Hello everyone
I've recently started to dabble in the realms of competitive battling. I have a team that I'm juggling with but I feel like it's not working completely for me. I know I need some kind of earthquake counter since that hits my team pretty hard. Any suggestions on how to make my team more rounded? I'll list the Pokemon that I alternate between using in my team. I could really use all the advice and help that I can get ^^. I'm not into the incredibly strict Competitive Battling scene or into the tiers as this is mostly me learning the basic ropes for battling with friends of mine
Currently I use:
Garchomp Nature: Jolly
Ability: Sand Veil
Item: Garchompite
Moves: Poison Jab, Earthquake, Outrage, Stone Edge
EV Spread: Attack, Speed (remaining IVs in HP)
HoundoomNature: Modest
Ability: Flash Fire
Item: Weakness Policy
Moves: Sunny day, Solar Beam, Flamethrower, Dark Pulse
EV Spread: Sp. Atck, Speed (I think the leftover EVs are in HP)
TyranitarNature: Careful
Ability: Sand Stream
Item: Choice Band
Moves: Stone Edge, Aerial Ace, Earthquake, Stealth Rock
EV Spread: Hp, Sp. Def (Remainder in Attack)
SylveonNature: Bold
Ability: Pixelate
Item: Leftovers
Moves: Toxic, Moonblast, Wish, Refresh
EV Spread: Hp and Defense (Remainder in Sp. Def if I remember correctly)
GourgeistNature: Impish
Ability: Frisk
Item: Spooky Plate
Moves: Leech Seed, Phantom Force, Pain Split, Trick or Treat.
EV Spread: HP and Defense (remainder in Attack)
NidokingNature: Timid
Ability: Sheer Force
Item: Life Orb
Moves: Thunderbolt, Sludge Wave, Earth Power, Ice Beam
EV Spread: Sp. Atk, Speed (I think the remainder are in HP)
LanturnNature: Calm
Ability: Volt Absorb
Item: Rocky Helmet
Moves: Surf, Confuse Ray, Toxic, Thunderbolt
EV Spread: Sp. Atk, Sp. Def (remainder in HP)