Author Topic: Smash Bros. With Friends (3DS)  (Read 5937 times)

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E.C.A.M.B.S.

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Re: Smash Bros. With Friends (3DS)
« Reply #15 on: October 12, 2014, 23:06 »
You can change the controls. X/Y can be changed to grab and shield.

Well, thanks for filling me in, but can I do that on the demo? Different controls will take some getting used to, and I'm hoping to do just that.

I think I'll be ready for a battle, maybe 2 weeks from now? I'll keep you posted.

Offline Richard and Blaziken

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Re: Smash Bros. With Friends (3DS)
« Reply #16 on: October 13, 2014, 06:53 »
Unfortunately the demo won't let you change controls, but I played the demo every day until release and I swapped grab to X and have been enjoying it much more than when it was L.
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Re: Smash Bros. With Friends (3DS)
« Reply #17 on: October 13, 2014, 18:04 »
Unfortunately the demo won't let you change controls, but I played the demo every day until release and I swapped grab to X and have been enjoying it much more than when it was L.
I really like having X for the instances where i need to tap jump for shorthopping. Binding it to Y might not be a bad idea though

Offline Xagor

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Re: Smash Bros. With Friends (3DS)
« Reply #18 on: October 16, 2014, 11:35 »
Mine is: 3969-5646-2355. (Different from old one because JPN 3DS).

Adding people now.
3DS Friend Code:1676 3937 3524
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Re: Smash Bros. With Friends (3DS)
« Reply #19 on: October 16, 2014, 12:40 »
Xagor if you're down for some Smashing now, I've added you
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Re: Smash Bros. With Friends (3DS)
« Reply #20 on: October 16, 2014, 12:48 »
Can't promise I'll be much good right now, but should be up for that.

I'm the one with the Japanese name now.

Edit: Sorry, no point going on tonight, I'm just playing absolutely terribly. Not worth your time.
« Last Edit: October 16, 2014, 13:09 by Xagor »
3DS Friend Code:1676 3937 3524
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Re: Smash Bros. With Friends (3DS)
« Reply #21 on: October 16, 2014, 13:13 »
Hey no worries buddy, it's all in fun. Thanks for the matches, good games. :)
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Re: Smash Bros. With Friends (3DS)
« Reply #22 on: October 17, 2014, 02:24 »
Really shouldn't play when I'm so tired / sleepy. Really rusty with the game anyway, and have a long long way to go before becoming decent like in the older games.
3DS Friend Code:1676 3937 3524
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Re: Smash Bros. With Friends (3DS)
« Reply #23 on: October 18, 2014, 19:53 »
Rich, maybe you can do what Del did with the X/Y FC topic, and put everyone's codes and match types on the original post.
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Re: Smash Bros. With Friends (3DS)
« Reply #24 on: October 19, 2014, 01:41 »
Done. If anyone's down for some matches tonight, I'm available
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Re: Smash Bros. With Friends (3DS)
« Reply #25 on: October 19, 2014, 01:48 »
^I'm guessing you'll wait to put mine down until I get the game.
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Re: Smash Bros. With Friends (3DS)
« Reply #26 on: October 19, 2014, 01:52 »
I just missed your post, added now
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E.C.A.M.B.S.

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Re: Smash Bros. With Friends (3DS)
« Reply #27 on: October 25, 2014, 06:46 »
I've added all your friend codes.
It seems that Xagor and I have already fought!

My rules are:

3 stock
Either X or Ω stages
No items
Nothing custom
Best 2/3
« Last Edit: October 26, 2014, 06:17 by E.K.A.N.S. »

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Re: Smash Bros. With Friends (3DS)
« Reply #28 on: October 25, 2014, 09:09 »
What do you people have against custom moves anyway?
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Re: Smash Bros. With Friends (3DS)
« Reply #29 on: October 25, 2014, 09:50 »
What do you people have against custom moves anyway?

I can't speak for everyone, but personally, I feel the challenge should come from the opponent's skill level against your skill level. Adding in unknowns in a fighting game makes it more random, so rather than anticipating each other's moves and reacting accordingly, you're caught off-guard by something you couldn't possibly see coming unless you learn the specifics about every single custom move of every single character. It's already a lot remembering the specifics of every character without customs, and since competitive standard does not use customs, learning them is unnecessary for most people.

Not saying people shouldn't play customs if they enjoy it, but it should be a mutual enjoyment for them, because the competitive standard doesn't use them.

That aside, the custom moves aren't balanced very well. Link's Meteor Bomb is ridiculously OP in the right hands, for example.
« Last Edit: October 25, 2014, 10:27 by Richard and Blaziken »
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