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New moves have been added to Pokemon Diamond and Pearl! Why not make your own move? Here's an example:
[Move name]
[Type]
[Power]
[Accuracy]
[Status/Special/Physical]
[PP]
[Description]
Diamond Spore
Type: Grass
Power: ---
Accuracy: 100
Status
PP: 5
The foe is showered by a glittering powder. It is so unstable, that any status problem may occur (except freezing).
Easy! You can even do a contest version! You try! (Please, nothing inappropriate or hateful!) ;D
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I think I'll make one about Weird Thunder, which is Freakachu's signature move. *pokes avvy*
Weird Thunder
Type: Strange
Power: 100
Accuracy: 100
Classification: Special
PP: 25
Contest Classification: Cool
Appeal: 0
Jam: 4
Status Effect: 30% chance of causing Confusion
Description: A bolt of unusual green-colored lighting is directed at the foe to cause damage. May cause Confusion.
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Move: Water Ball
Type: water
Power: 70
Acuracy: 90
Contest Classification: Beauty
Status Effect: 25% chance of making the foe confused.
Description: The user creates a ball of water and throws it at the foe, inflicting damage. It may also cause confusion.
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Carnival dance
normal
-----
100
all pokemon in both parties thrash about, throwing items. one random pokemon gets confused, paralyzed, or sleep, and a random pokemon gets all of the damage. (compare to beat up)
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[Move name] Movemaster
[Type] Heroes
[Power] MOHINDERRRRRRRRRRRRR
[Status/Special/Physical] Ambiguous
[PP] 1337/1337
[Description] It repeatedly screams MOHINDERRRRRRR until the enemy is both Physically, Mentally, and Emotionally Scarred for life. Not to mention hypnotised.
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Move-Flash Burst
Type-Normal
Power----
Accuracy-100
PP-20
40% of causing confusion
Description-The user travels at maximum speed which harshly raises speed but may cause confusion.
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[Move name] Narcolepsy
[Type] Ghost
[Power] ---
[Accuracy] 80
[Status/Special/Physical] Status
[PP] 5
[Description] A trigger is hit in the opponent's mind, changing all status effects that hit them to Sleep.
[Move name] Astral Rain
[Type] Rock
[Power] 120
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 10
[Description] Predicts meteor movement one turn, and summons a meteor storm the next.
[Move name] Tidal Wave
[Type] Water
[Power] 50
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 20
[Description] Hits with a weak wave, washing the opponent back and forcing a switch.
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Oh wow! Some of you have made some awesome new moves (I say some because not all have been appropriate. Heed my warnings people! If you must, re-read my first post in this forum, last line. I read all posts in my topics, and I don't tolerate rudeness. I have a mind to report people >:()!
Keh! Keep up the good work! I especially like Exodus's! Goin' out all the way huh? :yeswink: Nice moves!
Great work people! I'll be logging back on to check again! Keep those ideas flowing!
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Name: Iceburn
Type: Ice
Power: None
Status
20 PP
--- Inflicts enemy with a burn which will inflict more damage depending on their type resistance to ice, and the weather.
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[Move name]Confuse power
[Type] Psychic
[Power] -
[Acc] -
[Status/Special/Physical] Status
[PP] 10
[Description]Raises Special Attack three stages, but confuses all Pokémon in battle.
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[move name] inferno wave
[type] fire
[power] 200
[acc] 70
[status/special/physical] special
[pp] 5
[description] the user lets out a massive wave of fire that hits all pokemon in battle while fainting the user. also has 20% chance of burning pokemon.
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[move name] Shark Rend
[type] Dark
[power] 150
[acc] 70
[status/special/physical] Physical
[pp] 5
[description] The user charges at the foe blindly with an open maw full of teeth. 50% chance of Flinch.
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Name: Sand Twister
Power: 50
Accuracy: 75
Special
PP: 15
The user sends a tornado of sand towards the opponent which lowers the opponents speed and accuracy.
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Keh! Keep up the good work! I especially like Exodus's! Goin' out all the way huh? :yeswink: Nice moves!
Thanks for the compliment. Your "Diamond Spore" is pretty cool itself.
[Move name] Colony Swarm
[Type] Bug
[Power] 0 Base; each Bug-type in the party raises it by 20, for a maximum of 120.
[Accuracy] 85
[Status/Special/Physical] Special
[PP] 15
[Description] A swarm of bugs bombards the enemy, truly demonstrating "strength in numbers".
[Move name] Roundhouse Kick
[Type] Fighting
[Power] 90
[Accuracy] 95
[Status/Special/Physical] Physical
[PP] 10
[Description] A spinning kick, that hits both friend and foe in double battles.
[Move name] Shadowbox
[Type] Fighting
[Power] ---
[Accuracy] ---
[Status/Special/Physical] Status
[PP] 15
[Description] A rigorous training program that cuts HP, but raises ATK, DEF, and SPD.
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Boo! Everyone is having a great time in my own topic, and I only get to read it? Not fair! I'm going to post some things too! I have a right! ;)
[Move name] Savior's Hand
[Type] Psychic
[Power] 200
[Accuracy*] ---
[Status/Special/Physical] Special
[PP] 1
The user glows a radiant white, then fades away. The foe is stricken the next turn with immense spiritual energy. All Pokemon used in the battle beforehand from both Trainers faint. This move is inescapable.
* How could I have forgotten about that?!?! GWWARHGG!! Well, I'll fix this in my first post.
Oh! And this:
Your "Diamond Spore" is pretty cool itself.
Thanks! I just came up with a random thing! ;D
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Move name: Death Shock
Type: Dark
Power: -
Accuracy: -
Status: Special
PP: 1
Description: all pokemon on the field, including the user, faint. this attack cannot be avoided by any means.
- i made up this move for an uber pokemon i created a few years back. it was intended to the the signature move. i know it's really far-fetched and powerful. that was the intention with the pokemon.. which was supposed to be the god of all pokemon until they released Arceus. i was like.. dang it!
_________________________________________________ _
Move Name: Freeze Lock
Type: Ice
Power: 80
Accuracy: 75
Status: Special
PP: 5
Description: The foe is inescapably frozen for 2 turns. on the third turn, the ice caves in and causes the pokemon to sustain damage.
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Love those moves QCHunny (mind if I call you that?)! ;D
I especially like Freeze Lock. Why? Dunno. I've always been attracted to Ice Type moves. Cold like my evil side ( yea I have one)... >:D
Oh... and that Arceus? Keheheh... That's so wrong it's almost funny. :nowink:
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Move name: Death Shock
This would be so banned in the metagame it's not even funny. If not, it'd be added to the Self-KO clause at least.
...That's probably why I love it.
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wow. you guys actually like my moves? now i feel inspired to create more.. hehe and i wanted to change freeze lock to ice block.. what do you think..
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[Move name] Armbar
[Type] Fighting
[Power] 120
[Accuracy*] 70
[Status/Special/Physical] Physical
[PP] 5
The user positions itself to pin the foe. It could paralyze.
[Move name] Basic Wave
[Type] Normal
[Power] 80
[Accuracy*] 100
[Status/Special/Physical] Special
[PP] 15
A white energy pulse is released. This attack ignores all weaknesses and resistances.
[Move name] Soul Attack
[Type] ???
[Power] 100
[Accuracy*] 90
[Status/Special/Physical] Status
[PP] 10
The user unleashes an attack from its soul. Type is based on the user's type. If it is dual type, the first type is chosen. Damage type is based on higher attack stat.
[Move name] Hazardous Spark
[Type] Fire
[Power] ---
[Accuracy*] 60
[Status/Special/Physical] Status
[PP] 10
Sparks are released near the foe that follow an erratic pattern. Either paralyzes the foe and lowers attack or burns the foe and lowers speed.
[Move name] Industrialize
[Type] Steel
[Power] ---
[Accuracy*] ---
[Status/Special/Physical] Status
[PP] 10
A weather moves that causes rapid production. Hold items are replaced by Iron Balls. Damages all non-Steel, Dark, and Poison by 1/16 each turn. Grass types and Bug types take 1/8th.
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Move- Blazor Leaf
Type- Fire
Power- 70
Accuracy- 95
Status- Special
PP- 20
Description- A barrage of flaming leaves is thrown at the enemy. It has a high critical-hit ratio.
Move- Searing Shock
Type- Electric
Power- n/a
Accuracy- 100
Status- Special condition
PP- 20
Description- The opponent is zapped by a super-hot bolt of electricity. It causes a burn if it hits.
Both moves are exclusive to Melon. ;3
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oooh i feel inspired
move - Spirit Summon
type - ghost
power - 20
acc - --
status - special
pp - 25
description - the user releases an aura of eerie darkness that surrounds the foe. spirits from the darkness strike the foe 2-5 times before subsiding back into the user. the attack never misses.
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*Yawn* Oh... H-Hey! Sorry everyone! Long time no see! I just came back from my Uncle's place. He doesn't have a computer, so I couldn't contact ya'll. Maybe I should've warned you guys about my little trip...
Well, I'm here and that's what counts! And I'm back for the holidays too! So in celebration of that, I give you my inspired new moves!
[Move name] Countdown
[Type] Normal
[Power] ---
[Accuracy] ---
[Status/Special/Physical] Status
[PP] 5
Five turns from the time this move is used, something grand will happen to the user!
[Move name] Wonderland
[Type] Ice
[Power] ---
[Accuracy] ---
[Status/Special/Physical] Status
[PP] 20
For five turns, the field will suddenly be coated in ice and snow. All stats of Ice type Pokemon in the field are sharply heightened.
It's great to be back! ;D
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Name: Win
Type: normal
Power: ???
Accuracy: 30
Status/Special/Physical: Status
PP/max: 1/1
Wins fight automatically.
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You stole that from sappy! *slaps*
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You stole that from sappy! *slaps*
OWW!! I saw you about to slap tomkang, so naturally I intervened (being the nice girl I am), and now I have this red Raichu pawprint on my face!
DO YOU SEE IT???!!!?!!?!?!?!!??!!?
Oh, and tomkang... When you say "fight" in your Description of your move 'Win', is that the battle overall? Or is it the match presently?
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[Move name] Itchy Powder
[Type] Fire
[Power] --
[Accuracy] 80
[Status/Special/Physical] status
[PP] 10
[Description] A burning spore is released onto the opponent's pokemon, which causes burning if it hits.
[Move name] Shi Parasite
[Type]Bug
[Power] --
[Accuracy] 60
[Status/Special/Physical] status
[PP] 5
[Description] A deadly spore is attached to the opponent's pokemon, dealing 50 of damage every turn and healing the user 25 HP each turn untilo the opponent's pokemon faints.
[Move name] Fatality
[Type] Fighting
[Power] OHKO
[Accuracy] 30
[Status/Special/Physical] Physical
[PP] 5
[Description] GIves a finishing blow to the opponent's pokemon which causes fainting if it hits.
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I'm going to be totally uncreative and make Quick Attack moves for more types. =P
[Move name] Flint Spark
[Type] Fire
[Power] 40
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 30
[Description] Creates quick, flashy sparks and launches them at the foe. Always hits first.
[Move name] Needle Blast
[Type] Grass
[Power] 40
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 30
[Description] Tiny pine needles are shot at the foe like a gun. Always hits first.
[Move name] Poison Dart
[Type] Poison
[Power] 40
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 30
[Description] A small but sharp dart filled with poison is launched at the foe. Always hits first.
[Move name] Aerial Dive
[Type] Flying
[Power] 40
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 30
[Description] Quickly dives at the foe with wings tucked in. Always hits first.
[Move name] Pebble Shot
[Type] Rock
[Power] 40
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 30
[Description] Many small rocks are launched at the foe. Always hits first.
[Move name] Static Jolt
[Type] Electric
[Power] 40
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 30
[Description] Shocks the foe with a rapid jolt of electricity. Always hits first.
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Rememberance Cavern
Type:Normal
Power: ---
Accuracy: ---
Status/Physical/Special:Status
PP:15
The battlefield becomes a white cavern and all stat changing moves used in the battle takes effect on the user.
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[Move name] Stalagmite
[Type] Rock
[Power] 120
[Accuracy] 70
[Status/Special/Physical] Physical
[PP] 5
[Description] A huge rock column rises from the ground and strikes the foe from underneath. No added effect.
[Move name] Pitch Black
[Type] Dark
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 5
[Description] Makes the battlefield dark as night, sharply reducing the accuracy of all Pokemon in battle. Will not affect Dark, Ghost or nocturnal Pokémon (Zubat family, Hoothoot family, etc.). Lasts 5 turns. Cancelled out by other weather effects.
[Move name] Axe Chop
[Type] Steel
[Power] 100
[Accuracy] 80
[Status/Special/Physical] Physical
[PP] 5
[Description] Slashes at the foe with an axe-like hand. High critical hit ratio.
[Move name] Quicksand
[Type] Ground
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 10
[Description] Covers the foe's side of the battlefield with quicksand, lowering Speed and Evasion. Disappears after 3 turns. Does not affect Flying types or Pokémon with Levitate, but traps them if they use Roost.
[Move name] Copter
[Type] Flying
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 10
[Description] Twirls a body extension at high speed to hover. Grants Ground-type immunity for 5 turns.
[Move name] Corrosion
[Type] Poison
[Power] 60
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 20
[Description] A highly corrosive acid is sprayed at the foe. If used on a Steel-type, it allows all Poison-type moves to hit.
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[Move name] Corrosion
[Type] Poison
[Power] 60
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 20
[Description] A highly corrosive acid is sprayed at the foe. If used on a Steel-type, it allows all Poison-type moves to hit.
But it wouldn't attack anyway! XD
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Oh wow! These are some excellent moves TheHuntBegins! Very nice! You should be a part of The Pokemon CompanyTM, these are so wonderful! I liked Roxas' too!
Speaking of Roxas, Corrosion still hits the foe, whether or not it's Steel. It's the only move that allows Poison to affect it. It's like using Foresight on a Ghost type, then using the move Hyper Beam. Foresight cancels Ghost type properies, like Corrosion to Steel.
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Thanks. =D I got more:
[Move name] Elbow Smash
[Type] Fighting
[Power] 60
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 20
[Description] Forcefully jabs the foe with an elbow. 50% chance of lowering Defense, 10% chance of flinching.
[Move name] Oil Slick
[Type] Poison
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 5
[Description] Covers the opponent's side with extremely slippery oil, causing the foe to slip and fall every turn, losing 1/16 max HP. Does not affect Flying-types or Pokémon with Levitate. Removed if either side uses Surf.
[Move name] Wrestle
[Type] Fighting
[Power] 120
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 5
[Description] The user ensues in a wrestling match with the target. The heavier Pokémon always wins and the lighter Pokémon will take damage. Stat changes are not taken into account. If both Pokémon have the exact same weight, each Pokémon has a 50-50 chance of winning.
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Ice Needles
Type: Ice
Power: 40
Accuracy: 100
Special/Physical/Status:Physical
Small stalagmites made of ice rise and race towards the foe. Always hits first.
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[Move name] Iron Armor
[Type] Steel
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 10
[Description] Protect/Endure move
[Move name] Iron Maiden
[Type] Steel
[Power] OHKO
[Accuracy] 30
[Status/Special/Physical] Special
[PP] 5
[Description] An iron maiden slowly rises on the ground to impale the oppponent and KO's if it hits.
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Kehehehehehe! Great everyone! Keep it up! Oh and iKod You made a little mistake!
[Move name] Iron Maiden
[Type] Steel
[Power] OHKO
[Accuracy] 30
[Status/Special/Physical] Special
[PP] An iron maiden slowly rises on the ground to impale the oppponent and KO's if it hits.
[Description]
You put your description in the wrong place!
Wait... I feel like I've heard Iron Maiden before... In a place that sold cable TV and iPods...
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Move name- Reap
Type- Ghost
Power- OHKO
Accuracy- 30
Status/Special/Physical- Special
PP- 5
Description- The user sends its spirit into the defending Pokemon and renders it instantly unconcious.
I'm surprised they don't have something like that already.
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Status Block
Psychic
Power: ---
Accuracy: ---
Other
Other: Foe cannot inflict status for five turns.
PP: 15
An aura of cleansing enwraps the foe and their attacks are limited to damaging ones.
Frozen Torrent
Ice
Power: 90
Accuracy: 70
Special
Other: 25% chance of freezing both the user and the foe.
PP: 10
Shards of ice spin around the user and smash the foe. Sometimes they hit the user.
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I'm surprised they don't have something like that already.
It does seem fitting for a Ghost type to do. You would think Game FreakTM would have done something like this already. ;)
And I like your "Frozen Torrent", Dark Flygon! I'd teach it to my Fraslass, if this were a true move!
Here's mine:
Second Chance
---
Power: ---
Accuracy: ---
PP: ---
A faint spark glows in the users chest, and restores the user completely. All PP is restored as well. This move will only work if this is the final Pokemon in the party able to battle. Once this move is called, it will not be activated until it faints from an enemy move.
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Thanks for the compliment DragonairSoul. Not many people are as nice as you :P
Poison Spark
Electric
Power: 50
Accuracy: 100
Special
Other: 35% chance of poisoning the foe.
PP: 10
Electrical discharges attack the foe weakening his body and infecting him with diseases.
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[Move name] Aqua Punch
[Type] Water
[Power] 75
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 15
[Description] The foe is punched with a liquefied fist. It may lower the target's Defense and Sp. Def. (10% chance)
[Move name] Magic Trick
[Type] Psychic
[Power] --
[Accuracy] 100
[Status/Special/Physical] Status
[PP] 10
[Description] Astounds the foe with a magic trick, distracting it and lowering Sp. Atk. and Sp. Def. Cannot be used twice in a row.
[Move name] Windmill
[Type] Steel
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 10
[Description] The user quickly builds a makeshift windmill at the cost of 25% max HP. For 5 turns, certain moves (ones that would likely be able to spin a wheel, such as Leaf Storm, Air Slash, Hydro Pump, etc.) used by the foe will sharply boost your entire team's Speed and no damage will be taken. Boosts received will go away when the windmill collapses.
Also, I'd like to point out that the games can only take move names up to 12 characters long, so some of the names in this topic would not be valid.
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Thanks for the compliment DragonairSoul. Not many people are as nice as you :P
Poison Spark
Electric
Power: 50
Accuracy: 100
Special
Other: 35% chance of freezing both the user and the foe.
PP: 10
Electrical discharges attack the foe weakening his body and infecting him with diseases.
35% chance of freezing? x3;
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Attack Name: Terror Curse
Type: Dark
Power: 90
Accuracy: 95
Special
PP: 10
Other: May lower all of the target's stats at a 30% probabilty
Descrpition: The user goes into a fierocious rage, and sends a mighty curse down on the foe.
Just a little Ninetales-only move I came up with. ^.^
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35% chance of freezing? x3;
oops, thanks for that. Fixed.
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Thanks for the compliment DragonairSoul. Not many people are as nice as you :P
Uwwwahh! ^.^ Thanks! That's so nice Dark Flygon!
Also, I'd like to point out that the games can only take move names up to 12 characters long, so some of the names in this topic would not be valid.
Keh! I know! But that's the whole reason why this chill board was made! They're fake!
Just a little Ninetales-only move I came up with. ^.^
If my friend saw this, he'd totally want to teach it to his Ninetails! He's as crazy about it as I am about Dragonair! :yeswink:
Spring Bloom
Type: Grass
Power: ---
Accuracy: ---
Status
PP: 20
A warm feel floods over the user, powering up Atk and Sp. Atk by one stage. Only affects Grass type Pokemon.
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Mind Games
[type] Dark
[power]130
[accuracy]85
[status/special/physical] special
[pp] 5
[description] the user thinks of a way to trick the foe in one turn, and uses that idea to cause damage the next turn. may confuse the foe, or make the foe flinch (20%)
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Attack Name: Wind Chill
Type: Ice
Power:---
Accuracy:---
Status
PP: 10
Descrpition: The user whips up a deathly cold wind, freezing the target on contact.
I've noticed that there are moves that only cause burning (Will-o-wisp), and moves that only cause poisioning or sleep (Toxic, Spore), but there's really not a lot of moves, if any, that just cause freezing. So, I made this. ;D
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I've noticed that there are moves that only cause burning (Will-o-wisp), and moves that only cause poisioning or sleep (Toxic, Spore), but there's really not a lot of moves, if any, that just cause freezing. So, I made this. ;D
I never noticed that! But, then again I'm grateful that there aren't any real "One Freeze" moves. My friend is an Ice type trainer. If I fought him with his entire party having this move, I'd die. Horribly. ;)
Mind Games
[type] Dark
[power]130
[accuracy]85
[status/special/physical] special
[pp] 5
[description] the user thinks of a way to trick the foe in one turn, and uses that idea to cause damage the next turn. may confuse the foe, or make the foe flinch (20%)
Wow! That's strong! I'd be wiped with that!
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Wow, I'm finding this to be very fun. ^.^
Attack Name: Hissy Fit
Type: Normal
Power: ---
Accuracy: ---
Staus
PP: 15
Description: The user throws a powerful tantrum that lower's the target's defence and accuracy.
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Heh! Glad to see you enjoying my topic! That's what I aim for! ^.^
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Attack Name: Amethyst Beam
Type: Psychic
Power: 120
Accuracy: 90
Special
PP: 5
Descripiton: The user shots a powerful voilet beam at the target. If the move hits, the user recovers up to 30% max HP.
Basically, I made this move for the amethyst Flygon in my siggy.
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Carniverous Instinct
Type: Normal
Power: --
Accuracy: 100
Physical
PP: 5
First Move: Lays down and increases evasivness.
Second Move: Unleashes damage equilivent to their other attack's power sum.
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Tall Tales
Type:Water
Power: ---
Accuracy: ---
Status
The user tells their life to the foe, lowering Defense.
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Tall Tales
Type:Water
Power: ---
Accuracy: ---
Status
The user tells their life to the foe, lowering Defense.
This one reminds me of my dad trying to have "quality time" with me, whenever my friends are around! ::)
Celestial Wings
Type: Dragon
Power: ---
Accuracy: ---
Status
PP: 5
Large wings are spread out wide, and the user takes off into the air without care. All stats are are raised by one stage. The user has to rest for one turn after.
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Now for some fun. X3
Shoop da Whoop
Type: Normal
Power: 120
Accuracy: 95
Special
PP: 10
The user charges its lasers for one turn, thens blasts the opponent with a blue beam on the next.
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OWW!! I saw you about to slap tomkang, so naturally I intervened (being the nice girl I am), and now I have this red Raichu pawprint on my face!
DO YOU SEE IT???!!!?!!?!?!?!!??!!?
Oh, and tomkang... When you say "fight" in your Description of your move 'Win', is that the battle overall? Or is it the match presently?
:o What the heck are you talking about?
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[Move name] super ultra mega avadacadavra blast in pure fiery power
[Type] Magic (psychic)
[Power] Supercalifragilisticexpealidous One hit KO
[Accuracy] supercalifragilisticexpealidous accuarcy all ways hits
[Status/Special/Physical] speical
[PP] unlimited
[Description] the ultamite move
i always wanted to do that
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Hokay, snapping back to sanity now. =)
[Move name] Electro Claw
[Type] Electric
[Power] 70
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 20
[Description] Slashes with an electrically charged claw. High critical hit ratio. May paralyze the opponent.
[Move name] Inferno Cut
[Type] Fire
[Power] 70
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 20
[Description] Slashes with a flaming claw. High critical hit ratio. May burn the opponent.
[Move name] SubZeroSlash
[Type] Ice
[Power] 70
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 20
[Description] Slashes with a freezing claw. High critical hit ratio. May freeze the opponent.
[Move name] Geyser
[Type] Water
[Power] 120
[Accuracy] 90
[Status/Special/Physical] Special
[PP] 5
[Description] A gigantic eruption of water blasts the foe from underneath (120 base power). The following turn after both attacks are made, water comes crashing back down on both sides (60 base power).
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:o What the heck are you talking about?
Exactly what the heck I am talking about. Confused? Should be.
Hokay, snapping back to sanity now. =)
We aren't INSANE!
Okay... maybe I am. But I'm just crazy. There's a difference! ;D
[Move Name] Insanity
[Type] ???
[Power] ---
[Accuracy] ---
[Status/Special/Physical] Status
[PP] 5
[Description] The user triggers something in its brain, loosing all sense. Status problems, stat changes, and move power will have random outcomes until the condition faults.
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Exactly what the heck I am talking about. Confused? Should be.
I AM confused.(What's the point Of Having a Raichu Footprint,Anyway?)
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It means that I blocked the attack of an innocent bystander. Alya the Raichu? I've been slapped by a Raichu! Been slapped hard before? Yes? No? Maybe? Don't remember because when you were it was so hard you blacked out? It leaves a mark on your face. A red hand mark. For all to see. Do you see it now? Huh? Get it? Well? Right? Right. Yes. I knew you would. Your a smart kid. Cheers! :yeswink:
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[Move name] Shatter Screech
[Type] Normal
[Power] 50
[Accuracy] 70
[Status/Special/Physical] Special
[PP] 15
[Description] A horrid screech is issued from the user. It will break the effects of the moves Reflect, Light Screen, Magic Coat, etc. In the process, the shards of broken energy fly at the foe causing damage.
[Move name] Concentrate
[Type] Psychic
[Power] -
[Accuracy] -
[Status/Special/Physical] Special
[PP] 20
[Description] Maximizes attack and accuracy at the cost of 3/4 HP. Also prevents confusion.
[Move name] Heart Seal
[Type] Dark
[Power] -
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 5
[Description] Prevents any status changes (poison, sleep, etc.), switching out, or power increasing moves (focus energy, defense curl, etc.) from working for 2-4 turns. Effects all pokemon on the field, including the user.
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[Move name] Statistic Trick
[Type] Normal
[Power] N/A
[Accuracy] 25
[Status/Special/Physical] N/A
[PP] 5
[Description] Transfers all Stats, Power-ups and Abilities from the opposing Pokémon, but also transfers status problems and damage. Can only be used once per 5 turns in battle.
[Move name] Power Fuse
[Type] Electricity
[Power] N/A
[Accuracy] 95%
[Status/Special/Physical] N/A
[PP] 20
[Description] Nulls effect of any Electric attack >50 Base Damage.
[Move name] Excalibur
[Type] Steel
[Power] 20 -> 150
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 5
[Description] If the opponent is a Dragon Type, the Base Power is of 150. If the Opponent is of any other type, the Base Power is lowered to 20.
[Move name] Wet Blanket
[Type] Water
[Power] 70
[Accuracy] 85%
[Status/Special/Physical] Special + Status
[PP] 15
[Description] Has a 50% chance of causing paralysis.
[Move name] Curtains Down
[Type] Dark
[Power] N/A
[Accuracy] 100%
[Status/Special/Physical] N/A
[PP] 20
[Description] Nulls effect of Sing and Swords Dance.
-
Keh! Great work everybody! This is really becoming a master collection of moves! I love every one of them here! Keep that noodle workin'! ;)
[Move name] Applaud
[Type] Normal
[Power] ---
[Accuracy] ---
[PP] 20
[Description] The user applauds all battlers on the field. Depending on Natures, Stats either raise of fall by 2 stages.
-
Attack Name: Rainbow Blast
Type: ??
Power: 100
Accuracy: 100
PP: 15
Descrpiton: The user fires a mulitcolored beam at the foe. If the move hits, its type changes to the foes weakness.
It's almost the perfect move. ;)
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[Move name] Bee sting
[Type] Bug
[Power] - 180
[Accuracy] - 95
[Status/Special/Physical] Special
[PP] 5
[Description] Charges with a deadly sting, but the user faints.
[Contest Classification]: Tough
[Appeal]: 3
[Jam]:4
[Contest description]:Performs last next turn.
LEARNT BY...
COMBEE-Level Up
VESPIQUEN-Level Up
-
LEARNT BY...
COMBEE-Level Up
VESPIQUEN-Level Up
I like that little segment there! ;)
Road Block
Type: Steel
Power: ---
Accuracy: 100
Status
PP: 20
The foe is blocked by the user, and cannot attack for one turn.
-
Berserk Stab
Type: Normal
Power: 90
Accuracy: 85
PP: 20
Hits a random foe.
Descpription: The user goes into a fenzy, stabbing anything it sees. May harm partners in double battle. May also induce confusion (30%).
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[Move name] Random Blast
[Type] Normal
[Power] - N/A
[Accuracy] - 100
[Status/Special/Physical] Special
[PP] 10
[Description] Randomly attacks, performing one of eight possible options. See below.
[Contest Classification]: Cool
[Appeal]: 4
[Jam]:4
[Contest description]:If judge perfomed to has already been performed to, +4.
Options...
1)Weak attack infilcting Ten Damage points.
2)Mediocre attack inflicting Fifty damage.
3)Very strong attack inflicting 120 damage.
4)Heals All PP
5)Heals All HP
6)Every other Pokemon in party fully healed.
7)Opponent gets Burned
8)All opponents Pokemon are fully healed.
LEARNT BY...
PORYGON-Level Up-48
PORYGON 2-Level Up-52
PORYGON-Z-Level Up-58
VOLTORB-Level Up-41
ELECTRODE-Level Up-47
SNORUNT-Level Up-41
GLAILE-Level up-47
FROSLASS-Level Up-47
MAGNEMITE-EGG MOVE
MAGNATON-EGG MOVE
SUDOWOODO-EGG MOVE
MEW-Level Up-55
Lots of Pokemon! Or not.
-
Heheh! Lovely moves everyone! Here's a move for Froslass, my second favorite Pokémon:
[Move name] Cursed Snow
[Type] Ice
[Power] 100
[Accuracy] ---
[Status/Special/Physical] Special
[PP] 10
[Description] The user summons a beautiful shower of black snow, that falls from the sky. A curse is in every crystal. The foe takes horrid damage until the turn ends. This move never misses.
*Tip-- Use it during Hail to increase power x1.7 ;D
Oooh! Contest version for D/P! :tongue2:
[Appeal] 3
[Contest description] A highly appealing move
-
Name: Hax
Type: Normal
Power: ---
Accuracy: ---
Status: Special
PP: 5
Description: Boosts all stats to maximum.
-
Home Run.
Type: Baseball! Normal
power: 1 hit KO
accuracy: 30
PP: 5
Description: The user smacks the foe with a baseball bat so hard they fly out of the battle, knocking them out instanly.
-
Home Run.
Type: Baseball! Normal
power: 1 hit KO
accuracy: 30
PP: 5
Description: The user smacks the foe with a baseball bat so hard they fly out of the battle, knocking them out instanly.
I can imagine that...
My Scary Evil Friend: Gengar, use Home Run on Dragonair! *Gengar smacks Ivory with a bat*
Ivory: DRWEEAAAAAAAaaaaaahhhhh.....!
Me: THAT'S A FOWL!! YOU CHEATED!!!
....He would love that.
-
I'd like to see a Pikachu with a baseball bat actually. That would be amusing. ^.^
Anyway, here's another sporty move:
Kickoff
Type: Football Normal
Power: 1 hit KO
accuracy: 30
PP: 5
Descption: the user puntas the foe as hard as they can, knocking them out on contact.
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Another move that my scary evil friend would like. I'm afraid of him.... :( My Ivory would be abused! And I would too if he felt like it!
Oh! My nephew and niece are here! They say
"Hi!"
Okay, they wanna make a move. Here's one from my niece:
[Move name] Surprise Jump
[Type] Normal
[Power] 60
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 30
[Description] The user sneaks behind the foe and slams the foe on the ground
Cute right? Now from my nephew:
[Move name] Parents
[Type] Normal
[Power] ---
[Accuracy] 100
[Status/Special/Physical] Status
[PP] 7
[Description] The foe's parents come out of nowhere and start their constant babbling. Does no damage, and paralyzes the foe with no way to heal.
Cute? O-okay. Hehe, that's my nephew for ya! Keh!
Okay, they both say:
"Bye!" and my nephew said: "...NOT! HAHA!"
-
Hee, cute. ^.^
Paparazii
Type: Electic
power: ---
accuracy: 100
PP: 25
Descrpition: A blinding camera flash from a random paparazii member blinds the foes, lowering their accuracy and paralyzing them.
For all you celebrity Pokemon out there. ;)
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Finish Off
Type: Dark
Power: OHKO
accuracy: 40
PP: 5
Description: The user attempts to finish off the foe. If foe's HP is under 30%, this move inflicts a OHKO.
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[Move name] Ugly Smile
[Type] Normal
[Power] N/A
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 20
[Description] An Ugly Smile that looks so horrible the foe kills itself. A smile so ugly, all stats of the foes are lowered.
And it is learnt by...
Feebas...Level 28
Gastly...Level 23
Haunter...Level 27
Gengar...Level 32
Remoraid...Level 21
Barboach...Level 23
Golbat...Level 26
Crobat...Level 25
Gloom...Level 26
Grimer...Level 26
Muk...Level 32
Koffing...Level 25
Weezing...Level 29
Dustox...Level 29
Sableye...Level 27
Cacturne...Level 32
Turtwig...Egg move
Roselia...Egg move
Cherubi...Egg move
Darkrai-Level 10
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Ugly? Then my Milotic should know that move... My Milotic has an Ugly Smile?! Noooo!! Why have all my friends kept that away from me?! She'll have low self-esteem!!
Heh... jk.
[Move name] Whiplash
[Type] Normal
[Power] 80
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 20
[Description] The foe is lashed severely with a vine, tail, etc. A strong attack that may cause flinching or paralysis.
30% Flinching
10% Paralysis
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Bean Me
Type: Large mocha, low foam, extra caramal Normal
Power: ---
Accuracy: ---
status
PP: 15
Descrpition: The user drink a large cup of coffee, getting extremely hyper and raising Speed to maximum level.
-
Too much coffee will make your teeth yellow and give you an Ugly Smile. And if you have a boy/girlfriend, it might cause you to
Breakup
Type: Normal
Power: ---
Accuracy: ---
Status
PP: 5
The user releases itself from the foe's infatuation.
Keheheh. ;)
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Correction, when Feebas evovles into Milotic and has ugly smile, whenever Milotic uses that move it was fail every time. =]
-
Oh... Yay! She's not ugly anymore! C'mon Milky, smile for us!
Milky: Milaaaaa! ;D
It sparkles like her personality! Heheh!
-
Alright. I'll try out this topic, DSoul...
[Move name] Scenario
[Type] Normal
[Power] ---
[Accuracy] ---
[Status/Special/Physical] Status
[PP] 5
[Description] The user chants something to themselves. Two turns later, something befalls the foe. They may be incapable of moving and shall gain damage every time they cannot act.
Damage earned: 1/16 of HP
I like this. ^.^
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Glad you could finally make it! I want you to have fun in my topics! ;D
-
Defilement:
Dark move,
Strength-95, acc. 100
no effect
PP-10
simple, its just a dark version of thunderbolt, ice beam, flamethrower, and surf, but it doesnt have an effect
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[Move name] Placebo
[Type] Dark
[Power] N/A
[Accuracy] N/A
[Status/Special/Physical] Special
[PP] 10
[Description] The user places a Placebo effect on itself, causing it to be illusioned, heightening its Attack and Special Attack, but harshly lowering its Defense and Special Defense.
-
Could be scary
[Move name]Star Strike
[Type] Fire/Psychic
[Power] 10
[Accuracy] 80
[Status/Special/Physical] Physical
[PP]5
[Description] Balls of fire combined with psychic energy rain down upon opponent and automaticaly burn.
Chance of burning: 100%
Chance of confusion: 30%
Damage: 5/20 on the hit
2/20 on the burn
-
Nice move, but usually moves only have one type so....=P
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Oh! But we know! But these moves are fake-- hence posting in this board called "Fake Whatever"! ^.^
Keh! BY™ loves Pokémon Battle Revolution, OMG! eval skwid bhind u!!!!11, and Opal_the_Charizard-- Awesome moves!
[Move name] Delighted
[Type] Normal
[Power] ---
[Accuracy] ---
[Status/Special/Physical] Status
[PP] 5
[Description] The user suddenly becomes joyous, raising a certain stat by one stage every time it uses a move that it likes. This effect lasts for 3 turns.
What stat is raised depends on the Pokemon, Nature, and the move it favors. So it's a little diffucult to get this move workin'! ;D
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Sword Beam
Type- Steel
Power- 120
Acc- 70
Special
Effect- The user slashes the air with their claws, scythes, etc. The reslut is an odd, gloden beam that destroys anything in its path. If it hits, the foe becomes paralyzed.
I used this one because someone said RoundHouse, which is another attack seen in Hoshi no Kaabii (Kirby of the Stars) anime.
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Hm... Similar to Zap Cannon, only better! Interesting...
Hallucinate
Type: Ghost
Power: -
Accuracy: 60
Opponent becomes tricked into believing they are dying. Causes Confusion and Poison at the same time.
-
I've always wanted this to be a move... they do it in the show, after all!
[Move name] Dodge
[Type] Normal
[Power] - - -
[Accuracy] - - -
[Status/Special/Physical] Status (I think...)
[PP] 10
[Description] The user uses the surrounding area to dodge the opponent's attack. (Fog increases accuracy, anywhere open decreases it.)
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[Move name] Crazy Disco Beat(Its called crazy 4 a reason)
[Type] Normal/Psychic.
[Power] 10
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 15
[Description] A mysterious attack where your Pokemon grooves to the beat, and weakly attacks. However, there is slight chance that your opponent will be KOd instantly.
In double battles, when used and you have two Pokemon in battle, they both use this attack to double base power to twenty. And the chance where the opponent is KOd will change to a Very likely chance and will KO both of the opponents. However, if that happens, all of your Pokemon NOT in play will KO themselves.
Could this attack get anymore randomer?
Yes.
If a Psychic Pokemon uses this attack against another Psychic, the base power turns to 60.
This attack is learned notably by Kanto Pokemon ONLY- Mew (55) and Mewtwo (99), Kadabra(40) and Alakazam (50), Mr Mime ( 42),Jynx (45).
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Spiral Kick
Class: Physical
Type: Fighting
Power: 95
Accuracy: 100
pp: 15
Description: The Pokemon jumps up high, and starts to spin. Upon hitting the foe, the Pokemon deals itself half the damage caused to the foe.
[Move name] Stare Out
[Type] Normal
[Power] -
[Accuracy] -
[Status/Special/Physical] Special
[PP] 20
[Description] It raises the Pokemons defence and attack, while staring at the foe to confuse
[Move name] Fist of Evil
[Type] Dark
[Power] 50
[Accuracy] -
[Status/Special/Physical] Status
[PP] 25
[Description] The user charges for one turn, and releases an awesome show of power, raising the opponents attack, but paralyzing and confusing.
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Poison blast
type: Poison
power: anything deppending on last attack
accuracy: 55
Description: Can poison opponent from normal to reall, really, really bad.
-
Keh! Wow! You all are really "gettin' down" with this thread (yea, okay... I know it's lame, but I just had to say something about Ashkethcup's move, in some way...)! Well, here's something from Yours Truly:
[Move name] Randomization
[Type] Psychic
[Power] ---
[Accuracy] ---
[Status/Special/Physical] Special
[PP] 10
[Description] All battlers on the field use any move known to Pokemon randomly. Pokemon on the field attack in any random order. Stats may rise or fall to any extent, randomly. Status problems may occur to any random Pokemon, randomly. Pokemon my be switched out with another random party member, or any random Pokemon from any random player my be randomly KOed. Simply put, any random thing may randomly happen. Randomly.
I bet you're questioning if random is even a word, I used it so much. Keheheh...
RANDOM!!
-
Too much random!!!
Stage Fright
Type: Normal
Power:
Accuracy: 100
Special
PP: 15
Description: The foe gets a sudden case of bad stage fright, paralyzing itself without fail.
-
Keheheh... Randomization is basically what I am. I'm... rAnDoM.
Hey! I just noticed something! I'm now labeled as an Iceduck fan! HOW DID THAT HAPPEN?! I'm not a fan of Iceduck (sorry Iceduck)...
...
Wow, that in itself was random...
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[Move name] Fire Brigade
[Type] Water
[Power] N/A
[Accuracy] 50%
[Status/Special/Physical] N/A
[PP] 5/5
[Description] Cures any Burn status effect and prevents it for 5 turns.
[Move name] Wakey Wakey
[Type] Normal
[Power] 0~20
[Accuracy] 90%
[Status/Special/Physical] Status
[PP] 10/10
[Description] Will immediately wake a sleeping Pokémon up (Ally or Foe), but has a 60% chance of causing Base 20 damage.
-
Interesting.
[Move name]Raw Power
[Type]N/A
[Power] --
[Accuracy]100%
[Status/Special/Physical] Special
[PP] User: 0 Opponent: a huge amount.
[Description] Opponent Pokemon starts doing so many attacks at a time that user doesn't get a chance to attack. All off opponent's attacks lose their type and become raw power that the defending Pokemon harnesses and turns into any type of attack. Signs of power release needed are: pure white eyes and a cyclone of raw power surrounding the defending Pokemon
-
Name: Shadow Rage
Type: Dark
Power:--
Accuracy:--
pp user: 6/6
description: The user becomes covered in a shadow aura. It doubles dark attacks. It lasts three turns, and you can't use it on the fourth turn.
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Focus Charge
Type: ? ? ?
Power: ?
Accuracy: 100
PP: 20
Phsyical
Contest type: Smart
Appeal: 5
Battle: The user focuses itself, and does nothing until it is hit by the opponent, the power of the attack is the number of turns it waited for x50.
Contest: The pokemon goes last and scores 1 less next turn.
Ice Ray
Type: Ice (duh!)
Power: 0
Accuracy: 100
PP: 25
Effect
Contest type: Cool
Appeal: 3
Battle: Freezes the opponent, if it misses, the user gets confused
Cheer
Type: Normal
Power: 0
Accuracy: 100
PP: 5
Effect
Contest type: Cute
Appeal: 2
Battle: The target (can target the user) is confused, and it's speed, attack and special attack are maxed out, and it's defence and special defence are dropped to the minimum
Contest: +2 if it goes last
Anticipate
Type: Normal
Power: ?
Accuracy: ?
PP:15
Effect
Contest type: Cute
Appeal: 2
Battle: Always goes first. The user uses the move that the opponent is about to use. If it misses, the opponent that uses that move will miss
Contest: +2 if it goes first
Fighting Stance
Type: Fighting (duh!)
Power: ?
Accuracy: ?
PP:10
Effect
Contest type: Tough
Appeal: 0
Battle: for 2-5 turns, the user does nothing except for retaliating anything it is hit with by using the same move
Contest: The user scores double in the next turn
-
Ectoplasm
Type: Ghost
Power: -
Accuracy: 100
PP: 20
Status
Contest type: Smart
Appeal: -
Battle: The user oozes a slime which may either confuse or poison the opponent
Contest: In the next round if the user comes last they score 10 points
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[Move name] Sun Bathe
[Type] Fire
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 15
[Description] User absorbs sunlight to power-up fire attacks. During Sunny Day, the effect is tripled. During Hail or Rain Dance, the effect is halved.
[Move name] Analyze
[Type] Normal
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 5
[Description] Can only be learned by Porygon, Porygon2, and Porygon-Z. Reads the foes stats and changes its own in order to best defeat it. Works best when Porygon has been EV trained.
[Move name] Befuddle
[Type] Psychic
[Power] --
[Accuracy] --
[Status/Special/Physical] Special
[PP] 15
[Description] Confuses the foe so that it only attacks itself for 3 turns
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Dunno if I've done Spark Tail before, but meh.
Name: Spark Tail
Type: Electric
Power: 90
Accuracy: 100
Status/special/physical: Physical
PP: 10
Description: The user slams its tail into the foe, discharging electricity. Its power is halved when used on an electric type.
-
i should do a physical move..
[Move name] Stun Punch
[Type] Fighting
[Power] 50
[Accuracy] 60
[Status/Special/Physical] Physical
[PP] 10
[Description] A strong punch that instantly parlyzes and confuses the foe.
[Move name] Backslap
[Type] Fighting
[Power] 50
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 10
[Description] knocks the foe very hard with a back hand hi-YAH. foe is sent out of the battle as if whirlwind has been used.
-
[Move name] Electic Time!
[Type] Electric
[Power] --
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 5
[Description] Turns battle electric style. All moves used are now electric type, all non electric types will temporarily be electric, Thunderstones can now be used in battle for evolution, All moves have a animation identical to Thunderbolt.
Learnt by:
Every single electric type only by use of TM bar:
Raikou and Zapdos who learn it at Level 100 or something. Woo!
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PHEW!! Wow! This is so HUGE!! All these moves are really good! It's so sad that I haven't been on the net to brag about you guys on other sites...
Oh! I'm sure you all noticed the lack of 'KWEE!' exclamations and happy-go-lucky posts from Yours Truly (If you didn't, then I forgive you :nowink: ). Yeah... My computer crashed and we bought another one, but Pops doesn't want me to get on just yet.
Now you're wondering "But, how are you talking to us?" Simple: I'm on my sister's laptop in SOUTH CAROLINA! Yay! But after today, I shall part from you all for a while. It's hard leaving your second family... Sniff... So hard...
Note: This is a contest version of the move Departure. I will make a battle version when I get the chance.
[Move name] Departure
[Contest Type] Beauty
[Appeal] 15
[Contest Description] If all Pokemon choose the same Jude, +15
It looks beautiful. A smooth, silver breeze dotted with petals flows past the user and a flash of light suddenly shines, leaving only your silhouette. The user disappears afterward.
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okay:
Move name] Memory Attack
[Type] Normal
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 10
[Description] Recalls an old move that the user has forgotten and uses it.
And im gonna do a contest version of my Stun Punch attack
[Move name] Stun Punch
[Contest Type] Smart
[Appeal] 10
[Contest Description] If done first, Halves the appeal of other Pokemon that appeal for the same judge as the user
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'Okay'?
...
That was too short! I couldn't detect the connection, the sympathy between you and my anguish, my limp soul... My... my desolation and grieving!
...
See all the big, sad words I'm using? I feel smarter! Kahahah! :laugh:
Oh! Love this Contest Craze! I'm totally diggin' it! ;D
-
'Okay'?
...
That was too short! I couldn't detect the connection, the sympathy between you and my anguish, my limp soul... My... my desolation and grieving!
...
See all the big, sad words I'm using? I feel smarter! Kahahah! :laugh:
Oh! Love this Contest Craze! I'm totally diggin' it! ;D
what are you talking about????????
-
Ha! Don't worry about it! I'm just using big words!
I rarely ever make sense... Unless I want to! :laugh:
-
YAYS! Finally I have the chance!
[Move Name] Berry Bash
[Type] Grass
[Power] ---/85*
[Accuracy] 90
[Status/Special/Physical] Physical
[PP] 30
[Description] A move that sacrifices the pokemon's held berry, if they have one, and damage depends on the berry.
*Bonsly and Sudowoodo can do this move without a berry, thus doing specific damage.
-
Hmm, that sounds a bit like "Pluck"...
Anyway:
Name: Backlash
Type: Dark
Power: ?
Accuracy: 100
PP: 15
Description: Only works in double battles. If one of the foes attacks the user, the user takes no damage, but instead reflects the attack (and any of the attacks other effects) back at the foe's partner.
It's kind of like Counter, but at the same time, it's different.
-
Hmm, that sounds a bit like "Pluck"...
You don't steal berries in the move. ???
-
Oh, yeah, I meant Natrual Gift. That's the move it sounds like.
-
Name: Voltage Kick
Type: Electric
Power: 75
Accuracy: 90
PP: 20
Description: The User Kicks the Opponent With A Foot Cloaked in Electricity. It may Paralyze the foe. If it misses, the User Paralyzes itself instead.
Its a sort of cross between Blaze Kick and Hi Jump Kick, except a different type and a different miss effect.
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Yeah....Natural Gift: Yes. Pluck: NO FREAKIN' WAY!
Name: Shadow Tusk
Type: Dark
Power: ---
Accuracy: ---
PP: 1
Description: I'm a firin' ma lazar! A move that faints every pokemon in all parties, declaring a draw, and never misses (Even when Giratina's using Shadow Force! ;D)
It also can only be learned by pokemon with tusks.
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Yeah....Natural Gift: Yes. Pluck: NO FREAKIN' WAY!
Name: Shadow Tusk
Type: Dark
Power: 250
Accuracy: ---
PP: 1
Description: I'm a firin' ma lazar! A move that faints every pokemon in all parties, declaring a draw, and never misses (Even when Giratina's using Shadow Force! ;D)
It also can only be learned by pokemon with tusks.
That sounds like a move they should use in a sequel for pokemon XD
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Yeah, it kinda does...
Name: Power Sacrifice
Type: Normal
Power:---
Accuracy:---
PP: 5
Description: The user gives up its own power, faintin itself. The next Pokemon sent out will have unlimited PP.
Basically, that Pokemon can keep using the same move over and over without fear of running out of PP!=D
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That sounds like a move they should use in a sequel for pokemon XD
Yeah, it kinda does...
Huh. Never thought of it.
Greevil: Donphan, use Shadow Tusk!
Donphan: I'm a firin' ma lazar! *BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM*
Michael: OH, SNAP!
[Name:]Rocketto Thunder
[Type:] Electric
[Power: 250
[Accuracy:] 100
[Status/Special/Physical:] Physical
[PP:] 5
[Description:] The Pokemon gains an electric aura surrounding in the form of Raikou, runs upward into the clouds, and disappears for one turn. The next turn, the Pokemon comes crashing down at the opponent with a strong force. The Pokemon is left with 1HP afterward. 100% cause of paralysis.
It's something thought up with a good zing. The Pikachu family and Raikou can learn it.
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Music Attack
PP: 5
Pwr: 180
Acc: ---
Type: Normal
Special
This move summons out your Pokémon as a band and they play Through the Fire and Flames. This paralyzes the foe, but you can only use it as a last resort. Also ^'s your special atk pwr.
Contest Type: Cool
Appeal: 12
Jam: 0
Description: If used as last performer in round, Appeal goes up plus 8.
-
"Through the Fire and Flames"? Really? That specific song? Huh.
-
[Name:] Clear Off
[Type:] Psychic
[Power:] --
[Accuracy:] 100
[Status/Special/Physical:]
[PP:] 5
[Description:] The Pokemon takes a look at the opponents moves, and switches out to another Pokemon selected at random.
Woo!!!!!!!!!!!!!!!!!!!!!
It will be introdcued in the 5th gen as TM93, right after TM92(Duh!)
Pokemon who learn this by TM:
Abra
Kadabra
Alakazam
Drowzee
Hypno
Mr Mime
Jynx
Dragonite
Mewtwo
Mew
Natu
Xatu
Espeon
Umbreon
Slowking
Girafarig
Lugia
Celebi
Ralts
Kirlia
Gardevoir
Meditite
Medicham
Lunatone
Solrock
Baltoy
Claydol
Chimecho
Beldum
Metang
Metagross
Latias
Latios
Jirachi
Deoxys
Bronzor
Bronzong
Gallade
Uxie
Mesprit
Azelf
Cresselia
Areceus
Gastly
Haunter
Gengar
Misdreavus
Shedinja
Sableye
Shuppet
Bannette
Duskull
Dusclops
Drifloon
Drifblim
Mismagius
Spirtiomb
Dusknoir
Frosslass
Rotom
Giratina
Arceus
Murkrow
Sneasel
Houndour
Houndoom
Tyranitar
Poochyena
Mightyena
Nuzleaf
Shiftry
Cacturne
Absol
Honchkrow
Stunky
Skuntank
Drapion
Weavile
Darkrai
As you can see, its a lot of Pokemon. :D
-
Hum! I hear the beautiful hidden music of keyboard keys typing away.
KLAK KLAK KLAK KLAK KLAK
Yeah... Okay, it doesn't sound as sweet anymore, but whatever. Hey! I'm back to spread joy! Ha! Spread. Like, jam on toast. Oh! I heard this funny joke about two jelly jars. It goes like this:
What did the jar of jelly say to the other?
"Frankly, Cherry, I don't give a jam."
JAM? Get it? HAHAHAHAHAHAHAHAHAHAHA It's so funny. Laugh with me. Hey, don't think I'm just
[Move name] Babbling
[Type] Normal
[Power] ---
[Accuracy] 100
[Status/Special/Physical] Status
[PP] 10
[Description] The user chatters about random things, lowering Evasiveness for all battlers on the field by one stage.
Yeah. If I were a Pokemon, this would be my favorite move. I'm sure you can guess why. Ha.
-
Yeah. If I were a Pokemon, this would be my favorite move. I'm sure you can guess why. Ha.
Indeed. ;)
Searing Venom
Type: Poison
Power: 100
Accuracy: 95
PP: 10
Description: The user spits a burning posion at the foe, which will damage and cause either burning (50%) or poisoning (50%).
I'm hooked on my Mutant Ninteales right now. This would be a good move for it.
-
Ha. Yeah. Life is like that. One moment you're talking to your enemy constantly, and then you're attacked by a poison-spewing, nine-tailed fox.
It's a sign. Don't you feel something philosophical coming?
-
a poison-spewing, nine-tailed fox.
With snakes for tails. ;)
Maybe it's the coming apocalypse.^^;
Anyway:
TriPoison
Type: Poison
power: 60
Accuracy: 100
PP: 15
Descirption: the user strikes three times with poison-laced claws. May cause severe posioning (40%)
For the six-armed Mutant Weavile. :tongue2:
-
WHAT?! Apocalypse? I haven't seen Rome yet!
ACK! So many things I child hasn't done. It shall brandish my very SOUL!
Hey! Maybe Ivory might become a mutant! Oh, so sad... A three-headed Dragonair.
...
But at least her beauty has tripled! :laugh:
-
Give them some toxic waste and any Pokemon can be a Mutant!^^
Oh, and this (http://i30.tinypic.com/2eda9va.png) is a Mutant Ninetales.
Hmm, what about a move for a Mutant Milotic?
Toxic Typhoon
Type: Poison
Power: 150
Accuracy: 50
PP: 5
Description: A powerful wind storm of toxic particle is blown all over by large wings, which may cause severe posioning (40%)
Mutant Milotic's got wings.^^
-
It's a new gust of Pokemon moves! Get it? GUST?!? Heh. I'm awesome with jokes. :yeswink: And, hey! That's a cool Ninetales! Reminds me of a certain someone...
Try this on for size:
Toxic Trace
Type: Poison
Status
Power: 90
Accuracy: 90
PP: 5
Description: All of the user's moves for 5 turns will have a chance of Poisoning (60%)
Oh. That's awesome. All my jokes are poisonous. :laugh:
-
Let's here it for puns.^^
Hmmm, I've done Mutant Ninetales, Weavile, and Milotic, what else?...
Ah, the two-headed Mutant Pachirsu.
Double Toxic Discharge of Death!!!
Type: Poison
Power: 1 hit KO
Accuracy: 25
PP: 5
Description: The user's two heads send forth a powerful poisonous discharge which knocks foe out on contact.
Sklee for the Pachi.^^
-
Hark! HARK!! Listen all ye. It's MUTANT WONDERS!!
Mutant Carnivine, GO!!
Death Seed
Type: Poison
Status
Power: ---
Accuracy: 100
PP: 5
Description: Poisonous seeds are scattered along the ground, sprouting out beautiful flowers. A deadly spore spews into the sky, every 3 turns, worsening Poisoning.
Ooh. So deadly. Mutant Carnivine has, like, 6 eyes, and has a miniCarnivine head for a tounge. Scary. Wonder what it eats?
-
Let us thank Nuclear Toxic waste for our new friends.^^
Mutant Lickitung!
Toxic Slobber
Poison
Power: 100
Accuracy: 100
PP: 10
Description: The user licks the foe with a poison seeped tongue. May cause posion (50%)
Mutant Licktung's got a face on its tongue. Oh joy.
-
How...............nice. If we're talking mutants, then:
[Name:] Poiscon
[Type:] Poison
[Power: 555
[Accuracy:] ---
[Status/Special/Physical:] Special
[PP:] 1
[Description:] A powerful pain-in-the-neck move that is a very destructive sight. Can affect the Pokemon with a drealdful poison 493% of the time. (Get it?)
Now here's the good part:
The mutant Drapion and a regular Drapion can learn it. Nice, huh?
-
Both kinds of Drapion can join in on the fun. How wonderful.
Now, for Mutant Munchlax:
Digest
Poison
Power: 1 hit KO
Accuracy: 25
PP: 5
Description: The user eats the foe. Deal with it.
Yay for mutants!
-
[Name:] Acid Rain
[Type:] Poison
[Power:] ---
[Accuracy:] ---
[Status/Special/Physical:] Status
[PP:] 5
[Description:] Summons Acid Rain weather that lasts for five turns. Poison type attacks are boosted, Steel type Pokemon can be hit by Poison type attacks for x1 damage, and every type that isn't Poison or Ghost loses a small amount of HP per turn.
[Name:] Samba Serenade
[Type:] Normal
[Power:] ---
[Accuracy:] 95
[Status/Special/Physical:] Status
[PP:] 20
[Description:] The Pokemon gets the foe to dance with it, sharply raising their speed and sharply lowering their attack.
[Notes:] Exclusive to Ludicolo.
-
Wowzers Coppo! Kewl moves, but I'm afraid Acid Rain has already been done. Sorry. Loven' the "Cha cha" Move! Feel the groove!
Oooh! Inspirational spark!
Acid Snow
Poison
Power: 120
Accuracy: ---
Special
PP: 5
The foe is showered by beautiful lavender snow, that burns to the touch. Never misses.
For... Hm... Who shall learn it? Can ya guess who I'm thinkin'? Can ya? Can ya can ya can ya can ya can ya can ya can ya can ya can ya kenya can ya can ya can ya, huh? HUM?! Guess it right, and you get a prize! ;D Love competition!
-
Um, is it the mutant Snover/Ambosasnow?
-
Dance of Death
Type: Ghost
Power: 500
Accuracy: 100
Special
1
A dance that OHKOs every Pokemon on the field that sees it, including the user. Revives or Max Revives or anything else that will revive the Pokemon will not work until the end of the battle.
-
[Move name] Scramble
[Type] Psychic
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 5
[Description] All Pokémon move in random order for five turns.
[Move name] Scald
[Type] Water
[Power] 80
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 10
[Description] Dumps incredibly hot water on the foe. 20% chance of burn, even on Fire-types, but not Water-types.
-
Um, is it the mutant Snover/Ambosasnow?
Nope. Guess again.
And, uh, hey! How totally awesome! New moves, for new... um... what rhymes with "moves" that reffers to... Forget it. THE POINT IS that they are totally freakin' awesome that I cannot stand it.
So I shall sit. HAHAHAHAHA I make myself laugh loudly. Kweeheeheehee! Keep it going! We shall DOMINATE this site with super spectacular...
★CrEaTiVeNeSs★
-
DSoul, I'm going to take a stab in the dark and say Bastiodon.
...
Anyway
Bother
Power: -
Accuracy: 90
PP: 10
Annoys the oponnent by saying "bother" repeatedly. Makes the opponent Confused and unable to use defensive moves.
-
Hmm, I'll guess that move is for Articuno
Surfboard Whack
Normal
Power: 100
Accuracy: 100
PP: 10
Description: The user smacks the foe with a big surfboard. May lower an opponent's defense severely (40%)
A little move for Kona the Floatzel *pokes siggy*
-
BZZZT! WRONG! None of these answers are correct. You'll have to try harder if ya want somethin'! :laugh:
-
Hmmm... *goes through lists of ice types*
Nonet of them really seem to match with that move, so that's why I'll guess... Dragonair.
-
[Move name]
Euphoric Voice
[Type]
Flying / Ice
[Power]
110
[Accuracy]
80
[Status/Special/Physical]
Physical
[PP]
5
[Description]
The user hums a harmonic, tranquil tone that makes the foe's stats wither away. The foe is now vulnerable to dark sounds that horribly damages them. May lower defense.
Lovely, isn't it? <3
-
Hmmm... *goes through lists of ice types*
Nonet of them really seem to match with that move, so that's why I'll guess... Dragonair.
YAAAARRRRG!!! HOW DID YOU KNOW!?!?! Gasp! ...Am I that obvious? NOOOooooOOOOooooOOOOooooOOOOOooo!!!!
Sigh. But it doesn't matter. To think: someone has the same reasoning ability as I. Yes. ME!!! It's almost astonishing!
Almost.
Well, here's your reward: The fact that you now have the same level of thinking as me. Congrats. Go wild and dance, for you understand the language of DSoul, the One and Only. Hum a tune, a Euphoric one, and CRUSH all them haters and theys Envy stats.
Okay, that last bit was practically irrelevant, but we know what it's all about. Awesome moves people! And I must say, .Kit.Kat. <3, that is a lovely move, indeed. I shall teach that to my Acid Snow-knowing Ivory. HAR!! Yes. Wondrously wonderful.
-
[Name:] Necroshade Number
[Type:] Ghost
[Power:] OHKO
[Accuracy:] ---
[Status/Special/Physical:] Physical
[PP:] ---
[Description:] A move that has your Pokemon disappear for 5 turns, then faints your opponent instantly, no regrets. It can hit Normal-Types.
This move is exclusive to XD001 (Shadow Lugia) and 9. Yes, the number I hate is my Pokemon and knows a move. Shocking! :ohmy:
-
New moves have been added to Pokemon Diamond and Pearl! Why not make your own move? Here's an example:
[Move name]
[Type]
[Power]
[Accuracy]
[Status/Special/Physical]
[PP]
[Description]
Thanks or postin', here's mine
Gastly's DeathRay
type: Shadow
Power: 78.74
Accuracy: 49.99
Status: Curse
PP:25
Description: Gastly got SOO mad with pika
-
[Move name] Battle Switch
[Type] Normal
[Power] --
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 5
[Description] Your battle is instantly ended and you are back to the regular screen. If there are no other trainers you can fight back on the regular screen, you go back to the battlle.
Slightly mental I know.
[Move name] Storm
[Type] Normal
[Power] --
[Accuracy] 85
[Status/Special/Physical] Status
[PP] 10
[Description] An attack that creates a storm; every turn you and your opponent are buffeted by it, but each time you are buffeted, its a different type. E.G:
Pretend theres a battle with a Butterfree and a Luvdisc.
Butterfree used Storm!
it whipped up a ferocious storm!
The storm rages into Psychic type!
The Psychic type storm buffets all Pokemon!
(The Pokemon are buffeted by a Psychic type storm, making the damage equivalent to a Psychic attack on the Pokemon.)
(*A while later*)
The storm rages into Rock type!
The rock type storm buffets all Pokemon!
(Those Pokemon are again buffeted by a storm, but this time its a Rock type buffet.)
See now?! Oh and the type the storm is is completely randomly chosen.
-
YAAAARRRRG!!! HOW DID YOU KNOW!?!?! Gasp! ...Am I that obvious? NOOOooooOOOOooooOOOOooooOOOOOooo!!!!
Sigh. But it doesn't matter. To think: someone has the same reasoning ability as I. Yes. ME!!! It's almost astonishing!
Almost.
Well, here's your reward: The fact that you now have the same level of thinking as me. Congrats. Go wild and dance, for you understand the language of DSoul, the One and Only. Hum a tune, a Euphoric one, and CRUSH all them haters and theys Envy stats.
Heh, I knew it. I feel special.^^
Hyperactivity
Electric
Power: 150
Accuracy: 100
PP: 5
Description: The user gets a sugar rush and strikes the foe a hundred times, causijg severe damage.
For all those crazy Pachirisus.
-
[Move name] Dust Devil
[Type] Flying
[Power] 60
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 20
[Description] Whips up a dust devil that sweeps up the foe. 50% confusion chance from spinning around. (...and around and around and around...)
[Move name] Earplugs
[Type] Normal
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 10
[Description] The user makes earplugs for itself to block out sound-based moves for five turns.
[Move name] Dilly-Dally
[Type] Normal
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 5
[Description] The user does not move at all until its health falls into the red, then maxes out Attack and Speed to catch up.
-
Lawlz.
[Move name] Mutant Sample
[Type] Poison
[Power] 0
[Accuracy] ---
[Status/Special/Physical] Status
[PP] 5
[Description] Absorbs Clusters of venom, acid and nuclear waste to transform into ir's mutant form.
-
^very handy move for the mutant lovers like myself ^^
Laser Arrow
Steel
Power: 90
Accuracy: 100
PP: 15
Description: The user shoots sharp arrows of red light at the foe, which may cause flinching as well as damage (30%)
-
[Move name] Double Hook
[Type] Fighting
[Power] 20 --> 40 (total 60)
[Accuracy] 90
[Status/Special/Physical] Physical
[PP] 15
[Description] Stuns with a right hook (20 damage), then follows up with a left hook (40 damage).
[Move name] Dirt Wave
[Type] Ground
[Power] 95
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 15
[Description] Stirs up a huge wave of dust and debris that hits all Pokémon in battle. (Ground-type Surf, basically)
[Move name] Pollen Spore
[Type] Grass
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 15
[Description] Spreads pollen that triggers sneezing, lowering Defense and Sp. Defense.
-
Move name] DR. OCTOGANAPUS!
[Type] Lazer
[Power] ---
[Accuracy] ---
[Status/Special/Physical] Status
[PP] 5
Description: Shouts: DR. OCTOGANAPUS! And Charges a Lazer. any Lazer attacks' strength is doubled.
Move name] Eat Flubber!
[Type] Lazer
[Power] ---
[Accuracy] ---
[Status/Special/Physical] Status
[PP] 5
Description: Eats Flubber, which causes mutation and increases the power of all lazer attacks by 150%
Move name] Shoop da Whoop
[Type] Lazer
[Power] 120
[Accuracy] ---
[Status/Special/Physical] Special
[PP] 5
Description: IMMA FIRIN MAH LAZER!
-
Snow: 'Ey, maaaaaaaan. This is a pretty cool slot, you've got. Showin' off their creativity? Sensibility? All with such knowledgeability, I surmise. Let's see what in you lies. Right, guys?
Me: Keh! Well, this is my friend, who, I'm sure you all haven't met before. His name is Snow. He's a regular guy, except for the fact that he practically speaks in poetry. Well, at least most of the time. And, well, okay, I guess he isn't regular, but yeah! :laugh:
Snow: I like to see things in a different light. One that doesn't cloud unprejudiced sight.
Me: Yepps! That's Snow for ya. All philosophical and stuff. I'm not that good to do things like that... I'd probably say something that made no sense AT ALL. But, then again, I don't do that much anyway! ^^
Snow: Well? You've got me here for a reason. Or was it not the right time—Maybe... Gasp! Right season?
Me: KYAAHRRGH?! Of course there was a reason! I just wanted Snow here contribute! So, you get to make a Move, since your our Guest of Honor (there will be no more Guests of Honor, so don't barge in saying that. But, of course, you'll just ignore my warning, right? I understand the way your minds work, kids. Yeah...)! ;D
Snow: Ku ku ku... Don't expect much right now, maaaaaaaaan. I'll come back with a stronger move later...
[Move name] Soul Whimper
[Type] Ice
[Power] ---
[Accuracy] ---
[Status/Special/Physical] Status
[PP] 5
[Description] A power from within is awakened, increasing any of the user's stats by a random amount, for 3 turns.
Only works for Ice Types. Love while you can. I'll be back for more. Don't worry, maaaaaaan....
-
Heh, Snow reminds me of most of my friends.
Shaka
Water
Power: ---
Accuracy: ---
PP: 10
Description: the user relaxes itself greatly, rasing evasivness sharply but lower Speed in the porcess.
-
Hmm.......this 'Snow' seems to be interesting. As for that....
[Name:] Aurora Reveal
[Type:] Ice
[Power:] 160
[Accuracy] ---
[Status/Special/Physical:] Special
[PP:] ---
[Description] A devestating blast of aurora that can only be activated when all other moves are used, while it can be used an unlimited amount of times and never misses. Recoil damage is 20. 50/50 chance of freezing.
It's my "poetic inspirational move" inspired from Snow's personality.
-
Star Smash
Type: Normal
Power: 180
Accuracy: 80
Physical Move
PP: 1
Description: A smash that is caused by a rain of heavy stars on the foe. Can only be used after Wish, Meteor Mash and Cosmic Power have been used in the battle.
Basically, it's a rare and pointless move.
-
Light Judge
Type: Normal
Power: 190
Accuracy: --
Special
PP: 5
Charges up light, then creates a wave of light, hitting all Pokémon in the battle.
To be used by Mano.
-
Zen Bite:
Type: Normal
Power:80
Accuracy:99
PP:28
Bites the foe with a bite. If user is about to attack, the attack fails.
I'm ba-a-a-a-ck.
-
Glad to see you back! I must say, these are some pretty darn good moves here! So COMPLETELY awesome how... well... AWESOME you guys are! Keh! ;D
And... Snow is back too!
Snow: 'Ey maaaaaaaaaaaaaaaaaaannn! Howzit goin'? You all chillin', or what?
I came back with another move, so get ready to groove to
Soul Cry
Type: Ice
Power: 80
Accuracy: 100
Special
PP: 20
Emotion overcomes the user, and a sudden, icy cry shakes its very core, and erupts out into the world. May rupture the field, allowing few debris to collide with the foe. (30% chance, deals 5-20HP damage)
Works, only for Ice Types. If the foe has an ability that blocks sound-based moves (i. e. Soundproof), it is still attacked. The "Cry" isn't really a sound, but a power that busts out from the soul. A move that you may want to follow up after Soul Whimper. You'll never know... A boost is all you need to succeed... Ku ku ku...
-
Heres a stupid funny one.
Poop
Type: Normal
Contest Category: "Gross"
Power: ---
Accuracy: 100
Special
PP: 100
The pokemon takes a dump. This move has no effect. This move only does damage to Magikarp, which when used on Magickarp it gets a One Hit KO.
-
Drill Claw
Ground
Power: 100
Accuracy: ---
PP: 10
Description: the user spins its claw to the speed of a power drill, so fast that it cannot miss.
-
Really really funny move xD I move learned by Magikarp and Feebas at lvl 100 HAHAHAHA!
Super Splash
Water
Power: 0
Accuracy: ---
PP: ( X )
Description: A more useless move than splash, AND IT NEVER RUNS OUT!
-
[Move name] Cursed Lock
[Type] Ghost
[Power] --
[Accuracy] 100
[Status/Special/Physical] Status
[PP] 10
[Description] The opponent's Pokemon that was in battle last cannot switch in for 2-5 turns.
-
[Move name] Stab
[Type] Normal
[Power] ---
[Accuracy] 80
[Status/Special/Physical] Status
[PP] 20
[Description] The user stabs the foe in the eyes. Sharply reduces accuracy
-
Move name: Poke
Type: Normal
Power: ----
Accuracy: 50
Physical Move
PP: 5
The uses pokes the foe, causing an OHKO. Not affected by Protect/Detect.
-
Sap Blast
Grass
Power: ---
Accuracy: 100
PP: 15
Description: the user spits a ball of sticky sap at the foe, sharply lowering its speed and preventing it from switiching out.
-
My friends and I have done an incredible load of these for V/W/S:
-----------------
[Move name] Itchy Powder
[Type] Fire
[Power] --
[Accuracy] 50
[Attack Type] Other
[PP] 10
A fiery spore is released onto the opponent's Pokémon, which delivers a Burn status if it hits.
[Move name] Shi Parasite
[Type] Bug
[Power] --
[Accuracy] 60
[Attack Type] Other
[PP] 5
A parasite is attached to the opponent's Pokémon, dealing 50 points of damage every turn and healing the user by 25 each turn.
[Move name] Fatality
[Type] Fighting
[Power] OHKO
[Accuracy] 30
[Attack Type] Physical
[PP] 5
Delivers a finishing strike to the opponent's pokemon, which causes an instant knockout if it hits.
[Move Name] Flaming Claw
[Type] Fire
[Power] 80
[Accuracy] 90
[Attack Type] Physical
[PP] 15
Uses scorching hot claws to tear at the foe. Has a 40% chance of causing the opponent to flinch. Exclusive to Flamekit's family.
[Move Name] Wing Cutter
[Type] Flying
[Power] 70
[Accuracy] 100
[Attack Type] Physical
[PP] 15
Uses a sharp slice of the wings to deliver a splitting blow. This move always strikes first.
[Move Name] Poison Vines
[Type] Grass
[Power] 20
[Accuracy] 100
[Attack Type] Physical
[PP] 15
Launches several sharp vines to strike the enemy from 2 to 5 times. Has a 30% chance of poisoning the foe.
[Move Name] Shock Spook
[Type] Ghost
[Power] --
[Accuracy] 85
[Attack Type] Other
[PP] 10
It scares the opponent and renders them unable to move for the next turn. It cannot be used twice in a row.
[Move Name] Frozen Breath
[Type] Ice
[Power] 50
[Accuracy] 90
[Attack Type] Special
[PP] 15
An icy flow is fired at the opponent, which has a 15% chance of freezing them.
[Move Name] Thunder Sting
[Type] Electric
[Power] 40
[Accuracy] 100
[Attack Type] Physical
[PP] 20
An electrically charged jab that has a 30% chance of paralyzing the foe. A signature move of Glocust.
[Move Name] Acid Ball
[Type] Poison
[Power] 80
[Accuracy] 75
[Attack Type] Special
[PP] 10
Shoots a wad of acid at the foe, covering them in sludge. Unless the opponent's ability is Damp, it will be badly poisoned.
[Move Name] Cotton Flow
[Type] Grass
[Power] --
[Accuracy] 100
[Attack Type] Other
[PP] 10
Releases a flow of powerful seeds into the arena for five turns. It's like a grass-type sandstorm, so rock, ground and water types should beware, as it will harm them.
[Move Name] Thunderstorm
[Type] Electric
[Power] --
[Accuracy] 100
[Attack Type] Other
[PP] 10
A powerful storm rages through the arena for five turns. Electric-type moves are powered up during this time, and Water and Flying Pokemon beware.
[Move Name] Shadow Blot
[Type] Dark
[Power] --
[Accuracy] 100
[Attack Type] Other
[PP] 5
This move blots out the sun, creating a darkness which lasts for five turns. All Pokémon's accuracy is cut in half; however, this move's duration can be cut short by Flash.
[Move Name] Virus Missile
[Type] Virtual
[Power] 60
[Accuracy] 90
[Attack Type] Special
[PP] 20
Fires a missile designed to seek out viruses... in this case, the opponent. It counts as a super effective if the foe is also Virtual.
[Move Name] Horoscope
[Type] Space
[Power] --
[Accuracy] 100
[Attack Type] Other
[PP] 15
A sign of the stars that heralds either a Wish on the user/opponent, a Perish Song, or a Future Sight.
-----------------
These are just some of them.
-
Pollen Blast
Grass
Power: 100
Accuracy: 100
PP: 15
Description: the user fires a flurry of pollen at the foe, which may leave it papalyzed, poisned, or put to sleep (40%)
Wiggle
Normal
Power:---
Accuracy: ---
PP: 20
Description: the user loosens up its body to restore any lost stats, and boost evaisvness.
-
Wow wow wow. Wow. How do you spell that backwards? "Wow". If it's better than "Oww", and makes more sense compared to "Wwo", it must be Wow.
This is the word I shall describe to Officer Jordan's stack pack of no-slack attacks (meaning this is good)! Yes. So many moves, I cannot keep up.
Ah! But I won't forget about you guys! All you others are as about as ExPlOsIvE as a firework in the middle of a vat of popping skittles in the Mall of America in Saturn's AtMoSpHeRe (meaning this is good)!!
Wait! If Mall of America is on Saturn, then wouldn't it be called "Mall of Saturn"? Could we establish an America on Saturn? OMG!!! That would be as cool as my friend Snow!
Speaking of....
Snow: 'Ey, maaaaaaaaaannn! How's life? Is it treatin' you right? Is it out of sight? Or is it just not your night?
Me: I'd say we are all fine. Unless you aren't. Then I'd be lying. I hope I'm not. I'd be dying if I were lying. Oh. See? I can rhyme too.
Snow: Ku ku ku....
Me: o.o Y-Yeah. I can't read your mind, but those "Ku ku ku" things usually means something is outrageously funny.
...
HEY!!
Slushie (Heheh, that's what you get): Alright, let's get down to biz.
Frozen Lace
Ice
Power: ---
Accuracy: ---
Special
PP: 10
Description: The user summons a slight frost that freezes everything to its touch, creating a thin, glimmering, icy coat over all the field. All light-emitting moves will reflect off field, and slim the chances of the move hitting pointed target. Blots out any move that attempts to warm the weather.
Aurora Border
Ice
Power: ---
Accuracy: ---
Special
PP: 10
Description: A multicolored wave shrouds the user and all physical moves cannot break through. The user's Psychic and Ice moves are pumped up by 1.5% for three turns. Move duration is cut short if a Dark Type move is used to attack while in affect.
Huh. I'm not much of an assailant. I love field moves. They make the scenery look more... Artistic. Simplistic. Mystic.
Hey, maybe that's why my name is Snow. Ku ku ku....
-
Move name: Sunny Burst
Type: Fire
Category: special
Base Damage: !60
Accuracy: 75
description: it is a move that makes the user aborb sunlight and blast it out all over but it is a non-traitor move. Also it never misses during sunny day so imagine this
a double battle ur team is typhloshon and groudon if typhloshion uses it it is STAB sunny day boost and say typhloshion is about to die. BLAZED. that is about 5.5 times more damage.
160
X 5.5
that is like1200. no one can take that
-
[Move name] Kamakasi Watermelon
[Type] Grass
[Power] Unknown
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 95
[Description] This move can only be done once in every hundred turns. The user creates a watermelon that flys through the air and smashes onto the opponent, blinding them and making your Pokemon go insane so that it does moves that it couldn't EVER learn for the duration of the battle.
-
Iron Take down
Type: Steel
power: 120
accuracy: 80
pp:10
description:
The Pokemon readys a take down, and as the Pokemon approaches, it uses iron defence and bang..... if it hits.
-
[Name:] Acid Rain
[Type:] Poison
[Power:] ---
[Accuracy:] ---
[Status/Special/Physical:] Status
[PP:] 5
[Description:] Summons Acid Rain weather that lasts for five turns. Poison type attacks are boosted, Steel type Pokemon can be hit by Poison type attacks for x1 damage, and every type that isn't Poison or Ghost loses a small amount of HP per turn.
I like this one a lot. :)
Here one I just came up with, and two that have been swimming in my head for a while:
Super Moe*
Type: Normal
Power: 100
Accuracy: 100
Special
PP: 5
*Pronounced "MOH-ay." Alternate name: Super Cute, but then it loses its lulz factor. :<
Description: The user emits a powerful wave of cuteness that has a high chance of either confusion or infatuation.
Effect: 50% chance to confuse Pokémon of the same gender; 50% to infatuate those of the opposite gender; hits every other Pokémon on the field in double battles.
Contest: Cute/4 Appeal
Effect: A highly appealing move.
Super Contest: lol no.
Lucky Star reference, lol. Well, maybe just a reference to the word "moe." This is a joke move, anyway. =P
Bear Hug
Type: Fighting
Power: 35
Accuracy: 85
Physical
PP: 10
Description: The user grips the foe in its arms and squeezes tightly for 2 to 5 turns.
Effect: Pretty much like Clamp, but a Fighting-type move. That being said, prevents switching.
Contest: Tough/3 Appeal
Effect: Temporarily stops the crowd from growing excited
Super Contest: lol no.
When is Hariyama gonna get something like this? Seriously. Do want. ;-;
Blue Bolt
Type: Ice
Power: 75
Accuracy: 90
Special
PP: 15
Description: A dazzling blue bolt of energy strikes the foe from above. It may cause paralysis.
Effect: 20% chance to paralyze; hits Pokémon in the middle of Dig, Fly and Bounce; never misses and bypasses Protect/Detect during Hail.
Contest: Beauty/2 Appeal/1 Jam
Effect: Startles Pokemon that made a same-type appeal.
Super Contest: lol no.
I hope that last one isn't too cheap, for what it's worth... Eh, probably not. The likes of Lapras and Suicune could learn this...
-
Move: Canidae Wipe-out!
Type: For all dog -type PKMN or foxes,wolves,or anything related to dogs
Acurracy: It's impossible to block
Attack: Very high
Sp.Attack:Also very high
Description:
When a dog-like PKMN is down low on energy,it does a series of sharp,loud yelps.All dog-type PKMN learn it.They can Never forget that move.When the yelps are sent out,each canidae member-PKMN hears it,no one else can.They then circle the one who hurt they're pack member and don't let it get out of the circle.While one or two grab and bite the leg,they hold them down stiffly.Then,the other pack members join in a struggle of life and death.It's easy for the pack members,ruff going on the prey.One female member stays behind and cleanses the hurt member's wounds.She stays with him/her until the fight is over.They drag the prey back to their den.The prey is dead.They chew and chew until there's nothing but bones.If you're lucky,they won't kill you.If it's a play battle,the move will fail.If it's a trainer's PKMN the move will fail.If it's like Dialga or Palkia,you best believe it won't fail.
-
Blood Suck
Dark
Power: 100
Accuracy: 100
PP: 10
Description: The user bites the foe on the neck and drains its blood, dealing damage while healing as well.
Feeling a bit evil today.
-
Canidae and Lairon. Hmm.
Wonder what inspired these moves? ;D
Distraught
Normal
Power: ---
Accuracy: ---
Status
PP: 10
Description: The user suddenly feels upset and agitated, creating a sharp boost in Atk, but also lowers Def by the same amount.
I'm inspired by... THE WORLD and its problems of LIFE. Yeah. I'm so deep. Rock life, man. Rock life.
-
Flicker
Fire
Power: 20
Accuracy: Definite Hit
Special/Status
PP: 5
The Pokémon unleashes a short burst of fire, shocking all Pokémon, resulting in a definite paralysis or burn.
-
Name: False End
Normal
Power: ---
Accuracy: 100
Psyichal
PP: 10
Description: Either you or your opponent faints chosen at random
-
Mmmmeh... >.--
Wow. Today's a slow morning for me. I think I'll try a hand at some of these.
Shattered Fringe
Psychic
Power: 60
Accuracy: 100
Special
PP: 15
Description: The user generates psychic power to form barrier shards, and manipulates few to strike the foe. Remainder is held back for protection, for 3 turns. Raises Defense by one stage, on turn used.
Disperse
Ghost
Power: ---
Accuracy: ---
Special
PP: 5
Description: The user fades, then reforms itself into a cloud of particles. They scatter throughout the field, making the user incapable of being attacked for one turn.
^ Unlike Detect and Protect, once you've formed back, you strike first, no matter what. EVEN if the foe has higher Speed, and uses Quick Attack. Oh. How do you like me NOW?!
Infirmary
Normal
Power: ---
Accuracy: ---
Special
PP: 10
Description: The user shines a dazziling light, sending some of it's energy into all Pokemon in the party and field, healing them of injury, but at the cost of half your Max HP.
^All status problems are healed AND some HP is added. No one, though, can recover from faintednessessss. Grr, right? How will my Raquazza be revived now? TOO BAD, that's how life is. HP is distributed evenly, so you may not get a lot of it depending on the Pokemon using the move, and how many Pokemon are injured in BOTH the foe's and your Party.
Why must I heal my foe's Pokemon too?! TOO BAD, that's life. An infirmary helps EVERYONE. Like, an ice cream man gives chocolate sundae swirls with sprinkles to you and your enemy. :tongue2:
-
Move: Canidae Wipe-out!
Type: For all dog -type PKMN or foxes,wolves,or anything related to dogs
Acurracy: It's impossible to block
Attack: Very high
Sp.Attack:Also very high
Description:
When a dog-like PKMN is down low on energy,it does a series of sharp,loud yelps.All dog-type PKMN learn it.They can Never forget that move.When the yelps are sent out,each canidae member-PKMN hears it,no one else can.They then circle the one who hurt they're pack member and don't let it get out of the circle.While one or two grab and bite the leg,they hold them down stiffly.Then,the other pack members join in a struggle of life and death.It's easy for the pack members,ruff going on the prey.One female member stays behind and cleanses the hurt member's wounds.She stays with him/her until the fight is over.They drag the prey back to their den.The prey is dead.They chew and chew until there's nothing but bones.If you're lucky,they won't kill you.If it's a play battle,the move will fail.If it's a trainer's PKMN the move will fail.If it's like Dialga or Palkia,you best believe it won't fail.
That will have almost always miss. And, you can't pet me after that.
Blood Drain
I don't know, I think it was Rockettrainer or something, so it's Glitch
OHKO
Accuracy: 30
PP: 5
The user apparently sucks the foe dry, knocking them out.
That was a glitch move learned by Ho-oh in RBY.
-
Move: Canidae Wipe-out!
And it's effective against the following Pokemon:
(http://img294.imageshack.us/img294/3633/tumbleweed01ro0.gif)
-
Move Name: Ice spiral
Type: Ice
Acurracy: 50
Attack: 100
PP: 10
Description: a move that is sure to freeze the foe but innacurate
-
Just some quick ones for now (I.E. no contest stats) :
Twin Spear
Type: Bug
Power: 50
Accuracy: 90
Physical
PP: 10
Description: The user violently thrusts two stingers at the foe. The target may become badly poisoned.
Effect: Pretty much a Twineedle, only twice as strong and 10% less accurate. Oh, and a 20% of BADLY poisoning as opposed to the garden variety of poison.
Learned by Beedrill at a high level.
Jelly Sting
Type: Poison
Power: 40
Accuracy: 100
Physical
PP: 10
Description: The user attacks with poisonous barbs capable of inducing paralysis.
Effect: 30% chance of Paralyzing the target.
An attack lower-level Tentacools would probably have. Maybe.
Oh, and Officer Jordan, there definitely needs to be a tumbleweed Pokémon. :<
-
Now, now ,folks. Don't come on so harsh to others. Remember, we're here to have FUN, and be KIND, and be CREATIVE. The only, and ONLY thing ya'll should be bashin' down are the Pokemon themselves.
...
Erk! Uhmn, that sounded abusive, didn't it? ^^'
WHATEVEAHZ!! Just look at this:
Clover Flow
Grass
Power: 95
Accuracy: ---
Physical
PP: 15
Description: The user whips about in a whirl, lashing out clover-resembling leaves that blanket the field. They slice through everything in the area (with the exception of the user) as they lightly descend.
Gives you an image, doesn't it? Reminds me of Canada, somehow. Oh, Canada.... <3
Huh. Think about this move in Mystery Dungeon! Oh, the damage.... <3
-
[Move name] Migraine
[Type] Psychic
[Power] --
[Accuracy] --
[Status/Special/Physical] Status/Special
[PP] 5
[Description] Sends strong psychic waves to the foe in order to lower Def, Attack, Speed, Sp.Def, and Sp.Attack by two. 10% chance of confusion.
-
Feather Swarm
Flying
Power:100
Accuracy: 100
PP:10
Description: The user flaps its wings with great force, sending forth a blast of feathers that may lower the target's Sp Def. (30%)
Apocalypse Storm
Electric
Power: 1hitKO
Accuracy: 40
PP:5
Description: A destructive thunderstorm is formed, and if it hits, knocks out the for.
-
I've always been a sucker for Dice-based attacks...
Dice Roll
Type: ? ? ?
Power: 60
Accuracy: 95
PHYSICAL
PP: 15
The user attacks the opponent with a random type, then switches with a Pokémon in your party whose type matches the attack.
-
Well well well well, WELL!! I feel GREAT!! Super Great! Fantastically Great!! EXTRAORDINARILY GREAT!! DSOULICIOUSLY GREAT!!! XD
Well, I only feel like this because I got over this nightmare about school, last night.
All those paper cuts... Ugh... ><;
Actually, it wasn't a nightmare, it was more like a
Night Terror
Ghost
Power: 85
Accuracy: 100
Special
PP: 15
The user spiritually connects with the foe, sending with them horrible images imbuded with dark energy. The foe thrashes about, injuring others around it while painfully being flushed of health.
I'm so glad school's over...
-
[Move name] Copper Wire
[Type] Steel
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 10
[Description] Sets up copper wire that draws in Electric-type attacks, grants immunity to them, heals HP when hit, and powers the user's own Electric-type attacks.
[Move name] Wire Clip
[Type] Steel
[Power] 50
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 15
[Description] Gets rid of Copper Wire. =P
-
Oh! That's a really interesting move! Reminds me of an electrician. Bweheh.
Tutorial
Normal
Power: ---
Accuracy: ---
Special
PP: 5
The user suddenly lends help to its partner in order to raise its awareness and fighting senses. All stats and Evasiveness increase by one stage.
-
[Move name] Throw Up
[Type] Normal
[Power] 20
[Accuracy] 95
[Status/Special/Physical] Special
[PP] 20
[Description] The user pukes on the opponent lowering Defense and Sp. Defense and causes any Status condition occur.
[Move name] Greasy Food
[Type] Normal
[Power] --
[Accuracy] 100
[Status/Special/Physical] Status
[PP] 10
[Description] The user stuffs itself with Mcdonalds, Soaring Defense through the roof but lowering speed through the floor.
[Move name] English Revision
[Type] Normal
[Power] --
[Accuracy] 100
[Status/Special/Physical] Status
[PP] 5
[Description] The user revises up on English then annoys the opponent with long boring words, causing them to faint in 3 turns. An equivalent to Perish Song.
-
Move name] Blitz
[Type] Electric
[Power] 140
[Accuracy] 90
[Special]
[PP] 10
[Description] An intense blast of electricity electrocutes the foe. The user's Special Attack drops by two stages.
^Shameless rip off of Draco Meteor <<;
-
Which is a rip-off of Overheat.
[Move name] Ice Smash
[Type] Ice
[Power] 100
[Accuracy] 100
[Physical]
[PP] 5
[Description] An attack that forces the Pokemon to use air around them to create an icy blast. Lowers Defense by one stage after use.
-
Boundry
Attack=150
Accuracy:--
Type:Dark
Special
PP:5
The opponent cannot grasp the true form of the attack. 30% chance of confusion.
lulz, Earthbound relation.
-
Soul Spikes
Ghost
Power:20
Accuracy:100
PP:15
Description: The user senda forth a barrage of ghostly spike, which hit 2-5 times.
^Ghost type Spike cannon, basically.
-
Attack name: Exploit
Type: Dark
Power: 60
PP: 15
Status/Special/Physical: Physical
Description: The user attacks the opponent with a blow to the opponents body. The power of this attack is doubled if the opponent is paralysed.
-
[Move name] Fireworks
[Type] Fire
[Power] --
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 30
[Description] Blasts a brilliant display of fireworks that does variable damage. Essentially a Fire-type Magnitude. The power can be determined by watching the battle animation - 1 firework does the least damage, while 7 deals the most.
Inspired by yesterday's 4th of July celebration I saw.
-
[move name] jewel flame
[type] fire/psychic
[power] 150
[accuracy] 100
[status/special/physical] special
[pp] 10
[description] While jewel flame looks like a good move for fire and psychic type pokemon, it cuts 20 hp in order to use it. on the first turn, a shield of prismatic colours is summoned to protect the user. On the second turn, a diamond-shaped purple flame consumes the foe to do damage. The more you use it, the less likely it is to work and the more likely it is to fail, even if it cuts 20 hp. (basically a rather risky enhanced earthquake move =P)
[move name] Light punches [egg move only]
[type] normal
[power] --
[accuracy] 100
[status/special/physical] physical
[pp] 25
[description] Light punches is an odd move that does 15 damage for each punch landed, it can punch up to 11 times in one move. If punched 11 times as a basic pokemon over level 20, that pokemon will evolve. If used by eevee, it will evolve itno any of it's eon line randomly. after the basic stage, it will just be a normal move. the chance of landing 11 punches is 1 in every 50 after level 20 and 1 in every 20 after level 50.
-
Claw Sharpen
Normal
Power:---
Accuracy:---
PP:10
Description: The user sharpens its claws, doubling the power of moves that involve slashing for 5 turns.
Evaporate
Ghost
Power:---
Accuracy:---
PP:5
Description: The user disappears for 1 turn, evading all effects of the foe's next move. May fail if used in succession.
-
Attack name: Determination
Type: Normal
Power: ---
PP:15
Accuracy: 95
Status/Special/Physical: Physical
Description: The Pokémon is determind to win, it gains more power as it loses health
The base power of the attack is determined by the HP of the user.
Green HP = 50 base power
Yeallow/Orange HP = 75 base power
Red HP = 100 base power.
-
Attack Name: INFECTION
Type: Poison
Power: ---
PP: 10
Accuracy: 80%
Status/Special/Physical: Status
Description: The opponent's health, defense, and sp. defense will decrease each turn.
Attack Name: Burrow
Type: Ground
Power: ---
PP: 10
Accuracy: 100%
Status/Special/Physical: Status
Description: The user burrows in the ground for one turn regaining health. (Like the ground version of Roost)
-
Move:Spark Blitz
Type:Electricity
Cat.:Physical
PP:10
Acc:90
Power:170
Description: They say lightning doesn't strike the same spot twice. In this case, it can. This move can only be taught the the Shinx evo's. The user builds up electricity in and around them. The massive amount of electricity causes burns to the foe. Once enough electricity is stored, The user puts it into a rasengan and puts it in to the foe. After that , the aftermath is the foe cannot move for two turns, but the foe faints. After that the foe' s becomes slow start due to the massive electricity with in them. Also after the foe faints the finisher takes 1/4 of their max hp as damage. Flying take 1/2 water/flying take a OHKO even if they have full health and a focus sash. It is the best move ever.
-
move: superleer
same as leer only 5000000000x stronger.
sprites eyes get HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGE and the opponents become permanently shiny
-
Move: Abyss Gate
Type: Dark
Cat.: Special
PP: 20
Acc.: ---
Power:80
Description: Sends the opponent to the Netherworld and the Pokemon does a sneak attack.Never misses and always goes first.
-
Hm.
Forge
Fire
Power: ---
PP: 5
Accuracy: ---
Special
The user gathers all energy, and imbeds it into the source of its fire power. All Fire type moves increase greatly in strength (3.2%) for the next three turns.
-
Move: Sand Kunai
Type: Ground
Power: 15
Accuracy: 85
Physical
PP: 25
Description: Creates powerful throwing knives out of sand and grit, which are hurled at the foe repeatedly.
Yeah, inspired by Gaara. =P
Move: Aura Beast
Type: Psychic
Power: 110
Accuracy: 100
Special
PP: 5
Describtion: Draws in the auras of the foe and unleashes a blast that takes the shape of a beast.
Move: Sparkle Beam
Type: Normal
Power: 100
Accuracy: 100
Special
PP: 5
Description: Availible to shinies only. Shoots out a shining beam at the foe that may lower defense.
-
Move: Cupid
Type: Normal
Power: --
Accuracy: 100
Status
PP: 5
Description: Avalible only to Luvdisc. All Pokemon in battle fall deeply in love with each other causing all Pokemon in battle to switch out to a randomly chosen Pokemon from that persons team.
-
Move: Doom
Type: ??
Power: --
Accuracy: --
Special
PP: 1
Description: Lowers all of the opponents PP to 1 and cuts 3/4 of the remaining HP. If used by a Ghost, it casts "Curse" upon all of the opponent's Pokemon.
-
Move: Thorn Wall
Type: grass (maybe poison, depends...)
Power: 50
Accuracy: 50
special
PP: 15
Description: The user summons thorn covered vines from the ground and sheilds itself, raising defense. If the enemy pokemon tries to attack it takes damage during that turn. It may also poison the foe.
-
Move: Pressuer Blast
Type: Water
Power: ---
Accuracy: 100
Special
PP: 5
Description: The user charges up a blast of water. Depending on how many turns it charges up, the damage varies. It charges up the attack until it's hit by an attack, however, when it has charged up for 5 turns it automatically unleashes it's power. 0 turns charged up - 25 base damage; 1 turn charged up - 50 base damage; 2 turns charged up - 100 base damage; 3 turns charged up - 150 base damage; 4 turns charged up - 200 base damage; 5 turns charged up - 250 base damage.
-
Metalic Fang
Steel
Power: 65
Accuracy: 95
PP:15
Descirption: The user bites the foes with teeth as hard as steel, which mya cause the foe to flinch, and/or have its defense lowered (30%)
There's been steel moves involing heads and tail, so why not fangs too?
-
Sand Hammer
Ground
Power: 75
Accuracy: 90
PP: 20
Description: The user hits the foe hard with a hammer made of sand. May lower accuracy (25%)
-
Move: Sand Cannon
Type: Ground
Power: 60
Accuracy: 100
Special
PP: 10
Description: A move that deals double damage if you are in a desert or on the beach.
-
Move: Toxic smell
Type: Poison
Damage: 20
PP: 20
Accuracy: 100
Brief desripction: It is a week attack but will always poison the foe.
-
I would do Solar Implosion that sets all theese balls of solar energy around the target which it has 95% hit-rate and will crash into the pokemon
Type: Grass
Can be used by: Fire/Grass pokemon
Attack: 120
Accuracy: 95
PP: 5
weakness: Takes 2 turns for the attack to come together but if the attack is a success it can do a 1 hitK.O on even a fire tye
-
KyahahaHA!! Well, aren't we the creative bunch today, eh? Awesome! This'll just keep on rollin'.
And rollin'. Rollin'. Rollin' down the river!♫
...
Sorry. I've been listening to Tina Turner...
OH!! That makes me think about this relevant new move!
Move: Karaoke
Type: Normal
Power: ---
Status
Accuracy: 100
PP: 20
The user begins shouting a random melody, lowering defense and confusing the foe.
Well, this happens when I sing. People get confused or think I'm not serious. :tongue2:
-
PSI Fire a*
Type: Fire
Power: 50
Special
Acc: 90
HitRange: All opponents on field
PP: 30
Desc: The user fires a weak blast of fire. May burn. (5%)
PSI Fire B**
Type: Fire
Power: 65
Special
Acc: 90
HitRange: All opponents on field
PP: 25
Desc: Fires a normal blast of fire. May Confuse (5%) or burn (10%).
PSI Fire Y***
Type: Fire
Power: 80
Special
Acc: 100
Hitrange: Same as others
PP: 15
Desc: Fires a strong blast of energy that manifests itself as fire. May Burn. (30%)
PSI Fire O****
Type: Fire
Power: 105
Special
Acc: 65
Hitrange: All.
PP:10
Desc: Fires an amazingly hot blast of PSI Energy that guarantees a burn.
*=Means Alpha
**=Means Beta
***=Means Gamma
****=Means Omega.
-
?????
Huge ball of fire attacks the field. 200. Not evaded unless Giratina sig before. AKA
Apollo Flame SP.
MMSF2.
-
Name: Draco Frenzy
Type: Dragon
Catigorei: Status
PP: 10 (Max 30)
Effect: Raises the users Attack' Speed and SP. ATK by 600 %. But it lowers the accuracy by 50 percent. Dragon moves or fatige enducing moves will not miss though. If used in a double Battle it will cause everyone to take on the effects of intmidate, Slo start and dry skin while sunny day comes on.
-
Phoenix Strike
Fire
Power:150
Accuracy:90
PP:5
Description: the user becomes one with mighty inferno on turn 1, before slamming into the foe on turn 2, which may burn (40%)
-
I got a whole bunch of them.
Bee Swarm
Type: Bug
Power: 50X( 50 x X)
Accuracy: 100
PP: 20
Descripsion: Only bugs can use it and if Beedrill/ Beedrill family uses it the X become 2 if weedle, 3 if Kakuna, 4 if beedrill. If any other person uses it the X becomes 1.
Aura Wave
Type: Phsycic
Power: 100
Accuracy: Aura Seeking
PP; 20
Description: The user pulls up all of their Aura energy and karate Chops it down into a Aura Wave. It seeks the Aura, so it never misses. This move Can onlyt pe used for Psycic types and Lucario.
Flame Claw
Type: Fire
Power: 80
Accuracy: 100
PP: 20
Description: The user makes their claw light with fire. It has a high Critcal Hit Ratio. 50% Chance of burning.
Top-Spin Punch
Type: Fighting
Power:20X1-10
Accuracy: 100
PP: 20
The user summons a lot of power into their fists. The fly at the enemy and Spin around 1-10 times. If it spins more than 5 times it will be confused 1 turn more for every time it when passed five. It has a 20 % chance of confusing the Foe.
I am currently thinking of more.
-
Tinted spark
Accuracy: 90%
Power: 30
Special
Effect: 100% Paralyse
-
Objection!
Type: Normal
Power: 0 - 200
Accuracy: 90%
PP: 5
Description: The user points a finger towards the opponent, and screams OBJECTION!, causing a large white shout box with the word "OBJECTION!" in thick bold letters to appear. Depends on chance. It may cause none or devastating damage to the opponent.
-
Objection!
Type: Normal
Power: 0 - 200
Accuracy: 90%
PP: 5
Description: The user points a finger towards the opponent, and screams OBJECTION!, causing a large white shout box with the word "OBJECTION!" in thick bold letters to appear. Depends on chance. It may cause none or devastating damage to the opponent.
sounds like Epic win.
--
[Move name] Embargo2 (since theres a Conversion2 i mean why not?)
[Type] Psychic
[Power] --
[Accuracy] --
[Status/Special/Physical] Special
[PP] 5
[Description] The opponent is blocked from using any held items, items from the bag, moves known by the user, or status-restoring moves until the user has fainted or been switched out.
-
[Move name] Judo Chop!
[Type] Fighting
[Power] 100
[Accuracy] 95
[Status/Special/Physical] Physical
[PP] 10
[Description] As in the 'Judo Chop' used by Austin Powers and his Farther in Goldmember
-
[Move name] Bicycle Kick
[Type] Fighting
[Power] 150
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 10
[Description] Pokemon jabs the opponent like a soccer ball. Lowers Defense slightly.
-
Hold It!
[Type] Normal
[Power] -
[Accuracy] 90
[Status/Special/Physical] Special
[PP] 5
[Description] The user slams whatever object is in front of it, and screams "HOLD IT!", scaring the opponent. This move forces the Opponent to either use one of its moves (55%), skip a turn (25%), switch with another Pokémon (10%), lower the Opponent's defense (3%) or just faint (2%). This move has a 5% failure rate.
-
I got a few.
Draco Fang
Dragon
Accuracy 100
Physical
pp 20
The user bites the foe with viscous energy that make the teeth glow blue.
Only dragons that have the apperance of teeth or can learn Dragon rush.
Spark Wheel
Electric
accuracy 100
Physical
pp 25
The user builds up a lot of electricity into their pores. Then disperse it. Then they jump and do a Summersault at the foe. It has a 99% critical hit ratio. Only electric types can with tail can use it. The tail slam into them with electricity strong enough to cause fainting. So it is sometimes an OHKO.
Scrappy punch
Normal
Physical
accuracy 65
pp 15
The user is tired of being picked on and throwes random punches. On punch paralyzes male pokemon and causes sever damage.
That is it for now.
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Global Warming
[Type] ???
[Power] -
[Accuracy] 65
[Status] Special
[PP] 5
[Description] Activates all weather effects simultaneously and inflicts random status effects on all battlers if it hits.
If it misses, Poison types be forced to reduce greenhouse gas emissions and will be unable to attack, Electric types will be forced to find a sustainable power source and will also be unable to attack, and all battlers will be confused due to constant political debates and recycling movements.
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Cold Shoulder
Type: Ice
Power: ---
Accuracy: 100
Status
PP: 10
The temperature of the air around target is lowered, deep-freezing the target.
Note: it's basically just Will-O-Wisp that freezes instead of burning.
Genderbend
Type: Normal
Power: ---
Accuracy: 50
Status
PP: 5
Reverses the user's gender, but wears off at the end of the battle or if the user is switched out. Has no effect if the user is genderless, or is a legendary.
Notes: This is to fix the "Attract only being useful half the time" problem.
Troll
Type: Dark
Power: ---
Accuracy: 100
Status
PP: 30
Raises the target's Attack and Special Attack, lowers all of the target's other stats, and only allows the target to use offensive moves. Also, every time the target is attacked, their Attack and Special attack will be raised even more, but there's a chance they may also get Burned or Confused.
Flame War
Type: Fire
Power: Random from 1 to 200
Accuracy: 40
Status
PP: 10
Everyone, even the user, is hit by this attack, and becomes confused and burned.
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Unholy sole
Type: Dark
Power: ---
Acuracy: ---
special attack
pp:3
The soul of the enemy is darkened and made unholy causing a holy bolt from the heavans the strike the foe down
:It will last up to the hole battle if it cant KO the enemy one hit
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Marine Blaze
Not doing the rest of the description, can't be bovvered, is it. But, it is a cross between a fire/water attack, that looks like an ultimate blaze of blue flame finishing in a bubble spray. One-hit KO! PP 2/2 Most powerful move! :yeswink:
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Name: Scald
Type: Water
Base Power: 50
Accuracy: 100
Category: Special
PP: 15
Description: The user hurls burning-hot water at the foe. 30% chance of burn.
Name: Sludgehammer (yes, a play-on words of Sledgehammer)
Type: Poison
Base Power: 90
Accuracy: 90
Category: Physical
PP: 10
Description: Damages the foe.
Name: Acquire Target
Type: Normal
Base Power: ---
Accuracy: 100
Category: Status
PP: 20
Description: 1v1 - Increases user's Accuracy 1 stage. 2v2 - Attacks with an Accuracy lower than 85 are raised to 85, but the user can only attack one foe with its attacks (selection must be made).
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Cold Shoulder
Type: Ice
Power: ---
Accuracy: 100
Status
PP: 10
The temperature of the air around target is lowered, deep-freezing the target.
Note: it's basically just Will-O-Wisp that freezes instead of burning.
This would be pretty broken, especially with 100% accuracy. Even with 50% I think it would be...
Genderbend
Type: Normal
Power: ---
Accuracy: 50
Status
PP: 5
Reverses the user's gender, but wears off at the end of the battle or if the user is switched out. Has no effect if the user is genderless, or is a legendary.
Notes: This is to fix the "Attract only being useful half the time" problem.
Can't see GameFreak going for this one for some reason...
Troll
Type: Dark
Power: ---
Accuracy: 100
Status
PP: 30
Raises the target's Attack and Special Attack, lowers all of the target's other stats, and only allows the target to use offensive moves. Also, every time the target is attacked, their Attack and Special attack will be raised even more, but there's a chance they may also get Burned or Confused.
Awesome idea for a move...who would learn it? I reckon Drowzee/Hypno, Honchkrow CLEARLY....Houndoom?
Flame War
Type: Fire
Power: Random from 1 to 200
Accuracy: 40
Status
PP: 10
Everyone, even the user, is hit by this attack, and becomes confused and burned.
Ok should have stopped at Troll ._.
Winter Blast
Type: Ice
Power: 20
Accuracy: 100
Special
PP: 5
User expels a freezing breath that turns the entire field to ice. Spikes, Toxic Spikes and Stealth Rock cannot be laid due to sub-zero temperatures.
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Quivering Palm
Fighting
N/A
80
Physical
1
The target is attacked by a powerful series of vibrations, paralayzing the target. If the paralysis is not cured by the next turn, the target faints.
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Ethereal Beam
Type: Ghost
Power: 90
Accuracy: 100
Special
PP: !0
10% chance of lowering target's Sp.Def
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Goblin Clash
power: 100
acc: 90
pp: 10
description: Slashes opponent with haunted claws. may cause foe to skip a turn
(This should be a REAL attackkk! I want this ta be officialll)
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THUUUUNDA
Type: Electric
Power:---
Accuracy: 30
PP: 5
Catergory: Special
Description: Electric type OHKO.
Lullaby Claw
Type: Normal
Power: 40
Accuracy: 90
Catergory: Psychical
PP: 10
Description: A weak move that makes the opponent drowsy.
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Ah, if this has been done already, I'm sorry. I just wanna get it out there before I forget. (I did skim through the topic, didn't find anything similar...)
Stone Gaze
Type: Rock
Power: N/A
Accuracy: 30
Special
PP: 5
Description: The user gives a heart-piercing stare that solidifies the foe. The target will faint if it hits.
Effect: It's a one-hit KO! (30% chance of hitting, doesn't work on higher-level Pokémon)
Contest: Tough/2 Appeal/1 Jam
Effect: Startles all Pokémon that made good appeals.
Super Contest: lol no.
I was originally going to make it a Rock-type Thunder Wave with 10 PP, but with that description and name, I figured this made more sense... If Medusa was a Pokémon, she'd have it. Failing that, a high-level Arbok might learn it... can't think of anyone else, though...
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Hack
Normal
Power:---
Accuracy: 100
PP: 10
Descirption: The user taps into the foes mind, seeing all their moves and randomly choosing one to replace hack for the duration of the battle
Like Mimic, but more radnom. Porygon family exclusive as well.
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Vacuums
Type: Normal (yet not)
Power: --
Accuracy: --
Classification: Other
PP: 20
Contest Classification: Cool
Appeal: 0
Jam: 2
Status Effect: 100% chance of causing Confusion
Description: The power and accuracy are completely random with every use.
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Dark Abyss
Type: Dark
Power:200
Accuracy:50
PP:15
Description:The user summons a Black hole in the sky that suck everthing in its path.Prevents arial attacks
I would give this move to Darkrai
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Lick off
Type: Ghost
Power: 130
Accuracy:90
Status
PP: 10
You can only use this attack once for each Pokemon you fight.
-
Berserk
Power: --
Accuracy: 100
PP: 1
All Pokemon on field lose all HP except for user. Good for double battles.
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Name: Freezing Point
Type: Ice
Power: ---
Accuracy: 90%
Status
PP: 15
The user blasts cold air into the atmosphere, causing the temperature to be 0 Degrees, and freezes the opponent.
Name: Risky Hit
Type: Dark
Power: 60
Accuracy: 100%
Physical
PP: 10
The user hits 1 random Pokémon (Including self and partner) Weakness' are not dealt.
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Loving the avatar, Mew100.
Name: Chance
Type: Random
Power: 0, 150 or 250 (Random)
Accuracy: 0~100% (Random)
Special
PP: 10
The user leaves everything entirely to chance, and uses an attack that affects everybody in battle. Random chance of hitting and causing damage. If it hits, it can also cause a random weather effect (10%).
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Name: Pressure point
Type: Fighting
Power: 70
Accruacy: 70
physical
pp:15
The user lunges at the foe and hits each pressure point in its body paralyzing it and lowering all stats to their lowest, if this hit gets a critical hit its a one hit KO but if it misses its pp goes to 0
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I love these moves, you guys. You all are naturals. ;3
Name: Corona Flare
Type: Fire
Power: 200
Accuracy: 30
Special
PP: 1
The user harnesses all of its strength and emits a wave of burning white flames, engulfing all around it in an inferno. The user faints. Will fail if HP is presently less than half of MAX HP. (40% chance of Burn)
Ultimate Fire move! ^^
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Name: Oil Spill
Type: Ground
Power:100
Accuracy:65
Special
PP:20
The user throws some hot oil at the foe. It may cause a burn. (78% of the time.)
Contest Type:Tough
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Name: Defensive Spin
Type: Fighting
Power: N/A
Accuracy: N/A
Special
PP: 5
The user rotates extremely fast, repeling any attacks to the user and inflicting 1/4 of the damage back to the attacker(s).
Contest Type: Cool
Pokemon after self cannot lower any voltage that turn, user goes last next round, 6 hearts.
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Name: Water Drainage
Type: Water
Power: N/A
Accuracy: 75
Status: Special
PP: 5
Description: If there is another water Pokemon in play then the Pokemon drains as much life out of it until it is completely healed and the shoots it out against the foe.
It will fail if you HP is full.
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Sonic Blast
???
250
100
Special
5
The foe gets hit by a sound barrier breaking blast,but when it hits it heals any status problem
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Pika Bolt
Type:Electric
Power: 250
Accuracy: ---
Status: Par
Description: An attack only used by pikachu and is leart at LV.100. It fires a huge thunderbot that paralyzes the foe. After Pikachu learns Pika Bolt, it can't evolve into Raichu.
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Domination
Type: Psychic
Power: N/A
Accuracy: 40
PP: 5
The target is afflicted with the DOM status, under which the user gains control of the pokemon hit.
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Move:Atmosphere
Type: Flying
Power: One Hit KO
Accuracy: 79
Desription: The user removes all the oxygen of the opponent to heal itself. The opponent chokes and faints.
Contest Type: Smart
If preformed last, the user will get 7 hearts.
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Name: Aura Grasp
Type: Fight
Power: 100
Accuracy: 80
Physical
PP: 10
The user creates a solid hand out of its aura which grabs the opponent, squeezing it tightly.
Name: Chi Theft
Type: Psychic
Power: 30
Accuracy: 100
Special
PP: 20
Creates a psychic link with the opponent which steals part of the targets life-force. Gives the user 50% of the damage dealt to the opponent.
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Name: Ancient Hold
Type: Normal
Power: 150
Accuracy: 80
Physical
PP: 5
This attack may be normal but it will hurt any type of Pokemon (even ghosts). The user haves to recharge next turn.
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Likin' those Psychic moves, Esper.<333
Poisoned Kiss
Type: Poison
Power: ---
Accuracy: 100
Status
PP: 15
The user swiftly kisses the foe, seeping dangerous poison into them. Move will fail if used against an opponent of the same gender as the user.
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Jealousy
Normal
varies
100
Status
20
A user of the same gender makes the foe of an opposite gender causeing them to hurt theselves and they take more damage for every enemy in the foe's party of the opposite gender!
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Haven't done this in a while...
Dimension Drift
Type: Psychic
Power:---
Accuracy:---
PP: 10
Description: The user folds its matter into a dimension that opposes are, disappeared from battle for one turn. Move's accuarcy drops after multiple use.
...Psychic type Portect, basically.
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Move name: MacGyver
Type: ? ? ? (Curse is lonely)
Power: ---
Accuracy: --- (always hits)
Status/Special/Physical: Physical
PP: 5
Description: The user does damage equal to the rarity of the item being held.
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Move: "WHOORP"
Type: Normal
Power: none
Accuracy: never misses!
Power points (PP): 15
Decription: A loud sound that stuns the opponent depending on its level. (For instance, your pokemon is lv. 10 and the foe is lv. 15. The move will have low power D: If the opponent was lv. 5, then it'll work well. But if the foe is lv.100 for example, the move will fail :ohmy: )
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Move: Irradiation
Type: Poison
Power: 85
Category: Special
Accuracy: 95
PP: 10
The opponent is struck with deadly radiation emanating from the user's body. High Crit-hit Ratio. 50% Chance of Burn.
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Move:Infect
Type: Poison
Power: Effect Move (Dunno)
Accuracy: Always hits
Description: The user gives the opponent a virus which deals out 10 damage each turn. The user also gets virus.
Contest Type: Smart
If preformed first minus one heart from final score.
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Ok, this is an inside joke between my friend Cornhusker and I...
Move: Bully Box
Type: Normal
Power: 200
Accuracy: 25
Status: Physical
PP: 5
Description: User puts the foe's name in the Bully Box. The foe has 100% chance of flinching if the move is successful.
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Raging Inferno
Fire
???
-
1 hit K.O
1
makes the opponent faint never missing but has a 50% chance of making you faint
Contest 10 hearts
makes the crowd go wild but can't move for the rest of the contest
type:Beauty
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Epileptic Spectrum
Normal
Power: 80
Accuracy: 100
PP: 10
Description: The user fires a mulitcolored, brightly flashing beam at the foe, which may cause Confusion or Paralyisis. (40%)
The Porygon family would so learn this.xD
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dark soul
dark
----
100
special
5
a move that surrounds the opponents body with a black and purple goo that burns the skin.
If this if left on for two turns, the opponent will not only be able to attack, but it will side up with you!
it will also attack fellow pokemon in the party. Once this attack wears off, the opponents pokemon may be aggressive towards the owner and party...
the only cure is found in celestic town...
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Epileptic Spectrum
Normal
Power: 80
Accuracy: 100
PP: 10
Description: The user fires a mulitcolored, brightly flashing beam at the foe, which may cause Confusion or Paralyisis. (40%)
The Porygon family would so learn this.xD
I would love to have my porygon2 learn this attack, but the most sezuire inducing attacks he'll probably ever learn are flash, psybeam, etc.
Eagle Eye
Flying
Power: N/A
Accuracy: N/a
PP: 20
Description: Greatly increases the user's critical hit ratio, and allows the user to ignore the 50% CH cap.(An even more powerful version of focus energy)
Absol, several dark pokemon, Persian, and probably flying types could learn this.
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This is a simple one that I just thought of, but meaningful. Sometimes, we all just need to
Breathe
Normal
Power: ---
Accuracy: ---
Status
PP: 5
Description: The user inhales deeply to calm themselves. All stats are heightened by one stage.
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Habit
Power: --
Type: ? ? ?
Accuracy: --
Description:
A move that varies from Pokémon to Pokémon.
Pikachu: If the next move is a Physical attack, Pikachu lets loose a powerful bolt of electricity with a 2/3 chance of paralysing the foe. 150 damage. Electric attack.
Mime Jr.: If the next move is a Special attack, Mime Jr. will block it and use the same move.
Hitmonchan: If the next move is a Physical attack, Hitmonchan evades the attack and performs a 50-damage punch. Fighting type.
Hitmonlee: If the next move is a Physical attack, Hitmonlee evades the attack and performs a 50-damage kick. Fighting type.
Golbat and Gliscor: If the next move is a Physical attack, the Pokémon dodges and uses an energy draining attack that does 60 damage and heals the user by 3/4 of it's maximum HP. Poison type.
Dunsparce: Dunsparce will flee from battle after the opponent's next attack. Normal type.
Gastly, Haunter, Gengar: The Pokémon drains the opponents HP. Both Pokémon faint. Dark type.
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Dream
Power: --
Type: Normal
Accuracy: --
Description:
The user has a dream and goes to sleep for 2 turns.When it wakes up,it will be fully healed.
A rest variation.
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Name: Ambush
Power: Power same as user's speed
Accuracy: ---
Description: If the user hits before the opponent it's a sure hit. The user launches a sries of punches.
Effect: 30% Flinch, 60% Flinch if first turn of battle.
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Name: Muscle Release
Power: N/A
Accuracy: N/A
PP: 5
Decription: The user releases all mental restraints on the muscles, maximizing it's power.
Effect: The user's attack maxes out, similiar to belldy drum. However, everytime a physical attack is used(Hurting oneself with confusion does count as a physical attack) the user's attack is reduced sharply.
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Name: Fire Requiem
Type: Fire
Power: 130
Accuracy: 100
PP: 10
Decription: The foe is hit with an incredible blast of explosive air.
Effect: Burns foe. (100%)
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Name: Shadow Blade
Type: Ghost
Power: 131
Accuracy: 20
PP: 5
Decription: The user attacks with incredible blades of frigid darkness
Effect: If it hits, it freezes the foe solid
Based on a glitch attack which would hit, then freeze the game.
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Name: ExaFlare
Type: Normal
Power: 300
Accuracy: 40
PP: 5
Description: The user gains power from the moon, causing a powerful Lunar Beam to crash down on the foe.
Effect: Causes EXTREME Damage, but the user cannot move for Three turns after using this move, and it is unable to flee from the battle.
This was based on Bahamut Fury's Most powerful attack from Crisis Core: Final Fantasy VII
Posted on: December 12, 2008, 23:31
OOOHH!! got another one DSoul!
Name: Rush Assault
Type: Fighting
Power: 50
Accuracy: 85
PP: 15
Description: A Three-turn move that can only be used in Double Battles. the User attacks one Enemy on the first turn with a Flurry of Punches and Kicks, then does the same thing to the other pokemon on the second turn, and then strikes both pokemon with a Powerful Blast of concentrated energy with Double the Attack strength on the last turn.
Effect: Causes Damage over Three turns. Can only be used in Double Battles. 50% chance of User being paralyzed at the end of the third turn.
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Name: Ice Blade
Type: Ice
Power: 90
Accuracy: 100
PP: 15
Type: Physical
Description: The user slashes with blades of ice. Has a high critical hit ratio.
Effect: Has a high chance of critical hit, as much as Leaf blade.
Eh? I though this attack up while Role Playing with Swampy. I get so annoyed in having to fend of Grass type attacks, espically the Sceptile's Leaf blade. I mean sure, Swampy's powerful arms could stop that thing cold, but I'de rather not have is arms get all scratched up and bloody if it slips off the orange armour plate. Then I thought about counters, and cominde the move Waterfall (the water usually shoots out of his tail fin to propell him forward, but also the orange armour on the bottom of his legs so he can move like a skating fashion, pushing forward like walking he's walking, while the water shoots him along) comming out of the orange armour plates on his arms, and Ice Punch. The Ice punch's freezing cold temperature would travel back to the water spurting out of the orange plates, freeze it solid, and make an Ice Blade, which could effectivley be used to give Swampy a more equal footing on hand to hand combat when faced with a Leaf-Blading Sceptile in an RP.
Anyways, since it's not possible to do in game, I came here to post it. Would be useful for Glaceon&Weavile I suspose, and it's a nice Physical Ice move, since I know you've got to get tired of using the Special Ice Beam. Glaceon gets equal footing with it's Leaf Blading Leafeon cousin, and Weavile finnaly gets to use it's speed/claws/savage 'Rip-your-limbs-apart' nature the anime keeps shoving onto us.
...Come to think of it, are there any Physical Ice moves? Maybe Ice ball...Huh...*goes to check*
Edit: After digging a bit, it seems Ice punch is the strongest phycial ice attack, at 75 base power, but Avalanche's power can be doubbled to 120 if the user is hit first.
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Name: Polar Shield
Type: Ice
Power: N/A
Accuracy: N/A
PP: 10
Type: Other
The user freezes an ice skin around it's body to absorb damage from attacks.
Effect: A unique, ice type substitute effect. The user's HP is not cut at all, and it protects the user from status conditions. The ice skin has 1/8 of the user's HP and takes half damage from attacks, the user takes the other half. Can be used up to three times in succession, with the skin having 1/6, then 1/4 of the user HP. If the user has a substitute up, the substitue must be destroyed before a polar shield can be damaged.
Name: Solar Wind
Type: Fire
Accuracy: 80
Power; 60
PP: 5
Type: special
Description: The user attacks with a storm of irradiated wind. May cause a burn and raise user's stats.
Effect: Has a 10% chance of raising all of the user's stats and burning the foe. In sunlight, the attack power gains an additional 50% boost.
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Name: Gamma Blast
Type: Poison
Power: 120
Accuracy: 100
PP: 10
Type: Special
Description: The user fires a dark blast of horribly poisonous energy from it's mouth. May poison.
Effect: The attack may poison the foe (40%)
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CoolTrainer(femalesign)
Type: Bird
Power: 191
Accuracy: 100
Type: Special
Description: The move that inspired this*. This one, luckily doesn't freeze game, it just radiates PHEAKY noises high pitched. Messes with all sprites until you reset.
Trivia: The power is one of the hex numbers in Red to encounter a glitch pokemon, IIRC.
*Name: Shadow Blade
Type: Ghost
Power: 131
Accuracy: 20
PP: 5
Decription: The user attacks with incredible blades of frigid darkness
Effect: If it hits, it freezes the foe solid
Based on a glitch attack which would hit, then freeze the game.
-
There's a bird-type glitch move? Missingno gets stab... but missingno's spatk is pathetic...
Scrambler (For lack of a better name)
Type: Psychic
Power: N/A
Accuracy: 70
Category: Other
Description: The user scrambles the opponent's brain, forcing it to use it's moves at random.
Effect: If it hits, the trainer will no longer be able to choose their pokemon's attacks to be used, the pokemon will use a move at random. The effect lasts for 2-6 turns and will stop if the user switches out.
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I don't think this has been done before, but if the name's been taken, I'll change it.
Juggle
Type: Psychic
Power: N/A
Accuracy: 100
PP: 10
Category: Other
Description: The user juggles everyone's hold item and returns them randomly and disorderly.
Effect: In a Single Battle, the user swaps items with one of its team mates at random; this will not work if none of its team mates have items. In a Double Battle, it scrambles all hold items of the Pokémon currently in battle; this will still work even if the user does not have an item, as long as one of the Pokémon in play does (it just means that the one who had the item gets it taken by someone else)
My latest obsession with Mr. Mime spawned this. :P
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Electromagnetic Pulse Torpedo
Type: Electric
Power: 170
Accuracy: 80
PP: 5
Category: Special
Description: A missle is launched which releases an electromagnetic explosion.
Effect: User's Special Attack is maxed out and Opponent's Special Defence is minimized before this attack hits. Stats return to normal if attack misses. If attack hits, the user's HP is reduced to 1. (In Double Battle teammate's HP is reduced as well).
All items cannot be used for the remainder of the battle.
Also, despite saying 'Electric', it inflicts neutral damage on all Pokemon types.
I've gone crazy, no?
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I just had to make this lol
Judo Chop
Type: Fighting
Power: 120
Accuracy: n/a
PP: 10
Category: Physical
Description: An extremely powerful chopping motion which cannot be blocked or evaded.
Effect: It can also cause flinching at times, but there is a low chance of that. It will hit everytime unless the enemy is underground, flying, or diving.
I really want this :P
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*coughlolbrokencough* Actually, that might be a good signature move on a fighting type legendary, accept it still might need to be toned. Oh well, this is about making your own move, not what would conform to a game.
Hurricane
Type: Flying
Power: 120
Accuracy: 85
PP: 5
Category: Special
Description: The user whips up an extremely powerful wind storm and throws it at the opponent.
Effect: Even if it misses, it will increase the duration of the currently active temporary weather condition by 3 turns.
Move for Castform evolution
...and on the subject of chops...
Triple Chop
Type: Fighting
Power: 150
Accuracy: 60
PP: 5
Category: Physical
Description: A powerful, three handed chop attack, high critical hit ratio
Effect: High critical hit ratio
Signature move for a fighting pokemon with three arms. Machamp may have three arms, but with no guard, I feel liek it would probably be broken, but does that really matter?
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Frostbite
Type: Ice
Power: ---
Accuracy: 90
PP: 10
Category: Other
Description: The foe is encased in ice after pain from the cold.
Effect: The foe is frozen*
Crazy Dash
Type: Normal
Power: 140
Accuracy: 95
PP: 5
Category: Phyiscal
Description: A powerful and speedy attack, but may confuse the user.
Effect: Always goes first, but has a 50% chance of confusing the user.
* Note: Why isn't there as many freezing moves? There are moves that ensure sleeping, and freezing is pretty much the same. Maybe it lasts longer but you can be defrosted by Fire moves.
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Nuclear Disruption
[Dragon]
Base Damage: 350
Accuracy: 80
PP: 5
Category: Physical
Effect: The user faints, even if the attack misses. Any Pokemon coming into play for the next 3 turns will be inflicted with Poison Stage 2.
Description: Chemcials react within the user's body to create an intense attack.
ASPLOSION 8D
Incantation
[Dark]
Base Damage: ---
Accuracy: ---
PP: 10
Category: Other
Effect: User's Special Attack and Speed are both Raised two stages. User's Defence and Special Defence are Minimized (Lowered by 6 Stages)
Description: Dark forces increase user's attacking powers, but makes the user weak and frail.
PorygonZ and SpecsMence would love this.
Prod
[Normal]
Base Damage: ---
Accuracy: 100
Category: Physical
Effect: Opponent loses 10HP. 10% Chance to do one of the following:
Opponent loses 500HP
Opponent is Paralyzed
Opponent is Burned
Opponent falls asleep
Opponent loses 10PP from each attack
Opponent's random stat is Minimized/Maximized
Description: A friendly poke, although there have been some rare side effects reported.
Stolen off Worms.
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Luminous Crystal
[Ice]
Base Damage: 120
Accuracy: 100
PP: 5
Category: Special
Effect: Causes damage onto the opponent. User's Special Attack and Speed are both Raised two stages.
Description: The user focuses all energy into their heart, lets out a mighty roar, and controls millions of sharp, azure crystals so pertrude from the area. This causes massive damage to the opponent.
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Prod
[Normal]
Base Damage: ---
Accuracy: 100
Category: Physical
Effect: Opponent loses 10HP. 10% Chance to do one of the following:
Opponent loses 500HP
Opponent is Paralyzed
Opponent is Burned
Opponent falls asleep
Opponent loses 10PP from each attack
Opponent's random stat is Minimized/Maximized
Description: A friendly poke, although there have been some rare side effects reported.
*Coughsuperbrokencough*
Excuse me.
Plasma Beam
[Grass]
Base Power: 80
Accuracy: 100
PP: 15
Category: Special
Effect: The user's Defences (Def/Sp.Def) rise by one stage. (20%)
Description: The foe is blasted with a highly powered blast of energy.
Shaymin/Skymin would love this.
Metroid Fusion lol.
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I have the best one
Mini-Tackle
Normal
Base Damage: 10
Accuracy: ---
PP: 40
Category: Physical
Effect: Always attacks first and never misses unless certain moves are used.
Description: A small tackle which flies in at a very fast pace which is based completely on accuracy.
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Sweet Dream
Type: Psychic
Power: ---
Accuracy: ---
PP: 25
Category: Other
Desciption: The pokemon dreams while asleep to heal itself.
Effect: Recovers HP but only when asleep. Dream Eater does half the regular damage.
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Name: l0lPwn
Type: Dragon (Because Dragons pwn of course)
Power: N/A
Accuracy: N/A
PP: 99
Category: Other
Description: `/0|_| Li3k Pwn3|) d3/\/\. Y0u WI/\/!!!!!!
Effect: The user is instantly cured of any status conditions upon using this move, guaranteeing this move won't be disrupted. This move has a +8 priority, guaranteeing you'll go before anyone else. It instantly KOs every member of the opponents team.
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l0lpwned
Type: Ghost cause Ghost pkmn are bad
POWAH:n/a
Accuracy:n/a
PP:5
Category:Status
Description:lolololol you pwned that pkmn but got pwned. I WON said LINK MAH BOI
Effect:The user is killed and all the opponent's Pokemon are obtain a status effect that deals damage.
And yes the grammar error was made on purpose so no GRAMMAR TIME crap.
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ducky rain
type:water
descr.ducks envelop the stage,causing massive damage.the enemy is permenantly turned into a rubber duck.
accuracy:100
effect:will confuse
pwer:1000
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attack: Txt speak
type: electric(ofc)
description: An electric pokemon talks like its written in txt-speak, weirdly it confuses enemy and makes them hit there own head. (On ground or outherwise.)
accuracy: 70%
power: 90
effect: confuses enemy,, if used while paralized (very unlickly if there is a ability against it for that pokemon..)it may also parilize enemy and have 110 power.
i like this attack !! :laugh: DONT DISS this ATTACK!!... I like it! !!!
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Name: Dunsplosion
Type: Normal
Description: Dunsparce uses it's incredible hidden powers to create an enormous explosion.
Accuracy: 100%
Power: 300
Effect: Similiar to the moves selfdestruct and explosion, in that the opponents are hit with 1/2 their defense, and that it hits everyone in a double battle, however, Dunsparce does not take damage when using this move, nor do other Dunsparce. This move will affect ghost types for normal damage.
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^ Wow, I'd just use it ALL the time if it does 300 damage and doesn't even hurt me. :P
Name: Poison Ball
Type: Poison
Description: It releases a ball of poison which always poisons the foe.
Accuracy: 70%
Power: 80
PP: 10
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Hysteria
[Dark]
Base Damage: ---
Accuracy: 90
PP: 15
Category: Other
Effect: Foe's Speed is raised by 2 stages. Opponent becomes confused.
Description: User whips up a panic to cause commotion.
Drunk Punch
[Fighting]
Base Damage: 200
Accuracy: 60
PP: 10
Category: Physical
Effect: The attack has a high critical hit ratio. Also lowers user's Defence by 1 Stage
Description: Lower's Defence after attack. High crit rate.
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Chill
Ice
Base Damage: ---
Accuracy: 100
PP: 5
Catagory: Other
Effect: All pokemon (Except Ice and Fire types) will be frozen in 3 turns.
Description: The user makes the ara much colder, eventually frezing all pokemon.
Sleep Wave
Normal
Base Damage: ---
Accuracy: 100
PP: 5
Category: Other
Effect: All pokemon are put to sleep in 3 turns.
Description: The user makes all pokemon sleepy, causing sleep after 3 turns.
Strange Behavior
Normal
Base Damage: ---
Accuracy: 100
PP: 5
Category: Other
Effect: All pokemon are confused in 3 turns.
Description: The user confuses itself - which soon passes to other pokemon.
You get the picture. Like Perish Song, but with status conditions.
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Tidal Force
Water
Base Damage: n/a
Accuracy: n/a
PP: 10
Category: Other
Effect: A massive tide is created, which causes Splash to gain immense power, being able to OHKO everything, and will last 2-5 turns.
Description: The user creates a substantial tide which can be used with devastating effect.
Magikarp needs something special, adn this provides it.
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Fire Trap
Type: Fire/Other
Power: N/A
Accuracy: N/A
PP: 20
Description: The user lays a trap which spews forth rising flames onto foes switching in.
Effect: Same as Stealth Rock, but Fire-type. (Take THAT, Scizor! ;p )
All I have for now, but it's a good one IMO, so I thought I'd share it.
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Strange Love
Normal
Base Damage: ---
Accuracy: 80
PP: 10
Effect: The foe is confused and in love with the user. (Love only works with a pokemon of the opposite gender)
Description: The user makes the foe fall inlove with it - without knowing what it is doing.
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Insanity rage
physic/fighting
Accuracy: 70
PP: 10
effect: The foe gets a fury of kicks and scratches for 3-5 turns.
The foe may become confused at any time during the attack.
description: the user aims a strong, violent attack at the foe. The foe may become confused.
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Name: Rai Chute
Type: Thunder
Power: 67
Accuracy: 56
PP: 15
Description:A Move only usable by Raichu, Pikachu, And Pichu
The weilder shoot's a cage of thunder at the enemy, who get's trapped within,
Spark's fly around the enemy, hoping to confuse it.
Effect: Paralysis, Confusion, HP +PP Loss.
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Paralyzing spikes
type: electric
power: --
accuracy: 100
PP: 10
effect: Paralyzes a Pokemon when switching in. (Just like poison spikes, but with paralysis.)
Acid punch
type: poison
power: 95
accuracy: 80
PP: 10
effect: 30% chance of poisoning the foe.
Dark kill
type: dark
power: --
accuracy: 30
PP: 5
effect: 1 hit-KO
Tsunami wave
type: water
power: 140
accuracy: 55
PP: 5
effect: Powerful move, but inaccurate.
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Hurricane
Type: Flying
Power: 120
Accuracy: 100
PP: 10
Category: Special
Desciption: The foe is whipped up into a hurricane. May cause the foe to flinch.
Effect: 30% Chance of Flinching
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Stupidity
Type:Normal
Power:----
Accuracy:----
PP:15
Category:Other
Description:The user loses brain cells in an attack to confuse the opponet
Effect:The user loses 1/10 of their health and the opponet gains that amount of health lost.Then all of the users stats increase by 2 stages
50% Chance of causing opponet confusion 10% Chance of causing opponet to flinch
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Lunar Pray [Ehehe!]
Type: Psychic
Accuracy: ---
Power: 40
PP: 10
Category: Other
Effect: Cresselia glows and prays to the crescent moon, then the whole team will be status-free :D
Description: Only Cresselia may use this move. Cresselia will then be completely covered by a glow, leaving the ally's team status free.
: DDD
Flash
Type: Normal
Power: Male opponents will be OHKO'd and female Pokemon will have 95% of their HP left
Accuracy: 90%
PP: 10
Category: Special
Effect: Only Jynx and Gardevoir can use this move. Jynx will do a flash infront of the male Pokemon and OHKO it [lulz].
Description: Jynx-and-Gardevoir-only move. Not suitable for little boys and girls.
lulz
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Flash
Type: Normal
Power: Male opponents will be OHKO'd and female Pokemon will have 95% of their HP left
Accuracy: 90%
PP: 10
Category: Special
Effect: Only Jynx and Gardevoir can use this move. Jynx will do a flash infront of the male Pokemon and OHKO it [lulz].
Description: Jynx-and-Gardevoir-only move. Not suitable for little boys and girls.
Only one problem...
There's already a move called 'Flash'.
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Name: Solar Vice
Type: Grass
Power: 300
PP: 5
Acuracy: 85
Catagory: Special
Effect: the user looses 2/3 of thier health however
Discription: The user encloses the opponent in clashing thorns and intense vines.
Name: Toxi Glare
Type: Poison
Power: n/a
PP: 30
Acuracy: 100
Catagory: status
Effect: if the opponent is a steel or Poison type, they get poisoned.
Discription: The user hypnotyises the opponent creating toxicated liquid running through thier viens
Name: Octo-Needle
Type: Rock
Power: 130
PP: 5
Acuracy: 70
Catagory: Physical
Effect: Does double the damage to flying types and pokemon with the abbility Levatate.
Discription: The beach-face of the sea shoots quads of needles lurking undernieth the crust, Flying types expect a ground move until the rock force spike them un expectidedly.
Name: Aquanado
Type: Water
Power: 140
PP: 5
Acuracy: 90
Catagory: Physical
Effect: Lowers SA by two stages
Discription: The Aqua like Tornado spins the opponent, gushing them in fast flowing water from poisonous Seas and Muddy rivers
Name: Ash Lens
Type: Fire
Power: 200
PP: 4
Acuracy: 70
Catagory: Special
Effect: Targets all opponents however looses 2/3rds of the users Hp
Discription: A solidified Beam curses though a focus lens, turning everything to burning cinders.
lol ask lens sounds fun
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Oil slick
type: poison
power: --
PP:15
accuracy: 100
effect: sharply raises the targets speed but sharply lowers there accuracy
Draco boost
type: dragon
power: 120
accuracy: 100
PP: 10
effect: after the attack is used the users defense and special defense harshly fall
Shell Shock
type: electric
power: 100
accuracy: 85
PP:10
effect: None
toxic flurry
type: poison
power: 25
accuracy: 80
PP: 15
effect: hits target 2-5 times in a row
Item sacrafice
type: normal
power: 200
accuracy: 100
PP: 10
effect: Powerful hit, but only works if all the users pokemon are holding an item. After the move is used, all the team's held items will dissapear.
Heal
type: normal
power: --
accuracy: --
PP: 5
effect: heals all HP and removes status problems, but the user's attack and special attack harshly fall
Suicide
type: dark
power: --
accuracy: --
PP: 10
effect: kills self, the target pokemon then lowers all of its stats harshly, and gets poisoned in 3 turns.
Bad medicine
type: normal
power: --
accuracy: --
PP: 5
effect: Heals all HP and status ailments but gets badly poisoned.If already poisoned, the move fails.
Icy cold
type: ice
power: --
accuracy: 100
PP: 10
effect: Freezes opponent
Murder
type: dark
power: --
accuracy: --
pp: 5
effect: Makes target faint, but all users stats are halved
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Virus
[? ? ?]
Base Damage: 120
Accuracy: ---
PP: 5
Category: Special
Effect: Can only be learnt by Porygon-Z. Only hits Electric, Psychic and Ghost types. Also hits: Deoxys (All Formes), Porygon, Porygon2, Porygon-Z, Regiice, Regirock, Registeel and Regigigas. Will never miss on suitable targets.
Has 10% chance to cause one of: Paralysis/Burn/Severe Poison (That's 10% total, so 3.4% Burn, 3.4% Para, 3.4% Heavy Poison)
Description: A digital plague with horrific effects is sent to the target.
War Dance
[Fighting]
Base Damage: ---
Accuracy: ---
PP: 20
Category: Other
Effect: Attack is raised by 3 stages and Speed is raised by 1 stage. In Double-Battles, this effect is also recieved by partner. Effects linger even after switching. Effect disappears after 5 turns.
Description: User enacts an old war dance to fill the team with passion.
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name:Rival Punch
type: Fight
power: 95
pp:15
acuracy: 100
catagory: Physical
effect: Does double the damage if the opponent is the same type.
disription: The user builds up energy to rival the opponent.
Name: Chloroplaster
Type: Grass
Power: 95
PP: 10
Catagory: Physical
effect: does double the damage in sunlight.
Description: The user absorbs in sunlight causing the chloropasts inside them to overheat and gain a massive amount of energy.
Name: FreezeFrame
Type: Ice
Power:-
PP: 20
Catagory: Status
Effect: Freezes the opponent solid
Description: The user sprays a shear breeze causing the opponent fall into a freeze frame
Name: GreenHouse
Type: Grass
Power:-
PP:20
Catagory:Status
Effect: Grass types get a boost in power of 50% and ice and fire type moves are weakend by 20%
Description: The user supresses the air making it difficult to exicute fire moves and ice moves because of the lack of oxygen in the air.
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weakness punch
type: fighting
power: 65
PP:10
accuracy: 100
effect: if this attack is not very effective the users attack sharply rises >:D
mole hole
type: grass
power: 70
PP: 15
accuracy: 100
effect: goes under a molehole for one turn (all attacks miss) then comes up and does damage on next turn :ph34r:
ghostly beam
type: ghost
power: 120
PP: 5
accuracy: 85
effect: 10% chance of confusing the enemy
cursed punch
type: ghost
power: 45
PP: 5
accuracy:100
effect: 50% chance of cursing the target
dragon bite
type: dragon
power: 60
PP: 25
accuracy: 100
effect: could make the foe flinch
dragon crunch
type: dragon
power: 90
PP:10
accuracy: 100
effect: 30% chance of making the foes special defense fall
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Pebble rush
Type: Rock
Power: 50
PP: 20
Accuracy: 90%
Effect: Pebble rush has a 30% chance of confusing the opponent.
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Punch
type: fighting
power: 35
accuracy: 100
PP: 40
effect: none
Forest fire
type: fire
power: 80
accuracy: 90
PP: 10
effect: always burns grass types.
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Mirror Smash
Type: Dark - Special
Power: 90
Accuracy: 100%
PP: 5
Effect: 50% chance of confusion.
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Name: Liquid plazma
Type: Poison
Power: 150
acuracy: 50%
pp: 5
effect: poisons target.
description: The user brings toxins above the ground,formed from fossils once ago and sufficating all pokemon around the liquid.
Name: Vapour Pump
Type: Water
Power:-
Acuracy:100%
pp: 30
effect: Makes freeze conditon double its chances.
description: the user pumps heavy vapour and spreds into the atmosphere.
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Negator punch
type: fighting
power: 90
accuracy: 100
PP: 10
effect: hits everything with its normal power, regardless of type.
Rock hard
type: rock
power: --
accuracy: --
PP: 10
effect: sharply raises user's Defence and Special Defence, but harshly lowers its Speed stat
Sand beam
type: ground
power: 120
accuracy: 70
PP: 10
effect: 30% chance of lowering target's accuracy, this move has 100 accuracy in a sandstorm
Unusual punch
type: fighting
power: 65
accuracy: 100
PP: 15
effect: harshly raises a random stat of the target's, or inflicts the target with a random status ailment. ???
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King of Diamonds
PP: 5
Type: Ice
Pokemon Learnset: Weavile and other pokemon that learn Ice Shard
Description:
The user Freezez all gases and liquids around it, forms to large diamonds and Slams them with the diamonds. Any pokemon besides the user who is not hit by this is frozen, and hail goes on for the rest of the battle. The user must recharge after use. The Target is unable to move for 3 turns.
King of Spades
PP: 5
Type: Steel
Pokemon Learnset: Bastidon family and Agron Family
Description: The user makes all minerals and liquids near by turn to steel, and forms a gigantic spade and slams the foe with it. The user must recharge afterward, and the target can't move for 3 turns.
King Of Clubs
PP:5
Type: Rock
Pokemon Learnset: Torterra, Golem
Description: The user makes rocks come from all around and for a giant club, then hits the foe with it.The user must recharge afterward, and the target can't move for 3 turns.
King of Hearts
PP: 5
Type Normal
Pokemon Learnset: Luvdisc,Gorebys
Description: The target ges completely enamored with the user, causing them to attack there team mates to protect the user.
Gattling Gun
PP: 5
Type: Fighting
Pokemon Learnset: Hitmonchan, Dusknoir
Description: The user barrages the user with thousands of punches, dhitting the foe 10 times. Each barrage do 120 damage always.
Heavy Gong
PP: 5
Type: Fghting
Pokemon who Learn: Hitmnchan,Medicam, Dusknoir, Snorlax
Descrition: he user jumps up, and puts all of their weight strenth and size into a punch. The damage is calculated by Multipling the Weght and hight, and dividing that by the defense.
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slap
type: normal
power: 20
accuracy: 100
PP:10
effect: always confuses foe
attack block
type: fighting
power: --
accuracy: --
PP: 5
effect: doubles defence and special defence for 5 turns, but doesnt attack for duration of attack.
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Dark Revival
Type: Dark/Other
Power: 120
Accuracy: Varies
PP: 5
Description: The user performs a sinister reviving ceremony. The user's health fully recovers if it hits.
Effect: The lower the user's health, the more accurate the move becomes, maxing out at 90% accuracy. Any change in accuracy or the target's evasion do not affect this move's chance to hit.
Fresh mackarel to anybody who can guess what inspired this, derp.
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Max Power
Accuracy: 100%
Power: 500
Type: Normal
PP: 5
All stats are put to "xxx can't go any lower!" and HP is halved. User can not attack for a turn (like hyper beam) and can't switch for 5 turns.
Funky.
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Scavenge
Type: Normal
Power: - -
Accuracy: 100%
PP: 5
Description: Scavenges the foe's last attack for itself.
Effect: Permanently learns the move last used by the foe. If there are no open move slots, then the foe's held item is stolen, providing the user isn;t already holding an item.
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Mirror Smash
Type: Dark - Special
Power: 90
Accuracy: 100%
PP: 5
Effect: 50% chance of confusion.
Thank you, Liam.
Tool Assists!
Damage: --
PP: 5
Accuracy: --
Type: Normal
User now has TAS. Now, for 3 turns, all attacks will always hit and there is a greater chance of critical hits. Your Pokemon also will have max evasion.
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Frozen Orb:
Type: Ice
Power: - -
Accuracy: 80%
PP: 5
Description: Engulfs the foe in an orb of ice, freezing it and cutting its HP.
Effect: Freezes the foe. Cuts its HP to half the current HP of the user.
Effect Rate: 100%
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Dynamicblast
Type: Fighting
Power: 140
Accuracy: 90
Category: Physical
PP: 5
Description: The foe is smashed with incredible power. It sharply lowers the user's Attack stat but boosts the user's Sp.Atk stat by one stage.
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Awesome blast
Power: N/A
Accuracy: 1
Type: N/A
PP: >9000
Description: You win.
-
^ Surely accuracy would be N/A as well then considering it isn't necessary?
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Pin Down
Type: Fighting/Physical
Power: 70
Accuracy: 100
PP: 15
Description: The user single-handedly forces the foe to the ground, preventing flight or levitation.
Effect: If this move is used on a Flying Pokémon or one with the Levitate ability, its immunity to Ground attacks is negated for as long as it's in battle. The target is also prevented from using moves such as Fly, Bounce, and Magnet Rise. (Switching out the move's user does not eliminate the effect, seeing as how this isn't a move like Wrap, etc.)
Contests and Super Contests? I dunno. I CHOOSE YOU to come up with something. *points*
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Name: Olfachit
Type: Rock/Physical
Power: N/A
Accuracy: 30
PP: 5
Description: The foe is struck by a stiff, or large, nose. Causes fainting if it hits.
Effect: Causes a OHKO, will fail if the opponents level is higher than the user's.
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Nn! It's been so long since I've gotten back to my topic! I'm glad it still has a few people keeping it going! ^^
Uhm, let's see... I'll update and post more later...
Stone Wind
Type: Fire
Power: 120
Accuracy: 100
Special
PP: 5
The user explosively releases a dense, ash cloud that intensely scorches all Pokemon who are caught in it. The user cannot move the next turn. May cause Burn (40%)
Download
Type: Normal
Power: --
Accuracy: --
Status
PP: 20
The user wirelessly connects to nearby systems, collecting data. A little HP is healed (5-20%) and the Sp. Atk. stat is raised.
-
Hmm...
Blossom
Type: Grass
Power: --
Accuracy: --
Status
PP: 15
The User allows it's Plant like genes to focus, which increases Speed and Defense. It also restores Half of the users maximum HP in strong Sunlight (Sunny Day/Drought)
Reboot
Type: Normal
Power: --
Accuracy: --
Status
PP: 15
This move always moves first. If the user uses this move on the same turn it faints, the User will recover from fainting in 3 turns, but will only have 5 PP for each of it's moves.
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Lunar Flare
Power: 120
Accuracy: 80%
Effects: Heals the user and puts the opponent to sleep
Solar Flare
Power: 110
Accuracy: 90%
Effects: Heals the user and burns the opponent
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^ Surely accuracy would be N/A as well then considering it isn't necessary?
Nope. There is a 1/100 chance of the move hitting and if it does you win. =)
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Ah... that makes it interesting then... you'd need some luck on your side, as in surviving the turns so you could so many of the moves in... because if you are going to use that at 1/100 then you'll need to be able to soak up so many hits in order to get 1 in because it is very unlikely to get it in just one go... although it could happen.
I actually really like that move. Not exactly practical, but original =D
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Hell yes. And to make sure you get at least a few AWESOME BLASTs in, the accuracy is OVER NINE THOUSAND.
Yeah, it's original I guess. x3
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Warmth
Type: Fire
Power: - -
Accuracy: - -
PP: 15
Description: Warms up the user's body, allowing it to regain health each turn.
Effect: Regains 1/10 of the user's max HP each turn. Can only be used once, unless the battle ends or the user if switched out.
Hydra
Type: Fire
Power: 150
Accuracy: 50
PP: 10
Description: Launches a barrage of flames in the form of a nine-headed beast at the opponent. May induce Burn.
Effect: May induce Burn. This Burn cuts the foe's Attack twice the amount of a normal Burn.
Effect Rate: 40%
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Awesome blast takes the mind reader+sheer cold strategy to a whole new dimention. If not, then I think caterpie and weedle (Possibly Dunsparce) should be able to learn awesome blast at level 100.
Name: (The) Great Shield
Type: Normal/other
Accuracy: N/A
PP: 5
Description: The user uses it's own life force to protect itself from attacks.
EFfect: When the great shield is used, it continues to function until the user switches out. During this time, the user is immune to direct and indirect damage, and becomes immune to status effects (and pseudo status such as confusion and attraction) and stat drops. The user loses 1/3 of his or her health at the end of every turn.
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Enraged Rampage
Type: Dark
Physical
Accuracy: 75%
Power: 120
PP: 5
Descpriton: The user goes into an almost-possesed rage, striking the opponent 2-5 times. When completed, the user's Def and Attack drop sharply
^My move right there...
Searing Venom
Type: Poison
Accuracy: 100%
Power: 85
PP: 10
Description: the user inflicts a horrbile burning venom into the foe, one that may cause Burn or Poison (30% either one)
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Glacial Spike
Type: Ice
Power: 100
Accuracy: 100
PP: 20
Description: An icy spike is flung at the enemy.
Beserk
Type: Dark
Power: 130
Accuracy: 100
PP: 10
Description: The user attacks wildly, increasing its Attack and Speed stats but lowering its Defense stat one stage each.
-
hmmm...
Overcharge
Type: Electric
Power: --
Accuracy: --
PP: 10
The User Feeds on it's on Electrical Power, fully restoring HP, but also sharply lowering it's Sp. Atk Stat.
Freezeflame
Type: Ice/Fire
Power: 90
Accuracy: 95
PP: 15
The User Shoots out a Ice beam so chilling that it feels as though it's actually burning the victim, which could either Burn or Freeze the foe (30% chance). the move's type and status effect depends on the users Atk and Sp. Atk stat. If the user has Higher attack, it is considered Fire type and may inflict a burn. If the user has Higher Sp. Atk, it is considered Ice type and may cause freezing.
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Solar Storm
Fire
95
90
Special (Projectile)
10
Due to the boiling combustion inside the users stomach; the user can react the heat with undigested food and stomach acid, then simply launching a barrage of dazzling comet-like sizzling lava bombs. Could also severely burn and scorch the enemy. The attack power is doubled if used against a Flying or Dragon Pokémon.
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Spirit of Barbs:
Type: Ghost
Power: - -
Accuracy: 90
PP: 10
Description: A spirit is summoned to act as a re-bound shield for the user.
Effect: The foe's attack is flung back at him with the same type, power and possible effects that attack may have. The accuracy of the attack is ignored and is replaced with the 90 Accuracy of this move. This only comes into play if the foe's move would have been a hit. Always goes first. Does not work against Normal type foes. In double battles covers both Pokemon.
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C-C-C-Combo Breaker!
Type: Normal - Physical
Power: 100
Accuracy: 85 (Never misses if combo attack)
PP: 5
If the opponent's pokemon is using an attack that gets stronger each use (i.e Rollout), the attack ends the combo, stuns the opponent for a turn and lowers defence.
Disco Wave
Type: Psychic - Special
Power: Random (70-120)
Accuracy: Random (70-100)
PP: 15
The pokemon creates a wave of shinig colors that strikes onto the foe, with random effects. (Also has a 3.3% chance on OHKO)
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[Move name]glass fortress
[Type]normal
[Power]---
[Accuracy]100
[Status/Special/Physical]status
[PP]5/5
[Description] sets up a fortress of glass around the user. raises def. and sp. def. he power of the foes next attack determines the damage they recieve.
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Spirit of Barbs
Glacial Spike
These sound suspiciously like spells from Diablo.
Disco Wave
This move is not only awesome, but the shining colors would make it appropriate for porygon, since porygon is associated with seizures (Even though the seizures were pikachu's fault).
Name: Pyrokinesis
Type: Fire / Special
Power: 80
Accuracy: 95
Description: The user psychically fries the foe.
Effect: 20% chance of burn. Only psychic types gain stab from this move.
Name: Electrokinesis
Type: Electric / Special
Power: 80
Accuracy: 95
Description: The user psychically electrocutes the foe.
Effect: 20% chance of paralysis. Only psychic types gain stab from this move.
Name: Cryokinesis
Type: Ice / Special
Power: 80
Accuracy: 95
Description: The user psychically freezes the foe.
Effect: 20% chance of freeze. Only psychic types gain stab from this move.
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[Move name] Intuition
[Type] Ghost
[Power] N/A
[Accuracy] 70
[Status/Special/Physical] Special
[PP] 10
[Description] If the opponent's next move is offensive, attack power is cut by half, and if it is stat-raising, the effects are cut by half. However, the user's next move's accuracy will be reduced by 20%.
[Move name] Trill
[Type] Normal (Sound-based)
[Power] 95 (Power is 150 if used by Loudred or Exploud)
[Accuracy] 100 (Sure hit if used by Loudred or Exploud)
[Status/Special/Physical] Special (Paralysis 20%)
[PP] 10
[Description] The user alternates its voice loudly and rapidly between two notes, causing great disturbance in the surrounding air, and damaging the opponent. May cause Paralysis. Power and Accuracy varies depending on Pokémon's voice ability.
[Move name] Lacquer
[Type] Grass
[Power] N/A
[Accuracy] N/A
[Status/Special/Physical] Special
[PP] 5
[Description] The user polishes itself, increasing its Def by 3x, but reducing Spd by 1/2, and the user is unable to switch out.
[Move name] Quickfreeze
[Type] Ice
[Power] 20
[Accuracy] 100
[Status/Special/Physical] Physical/Status
[PP] 15
[Description] The user quickfreezes the opponent, freezing the opponent regardless of current status, ability, or evasion, but only for 3 turns. During that period the opponent may not "thaw" itself with any move or item. This move cannot be used on the same Pokémon twice.
[Move name] E6
[Type] Normal (Sound-based)
[Power] 50 if used by male Pokémon (50% chance of lowering user's Atk. and Sp. Atk, 20% chance of lowering opponent's Def), 120 if used by female Pokémon (10% chance of lowering user's Atk. and Sp. Atk, 40% chance of lowering opponent's Def), 85 if used by no-gender Pokémon (30% chance of lowering user's Atk. and Sp. Atk., 30% chance of lowering opponent's Def)
[Accuracy] 80
[Status/Special/Physical] Physical
[PP] 15
[Description] The user hits an extremely high note, causing severe damage. May lower opponent's Def, and user's Atk and Sp. Atk. Power is determined by gender of the user.
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These sound suspiciously like spells from Diablo.
Yup. Plaguerising gives me a warm feeling inside.
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Rush Mode
Fighting
Power- ---
Accuracy- ---
Special
PP- 10
Description- The user focuses all of there power to pump blood through there body much faster that normal, making them quicker,stronger, more alert, and makes there body temperature to rise. But, this causes damage to them every turn. This ends after 10 turns. Lastly, there Atk, Spd, SpA, Def, SpD are maxed out. they are fully healed, They become twice as evasive.
Learners: All final evolution fighting types learn from move tutor.
Gigantic Mode
Fighting
Power- ---
Accuracy- --
Special
PP- 5
The user uses their elastic body to bite there thumb, blow are into it, and inflate their limb by massive proportion. This raises their Defense and Attack by 12 levels. (400%) However, this only lasts for 5 turns. Afterwards, there attack stat is lowered by 3 Stages for the same amount of turns it was used. It can be deactivated by using it again, but will not take away from PP if used for that.
Learners: Igglybuff family,
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Restless mind
This is like calm mind but instead of upping your spatk and spdef it lowers your opponents spatk and spdef.
=)
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Wind Shear
Flying
Power: ---
Accuracy: 100
Special
PP: 15
The user whips up winds of various velocities that strike all for 2-5 turns. (20-85 Damage)
Thunderstorm
Electric
Power: 30
Accuracy: 95
Special
PP: 15
The user summons up a serious storm that randomly strikes one or more Pokemon on the field for 2-5 turns. May cause paralysis (30%).
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Power boost
type: normal
power: --
accuracy: --
PP: 10
effect: recovers 50% of max HP and raises Attack.
Special boost
type: psychic
power: --
accuracy: --
PP: 10
effect: recovers 50% of max HP and raises Special Attack.
Distracting flame
type: fire
power: --
accuracy: 90
PP: 10
effect: the user sends a harmless flame that spins around the foe to confuse and lower attack and special attack sharply, but the user sacrafices 1/2 of its HP.
Aqua punch
type: water
power: 60
Accuracy: --
PP: 20
effect: never misses
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Terraforming
Type: Ground
Power: 70
Accuracy: 90
PP: 15
Physical
The User reshapes the earth in the way it sees fit with a massive fissure. It may increase the users evasiveness if it hits.
Manipulation
Type: Psychic
Power: --
Accuracy: 75
Status
The User uses Mind Control to take control of one of your opponents pokemon, and re-direct it's attack to it's own partner. This move can only be used in Double Battles, and only works if the Target is readying an Attacking move.
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Fireworks
Type: Fire / Special
Power: 80
Accuracy: 85
PP: 10
Description: The user launches a storm of blinding fireworks at the target.
Effect: 50% chance to reduce accuracy by 1 stage. Able to hit flying / bouncing pokemon and inflicts double damage on such pokemon.
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3 things
1: mail this to gamefreak/nintendo someone. NOW. They desparately need to see it.
2: Air Pulse:The user attacks the foe with a pulsing blast of air. It may also confuse the foe;Power 100, Accuracy 95%; Flying Type
3: X--Slice:The user slashes at the foe by crossing its scythes or claws and slicing outward; Power 75, Accuracy 100%; Flying Type
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^I concur.
Name: Roach Blast
Type: Bug / everything (Combines physical and special attack)
Power: 1337 (998 if 1337 is impossible within the game)
Accuracy: N/A always hits
PP: 99
Description: The coackroach destroys the opponent with it's awesome might.
Effect: Has a +8 priority, guaranteeing t3h roach will hit before anyone else does anything. In doubles, it hits both foes. If the foe survives, then all of their stats are reduced by -6 stages each, and if the foe has no status, they are badly poisoned.
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Mind Dagger
Type: Psychic
Power: 90
Accuracy: 80
PP: 10
Physical
The user Summons Psychokenetic daggers and plunges them into the foe. Has a high Critical Hit ratio.
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^ Critical hit moves with 80 Accuracy must have 5 PP and 100 Power.
Dice Blast
Type: ???
Power: 10
Accuracy: 100
PP: 15
Description: Luck redistributes all Pokemon on the field's stats.
Effect: Hits every Pokemon including user. Every Pokemon that took damage (i.e. Protect/Fly/etc.) has their Base Stats recalculated to anything from 1-500. Pokemon with a lower Base Stat Total have higher chances or getting big numbers and Pokemon with low Base Stat Totals have higher chances of getting lower Stats. At least one Pokemon will have 500 in at least one stat and at least one Pokemon will have 1 in at least 1 stat.
20% Chance of confusing anything it hits including user.
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Power restoration
pp: 5
Power: -
Accuracy: -
Description restores all pp for every pokemon on your team, except for this move.
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[Move name]Pyroclastic Flow
[Type] Ground
[Power]120
[Accuracy]100
[Status/Special/Physical] Special
[PP] 5
[Description]Summons a large stream of molten debri to damage enemy that may burn the enemy. Lowers Sp.Attack two stages.
Rayquaza Exclusive
[Move name]Ozone Bomb
[Type] Flying
[Power]80
[Accuracy]100
[Status/Special/Physical] Special
[PP] 15
[Description]Collects particles from the upper atmoshere and forcefully launches them at the opponent. May lower enemie's Sp.Defense.
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Name: Water Dig
Type: Water
Power: --
Accuracy: --
PP: 90
Description: Makes a block of fresh water in the ground by digging. Combines with any water infront of the player. In battle, will automatically K.O the opponents pokemon.
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Telekinesis
Psychic-type move
Power: --
Accuracy: 100
PP: 15
The power of this move depends on the foe's held item. The user attacks the foe with the foe's own held item. This move will fail if the foe is not holding an item.
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Telekinesis
I think there's already a move with that name.
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No there isnt =I...I checked
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I think there's already a move with that name.
Maybe you're thinking of Kinesis? xO
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Move name: Death Shock
Type: Dark
Power: -
Accuracy: -
Status: Special
PP: 1
Description: all pokemon on the field, including the user, faint. this attack cannot be avoided by any means.
- i made up this move for an uber pokemon i created a few years back. it was intended to the the signature move. i know it's really far-fetched and powerful. that was the intention with the pokemon.. which was supposed to be the god of all pokemon until they released Arceus. i was like.. dang it!
_________________________________________________ _
Move Name: Freeze Lock
Type: Ice
Power: 80
Accuracy: 75
Status: Special
PP: 5
Description: The foe is inescapably frozen for 2 turns. on the third turn, the ice caves in and causes the pokemon to sustain damage.
HAHA! My old moves pwn.
New ones:
Move Name: Tripwire
Type: ???
Power: ---
Accuracy: ---
Status: Special
PP: 5
Description: This move has two effects:
When used by a Dark Pokemon, the foe is trapped in battle until it faints. This continues for the following 2 Pokemon.
When used by any other type, the foe's Pokemon sustain minimal damage upon entering or withdrawing from battle.
Move Name: Gossip
Type: Psychic
Power: ---
Accuracy: ---
Status: Special
PP: 10
Description: Premeditates the foe's actions and negates any special effects. If the user is withdrawn, the user "tells" the entrant how to best fight back and temporarily ups a beneficient stat.
Move Name: Vaccuum
Type: Normal
Power: ---
Accuracy: ---
Status Special
PP: 20
Description: The user eats all of the held items on the field and takes damage/health/other based on the item. Can only be learned by Snorlax, Munchlax, Swalot, and Gulpin.
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Move Name: Arctic Cave
Type: Ice
Power: 130
Accuracy: 100%
Special
Status Effect: 60% chance of freezing the foe
Description: The user freezes the foe in a giant cave of ice, then breaks the ice. Can only be used when all other moves have no PP.
Pretty much Ice type Last Resort. If someone were to give me Last Resort's Attack and Accuracy, it would be appreciated.
edit: thanks theskinnyone!
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Last Resort's power is 130, and it has an accuracy of 100%. Also, its Japanese name translates as "The Best".
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Name: Flutter
Type: Bug (Other)
Power: N/A
Accuracy: N/A
Effect: The pokemon becomes immune to ground type moves for five turns.
Description: The pokemon flutters around weakly.
Designed for pokemon who seem to be airborn, yet lack a ground immunity.
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Like Dusknoir and Jirachi? =|
Burst Cannon
Normal
Type: Special
Power: 100
Accuracy: 100
Effect: No extra effect.
Description: User concentrates energy into a small beam full of power and fires at the foe.
Porygon-Z NEEDS this.
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But Burst Cannon doesn't have any special side effects.
No, Flutter is for Beedrill, dustox, venemoth, etc.
Dusknoir and Jirachi should get levitate, as a move with the same name as the ability.
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Name: Moon Dance
Type: Dark
Power: N/A
Accuracy: N/A
Effect: Causes an eclipse which doubles the speed of Ghost and Dark-type Pokemon and halves the power of Psychic attacks
Description: User does a malevolent dance causing the moon to eclipse the sun for five turns
I just wanted to create a move to annoy Mr. Mime... he annoys me.
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Name: Stretch-Out
Type: Fighting
Power: ---
Accuracy: ---
Status move.
PP: 20
Description: The user stretches out all its muscles, leaning it and relaxing it.
Effect: Restores 15HP and raises Speed by one level.
This could be broken.
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Unlimited Bro Works
Type: ??? (does x4 damage on all Dual-Type Pokemon and x2 Damage on all Mono-Type Pokemon)
Power: ---
Accuracy: --- (Always hits)
Move: Status
PP: 1
Description: Unleash your inner Bro.
Effect: Multiply all the user's Base Stats together. (so if we had Arceus it'd be 120^6). Multiply all the foe's Base Stats together. Mutliply the two values. That number becomes this move's base power.
This move ignores Attack/Sp.Attack and Def/Sp.Def values. The damage inflicted is Base Power derived from above equation, the type effectiveness modifier and critical hits.
Only works on Male vs Male Pokemon.
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Name: Not a Lot
Type: normal
Power: ----
Accuracy: ----
Move: Status
Description: the user just stands around doing absolutely nothing, preparing for its next move.
Effect: none this turn, but for every 50 Hp loss from the opponents attack this turn will increase the users ATK and SP.ATK by 1 for the next turn only.
I haven't posted a move on this forum for ages and this one was inspired of a friend who always said he had a counterattack but then says not a lot when his pokemon were beaten.
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Name: Smash Punch
Type: Normal
Power: 120
Accuracy: 100
Move: Physical
PP: 15
Description: The user smashed the foe with a powerful punch.
Effect: No added effect.
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Say goodbye to return.
Name: MegaFun
Type: Psychic / Physical
Power: 50
Accuracy: 90
PP: 5
Description: The pokemon does megafun things.
Hits all pokemon excluding user in a double battle, 50% chance to inflict attraction, confusion, or flinch, each.
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I have two.
Name: Vampire Heart
Type: Dark
Power: 90
Accuracy: 70
PP: 5
Description: The user fires multiple mini red/black hearts at the foe, followed by a larger black heart. (I don't really know how to explain it)
Effect: It does damage, but also makes the Pokemon who recieved the attack unwilling to follow any of it's trainer's orders for multiple turns.
And the second one.
Name: Proto Speed
Type: ---
Power: ---
Accuracy: ----
PP: 10
Description: The user is covered by a red/white shield momentarily.
Effect: The user of this move becomes able to surpass any move, including Aerial Ace and Extreme Speed, and hit the opponent before their attack hits them (to make this more simple, the user gets really really fast).
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^ Aerial ace isnt priority, it's 100% hit ratio
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Random Pulse
Type: ???
Power: 60
Accuracy: 100
Special
PP: 5
Description: 33% chance of poison type & poisoning, 33% chance of fire type & burning, 33% chance of normal type and lowering 2 stats one stage, 1% chance of badly poisoning & base attack 200.
P.S: I'm back!
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Psycho Claw
Psychic
95
Physical
5 pp
Rayquaza exclusive! Charges up in air first turn (looking like Fly), second turn hits with base power of 192 (half of 384 ^_^)
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Name: DELICIOUS FRUIT
Type: Grass / Physical
Power: N/A
PP: 5
Accuracy: 40
Description: The user lobs a DELICIOUS FRUIT at a foe. Causes fainting if it hits.
Effect: A OHKO move.
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Extreme destruction
Type:depends on held plate.
Power:130.
acc:--.
special.
launchs a blast of night sky at the foe. This move hits two pokemon in the foes team.
Lowers All stats
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Name: DELICIOUS FRUIT
Type: Grass / Physical
Power: N/A
PP: 5
Accuracy: 40
Description: The user lobs a DELICIOUS FRUIT at a foe. Causes fainting if it hits.
Effect: A OHKO move.
Signature move for tropius? Just a guess.
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SUPERAWESOMEMOVEOFDOOM!!!!!!!!!11111!!!!!!!!111
Infinite PP and Accuracy
Does a measly 1 damage unless used by Magikarp, in tht case it does... 2 damage. LOL
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Well, I have got one but I have to give all the credit to my friend, who made it up.
Shield-Breaker
Type:Fighting
Accuracy:70
Power:1HitKO
PP:2pp
Physical
Description: Destroys the foe's Protect or Detect but the user faints if it hits.
Contest:Tough
Appeal:0
Desription: Doubles your current appeal next turn.
Yeah, original, I know. But we were quite young when we made it up.
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Psycho Claw
Type: Psychic
Accuracy: 101
Power: 384
PP: 5 PP
Physical
Description: Rayquaza exclusive. 99/100 recoil unless holding favourite item - changes per Rayquaza (and is annoying if it's a Key Item/HM/Master Ball - but if it's a HM/TM, they can learn the move instead) - or is one of the 3 Mythical Dragons (Emerald Rayquaza, Flamequaza, and Shadowclaw)
Contest: Current contest type
Appeal: 38.4
Desription: Does nothing unless you have fufilled conditions above.
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DOMINATION
Type: ???
Accuracy: 36.672659 (exact, normal 37)
Power:274.45 (275)
PP: 5
Special
Description: User charges and attacks the foe. If it hits, the second and third Pokemon of the enemy's party and the last two of yours faint.
Contest: Tough
Appeal: 6
Description: Makes you last next turn.
props if you get the reference.
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Name:Reabsorb
PP:10
Power:--
Acc:100
Des:All damage done to the user is reabsorbed,fully healing the user.Removes all status changes(PAR,PSN,FRZ,BRN,Confusion and attract).
Got the idea during a science lesson about digestion
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Shield break
Fighting
Physical
PP: 10
Power: 65
Accuracy: 90
destroys foe's Protect, detect or Endure if it hits.
Yoga
Psychic
Status
PP: 15
Power: --
Accuracy: --
Ups the user's Attack and Special Defence
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^Is it just me or is yoga the same as calm Mind?
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8(====== :
???
Special
PP: 42
Power: Scout: over 9000; other 24 1/2
Accuracy: 100000000000000000000000000000000000.1
3-turn move, where one charges lazer, fires lazer, then exclaims "SHOOP DA WOOP".
(http://i50.tinypic.com/2ai2f4o.gif)
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Move: colored balls
tybe: Normal
accuracy: 100
power: 30
It hits three times 1st one being water then grass and Finlay fire.
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Turtle Slash
ATK:110
ACC:95
Type:water.
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Ice Blade
Type: Ice
Power: 90
Accuracy: 100
Physical
PP: 15 (Max: 24)
Description: The user slashes the foe with a sharp blade made of ice. Has a high critical hit ratio.
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Mirror Image
Type: Ghost
Category: Other
Power: --
Accuracy: --
PP: 5 (8 max)
Description: Creates 4 mirror images of self all dealing 50% damage but take 200% damage each. Channeling Move
In game effect: You deal 300% damage but take 200% damage. Lasts for 5 turns, can be baton passed. Requires 1 turn delay.
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Boost Punch
PWR: 35
ACC: 100
PP: 15
TYP: Fighting
Contact Move
A swift punch that goes before a opponet's attack that boosts the uses speed and attack after being used.
Air Smash:
PWR: 110
ACC: --
PP:10
TYP: Flying
Contact Move
The pokemon's hard head plunges into the fore powerfully and ultra accuartley,so it will never miss.The user get's confuesd after using this attack.
Motion Blur.
PWR:190
ACC: --
PP: 5
TYP: Flying
Contact Move
A exremely powerfull and fast charge is aimed at the foe.The use's HP is quarted after using the attack.
Conversion BLZT
PWR: 130
ACC: 100
PP: 10
TYP: Normal
Special Move
The user sends a beam of power at the foe.The user's type changes into one with is weak against the opponet's attack after the damaged has been dealed. (Siganture move for Porygon Family,though mainly Porygon-Z.)
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Sun Ray
Pwr: ---
Acc: 100%
PP: 20
Type: Fire
Similar to Sunny Day, it changes the weather to Sunny. However, when used with a Fire-Type in battle, it acts like a very powerful Leftovers, restoring 1/4 of HP each turn. Also, when used consecutively, it will restore more and more HP with each turn. For example, if you used it twice, it would restore 1/3 of your pokemon's HP each turn, instead of just 1/4.
Dissappear
Pwr: ---
Acc: 95%
PP: 10
Type: Ghost
When a pokemon uses Dissappear, t fades out from view completely. Accuracy for the opponents pokemon is dropped to 1%, but your pokemon's shoot up to 100%.
Power Surge
Pwr: 120
Acc: 100%
PP: 8
Type: Electric
Power Surge is a very powerful move. When used correctly, a lvl. 1 pokemon can defeat a lvl. 100 pokemon. But similar to Explosion and Selfdestruct, Power Surge drains all electricity from your pokemon, making them faint.
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Pleasure strike
type:normal
Power:70
Acc:100%
PP:15
Description: The pokemon uses its feelings towards the trainer to strike the foe.
Effect: if your pokemons happiness is above 150: it has and 30% chance of Of either burning, freezing, or paralysis.
If your pokemons happiness is above 70: It had a 30% chance of flinching the pokemon.
If your pokemon happiness is below 70: the user deals 50% recoil damage to itself.
Despair strike.
Type: normal
power: 70
Acc: 100%
PP: 15
Description: the pokemon uses its hatred against the trainer to strike the foe
effect: If your pokemons happiness is below 70, it has a chance of inflicting a critcal hit.
If your pokemon happiness is above 70 , It has a chance of confusing, or infatuating the foe.
If your pokemon happiness is above 150, The power is halved, the attack will hit.
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Rising Kick
Type: Fighting
Power: 100
Acc: 100
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Fast Wave
Type: Dragon
Pwr: 65
Acc: --
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[Move name] USODA
[Type] HIGURASHI
[Power] Over 9000
[Accuracy] Never misses
[Status/Special/Physical] Status
[PP] Infinite
[Description] The user repeatedly screams USODA until the foe is physically, mentally, and emotionally scarred. Not to mention insane.
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Elixir of Life
All Pokémon on the field will be returned to their first-stage evolution.
Power Trip
All electric moves will have no effect for three turns.
Impart Wisdom
In a 2v2 battle, the Pokémon this is cast on will have a two stage Attack boost.
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Move:Shoop Da Whoop
Type:Normal
Power:10000000000000000000000000000000000000
PP:1
Accuracy:--
An extremely powerful move.Your Pokemon shouts"IMMA FIRIN MAH LAZOR"and shoots out a lazer.Due to its high power,it only can be used once.This move never misses.
Middle Finger Attack
Type:Dark
Power:--
Accuracy:--
Your Pokemon shows the middle finger.This enrages the defending Pokemon and kills you in one shot.This move never misses.
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Fire Ray
Type: Fire
Power: 95
PP: 10
Accuracy: 100
The user gathers the sun's ray into on point and fires them. Specific for Rapidash, Entei, Ninetails, and Heatran.
Ele-Ray
Type: Electric
Power: 95
PP: 10
Accuracy:
The user bundles up all its electricity and fires it in a long, narrow beam. Specific for the Magnemite line and the Elekid line.
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Charge Punch
Type: Electric
Power: 50
PP: 10
Accuracy: 90
Physical
If this attack hits the foe, it has a 70% chance of raising the user's Attack stat.
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move:the apocyolypse
type:normal
it instantly faints all pokemon in the battle, thus, no money is given out.
move: glitchy kill
type:glitch
it kills all of your opponents pokemon, but a glitch is put on your game, it might be good, might
be bad. for missingno and family
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Move:Fart
Type:Poison
Power:--
Accuracy:100
The user farts,leaving a poison cloud on the foe,thus poisoning it.Failure rate increases with each consecutive use due to not enough gas.
Move:Extremely Loud Fart
Type:Poison
Power:70
Accuracy:100
The user farts,this time with a loud noise.This causes an uproar for 5 turns and has a 50% chance of poisoning the foe.Failure rate increases with each consecutive use due to not enough gas.
Move:Poisonous Fart
Type:Poison
Power:--
Accuracy:50
The user farts,letting out a toxic like substance.This instantly reduces all Pokemon's HP to 20,also afflicted with a Poisoned status.The poison kills them in the next turn.
Well I have made quite a post about farting. :wub:
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[Move name] FALCO PAWNCH
[Type] fire
[Power] ---
[Accuracy] ---
Special and Physical
[PP] 1/1
[Description] Move that instantly knocks out the user but in return makes the other pokemon unusable in a battle Forever!
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Greek Fire
(I bet you can't guess what type!)
Power --
Accuracy --
Status type
Description - The user surrounds the foe with fire. If they switch, they next to be sent out is burned and takes damage each turn. It lasts for the entire battle.
Original, huh?
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All or Nothing
Type: Normal
Power: 120
Accuracy: 60%
Description: The user attacks first at full power. However, if it misses, its defence and special defence are halved
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[Move name] Solar Pulse
[Type] Grass
[Power] 90
[Accuracy] 95
[Status/Special/Physical] Special
[PP] 15
[Description] A blast of energy is shot at the foe, which might blind them and has a 10% chance of lowering accuracy.
[Move name] Heat Ray
[Type] Fire
[Power] 55
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 25
[Description] Shoots a weak but scorching ray at the foe, which has a 60 perrcent chance to burn.
[Move name] Concentration
[Type] Psychic
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 30
[Description] The user focuses it's mind and raises Sp. Atk and Speed.
Also there should be a special Return.
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Also there should be a special Return.
Mental Bond
Psychic
Power: Higher with friendship
Accuracy: 100
Special
Drawing power from the strong bond between the user and its trainer the foe is blasted
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Spirit Swarm
Type=Ghost
PP-5
Physical
Power-100
Accuracy-100
A very rare move that can occasionaly inflict a random status; poison for example.
The legendary pokemon Meadaura knows this move.
Meadaura is a grass/dragon. I made it.
-------------------------------------------
Liquid Fire
Type-Dragon
Physical
Accuracy-80
Power-95
A very rare move which can overpower both Fire and Water.
Learned by legendary X-Ran. I made X-ran myself just like Meadaura.
Edit made by Gethsemane - Please edit your posts in future instead of double posting. Just leave a good gap, or like I've done signalled it off, to show that they're seperate moves.
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Name: 5UP3R@#GLITCH
Type: ??? (Physical)
PP: 5
Power: 70
Accuracy: 80
Description: The user uses it's reality warping power to throw the opponent into a stasis.
Effect: 50% chance of freeze.
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Name: Living Shield
Type: Dark (Special)
Power: ---
Accuracy: 80
PP: 10/10
The user grabs one of the opponents in a double battle and uses it to absorb the attacks from the other opponent for one turn. The opponent will break away when the turn is over.
Fightin' Dirty is what Dark moves are all about, not auras or energy balls or actual darkness.
maybe actual darkness
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Name: Defenestrate
Type: Normal (Physical)
Power: 80
Accuracy: 100
PP: 15/15
The attacker launches itself at the opponent's Pokémon which breaks through moves like Light Screen/Reflect etc. Causes recoil damage.
I know there is Brick Break... but I wanted to use the word defenestrate.
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Rainbow Supernova---
Type-Psychic
Physical
Power-170
Accuracy-45
PP-5
This move powers up by 20% if the user has the burn or frozen status.
*This move is learned by the legendary pokemon Meadaura, which I created by myself.*
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Lightning Dash
Type-Electric
Special
Power-OHKO
Accuracy- 60
PP-5
Users speed must be at max to use. An electric attack so fact, the user is converted to energy and takes the opponent out. User faints if misses.
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Asteroid Blast
Physical
PP-15
Power-80
Acc-90
Type-Rock
This move's power is doubled if the user uses Cosmic Power first before using this move.
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Coup de Vent
PP-5
Power-150
Accuracy 100
Type-Flying
The user builds up air within their arms and compresses it. The user then shoots out the compressed air like a canon up close to the enemy for massive damage. It takes 2 Turns to charge up, however.
Master Nail
Type- Steel
Class- Special
Power 65
PP-20
Accuracy 100
The user eats a box of nails and then spits them out like a rapid fire weapon, occasionally flailing their head allowing them to hit multiple opponents at once.
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Name: FALCON PUNCH
Type: Physical
PP: 5
Power: 1-Hit KO
Accuracy: 80
Description: The user falcon punches enemy IN THE FACE
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Name: Beginning
Type: Special
PP: 10
Power: 150
Accuracy: 100
Type: Bug
The opponent is surround in what seems to be monarch butterflies, which infect the opponent.
Has 100% chance of inflicting Poison.
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name= the magikarpinater
type=magikarp
pp=1
power =lots
acuracy= 100%
only magikarp can use this move
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New Pokemon Attacks (Contains Pokemon Myth)
Move: Black Magic
Category: Special
PP- 5
Power: 100
Accuracy: 100
Effect: Has a 50% chance of giving the curse status to the enemy.
Type: Dark
Description: If used by a dark type pokemon, this move does damage while raising the user's Attack and Defense. If used by a non-dark type, this move will hurt 20 HP of the user.
TM: TM4181
History: Long ago, A magician discovered this move while performing new magic skills. Unfortunately, the magician lost his mind and went further into magic. He began conducting black magic. But he went too far, the magic got too powerful and ate through his soul. The magic vanished into the air, later found to be lingering in Darkrai's den. Another magician, a light magic magician, managed to seal the evil magic inside a TM Disc, and stashed it somewhere where no one would find it. Several pokemon explorers seeked to find this disc, but failed and never returned.
Others: The 4181 in the TM code represents the word "dark."
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Move: White Magic
Category: Special
PP-5
Power: 100
Accuracy: 100
Effect: Has a 50% chance of giving the confusion status to the enemy.
Type: Psychic
Description: If used by a Psychic type, this will lower the enemy's Atk. & Def., and will also raise 20 HP after two turns.
TM297890
History: After sealing the black magic away, the Light-Wielding Magician decided to make a white magic to destroy the evil magic for good. The magic traveled across the land and sea, cured illness, and calmed the legendary pokemon; it was truly a blessed magic. This magic is the only thing that can undo the powers of black magic. Several thieves tried to steal this magic for themselves, but the magic was defended by the gods and cleansed the misleaded souls.
Other: The TM code represents the word "light."
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Move: Dark Forcefield
Power: --
PP-1
Accuracy: --
Category: Attack Power-Up
Effect: Powers up Black Magic
Type: Dark
TM4182
History: A few years later, scientists were experimenting with a few chemicals. Just as they were about to discover something new, the expirement went wrong. Purple steam seeped out of the test tubes. Acid flooded the room. The spoiled experiment seeped out of the windows and vanished into silence. And just suddenly, the two fumes met; the spoiled expirement was absorbed by the black magic. This increased the power of Black Magic and was known as the Dark Forcefield.
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Move: Holy Aura
Power:--
PP-1
Accuracy:--
Category: Attack Power-up
Effect: Powers up White Magic.
Type: Psychic
TM297891
History: When the gods heard that Black Magic got more powerful, they summoned a holy aura to aid White Magic in the battle against Black Magic. They later battled and were equal in power. Later, they formed into two pokemon: Zekrom and Reshiram.
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*The Arceus clone, Arcreator, knows these moves.*
By Draghost999
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Move name: Psy Pulse
Type: Psychic
Power: 90
Accuracy:(Single battle-100)(Double battle-80)(Triple battle-60)
Status/Special/Physical
PP: 15
Description: A psychic wave is sent from the users torso,and focuses on opposing pokemon.Due to this,the accuracy lowers when more enemy pokemon are in battle.
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Move: Stalagmites
Power: 85
Accuracy:85
Category: Special
Effect: May occasionally cause confusion
Description: The user creates an earthquake and sharp stalagmites emerge from the ground. This move will hurt foes that switch into battle.
PP-10
TM- TM170
Type: Ground
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Move: Disobedience
Power: ––
Accuracy: 100
Category: Other
Effect: Causes both trainer's Pokémon to disobey their trainers.
Description: Any Pokémon in the battle will disobey their trainer. Lasts 2-5 turns.
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Move: Stalactites
Power:85
Accuracy:85
Category: Special
PP-10
Effect: May occaisionally cause paralysis
Description: The user creates an earthquake, and sharp stalactites fall from the sky. This move powers up by 20 if used in a caved scenery.
TM171
Type: Rock
-
I think you mean stalagmites
Mites grow up, tights/tites come down
-
I think you mean stalagmites
Mites grow up, tights/tites come down
Thanks so much! ;D
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Move: Icicles
Power: 85
Accuracy: 85
Category: Special
PP- 10
Effect: May occasionally freeze foes.
Description: The user fires sharp icicles at the opponent. This move powers up by 20 if used in hail.
TM172
Type: Ice
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Name: Turbo Jet
Type: Fire
Base Power: 60
Accuracy: --
Priority: +1
Description: The Pokemon strikes with blazing speed and will always hit the target.
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Move: Steel wall
Type:Steel
Power:n/a
Accuracy:n/a
Category: Status
PP-10
Effect: Stops both pokemon from attacking untill the total amount of damage done to the wall is equal/greater then 100
Description: A steel wall is formed in the middle of the field.Both pokemon cannot damage each other untill the wall is destroyed.
Move: Rock wall
Type:Rock
Power:n/a
Accuracy:n/a
Category: Status
PP-20
Effect: Stops both pokemon from attacking untill the total amount of damage done to the wall is equal/greater then 50
Description: A rock wall is formed in the middle of the field.Both pokemon cannot damage each other untill the wall is destroyed.
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Move: Erosion
Type: Ground
Power: 100
Accuracy: 100
Category: Physical
PP-5
Effect: After performing this move, it hurts the opponents' HP for the next five turns. This move occasionally lowers the foes' accuracy, but may confuse the user occasionally as well.
Description: A burrow of sand is shot a the foes and both are damaged. This move does not affect flying or levitate pokemon.
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Move: Quick Sand
Type: Ground
Power: 60
Accuracy: 100
Category: Special
PP- 10
Effect: May harshly lower the foe's speed.
Description: The user creates a pool of liquid sand that damages the foe. Flying types are immune to this attack.
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X-World
Type: Ghost
Power:N/A
Acc:N/A
Description: All PKMN teleport to another world. Type matchups are reversed.
Note: Affects all types. The effect is so Ghost is 2x on Normal, while being 2x weak to Fighting, etc.
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SeedSpit
Type:Grass
Power=150xcurrent hp/max hp
acc:100%
descirption:Same performance as eruptiona and water spout
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Name: Death Throw
Type: Dark
Power: --
Accuracy: 35%
Category: Physical
PP: 5
Description: Throws the target on the ground until it faints. 1HKO.
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Name: Last Stand
Type: Ghost
Power: --
Accuracy: 80%
Category: Status
PP: 15
Description: The user cannot faint during the next few turns after using this move.
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Name: Tsunami
Type: Water
Power: 100
Accuracy: 85
Category: Special
PP: 5
Description: The user sets off a monstrous tidal wave that swamps the entire battlefield. Power is increased if a quake was triggered before this move is used.
Effect: User attacks all pokemon on field. Power increased by 50% if Earthquake or Magnitude were used on the turn before.
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Another group:
Name: Tri-Flare
Type: Normal
Power: 100
Accuracy: 80%
Category: Special
PP: 15
Description: Same like Tri-Attack but confuses the target.
Name: Lightning Blast
Type: Electric
Power: 80
Accuracy: 100%
Category: Special
PP: 15
Description: Sends a blast of lightning towards the target.
Name: Cymbal Bomb
Type: ???
Power: 100
Accuracy: 85%
Category: Special
PP: 5
Description: If the enemy has at least 1 super effeective move, this move will be 1HKO.
Name: Bullet Spike
Type: Steel
Power: 15
Accuracy: 90%
Category: Physical
PP: 20
Description: Shoots spikes at the enemy.
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Damnation
Type: Dark
Power: N/A
Acc: 80
Description: Causes foe's stats to plummet.
Basically, it just makes the opponent's stats (all six) to go to -6. So like 3 Screechs, 3 Scary Faces, etc.
Boosted Win
Type: Psychic
Power: N/A
Acc: N/A
Description: Causes user's stats to maximise.
Basically, like a Belly Drum 'xcept without the HP loss, 3 Swords Dances,etc.
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Flame Bomb
Fire
Power: 130
Category: Special
Acc: 100
Description: Makes a giant bomb that sets the whole battle field on fire.
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Name: Aqua Sphere
Type: Water
Power: 80
Accuracy: 90%
Category: Special
PP: 20
Description: Water form of Aura Sphere.
Name: Magma Sphere
Type: Fire
Power: 90
Accuracy: 80%
Category: Special
PP: 20
Description: Fire form of Aura Sphere.
Name: Global Sphere
Type: Normal
Power: 100
Accuracy: 100%
Category: Physical
PP: 15
Description: Normal form of Aura Sphere.
Name: Pyro Sphere
Type: Dragon
Power: 85
Accuracy: 85%
Category: Special
PP: 20
Description: Dragon form of Aura Sphere.
Name: Earth Sphere
Type: Ground
Power: 95
Accuracy: 90%
Category: Special
PP: 20
Description: Ground form of Aura Sphere.
Name: Grain Sphere
Type: Grass
Power: 75
Accuracy: 100%
Category: Special
PP: 20
Description: Grass form of Aura Sphere.
Name: Thought Sphere
Type: Psychic
Power: 95%
Accuracy: 100%
Category: Special
PP: 20
Description: Psychic form of Aura Sphere.
Name: Arial Sphere
Type: Flying
Power: 80
Accuracy: 80%
Category: Special
PP: 20
Description: Flying form of Aura Sphere.
Name: Death Sphere
Type: Ghost
Power: 90
Accuracy: 90%
Category: Special
PP: 20
Description: Ghost form of Aura Sphere.
Name: Dim Sphere
Type: Dark
Power: 95
Accuracy: 80%
Category: Special
PP: 20
Description: Dark form of Aura Sphere.
Name: Acid Sphere
Type: Poison
Power: 85
Accuracy: 100%
Category: Special
PP: 20
Description: Poison form of Aura Sphere.
Name: Hail Sphere
Type: Ice
Power: 100
Accuracy: 95%
Category: Physical
PP: 20
Description: Ice form of Aura Sphere.
Name: Iron Sphere
Type: Steel
Power: 110
Accuracy: 70%
Category: Special
PP: 20
Description: Steel form of Aura Sphere.
Name: Power Sphere
Type: Electric
Power: 75
Accuracy: 100%
Category: Special
PP: 20
Description: Electric form of Aura Sphere.
Name: Infinite Sphere
Type: ???
Power: --
Accuracy: 65%
Category: Special
PP: 5
Description: 1HKO, ??? form of Aura Sphere.
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Bottom sphere is overpowered.
Name:Ink Blast
Type:Poison
Power:N/A
Accuracy:100
Catergory:Status
PP:15
Description:Sharply lowers accuracy and evasion for 3 turns.During these turns,Tear Apart deals 50% more damage and always hits.
Name:Tear Apart
Type:Dark
Power:80
Accuracy:95
Catergory:Physical
PP:10
Description:Attempts to tear the oppoment apart.Has additional power and accuracy if Ink Blast is in effect.
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Name: Starve
Type: Normal
Power: N/A
Accuracy: 90
Category: Status
PP: 15
Effect: The user starves the target, changing their ability to "Gluttony." If used on the user by themself, they eat the berry they are holding instead.
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Name: Sheild
Type: Steel
Power: N/A
Accuracy: N/A
Category: Status
PP: 15
Effect: Makes every projectile attack reflect onto the oppoment for 3 turns,but lowers attack during that time.
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Pedo-Smile
Dark
--
100%
Special
10
Flashes a smile at the enemy making it run away.
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Sand Spear
Type: Ground
Power: 80
Accuracy: 100
PP: 20 (32 MAX)
Category: Special
Description: The foe is skewered with a thin column of spiraling sand. It may also lower the foe's accuracy.
Pokemon learnt by leveling up: Escavalier (lv. 46), Tyranitar (Lv. 60), Swampert (Lv. 50), Pupitar (lv. 56), Gallade (lv. 30.)
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Torpedo Slam
Type: Rock
Power: 95
Accuracy: ---
PP: 10 (15 MAX)
Category: Physical
Description: The target is massively tackled with an enormous crash that is sure to hit. This move slightly damages the user, however.
Pokemon learnt by leveling up: Sharpedo (lv. 60), Throh (lv. 75), Groudon (Lv. 80), Wailord (lv. 65), Seismitoad (lv. 70.)
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Dodge Blow
Type: Fighting
Power: 40
Accuracy: ---
PP: 25 (40 MAX)
Category: Physical
Description: The opponent is struck with a single jab from the user. If the opponent attacks first, the user dodges the attack and strikes with doubled power.
Pokemon learnt by leveling up: Sawk (lv. 27), Mienfoo (lv. 30), Scraggy (Lv. 15), Croagunk (lv. 20), Toxicroak (lv. 40), Cobalion (lv. 44), Riolu (lv. 1), Machop (lv. 22.)
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Name: Aqua Sphere
Type: Water
Power: 80
Accuracy: 90%
Category: Special
PP: 20
Description: Water form of Aura Sphere.
Name: Magma Sphere
Type: Fire
Power: 90
Accuracy: 80%
Category: Special
PP: 20
Description: Fire form of Aura Sphere.
Name: Global Sphere
Type: Normal
Power: 100
Accuracy: 100%
Category: Physical
PP: 15
Description: Normal form of Aura Sphere.
Name: Pyro Sphere
Type: Dragon
Power: 85
Accuracy: 85%
Category: Special
PP: 20
Description: Dragon form of Aura Sphere.
Name: Earth Sphere
Type: Ground
Power: 95
Accuracy: 90%
Category: Special
PP: 20
Description: Ground form of Aura Sphere.
Name: Grain Sphere
Type: Grass
Power: 75
Accuracy: 100%
Category: Special
PP: 20
Description: Grass form of Aura Sphere.
Name: Thought Sphere
Type: Psychic
Power: 95%
Accuracy: 100%
Category: Special
PP: 20
Description: Psychic form of Aura Sphere.
Name: Arial Sphere
Type: Flying
Power: 80
Accuracy: 80%
Category: Special
PP: 20
Description: Flying form of Aura Sphere.
Name: Death Sphere
Type: Ghost
Power: 90
Accuracy: 90%
Category: Special
PP: 20
Description: Ghost form of Aura Sphere.
Name: Dim Sphere
Type: Dark
Power: 95
Accuracy: 80%
Category: Special
PP: 20
Description: Dark form of Aura Sphere.
Name: Acid Sphere
Type: Poison
Power: 85
Accuracy: 100%
Category: Special
PP: 20
Description: Poison form of Aura Sphere.
Name: Hail Sphere
Type: Ice
Power: 100
Accuracy: 95%
Category: Physical
PP: 20
Description: Ice form of Aura Sphere.
Name: Iron Sphere
Type: Steel
Power: 110
Accuracy: 70%
Category: Special
PP: 20
Description: Steel form of Aura Sphere.
Name: Power Sphere
Type: Electric
Power: 75
Accuracy: 100%
Category: Special
PP: 20
Description: Electric form of Aura Sphere.
Name: Infinite Sphere
Type: ???
Power: --
Accuracy: 65%
Category: Special
PP: 5
Description: 1HKO, ??? form of Aura Sphere.
In theory, shouldn't they all have perfect accuracy like Aura Sphere?
Aluminum Hat
Type- Steel
Power: ---
Accuracy: ---
Category: Status
PP: 20
Description: All Special Moves' power are cut in half. This pokemon cannot be confused or have SpA lowered. Lasts for 5-7 turns.
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In theory, shouldn't they all have perfect accuracy like Aura Sphere?
Ya, except for the last one. It should be like 30%.
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Spiral Dive
Type: Water
Power: 90
Accuracy: 100
Category: Special
PP: 15 (24 MAX)
Description: The user somersaults underwater and strikes on the next turn. This move may lower the target's accuracy and/or special defense.
Pokemon learnt by leveling up: Whirlipede (lv. 34), Frillish (lv. 48), Spidna (lv. 50), Aggron (lv. 63), Accelgor (lv. 50.)
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Rocket Punch
Type: Steel
Power: 80
Accuracy: 90
Category: Special
PP: 15 (25 MAX)
Description: A steel-hard punch is launched at the foe at high speed. It may also burn, paralyze, or confuse the foe.
Pokemon learnt by leveling up: Kadabra (lv. 50), Nidoking (lv. 37), Sawk (lv. 40), Throh (lv. 40), Mienfoo (lv. 55), Rhydon (lv. 40), Aggron (lv. 45), Groudon (lv. 81.)
_________________________________________________ _____________________________________
Tornado Kick
Type: Flying
Power: 80
Accuracy: ---
Category: Physical
PP: 20 (32 MAX)
Description: The user draws in the power of the wind and releases an aerial kick that is sure to hit. This attack's power is doubled if the opponent prepares a Razor Wind.
Pokemon learnt by leveling up: Braviary (lv. 60), Sawk (lv. 60), Machoke (lv. 50), Hitmontop (lv. 45), Hitmonlee (lv. 45), Fearow (lv. 51), Skarmory (lv. 60), Pidgeotto (lv. 36.)
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Double Bubble
Type: Water
Power: 20
Accuracy: 95
Category: Special
PP: 35 (40 MAX)
Description: The foe is charged by a weak ray of bubbles that attacks for 2-5 turns. This attack may lower the foe's Speed.
Pokemon learnt by leveling up: Poliwag (lv. 10), Mantyke (lv. 12), Azurill (lv. 5), Wailmer (lv. 15), Corphish (lv. 12), Horsea (lv. 1), Clamperl (lv. 14), Frillish (lv. 13.)
_________________________________________________ _____________________________________
Precipitation
Type: Ice
Power: ---
Accuracy: 100
Category: Status
PP: 25 (40 MAX)
Description: The user summons Hail or Rain on the field. If there is already another weather condition on the battlefield, it is shifted to Rain or Hail.
Pokemon learnt by leveling up: Castform (lv. 30), Cryogonal (Start lv. 1), Wailord (lv. 40.)
_________________________________________________ ____________________________
Lance Charge
Type: Steel
Power: 100
Accuracy: 80
Category: Physical
PP: 10 (16 MAX)
Description: The opponent is slammed with dual lances. Critical hits land more easily.
Pokemon learnt by leveling up: Escavalier (lv. 50), Gallade (lv. 39.)
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Sizzle
Type: Fire
Power: ---
Accuracy: 100
Category: Status
PP: 20 (35 MAX)
Description: The foe is engulfed in searing flames and is transformed into a Fire type.
Pokemon learnt by leveling up: Pansear (lv. 15), Chimchar (lv. 20), Charmander (lv. 25), Litwick (lv. 30.)
_________________________________________________ ____________________________
Harvest
Type: Grass
Power: ---
Accuracy: 100
Category: Status
PP: 20 (35 MAX)
Description: The foe is affected by a springtime power and is transformed into a Grass type.
_________________________________________________ ____________________________
Dragon Ritual
Type: Dragon
Power: ---
Accuracy: 100
Category: Status
PP: 20 (35 MAX)
Description: A legendary process is activated, causing the foe to transform into a Dragon type.
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Tail Sweep
Normal
30
100
Psysical
15
The user sweeps a clubbed or otherwise tail under the opponents feet, much like Low Kick, but if the move misses it hits again immediatly.
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Dark Legend
Type: Dark
Power: ---
Accuracy: 100
Category: Status
PP: 20 (35 MAX)
Description: A dark power possesses the foe, transforming it into a Dark type.
_________________________________________________ ______________________________________
Fern Slash
Type: Grass
Power: 95
Accuracy: 100
Category: Special
PP: 15 (24 MAX)
Description: The foe is aggressively slashed with a single spined arm that may also poison the target.
_________________________________________________ ______________________________________
Telemorph
Type: Psychic
Power: ---
Accuracy: 100
Category: Status
PP: 20 (35 MAX)
Description: The foe is consumed by a mind-powered light and is transformed into a Psychic type.
_________________________________________________ ______________________________________
Psyclone
Type: Psychic
Power: 120
Accuracy: 100
Category: Special
PP: 5 (8 MAX)
Description: An enormous cyclone of psychic energy is whirled at the opposing team that may confuse its targets. However, the user is damaged in process. In a double battle, both allies on the field are damaged by recoil.
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Divine Flashfreeze
Ice
110
75%
Special, has 30% to freeze
5PP
Hits the opponent with a ice blast from the ozone, Deals double damage against Dragon types
Pokemon that learn through level up: Kyurem (Lv100), Kingdra (LV80), Lapras (Lv75), Froslass (Lv80), Cryogonal (Lv 60), Articuno (Lv60), Suicune (Lv 75).
Hinder Flame
Fire
--
--
N/A
10PP
Hovering flames surround the opponent. Damages foes that switch in.
Crater Flash
Rock
95
100%
Special, 10% lower accuracy
15PP
Light like that from uncovered gems is released to blind the foe and deal damage.
Pokemon that learn through level up: Regirock (Lv1), Registeel (Lv1), Regice (Lv1), Regigigas (Lv1), Torkoal (Lv 46), Sandslash (Lv50), Dugtrio (Lv40), Vespiquen (Lv 50), Mismagius (Lv1), Omastar (Lv 60), Corsola (Lv 59), Lunatone (Lv 46), Solrock (Lv 46), Relicanth (Lv 40), Tirtouga (Lv 17).
Barricade
Ground
--
--
N/A
10PP
A barricade made from debris is scattered around, Lowers the Speed stat by one stage on foes that switch in.
Disaster
Dark
--
30%
N/A
5PP
A terrible disaster is summoned which traps both Pokemon for 3 turns, after which both will faint. If the user faints before 3 turns, the opponent may switch, Cannot Baton Pass, Shed Shell to switch.
Pokemon that learn through level up: Absol (Lv 75).
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Drill Kick
Type: Ground
Power: 80
Accuracy: 90
Category: Physical
PP: 20 (35 MAX)
Description: The foe zooms into the air and releases a straight kick on the opponent. Critical hits land more easily.
Pokemon learnt by leveling up: Excadrill (lv. 60), Sawk (lv. 50), Drilbur (lv. 50), Groudon (lv. 80.)
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Magnetic Blast
Type: Electric
Power: 90
Accuracy: ---
Category: Special
PP: 20 (32 MAX)
Description: A wide, forceful blast of pure electric energy is fired throughout the entire field. It may also confuse its targets.
Pokemon learnt by leveling up: Magnezone (lv. 90.)
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Death Wish
Type: Dark
Power: ---
Accuracy: 65
Category: Status
PP: 10 (16 MAX)
Description: The user casts a curse of dread and misfortune upon the foe. Any pokemon inflicted with a status is immediately taken down.
Pokemon learnt by leveling up: Jirachi (lv. 20), Dusknoir lv. 60 Haunter (lv. 42), Gengar (lv. 54), Gastly (lv. 36), Mightyena (lv. 38), Darkrai (lv. 1), Purrloin (lv. 33), Vullaby (Breed Move), Zorua (lv. 44), Zoroark (lv. 73), Unown (lv. 5), Spiritomb (lv. 1), Sableye (lv. 30), Nidoking (Tutor Move), Murkrow (Breed Move), Misdreavus (Breed Move), Litwick (lv. 36), Yamask (lv. 1), Shedinja (lv. 50), Golett (lv. 40), Drifloon (Breed Move), Duskull (Breed Move), Dusclops (lv. 53.)
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Death Scythe
Type:Dark
Power:N/A
Accuracy:N/A
Catagory:Physical
PP:1(MAX-1)
Description:The pokemon slowly walks up to the oppoment,and slices them in half.(1 hit KO)
Mechanics:Only one pokemon on a team can know this move.Build up for 3 turns before unleashing attack(to represent the element of death).Cannot be used against foes in the Afterlife(fake area).This move cannot be protected in anyway,and will always hit,even if the oppoment is immune to Dark type moves.
Pokemon that learn this move(All fake,btw.):Aljolt(lvl100),Scyice(lvl100),Desfire(lvl100).
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Liquid Iron
Power: 90
Accuracy: 95
PP: 20 (35 MAX)
Category: Special
Type: ???
Description: A scorching, melted pool of liquid iron is summoned to strike the foe. It is super-effective on Water, Steel, Dragon, and Fire and may lower the foe's Special Defense.
Pokemon learning this move: Magmortar (lv. 77), Heatran (lv. 83.)
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Vile Spray
Power: 60
Accuracy: 100
PP: 25 (40 MAX)
Category: Special
Type: Poison
Description: An outbreak of harmful gases is fired at the foe. This attack may sharply lower the foe's accuracy and badly poison the target.
Pokemon learnt: Tentacool (lv. 25), Octillery (lv. 40), Huntail (lv. 27), Stunky (lv. 33), Skorupi (Breed Move), Carnivine (lv. 34.)
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Sacrifice
Type: Psychic
PP: 20
Acc: ---
Pwr: ---
KO's user but Revive's (if necessary) and heals to full HP and PP of the chosen replacement. Just a stronger version of Lunar Dance.
(Cresselia, Mesprit, Uxie, Azelf, Shaymin)
Magma Flow
Type: Fire
Move: Physical
Pwr: 100
Acc: 95%
PP: 8 (12)
Learnt by Groudon and Smeargle.
The user summons magma from under the planet's crust. The magma covers the user's body and cools, raising Defence and Sp. Defence by 3. The magma also forms extra-pointy spikes when it cools down on the user's body. The user rams into the target while under the cover of magma. Magma can wear off if the foe keeps using damage-dealing moves.
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Power Ram
Type: Dragon
Power: 150
Accuracy: 90
PP: 5 (8 MAX)
Category: Physical
Description: The user summons a heart-stopping, powerful attack at max force to ram the foe intensely.
Pokemon learning: Haxorus (lv. 95), Hydreigon (lv. 97), Druddigon (Rare Breed Move), Arceus (lv. 90.)
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Confetti
Type: Normal
Power: ---
Accuracy: 100
PP: 25 (40 MAX)
Category: Status
Description: The user launches a cloud of colorful streams to dazzle the foe. Accuracy is decreased and may confuse the target.
Pokemon: Clefairy (lv. 1), Delibird (Breed Move), Gothita (lv. 17), Mime Jr. (lv. 15), Smoochum (lv. 25), Jynx (lv. 34), Vullaby (lv. 30), Siglyph (Breed Move), Zorua (lv. 12), Teddiursa (lv. 21), Drifloon (lv. 35.)
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Sunburn
Type: Fire
Power: 75
Accuracy: 100
PP: 16 (28 MAX)
Category: Special
Description: Harsh rays of sunlight descend on the battlefield to scorch the opponent's team. It will always cause a burn, and its power will increase in sunlight.
Pokemon: Chandelure (lv. 41), Castform (lv. 30), Magby (Breed Move), Charmander (lv. 43), Volbeat (Breed Move), Slugma (lv. 45), Magcargo (lv. 54.)
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Nightlight
Type: Bug
Power: 60
Accuracy: 100
PP: 30 (45 MAX)
Category: Special
Description: The user activates a small flicker of light from its tail to flash across the battlefield. If the user uses Night Shade, Haze, Mist, or any Dark type move, the power of this attack is doubled. It is decreased if the foe first uses Flash or Defog.
Pokemon: Volbeat (Breed Move.)
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Air Freshener
Type: Bug
Power: 60
Accuracy: 100
PP: 30 (MAX 45)
Category: Special
Description: The user releases a stench-removing wave of wind at the foe. If the user uses Smog, Haze, Smellingsalt, or any Poison type move, the power of this attack is doubled. It is decreased if the foe first uses Sweet Scent or Aromatherapy.
Pokemon: Illumise (Breed Move.)
---
-
Fire Spikes
Type: Fire
Power: 40
Accuracy: 100
PP: 15 (20 Max)
Category: Physical
Description: Hurts the foe a little and will burn the next oppement that switches it.
-
Vanish
Type: Ghost
Power: ---
Accuracy: ---
Category- Status
Description: The user mysteriously disappears for one turn, dodging the opponent's attack.
Pokemon: Gastly (Breed Move), Zoroark (lv. 46), Yamask (lv. 43), Chandelure (lv. 41), Siglyph (lv. 37.)
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Invisibeam
Type: Psychic
Power: 95
Accuracy: ---
Category: Special
PP: 12 (18 MAX)
Description: An unseen force is blasted at the foe, lowering both accuracy and evasiveness.
Pokemon: Siglyph (lv. 73.)
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Root Whip
Type: Ground
Power: 85
Accuracy: 95
Category: Physical
Description: The user swipes the foe with its roots to inflict damage.
Pokemon: Cradily (lv. 1), Shiftry (lv. 43), Simisage (lv. 1), Snover (Breed Move), Sunflora (lv. 1), Vileplume (lv. 40.)
-
Refrifgerator
Type: Ice
Power: ---
Accuracy: 100
Category: Status
PP: 15 (max 24)
Description: Shoots an ice-cold beam at the foe to instantly freeze it.
Blocked by: Ice-types and Magma Armor ability
Learned by: Articuno (Lv. 30), Suicune (Lv. 40), Regice (Lv. 1), Kyurem (Lv. 1), Lapras (Lv. 36) and Dewgong (Lv. 45)
-
Invisibeam
Type: Psychic
Power: 95
Accuracy: ---
Category: Special
Description: An unseen force is blasted at the foe, lowering both accuracy and evasiveness.
Pokemon: Siglyph (lv. 73.)
That's a great move considering it never misses. =p
Water Bomb
Type: Water
Power: 60
Accuracy: 100
PP: 10 (14 Max)
Category: Special
Description: The user drops a huge blast of water on the foe. It has a 10% chance of causing confusion.
-
Invisibeam
Type: Psychic
Power: 95
Accuracy: ---
Category: Special
Description: An unseen force is blasted at the foe, lowering both accuracy and evasiveness.
Pokemon: Siglyph (lv. 73.)
How much PP does that have?
-
Salty Water
Type: Water
Power: 100
Accuracy: 90
Category: Special
PP: 14 (20 MAX)
Description: A salty stream of water is blasted at the foe to inflict damage. It may also lower the foe's Sp. Atk.
Pokemon: Kingler (lv. 1), Cloyster (lv. 38), Marshtomp (lv. 39), Remoraid (Breed Move), Panpour (lv. 23), Simipour (lv. 36), Ludicolo (lv. 1), Escavalier (lv. 48), Psyduck (lv. 37), Phione (lv. 42), Gigalith (lv. 1.)
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Eldritch Flame
Type: Fire
Power: 85
Accuracy: 95
Category: Special
PP: 16 (28 MAX)
Description: A flame giving off a haunted light is flung at the foe. This attack may lower the foe's Sp. Def.
Pokemon: Chandelure (lv. 1), Houndour (Breed Move), Zorua (lv. 36), Jirachi (lv. 1), Deoxys (lv. 1), Gallade (lv. 25), Froslass (lv. 1), Ho-oh (lv. 1), Gastly (Breed Move), Poochyena (lv. 33), Darkrai (lv. 1),
Cresselia (lv. 58.)
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Speed Bolt
Type: Electric
Power: 65
Accuracy: 100
Category: Physical
PP: 20 (32 MAX)
Description: The user releases an energetic bolt of electricity at full speed. This attack always strikes first, and may also paralyze the target.
(10% chance)
Pokemon: Pichu (lv. 12), Pachirisu (Breed Move), Joltik (lv. 24), Emolga (lv. 1), Blitzle (TM), Zebstrika (TM), Shinx (lv. 26), Luxio (TM), Luxray (TM), Electrike (lv. 33), Manectric (lv. 46), Zapdos (lv. 1), Magnezone (lv. 35), Voltorb (Breed Move), Rotom (lv. 19), Elekid (lv. 32), Jolteon (lv. 1.)
TM: Yes (TM 112)
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Leaf Blower
Type: Grass
Power: 40
Accuracy: 100
Category: Special
PP: 30 (42 MAX)
Description: A cluster of leaves is blown out at the foe. It may also sharply lower accuracy.
Pokemon: Nuzleaf (lv. 1), Lombre (lv. 1), Pansage (lv. 16), Petilil (Breed Move), Cottonee (lv. 12), Swadloon (lv. 1), Chikorita (lv. 26), Grotle (lv. 24), Hoppip (lv. 1), Skiploom (lv. 34), Treeko (Breed Move.)
-
Iron Fist
Type: Steel
Power 95
Accuracy: 100
Category: Physical
PP: 5 (8 max)
Description: The user launches a devasting punch that may confuse the foe. 5% chance.
-
Iron Fist
Type: Steel
Power 95
Accuracy: 100
Category: Physical
PP: 5 (8 max)
Description: The user launches a devasting punch that may confuse the foe. 5% chance.
Stole the name off an ability. Try again.
Speed Bolt
Type: Electric
Power: 65
Accuracy: 100
Category: Physical
PP: 20 (32 MAX)
Description: The user releases an energetic bolt of electricity at full speed. This attack always strikes first, and may also paralyze the target.
(10% chance)
Pokemon: Pichu (lv. 12), Pachirisu (Breed Move), Joltik (lv. 24), Emolga (lv. 1), Blitzle (TM), Zebstrika (TM), Shinx (lv. 26), Luxio (TM), Luxray (TM), Electrike (lv. 33), Manectric (lv. 46), Zapdos (lv. 1), Magnezone (lv. 35), Voltorb (Breed Move), Rotom (lv. 19), Elekid (lv. 32.)
TM: Yes (TM 112)
Can Jolteon learn that? I mean it's one of the fastest Electric-types.
-
Megafin
Type: Water
Power: 90
Accuracy: 95
Category: Physical
PP: 16 (28 MAX)
Description: The user fins the foe harshly to inflict damage.
Pokemon: Eelektross (lv. 1), Huntail (lv. 1), Gorebyss (lv. 1), Barboach (Breed Move), Alomomola (lv. 36), Marshtomp (Move Tutor), Remoraid (lv. 33), Wooper (lv. 19), Palkia (lv. 28), Vaporeon (lv. 40), Basculin (lv. 30), Chinchou (lv. 39), Lanturn (lv. 51), Phione (lv. 1), Gyrados (lv. 31), Stunfisk (Breed Move), Dratini (lv. 34), Milotic (lv. 28.)
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Dream Kick
Type: Psychic
Power: 75
Accuracy: 95
Category: Physical
PP: 18 (30 MAX)
Description: A kick powered by dreams is launched at the foe to inflict damage. This may only strike when the user is asleep, and may also cause the foe to fall asleep.
(10% chance)
Pokemon: Sawk (Breed Move), Throh (Breed Move), Zoroark (lv. 47), Snorlax (lv. 38), Gallade (lv. 20), Abra (lv. 24), Kadabra (lv. 35), Alakazam (lv. 44), Croagunk (lv. 33), Toxicroak (lv. 45), Cobalion (lv. 43), Virizion (lv. 43), Terrakion (lv. 43), Mespirit (lv. 32), Uxie (lv. 32), Azelf (lv. 32), Timburr (lv. 35), Hitmonlee (lv. 39), Sableye (lv. 23.)
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Pollution
Type: Poison
Power: 85
Accuracy: 100
Category: Special
PP: 16 (28 MAX)
Description: The user litters garbage at the foe while shrouding the field with a foul smog. This attack will badly poison the target.
Pokemon: Gastly (lv. 44), Koffing (Breed Move), Trubbish (lv. 1), Stunky (lv. 19), Skunktank (lv. 32), Grimer (lv. 34), Octillery (lv. 36), Azurill (lv. 21), Zubat (Breed Move), Nidorino (lv. 37), Nidorina (lv. 37), Dustox (lv. 34), Torkoal (Breed Move), Whimsicott (lv. 39), Magcargo (lv. 39), Frillish (lv. 1), Sableye (TM), Spiritomb (TM), Aron (TM), Lairon (TM), Aggron (TM), Chandelure (TM), Tentacool (lv. 23), Whirlipede (lv. 34.)
TM: Yes (TM 149)
TM Location: P2 Labratory (Trash can)
Contest Class: Tough
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Poison Darts
Type: Poison
Power: 20
Accuracy: 100
Category: Physical
PP: 25 (35 MAX)
Description: The user flings several toxic darts at the foe to strike repeatedly for 2-5 turns. It may also poison the target.
Pokemon: Croagunk (lv. 17), Venomoth (lv. 1), Weedle (Breed Move), Tentacool (lv. 20), Riolu (Breed Move), Roselia (lv. 12), Bonsly (lv. 1), Ariados (lv. 1), Crobat (lv. 23), Joltik (Breed Move), Wurmple (lv. 1), Dustox (lv. 18), Mime Jr. (Breed Move), Treeko (Move Tutor), Bulbasaur (lv. 11), Snivy (lv. 10), Servine (lv. 24), Carnivine (lv. 1.)
---
-
Stole the name off an ability. Try again.
Whoops. Didn't know that. xD
Firescreen
Type: Fire
Power: -
Accuracy-
PP: 20 (max 23)
Category: Status
Description: Has a 50% chance of either burning the foe, or sharply lowering the foe's accuracy.
-
Reverse Psychology
Type: Psychic
Power: ---
Accuracy: 100
Status
PP: 5
All effects of moves for the next 5 turns are directed at the user of the move.
i.e: Psyduck used Reverse Psychology!
Pikachu used Thunder Wave!
Pikachu is paralyzed! It can't move!
-
^ So basically no one can attack otherwise they'd get hurt by their own move... o.O Bit silly if you ask me.
-
Crustal Plates
Type: Ground
Power: 120
Accuracy: 100
Category: Physical
PP: 10 (18 MAX)
Description: The earth's crustal plates begin to move to inflict damage on the foe. This may also fairly hurt the user.
Pokemon: Groudon (lv. 35), Aggron (lv. 54), Golem (lv. 1), Relicanth (Breed Move), Camerupt (lv. 43), Armaldo (lv. 50), Torterra (lv. 46), Venusaur (lv. 45), Sceptile (lv. 49), Bastiodon (lv. 40), Swampert (lv. 50), Wailord (lv. 48), Seismitoad (lv. 1), Tangrowth (lv. 51), Leafeon (lv. 2), Haxorus (lv. 75), Mantine (Breed Move.)
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Iceberg Clash
Type: Ice
Power: 120
Accuracy: 100
Category: Physical
PP: 10 (18 MAX)
Description: The user harshly tackles the foe with an icy power. This attack may also hurt the user as well.
Pokemon: Glalie (lv. 1), Frosslass (lv. 1), Kyurem (lv. 36), Walrein (lv. 54), Regice (lv. 34), Swampert (lv. 44), Azumarill (lv. 47), Basculin (Breed Move), Beartic (lv. 46.)
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Glaciers
Type: Ice
Power: 100
Accuracy: 90
Category: Special
PP: 12 (21 MAX)
Description: Huge masses of ice are summoned to strike the foe's team. It may also freeze the opponents.
Pokemon: Dewgong (lv. 42), Steelix (lv. 1), Glalie (lv. 63), Yanmega (Move Tutor), Azumarill (lv. 50), Regice (lv. 55), Kyurem (lv. 1), Cubchoo (Breed Move.)
-
^ So basically no one can attack otherwise they'd get hurt by their own move... o.O Bit silly if you ask me.
Exactly. That's why only Psyduck can learn it. :P
-
Ice Cubes
Type: Ice
Power: 40
Accuracy: 100
Category: Physical
PP: 20 (34 MAX)
Description: The user pelts the foe with frigid blocks of ice to inflict damage. This may strike from 2-5 turns.
Pokemon: Cubchoo (Breed Move), Snorunt (lv. 21), Snover (lv. 23), Cryogonal (lv. 22), Castform (Breed Move), Porygon (lv. 14), Glaceon (lv. 1.)
-
Flab Attack
Power: 150
Accuracy: 100
Category: Physical
PP: 5 (6 max)
Description: The user throws all its weight at the foe. Has a 50% chance of making the user confused, however.
Only pokemon with huge amounts of weight can learn this move, E.g Lickilicky, Snorlax, Slaking etc.
-
Moon Beam
Type:Dark
Power:95
Accuracy:--
Category:Special
PP:10(16 Max)
Description:The user summons a beam of light from the Moon's rays. This attack will never miss.
Learnt by:Umbreon(Lv36),Espeon(Lv36),Alakazam(Lv42),Kadabra(Lv40),Abra(Lv37).
-
Daydream
Type: Psychic
Power: ---
Accuracy: 100
Category: Status
PP: 17 (26 MAX)
Description: The foe is lost in thought, causing all of its stats to immediately drop.
Pokemon: Jirachi (lv. 44), Abra (lv. 35), Gothita (Breed Move), Zoroark (lv. 50), Slaking (lv. 47), Siglyph (lv. 46), Beheeyem (lv. 49), Munna (lv. 30), Musharna (lv. 46), Kirlia (lv. 36), Cresselia (lv. 1), Uxie (lv. 30), Unown (lv. 23), Drowzee (Move Tutor), Haunter (Move Tutor), Poliwag (Move Tutor.)
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Nuclear Explosion
Type: ???
Power: 1HKO
Accuracy: 20
Category: Physical
PP: 5 (8 MAX)
Description: A radioactive explosion is summoned to attack the foe. It will immediately take down the target.
Pokemon: Gengar (lv. 65), Arceus (lv. 59), Reuniclus (lv. 75.)
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Erase
Type: Normal
Power: ---
Accuracy: 100
Category: Status
PP: 1
Description: The user deletes the last move used by the foe.
Pokemon: Smeargle (lv. 1.)
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Sunset
Type: Dark
Power: ---
Accuracy: 100
Category: Status
PP: 16 (21 MAX)
Description: The user activates a sunset that will weaken the power of Fire and Grass type moves.
Pokemon: Lunatone (lv. 31), Murkrow (Breed Move), Zoroark (lv. 35), Mightyena (lv. 40), Houndoom (lv. 42), Golbat (lv. 36), Swoobat (Move Tutor), Lairon (lv. 38), Mawile (lv. 44,) Ho-oh (lv. 1), Banette (lv. 41.)
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Weather Drain
Type: Grass
Power: ---
Accuracy: ---
Category: Status
PP: 14 (20 MAX)
Description: When a weather condition is in effect, the user will absorb it to restore half of its HP. However, the weather effect disappears.
Pokemon: Castform (lv. 30), Budew (Breed Move), Simisage (lv. 1), Solosis (lv. 24), Duosion (lv. 36), Reuniclus (lv. 50), Petilil (Move Tutor), Tangrowth (lv. 46), Leafeon (lv. 12), Tornadus (lv. 34), Carnivine (lv. 1), Shroomish (lv. 23), Breloom (lv. 40), Druddigon (Breed Move.)
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Puddle
Type: Water
Power: 10
Accuracy: 100
Category: Physical
PP: 25 (35 MAX)
Description: The user creates a small puddle, and then splashes around.
Pokemon: Azurill (lv. 5), Mantyke (lv. 1), Vaporeon (lv. 3), Tentacool (lv. 10), Wailmer (lv. 7), Magikarp (lv. 12), Feebas (lv. 9), Castform (lv. 2), Lotad (lv. 4), Wingull (lv. 14), Teddiursa (Move Tutor), Totodile (lv. 6), Mudkip (lv. 10), Oshawott (lv. eight), Squirtle (lv. eight), Remoraid (lv. 12), Manaphy (lv. 1), Phione (lv. 15), Shelmet (lv. 13), Tympole (lv. 7), Psyduck (Breed Move.)
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-
Ursa Major
Type: Psychic
Power: --
Accuracy: 80
Category: Special
PP: 10 (20 MAX)
Weakens the power of Dark-type moves and makes Psychic-type moves affect Dark-type Pokémon for five turns.
Pokémon: Teddyursa (Lvl. 47), Ursaring (Lvl. 35).
-
Swoop Down
Type: Flying
Power: 70
Accuracy: 100
Category: Physical
PP: 17 (29 MAX)
Description: The user rockets up into the air, and then comes down onto the foe to inflict damage. This attack's power is increased when the user uses Fly first.
(+ 60 Base Power)
Pokemon: Swellow (lv. 40), Skarmory (Breed Move), Noctowl (lv. 1), Pidgeot (lv. 1), Altaria (lv. 43), Salamence (lv. 1), Dragonite (lv. 60), Rayquaza (lv. 1), Staravia (lv. 35), Staraptor (lv. 51), Articuno (lv. 30), Zapdos (lv. 30), Moltres (lv. 30), Tranquill (lv. 34), Tornadus (lv. 35.)
---
-
Glitch
Type:Normal
Power:--
Accuracy:100
Category: Status
PP: 15(24 Max)
Description: The user corrupts the air zone around the opponent, lowering the Foe's Speed and Accuracy.
Pokemon: Porygon (Lv17), Porygon2 (Lv20), Porygon-Z(Lv1/Pre-Evo)
Analysis
Type:Normal
Power:--
Accuracy:--
Category:Status
PP:10(16 Max)
Description: The User analyses the Foe, snatching away any boosts from it.
Pokemon: Porygon(Lv32), Porygon2(Lv36), Porygon-Z(Lv40), Gardevoir(Lv46)
Crater
Type:Ground
Power:110
Accuracy:80
Category:Physical
PP:5(8 Max)
Description: The User creates a huge hole in the ground which lowers the User's Defense and Speed.
Pokemon: Golem(Lv59), Graveler(Lv54), Geodude(Lv48), Onix(Lv57), Steelix(Lv62), Landorus(Lv74),Snorlax(Lv58), Metang(Lv60), Metagross(Lv72),Groudon(Lv55), Rayquaza(Lv80), Deoxys(Lv75), Arceus(Lv60), Golurk(Lv64), Zekrom(Lv70), Reshiram(Lv70), Kyurem(Lv75), Dialga(Lv75).
Fill-Up
Type:Water
Power:110
Accuracy:80
Category: Special
PP:5(8 Max)
Description: The User fills up a huge hole in the ground with water that lowers the User's Special Attack and Speed. Ignores Resistance and Weakness to Water when used after Crater.
Pokemon: Kingdra(Lv67), Milotic(Lv61), Kyogre(Lv55), Rayquaza(Lv80), Palkia(Lv75), Arceus(Lv60), Jellicent(Lv66), Empoleon(Lv72), Golduck(Lv68),Emboar(Lv72), Samurott(Lv72), Poliwrath/Politoed(Lv68 for both).
I like doing this more than before!
-
Memory Wipe
Type: Psychic
Power: 60
Accuracy: 95
Category: Special
PP: 16 (25 MAX)
Description: The user enters the foe's mind and forces it to forget something. This will lower the foe's accuracy, evasiveness, and Sp. Def.
Pokemon: Mime Jr. (Breed Move), Abra (lv. 24), Kadabra (lv. 36), Alakazam (lv. 45), Ralts (lv. 23), Psyduck (Breed Move), Gastly (lv. 19), Latias (lv. 30), Mespirit (lv. 25), Mew (lv. 1), Celebi (lv. 1), Jirachi (lv. 1), Deoxys (lv. 14), Drowzee (lv. 21), Hypno (lv. 35), Siglyph (lv. 1), Beheeyem (lv. 1), Slowpoke (Breed Move), Starmie (lv. 18.)
---
Time Freeze
Type: Psychic
Power: ---
Accuracy: 100
Category: Status
PP: 15 (27 MAX)
Description: The user pauses time for a brief moment, and is allowed to immediately strike before the foe.
Pokemon: Alakazam (lv. 30), Dusknoir (lv. 42), Arceus (lv. 40), Dialga (lv. 1), Gengar (lv. 37), Celebi (lv. 22), Gardevoir (lv. 32), Claydol (lv. 1), Mr. Mime (lv. 43), Latios (lv. 30), Hypno (Move Tutor), Siglyph (Breed Move.)
-
Dragon Whip
Type: Dragon
Power: 85
Accuracy: 100
Category: Physical
Description: The user whips the foe with it's extended tail. It may lower the foe's Attack.
Pokemon: Charizard(Egg Move), Gyarados(Lv54), Arcanine(Lv1), Houndoom(Lv48), Tyranitar(Lv56),Ho-Oh(Lv40), Lugia(Lv40), Mightyena(Lv51), Rayquaza(Lv1), Salamence(Lv55), Flygon(Lv1), Dragonite(Lv58), Kyogre(Tutor), Groudon(Tutor), Garchomp(Lv56), Samurott(Lv57), Serperior(Lv53), Servine(Lv49), Snivy(Lv46), Haxorus(Lv60), Fraxure(Lv55), Axew(Lv52), Landorus(Lv60), Zekrom(Tutor), Reshiram(Tutor).
-
Drool
Type: Normal
Power: ---
Accuracy: 100
Category: Status
PP: 25 (40 MAX)
Description: The user begins to drool, confusing the foe and lowering its evasiveness.
Pokemon: Azurill (Breed Move), Gloom (lv. 1), Mightyena (Move Tutor), Munchlax (lv. 5), Snorlax (lv. 19), Smoochum (lv. 16), Teddiursa (lv. 21), Volbeat (Move Tutor), Illumise (Move Tutor), Feebas (lv. 1), Jirachi (lv. 15.)
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Flint Stones
Type: Fire
Power: 70
Accuracy: 95
Category: Physical
PP: 18 (29 MAX)
Description: The user strikes stone to create a spark and start a fire. This attack may also burn the foe.
Pokemon: Geodude (Breed Move), Camerupt (lv. 37), Torkoal (lv. 1), Magcargo (lv. 43), Rhyperior (lv. 1), Onix (lv. 35), Magby (lv. 25), Blaziken (lv. 38), Aron (Breed Move.)
-
Neo Spark
Type: Psychic(Changes to Dark Typing if used against a Psychic type)
Power: 95
Accuracy: 100
Category: Special
Description: The user creates a spark with neon colours. This changes type to Dark if the foe is a Psychic Type, and has a 10% chance of burning the Foe.
Pokémon: Abra(Lv37), Kadabra(Lv43, Alakazam(Lv49), Sigilyph(Lv44), Solosis(Lv33), Duosion(Lv38), Reuniclus(Lv43), Arceus(Lv45), Celebi(Lv45), Mew(Lv46), Mewtwo(Lv46), Ghastly(Lv39), Haunter(Lv44), Gengar(Lv50), Darkrai(Lv48), Palkia(Lv47), Dialga(Lv47).
-
Lumber Whack
Type: Fighting
Power: 45
Accuracy: 95
Category: Physical
PP: 25 (38 MAX)
Description: The user smacks the foe with a large mass of wood. This attack may also confuse the target.
Pokemon: Timburr (Breed Move), Snover (lv. 18.)
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Sneeze
Type: Poison
Power: 30
Accuracy: 100
Category: Physical
PP: 25 (40 MAX)
Description: The user sneezes and shoots a wave of germs at the foe. This attack may poison the target.
Pokemon: Cubchoo (lv. 10), Teddiursa (Breed Move), Smoochum (Breed Move), Munchlax (lv. 12), Snorunt (lv. 15), Koffing (lv. 1), Grimer (lv. 21.)
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Play Dead
Type: Dark
Power: ---
Accuracy: 100
Category: Status
PP: 20 (32 MAX)
Description: The user pretends to faint to deceive the foe. This will confuse the target, and cause both Defense and Special Defense to harshly fall.
Pokemon: Zorua (Breed Move), Vullaby (lv. 34), Gothita (Breed Move), Vulpix (lv. 25), Mawile (lv. 32), Shuppet (lv. 24), Banette (lv. 41), Duskull (lv. 29) Gastly (Breed Move), Litwick (lv. 36), Purrloin (Breed Move.)
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Prickly Slap
Type: Grass
Power: 40
Accuracy: 95
Category: Physical
PP: 28 (42 MAX)
Description: The user smacks the foe with its prickly palm to inflict damage. This move gains power if the user first uses Needle Arm.
Pokemon: Cacnea (lv. 18), Budew (Breed Move), Nuzleaf (lv. 26.)
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Tongue Whip
Type: Normal
Power: 85
Accuracy: 100
Category: Physical
PP: 17 (30 MAX)
Description: The user lashes the foe with its tongue to inflict damage. This attack may also lower the foe's Defense and Special Defense.
Pokemon: Lickilicky (lv. 38.)
-
Signature Move Time!
Slab Hammer
Type: Rock
Power: ?? (OHKO)
Accuracy: 40
Description: The user slams the heavy slab of rock on it's back onto the target. If it hits, the foe is instantly KOed.
Pokémon: Crustle (Lv70).
Pillar Fling
Type: Fighting
Power: ?? (OHKO)
Accuracy: 35
Description: The user shows titanic strength and flings a concrete pillar at the foe. If it hits, the foe is instantly KOed.
Pokémon: Conkeldurr (Lv72).
-
Brush Stroke
Type: Normal
Power: 30
Accuracy: 100
Category: Physical
PP: 24 (38 MAX)
Description: The user swipes the foe with paint to inflict damage. This attack may drastically lower the foe's evasiveness.
Pokemon: Smeargle (lv. 18), Mr. Mime (lv. 21.)
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Scrap Barrage
Type: Steel
Power: 50
Accuracy: 100
Category: Physical
PP: 17 (29 MAX)
Description: The user pelts the foe with a shower of metal scraps to inflict damage. This attack may strike from 2-5 turns.
Pokemon: Steelix (lv. 1), Pineco (Breed Move), Scraggy (lv. 19), Aron (Breed Move), Golett (lv. 26), Trubbish (Breed Move), Mawile (lv. 25), Seviper (lv. 28), Zangoose (lv. 28), Skarmory (lv. 21), Munchlax (Breed Move), Azurill (lv. 16.)
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Rocket Launch
Type: Fire
Power: 140
Accuracy: 95
Category: Physical
PP: 5 (8 MAX)
Description: The user fires a large projectile at the foe to inflict damage. However, the user's Defense will harshly fall.
Pokemon: Magmortar (lv. 63.)
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Taser Shock
Type: Electric
Power: 40
Accuracy: 100
Category: Special
PP: 21 (35 MAX)
Description: The user zaps the foe with a weak sting of electricity. This attack may lower the foe's Sp. Def.
Pokemon: Pichu (lv. 14), Joltik (Breed Move.)
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Chainsaw
Type: Steel
Power: 80
Accuracy: 100
Category: Physical
PP: 12 (21 MAX)
Description: The user attacks the foe with a powerful, serrated arm. This attack may lower the foe's Sp. Atk. and Sp. Def.
Pokemon: Aggron (lv. 50), Mawile (lv. 56), Rhyperior (lv. 1), Gallade (TM), Haxorus (lv. 64), Ursaring (TM), Genosect (lv. 55), Nidoking (TM), Cobalion (TM), Terakion (TM), Virizion (TM), Skarmory (TM), Durant (Breed Move), Excadrill (lv. 53), Dialga (lv. 44), Rampardos (lv. 51.)
TM: Yes (TM129.)
-
Flora Song
Type: Grass
Power: --
Accuracy: 100
Description: The user sings a song which increases the user's Special Attack, Attack and Speed by two stages.
Pokémon: Cherrim(Lv62), Victreebel(Lv60), Roserade(Lv64), Venusaur(Lv65)
-
Stretch
Type: Fighting
Power: ---
Accuracy: ---
Category: Status
PP: 18 (30 MAX)
Description: The user stretches its muscles to increase its Sp. Atk., Sp. Def., and evasiveness.
Pokemon: Tyrogue (Breed Move), Machop (lv. 26), Mankey (lv. 19), Sawk (lv. 28), Throh (lv. 28), Poliwrath (lv. 1), Croagunk (lv. 26), Toxicroak (lv. 42), Scrafty (TM), Makuhita (TM), Hariyama (TM), Timburr (TM), Gurdurr (TM), Conkeldurr (TM), Meditite (lv. 20), Medicham (lv. 40), Monferno (lv. 20), Gallade (lv. 1), Aipom (Breed Move), Sableye (TM.)
TM: Yes (TM134)
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Blame
Type: Dark
Power: ---
Accuracy: 100
Category: Status
PP: 19 (33 MAX)
Description: The user fools the foe into striking against another pokemon on the field.
Pokemon: Zoroark (lv. 1), Sableye (lv. 34), Mawile (Move Tutor), Liepard (lv. 30), Purrloin (lv. 19.)
-
Sweet Dreams
Type: Psychic
Power: 40
Accuracy: 90
Description: The user puts the opponent to sleep. This raises a random stat of the foe's by one stage for every turn it is asleep, but confuses it upon awakening.
Pokémon: Smoochum(Lv32), Jynx(Lv40), Abra(Lv28), Kadabra(Lv31), Alakazam(Lv38), Lugia(Lv30), Ralts(Lv23), Kirlia(Lv28), Gardevoir(Lv34), Gallade(Lv34), Elgyem(Lv32), Beheeyem(Lv36), Sigilyph(Lv35), Zorua(Lv29), Zoroark(Lv33).
-
Mockery
Type: Dark
Power: ---
Accuracy: 100
Category: Status
PP: 18 (30 MAX)
Description: The user mocks the foe, confusing it while sharply increasing its Speed.
Pokemon: Gothita (lv. 18), Vullaby (lv. 22), Poochyena (Breed Move), Abra (Breed Move), Mime Jr. (Breed Move.)
-
Flare Fist
Type: Fire
Power: 110
Accuracy: 100
Description: The user punches the foe with a flarey fist. This attack lowers the user's Attack by one stage, but decreases the foe's speed by two.
Pokémon: Infernape(Lv53), Monferno(Lv48), Magmar(Lv48), Magmortar(Lv53), Hitmonchan(Lv49), Hitmontop(Lv48), Landorus(Lv55), Groudon(Lv62).
-
Helictite Blade
Type: Rock
Power: 85
Accuracy: 100
Category: Special
PP: 16 (28 MAX)
Description: The user slashes the foe with sharp, curved sides like helictites. This may lower the foe's Attack and Sp. Atk.
Pokemon: Lunatone (lv. 30), Solrock (lv. 30), Relicanth (Breed Move), Seviper (Move Tutor), Rhyperior (lv. 1), Gallade (lv. 1.)
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Rust
Type: Steel
Power: ---
Accuracy: 100
Category: Status
PP: 20 (36 MAX)
Description: The user causes rust to form to weaken the power of Steel type moves.
Pokemon: Quagsire (lv. 25), Steelix (lv. 33), Golduck (lv. 35), Horsea (Breed Move), Armaldo (Move Tutor.)
-
Twilight
Type: Dark
Power: --
Accuracy: --
Description: The user causes the sky to become Twilight, increasing the power of Dark type moves and make Psychic moves ineffective while the twilight lasts. This lasts for five turns unless the Item Twilight Matter is held(which increases the turns it lasts up to eight).
Pokémon: Umbreon(Lv33), Zoroark(Lv35), Houndoom(Lv32), Darkrai(Lv36).
-
Nettle Sting
Type: Grass
Power: 75
Accuracy: 100
Category: Physical
PP: 16 (28 MAX)
Description: The user needles the foe with sharp thorns to inflict damage. This attack may sharply lower the foe's Defense and Speed.
Pokemon: Roselia (lv. 41), Leavanny (Move Tutor), Shiftry (lv. 1), Cacturne (Move Tutor), Virizion (lv. 30), Sceptile (lv. 45), Venusaur (lv. 45), Bellossom (lv. 34), Lilligant (Move Tutor), Leafeon (lv. 22), Lileep (Breed Move), Victreebel (lv. 43), Ferrothorn (lv. 1.)
Contest Class: Tough.
-
Resistance
Type: Fighting
Power: 50
Accuracy: --
Description: The user resists with all of it's strength. This move is only usable at 50% or less HP, and raises the users attack and speed by one stage.
Pokémon(I'm lazy): All fighting Pokémon
-
Splinter Jab
Type: Fighting
Power: 65
Accuracy: 100
Category: Physical
PP: 16 (30 MAX)
Description: The user jabs the foe, inducing splinters into it that hurt the opponent on every turn until switchout.
Pokemon: Sawk (Breed Move), Snover (Move Tutor), Timburr (lv. 26), Nuzleaf (Move Tutor), Shiftry (Move Tutor), Cacnea (Breed Move), Grovyle (lv. 28), Simisage (Move Tutor), Ferrothorn (lv. 1), Servine (lv. 30.)
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Harass
Type: Dark
Power: ---
Accuracy: 100
Category: Status
PP: 16 (30 MAX)
Description: The user bullies and threatens the foe, confusing it but sharply increasing its evasiveness.
Pokemon: Mightyena (lv. 36), Houndour (Breed Move), Mandibuzz (TM), Sableye (TM), Cacturne (lv. 41), Zoroark (lv. 37), Shiftry (TM), Banette (lv. TM), Scraggy (lv. 28), Scrafty (lv. 44), Drapion (TM), Toxicroak (TM), Darkrai (lv. 1), Gengar (lv. 1), Dusclops (TM.)
TM: Yes (TM159)
Contest Class: Tough
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Overeat
Type: Normal
Power: ---
Accuracy: ---
Category: Status
PP: 15 (27 MAX)
Description: The user gorges itself, harshly decreasing its Speed but sharply increasing Sp. Atk. and Sp. Def.
Pokemon: Munchlax (lv. 20.)
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Burp
Type: Normal
Power: 45
Accuracy: 100
Category: Special
PP: 17 (33 MAX)
Description: The user releases a loud burp at the foe to inflict damage. This move gains power when the user first uses Overeat.
Pokemon: Munchlax (lv. 20.)
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Embarrass
Type: Normal
Power: ---
Accuracy: 100
Category: Status
PP: 12 (20 MAX)
Description: The user humiliates the foe, causing its Speed and Sp. Def. to immediately drop.
Pokemon: Smoochum (Breed Move), Mime Jr. (lv. 24), Mespirit (lv. 1.)
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Nervous Gulp
Type: Normal
Power: ---
Accuracy: ---
Category: Status
PP: 15 (27 MAX)
Description: The user gulps down nervously to decrease its Sp. Def. while increasing its accuracy and Sp. Atk.
Pokemon: Mespirit (lv. 1), Mime Jr. (lv. 20), Psyduck (Breed Move), Ralts (Move Tutor.)
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Decorate
Type: Normal
Power: ---
Accuracy: ---
Category: Status
PP: 10 (16 MAX)
Description: The user uses its imagination to randomly change the types of its moves for five turns.
Pokemon: Mime Jr. (Breed Move), Audino (lv. 42), Jirachi (lv. 36), Smeargle (lv. 45), Teddiursa (Move Tutor.)
-
Cell Wipe
Type: Psychic
Power: 70
Accuracy: 90
Description: The user wipes some of the foe's cells, damaging it and lowering attack by one stage.
Pokémon: Alakazam(Lv40), Mesprit(Lv30/TM), Azelf(Lv30/TM), Uxie(Lv30/TM), Arceus(Lv25), Dialga(Lv30), Palkia(Lv30), Giratina(Lv30), Elgyem(Lv33), Beheeyem(Lv37), Litwick(Lv39), Lampent(Lv42), Chandelure(TM),
Zekrom(TM), Reshiram(TM), Kyurem(Lv35), Thundurus(Lv40), Tornadus(Lv40), Landorus(Lv45).
TM: Yes (TM201)
-
Invisible Ink
Type: Water
Power: 50
Accuracy: 100
Category: Special
PP: 18 (34 MAX)
Description: The user fires a blast of invisible ink at the foe, sharply raising its evasiveness but harshly lowering its Sp. Atk.
Pokemon: Octillery (Move Tutor.)
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Fireball
Type: Fire
Power: 45
Accuracy: 95
Category: Physical
PP: 20 (38 MAX)
Description: The user sends a fireball flying at the foe. This attack will always inflict a serious burn.
Pokemon: Magby (Breed Move), Chimchar (Move Tutor), Torchic (lv. 22), Larvesta (Breed Move), Victini (lv. 30), Darumaka (lv. 28), Slugma (Move Tutor), Vulpix (lv. 20), Ninetales (lv. 36), Chandelure (lv. 1.)
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Opposite Day
Type: Normal
Power: ---
Accuracy: 100
Category: Status
PP: 17 (31 MAX)
Description: The user alters the effect of stat-changing moves among the foe and the user, causing them to act in reverse for three turns.
Pokemon: Psyduck (Breed Move), Cleffa (Move Tutor), Gastly (Breed Move), Igglybuff (Move Tutor), Mime Jr. (lv. 27), Sableye (lv. 48), Teddiursa (Move Tutor), Misdreavus (lv. 30), Jirachi (lv. 38.)
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Condolences
Type: Normal
Power: ---
Accuracy: 100
Category: Status
PP: 15 (27 MAX)
Description: In a double battle, if the user's partner faints, the user's stats are all sharply increased. This only works on the first turn after the user's comrade faints.
Pokemon: All pokemon may learn this move through Move Tutors.
-
Hellfire(Kudos to anyone who gets the reference!)
Type: Fire
Power: 140
Accuracy: 100
Category: Physical
Description: The user creates and flings firey boulders at the foe. This attack lowers the users Attack and Special Attack by one stage.
Pokémon: Groudon(Tutor), Infernape(Tutor), Heatran(Tutor), Rayquaza(Tutor), Landorus(Tutor), Reshiram(Tutor), Ho-oh(Tutor), Dragonite(Tutor), Salamence(Tutor), Garchomp(Tutor), Arceus(Lv90), Palkia(Tutor), Dialga(Tutor), Giratina(Tutor)
Contest Category: Tough
-
Twirl Around
Type: Normal
Power: 70
Accuracy: 90
Category: Special
PP: 16 (30)
Description: The user spins around, while randomly striking all opposing pokemon on the field to inflict damage. This attack may confuse the user or foe.
Pokemon: Spidna (lv. 33), Mime Jr. (Breed Move), Hitmontop (Move Tutor), Dunsparce (Move Tutor), Baltoy (Breed Move), Abra (lv. 25), Kirlia (lv. 34), Bellossom (Move Tutor), Torkoal (Breed Move), Solrock (lv. 41), Taillow (lv. 20), Swellow (lv. 36), Mew (lv. 1), Jirachi (lv. 1), Celebi (lv. 1.)
Contest Class: Beauty
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Gibberish
Type: Normal
Power: ---
Accuracy: 100
Category: Status
PP: 20 (36 MAX)
Description: The user blabbers out nonsense to confuse the foe and lower all of its stats.
Pokemon: Chatot (lv. 36.)
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Compliment
Type: Normal
Power: ---
Accuracy: 100
Category: Status
PP: 15 (27 MAX)
Description: The user compliments the foe, sharply raising the foe's Sp. Atk. and Sp. Def., but sharply increasing the user's Attack, Defense, and accuracy.
Pokemon: All Pokemon through TM.
-
Falcon Pawnch
Type:Fighting
Power: 110
Accuracy: -
Category:Physical
Description:The user raises the knuckle of its middle finger and punches the foe 2-5 times. This attack never misses.
pokemon: any pokemon with a fist (TM)
-
(Wouldn't it be fire?)
-
Tidal Wave
Type:Water
Power:130
Accuracy:90
Category:Special
Contest Class:Beauty
PP:5 (10 MAX)
Description: The user summons a huge tidal wave that hits every pokemon in battle except the user. It doubles in power if the user uses Splash right before. If the move misses, the user gets its HP fully restored.
Pokemon: Samurott (Lv82) Manaphy (Lv75) Empoleon (Lv82) Swampert (Lv81) Blastoise (Lv83)
Wailord (Lv53) Keldeo (Lv34) Lapras (TM) Feraligatr (Lv81) Gyarados (Lv42) Palkia (Lv1)
_________________________________________________ _______________________________
Dive Splash
Type:Water
Power:80
Accuracy:100
Catergory:Physical
Contest Class:Cute
PP: 20 (25 MAX)
Description: The user dives down deep and splashes the foe very hardly. There is a 30% chance of the foe getting confused after.
Pokemon: Carvanha (Lv36) Sharpedo (Lv38,1) Lapras (Lv1) Oshawott (Lv21) Dewott (Lv23) Piplup (Lv20) Prinplup (Lv24)
-
Thank You
Type: Normal
Power: ---
Accuracy: 100
Category: Status
PP: 12 (22 MAX)
Description: If the foe uses a move that may also increase the user's stats, the foe's stats are decreased determined by what stat was increased on the user.
Pokemon: Mime Jr. (Move Tutor), Azurill (lv. 16), Furret (lv. 36), Abra (Breed Move), Ralts (lv. 25), Mespirit (lv. 30), Azelf (lv. 30), Uxie (lv. 30), Mew (lv. 15), Jirachi (lv. 20), Celebi (lv. 24), Lickitung (lv. 22), Jynx (lv. 34.)
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Your Welcome
Type: Normal
Power: ---
Accuracy: 100
Category: Status
PP: 12 (22 MAX)
Description: The user disables the foe's Thank You, while sharply increasing two of the user's stats.
Pokemon: All Normal pokemon may learn this move through Move Tutor.
-
Laser Wave
Type: Fire
Power: 40
Accuracy: 90%
A wave of lasers beam out from the attacker's eye. 10% chance of the opponent's Sp.Def being lowered by 2 levels. Will hit both enemy Pokemon if in a double battle, all 3 if in a triple battle.
PP: 15 (20)
Learned by:
Porygon (lv. 28), Porygon2 (lv. 36), Porygon-Z (lv. 40), Magnezone line (Move Tutor), Metagross line (Move Tutor)
-
^Is it Special or Physical?
-
^its probably special, but im not him
-
Brainstorm
Type: Normal
Power: ---
Accuracy: ---
Category: Status
PP: 14 (26 MAX)
Description: Brilliant ideas come to the user's mind, increasing its Sp. Atk, Sp. Def, and sharply increasing accuracy.
Pokemon: Alakazam (lv. 1), Metagross (lv. 1), Smeargle (Move Tutor), Mr. Mime (lv. 42), Gardevoir (lv. 44), Celebi (lv. 34), Jirachi (lv. 34), Mew (lv. 34), Arceus (lv. 1), Shuppet (Breed Move), Golduck (Move Tutor), Lickilicky (lv. 45), Castform (Move Tutor), Virizion (lv. 30), Cobalion (lv. 30), Terakion (lv. 30), Riolu (Breed Move), Zorua (Breed Move), Gengar (lv. 25.)
Contest Class: Smart
Contest Effect: The user adds appeal to any moves that do not go with the Contest type that the user might use in the future.
-
^WHY does a STATUS move have ACCURACY if they affect the USER?!?
Fly High
Type: Flying
Category: Status
Power: N/A
Accuracy: N/A
Effect: Gives user the Flying-type, but doesn't actually give it Flying-type. For example, if, I don't know, a Smeargle used it, it would act like a Flying-type, but it'll still be Pure Normal, and thus, Fighting's still the only SE type against it. Gravity, Iron Ball and Knock Down still render this useless.
PP: 13 (26)
Learnable by: Smeargle, Kecleon, Rapidash, Ponyta, Venomoth
-
^ itll never miss itself ;D
-
Gnaw
Type: Dark
Power: 50
Accuracy: 100
Category: Physical
PP: 14 (21 MAX)
Description: The user chews on the foe for a bit, inflicting damage. This attack will gain power if the user uses Crunch or Bite first.
Pokemon: Carvanha (lv. 26), Mawile (lv. 34), Axew (Breed Move), Munchlax (Move Tutor), Croconaw (lv. 22), Victini (lv. 23.)
Contest Class: Tough
Contest Effect: The user prevents the next contestant from earning appeal. This will gain a 1 star appeal to the user. Also, if the user uses Bite or Crunch before this move, it will be an appeal combo.
-
Dazzle
Type: Normal
Power: --
Accuracy: --
Description: The user impresses the foe by dancing, raising the user's speed and confusing the foe.
Pokémon: All Pokémon can learn it via Battle Facility Move Tutors for 25BP.
-
Skeletal Fang
Type: Dark
Power: 90
Accuracy: 100
Category: Physical
PP: 16 (26 MAX)
Description: The user chomps down on the foe with its bony jaws. This attack may cause the foe to flinch.
Contest Class: Tough
Contest Effect: An impressive move that earns high appeal.
-
Shatter Bones
Type: Ground
Power: 30
Accuracy: 90
Description: The user flings 2-5 bones that shatter in the foe's face. Has a chance (30%) of decreasing the foe's attack and/or defense.
Pokémon: Hippopotas(Lv34), Hippowdon(Lv38), Geodude(Lv28), Graveler(Lv33), Golem(Lv36), Cubone(Lv29), Marowak(Lv34/Lv1), Landorus(Lv30).
-
Joke
Type: Normal
Power: ---
Accuracy: 75
Category: Status
PP: 14 (21 MAX)
Description: The user jokes around with the foe, sharply lowering its Defense and Sp. Def.
Pokemon: Mime Jr. (lv. 12), Jynx (lv. 1), Jirachi (lv. 22), Croagunk (lv. 20), Mespirit (lv. 30.)
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Bloodsuck
Type: Ghost
Power: 45
Accuracy: 100
Category: Special
PP: 12 (18 MAX)
Description: The user sucks the foe's blood, restoring its HP and inflicting damage.
Pokemon: Golbat (lv. 43.)
-
^
^Yeah SlR XL, I like the Chandelure sprite, but the Ralts sprite is just a recolour. Thus, I only like the Chandelure one.
^Hey, unown Addict. shouldn't Bloodsuck do damage since it 'sucks the foe's blood'?
-
Hose Down
Type: Water
Power: 90
Accuracy: 100
Category: Special
PP: 12 (18 MAX)
Description: The user shoots a powerful stream of water at the foe. This attack may lower the target's Sp. Def.
Pokemon: Quagsire (TM), Azumarill (TM), Octillery (lv. 37), Politoed (lv. 34), Slowking (TM), Slowbro (TM), Palkia (lv. 1), Tentacruel (lv. 44), Panpour (TM), Simipour (TM), Golduck (lv. 39), Swampert (TM), Blastoise (lv. 43), Manaphy (TM), Phione (lv. 30), Milotic (lv. 40), Gyrados (TM), Mantine (TM), Dewgong (lv. 1), Starmie (lv. 23.)
TM: Yes (TM142)
Contest Class: Beauty
Contest Effect: The user launches water across the performance area, earning a 4 star appeal and startling opposing contest entries.
-
^
^Yeah SlR XL, I like the Chandelure sprite, but the Ralts sprite is just a recolour. Thus, I only like the Chandelure one.
That Ralts is a recolour to look like Pikachu. Chandelure is also recoloured to look like Heatran. And that has nothing to do with this topic.
Teeth Grind
Type: Steel
Power: --
Accuracy: --
Description: The user grinds it's teeth, sharply raising it's Attack.
Pokémon: Zubat(Lv36), Golbat(Lv39), Crobat(Lv44), Onix(Lv40), Steelix(Lv1),
Scyther(Lv35), Scizor(Lv1), Lugia(Lv40), Ho-Oh(Lv40), Poochyena(Lv43), Mightyena(Lv47), Bagon(Lv36), Shelgon(Lv40), Salamence(Lv1), Rayquaza(Lv47), Lillipup(Lv30), Herdier(Lv34), Stoutland(Lv38).
-
That Ralts is a recolour to look like Pikachu. Chandelure is also recoloured to look like Heatran. And that has nothing to do with this topic.
Well, it does say "These look good don't they?" and since it was a question, I answered it.
Teeth Grind
Type: Steel
Power: --
Accuracy: --
Description: The user grinds it's teeth, sharply raising it's Attack.
Pokémon: Zubat(Lv36), Golbat(Lv39), Crobat(Lv44), Onix(Lv40), Steelix(Lv1),
Scyther(Lv35), Scizor(Lv1), Lugia(Lv40), Ho-Oh(Lv40), Poochyena(Lv43), Mightyena(Lv47), Bagon(Lv36), Shelgon(Lv40), Salamence(Lv1), Rayquaza(Lv47), Lillipup(Lv30), Herdier(Lv34), Stoutland(Lv38).
Wouldn't that be Normal, since Teeth are definitely NOT made outta metal?
-
Wouldn't that be Normal, since Teeth are definitely NOT made outta metal?
He has his own reasons for it to be Steel.
Sprinkler
Type: Water
Power: 50
Accuracy: 100
Category: Special
PP: 16 (32 MAX)
Description: The user squirts water in all directions, damaging all Pokemon on the field except the user.
Pokemon: Squirtle (lv. 21), Seadra (Move Tutor), Poliwag (Breed Move), Tympole (Move Tutor), Mudkip (lv. 15), Marshtomp (lv. 29), Swampert (lv. 43), Frillish (lv. 36), Jellicent (lv. 48), Remoraid (Move Tutor), Octillery (Move Tutor), Phione (lv. 1), Corphish (Breed Move), Gorebyss (lv. 1), Chinchou (lv. 20), Azurill (Move Tutor), Mantyke (lv. 17), Palkia (lv. 1), Wailmer (lv. 33), Pelipper (lv. 1), Castform (lv. 29), Spheal (lv. 22), Kyogre (lv. 1), Arceus (lv. 1), Ducklett (lv. 28), Farfetch'd (Breed Move), Vaporeon (lv. 16), Staryu (Move Tutor), Psyduck (Breed Move), Frosslass (lv. 1), Luvdisc (lv. 31), Corsola (lv. 12), Gyrados (Move Tutor), Basculin (lv. 16), Barboach (lv. 15), Stunfisk (lv. 14), Tirtouga (lv. 18), Oshawott (lv. 14), Dewott (lv. 33), Samurott (lv. 46), Finneon (lv. 14), Lumineon (lv. 38), Regigigas (lv. 1), Carvanha (lv. 20), Piplup (lv. 18.)
Contest Class: Cute
Contest Effect: The user shoots jets of water in multiple directions, earning a 2-star appeal and enhancing the Pokemon's condition.
-
Well, it does say "These look good don't they?" and since it was a question, I answered it.
Wouldn't that be Normal, since Teeth are definitely NOT made outta metal?
1) I'm not being angry at you, but It's a question in my sig that is a rhetorical question.
2) The word 'grind' has connotations of Steel, so there is my reasoning.
Right:
Gargoyle
Type: Rock
Power: --
Accuracy: --
Description: The user scares the foe with a face similar to a gargoyle's, sharply reducing the foe's attack and speed.
Pokémon: Geodude line(Lv40), Onix(Lv38), Steelix(Lv42), Scyther(Lv37), Scizor(Lv1), Totodile(Egg Move), Croconaw(Egg Move), Feraligatr(Egg Move), Bulbasaur(Lv39), Ivysaur(Lv42), Venusaur(Lv46), Squirtle(Lv40), Wartortle(Lv44), Blastoise(Lv47), Charmander(Lv36), Charmeleon(Lv39), Charizard(Lv43), Larvitar(Lv43), Pupitar(Lv46), Tyranitar(Lv50).
-
Snowball
Type: Ice
Power: 40
Accuracy: 100
Category: Physical
PP: 18 (36 MAX)
Description: The user continuously chucks snowballs at the foe for 2-5 turns.
Pokemon: Snorunt (lv. 24), Spheal (lv. 26), Glaceon (lv. 16), Snover (lv. 19), Smoochum (lv. 18), Teddiursa (lv. 23.)
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Sediment
Type: Ground
Power: ---
Accuracy: ---
Category: Status
PP: 15 (21 MAX),
Description: The user causes sediment to form over its body, sharply increasing its Sp. Def, Sp. Atk, evasiveness, and Speed.
Pokemon: Geodude (Breed Move), Quagsire (Move Tutor: 70 BP Cost), Rhyperior (lv. 64), Regirock (lv. 55), Heatran (lv. 83), Groudon (lv. 44), Onix (Move Tutor: 70 BP Cost), Sandslash (Move Tutor: 70 BP Cost.)
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Sand Wave
Type: Ground
Power: 65
Accuracy: 100
Category: Special
PP: 14 (20 MAX)
Description: The user splatters a wave of sand into the foe's face, which may cause accuracy reduction.
Pokemon: Sandslash (lv. 1), Krokorok (lv. 39.)
-
Ele-Hurricane
Type: Electric
Power: 110
Accuracy: 100
Description: The user whips up a lethal hurricane and sends it at the foe. This attack has a 10% chance of Paralysis and a 10% chance of Flinching.
Pokémon: Raichu(Tutor), Electrode(Tutor), Jolteon(Tutor), Lugia(Lv80), Ampharos(Lv85), Lanturn(Tutor), Raikou(Lv80), Pelipper(Lv85), Aggron(Tutor), Manectric(Lv85), Flygon(Tutor), Salamence(Lv85), Latios(Tutor), Latias(Tutor), Kyogre(Lv80), Rayquaza(Lv90), Deoxys(Lv80), Luxray(Tutor), Magnezone(Tutor), Electivire(Lv85), Dialga(Lv85), Palkia(Lv85), Giratina(Lv85), Darkrai(Lv85), Arceus(Lv90), Klinklang(Tutor), Eelektross(Tutor), Hydreigon(Tutor), Thundurus(Lv85), Tornadus(Lv85), Landorus(Lv90), Zekrom(Lv85), Reshiram(Lv85), Kyurem(Lv90), Genesect(Lv90).
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Storm Surge
Type: Water
Power: 145
Accuracy: 95
Category: Special
PP: 8 (16 MAX)
Description: The foe is engulfed by a large, dome-shaped wave. This attack may confuse the target.
Pokemon: Kyogre (lv. 86), Seismitoad (lv. 82), Kingdra (lv. 74), Palkia (lv. 71), Wailord (lv. 78) Huntail (lv. 68), Lanturn (lv. 73), Swampert (lv. 75), Blastoise (lv. 81), Samurott (lv. 88), Whiscash (lv. 84), Feraligatr (lv. 76), Empoleon (lv. 90), Gyrados (lv. 92), Milotic (lv. 71), Salamence (lv. 91), Phione (Move Tutor: 98 BP), Pelipper (Move Tutor: 98 BP), Vaporeon (lv. 79.)
Contest Class: Tough
Contest Effect: The user releases a powerful mass of water across the performance area, earning a high appeal. However, the user becomes more vulnerable to startling.
-
Enmass
Type: Dark
Power: 70
Accuracy: 95
Description: The user surrounds the foe, dealing damage and decreasing the foe's attack and special attack.
Pokémon: Houndour(Lv29), Houndoom(Lv34), Mightyena(Lv28).
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Spike Punch
Type: Steel
Power: 85
Accuracy: 95
Category: Physical
PP: 12 (20 MAX)
Description: The user punches the foe with a fist of spikes. This attack may cause the target to flinch.
Pokemon: Lucario (lv. 42.)
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Stalk Club
Type: Grass
Power: 90
Accuracy: 95
Category: Physical
PP: 12 (20 MAX)
Description: The user whacks the foe with its stalk or root. This attack may cause the target to flinch.
Pokemon: Farfetch'd (lv. 52.)
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Bone Whack
Type: Ground
Power: 100
Acc: 100
PP: 10-20
Category: Physical
Description: The user whacks the foe with its heavy bone. This may make the opponent flinch, or lower their Attack by 2.
PKMN: Cubone (Lv. 49), Marowak (Lv. 52, Lv. 1)
-
I don't have a fake move, but I'm posting to say that PP bases and maxes aren't random. They are as follows:
Base -> Max
1 -> 1 (Sketch)
5 -> 8
10 -> 16
15 -> 24
20 -> 32
30 -> 48
40 -> 64
Basically, PP Max adds 60% to the base PP. Just something to help you make your fake moves at least look more authentic.
-
Cone Spray
Type: Water
Power: 65
Accuracy: 100
Category: Special
PP: 16 (28 MAX)
Description: The user fires a cone-shaped blast of water at the foe. This attack may confuse the target, and/or lower its accuracy and evasiveness.
Pokemon: Mantyke (lv. 20), Azurill (lv. 20), Frillish (Breed Move), Milotic (lv. 1), Manaphy (lv. 23), Phione (lv. 30), Palkia (lv. 18), Arceus (lv. 1), Alomomola (lv. 36), Chinchou (lv. 21), Lanturn (lv. 40), Palpitoad (lv. 33), Politoed (lv. 1), Poliwhirl (Move Tutor), Gorebyss (lv. 30), Huntail (Move Tutor), Stunfisk (Move Tutor), Vaporeon (lv. 19), Cloyster (Move Tutor), Kingler (lv. 30.)
Contest Class: Beauty
Contest Effect: The user sprays a ray of water across the performance area, earning a three-star appeal and mixing up the order of pokemon on the next round.
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Flare Shock
Type: Fire
Power: 140
Accuracy: 70
PP: 5 (8 Max)
Description: The user fires a huge flare out of it's arm that burns and shocks the foe at the same time. 20% chance of Burn or Paralysis.
Pokémon: Magmortar(Lv79).
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Jagged Slash
Type: Steel
Power: 125
Accuracy: 85
Category: Special
PP: 5 (8 MAX)
Description: The user slashes the foe down to the bone with serrated edges. This attack may lower the target's Defense.
Pokemon: Gallade (lv. 56), Tyranitar (lv. 64), Absol (lv. 67), Aggron (Move Tutor: 85 BP Cost), Giratina (lv. 48), Jirachi (lv. 52.)
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Aerial Fling
Type: Flying
Power: 120
Accuracy: 100
PP: 10 (16 max)
Description: The user flings the foe with a huge whirlwind of gusting air. This may make the foe flinch.
Pokémon: Rayquaza (Lv80).
-
Joke
Type: Normal
Power: ---
Accuracy: 80
Category: Status
PP: 12 (20 MAX)
Description: The user jokes around, massively decreasing the foe's accuracy.
Pokemon: Mime Jr. (lv. 26), Cleffa (Breed Move), Igglybuff (Move Tutor), Teddiursa (lv. 20), Zorua (Move Tutor), Smoochum (Breed Move), Snorunt (lv. 34), Manaphy (lv. 30), Jirachi (lv. 23), Mespirit (lv. 32), Munchlax (lv. 21), Azurill (lv. 16), Rotom (lv. 33.)
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Cloud Collision
Type: Flying
Power: 170
Accuracy: 70
Category: Special
PP: 5 (8 MAX)
Description: The foe is caught in a massive cloud collision that strikes even airborne foes. This may paralyze the target.
Pokemon: Altaria (lv. 82), Rayquaza (lv. 75), Togekiss (lv. 85), Flygon (lv. 80), Dragonite (lv. 75), Salamence (lv. 82), Pidgeot (lv. 80), Chatot (lv. 65), Skarmory (lv. 78), Crobat (lv. 81), Castform (lv. 86), Swellow (lv. 70), Noctowl (lv. 72), Arceus (lv. 60), Articuno (lv. 71), Zapdos (lv. 71), Moltres (lv. 71), Tornadus (lv. 63), Scyther (lv. 50), Yanmega (lv. 74), Ho-oh (lv. 60), Charizard (lv. 80.)
Contest Class: Tough
Contest Effect: The user flaps its wings with all of its force, summoning enormous clouds to crowd around the performance area to earn 5 appeal points. This may unnerve pokemon performing after the user.
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Lubricate
Type: Normal
Power: ---
Accuracy: 45
Category: Status
PP: 10 (16 MAX)
Description: The user oils its body, increasing Speed and accuracy, increasing the user's critical hit ratio, and decreasing the foe's critical hit ratio.
-
phsycho crusher
damage 75
type psy
accuracy always hits except for flying foes
desc
covers itslef with a purpe aura and spears the foe, instantly ko's foes using dig
-
Comet Force
Type: Psychic
Power: 110
Accuracy: 100
PP: 10
Category: Special
Description: The user is enveloped in an incandescent glow, then summons a salvo of comets to bombard the foe. Sp. Def may increase.
Pokemon: Lunatone (lv. 72), Jirachi (lv. 55), Deoxys (lv. 45), Clefable (lv. 70), Wobuffet (lv. 77.)
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Core Flame
Type: Fire
Power: 110
Accuracy: 100
Category: Special
PP: 10
Description: The user surges with flames, as it summons a mass of spiraling flares to swallow the foe.
Pokemon: Solrock (lv. 72), Deoxys (lv. 53), Magmortar (lv. 68), Charizard (lv. 70), Camerupt (lv. 76), Torterra (lv. 70), Groudon (lv. 40), Torkoal (lv. 80), Magcargo (lv. 78.)
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Dark Wave
Type: Dark
Power: 100
Accuracy: 90
PP: 20 (32 Max)
Category: Special
Description: The user sends a wave of horrid water at the foe, scaring them. 15% chance of flinching.
Pokémon: Mewtwo (TM), Gastly (TM), Haunter (TM), Gengar (TM), Blastoise (TM), Nidoking (TM), Poliwrath (TM), Umbreon (TM), Sharpedo (TM), Crawdaunt (TM), Hydreigon (TM), Arceus (Lv38).
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Planetary Cycle
Type: Psychic
Power: ---
Accuracy: ---
Category: Status
PP: 4
Description: Every time this move is used, the power of different type moves substantially increases.
Ex. - The first time the move is used, Psychic attacks are given an increase. The second time, Ghost attacks receive an increase. Dark type attacks receive an increase the next time. Finally, Fighting type moves are given an increase the last time. Each increase lasts for six turns.
Pokemon: Solrock (lv. 32), Lunatone (lv. 32), Deoxys (lv. 20), Elgyem (Breed Move), Clefairy (lv. 29), Castform (Tutor.)
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Water Cycle
Type: Water
Power: ---
Accuracy: ---
Category: Status
PP: 10 (16 MAX)
Description: When raining, the user causes the rain to cease, disabling any water-based ability. Rain will begin to fall three turns later, slightly restoring the user and allies' HP each turn.
Pokemon: Castform (lv. 35), Tirtouga (lv. 30), Azurill (Breed Move), Vaporeon (lv. 1), Milotic (lv. 20), Gyrados (lv. 32), Ludicolo (lv. 1), Golduck (Move Tutor), Wooper (Breed Move), Alomomola (lv. 29), Frillish (Breed Move), Horsea (Move Tutor), Swampert (lv. 1), Tympole (Breed Move), Kyogre (lv. 1), Palkia (lv. 1), Manaphy (lv. 1), Phione (lv. 25), Chinchou (Breed Move), Grimer (Breed Move), Stunfisk (lv. 36), Reuniclus (Move Tutor), Maractus (Breed Move), Swablu (Breed Move.)
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Awkward Beam
Normal
Power:100
Accuracy:95
Special
PP:10
A multi-color strobe light is launched. It disorients the foe so greatly, it always confuses it.
-
Horn Slash
Type: Bug
Power: 85
Accuracy: 100
Category: Physical
PP: 15 (24 MAX)
Description: The user's horn slashes into the foe, decreasing it's Attack stat.
Pokémon: Escavalier, Heracross, Scolipede (All via tutor)
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Cupid Arrow
Type: Normal
Power: 60
Accuracy: 100
Category: Special
PP: 10 (16 MAX)
Description: The user fires a ray of love at the foe. This attack will always cause infatuation.
Pokemon: Smoochum (Breed Move), Woobat (lv. 33), Happiny (Breed Move), Mespirit (lv. 40), Luvdisc (lv. 55), Skitty (Breed Move), Gorebyss (lv. 48), Vullaby (Breed Move), Misdreavus (lv. 70), Ho-oh (lv. 30.)
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Electric Haze
Power: 70
Accuracy: --
Type: Electric
Category: Special
PP: 20 (MAX 32)
Description: The user conjures up a haze of blue fog infused with electricity. This removes all of the foe's stat changes.
Pokémon: Voltorb (TM), Electrode (Lv 54), Electabuzz (Lv 46), Electivire (Lv57), Zapdos (TM), Magneton (Lv44), Magnezone (Lv48), Lanturn (TM), Raikou (Lv60), Rotom (Lv55), Eelektross (TM).
TM: Yes, TM144.
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Trick or Treat
Type: Normal
Power: ---
Accuracy: 100
Category: Status
PP: 12 (19 MAX)
Description: The user surprises the foe by sharply decreasing or increasing one of its stats at random.
(A stat-related version of Present.)
Pokemon: Delibird (lv. 35), Zorua (Breed Move.)
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Treasure Swap
Type: Psychic
Power: ---
Accuracy: 100
Category: Status
PP: 10 (16 MAX)
Description: The user switches items with an opponent. If the target is holding no items, it will receive any item the user is holding.
(Basically Trick + an added effect.)
Pokemon: Chansey (TM), Blissey (TM), Kadabra (lv. 31/TM), Alakazam (TM), Ralts (Move Tutor), Kirlia (lv. 29/TM), Gardevoir (TM), Hypno (lv. 36), Bronzor (Breed Move), Exeggcute (Breed Move), Beldum (lv. 29), Gastly line (TM), Slakoth line (TM), Xatu (lv. 40), Psychic legendaries (TM), Mr. Mime (lv. 32), Solrock (lv. 33), Lunatone (lv. 33), Zubat (Breed Move), Woobat (lv. 42), Jynx (lv. 50.)
TM: Yes, TM193
Contest Class: Smart.
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Bad Breath
Dark move
Power---
Accuracy: 100%
Description: User takes a deep breath and then blow foul breath on its opponent. May randomly cause Burn, Confusion, Toxic, or Paralyzed status or Flinching about 10% of the time, a OHKO 5% of the time, or simply cause a base damage of 120. Weakness applies to damage effect.
TM: You get it after beating a Dark type Gym Leader named Cassandra.
Doomsday
Dark Move
Base Power---
Accuracy: 50%
Descritpion: User seals opponent's doom and will KO the opponent in one hit. If used on a Fighting or Bug type, this attack has a base 120 damage which then never misses and the victim becomes Paralyzed and unable to retreat or run away as long as user remains in battle. Negates switching by Baton Pass and also negates foe switching moves and nullifies the Run Away ability and Fluffy Tail and Smoke Ball items.
Users: Houndour, Houndoom, Absol, Zorua, Zoroark, Jirachi, Dialgia, Giratina
False Security
Dark Move
Power: 90
Accurracy: 100%
Description: The user acts friendly and peaceful, making its opponent and itself not to move for the turn it is used and the turn after. Neither Pokemon will cause any damage. On the third turn, the user strikes hard and first and causes damage. The opponent cannot move that turn after it receives damage.
TM: Yes
Users: Purrloin, Liepard, Sneasel, Weavile, Bonsly, Sudowoodo
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Divergent Boundary
Type: Ground
Power: ---
Accuracy: 90
Category: Status
PP: 5 (8 MAX)
Description: The user divides the battlefield, in which the foe can only strike the Pokemon it attacked last in a double battle.
Pokemon: Groudon (lv. 11), Hipopotas (Breed Move), Crustle (lv. 1), Geodude (Breed Move), Onix (Move Tutor), Roggenrola (Move Tutor), Slugma (Breed Move), Torkoal (lv. 34), Landorus (lv. 1), Regirock (lv. 22.)
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Convergent Boundary
Type: Ground
Power: 95
Accuracy: 90
Category: Physical
PP: 10 (16 MAX)
Description: The foe is crushed between converging tectonic plates. This move may reduce the Speed stat.
Pokemon: Groudon (lv. 11), Hipopotas (Breed Move), Crustle (lv. 1), Geodude (Breed Move), Onix (Move Tutor), Roggenrola (Move Tutor), Slugma (Breed Move), Torkoal (lv. 34), Landorus (lv. 1), Regirock (lv. 22.)
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Transform Boundary
Type: Ground
Power: OHKO (For both opponents in a double battle.)
Accuracy: 5
Category: Physical
PP: 5 (8 MAX)
Description: The foe is brought between the tectonic plates of a transform boundary, causing it to faint when hit. Both opponents will be hit in a double battle.
Pokemon: Groudon (lv. 25), Landorus (lv. 30), Regirock (lv. 35), Slugma (Breed Move), Crustle (lv. 51) Aggron (Move Tutor), Gigalith (lv. 56), Steelix (Move Tutor), Geodude (Breed Move), Rhyperior (Move Tutor.)
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Dancing Jewels
Normal move
Base: 60
Accuracy: 100%
Description: User summons gems to fall from the air and fall on top of its opponent. User may end up with an Evolutionary stone, shard, Big Pearl, or Pearl when holding nothing. Base Power increases if Sharpen was used in the previous turn.
TM: Yes
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Metamorphism
Type: Rock
Power: ---
Accuracy: ---
Category: Status
PP: 5 (8 MAX)
Description: The user's body changes, increasing Sp. Def and Speed.
Pokemon: Golem (lv. 1), Magcargo (lv. 45), Onix (Breed Move), Rhyperior (lv. 1), Boldore (lv. 30), Regirock (lv. 5), Tirtouga (Breed Move), Spiritomb (Breed Move), Archen (lv. 30), Heatran (lv. 10), Cranidos (lv. 25), Shieldon (lv. 25), Shuckle (TM), Omastar (TM.)
TM: Yes, TM178
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Liquid Nitrogen
Type: Ice
Power: 60
Accuracy: 95
Category: Special
PP: 12
Description: The foe is caught in a cloud of liquid nitrogen. This move always freezes the target.
-
Pressure Wind
Type: Flying
Power: -- (20 in Windstorm)
Accuracy: 80 (60 in Sunlight, 90 in Rain, 100 in Sandstorm and Windstorm)
Category: Special
PP: 20
Description: The target is trapped in a tornado for 2-5 turns. It cannot retreat.
Effect: The target's Evasion is lowered drastically, and the user's Accuracy is raised sharply. The target cannot retreat. Effect lasts 2-5 turns.
-
Dust Kickback
Type: Ground
Power: --
Accuracy: --
Category: Status
PP: 10
Description: The bull Pokemon scrapes its hooves against the dirt to kick back dust, preparing itself for a charge and raising its Accuracy, Speed, and Attack.
-
Distortion
Power: -
Accuracy: -
PP: 5
Type: Ghost
Category: Status
Effect: The following changes happen regarding weakness and resistance:
-> All Immunities become 4x effective
-> All resistances become weaknesses
-> All weaknesses become resistances
-> All 4x weaknesses become 1/4 effective
This effect lasts 5 turns
In-game description: The user distorts the dimensions, calling forth the void. All weaknesses and resistances swap
-
-> All Immunities become 4x effective
-> All resistances become weaknesses
Oi. Shedinja-killer much?
Crush Jaw
Type: Steel
Power: 120
Accuracy: 70%
Category: Physical
PP: 5
Description: The target is crunched by the user's giant fangs, making the target's Defense drop.
Effect: This attack, when it hits, will have the victim's Defense stat drop two stages.
This will be an exclusive move for Mawile, so people will have a reason to use it.
-
Yeah! Mawiles now usable! It's not that bad for Shedinja, he'd actually make good use of it (opponent switches to take car of him whilst he predicts and uses that move).
Anyway, new move;
Fyrestrike
Type: If you really can't figure it out, it's steel fire.
Power: 60
Category: Physical
PP: 10
Effect: The enemy is bowled over using a fiery ball (not a fireball :D) and they can't attack next turn.
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Overwing
Type: Flying
Power: 100
Accuracy: 100
Catagory: Physical
PP:20
Effect: 20% chance to up user attack 50% chance to paralyze target
Target: One enemy
Description: The user summons a great power, spins and crashes into the target, has a chance to up user attack or paralyze target.
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Sheild-out
Type: Steel
Power: 70
Accuracy: 50
Catagory: Special
PP: 10
Effect: Breaks shields.Does x5 as much damage if used when there is no sheild.
Pokemon: Steelix,Magnemite,Magneton,Magnezone,and Cascoon.
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Temporal Glaciation
Power: 120
PP: 5
Accuracy: 90
Type: Ice
The user summons an aura of temporal power, and then releases it in one huge burst. As this power spreads, time begins to slow down and eventually stop.
This attack always causes paralysis, and also bypasses Protect, Detect and Substitutes
Users: Celebi, Dialga
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Dark spell
PP: 3
Category: Special
Power: 75
Accuracy: 100
The Pokemon is shrouded in a dark cloud,which makes the opponent unable to attack that turn.The next turn,the cloud disappears and your Pokemon has 40 copies of itself.
Pokemon: Darkrai,Kyurem,Zekrom,and Dusknoir.
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Time Travel (Psychic): User goes back in time to the start of the battle and resets everything except the PP used by using the move. All fainted Pokemon are revived fully. This move can only be used once during the battle. Only Dialga and Celebi can learn this move.
Bad Breath (Dark): User blows a foul breath of air onto its opponent that always causes damage and a status effect. Very rarely may it cause a OHKO. Effect chances are as follows: 5% OHKO or Toxic effect, 10% Burned or Paralyzed, 15% Confused, and 55% Flinching.
Ice Breaker (Rock): A Rock Type version of Rock Smash. Off field it smashes huge chunks of ice.
Scissors Cut (Steel): Steel version of Cut. Allows user to cut through special walls off field.
Ice Sword (Ice): User attacks using a sword slash infused with the power of Ice. May cause Freeze status.
Fire Sword (Ice): User attacks using a sword slash infused with the power of fire. May cause Burn status.
Thunder Sword (Ice): User attacks using a sword slash infused with the power of electricity. May cause Paralyze status.
-I basically took the idea of the elemental punches and applied it to elemental sword attacks. I can see Gallade and Farfetch'd learing all three and Scyther and Scizor learning Thunder Sword and Ice Sword.
Manipulate (Psychic): User enters its opponent's thoughts and controls their movement. This attack does no damage. The effect is that when this move is used, the user randomly depletes one of the opponent's moves' PP to 0. Note: this is one ofthe few Psychic moves that'll work on Dark types.
-I can see Grumpig taking full advantage of this move. Mewtwo and the Gastly line along with Banette are also perfect candidates for this attack. Manipulate has higher accuracy than Disable and is a more useful version of Grudge where the user doesn't need to faint for the move to be successful.
Echo (Normal): User repeats the last sound move on it and reflects it back at twice the damage. Basically a Counter and Mirror Coat type attack that counter most sound attacks. It will not work on Pokemon with Soundproof or counter the sound moves that do not cause stat changes or deal damage.
Break Up (Normal): If user is Infatuated, this move removes the status. Only works during Infatuation. Also removes stats changes caused by Captivate.
-
Tentacle Probe
Type: Psychic
Power: 95
Accuracy: 100
Category: Special
Description: The Pokémon wraps its tentacles into the mouth of the foe, allowing them to gather information from the opponent. The target is damaged, while the Pokémon receives any increase in stats the foe has activated for itself. However, the Pokémon accepts any secondary status effects threatening the foe.
Pokémon: Deoxys (lv. 1), Frillish (Egg), Reuniclus (lv. 88).
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Cardiac Arrest
Type: Ghost
Power: --
Accuracy: 70
PP: 15
Description: The user scares the foe into having a heart attack. There is a 40% chance of paralysis, a 30% chance of being forced into its' Pokeball, a 20% chance of attack and defence being lowered by one stage and a 10% chance of a OHKO.
Pokemon: Gengar (Event), Giratina (Lv62), Seviper (Lv61).
Gengar Event: Shiny Gengar with Cardiac Arrest/Teleport/Shadow Sneak/Recover
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Predict
Type: Psychic
Power: 90
Accuracy: 100
pp: 15
Description: The user sees into the future and attacks first, only hits if target is using an attacking move
Other: Only hits if the pokemon targeted is using an offensive move, like mach punch, or x-scissor
-
Name: Triple Terror
PP: 5
This move does no direct damage. Instead, you will be able to attack three times the next turn, in return for the moves having a 20% accuracy deduction.
-
Pole Vault
Type: Fighting
Power: 95
Accuracy: 110
Category: Physical
PP: (14-22)
Description: The Pokémon throws itself onto its prop and launches into the air, hanging above for the first turn and crashing down on the foe the next. The accuracy of this move is planned out and reinforced. The Pokémon ends its attack, but aims with its leftover prop to increase its in-battle accuracy.
Pokémon: Timburr (lv. 50), Gurdurr (lv. 50), Conkeldurr (lv. 50), Farfetch'd (Egg), Seviper (Egg), Lucario (Move Tutor), Cubone (Egg), Axew (Egg), Lickitung (Egg), Cranidos (Egg), Slowbro (lv. 75), Aron (Event), Rhyperior (lv. 100), Skarmory (lv. 100), Larvitar (Event), Tropius (Event), Chansey (Egg - Gen III only), Azurill (lv. 63 - Gen III only), Machop (Egg), Mienshao (lv. 100), Abra (Egg), Magmortar (lv. 89), Trubbish (Egg), Cofagrigus (lv. 56).
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God's Spiral
Type: Fairy
Power: 150
Accuracy: 90
PP: 5
Category: Special
Description: The user focuses an ultimate power and attacks with it. The user must recharge the next turn
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Ink Burst
Type: Dark
Power: 85
Accuracy: 95
PP: 20
Category: Special
Description: The user blasts a large squirt of ink at the foe. This attack may reduce the foe's accuracy.
Effect: 40% chance of lowering foe's accuracy.
Pokemon: Inkay (Lv39), Malamar (Lv43)
Claw Tremor
Type: Ground
Power: 105
Accuracy: 90
PP: 10
Category: Physical
Description: The user whacks the ground with it's claw, to trigger a large tremor. The user may knock the foe off balance.
Effect: 20% chance of making the foe unable to move the next turn.
Pokemon: Krabby (Lv56), Kingler (Lv59), Corphish (Lv60), Crawdaunt (Lv64), Clauncher (Lv57)
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Inspire
Type: Normal
Range: All Allies
Accuracy: --
Power: --
Category: Status
PP: 10
The user encourages itself and its allies to sharply raise Attack and Special Attack
Pokemon: All execpt magikarp and burmy (TM 100)
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Bless
Type: Psychic
Range: All allies
Accuracy: --
Power: --
Category: Status
PP: 20
The User Pokemon blesses itself and allies,thus raising their special
attack,Special Defense,Speed,and heals them.
Pokemon: Espeon,Umbreon,Hypno,and Blissey
Blizzard dome
Type: Ice
Range: User
Accuracy: --
Power: --
Category: Special
PP: 10
The user Pokemon makes a dome of ice
around itself.It freezes the foe on contact.
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Twilight Destiny
Type: Psychic
Power: 180
Accuracy: 100
Category: Special
PP: 5 (Max. 8 )
Effect: Works as for future sight, but in addition it deals Dark type damage. (However still uses psychic for STAB purposes)
The user alters the foes destiny, twisting it to there own desire, making the twilight of their years reach them sooner.
Learned by: Mew (mew doesn't have a signature move yet, so I made him one)
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Weather Oracle
Type: Normal (or the type of weather the battle is currently in.)
Power: 100
Accuracy: 100
PP: 10
Category: Special
Description: The user channels the power of the weather, and blasts the foe with it. The type and the effect depends on the weather.
Effects:
No weather: Paralyze 20% Normal
Sunny: Burn 20% Fire
Rain: Accuracy down harshly 20% Water
Sandstorm: Evasion down harshly 20% Ground
Hail: Freeze 20% Ice
Pokemon that can learn: Castform (level 75) Rayquaza (level 100)
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Outfield
Type: Normal
Power: 50
Accuracy: 80
PP: 24
Category: Special
Range: Any enemies carrying items
The user knocks items out of enemy hands and also hurts them.
Like a Powerful Knock off.Except you get the items and if a berry use them
right away.
Pokemon:
Patrat(5),Froakie(13),Chespin(20),Hitmonchan(20),Makuhita(10),Weavile(35),
Steelix(30),Fennekin(12),Arceus(37),Kangaskan(13),Torterra(16),Dragonair(12),
Gyarados(28),Victini(31),Regigigas(Egg),Dialga(34),Pikachu(40)
Blossom trap
Type: Fairy
Power: 80
Accuracy: 150
PP: 10
Range: All enemies
The Enemies are caught in a raging Flower trap.They
are Confused IF they survive.Always does 80 damage.
Pokemon:
Shaymin(95)
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Sharp Shoot
Type: Steel
Power: 80
Accuracy: -
PP: 15
Category: Special
The user "shoots" ballas, spikes, pincers etc. at the foe, harming it greatly. This attack will never miss.
Pokemon: Scizor, Metagross, Bastiodon, Lucario, Ferrothorn, Escaliver, Bisharp, Beedrill, Pinsir, Ariados, Heracross, Drapion, Kricketune, Weavile, Garchomp, Cacturne, Torterra, Sandslash, Gliscor, Cloyster, Qwilfish, Kingler.
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Name: Team Strike
PP: 5
Power: 180
Accuracy: 95
Type: Fighting
Information: This move can only be used when instructed if the user is in a double or triple battle, and another Pokemon is in battle. The user and the chosen teammate work together to attack the opponent with power before they can move. The chosen teammate can't move this turn, and instead works together to perform this move. It has a 20% chance to burn, paralyze or poison the opponent.
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Guardian
PP: 5
Power: -
Accuracy: -
Type: Normal
Category: Status
In a single battle, the user raises the team's defense and special defense sharply for the rest of the battle. In a double or triple battle, the user takes damage for the next team mate to be attacked, and then counters.
Pokemon that can learn:
Anyone (Including magikarp.) (TM 105)
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Hammer Throw (Steel): User tosses a large metal object repeatedly at target (up to 5 times in a row).
Pokemon that learns move:
Cubone (Egg), Metang, Metagross, Klink, Klang, Klingklang, Timburr, Gurdurr, Conkledurr, Golurk.
Hammer Kick (Steel): User does a diagonal backflip upwards and comes down for a powerful drop kick.
Pokemon that learns move: Tyrogue (Egg, TM), Hitmontop (TM), Riolu (Egg, TM), Lucario (Lv Up), Hitmonlee (Lv Up), Infernape (Lv Up)
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(^ Wouldn't blaziken and hitmonlee learn that too?)
Split slam
Type: Psychic
Category: Special
Power: --
Accuracy: perfect
Description: The user makes a copy of the opponent and slams the two together. The higher evasion is, the higher the power is. The heavier the other pokemon is, the higher power the move is. This attack's power is based on the opponent's defense instead of special defense.
Pokemon that can learn it:
Any psychic type, gengar, misdreavus, mismagius, dusknoir, spiritomb, arceus- ghost, giratina-o, giratina-a, chandelure, jellicent, cofagrigus, umbreon (TM 101)
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Portal Teleport
Type: Dragon
Category: Special
Power: 135
Accuracy: 85
Description: The user creates a portal in the ground, and strikes from a portal created behind the foe.
Effect: 10% chance of increasing user's Evasion.
Pokemon: Palkia (Lv80), Dialga (Lv80), Giratina (Lv80).
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^ That sounds more psychic
Spiral Kick
Fighting
Physical
PP: 10
Power: 80
Accuracy: --
Description: This move never misses.
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Heavy Blade
Steel
Physical
PP:15
Power: 80
Accuracy:100
Description: The User use's it's claw or a blade of sort's to strike the enemy to the ground. It may also leave the target paralyzed(30% chance)
Do-or-Die Blade
Steel
Physical
PP: 5
Power: 200
Accuracy: 70
Description: The User Put's all of it's Might into a Final, Last Resort Swing. The User faint's, however if this attack knock's out the opposing pokemon, the next pokemon brought out by the opponent has it's Attack and Special Attack Sharply lowered.
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Heat Wave
Fire
---
---
Status
10 PP
The user uses as much heat energy from inside their body to burn all Pokemon on the battlefield, but in doing so cut's the user's HP in half.
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^May want to change the name. Heat Wave is already a move. I'd call it something like Heatstroke or Blast Wave.
Multiply
Psychic
User concentrates all its energy to powering up and creates doubles at the same time. This moves sharply increases Attack, Sp. Attack, and Evasion.
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^thats op. waaaay op.
meteorite
fairy
power: 85
pp: 10
acc:85
user calls upon the sky to send a meteor shower down on to the foe. does recoil damage if it misses. 10% chance paralysis.
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Bolero
Normal
Power: --
PP: 15
Accuracy: --
The user performs a fast, exotic dance that overwhelms the opponent, sharply lowering it's defense.
Learned by: Goldeen, Masquerain, Keckleon, Lumineon, Audino, Maractus, Sigilyph, Archen/Archeops, Volcarona, Meloetta, Vivillon, Kirlia/Gardevoir, Malamar, (all) eeveelutions, Hawlucha, Alomomola, Carnivine, Dratini/Dragonair.
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Fury Fire
Fire type
PP - 5
Power - 50
Special
Strikes EVERY opposing Pokemon, even if they are still in their Pokeballs. Each hit has a 10% chance to burn. Decreases special attack by 1 afterwards.
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Frozen Water
Type: Water
Power: 140
Accuracy: 85%
PP: 5
Category: Special
This move like Hydro Cannon can be learnt by the water type starter Pokemon. It leaves the User Immobilized for the next turn however the opponent is Frozen 100% of the time.
Volcanic Fire
Type: Fire
Power: 140
Accuracy: 85%
PP: 5
Category: Special
This move like Blast Burn can be learnt by the fire type starter Pokemon. It leaves the User Immobilized for the next turn however the opponent is Burned 100% of the time.
Deadly Ivy
Type: Grass
Power: 140
Accuracy: 85%
PP: 5
Category: Special
This move like Frenzy Plant can be learnt by the grass type starter Pokemon. It leaves the User Immobilized for the next turn however the opponent is Poisoned or Put to sleep 100% of the time. 50/50 of which one it is.
Not Original but I like the twist on the effects on the opponent after use. That's if they survive the initial attack.
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Finale
PP - 5
Type - Fighting
Power - 200
Accuracy - 90%
Description - Will only have effect if the user in on less than a quarter of their max health, and have used all of their other moves at least once. Has a 20% chance to Paralyze, a 15% chance to burn, a 20% chance to badly poison, a 15% chance to flinch and a 5% chance to make the opponent immediately faint.
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Move name: Decepti0n
Type: Dark
Power: --
Accuracy: 100
Status/Special/Physical: Status
PP: 5 (Max. 15)
Description: The User turns invisible and is untargetable for a turn, critical hits land more easily in this state if the following attack is Physical.
(Hidden Effect) All preceding Moves take First Priority.
Move name: Slag Pulse
Type: Slag
Power: 45
Accuracy: 100
Status/Special/Physical: Status
PP: 10 (Max. 22)
Description: The Enemy is struck with multiple projectile composed of Slag, covering them with Slag.
Slag: Enemies take 2x damage (Regardless of Resistances) and are no longer immune (if there is) to preceding special moves for 3 turns (or if the Pokemon is switched out).
Move name: Release The Beast
Type: Fight
Power: --
Accuracy: --
Status/Special/Physical: Status
PP: --
Description: If the User reaches <33% HP and uses Buzz Axe Rampage, it will use this instead:
The User Mutates into a Beast of sorts, Health is Fully restore, Defense goes up by 5 stages and Attack goes up by 10 stages for 2 turns, this move
cannot be used within a space of 6 turns after previously using Release the Beast
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Name: Oblivion Punch
Type: Dark/Fighting (More double typed moves yaaaaaay)
Physical
Power: 90
PP: 5
Accuracy: 100
Description: The user sucks all of the light out of the battlefield,creating a pitch black camoflauge. Then, without warning, the user leaps at the opponent from behind to unleash a shadow-powered punch.
Added effects: The move has a 20% chance to Flinch and a 10% chance to instantly K.O the opponent. Each time it is used consecutively, the chance of an instant knock out increases by 10%.
So give this to a Scrafty (Dual STABs) and use Dragon Dance and you will soon have a sweep machine.
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Smash Kick
Fighting
Power: 120
User jumps upwards and delivers a powerful downward kick. May cause Paralysis.
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Move name: Void Pit
Type: Dark
Power: ---
Accuracy: 100
Category: Status
PP: 5 ( Max. 8 )
Description: The user traps the foe in a deep void very deep below. Sharply decreases the foe's accuracy and decreases the foe's attack and special attack by one stage, increases the user's attack and special attack by one stage as if gaining confidence.
Usable on the Pokémon:
Sableye - Lvl. 68
Dusclops - Lvl. 67
Dusknoir - Lvl. 74
Cofagrigus - Lvl. 65
Spiritomb - TM104
Giratina [Both Forms] - TM104
Shedinja - TM104
Jellicent - TM104
Honedge - TM104
Doublade - TM104
Aegislash - TM104
Darkrai - Lvl. 35
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Pixie Dust
Fairy
May randomly cause Sleep or Paralyze status whenever it makes contact. Powder move.
Blaze of Glory
Fire
Accuracy: 100
Power: 150
PP: 5 [8 max]
User engulfs itself in flames and hits its target hard. Does minor damage to surrounding Pokemon. May cause Burn 5% of the time. The User then faints after using this attack. (Sort of like a Fire version of Self-destruct)
Pokemon who may learn this move: Ho-oh, Moltres, Emboar, Charizard, Infernape, Volcorona, and Darmanitan
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swag blast
normal
acc: 30
the user blasts all its swag at the target. the user instantly faints.
-
Toxic Flame
Poison
User lets out a flame of poisonous gases at its target. Simultaneously is a Poison and Fire type attack. Has a 15% chance of Badly Poisoning or a 10% of Burning its target.
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Forbidden Dance
Dark
5 PP
A forbidden dance that drastically raises all the user's stats, but makes a pokemon faint shortly afterwards.
-Raises atk/def/spe/spd/spa +3, and makes whatever pokemon is out during the second turn after activation faint. Counter does not reset if used twice in a row. Bypasses items and abilities that would make a pokemon survive.
Reconaissance
Dark
5 PP
Changes the user's type to Ghost and back.
-Changes the user's type to pure ghost. changes the user's type(s) to original if used again.
March of Time
Psychic
Special
65 power
50% acc
5 pp
The user plays with time to possibly extinguish its foe.
-has a 20% chance of making the opponent faint after the primary damage has been dealt.
Fairy Dance
Fairy
Raises a user's Spa, Def, and Speed. Lowers spdef and ATK.
Forest's Wrath
Grass
Special
130 power
95 acc
5 pp
Ignores resistances, but cannot naturally critical hit.
-Celebi signature move. Has base 0% crit chance, items and moves can increase chance.
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Foklore Frenzy
Category: Physical
Power: 60
Description: Using the techniques of mythical teachings, the user delivers a brutal blow. This move is guaranteed to land a critical hit.
First Flight
Category: Special
Power: 40
Description: Traveling at the speed of sound, the user strikes the foe ahead of time. This move is guaranteed to go first.
Dark Miasma
Type: Dark
Category: Status
Power:--
Description: A weather condition summons a dark mist to cover up the battlefield. This increases the power of Ghost and Dark Type moves. This lasts for 5 turns.
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Eclipse Beam
Power: 100
Category: Special
Description: This move is simultaneously all types, and so is affected by all type matchup, however is exempt from immunities, which are just treated as resists. It therefore has the following type matchup:
Normal - 1x
Fighting - 1x
Flying - 1x
Poison - 0.125x
Ground - 1x
Rock - 2x
Bug - 1x
Ghost - 0.5x
Steel - Very Little 0.00403125x
Fire - 0.125x
Water - 0.25x
Grass - 2x
Electric - 0.25x
Psychic - 2x
Ice - 8x
Dragon - 0.5x
Dark - 1x
Fairy - 0.25x
Wow, that's a crap move xD
Void Charge
Power: 100
Category: Physical
Description: As above, however works as if in an inverse battle. As such it has the following type matchup:
Normal - 1x
Fighting - 1x
Flying - 1x
Poison - 8x
Ground - 1x
Rock - 0.5x
Bug - 1x
Ghost - 2x
Steel - 2048x
Fire - 8x
Water - 4x
Grass - 0.5x
Electric - 4x
Psychic - 0.5x
Ice - 0.125x
Dragon - 2x
Dark - 1x
Fairy - 4x
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Sacrafice
Power: 150
Accuracy: 90
Type: Dark
Category: Physical
Description: A random member of the party will faint (except for the Pokemon in battle). In return, a devastatingly powerful move will be unleashed and the user's attack and speed will rise by two stages.
Added affects: None
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Smoke Signal
Type: Fire
Power: --
Accuracy: --
Category: Status
Description: The Pokemon uses a smoke signal to divert the opponent's waiting attack, such as Dig, Dive, or Fly, from its teammate. The user takes the hit.
Pokemon: Magby, Magmar, Magmortar, Castform, Vulpix, Koffing, Weezing, Magcargo, Grimer, Muk, Shiftry, Likitung, Braviary, Litleo, Pyroar, Fennekin.
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Lawnmower
Type:Steel
10 PP
The user attacks everybody on the playing field with special blades that only damage Grass-types. The blades have a side effect of turning all Grass-types into Ground-types.
Learnable by: Honedge, Doublade, Rotom Mow, Sandslash, Weavile, Seviper
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Play Dead
Type: Dark
Power: --
Accuracy: --
Category: Status
PP: 10-16
Description: The user feigns defeat to lower the foe's Defense stat and give the foe's attack no target. When the Pokémon uses this move in a double or a triple battle, foes will target the Pokémon closest to the user.
Pokémon: Sandile (Egg), Trapinch (lv. 5), Rattata (lv. 20), Cherubi (lv. 10), Drilbur (lv. 25), Woobat (lv. 25).
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Hero
Type: Normal
PP: 1
Power: --
Acc: --
Description: The user protects the target from every attack until the user faints. Both single and multiple target attacks. Only usable in double and triple battles.
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Magic Wand
Type: Fairy
Power: 75
Accuracy: 100
Category: Special
PP: 15-24
Description: The user twirls its hand in the air and points down to the foe, casting a wave of magic that may also cause the target to become infatuated.
Pokemon: Flabebe, Kadabra, Grumpig, Wobbuffet, Minun, Plusle, Jirachi.
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Smoke Bomb
Poison
Status
Power 80
Accuracy 100
10 PP
Simutaneously a Fire type attack. User throws a smoke filled bomb that will explode and damage all other Pokemon on the field. Fire, Poison, and Steel Pokemon will not recieve damage. A secondary effect is that the user will automatically retreat and a random Pokemon will come out in its place. Using this move in a single Wild Pokemon encounter will end the battle.
Pokemon who can use this attack- Koffing (39), Weezing (1, 40), Ninjask (45), Greninja (65), Trubbish (Egg)
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Antigravity
Type: Psychic
Power:---
Accuracy:---
PP: 5
A reverse in gravity will cause all Normal- or Ground-types to become Flying types, and all Flying types will become Ground-types. If used outside of battle, every Pokemon in your party will become eligible for the next Sky Battle you might participate in.
Learnable by: Arceus, Mew, Dialga, Palkia, Giratina, Mewtwo, Cressila,
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Redirect
Type: Normal
PP: 5
Acc: 75
Pow: (Depends on move used)
Description: The user deflects a ranged attack back at the opponent.
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3 Wishes
Type: Fairy
Power: 75
Accuracy: 100
Category: Special
PP: 5-8
Description: The user sees the foe's desires and grants three wishes, using the power that was summoned against the foe. This move lasts for 3 turns.
Pokémon: Jirachi
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Geoburst
Power: 100
Acc: 100
Category: Special
PP: 10
Type: Fairy
Description: The user stores a huge power within the Earth and blasts the foe with it. The power doubles when used the turn right after geomancy is used (The stat gaining turn, not the turn you select it, unless power herb is attached)
Xerneus exclusive
Oblivion Charge
Power: 100
Acc: 100
Category: Physical
PP: 10
Type: Dark
Description: The user stores a dark power within itself and charges at the foe. Power doubles when used on the turn right after Oblivion Wing.
Yvetvl exclusive
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flame shield
power: --
acc: --
type: fire
pp: 15
the user guards itself from attacks. any physical attacks used while flame guard is in use gives the opposing pokemon a burn. chances of the failing rise when used in succession.
electro guard
power: --
acc: --
type: electric
pp: 15
the user guards itself from attacks. any physical attacks used while electro guard is in use gives the opposing pokemon paralysis. chances of the failing rise when used in succession.
toxic guard
power: --
acc: --
type: posion
pp: 15
the user guards itself from attacks. any physical attacks used while toxic guard is in use poisons the attacking pokemon. chances of the failing rise when used in succession.
freeze guard
power: --
acc: --
type: ice
pp: 15
the user guards itself from attacks. any physical attacks used while flame guard is in use freezes the attacking pokemon. chances of the failing rise when used in succession.
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Repeated Flame
Type: Fire
Acc: 90
Pow: 20
PP: 25
Category: Special
Description: The user attacks repeatedly with small flames. This attack can hit 2-5 times.
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piano
power: --
acc: 30
type: normal
pp: 5
category: physical
the user drops a piano on the foe. this move knocks out the foe instantly.
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^I think this sounds more of a Fairy type move. It'll also be a OHKO that'll actually be usable against Ghost types which can be affected by Sheer Cold. That is the onl;y OHKO move that will affect them.
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Pirouette
Type: Fairy
Power: ---
Accuracy: ---
PP: 10
Category: Status
The user does a rapid pirouette that flings off all of their status conditions onto the target.
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Full Rage
Fighting
Physical
PP: 5
Power: --
Acc: --
The user attacks with the full force of its rage. The less combined health the user's team has left, the more damage the move does. Never misses.
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Barbed Wire
Type: Steel
Power: --
Accuracy: 100
Category: Status
PP: 20-32
Description: The user encloses the opponent's team in a circle of barbed wire. The opponent loses some HP every turn. The more the opposing team has switched out, the more HP the foe in the battle loses. The opponent stays on the ground.
Pokémon: Ferrothorn, Sentret (Egg), Farfetch'd (Egg), Skarmory, Rufflet, Chesnaught, Dedenne (Egg), Watchog, Excadrill.
---
Trench Shot
Type: Ground
Power: 90
Accuracy: 90
Category: Physical
PP: 10-16
Description: The user burrows into the ground on the first turn, then pops up and blasts the foe on the second turn. This attack may strike twice.
Pokémon: Octillery, Diggersby.
---
Joy Buzzer
Type: Electric
Power: 65
Accuracy: 100
Category: Physical
PP: 20-32
Description: The user shakes the foe's hand and shocks it with a buzzer on its palm. This may paralyze and confuse the target at the same time.
Pokemon: Delibird, Aipom, Pichu, Sudowoodo, Zorua (Egg), Rotom.
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Phobia
Ghost
Status
The user scares its target so much that it will randomly refuse to make a move for the rest of the time the user is in battle and the user of this attack may attack twice during this state.
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Dumpster Dive
Type: Poison
Power: 140
Accuracy: 90
Category: Physical
PP: 5-8
Description: The user makes a huge leap into the air and crashes down on the target. This move will do double damage on airborne, underwater or underground foes. This may poison the target (5%).
Pokémon: Garbodor, Muk.
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Trash Compactor
Type: Ground
Power: --
Accuracy: 100
Category: Physical
PP: 20-32
Description: The user brings the foe into its body and sucks in air to make its inside more compact to reshape the foe. The heavier the foe, the greater the damage. This move always lands a critical hit when used against Poison-type Pokémon.
Pokémon: Swalot, Toxicroak, Qwilfish, Munchlax, Drifloon, Drifblim, Zweilous, Wailmer (Egg), Wailord, Slurpuff.
---
Shredder Claw
Type: Steel
Power: 70
Accuracy: 100
Category: Physical
PP: 15-24
Description: The user rakes the foe with claws that would slice paper thinly and evenly. This move tears down the opposing team's Light Screen or Reflect.
Pokémon: Aggron, Bisharp, Sableye, Mightyena, Excadrill, Persian.
---
Run Over
Type: Ground
Power: 85
Accuracy: 95
Category: Physical
PP: 10-16
Description: The user charges at the foe and runs it over. This move sends the foe into the air where it cannot attack the following turn.
Pokémon: Tauros, Rhyhorn, Sawsbuck, Stantler, Tyrantrum, Primeape, Rapidash.
---
Chew
Type: Dark
Power: 30
Accuracy: 100
Category: Physical
PP: 20-32
Description: The user chews the foe. The move Swallow fully restores health if this move is used first. This attack lasts from 2 to 5 turns.
Pokémon: Swalot, Mightyena, Munchlax, Drifblim, Trubbish, Houndoom.
---
Jack-in-the-Box
Type: Normal
Power: 75
Accuracy: 100
Category: Physical
PP: 15-24
Description: The user charges up its attack and stays hidden on the first turn, then pops up and slams the foe hard on the second turn. This attack may confuse the target (10%).
Pokémon: Delibird, Pumpkaboo, Mime Jr., Voltorb.
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Fusion Beam
Normal
Special
PP: 10
Power: 100
Acc: 100
The user fires a multicolored beam at the foe. Status effects will happen as follows:
Confusion: 40%
Sleep: 20%
Burn: 15%
Poison: 15%
Paralyze: 15%
Freeze: 10%
Badly Poisoned: 5%
OHKO: .5%
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So I think this is actually a pretty good idea I've got going here, lets see:
Piercing Arrow
Steel
Physical
60 BP
This attack ignores (effectively reduces by for this move only) 20% of the opponent's defense stat.
Psypierce
Psychic
Special
60 BP
This attack ignores 20% of the opponent's special defense stat.
Obviously, the exact percentage would need to be reworked a lot; I didn't really look into how big of an impact these moves make. But what do you think?
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Weather Lock
Normal
PP: 5
Acc: --
Power: --
No weather changing moves or abilities can be used for 5 turns.
-
So I think this is actually a pretty good idea I've got going here, lets see:
Piercing Arrow
Steel
Physical
60 BP
This attack ignores (effectively reduces by for this move only) 20% of the opponent's defense stat.
Psypierce
Psychic
Special
60 BP
This attack ignores 20% of the opponent's special defense stat.
Obviously, the exact percentage would need to be reworked a lot; I didn't really look into how big of an impact these moves make. But what do you think?
What do I think, Hahex? I think it's unique. I always try to post moves with some creativity in them. I like to see those kinds of moves from others, too. I just think you need to work on the name a little, something more catchy than "Psypierce".
Electrical Fire
Type: Fire
Power: 80
Accuracy: 100
Category: Special
PP: 15-24
Description: The user draws fire from a burning appliance and strikes the foe. It may also paralyze the target.
Pokémon: Elekid, Magby, Electabuzz, Magmar, Simisear, Jolteon, Pikachu, Dedenne, Fennekin, Rotom, Magnemite, Magneton, Regirock.
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Ice prison
Ice
Special
PP: 20
Power: 50
Acc: 85
Description: The user traps the target in a freezing cold trap. The target takes damage in between rounds and cannot switch out for 2-5 turns.
-
Ice prison
Ice
Special
PP: 20
Power: 50
Acc: 85
Description: The user traps the target in a freezing cold trap. The target takes damage in between rounds and cannot switch out for 2-5 turns.
Sounds like a signiture move perfect for Kyurem!
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Pillow Fight
Type: Normal
Power: 20
Accuracy: 90
Category: Physical
PP: 15-24
Description: The user swings a soft part of its body and smacks the foe repeatedly. It may cause the target to fall asleep. This move lasts 2-5 turns.
Pokémon: Delibird, Lickitung, Slakoth, Whimsicott, Azurill (Egg), Alomomola, Buneary, Lopunny, Stunfisk, Ducklett, Buizel, Spheal, Swirlix, Chansey, Castform, Pidgeotto, Flabébé, Goomy.
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Supercell
Water
Power: 100
Acc: 100
PP: 10
Category: Special
The user attacks with an especially vicious storm. This is attack is simultaneously a water and a flying type attack.
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Lick Clean
Type: Normal
Power: --
Accuracy: --
Category: Status
PP: 5-8
Description: The user licks its coat and cures its status effect.
Pokémon: Meowth, Skitty, Glameow, Purrloin, Litleo, Espurr, Eevee, Raikou.
--
Hairball
Type: Normal
Power: 30
Accuracy: 100
Category: Physical
PP: 20-32
Description: The user coughs up a ball of its coat. This move does double damage and passes on the removed status effect to the target if Lick Clean is used in the previous turn.
Pokémon: Meowth, Skitty, Glameow, Purrloin, Litleo, Espurr, Eevee, Raikou.
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Wake Up
Normal
PP: 15
Power: 120
Acc: --
Category: Physical
The user wakes up suddenly and make a vicious attack. This attack can only be used when the user is asleep. Never misses.
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Blow Kiss
Type: Fairy
Power: --
Accuracy: 75
Category: Status
PP: 10-16
Description: The user presses a hand to its lips and releases a beam that causes the target to become infatuated.
Pokémon: Smoochum, Jynx, Buneary, Furfrou, Skitty, Meowth, Persian.
--
Snow Blower
Type: Ice
Power: --
Accuracy: 100
Category: Physical
PP: 20-32
Description: The user builds up an enormous mass of snow in its mouth and spits it out onto the foe. The lighter the foe, the greater the damage.
Pokémon: Beartic, Ursaring, Avalugg, Abomasnow, Cryogonal, Glalie, Munchlax, Swalot, Torterra, Spheal, Politoed, Seel.
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Shatter.
Type: Fighting
Power: 70
Accuracy: 100
Category: Physical
PP: 15
Description: This move can only be used if the foe is frozen or if the foe is Ice type. The user throws a punch that shatters ice.
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Solar Burst
Type: Fire
Power: 120
Accuracy: --
Category: Special
PP: 10
Description: The user uses the power of the sun to release a huge burst of solar energy that never misses. 50% chance of user losing 10% of its HP.
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Tsunami
Water
PP: 10
Power: 120
Acc: 80
Category: Special
The user attacks everyone around it with an over sized tidal wave. The user and those affected switch out to another random pokemon on its team.
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Rolling Snowball
Type: Ice
Power: 50
Accuracy: 90
Category: Physical
PP: 20-32
Description: The user rolls a snowball down a steep drop. The snowball swallows the foe and may cause confusion.
Pokemon: Beartic, Delibird, Avalugg, Abomasnow, Diggersby.
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^i feel like this should have the same sort of mechanic as rollout, where you have to keep using it but it gets stronger everytime. because like, the ball would keep rolling and getting bigger and bigger and bigger like any other snowball, so itd make sense
idk just a thought ^ ^;
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I had that thought too, at first. Why didn't I do that again? :???
Choke Slam
Type: Fighting
Power: 60
Accuracy: 100
Category: Physical
PP: 10-16
Description: The user grabs the foe by the neck, then slams the opponent into the ground. The attack buries the foe in the ground, and the target has Dig for the following turn.
Pokémon: Throh, Conkeldurr, Machamp, Makuhita, Hawlucha, Heracross, Primeape, Gallade, Golbat.
---
Asphyxiate
Type: Poison
Power: --
Accuracy: 90
Category: Status
PP: 5-8
Description: The user spreads its toxic gases across the field. All Pokémon that have been exposed will faint in 3 turns. Pokémon that switch in will become poisoned.
Pokémon: Gastly, Koffing, Trubbish, Castform.
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Was it because Ice Ball already exists and is that.
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Was it because Ice Ball already exists and is that.
I was thinking the same thing and about to post it too!
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Better yet, maybe instead of increasing power...you increase the chance of it freezing the opponent?
Turn 1: 1%
Turn 2: 5%
Turn 3: 10%
Turn 4: 15%
Turn 5: 20%
It shouldn't go higher than 20%, so it maxes out after 5 consecutive uses.
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^Oooo! I LIKE that idea! It now sounds completely different from Ice Ball!
Ink Screen
Dark
Status
User sprays a screen of ink to escape from attacks. Works differently when used in a trainer battle. In wild encounters the battle ends immediately. In trainer battles, the user's evasion goes up by 2 and affects the opponent's Pokemon on the field.
Pokemon: Inkay (30), Malamar (1, 30), Remoraid (Egg), Horsea (Egg [Must breed from Rmoraid/Octillery])
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Better yet, maybe instead of increasing power...you increase the chance of it freezing the opponent?
Turn 1: 1%
Turn 2: 5%
Turn 3: 10%
Turn 4: 15%
Turn 5: 20%
It shouldn't go higher than 20%, so it maxes out after 5 consecutive uses.
I agree, but I'm too lazy to edit it... :nowink:
How paradoxical. You're taking interest in my move because it isn't interesting. :laugh:
I'm flattered.
Horsea (Egg [Must breed from Rmoraid/Octillery])
Chain Breeding. Stepping up your game, are you? :laugh:
Cannon Ball
Type: Water
Power: 120
Accuracy: 100
Category: Physical
PP: 15-24
Description: The user crouches and dives onto the foe. The power of the move Dive is increased if this move is used first. In a double battle, this move will cause a huge splash that damages the foe next to the target. The user is damaged by recoil.
Pokémon: Seismitoad, Hariyama, Bibarel, Floatzel, Quagsire, Azumarill, Golduck, Aipom (Egg), Greninja, Bagon, Shelgon, Wailmer, Spheal, Sealeo, Seel, Clamperl (Egg), Croconaw, Politoed, Tyrogue, Kabutops, Omastar.
---
Cannon Shot
Type: Steel
Power: 100
Accuracy: 100
Category: Physical
PP: 15-24
Description: The user launches a cannon ball at the target. A flying foe will fall to the ground if hit.
Pokémon: Electrode, Steelix, Genesect, Scizor, Aggron, Rhyperior, Shelgon, Salamence, Blastoise, Froakie (Egg), Kabuto (Egg), Omanyte (Egg), Magmortar, Bisharp, Rhyperior, Deoxys, Gigalith, Sharpedo.
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Ghost Pass
Type: Ghost
Power: 80
Accuracy: 100
Category: Special
PP: 15-24
Description: The user passes through the foe and sends a chill through its body. This may freeze (10%) or paralyze (10%) the target.
Pokémon: Gastly, Haunter, Gengar, Rotom, Shuppet, Banette, Duskull, Dusclops, Dusknoir, Mismagius, Yamask, Cofagrigus, Froslass, Golett, Golurk, Sableye, Frillish, Jellicent, Shedinja, Voltorb, Koffing (Egg), Litwick, Lampent, Chandelure, Castform (Egg).
---
Shadow Steal
Type: Dark
Power: 100
Accuracy: 100
Category: Physical
PP: 15-24
Description: The user steals the foe's shadow to restore health. This move can only be used after Shadow Sneak. It absorbs half the damage caused to heal its HP.
Pokémon: Sableye, Gengar, Duskull, Dusclops, Dusknoir, Honedge, Doublade, Aegislash, Kecleon, Pumpkaboo, Gourgeist, Shuppet, Banette, Spiritomb, Giratina, Shedinja, Greninja, Misdreavus (Egg), Ralts (Egg).
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Essence Drain
Ghost
PP: 10
Power: 100
Category: Special
Description: The user drains the very life force of the opponent. The user is healed up to the same amount of damage dealt.
Pokemon: Cofigrigus, Giratina, Latias, Latios, Chandelure (egg and level up), Lampent (egg and level up), Litwick (egg and level up), Misdreaveus (egg), Gastly (egg), Budew (egg), Pumpkaboo (egg), Phantump (egg), Porygon (egg), Shuppet (egg), Honedge (egg), Duskull (egg), Eevee [egg (because I can, and Umbreon and Espeon ;P)]
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You're too slooooow ! (https://www.youtube.com/watch?v=5hapu7OLV8k)
Dark
PP: 10
Power: -
Category: Status
Priority: +3
Prevents the target from using any priority damaging moves for three turns.
That would be useful against several threats but not broken as the opponent can anticipate it and choose U-Turn or another move that turn. It would allow some Pokémon that lose their match-up due to the priority move to actually win it against an opposing Scizor / Aegislash / Azumarill...
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Final Flare
Fire
Power: --
Acc: 100
PP: 1
Category: Special
This move faints the user, but does damage equal to the user's remaining Health.
-
Ink Blast
Water
Power: 100
Accuracy: 100
User sprays ink into its opponent's eyes and lowers its opponent's Accuracy by 2. Simultaneously a Dark type attack as well.
Pokemon: Octillery (60), Inkay (Egg), Malamar (55), Horsea (Egg)
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Down Shield
Steel
PP: 10
Physical
Power: --
Accuracy: --
The user takes advantage of the opponent's defenses to land a decisive blow. The higher the opponent's combined defenses (divided by 2), the higher the power of this move.
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Alpha Tsunami
Special
Water
130 BP
Lowers SpA 2 stages
5 PP
Omega Volcano
Physical
Ground
130 BP
Lowers Atk 2 stages; this move is simultaneously ground and fire
5 PP
Signature moves for mega Groudon and Kyogre.
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Last Word
Special
Normal
-- BP
-- acc
Description: The lower the user's HP, the higher the base power of this move
-
Melting Rain
PP: 10
Category: Special
Type: Water and Poison
Power: 95
Accuracy: --
Description: The user summons rain with a low pH. This attack is simultaneously Water-type and Poison-type.
Effect: Hits Steel types despite part-Poison typing.
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Ray of Hope
PP: 10
Category: Special
Type: Fairy
Power: --
Accuracy: --
Priority: +4
Game Description:The user focuses itself into survival, then attacks to restore HP.
In-depth: The user cannot be fainted the turn this move is used. Every time this turn the user is attacked, the attacker takes the same amount of damage and the user of this move regains HP equal to half of the damage dealt.
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Increase Suction
PP: 5
Category: Other
Type: Water
Power: --
Accuracy: --
Priority: +0
Description:
The user increases suction to cling to the floor. The user's Defense stats are doubled and 25% total HP is recovered.
Details:
Defense and SDefense are increased by two stages and 25% of total HP is recovered. The user cannot switch unless Decrease Suction is used.
Decrease Suction
PP: 5
Category: Other
Type: Water
Power: --
Accuracy: --
Priority: +0
Description:
The user loses suction, increasing Speed by three stages and Special Attack by one stage.
Details:
Speed is increased by three stages and Special Attack is increased by one stage. Both defense stats are lowered by one stage.
Pokemon for both moves: Octillery (Lv1 for both)
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Melt
Water
PP: 20
Power: 70
Acc: 100
It's super effective against Ice types
-
Melt
Water
PP: 20
Power: 70
Acc: 100
It's super effective against Ice types
Exactly like Freeze-Dry, but the other way around.
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Double Trouble
Normal
5 PP [8 max]
TM
In a 2 on 2 battle or 3 on 3 battle, the user and the Pokemon to its right will attack at the same time and strike the opposing team. The user of this move uses the same exact move as its partner and both hits deal twice as much damage. So if Darkrai uses this attack and its partner uses Meteor Mash, then Darkrai will also use Meteor Mash and will cause twice as much damage than usual.
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Extinguish
Ice
PP: 20
Power: 70
Acc: 100
Super effective against fire types
Evaporate
Fire
PP: 20
Power: 70
Acc: 100
Super Effective against water types
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Metamorphosis
Type: Normal
PP: 10
Accuracy: 100%
The user transforms into a random Pokemon from either Trainer's party, except this Pokemon.
Deceptive Rebirth
Type: Normal
PP: 10
Accuracy: 100%
(+1 Priority)
The user transforms into a Pokemon from the Trainer's party that has already fainted.
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Mega Ponies-exclusive
(For Dashie)
Rainblast
Type: Fairy
Power: 150
MP: 5
Accuracy: 100
The user emits a powerful blast of color, but must wait the turn after the move has been used.
Category: Cool
Appeal Points: 6
Jam Points: 4
The user will startle every previous contestant, filling the Excitement Meter by 2 instead of 1.
(For Fluttershy)
Stare-Center
Type: Ghost
Power: N/A
MP: 5
Accuracy: N/A
The opponent cannot eat berries, use held items, or have items used on them. This continues for as long as the user is in battle.
Category: Cute
Appeal Points: 5
Jam Points: N/A
The user will unnerve any remaining contestants who have not taken their turns.
(For Applejack) Apple Barrage
Type: Grass
Power: 20
MP: 20
Accuracy: 100
The user shoots 2 through 5 apples at the opponent.
Category: Tough
Appeal Points: 6
Jam Points: N/A
The user has a higher chance of being startled after using this move.
(For Rarity)
Diamond Rush
Type: Rock
Power: 100
MP: 10
Accuracy: N/A
The user shoots an array of diamonds that never misses.
Category: Beautiful
Appeal Points: 4
Jam Points: N/A
The user will be the center of attention for the rest of the appeal, preventing the Excitement Meter from filling at all.
(For Pinkie)
Party Blast
Type: Normal
Power: 125
MP: 10
Accuracy: 100
The user excites the opponent using various party supplies, causing psychological damage.
Category: Cute
Appeal Points: 6
Jam Points: 4
The user makes the Excitement Meter when a highly effective move should add to it.
(For Twily)
Magical Beam
Type: Psychic
Power: N/A
MP: 5
Accuracy: 100
The user fires a magical blast with enough intensity to instantly reduce the opponent's HP to 0.
Category: Clever
Appeal Points: 5
Jam Points: 4
The user startles the previous contestants with considerable intensity, but only those who managed to do well in the appeal.
So, besides Stare-Center, they're all Special. Stare-Center is Other.
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Golden Wind
Type: Fairy
Power: 40
PP: 5
Accuracy: 90
Hits every pokémon, even those in both parties and the user, and also causes a random status effect.
Category: Beautiful
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@Mockery For One, an OHKO move with perfect acc? That seems a bit excessive.
Hyper Laser
Normal
120 BP
5 PP
Acc: 80
Special
An overly large laser is blasted at the opponent. Has a 30% chance to paralyze the target.
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@Mockery For One, an OHKO move with perfect acc? That seems a bit excessive.
Because Twilight's an alicorn, basically the pony equivalent of God Tier.
Oh. Also, Something for Trixie. Because the Honest Parody Trailer for EQG2 has "Rainbow Power" Anthro Trixie on it.
Tricky Beam
Type: Psychic
Power: 100
MP: 10
Accuracy: 100
The user fires a strange beam at the opponent. This move has a chance to cause any of the 5 major status conditions.
Category: Cool
Appeal Points: 5
Jam Points: N/A
The user randomizes the turns the next round will have ordered.
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This is a Shulk-exclusive move
Back Slash
Type: Fighting
Power: 95
PP: 10
Accuracy: 95
Category: Physical
Description: The user leaps into the air and slashes a sword towards the foe.
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Primal Celestia's
Solar Flare
Type: Fire
Power: 150
MP: 5
Accuracy: 80
The user fires a humongous flash fire powered by the sun. The move works more effectively during Sunny Day, which Primal Celestia induces a powerful version of (in the form of her ability, Solar Flux).
Category: Tough
Appeal Points: 6
Jam Points: N/A
The user temporarily stops the Excitement Meter from making any change.
Primal Luna's
Lunar Eclipse
Type: Dark
Power: 150
MP: 5
Accuracy: 80
The user gathers power from the moon and draws it into firepower, absorbing the damage dealt, which is increased to 125% at night, or if the previous actions were Moonlight or Moonblast, further increased to 150% when the Big Root is equipped.
Category: Beautiful
Appeal Points: 6
Jam Points: 4
The user startles any previous contestants with considerable intensity, at the cost of no longer being able to appeal due to exhaustion.
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Because Twilight's an alicorn, basically the pony equivalent of God Tier.
Erm.... I don't know about all this MLP stuff and what it means.
Giant Slash
Normal
10 pp
100 bp
80 acc
Has a high critical hit ratio, and pokemon with a higher weight and height than this pokemon are OHKO'ed 50% of the time.
SnK anyone?
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Gigaflare
Special
Power: 300
Type: Fairy
1 pp
This move can only be used after your other three moves and takes one turn to be charged. This cannot be shortened in any way. Affects all enemy pokémon. Never misses.
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i don't think the thread was made for my little pony moves(?????) though
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i don't think the thread was made for my little pony moves(?????) though
Nor was it made for Final Fantasy moves, but I still did Gigaflare.
-
^Your point being????
Uh...
Complete Reset
Type: Dragon
Power: 190
Accuracy: --
Status: Special
PP: 5
Description: The user envelopes everything around it in a blinding explosion of white light. The user's special attack decreases by 3 stages.
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Gigaflare
Special
Power: 300
Type: Fairy
1 pp
This move can only be used after your other three moves and takes one turn to be charged. This cannot be shortened in any way. Affects all enemy pokémon. Never misses.
Excessive, much? Well I thought of another move.
Basically an Assist for non-cats.
It's called Helper's Wish, and it's Fairy type.
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^Your point being????
My point being this is an open topic. If someone wants to post a bunch of moves that reference other games, they can. Plus MLP is awesome.
Paralyzer
Zero suit Samus only
Pp: 10
Power: 50
Accuracy: 40
Type: Electric
Status: Special
Guaranteed flinch if it hits
Needles
Sheik only
PP: 15
Power: 100
Accuracy: ---
Type: Steel
Status: Physical
The first time you use this move, you charge for a turn. The next time you use it, it does its damage and resets so you have to charge again. Never misses.
Eat
Wario only
PP: 5
Power: ---
Accuracy: 100
Type: Normal
Status: Status
Copies any stat changes made by the opponent and removes them from the opponent. Always goes last.
Farore's Wind
Zelda only
PP: 20
Power: 120
Accuracy: 70
Type: Wind
Status: Special
Hits the opponent and then spends a turn in the air.
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Yoshi-Exclusive Move
Psycho-Blast
Type: Psychic
Power: 150
MP: 5
Accuracy: 80
The user releases a powerful wave of psychokinetic energy. Unfortunately, they cannot do anything for the next turn.
Category: Cool
Appeal Points: 4
Jam Points: 4
Startle Rate: 100%
The user startles the previous contestants, but cannot move the next appeal.
-
My point being this is an open topic. If someone wants to post a bunch of moves that reference other games, they can. Plus MLP is awesome.
just because you did something and nobody objected doesn't make it right. also,
PKMN.NET Forums »Other Pokemon »Fake Whatever »Topic: Make your own move!
idrc im just trying to prove a point lol.
heres this so I dont go off topic TOO badly,
snowball fight
ice
physical
power:80
pp:25
acc:95
the user hurls a compacted spherical ball of snow at the target.
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In short, I made a move called Deep Freeze, which immediately freezes the other guy when it hits.
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For Naruto (Ability: Nine tail rage- When HP goes into red, turns into Fox Spirit form)
Clone Form
Naruto only
Type: Normal
Status
PP: 5
Power: ---
Turns Naruto into Clone Mode Naruto; doesn't work when already in clone mode
Rasengan
Requires Clone Mode
Type: Flying
Special
PP: 5
Power: 120
Requires a turn to charge; Turns into Odama rasengan when in fox spirit form
Odama Rasengan
Requires Fox spirit form
Requires Clone Mode
Type: Flying
Special
PP: 5
Power: 150
Takes a turn to charge, full priority, no matter what the opponent does
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(For Yoshi*)
Star Burst
Type: Psychic
Power: 150
MP: 10
Accuracy: 70
The user fires a shower of stars that lowers the opponent's every stat by 2, including accuracy and evasiveness.
Category: Cool
Points Gained: 8
Jam Value: 6
The user startles every previous contestant at the cost of losing more points upon startlement.
*A minor headcanon about Yoshi: He can Primal Reverse when holding the Star Rod, a powerful weapon stationed in the Fountain of Dreams.
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Soul Flare
70 damage
(one of those always hits moves like swift or aerial ace)
dragon type
Effect: always a super effective hit, unaffected by STAB and doesn't hit for critical
-
Piledriver
Fighting type
Power: 100
Acc: 80
PP: 5
A fearsome wrestling move that can do a lot of damage, has a high critical hit ratio.
-
(For oWn Yoshi*)
Eternal Darkness
Type: Dark
Power: 150
MP: 10
Accuracy: 70
The user casts ultimate destruction that rains down from the heavens, at the cost of one point off every stat.
Points Gained: 8
Jam Value: n/a
The user unnerves every upcoming contestant at the cost of not being able to perform the next turn.
*In the same vein as Yoshi being able to Primal Reverse when holding the Star Rod, oWn Yoshi can Primal Reverse when he has a hold of the Star Rod, his dark heart corrupting its purity into chaos and turning it into the Dark Star Rod.
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Norris Punch
Type: Fighting
Power: 1-hit KO
Accuracy: --- (never misses)
Category: Physical
Desription: User lands a highly overpowered punch. Can break through all barriers, even Protect and Detect.
-
Headshot
Steel
5 PP
30+% Acc
-- Power
The user deals a brutal blow to the head of the opponent. This move has twice the chance to hit when the opponent is below 50% health (Basically, it then hits 60% of the time)
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Name: Fire tomb
Type: fire
Power : 150
Accuracy : 50%
PP: 10
Category: special
Description: foe is surrounded by a sphere of fire which then implodes, hurting the foe. It causes a burn, but is inaccurate!
Hope you like my move! ;D
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Chuck Norris Kick
Type: fighting
Power : ---
Accuracy : --- (never misses)
PP: 5
Category: physical
Description: foe is kicked with extreme force. The foe always faints. It never misses.
LOL! Chuck Norris walked into a bar, there were no survivors!
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Fairy Flute
Type: Fairy
Power: ---
Accuracy: 85
PP: 15
Category: Status
Description: The Pokemon plays a lovely tune across the battlefield, decreasing speed one stage and inducing confusion. Allies don't become confused, but also have their speed lowered.
Useful in double battles with allies who have the Contrary ability.
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Boohoo Blast
Type: Water
Power: 110
Accuracy: ---
PP: 5
Technique: Special
Targets: Adjacent/Self
Description: This annoying and heart-melting move affects everyone. It even affects the user. Buhu and Flumpy's Soultimate in Pokemon world.
Useful for fire enemies ONLY!!!
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Cicada Cut
Type: Bug
Power: 60
Accuracy: 85
PP:25
Technique: Physical
Targets: Single Target (Enemy)
Description: When this attack hits an enemy, this also lowers the enemy's attack and sp. attack by one stage. Only Cadin, Cadable, and Singcada can use it.
-
Hydro Kick
Type: Water
Power: 100
Physical
The user surrounds the leg around a surge of water and delivers a powerful kick.
Only Greninja, Poliwrath, and Keldeo can learn this move.
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Calm Breeze
Type: Flying
Power: +45
Accuracy: ---
PP: 15
Technique: Status
Targets: All Allies/Self
Description: What a good feeling. A calm breeze blows on your back. Ahhhhh... :)
A lot of Flying and Psychic type pokemon can learn this move.
-
Jab
Type: normal
Power : 60
Accuracy : 70
PP: 35
Category: physical
Description: enemy is poked in the stomach with finger, claw ect. Causing damage. May cause flinching.
-
Game Crash
Type: ???
Power: ---
Accuracy: ---
PP: ---
Category: ---
Description: Using this move makes the opponent's game crash.
-
Ignition Punch (name idea from Infernape in PSMD)
Type: Fire
Power: 130
Accuracy: 90%
Category: Physical
PP: 5
Takes a turn to charge before unleashing a mighty punch. If the target faints, it explodes and damages Pokemon around it.
Maybe not useful in singles, but doubles and triples maybe.
-
Trapdoor
Type: Ground
Power: ---
Accuracy: ---
PP: 20
Category: Status
Description: A trapdoor appears below the opposing team's feet. This entry hazard switches out Pokemon that the opponent switches in.
-
Half kick
Type: fighting
Power : - - -
Accuracy : 70
PP: 10
Category: physical
Description: the foe is kicked in a way that it halves it's HP. If it misses, the user is hurts itself.
-
Defibrillate
Type: Electric
Power: 130
Accuracy: 100
PP: 5
Category: Special
Description: This move always paralyzes the foe but may revive a fainted Pokemon in the opponent's party. The chance of this happening increases if this move is used in succession.
-
Half Life
Type: Poison
Power: --
Acc: 100
PP: 10
Category: Special
Description: The user submits the opponent through an isotopial decay, cutting their current HP in half. Still affects steel types.
-
I like this one a lot.
Hazard Power
Type: ---
Power: ---
Accuracy: ---
PP: 10
Category: Special
Description: The Pokemon uses magnetism or psychic power to lift all entry hazards on the field into the air. Then, the user sends them flying at the foe. This attack always does 70 damage and will hit more times depending on how many layers of entry hazards are present on the field. The first strike's type and effects depend on the last entry hazard set, while the attributes of each subsequent hit depend on the hazards set previously.
-
For Perfect Crusader:
Perfect Beam
Type: Fairy
Power: 150
Accuracy: 100
Category: Special
Contest type: Beautiful
Appeal value: 8
Jam value: 4
Effect-B: This perfect move powers up when the user is hit by Perfect Blast.
Effect-C: This move resets all users to normal jam value.
For Perfect Janken:
Perfect Blast
Type: Dark
Power: 150
Accuracy: 100
Category: Special
Contest type: Beautiful
Appeal value: 8
Jam value: 4
Effect-B: This perfect move powers up when the user is hit by Perfect Beam.
Effect-C: This move is of such wonder, that the opponents will be hit with the "nervous" condition, 100%.
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Possession
Type: Ghost
Power: ---
Accuracy: ---
PP: 5
Category: Status
Description: The Pokemon moves before the target and possesses it, causing it to use a move different from the one selected.
-
Ninja Blade
Type: Fighting
Power: 120
Accuracy: 85
PP: 8
This Pokemon has a 40% chance of powering an allies attack by 3 stages
And 20% chance of inflicting swagger on targets
Hits all foe(s)
-
Sinking Ship
Type: Water
Power: 60
Accuracy: 100
PP: 10
Category: Special
Description: The Pokemon allows itself to sink in water, using its weight to pull the foe down with it. The foe cannot attack while underwater.
-
intercept
type: ??? (doesnt really matter, but steel, psychic, or normal, maybe)
power: varies
accuracy: 75
pp: 8
category: physical
description: the pokemon intercepts a blow for their ally, taking damage in their steed. there is a 40% chance of reversing the damage to the foe, instead.
(usable by most fighting types, some psychic, some ghost, etc, its not really based on any one in particular. the power of this is boosted by the ability 'justified', but is unlearnable to the zoroark line.)
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Reality Shatter
Type: Ghost
Power: 120
Accuracy: 80
PP: 5
Category: Physical
The user doesn't deal damage to the target, but instead deals damage to a random member of the opponent's party. Normal types can still be hit for neutral effect.
-
Smash Kick
Type: Fighting
Power: 80
Accuracy: 95
PP: 10
Category: Physical
The user kicks the foe's limbs with a large amount of force. It may also harshly lower the target's Speed stat.
-
Gamble
Type: normal
Power : - - -
Accuracy : - - -
PP: 15
Category: special
Description: one of the following effects happen:
The enemy is burned, poisoned, paralyzed, put to sleep, becomes confused or becomes frozen.
It does nothing.
The user will hurt itself.
The user will do damage to the enemy.
The user will become burned, poisoned, paralyzed, put to sleep, becomes confused or becomes frozen.
The user will do damage to the enemy and burn, Poison, paralyse, put to sleep, confuse or freeze the enemy.
The user will do damage to itself and will either burn, Poison, paralyse, put to sleep, confuse or freeze itself.
The user will one hit KO itself.
The user will one hit KO the enemy.
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The One-Two
Type: Fighting
Power: 30 (first attack) 100 (second attack)
Accuracy: 95
PP: 10
Category: Physical
The user hits the opponent with a quick jab on turn one, always causing them to flinch, before unleashing a mightier slug on turn two.
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Swift Strike
Type: Normal
Power: 100
Accuracy: 70
Catecgory: Physical
PP: 10
Description: The user does a quick bolt forward and hits the opponent with its paw. When this move is used, the user's speed increases by 50 till the end of the match.
-
Latent Power
Type: Fighting
Power: --
Acc: --
Category: Status
PP: 1
Priority: +4
Description: The user on its last legs gains a last minute surge of power and has its speed and one attacking stage (set before the battle) upped by 1 level. If attacked that turn, both stats are upped by 2 instead of 1 and the user takes no damage. Only useable if HP is under 20%.
-
Motivating Kiss
Type: normal
Power : - - -
Accuracy : - - -
PP: 35
Category: status
Description: the user gives it's allies an encouraging kiss that raises it's attack stat. It only works in double battles and on the opposite gender.
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Spirit
??? Type
10 PP
-- Power
-- Acc
User must recharge after using it. Only useable in double and triple battles. Has different effects depending on the pokemon using it:
Ghost type: The user possesses an opposing pokemon to attack a pokemon of its choosing. Can fail if used many times in a row. Chance of failure rises with successful tries.
Non Ghost type: The user doubles the power of a teammate's move but lowers the PP doubly (Basically as if the move was used twice.)
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Ignite/Pyro Guard/
Flame On!/[whatever isn't taken at this point]
Type: Fire
Category: Status
Power: N/A
PP: 5
Description: The user ignites, changing its ability to Flame Body and sharply raising Defense and Sp.Def for 3 turns.
Effect: Defense and Special Defense are raised by two stages each, and the user's ability is changed to Flame Body. Additionally, the user cannot be frozen; if the user is already frozen, using this move thaws it out and prevents freezing. These effects last 3 turns or until switched out.
Moves or abilities that change or nullify abilities (Such as Worry Seed, Gastro Acid, or Mummy) will cause the effect to end prematurely, as will the move Soak. Defense and Sp.Def cannot be raised further by this move; however, other stat-boosting moves can be used, and their effects will remain when this move's effects wear off.
I'm guessing most Fire-types could learn it, but the Koffing and Mankey lines strike me as interesting, possible non-Fire-type users, off the top of my head.
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Icicle
Type: Ice
Power : 100
Accuracy : 55
PP: 20
Category:physical
Description: opponent is hit by a falling iceicle, doing damage, but is inaccurate.
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Brave Bust
Type: Ground
Power: 120
Category: Physical/One Target
PP: 15
Accuracy: 100
Description: The user dashes and headbutts the opponent with a mighty, powerful force. This attack deals 1/3 of the damage dealt to the user.
Pokemon that can learn it: Raichu, Gogoat, Cranidos, Purugly, etc.
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Absolve
Type: Fairy
Power: 70
Category: Special/One Target
PP: 15
Acc: 100
Description: The user cleanses the opponent from pollution. Does super effective damage to poison types.
Oxidize
Type: Flying
Power: 70
Category: Special/One target
PP: 15
Acc: 100
Description: The user exposes the opponent to harsh, open air. Does super effective damage to Steel types.
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Deceituous
Type: Grass / Special
Power: 85
PP: 5
Acc: 90
This move has inverse type matchup. (I.e. super effective on Fire, Bug, Poison, Grass, Flying and Steel and NFE on Water, Rock and Ground, possibly missing some)
Learnt by Bonsly, Sudowoodo and Decidueye. Maybe a couple of other things via breeding idk
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Phoenix Flame
Type: Fire/Status
Power: --
PP:1
Acc: --
Description: The user faints, but a pokemon already fainted is healed to 50%. This move fails if the user has under 50% health.
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Purify
Type: Fairy
Power: 70
Category: Special/One Target
PP: 15
Acc: 100
Description: The user cleanses the opponent from pollution. Does
super effective damage to poison types
The name is already taken. Its Pyukumuku's signature move and it is a Poison type move that heals 50% of the user's health if the target has a status condition and it also cure the target's condition.
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Yes but pyukumuku is irrelevant.
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Winter Wind
Ice
120
90
Special
10
The user summons a giant blizzard at the opposing team that may freeze them solid.
(Signature move of Articuno)
Thunder Rage
Electric
120
70
Special
10
The user drops wicked thunderbolts on the opposing team and stuns them.
(signature of Zapdos)
Indigo Fire
Fire
100
95
Special
5
The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
(signature for Moltres)