? Cya being short for both Cyanide (a poison) & Cyan (blue), and pent being short for Serpent?

Maybe Cascither for the second? Being a contraction of Cascade (as in a waterfall I think?) and Slither (because it's a sea serpent thing)

Idk, they just came to mind as rough ideas.

So what's the first one called again?

2 - Cascither
3 - Cyapent

How about Coilble (Coil + Bubble)
Cyacoil.

Idk

They look awesome btw, I dropped into chat to say it, but I don't know if you heard.

Hmm the 2nd form still looks bigger than the 3rd if I'm honest tho. Maybe shrink number 2 a bit? Thanks.
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Offline SaRo|Rapidash

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Re: Pokemon Data Version
« Reply #12 on: November 06, 2014, 22:24 »
Okay, fire starter and another line's data coming up:

Code: [Select]
Name=Salapyre
InternalName=SALAPYRE
Type1=FIRE
BaseStats=50,70,60,35,45,50
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,1,0,0,0,0
Rareness=45
Happiness=70
Abilities=BLAZE
HiddenAbility=
Moves=1,TACKLE,3,LEER,7,EMBER,11,SMOKESCREEN,15,SLACKOFF,17,DRAGONBREATH,20,FLAMECHARGE,23,ROCKTHROW,26,DRAGONTAIL,29,DRAGONDANCE,33,FLAMETHROWER,37,DRAGONCLAW,41,FLAREBLITZ,46,ERUPTION
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=1.5
Weight=5.4
Color=Red
Habitat=Grassland
RegionalNumbers=
Kind=Salamander
Pokedex=Salapyre bathes in sunlight all day, and dislikes moving, however it can move fairly fast when it needs too.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=VOLCRAPTOR,Level,16
 
Name=Volcraptor
InternalName=VOLCRAPTOR
Type1=FIRE
BaseStats=75,95,75,40,60,75
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,2,0,0,0,0
Rareness=45
Happiness=70
Abilities=BLAZE
HiddenAbility=ROCKHEAD
Moves=1,TACKLE,3,LEER,7,EMBER,11,SMOKESCREEN,15,SLACKOFF,18,DRAGONBREATH,21,FLAMECHARGE,25,ROCKTHROW,29,DRAGONTAIL,33,DRAGONDANCE,37,FLAMETHROWER,41,DRAGONCLAW,46,FLAREBLITZ,50,ERUPTION
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=3.5
Weight=8.4
Color=Red
Habitat=Grassland
RegionalNumbers=
Kind=Raptor
Pokedex=Volcraptor are known for their swift, vicious strikes. Furthermore, the incredible heat of the fire they breathe is enough to melt through Bastiodon's shield.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=Volcrex,Level,36
 
Name=Volcrex
InternalName=VOLCREX
Type1=FIRE
Type2=DRAGON
BaseStats=85,120,100,50,70,95
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,2,1,0,0,0
Rareness=45
Happiness=70
Abilities=BLAZE
HiddenAbility=ROCKHEAD
Moves=1,HEADSMASH,1,TACKLE,3,LEER,7,EMBER,11,SMOKESCREEN,15,SLACKOFF,18,DRAGONBREATH,21,FLAMECHARGE,25,ROCKTHROW,29,DRAGONTAIL,33,DRAGONDANCE,38,FLAMETHROWER,43,DRAGONCLAW,49,FLAREBLITZ,54,ERUPTION,60,OUTRAGE
EggMoves=
Compatibility=1,7
StepsToHatch=5355
Height=5.0
Weight=30.0
Color=Red
Habitat=Grassland
RegionalNumbers=
Kind=Tyrant
Pokedex=Volcrex is a vicious predator, it's bulky appearance leads people to underestimate it's speed, and when met by a swift Head Smash few are able to stand back up.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0

Code: [Select]
Name=Bullder
InternalName=BULLDER
Type1=NORMAL
Type2=ROCK
BaseStats=60,80,90,30,60,40
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=90
EffortPoints=0,0,1,0,0,0
Rareness=45
Happiness=70
Abilities=ROCKHEAD,SOLIDROCK
HiddenAbility=SPEEDBOOST
Moves=1,TACKLE,4,LEER,7,MUDSLAP,10,ROCKTHROW,13,TAKEDOWN,16,SLACKOFF,20,PROTECT,24,ROCKSLIDE,28,IRONHEAD,32,ANCIENTPOWER,37,TAUNT,42,DOUBLEDGE,47,HEADSMASH
EggMoves= [To be completed]
Compatibility=1,10
StepsToHatch=5355
Height=0.8
Weight=40.4
Color=Brown
Habitat=Mountain
RegionalNumbers= [Insert number here]
Kind=Guisando
Pokedex=Bullder were built by the ancient civilians of the region to carry out the massive amount of towing needed during building work.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=GUISACRAG,Level,25

Name=Guisacrag
InternalName=GUISACRAG
Type1=NORMAL
Type2=ROCK
BaseStats=90,120,150,40,90,60
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=150
EffortPoints=0,1,2,0,0,0
Rareness=30
Happiness=70
Abilities=ROCKHEAD,SOLIDROCK
HiddenAbility=SPEEDBOOST
Moves=1,TACKLE,1,LEER,1,MUDSLAP,1,HEADSMASH,4,LEER,7,MUDSLAP,10,ROCKTHROW,13,TAKEDOWN,16,SLACKOFF,20,PROTECT,24,ROCKSLIDE,30,IRONHEAD,36,ANCIENTPOWER,42,TAUNT,48,DOUBLEDGE,54,EARTHQUAKE,60,HEADSMASH,70,GIGAIMPACT
EggMoves= [To be completed]
Compatibility=1,10
StepsToHatch=5355
Height=1.6
Weight=200.8
Color=Brown
Habitat=Mountain
RegionalNumbers= [Insert number here]
Kind=Guisando
Pokedex=Bullder were built by the ancient civilians of the region to carry out the massive amount of towing needed during building work.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0

Edit: done the stats for a pokemon based on the Russian Firebird myth;

Code: [Select]
Name=Zhaviate
InternalName=ZHAVIATE
Type1=FIRE
Type2=GHOST
BaseStats=85,80,75,120,105,100
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=130
EffortPoints=0,0,0,2,1,0
Rareness=10
Happiness=70
Abilities=LEVITATE
Moves=1,EMBER,5,GUST,10,WHIRLWIND,15,MEMENTO,20,INCINERATE,30,AIRCUTTER,40,FLAMETHROWER,50,HEX,60,MORNINGSUN,70,FIREBLAST,80,SHADOWBALL,90,SOLARBEAM,100,HELIOSNOVA
EggMoves=
Compatibility=11
StepsToHatch=5355
Height=2.5
Weight=6.7
Color=Red
Habitat=Rare
RegionalNumbers=
Kind=Firebird
Pokedex= Those who seek to keep Zhaviate captive maliciously are met by an eternal curse which dooms them to eternal misfortune. Zhaviate's Helios Nova is so powerful it can incinerate skyscrapers
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0

303,HELIOSNOVA,Helios Nova,0FC,170,FIRE,SPECIAL,90,5,100,08,0,bcefg,Beauty,The user absorbs the power of the sun combust into a brilliant inferno. This deals massive damage whilst heavily damaging the user.


Learnable TMs (assuming same as gen V + Pseudo Shock):
2,3,4,5,6,10,11,15,16,17,19,20,21,22,27,29,30,32,33,35,38,40,42,43,44,45,48,49,50,52,53,58,59,61,62,64,65,67,68,70,77,85,86,87,88,89,90,96

HMs: 1,2,4
« Last Edit: November 06, 2014, 22:38 by SapphireRobin|Omeganium »
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Offline kindtocrows

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Re: Pokemon Data Version
« Reply #13 on: November 07, 2014, 00:23 »

Something came up and I won't be able to get the last one done for a while, so I'll just post these now.
When it comes down to it, the difference between healing and necromancy is timing.

Offline Sappy

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Re: Pokemon Data Version
« Reply #14 on: November 07, 2014, 03:00 »
Ah awesome no worries. Thanks any update on the first evolves name?

Oh and a new screenshot for you all. Here at Kylu city ;)



EDIT:

I have pulled an all nighter and worked 100% on the demo. It is done apart from.

- Populating the cities/towns more.
- Adding starters and more mon.
- Maybe adding one or more trainers.
- Dale's signature mon.

Dale's signature move;

562,SUPERSPLASH,Supersplash,000,40,WATER,Special,100,30,0,00,1,bef,Smart,The user whirls its fists to send a powerful
wave of water at the target. This move always goes first.

THINGS YOU COULD DO (things needed doing before first demo)

Water Starter Stats
Marti's overworld sprites and custom trainer. (Dick)
Dale's overworld sprites and custom trainer.
Bullder's and evolves Sprites (Dick)
Fire Starter Sprites (Dick)
Horshaunt's back sprite (Dick)
Dale's signature mon has to be water type.
« Last Edit: November 07, 2014, 16:24 by Sappy »
Slowly an old member..