PKMN.NET Forums
Pokémon Games => Team Building => Topic started by: Webby2 on March 20, 2010, 14:42
-
After browsing around Team Building, it's become apparent that there should be a Question and Answer thread where certain questions about Pokémon and how they can be used can be asked, and then answered by some of the Team Builders here in this board. I thought I'd kick off a topic, I'm not saying there's a guarantee for it to be stickied at all, but if there's enough interest and it becomes successful then it will provide help for everyone and less topics will be necessary. Plus, with the interest (if it's there) then there might not even be a need for stickying.
I'm hoping that with this, as well as people receiving more help, it would allow more people to get involved as it would make it seem more of a welcoming board.
I know this may seem a bit brief, but I'll update this topic where necessary. The idea came from the Team Builders, I'm just making the topic and hopefully contributing where possible.
Questions
To ask a question, all you have to do is post asking really. It can be for any sort of team, whether it's ingame preparing to beat Whitney on HGSS or trying to get a nicely balanced team for competitive play. For example, you could ask "I have a Metagross in my team, and I was wondering which would work best alongside it. Which would be better, Salamence or Dragonite?" This would then end up with people providing an answer to help. Simples.
Post away with your questions, and hopefully help will arrive =]
-
This should work well. At least then, the board won't be clogged up with topics devoted to asking one question.
-
I have a question, which I've always wondered about:
Is there any actual way to get pokerus? I had it on Emerald once and freaked because I thought it was bad, only to find it was good O_O but I'm not sure how I got it.
If anyone can help me out on this one it'd be a great help =]
-
You can only get Pokerus by battling a Pokemon that has it. I don't think there is any other way.
I first got it in Sapphire, then I transferred it over to Pearl.
-
Damn.....ah well. Thanks Laprabi. Just need to find someone who has it now....
-
Well actually, your Pokémon can randomly catch PokéRus whilst you're playing your game.
However, the chances of actually catching PokéRus decrease the more you run away from battles.
If you do catch PokéRus randomly, next time you go to the PokéCentre, then the nurse will tell you that your Mons have it.
To transfer it, you need to have the Mon with PokéRus in the second slot in your team with the first slot is the Mon you want to catch PokéRus. Then go and battle something in the wild.
-
That's good to know, especially since I haven't run from a battle yet, so my chances haven't decreased. It also helps for when I get SoulSilver next week.
Note to self: Don't run from battles ever!
I'll bear all that in mind =] Thanks Zy
-
Can someone give me a reason why the 30% increase in damage outweighs the 10% loss of max health per turn when using the Lifeorb item
-
I don't think there is a reason. Maybe to make it a more appealing item to use?
-
Can someone give me a reason why the 30% increase in damage outweighs the 10% loss of max health per turn when using the Lifeorb item
Because it has the potential to turn some 2HKOs into OHKOs. As a sweeper, you'll probably be hit harder by an enemy attack if you fail to KO them without Life Orb than the 10% recoil Life Orb gives you.
-
My question: Does thepower herb work with fly/ dig? Another question: What would be a good moveset for a Special Tankzone (Tank Magnezone(new metagame term ftw!))
-
can anyone give me the team that did ridiculously well in battle tower, i think the team got 500+ streak or something
-
Just having the pokemon won't help you, you need to know how to play the team. The most successful teams I know of are:
Mesprit, Drapion, Garchomp - 2366
Latias, Registeel, Garchomp - 2363
Latias, Registeel, Salamence - 1001
Uxie, Salamence, Drapion - 802
Cresselia, Salamence, Registeel - 646
Basically, they all have Trick leads, which lock the opposing pokemon into one move, which then allows one of your sweepers to fully set up.
-
Why is Latias in OU but Latios in Uber?
-
For the same reason that Gallade is BL yet Gardevoir is NU, or Slowbro and Poliwrath are UU but Slowking and Politoed are NU.
They have different stats and movepools. Latios is packing base 90 attack and base 130 SpA at the cost of its defensive stats (which are still by no means bad, at 80/80/110). OU can barely handle Latias as an offensive threat with base 110 SpA, so obviously throwing in a useable attack stat, Dragon Dance, the ability to viably use Outrage and a whopping 130 SpDef is going to be too much.
Timid Specs Latias Surf vs 252 HP Tyranitar: 45-53%, Tyranitar, one of Latias' best checks can barely withstand its attacks.
Timid Specs Latios Surf vs 252 HP Tyranitar: 51-60%: needs leftovers to have a chance to survive.
Timid Specs Latias surf vs 248 HP / 156 SpDef Scizor: 38-45%; managable...
Timid Specs Latios Surf vs 248 HP / 156 SpDef Scizor: 45-51%, a 2HKO 95% of the time with Stealth Rock.
Latios beats most of Latias' main checks. It can even beat Blissey with Outrage and Dragon Dance.
-
EV question...again -_-'
Anyways...I'm wanting to EV train some low level pokemon so if I were to have a low level pokemon first then switch it out would it still get the EV points? Would it also get double if it had the Macho Brace attached and got switched out mid battle?
Alternatively if I were to attach the exp share would it get the EV points that way?
-
You would get the full EVs as long as the pokemon partakes in battle. So with the Macho Brace and switching out, you will still get double EV points. For EXP Share, you will only get the normal amount. So you couldn't attach Macho Brace to your lead, and then get double EVs from the one holding EXP Share. It would just receive the normal amount.
-
^ thanks for that ^_^
One on Power Items now (I have read the guides btw I just wanna make sure I'm getting it right)
Each power item adds +4 to whichever stat it's for (Power Anklet gives +4 speed) right?
But would the +4 EV's be added regardless of which you're trying to increase?
e.g. I battle a Bidoof and get 1 HP EV but have the power anklet attached would I get the 1HP EV plus the 4 Speed EV on top of that?
Edit: Another wee bit to add.
If you're pokemon is at level 100 and you reduce all it's stats by use of berries and say you EV train to add 252 Ev's to HP, would that stats increase if you were to battle online like it would with non level 100 pokemon?
-
But would the +4 EV's be added regardless of which you're trying to increase?
e.g. I battle a Bidoof and get 1 HP EV but have the power anklet attached would I get the 1HP EV plus the 4 Speed EV on top of that?
I believe that is correct, though with pokerus you'd be getting 2HP and 8Speed IVs.
If you're pokemon is at level 100 and you reduce all it's stats by use of berries and say you EV train to add 252 Ev's to HP, would that stats increase if you were to battle online like it would with non level 100 pokemon?
This was possible in FRLGRSE using the 'box' trick, which you would EV train a level 100 Pokemon and then depoist it in the box and it's stats would caculate. This is no longer possible in DPPHGSS, you may give it vitems and that'd increase it's stats, but you can't get the full 252 by training anymore. : [
-
I have been EV trianing a Combusken, and I calculated everything right, 252 Spd, 252 Atk, 6 HP. I went to the lady in Sunyshore and she said my Combusken needs to work harder. Can anyone help me?
-
You probably miscounted :< Either that, or you forgot to attach the Power Item/Macho Brace or to spread PKRS. I do that quite frequently and it's very annoying >_< Try having an IV battle (going onto wifi in lvl 100 single) and check its stats. If you know the IVs you can work out how many EVs you have left to give it.
-
If you know the IVs you can work out how many EVs you have left to give it.
How does that work?
-
How does that work?
Well if you had done a Lv100 WiFi battle before training it, you would know the IVs of the Pokemon. With a new Lv100 battle, you'd have a different set of stats. These would be due to the EV training you've done. With the untouched stats (before you started EV training) and the current stats, we would be able to determine how many of each EVs, with an error margin of about 3/7 (depending on some stats).
See what I mean? (Sorry if I've worded it slightly confusing)
-
Well if you had done a Lv100 WiFi battle before training it, you would know the IVs of the Pokemon. With a new Lv100 battle, you'd have a different set of stats. These would be due to the EV training you've done. With the untouched stats (before you started EV training) and the current stats, we would be able to determine how many of each EVs, with an error margin of about 3/7 (depending on some stats).
See what I mean? (Sorry if I've worded it slightly confusing)
I get it now. Damn. I m essed up, and I have no EV reset berries.... What should I do now?
-
You can try winning some at the Battle Frontier, using the scratch cards that you can buy for a couple of BP. I think that is Platinum only though.
-
OK. So I gave my Combusken 10 Proteins and 10 Carbos. That is 100 EVs in those two stats. Then, I put a power bracer on him and go fight Gyarados and Seaking, both giving 2 Atk EVs, combined with the power bracer and pokerus makes 2+4=6•2=12 from each one. I would have to fight 21 Gyarados and seaking to max out attack evs. They, I give him the power anklet to fight Starly. Combined with pokerus that makes 10 Ev's from starly. I would have to fight 25 Starlys with the anklet on, and one with it of. Then I give him the Power Weight, and fight 2 Bidoofs. Then I have maxed out my EV's. That is what I did.
-
Just making a note that if you're completely unsure of how your EVs have gone wrong, you can trade your Pokemon to someone with Pokesav, get them to load your Pokemon and check the EVs (without necessarily changing them).
If the values remain unchanged, your Pokemon is still technically legitimate.
-
Q: I have started a new game.After 9:28 hours i have four badges.Does anyone know good ingame movesets for these:
My level 29 grotle@quick claw
~Cut
~Curse
~Bite
~Razor leaf
My level 27 murkrow
~Night shade
~Pursuit
~Assurance
~Wing attack
My level 27 Luxio
~Spark
~Thunder(for the hell of it)
~Charge
~Bite
Oh yeah, no tm's used.I'm in diamond
-
Question time
I have never trained any of the Regis before and I think I'd like to. (on R/S/E)
1) What are the best natures and EV spreads?
2) Do I want to boost thier Best stats or their second best to give better overall protection?
3) Are all the Regis walls or are they any good in attack?
I was thinking Bold/ Modest for Regice and Adamant/Careful for Regirock
I dont know for Registeel
I will eventually move them onto Platinum so any movesets would also be gratefully accepted.
Any help much appreciated.
-
Check these analysis threads from Smogon's own strategy dex:
Regice (http://www.smogon.com/dp/pokemon/regice)
Regirock (http://www.smogon.com/dp/pokemon/regirock)
Registeel (http://www.smogon.com/dp/pokemon/registeel)
They have multiple movesets according to which your team needs more - attacker or tank?
-
Just making a note that if you're completely unsure of how your EVs have gone wrong, you can trade your Pokemon to someone with Pokesav, get them to load your Pokemon and check the EVs (without necessarily changing them).
If the values remain unchanged, your Pokemon is still technically legitimate.
Great minds think alike Agatha. I tried this, albeit unsuccessfully. My cousin helped me with it, and the pokemon never appeared. So I can't use that method unless I someone can supply me with a work method to do this.
-
I've made a wee excel table for tracking your EV's if your interested?
Not sure how I can load it up on here thought if anyone can help out with that?
It's also got a space below for any notes lol
-
Try uploading it to megaupload or something similar, and then place the (safe) download URL in your post. Most people prefer to use a tally chart on a bit of paper though :P
-
Well, I got the pokesav thing to work, and now, I now how many EVs I have. So I am currently training in speed, and later today, I will check again. Ok, so now, I have another question. Is a Machamp a good sweeper or tank?
-
Machamp is a decent sweeper, with it's massive attack stat, decent bulk and all around good movepool. It can act as a status absorber. with a Rest/Sleep Talk set but that's as tanky as you should really go with the big guy. Both of Machamp's abilities, Guts and No Guard can be used, but the latter is often preferred for 100% accurate Dynamicpunch/Stone Edge. My favourite Machamp set works as a lead:
Machamp @ Lum Berry
Adamant Nature [+Atk -SAtk]
EVs: 252 HP / 252 Atk / 4 Def (Speed IV 19, so that standard Bronzong's Gyro Ball doesn't break substitute)
-Substitute
-Encore
-Dynamicpunch
-Payback
A simple but effective lead. Encore is the crux of the set, allowing you to set up Substitute on those who start the game with entry hazards. From there you can throw Dynamicpunch at anything and everything that comes in, and then set up another sub when they are confused. Payback is specifically to hit Rotom/ghosts that are immune to Dpunch, but Stone Edge is a suitable replacement to hit the likes of Salamence, Zapdos, Gyarados etc for super effective damage.
Other decent sets are: Choice Scarf, Rest Talk, Choice Ban, Bulk Up. Probably best to steer clear of Sub/Punch, leave that to Hariyama who has a much better HP stat and better suited ability for it (Thick Fat).
-
Try uploading it to megaupload or something similar, and then place the (safe) download URL in your post. Most people prefer to use a tally chart on a bit of paper though :P
I use a tally thing as well, just some people might find the table useful.
Keeps everything together as well if you are training up mutliple pokemon ya know?
-
It could be useful, if you made another sheet containing good EV locations or something else, but just a tally chart I can't see being worth the effort tbh.
-
I have that in another table...Yes I realise I have too many tables but it wouldn't be too hard to move it over I guess.
I dunno why I don't have it all on the same thing haha.
It's something it could be up on this section if people were to find it useful eh?
-
Maybe take some screenshots of what it looks like, get some more feedback before you release it to the masses? From what you've said, I'm guessing it's just a regular excel sheet with labelled columns/rows... unless i'm missing something?
-
That's pretty much the jist of it but with a bit below saying where the best place to train for each EV and for which level.
e.g. Twinleaf town for Speed (Starly) and HP (Bidoof) etc
That kinda thing?
-
Really, if that's it then I don't see much point as we have an article onsite with EV spots, and downloading something for a tally chart that anyone can make (on paper or in Excel) wouldn't be worth it.
-
Meh I guess so.
Still something could be added to the guide like that so everything is there ya know?
Saves people going off and making something on their own...people could find it handy, I know I would have...just a thought :)
-
I'm not in charge of anything team building, so it would be best to speak to Webby or one of the Global Mods/Admins about adding it to the site. I'm still unclear as to what it looks like, the info etc.. could you upload a screenprint of what you have?
-
I have a question. What is Acid Rain/
-
It's a glitch caused by KOing something on the switch out with Pursuit in a Sandstorm, I think. It's in Platinum, but I don't know about HG/SS.
-
OK. I have another question. Dose anybody know the pomeg glitch/
-
Is it worth EV training a Jolly Gyarados with only 6 Attk IV and 8 Spd IV?
-
Is it worth EV training a Jolly Gyarados with only 6 Attk IV and 8 Spd IV?
Well, I believe it would be very powerful in-game, however, many people IV breed for pokemon like Gyarados. So online you might see people with IVs up to 31 in speed and attack, so I am not very sure. Some people don't IV breed though. I got my LoR Gyarados, and I was lucky to get one with 30 in attack and 29 in speed.
-
ugh i hate IV breeding. I miss my 31 IV all stats gyarados from diamond :(
-
I have a question: Is dragonite better as a Tank or a sweeper. I have a Lonely Dratini that could make it a SpD Tank, or my Jolly one that could make for a good physical sweeper. Here are my desired sets for each.
Dragonite@ Life Orb/Lefties/Lum Berry
{Jolly} 252 Atk 252 Spd 252 Def
Steel Wing
Outrage/Dragon Rush
Roost
Thunder Wave
Dragonite is a bulky Pokemon, so it's speed stat, even with EV training isn't the best. SO , if I try to wave a fast looking opponent, I can have a better chance of winning with cut spped and 50% chance of paralysis. Steel wing can cover pesky ice types like Regice and Dewgong with high defense . Outrage is a pretty strong dragon move that can be covered with a lum berry after confusion. Dragon rush has no after effects, but the lower accuracy is a problem.
-OR-
Dragonite@ Life Orb/Lum Berry
{Lonely} 252 Atk 252 Spd 6 HP/Spd
Dragon Claw
Fire Punch
Rest/Protect
???
Dragon Claw applies decent STAB. Fire Punch help cover pesky ice types and Scizor, which some sets might have trouble handling. Rest and Lum berry work nicely in irritation of my opponenets so the loss concentration for a bit, alowing me to devise strategies if they mess up. Protect can help do the same thing. So, which set works better for Dragonite, and, any imrovments on said set?
-
252 Atk 252 Spd 252 Def
You've put 252 EVs in 3 stats. You mean 6 EVs in Defence, right?
-
You've put 252 EVs in 3 stats. You mean 6 EVs in Defense, right?
Yeah I did. I meant 6 in Defense.
-
Suppose Kyogre and Groudon are sent out against one another. Which weather ability will prevail?
Furthermore, suppose Kygore and Groudon are sent out on a 2v2 battle on the SAME TEAM. Which weather would stick around?
Thanks. =)
-
^I think the slower one's weather would prevail, because it's the speed that determines the order in which the weather appears.
-
Hm...that's a pretty interesting though.
What if Choice Scarf was attached to Groudon? Would it then mean that Rain was around because Kyogre would be technically 'slower?'
-
With scarf attached, Kyogre would be slower so the rain would prevail. It's been that way since RSE, it's not a new thing. Sassy Abomasnow beats them both though, and can bring Hail ;P
-
With scarf attached, Kyogre would be slower so the rain would prevail. It's been that way since RSE, it's not a new thing. Sassy Abomasnow beats them both though, and can bring Hail ;P
No, I'm sure it's not new, I've just never really dabbled in 2v2 or Ubers, and now that both are only a month away...I need to expand my knowledge! =P
...what about Brave Hippo? =P
-
Again, it's slower but it can't do much to Kyogre, Groudon or Abomasnow.
-
I have a question: Is dragonite better as a Tank or a sweeper. I have a Lonely Dratini that could make it a SpD Tank, or my Jolly one that could make for a good physical sweeper. Here are my desired sets for each.
Dragonite@ Life Orb/Lefties/Lum Berry
{Jolly} 252 Atk 252 Spd 252 Def
Steel Wing
Outrage/Dragon Rush
Roost
Thunder Wave
Dragonite is a bulky Pokemon, so it's speed stat, even with EV training isn't the best. SO , if I try to wave a fast looking opponent, I can have a better chance of winning with cut spped and 50% chance of paralysis. Steel wing can cover pesky ice types like Regice and Dewgong with high defense . Outrage is a pretty strong dragon move that can be covered with a lum berry after confusion. Dragon rush has no after effects, but the lower accuracy is a problem.
In any situation where you'd use Jolly Dragonite, use Salamence. Seriously. Physically offensive Dragonite should always run an attack boosting nature (Adamant, or Lonely/Naughty if you use Fire Blast). A Jolly Dragonite has 369 Attack and 284 Speed, an Adamant Salamence has 405 Attack and 299 Speed. There's really nothing important in OU that you outrun by having a +spe nature on a base 80 Pokemon, other than +spe base 70's, which don't really exist outside of Scarf Breloom and Metagross who have a speed boost anyway. Never use Jolly Dragonite is a general rule of thumb. The only reasons to use Dragonite over Mence are for its defensive abilities or wall breaking, so abuse them with a bulky Dragon Dance set, or a Mixed set with Superpower.
-
I have a few of question regarding ninjask and shedinja.
1.Does shedinja share the IVs with the nincada it evolves from?
2.If I EV train a nincada, would both pokemon get the Evs when he evolves into them?
-
1. Yes. It also inherits the HP IV despite not making a difference.
2. Yes.
-
Following on from my questions about Weather teams...
Cherrim+Groudon
vs
Rayquaza+Gengar
Ok, the sun starts shining due to Groudon, but the effects are nullified due to Rayquaza's Air Lock.
Turn 1: Cherrim used Worry Seed on Rayquaza.
Gengar used Shadow Ball
Rayquaza uses Dragon Dance
Groudon used Dragon Claw
Now...Cherrim uses Worry Seed, taking away Rayquaza's Air Lock. Does this mean that Cherrim immediately reverts back to its Sunny Form? Furthermore, would Groudon still receive the Flower Gift boost to Dragon Claw? Or would the Sun only come back at the end of the turn?
This is rather crucial to my VGC team, and I fear that if Worry Seed's effects only manifest at the end of the turn, Rayquaza will undo my entire team, and I'll have to think up something new xD
-
^ I'm not good at ubers but isn't that pretty situational? Would Ray not fear a Stone Edge, or a Swords Danced Dragon Claw/ Stone Edge the next turn, provided +1 Outrage doesn't OHKO?
Plus, when someone using ubers sees Cherrim, they'll most likely aim straight for it to get a quick lead rather than set up on it (Well i would, anyway)... Especially if it remains at 70/70/78 defenses while Air Lock is still active.
Also, i reckon Groudon would have to switch out and back in to activate the sun, because if someone changes the weather temporarily, the sun doesn't automatically come back out iirc.
-
^ I'm not good at ubers but isn't that pretty situational? Would Ray not fear a Stone Edge, or a Swords Danced Dragon Claw/ Stone Edge the next turn, provided +1 Outrage doesn't OHKO?
Plus, when someone using ubers sees Cherrim, they'll most likely aim straight for it to get a quick lead rather than set up on it (Well i would, anyway)... Especially if it remains at 70/70/78 defenses while Air Lock is still active.
Also, i reckon Groudon would have to switch out and back in to activate the sun, because if someone changes the weather temporarily, the sun doesn't automatically come back out iirc.
Agree, Rayquaza would be running from Groudon anyway, so once it activates Air Lock it will most likely switch out. As for the forme changing... I think the easiest way to work it out is to set up the situation yourself on a pair of DSs, it's quite a complicated one.
-
I did testing from a similar situation (thing on Smogon where someone asked what happened if you Skill Swapped an Auto-Weather ability whilst another weather is active).
I also did your exact situation - Since Rayquaza's Air Lock only negates the EFFECTS of Weather, but doesn't actually cancel out the weather itself, once it has been Worry Seeded, the effects of the Sun will resume play.
...this is assuming your Cherrim lives long enough to Worry Seed Rayquaza in the first place.
-
Ok here is a question I can't seem to find the answer to.
If Thunder is used in rainy weather it has 100% accuracy BUT if the pokemon it is attacking is holding Bright powder dose that still knock it down to 90% hit chance or will it just always hit like Swift. I am guessing it will be the 90% but I would like to make sure.
-
Ok here is a question I can't seem to find the answer to.
If Thunder is used in rainy weather it has 100% accuracy BUT if the pokemon it is attacking is holding Bright powder dose that still knock it down to 90% hit chance or will it just always hit like Swift. I am guessing it will be the 90% but I would like to make sure.
Yes, it would be 90%
-
what does 'bulky' mean in competitve battling? i've seen it being used a lot, '...bulky water', '...bulky poison'.
can someone clear this up for me?
-
Bulky is a term used to describe a Pokemon that has decent HP, Defence and Special Defence, meaning that they have enough 'bulk' to take a range of attacks.
So a bulky water would be something like Slowbro or Suicune, whereas a bulky Poison type would be Weezing.
Generally, type can effect a Pokemon's bulkiness - Umbreon, for example,would be considered bulky, if it wasn't for its poor typing. Being Dark type offers it few resistances and a number of weaknesses to common types. Therefore, despite its apparent 'bulky' stats, it can't truly be bulky because it can't stand up to top OU attackers.
-
What is a good Flying type pokemon for my new team? It has to be able to learn Fly, please, but other than that, I'm cool with anything.
-
probaly a bagon or dratini including evos
hey does anyone know what a good water type
-
probaly a bagon or dratini including evos
hey does anyone know what a good water type
The Best non-uber Water types in the game are: Gyarados, Suicune, Empoleon, Kingdra, Starmie, Swampert, Tentacruel, Vaporeon, Azumarill, Slowbro and Milotic. Though plenty more are usable such as Ludicolo, Omastar, Blastoise, Feraligatr, Kabutops and Slowking.
-
What is a good Flying type pokemon for my new team? It has to be able to learn Fly, please, but other than that, I'm cool with anything.
If you're after something that can be used competitively as well, give BellyZard a go. Fly is generally discouraged as it leaves you walled against Rock Pokemon, but really, if they're switching into your +6 Attack, you're either going to OHKO the frailer Rock types (Aerodactyl) or hit them and outspeed them the next turn with Fire Punch.
So yeah, Charizard would be my choice of a competitive mon that can use Fly in and out of battle.
-
What is a good Flying type pokemon for my new team? It has to be able to learn Fly, please, but other than that, I'm cool with anything.
I'd go with Staraptor... it only needs two moves to get great coverage, and you can still run Return:
Staraptor@Amulet Coin
Trait: Intimidate
Nature: Jolly
-Return
-Brave Bird
-Close Combat
-Fly
This is my ingame Staraptor that has travelled with me to every new game. Close Combat is a godsend against Rock/Steels that Flyer usually have trouble with, and Brave Bird is POWA
-
OK my new question is this:
What pokemon are best for getting various EV's? Like say if you're trying to get Sp.Def EV's, which pokemon would be best to battle, and where would you find them?
I've decided to start getting a competitive team together, so that once I get wi-fi I can start battling others, so I will probably be asking a fair few questions on here now =/
-
Depends what game you're talking about.
-
I'd go with Staraptor... it only needs two moves to get great coverage, and you can still run Return:
Staraptor@Amulet Coin
Trait: Intimidate
Nature: Jolly
-Return
-Brave Bird
-Close Combat
-Fly
Thank you! I shall get it immediately.
-
Soul Silver for me. Sorry I meant to say that =/
-
List of things:
Attack - Surf on Route 42, nothing but Goldeen and Seaking. +1 attack, 2+ attack respecetvully.
Defence - Any Cave, Dark Cave, common Geodudes. +1 defence
Special Attack - Surf at National Park, Nothing but Psyduck (+1) and Golduck (+2)
Special Defence - Surf anywhere to encouter Tentacools (+1) or Tentacruel (+2)
Speed - Lake of Rage, post-Red Gyarados. Mostly Magikarp (+1) save a rare Gyarados or Sprout Tower (Day time/morning) where there's nothing but Rattatas (+1), night time its Gastly (+1 special attack) though.
-
OK my new question is this:
What pokemon are best for getting various EV's? Like say if you're trying to get Sp.Def EV's, which pokemon would be best to battle, and where would you find them?
I've decided to start getting a competitive team together, so that once I get wi-fi I can start battling others, so I will probably be asking a fair few questions on here now =/
In HGSS, EV training is much simpler:
HP - Surf in Slowpoke's Well, Slowpoke give 1 HP EV
Atk - Surf on Route 42, Goldeen give 1 Atk EV, Seaking 2 Atk EVs
Def - That small patch of grass just south of Pallet Town, nothing but Tangela giving 1 Def EV
SAtk - Surf in Ilex Forest or north of Goldenrod/south of National Park, Psyduck give 1 SAtk EV, Golduck 2 SAtk EVs
SDef - Surf in the ocean! Tentacool give 1 SDef, Tentacruel give 2 SDef EVs
Speed - Surf behind Blackthorn Gym, 100% chance of Karp, which give 1 Speed EV each
rexxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
-
I copied and pasted both into a document so I can use them =]
Thanks for the lists guys, much appreciated.
-
use Dan's, they're more useful than mine haha.
-
I'll use both. Depends on the area I'm in at the time etc. Besides the more info I have the better eh? Helps me become a better competitive trainer (I won't say battler since that involves actually being able to battle effectively, which I'm unsure of right now...)
-
For HP I would actually recamend Hoothoots, sure you have to wait till it is night but running around the grass by the early towns in the dark will give you almost nothing but the Hoots. They give 1 HP ev each and as they are such low levels it is not long before any baby's you are EV training can handle them themselves thus saving the switch outs.
-
Does magic guard negate life orb damage because if it does, I might start using life orb clefable in my gravity team.
clefable @ life orb
modest nature
252 HP / 252 SpAtk
- gravity
- thunder
- fire blast
- blizzard
OU tier, life orb clefable is coming....
-
It does indeed, I've used a set like this in UU to decent effect:
Clefable (M) @ Life Orb
Ability: Magic Guard
EVs: 216 Atk/76 Spd/216 SAtk
Quiet nature (+SAtk, -Spd)
- Double-edge
- Fire Blast
- Grass Knot
- Softboiled
---
Magic Guard also negates Double Edge's recoil, making it a better option than Return. Clefable's damage output is pretty low though, even with Life Orb.. I'd recommend Spikes and Stealth Rock on a team with this sort of Clefable, to help nab those KOs it wouldn't get otherwise.
-
Does Thick Fat act as a 'resistance' for Fire and Ice moves, or does it half it without being classed as a secondary type?
For example -
Through a series of moves, a Shelgon gets Thick Fat through Skill Swap - would Thick Fat make it resist Ice, or would it simply be neutral to it thanks to the Dragon typing? (Like almost having a secondary Grass typing..?)
-
one major flaw grass is weak to ice an no it will be a regular atack with super efeective noise
-
one major flaw grass is weak to ice an no it will be a regular atack with super efeective noise
lol?
Thick Fat just means you take 50% of the damage that would have been caused without it. It would still be super effective, and likely still KO Shelgon..
-
how come no one makes use of the wonder guard regigigas that came in an event with tru? Is it because it's too cheap? If that's the case, then i'm definately using that! (I'm cheap).
And surely it's ability would bump it up all the way back into BL at least? (dunno if there's big threats or something for it in higher tiers or whatever... i dont really know what im talking about anymore)
-
how come no one makes use of the wonder guard regigigas that came in an event with tru? Is it because it's too cheap? If that's the case, then i'm definately using that! (I'm cheap).
And surely it's ability would bump it up all the way back into BL at least? (dunno if there's big threats or something for it in higher tiers or whatever... i dont really know what im talking about anymore)
I've...never heard of Wonder Guard Regigigas I' afraid. Sure you're not confusing it with Wonder Card?
-
i got a wonder guard regigigas wonder card from a friend. it definately has wonder guard.it says the OT is TRU and its moves were: iron head, rock slide, icy wind and crush grip.
-
It has the ability Wonder Guard? That's a hack lol..
-
oh. well that sucks. a lot.
-
Is it true that gravity can raise the accuracy of some moves, if it can then I feel sorry for the uber pokemon once a soul dew latias unleashes its 100% accuracy thunder after a calm mind...
-
Well, anyway, I was wondering in the VGC 2010, is having Lugia as a wall a good idea or a bad idea?
-
^Yeah, it is true. Any move with 70 accuracy or more will automatically hit, if no accuracy modifiers are in place.
-
how come no one makes use of the wonder guard regigigas that came in an event with tru? Is it because it's too cheap? If that's the case, then i'm definately using that! (I'm cheap).
And surely it's ability would bump it up all the way back into BL at least? (dunno if there's big threats or something for it in higher tiers or whatever... i dont really know what im talking about anymore)
Probably because it's an event one, so isn't very common. Also, I've never even heard of it.
-
nope its a hack the one at toys r us came with a redular regigigas with special moves i know becuase i am in the us
-
Gravity dosen't increase a moves accuracy but it dose lower the evasion of all pokemon on the feild by 2 levels. A 70% hit chance will still be 70% hit chance but any pokemon who have raised their evasion by one or two levels will be put back down to normal untill gravity wares off. Evasion and accuracy are two diffrent hidden values each working in tandum to work out whether an attack hits or not
-
Okay I have a question now *Yay involvement*
I recently used the Ditto glitch to make an Belly Drum + Aqua Jet Azumarill for in game. However I'm sort of stumped what item to give her for battle tower. EV trained at level 100 the stats are:
HP: 328
Atk: 193
Def: 179
Sp.Atk: 105
Sp.Def: 166
Spd: 216
Huge Power ability and Jolly nature: Other moves Substitute and Return. Currently holding Leftovers, any ideas?
-
how about a wide lens to improve accuracy and compensate for the HugePower accuracy loss
-
^I think you're thinking about Hustle. Huge power does not affect accuracy so wide lens isn't needed.
-
Good call. My bad.
-
No problem. We all make mistakes. =]
-
Let's see...I've somehow become obsessed with Sandslash for some reason, so...good moveset for Spyke the Sandslash?
-
This is what the SMP is for (http://pkmn.net/forums/index.php?topic=79293.0)
-
^ Okay. Thank ye.
-
Machop - #66 (Jolly): 31 / 31 / 26 / 2 / 11 / 31
Machop - #66 (Jolly): 31 / 29 / 20 / 4 / 31 / 31
Machop - #66 (Jolly): 31 / 25 / 27 / 23 / 31 / 31
All of them have No Guard and the set I want to use is Dynamic Punch / Stone Edge / Earthquake / Ice Punch (or Payback and Thunderpunch over EQ and SE), but I'm wondering which of the three is the best to use? The last one looks tasty in that it's 4pts from flawless bulk, with a still respectable Attack IV, but I'm not sure how much difference the drop in Attack will make..
Second opinion is requested please.
-
Go for the first one. You want as much as Atk as possible to guarantee the OHKOes and 2HKOes 4 Attack lead Machamp gives you.
-
Go for the first one. You want as much as Atk as possible to guarantee the OHKOes and 2HKOes 4 Attack lead Machamp gives you.
But it's not going to be a Lead Machamp? =S
Apologies, looked at that in confusion, saw the "4 Attack" bit and thought you meant "4 Attack EVs" which made me raise an eyebrow, haha. Before I commit, may I ask the main things that Machamp needs to be able to OHKO/2HKO? I'll do a fair bit of calculating and see if the 6 Attack points drop will make enough of a difference to turn those OHKO/2HKOs into 2HKOs/3HKOs. =]
-
OK my question is to do with double battles. I'm in the process of EV training a Timid Pichu (Raichu eventually) shown below:
Raichu@Leftovers
{Static}[Timid]
EVs: Hp (4), Sp. Attack (252), Speed (252)
-Focus Blast
-Thunderbolt
-Grass Knot
-Nasty Plot
I was wondering if anyone agreed with me about teaming it up with this:
Kingdra @ Leftovers
[Sniper]
Adamant (+Atk, -Sp.Atk)
EVs: 252 Sp.Atk / 232 Spd / 26 HP
- Rain Dance
- Dragon Dance
- Waterfall
- Outrage
((All credits to those who helped in the SMP.))
Since Kingdra's Rain Dance would support Raichu's Thunderbolt (I think, although I may replace Thunderbolt with Thunder if this goes ahead) and also covers Raichu's main weakness (ground).
I have a untrained adamant natured Horsea ready for this as well so I thought I'd see what others thought. But the advantage I can see is, I can use this in both double and single battling.
Thanks =]
-
rain dance only turns thunder into 100% accuracy iirc, nothing to do with thinderbolt
-
^I realised that a little while after typing it. But scratch that, I just hatched a Modest Horsea with Sniper and so this set seems more fitting:
Kingdra @ Scope Lens / Life Orb
[Sniper]
Modest (+Sp.Atk, -Atk)
EVs: 252 Sp.Atk / 252 Spd / 6 Atk
- Focus Energy
- Hydro Pump
- Draco Meteor
- Hidden Power [Fighting]
But my question is, how do you know when you have HP fighting? =/
-
If you know its IVs, you can work it out from that (e.g. 30/30/30/30/30/30 will give HP Fighting power 70).
Alternatively, use it on a Kecleon and see what type it changes to.
Horsea used Hidden Power!
It's super effective!
Kecleon's Colour Change made it Fighting type!
-
Hmm that would be good. I don't know it's IV's sadly since I don't really know how to work them out
As for the Kecleon, I have one in my box, so I'll send that to Platinum using my girlfriend's DS or my aunt's DS and do it that way. Thanks for that =]
-
You could just go into a 2v2 battle with your Kecleon and target him! I would partner Kingdra with something like Vaporeon, a sturdy Rain Dance user. You could also then run Surf on Kingdra which would heal Vaporeon thanks to Water Absorb.
-
Hmm I like that idea. I'm liking it a lot =] Thanks for that Dan =]
Any ideas on a lead I could use here, since a Rain Dance team seems to fit in with my plans right now.
Any pokemon is good, since I have Emerald and Platinum as well as SoulSilver, so I can get a range of pokemon :P
-
Good Rain Dance mon:
Kabutops, Omastar, Qwilfish, Ludicolo, Gorebyss - they are your main sweepers - Swift Swim to double speed and great attacking options. Kabutops is probably most deadly, with the Swords Dance set: SD/Waterfall/Stone Edge/Aqua Jet or Substitute. Then you have OU Water mons like Suicune, Starmie, Kingdra etc who can still function well outside of Rain Dance.
Crobat, Electrode, Bronzong, Uxie, Mesprit, Lanturn, Vaporeon, Lapras - These are your Rain Dance/Support mons that can set up rain, screens (Reflect/Light Screen), Taunt etc to make your sweep as efficient as possible.
-
Thats an awesome help =] thank you very much.
-
What does RTM mean?
-
It's actually RMT and it stands for "Rate My Team". Very simple and says what a lot of people want when posting a team because feedback is essential to improve as a team builder =]
-
Hey I was wondering if anybody had a good moveset for a Rapid Spinning Armaldo, or if this was good? Seeing as it's attack and defence are it's main attributes, I was thinking of something like this, but with edits of course:
Armaldo @ ???
Brave/Relaxed (+Atk, -Spd/+Def, -Spd)
EVs: 252Atk/252Def/6HP
-Rapid Spin
-Swords Dance
-Rock Slide/Ancientpower
-X-Scissor
I've never done this before so I dunno if it'd be any good XD but I thought I'd give it a shot at least, and see if anyone had a good moveset.
-
Armaldo is only really any decent in NU, because of it's really low speed. It is also weak to Stealth Rock, so even in NU there are better options available. Also, the Stealth Rock set is Rock Blast/Stealth Rock/Rapid Spin/Knock Off, so yeah. It'll probably be better if you went with that (and these EVs: 248 HP / 8 Atk / 252 Def with Impish and Leftovers), assuming you haven't made the Armaldo yet.
-
No I haven't made it yet. It was just a thought is all. As I said, I've never really made a moveset for a pokemon, I tend to use the ones in the SMP, and make minor edits to movesets to make them fit my personal use (i.e. switching the occasional Taunt for Rain Dance etc. (just an example there =P)). I'm just looking for a good rapid spinner right now, but not a water type. Any ideas?
-
Forretress would be your best choice probably, but if it's for a Rain Dance team I wouldn't worry about spinning away hazards - you should be focusing on setting up Rain and just sweeping, not wasting precious turns Rapid Spinning or silly things like that.
-
I suppose you're right there...and Starmie could actually help what with being a rapid spinner anyways, it would fit right in...maybe...meh. Thanks for the help anyways =] hopefully I'll be posting up my first EV trained team soon enough.
-
Well, saying that a lot of Rain Dance sweepers appreciate hazards being the opponents sides, especially Toxic Spikes. Forretress would probably work quite well, running a set like Toxic Spikes/Rapid Spin/Payback/Stealth Rock. The rain would give Forry a fighting chance against Fire attacks as well, making it pretty bulky. You could try Pain Split, Explosion, Spikes in the last slot if you think it would work better with your team.
-
I'm after a 6th pokemon for my team now anyways, and i opted to keep Starmie. Just looking now to find others that fit =] Foretress is on my list now...
-
Just bred this;
(http://www.pokemonelite2000.com/sprites/plmfa/407.png)
Natural Cure ♂
Timid Nature [+Spd -Atk]
IVs: 31 / 25 - 26 / 18 / 29 / 30 / 30
Special Moves - Leech Seed / Sleep Powder / Leaf Storm
Chuck or keep?
-
Chuck, 30 speed is pointless unless you're running HP Fire, and even then you'll want a Calm Nature.
-
Chuck, 30 speed is pointless unless you're running HP Fire, and even then you'll want a Calm Nature.
Right.
I've got the following parents (off the top of my head, I'll have to check IVs of the offspring otherwise);
~ Flawless Roselia, female, Timid.
~ HP Fire Exeggutor, male.
~ Flawless Timid Ditto.
Ideally I'd like the Lead set - Leaf Storm / HP Fire / Toxic Spikes / Sleep Powder - but breeding for HPFire ingame is horrendous; however I'll do it. Am I better off now seeing if I have an male offspring that has 31/x/x/30/30/x and using that with the Timid Ditto in the hope I'll get 31/x/x/30/30/31 with the Atk and Def being odd/even or even/odd.. or just aiming purely for a HP Fire and having Grass Knot over Leaf Storm, which may make things a little easier?
-
Leaf Storm is better for the lead set, as it smacks around all things regardless of weight.
-
Cheers anyway mate. I'm going to keep going with my current parents and see if anything decent crops up. I'm not in too much of a hurry anyway.. =]
-
Where in the heck do you get a Life Orb in HGSS or in Platinum? I can't find it anywhere O_O
-
If you stand at the entrance and walk a little way down, you'l see a seemingly inaccessible Item Ball. Climb down towards Route 227 using the stairs, then find your way over to the left of the screen and come back up using your Bike. That'll lead you to the Item Ball with the Life Orb in. That's in Platinum.
-
OK thankies =] I'll remember that.
-
is this a good move set for
dusknoir careful
no evs
toxic
double team
earthquake
substitute
-
^Not really. Pokemon need EVs if they want to function to their full potential. Also, Toxic and Double Team are two bad moves on ANY Dusknoir, and Substitute doean't really help it that much. Earthquake is an okay move choice, but you really need another attacking move, because that set it currently walled by Skarmory. I don't really have a recommendation, but yeah, that set it terrible.
-
i mean there are no evs curently the reason why i put that moveset on it was because of in emerald my team was deystroyed by a double team toxic bu are should i replace substitute with fire punch?
-
Double Team is banned in competitive play, I'd teach it Pain Split instead using the HGSS tutors. Substitute isn't great on Dusknoir - since it already has a very low base HP, it's Substitute's will only be worth like 67 HP. It's speed isn't great either, meaning it's likely to get hit before having the chance to set up, unless of course, you keep Double Team :P Fire Punch is a good choice for the final slot, so is Shadow Sneak.
-
so fire punch pain split earthquake an toxic
-
OK I ditched my Rain Dance team idea, and have come up with three pokemon I can use in 2 vs 2 battles, AND for Battle Tower (possibly).
They are:
Swampert @ Leftovers
Relaxed nature
[Torrent]
EVs: 252 HP/ 252 Defense/ 6 Sp. Attack
-Stealth Rock
-Surf
-Earthquake
-Ice Beam
Followed by,
Blaziken@Expert Belt
{Blaze}
Adamant nature (+Attack, -Sp. Attack) /
EVs: 252 Atk/ 252 Spd/ 6 HP
Blaze Kick
Sky Uppercut
Stone Edge
ThunderPunch
And finally,
Raichu@Leftovers/(Life Orb once I get it on Platinum)
Timid Nature
[Static]
EVs: 4 HP / 252 Sp.Atk / 252 Spd
-Focus Blast
-Thunder
-Grass Knot
-Nasty Plot
Would this work effectively whatsoever later on? And is there anything I can do to make this team more effective?
-
Not too sure that Stealth Rock will be useful at all, considering it'll only hit 2 Pokemon per match. May want to run Curse/Rest/Sleep Talk/Waterfall.
Blaziken needs a Choice Scarf, and Superpower > Sky Uppercut. You treat Blaziken as a powerful hit-and-run Pokemon, which means you'll often have to switch to a wall when the next Pokemon comes in.
Raichu kinda sucks. I'll let someone else offer up a reccomendation for replacing it though, because I really can't be bothered to think one up.
-
um can some one tell me what a good moveset an evs for agron
agron note still aron
jolly +speed -spat
-curse
-
-
-
i still want to keep curse on the set
-
Having a +Speed nature is pointless if you are running curse, because you're just going to be spending time lowering it.
-
the only reason im using it i got a shiny one with jolly an curse
-
I'd say put a Choice Band on it - it gives an Attack boost, just like Curse, but without having to lower your Speed to get it. What ability has it got? If it has Rock Head, moves such as Head Smash can be useful. Aqua Tail will also come in handy on the set, then 2 more attacking moves. I've not got Aggron's moveset in front of me, so can't recommend anything more off the top of my head.
-
Jolly is the perfect nature for CB Aggron. Here's the standard set:
Aggron@ Choice Band
{Rock Head}
Jolly nature (+Speed, -Sp. Attack)
EVs: 252 Attack/ 252 Speed/ 6 Defense
Head Smash
Aqua Tail
Ice Punch
Low Kick
Aggron is amazing in UU. STAB Head Smash with Rock Head negating the recoil makes Aggron an amazing wall-breaker. Aqua Tail deals with Pokemon who resist Rock, like Rhyperior or something. Ice Punch hits Torterra and other Grass types for Super Effective. Low Kick deals with Steelix, Regirock, Registeel and other Aggron, who actually wall Head Smash well enough.
-
This topic is for all those questions that just need two posts to be sorted; one post asking the question, another post answering it. It's just to keep things nice and tidy so that we don't end up with lots of topics that don't really have any "discussion" value.
Here's an example:
Do I have to train up my Poke until he is at level 100 for it to be classed as 'EV Trained'? Because if that's the case the i'll probably cry considering I don't have the time to train thwm up to 100 and I'm only training mine up untill they are at lv 50 so they can be used in the BT.
No.
For a Pokémon to be considered fully EV trained, you have to have 'maxed out' it's EVs (510). This means that the full allocation has been used up, such as having a spread of 252/252/6.
Obviously, the three word rule applies, so do not just answer "yes" or "no," try and expand your answer to further help the person with the question.
Edit: Well that's annoying, I can't sticky this myself. Rest assured ol' ducks, I'll get this stickied somehow ^_^
Edit: You can thank me at the Meet Sir Peter~ =]
-
Lol. Sorry about that. :wub:
-
No no, don't apologise - there wasn't a topic FOR you to post in, hence the topic you made. I've made this one so that everyone can put all their questions in one place. =)
^And yeah, I forgot wholly about that older topic. Be decent if we had it stickied so it didn't get lost like that one did =/
Edit: Ok, so Alex made one aaaages ago which I totally forgot about. Rob has kindly merged the two topics and skittled them. All praise goes to him. <3
Edit2: ..."skittled?" I meant merged. Epic typo if ever there was one.
-
I have a Scarf Latios and i have a few questions(for PO):
I have Thunderbolt on it but i want a replacement for it. I was thinking Surf but i want help.
Is Scarf better or should i use Specs?
-
Soul Dew is probably the best item you can have on a Latios. It's much better than Specs and Scarf as it gives extra power as well as the ability to switch moves. With Thunderbolt, if you have Kyogre on your team (assuming it's for an uber team) then use Thunder. The extra power is always very nice. The main set for the all-out attacker is Draco Meteor/Grass Knot/Thunder/Recover or HP Fire or Dragon Pulse.
Also, is this for BW or DPPt? I'm not sure about BW, but my advice is valid for DPPt.
-
Soul Dew is not available in BW. No one is really playing DPP anymore...
Specs and Scarf play differently... Specs is a wallbreaker with Draco Meteor plowing through teams... Scarf is a bit more of a revenge killer, and Specs bluffer... Specs is definitely more common. The popular moveset is: Draco Meteor / Surf / Hidden Power [Fire] / Trick. Trick cripples Blissey and Chansey, who would otherwise wall you.. HP Fire for Ferrothorn too who is on every team. If you can't get HP Fire... then you need a surefire way to deal with Ferrothorn because it will just lol at you all day.
-
Is Dark Pulse the only Egg-Move that Hydreigon can get which is actually any good? I'm looking at him being a Choice Scarf revenge killer one.. Draco Meteor/FireBlast/U-Turn etc..?
-
Dark Pulse is the only way Hydreigon is beating Jellicent outside of a Specs Meteor Crit.
-
what is the best nature for a snorelax
-
^ It depends what you wanna do with it, but mine is Impish. I suggest either Impish or Careful.
-
Quick thought for discussion;
My dear friend Clare Bear caught this Zapdos:
(http://pkmn.net/sprites/blackwhite/front/145.png)
Naive
6 - 7 / 24 - 25 / 10 - 11 / 31 / 23 / 14 - 15
Hidden Power Ice 68
The latter part of this is the exciting part; HP Ice 68. However, Naive prompts me to run a random mixed set.
I was thinking of:
Zapdos@Power Herb
Naive
252 Speed / 200 Special Attack / 56 Attack
Sky Attack
Thunderbolt
HP Ice
Heat Wave?
The idea is to sweep with lots of S/E attacks. Sky Attack + Heat Wave are both tutor attacks, costing me a good 112 BP. :<
Question is; after Sky Attack absorbs the Power Herb, will the other attacks be enough without any power-boosting item? Or should I drop Sky Attack, go with Drill Peck, and run Life Orb? With Roost over Heat Wave? o_O
Decisions, decisions~
-
Just use U-turn > Sky Attack and keep it standard Zapdos. Like Tbolt/HP Ice/U-Turn/Roost or something
-
I was considering running a Gyarados in my team, but at the moment it's kind of a gimmiky in my head.
I was thinking maybe a LO/CB + Moxie all out attacker, using his great attack and attack boosting ability to just raise his power with every pokemon he takes out.
-
I guess you could run a DD set and play a similar game to Scrafty.
-
Are Thundurus/Tornadus the same to the roaming birds/dogs in Gen IV in that defeating them and then beating the E4 makes them return with a new IV set? Or will they stick from the moment I first see them?
-
Are Thundurus/Tornadus the same to the roaming birds/dogs in Gen IV in that defeating them and then beating the E4 makes them return with a new IV set? Or will they stick from the moment I first see them?
To my knowledge, this is correct; they will reappear with new IVs and natures if KOed once you defeat the Elite Four again.
Also in response to 1794mew and Liam; quite honestly, Gyarados's Intimidate is what makes it so fearsome. if you want to use a Dragon Dance Moxie user, then Scrafty really is your better bet. Gyarados loves Intimidate as it is what gives it its incredible bulk, allowing it to stay in and smash the opponent, whereas Scrafty makes do on a single Dragon Dance and then uses type-effectiveness and brute force to gain Moxie boosts and eventually OHKO the opponent's team.
-
Could someone let me know the best spots to EV train for each stat on Pokemon Black? I just caught a Jolly Natured Excadrill with Sand Force in Victory Road, and I'd rather EV train it than waste time breeding it later to get the same nature.
Also, can someone help me to figure out it's IV's, or help me to figure them out myself? I know it's easier said than done, but I thought I'd ask anyway.
-
Route 1 Surfing is the best for Speed, with Basculin 100% and they give 2 Evs in Speed.
Route 1 is also the best for Attack, with all off the Pokémon in the grass giving +1 Attack EVs.
Celestial Tower is the best for Special Attack, with both wild Pokémon giving +1 Special Attack EVs.
Victory Road is the best as far as I knwo for Defense, with Durant (the most common Pokémon) and Boldore (Another common Pokémon) giving out +2 Defense EVs, only in the caves.
Those are the few ones off the top of my head.
And I'll let someone else do IVs, because I'm a bit tired...
-
@Legacy
This lists EV hotspots (http://pkmn.net/?action=content&page=viewpage&id=8877&parentsection=260)
And Excadrill, even with Jolly, is probably going to be outsped by a lot of things unless it has sand rush. I'd seriously suggest rebreeding for one with Sand rush because that is the main reason why Excadrill is so deadly is because of that ability. You can easily get the nature you want by using an everstone. :)
As for IVs, you just plop your stats into an IV calculator (http://www.metalkid.info/Pokemon/Calculators/IV.aspx) and you'll be told right away. Usually it will only give useful results if you are a high level so if you are under level 50 you can go to the Battle Subway to boost your level and give you a more definite answer.
-
Thanks Liam. You've made a decent point there so I'll rebreed once I've beaten the league. I'll still EV train it anyway just to get some of the training areas stuck into my head =]
-
Is there an easy way to get pokerus in White?
-
Is there an easy way to get pokerus in White?
I'm afraid there isn't an easy way to get Pokerus in any game as far as I'm aware. It's just a random chance much like getting a Shiny.
-
I don't think there's such a thing as an 'easy way' of getting pokerus, unless it's through trading a pokemon infected with it from somebody else. Otherwise it's kind of a waiting game. Although it may be different in Gen V (I doubt it.)
-
hey! im playing my pokemon black and im getting in to the competitves im gonna use my serperior thats the only certain i have but i was thinking of getting a candelure and a hydreigon. can i get some help
-
What do you mean by help? Could you be a little more specific, so that we can help you as best as we can =] If we don't know what help you need, we may not give you the advice you were looking for.
EDIT: How does this Umbreon set sound?
Umbreon@Leftovers/Shell Bell
Adamant Nature (Could and perhaps should be changed)
EVs: 152HP/104Atk/252Sp.def
-Wish/Payback
-Heal Bell
-Curse
-Sucker Punch
Admittedly it's very much a luck based moveset in some ways, and is gimmicky.
Curse ups Defence and Attack. Speed drop is pretty much nulled unless I need wish or Heal Bell. Sucker Punch is very luck based, so I'm thinking of replacing Wish with Payback to ensure I get a hit in.
Nature and EVs give Umbreon base 211 attack, which is low so maybe adding more EVs is needed here. Leftovers is the healing item of choice, but Shell Bell would be great if I get a high powered sucker punch out.
I don't know how well this would work, but crits would be awesome.
-
Definitely Payback > Sucker Punch; you'll be doing consistently higher damage with Payback (in tandem with Curse) and it also has loads more PP than Sucker Punch (which has 5, iirc ^^; )
Wish is pretty essential on this set, so I'd just drop Sucker Punch for Payback. Stick with Lefties too; it's more reliable imo.
-
OK thanks for that Avalon. I'll stick with my Wish/Curse/Payback/Heal Bell set. I thought I'd ask about Sucker Punch, since in theory it might work. But I don't particularly want to drop Wish as you said.
-
^no problem dude
I now have a little problem of my own;
I need a set for my Dragonite. It's for the Battle Subway Super Singles. And it will be used in tandem with Togekiss and Blissey. Here are their sets:
(http://pkmn.net/sprites/meta/468.png) @ Life Orb
Modest
[Serene Grace]
252 HP / 252 Special Attack
-Thunder Wave
-Roost
-Air Slash
-Aura Sphere
(http://pkmn.net/sprites/meta/242.png) @ Lefties
Bold
252 Defence / HP I think
-Seismic Toss
-Softboiled
-Toxic
-Thunder Wave
(http://pkmn.net/sprites/meta/149.png) @ ???
[Marvel Scale]
???
???
-???
-???
-???
-Outrage
Okay; the main idea of this set is Special Attacker / Wall / Physical attacker. As Richard_and_Blaziken has proven, this type of setup works well for the Subway. Togekiss flinchhaxxes and Blissey walls. Then Dragonite comes in for a sweep.
I know that Garchomp would be better suited, but I REALLY want to use Dragonite for the whole thing. I was thinking of a Choice Scarf set, but at 80 base speed, it's a bit...of a risk.
Or, I thought running a Dragon Dance set; the chances of the opponent killing me while paralysed is high, so I could bring in Dragonite, rely on that awesome ability, set up DD and sweep? However, that rather limits me to BW TMs, using that ability.
So yeah, thoughts on what set I should run? =S
-
If you're thinking about running a DD set rather than a choice set then I'd consider taking advantage of Roost+Multiscale (not Marvel Scale!). Perhaps a more bulkier inclined set so you can take hits while you get 1 or 2 DDs?
-
^as per the IRC discussion atm; I had no idea Roost + Marvel Scale were legal on the same set; and now I discover Fire Punch is too!
Awesome stuff.
I'm always careful with DDancing twice; it's all very well and good calculating the odds of survival against the Pokemon you're out against, but there's no telling what the next Pokemon is. You could get +6 Attack/Speed against your flailing opponent, bringing you down to the red. You roost off the damage back up to 51%, kill your opponent, then out comes Technician Bullet Punch Scizor or something.
I think I'd rather go a standard 252 Attack / Speed Adamant/Jolly Marvel Scale Dragonite.
But yeah; now that I know I can run Roost and Marvel Scale on the same set, I think I might go with that =3
-
@Avalon
If you're worried about priority then this could be an option over Blissey. I used it on my battle sub team with Cloyster and Garchomp and it soaked up almost all priority beautifully.
Jellicent @Leftovers
Modest [+Sp.Atk, -Atk]
Water Absorb
-Surf
-Shadow Ball
-Energy Ball/Protect
-Ice Beam
180 HP / 76 Def / 252 Sp.Atk
Jellicent resists or is immune to all priority except Shadow Sneak and Sucker Punch and with the EVs given can still switch into them. Max Special Attack gives a surprising amount of power (in my experience 2HKOing most pokemon). This works better with Garchomp for the electric immunity but if you fear priority, this is a good option
-
^I actually just got my 49 streak today with Togekiss/Blissey/Garchomp, and I would reccomend Blissey on every single Subway team ever. With Thunder Wave and Toxic, it can beat anything without a physical fighting type attack. It was truly a Goddess.
And Togekiss with the flinchax. Oh yes. <3
Now I need to think up a decent Doubles strategy, to get to the end there; probably go with Trick Room. ^^
-
I figure this would be the right place to post this.
I need some help with my Emboar's moveset and held item. It's only level 54 at the moment but I can't really think of much better:
Emboar @ Charcoal
Flamethrower
Bulldoze
Head Smash
Will O Wisp
I'm unsure of whether to use Flamethrower or Heat Crash, but I have currently went with Flamethrower because Heat Crash is useless against heavier enemies. Bulldoze I use because it's the only Ground move in my party and because it can make up for Emboar's lack of speed. Head Smash is used because it is both Rock and powerful, although I'm not sure I want to keep that move. Will O Wisp is sort of self explanatory although it's mainly used for slowly damaging weak Pokemon that I want to catch. Charcoal is used because I don't really know what to give him, but seeing as he only has one attacking Fire move I think I could do better.
-
I'm assuming this is for ingame, so Natures / EVs might not be so important. If you're using this against people over Wifi, I'd suggest looking into them to maximise its potential.
That aside, I'd go for a moveset of Flare Blitz / Wild Charge / Head Smash / Earthquake. You get lovely coverage, and they're all super strong attacks. The recoil is a bit of a nuisance, but you could arguably use it to your advantage; once your HP falls below 1/3rd, Flare Blitz will be incredibly powerful.
As for an item...Choice Band or Scarf might be a decent choice. I'd stay away from Life Orb, as you'll be dealing damage to yourself most turns anyway. Failing that, Expert Belt might be good, as you'll be hitting Super Effectively a lot of the time.
-
I'm assuming this is for ingame, so Natures / EVs might not be so important. If you're using this against people over Wifi, I'd suggest looking into them to maximise its potential.
For the moment I'm focusing on ingame, but I plan to use Wifi at a later date. Since my Emboar is level 54 there isn't much point focusing on EVs, I could just breed one later and start fresh.
That aside, I'd go for a moveset of Flare Blitz / Wild Charge / Head Smash / Earthquake. You get lovely coverage, and they're all super strong attacks. The recoil is a bit of a nuisance, but you could arguably use it to your advantage; once your HP falls below 1/3rd, Flare Blitz will be incredibly powerful.
I wasn't aware that Emboar could learn Wild Charge, but I think I have a TM for it so I guess it's worth a try. With an attacking moveset like that I figure Earthquake would be a much better option then Bulldoze. Flare Blitz I'll still have to level up in order to learn so I'll stick with Flamethrower until Emboar can learn it.
As for an item...Choice Band or Scarf might be a decent choice. I'd stay away from Life Orb, as you'll be dealing damage to yourself most turns anyway. Failing that, Expert Belt might be good, as you'll be hitting Super Effectively a lot of the time.
I think Choice Band is the best one there. Since I'm going for attack over speed I don't see much point in using the Choice Scarf. Life Orb is an item I've never been too fond of as I tried it a few times in Diamond and it did more harm then good. I'll have to consider Expert Belt, but I still think that the Choice Band is better.
Thanks for the help Avalon, much appreciated.
-
Yo, looking for some ideas for Cinccino
Cinccino@Life Orb
Jolly
Technician
252Atk, 252Spd, 4HP
-Tail Slap
-Bullet Seed
-Rock Blast
-???
I need some ideas for the last move. I'm thinking either U-turn, Thunder Wave or Encore. U-turn allows me to do scouting, Thunder wave cripples and Encore is more likely to force switches. I don't have a set up move to go with Encore, though. At a stretch, Wake-up Slap because it's 90BP with technician and it would allow me to hit steel types. Either that or I could U-turn out should I choose it.
-
i would go for uturn.
-
U-turn is probably the safest choice. Depending on the team, knock off might be a good option too.
-
Yeah, U-turn has been good in tandem with a Pokémon that screams "hit me with a fighting move"! I can suck those hits up with Slowbro or a ghost type in my ever changing team~
Thanks! =]
-
I got a bold Litwick while I was breeding and I was wondering on how to EV it. I was thinking
Chandelure @Charti Berry
Bold
Flash Fire
-Calm Mind
-Flamethrower
-Energy Ball
-Shadow Ball
EV's?
What do you guys think?
-
I got a bold Litwick while I was breeding and I was wondering on how to EV it. I was thinking
Chandelure @Charti Berry
Bold
Flash Fire
-Calm Mind
-Flamethrower
-Energy Ball
-Shadow Ball
EV's?
What do you guys think?
I was going to say that it isn't sturdy enough to really pull a Defensive set off, 60/90/90 isn't fantastic, especially without Shadow Tag to ensure you can set up at your own will.
Hm.
Pain Split might be worth a look. Will O Wisp too, perhaps go along the lines of something like this? Will O Wisp / Pain Split / Hex / Protect, aiming to be a bit of a support set?
I dunno. It just feels like a waste, so I can see why you've gone for the more traditional set but just being a bit more durable.. is it worth it though? Modest/Timid are always going to be the way forward, I'm sure you appreciate, but whether it's worth an extra bit of durability compared to the loss in power?
-
SRock weak and not immune to Spikes means defensive Chandelure doesn't even exist, sorry to say. Timid or Modest is the only way to go with Chandelure. Timid is preferred unless you're running Scarf, but both Timid and Modest Specs are scary powerful.
-
Pain Split might be worth a look. Will O Wisp too, perhaps go along the lines of something like this? Will O Wisp / Pain Split / Hex / Protect, aiming to be a bit of a support set?
Yeah, it's a good set, but I think that given Chandy's lack of bulk it would be outclassed by things like Cofagrigus and Dusknoir.
SRock weak and not immune to Spikes means defensive Chandelure doesn't even exist, sorry to say. Timid or Modest is the only way to go with Chandelure. Timid is preferred unless you're running Scarf, but both Timid and Modest Specs are scary powerful.
I knew it was a bit of a long shot to pull it off, I might try it in the battle sub where there aren't any entry hazards to worry about. I'd never really considered Specs due to the lack of speed but I might try that with tailwind support or a baton passer.
Cheers guys!
-
I love gimmicy sets!
If you do go with bold, calm mind is a very cool option, attach a salac berry and you are off with that destructive spa (also boosted with calm mind) The things that are an issue would be aquajet since vacume wave and mach punch won't do anything and iceshard is resisted. You would have to max out hp evs and maybe put some into defences or/and speed. flash fire is cool.
Standard sets usualy consist of modest and timids.
Scarf chandelure is the set i use. Revenge killa
-
I'm starting to create a team for internet use, so can someone help me with what I could use for my Scrafty's ability, moves and item?
Scrafty
Shed Skin/Moxie
-Crunch
-Brick Break
-Dragon Claw/Ice Punch
-Bulk Up/Rest
I'm siding on the side of Shed Skin because I don't feel I'll be using Scrafty enough for Moxie to be of much use. Crunch is the only move that I am certain that I want him to know. Brick Break seems like the best fighting move for Scrafty because of how Hi Jump Kick and Focus Punch can backfire. Dragon Claw and Ice Punch are mainly to get rid of Dragons, but since Ice Punch will be super effective against many things that looks like the better option although it'll be more annoying to get. If I use Shed Skin then I will consider Rest, otherwise I think I'll go for Bulk Up. I don't know what item I should use for him. Can anyone suggest any potentially better moves? Also can anyone help me with the nature because I have no idea what to do for that.
-
Hi Jump Kick>>>>>>>Brick Break. It does have the potential to miss but out of all the times I've used the move so far I've missed like 3-4 times? Ice Punch>Dragon Claw; Shed Skin if you want to go bulky Moxie if you want power
-
Moxie goes with Dragon Dance, Shed skin goes with bulkier sets (Bulk up/Rest etc). The damage output from Hi jump kick is much better than Brick Break and you will definitely find Brick Break lacking power. Scrafty only has 90 attack which is a lot less than some of the top OU threats, so a 195BP move (with STAB) allows him to overcome this. Brick Break will fail to OHKO a lot of things, even with +1 boost.
Ice punch > Dragon claw.
-
Moxie goes with Dragon Dance, Shed skin goes with bulkier sets (Bulk up/Rest etc). The damage output from Hi jump kick is much better than Brick Break and you will definitely find Brick Break lacking power. Scrafty only has 90 attack which is a lot less than some of the top OU threats, so a 195BP move (with STAB) allows him to overcome this. Brick Break will fail to OHKO a lot of things, even with +1 boost.
Ice punch > Dragon claw.
Hmm I wasn't aware that Scrafty could learn Dragon Dance, I'm gonna go for that with Moxie in that case. I had a feeling that Ice Punch would always be the superior move.
Hi Jump Kick>>>>>>>Brick Break.
Yes, throughout the game I have preferred Hi Jump Kick, but it only ever seems to miss when it actually counts, such as the Elite 4 or Battle Subway.
At the moment I'm gonna go for:
Scrafty
Careful
Moxie
-Crunch
-Hi Jump Kick
-Ice Punch
-Dragon Dance
Anyone have any ideas for the held item?
Thanks for the help Liam and Normandy.
-
DD and Ice punch are breeding moves, you need Smeargle for both of them at the same time. :P
On my black version I run:
Scrafty@Leftovers/Life orb
Moxie
Jolly
252Atk/252Spd/4HP
-Hi-Jump kick
-Crunch
-Ice punch
-Dragon Dance
a +spd nature is the whole reason for using Dragon dance. With 29 speed IVs or more you can outrun positive nature base 110s with just one DD (for example Timid Latios). I don't really see careful as useful as Jolly because it means you outspeed less and Scrafty is pretty damn bulky without the extra help.
-
Scrafty
Careful
Surprisingly bulky, ridiculously enough. It's got 65/115/115 defences, so you could even attempt to turn it into a slow burn sweeper;
Scrafty @ Leftovers
Ability: Shed Skin
Nature: Careful (+SDef / -SAtk)
EVs; 252 HP / 6 Atk / 252 SDef
~ Bulk Up
~ Crunch
~ Rest
~ Hi Jump Kick / Drain Punch / Brick Break
The basis is that you bring Scrafty in on something that will either switch, or Scrafty can sponge a hit from. Lets not forget, Psychic immunity is precious and he has resistances to Dark/Ghost/Rock with only Fighting and Flying moves that're super effective. As neither are really seen specially, outside of Focus Blast and Air Slash but users of those two are usually scared of his Crunch, alongside access to Bulk Up, it seems sensible to plough EVs and the nature into the Defensive stat he can't boost and look to get a couple of Bulk Ups in. The only problem is a phazer may well be able to come in and will away your hard work, as opposed to a Dragon Dancing Moxie set which'll take a turn or two longer to set up, but can easily reach scary levels.
Rest is complimented by Shed Skin with a 33% chance of his status being cured. Dark/Fighting offer near flawless coverage as it is anyway, so outside of dealing with Gliscor you don't really need Ice Punch unless using the Dragon Dance set in which case HJK / Crunch / Ice Punch / Dragon Dance accounts to a greater Lucario.
Just a thought~
-
DD and Ice punch are breeding moves, you need Smeargle for both of them at the same time. :P
Couldn't I just breed Dragon Dance to a Scraggy/Scrafty and then breed that with Ice Punch?
Anyway I'll use Leftovers for the item, thanks for the help Liam and theperfectdrug.
-
Pretty sure egg moves only pass down from the father, so that wouldn't work.
-
Pretty sure egg moves only pass down from the father, so that wouldn't work.
Yeah I realised that as soon as I posted... Time to get a Smeargle
-
"Dream World Ability Inheritance
Female parents with a Dream World Ability have a 40% chance of passing down their Dream World Ability to their offspring if both parents are the same species. Which means that female-only species and genderless species cannot pass down their Dream World Abilities."
Does this mean Ditto is useless in terms of breeding Dream World abilities?
I'm fairly sure there is some inaccuracy in the above statement because my Garchomp has been breeding with a female MSDitto and I've received offspring with Marvel Scale, but.. just want to make sure about Ditto?
-
Yes, ditto is useless, sadly. However, it works with any suitable male that isn't ditto (for example, male braviary + female DW tailow works). So really, it's only the male-only species and genderless species that can't pass down.
EDIT: Also, I'm fairly sure it's 60% inheritance, but I could be wrong.
-
Yo, looking for some set ideas for Jellicent.
(http://archives.bulbagarden.net/media/upload/thumb/9/98/593Jellicent-Pink.png/250px-593Jellicent-Pink.png)
Now, Jellicent is a really cool Pokémon because of her defensive capabilities, access to Recover, a really cool support movepool and decent STAB options.
Stats: 100/60/70/85/105/60
IVs: 31/6/31/31/31/31 (yes it's RNGd)
Nature: Bold
Ability: Water Absorb
Moves that I am considering for my move set.
Will-O-Wisp: Burn opponents, basically making their physical threats useless.
Toxic: Take bulky Pokémon down, especially bulky waters who Jellicent can't handle too well.
Taunt: Shut down Forretress who can't touch me with his attacks and Ferrothorn, who scares me with Power Whip.
Recover: I have to use this.
Protect: Stall Toxic, scout moves.
Substitute: Stall, avoid being statused.
Night shade: If lv100 that's pretty steady damage, but at lv50...
Shadow Ball: Attacking option
Hex: Take advantage of status to hit harder than Shadow ball.
Surf: Attacking option
Scald: Burn opponents while doing damage.
Now, I'd gladly put all of them on there but I can't, obviously. Concerns I have are damage output from my attacking options and conflicting status. Toxic and Scald go lovely together but then I don't have the more reliable burner Will-O-Wisp. Recover basically already gets a spot.
Thanks
-
Well, Protect and Lefties would be a good start for free recovery, but I'm no pro for Jellicent. I most certainly recommend Scald for Burn and Taunt baitlessness.
-
I think Will-o-Wisp, Toxic, Protect and Flash is your best bet.
I think Scald / Wisp / Recover / Taunt, or if you'd rather have more attacking options, place shadow ball over Taunt.
-
I'd go Toxic/Recover/Scald/maybe Substitute. So you'd have double-statuses. recover+lefties help regain HP lost from Substitute
-
I'd personally go with Scald, Recover, Taunt, Toxic. The only bulky Water you're likely to encounter in OU that will actually switch into Jellicent is Rotom-W. If you can predict the switch, Toxic will put a serious strain on how long it's lifespan is. Taunt screws Ferrothorn over, as stated, and after that, I'd reccomend switching to a setup sweeper that doesn't mind Grass attacks to scare it away while you setup.
-
Thanks for all the advice guys. :)
I reckon that I will go for Rich's set because I am somehow put off by the idea of WoW and Scald on the same team and Toxic is one of my favourite moves. P:
When I Taunt Ferrothorn I could switch in my SD Virizion, but Gyro ball is always athreat for him.
Any ideas for EVs? I'm thinking HP and heavy Def investment...
-
Max HP/Def with a Bold Nature would work, I guess.
-
The standard EV spread for Bold is 248 HP/ 216 Defense/ 44 Speed, as it allows Jellicent to outspeed Scizor.
84 Speed EVs can be used to outspeed Skarmory and Taunt it, rendering it completely useless.
-
i think nigfht shade is jellicents best attack scald barely does anything without evs and you alraady have toxic. there isnt normal types in ou apart from bliss who h8s taunt
-
^Scald has a chance to burn, and prevents you from being Taunt bait.
-
but he said he didnt want conflicting status and night shade isn'ttaunt bate
-
For night shade to be any use at all I have to be lv100; which I am probably not going to do. Scald is overall the better choice. P:
Thanks for your ideas :)
-
i still disagreecoz if ur playing battle subway ull be lvl 50 and so will ur opponetn so itll be the same %. scald is probly better for evt raing but after that n ight shade wil be more consitent
-
Scald has STAB and the chance to be SE while nightshade doesn't. Scald's ability to completely shut down physical sweepers outweighs Night shade's use. Thanks anyway. :)
-
if u wana shut down phyiscal sweepers then just use wil-wisp, taunt, recover, night shade. sclad isnt good for jelli cuz ur using it for the burn when u can just use wil-owisp.
-
Scald does damage while WoW does not. That means I have to rely on night shade which takes up an extra moveslot when I can put Toxic there. Night shade means I'm walled by normal types if I have to rely on burning them rather than burning them AND doing damage. Your claim that Scald isn't good on Jellicent is absoolutely ridiculous.
-
u said b4 that u didnt want toxic and scald coz of the conflictinig status and now ur using it justbecause i sujest something diferent. it does work ive been using night shade on jelli ages since i reelised it scald just gave free switches to stuf like gyarados, dragonite, hydragon, tyranitar when wil o wisp would stop them all. u say normals cant get hurt but there are realy no good normal types xcept for blssey and chansey who jelli outspeeds and taunts! night shade, taunt, wow, recover, at least try it b4 geting all agro
-
I'm not getting all aggro. =P
I'm not using Toxic and Scald on the same set just because you suggested something else. I gladly accepted your guidance but I preferred to go down the route of a double status. I didn't say I didn't want Toxic and Scald on the same set, I just said that I was concerned about it, which I no longer am. Please read what I say. ;) I'm sure that your set works fine but my set also works fine, and I believe that Scald is a better move in this situation seeing that Night Shade won't be dealing out much damage when I'm only lv50. =P
Also, Scald does not give free switches to physical sweepers like Gyarados and Tyranitar who are both afraid of a burn. Hydreigon can be dealt with by my synergy with Ferrothorn.
Also I think I speak for everyone when I say that we'd appreciate if you talked normally. =s
-
I was wondering what a good moveset for an Adamant/Impish Cloud Nine Lickilicky.
-
Several thoughts (seeing I've been bitten by the Pokébug again);
~ Does Taunt hit through Subsitutes?
~ Does Cofagrigus' Mummy ability pass on if it's him himself attacking the opponet? So if I was to use a physical contact move on my opponent, would that pass on, or do I need to be attacked the target?
-
Here are the answers:
1.Taunt does hit through Substitute.
2.No, only the foe can attack and recieve the ability.
-
I swear I saw a Hydreigon set somewhere but I can't find it :( Oh well.
OK so I'm looking for a good Hydreigon set. I remember somebody saying it's not too great as an early out and out sweeper. I'm also trying to get it to fit in with a dark based team (4 dark types, two wildcards)
Now I know it has no decent setup moves, so I was thinking something like this:
Hydreigon@Choice Scarf/Leftovers/Life Orb
Modest/Timid
EVs: 252 Sp.atk / 252 Speed / 4 HP
-U-turn/Charge Beam
-Surf
-Draco Meteor/Dragon Pulse
-Earth Power/Flamethrower/Dark Pulse
U-Turn/Charge Beam is dependant on the item. I chose Charge Beam to ensure my team isn't walled by Gyrarados should my Sableye fall, and because it will hopefully increase Hydreigon's sp.atk giving him a chance to sweep.
Surf is there purely because my team atm lacks a water attack to support them (namely my mixed TTar)
Draco Meteor is for if it's Scarfed. Dragon Pulse for any other item, since I don't particularly want a decrease in sp.atk.
Now the last move is the most troublesome. Grass types cause a minor issue, most namely Serperior. Earth Power was my first idea, but then I considered how Serp would annihilate Hydreigon. Thus Flamethrower came into play. However there's also STAB Dark Pulse to consider. I haven't calculated the damage it would do with or without boosts on Serp, but I've still put it as an option anyway.
-
To be honest, Serperior, unless DW abilitied, literally cannot do anything to Hydreigon bar Dragon Tail, but Serp isn't roaming free these days due to a bunch of fire-types who can stop it dead in it's snakey tracks, including Heatran and whatever else can.
I'd go like this:
Hydreigon@Life Orb/Scarf
Timid Nature
EVs: 252 SAtk, 252 Spe, 4 Hp
-U-Turn
-Surf
-Dragon Pulse
-Flamethrower
This set here gets perfect neutral coverage, and deals with Serp easily. U-Turn scouts and hits Serp super effectively (Which won't do much to Serp anyway, but hey ho.) as Charge Beam doesn't do much anyway, and settting up is a bit risky on Hydreigon, even if it can get rid of Gyarados with Charge Beam.
Surf is quite good here, as it hits Heatran who would wall Hydreigon otherwise, and hurts Fire types for good damage anyway.
Dragon Pulse is a very reliable STAB, as nothing is immune to it, and kills Haxorus easily:
349 SAtk(120 Base Power & 2X Super Effective Boost) vs 294 HP & 176 SDef= 130.61%-154.08%(1HKO)
And Flamethrower is a nice and powerful way to kill Serp and others with unresisted neutral coverage with Dragon Pulse and Surf, and rounds off the set nicely.
Life Orb gives you more power at the cost of HP, and with the EVs given easily outspeeds none Scarf Jolly Haxorus which would annihilate Hydreigon. Scarf, however, guarantees the outspeeding of Jolly Scarf Haxorus (by a few points). I might have got the Haxorus bit wrong, but hey-ho, someone will correct it. And I might have put the calc wrong, but someone can confirm it.
I warn you though, don't rely on Hydreigon too much. You need to have another back up to kill Gyara to be honest, cause Hydreigon can't do it single handedly after Gyara nets a DD or two, and I don't think it KOs Bulky DDGyara with Dragon Pulse.
-
I'm testing my team out on PO atm, and I'm running a Prankster Sableye with Taunt and WoW, so that deals with Gyarados pretty well. Sableye is also supported by the bulk of Dusclops (my first wildcard) who also has WoW as a back up should Sableye fall.
I've chosen the scarf on that, and switched for a hasty nature to make the best of U-Turn, since with neutral nature and no EVs, it can still cause a large portion of damage to the likes of Azelf and Serp.
-
Hydreigon needs his draco meteor. :c
-
Hmm...since I'm running scarf, that is actually very very plausible. Thank you for reminding me.
-
IMO Specs > Scarf. Hydreigon's main function is blasting holes in things, rather than trying to fly around fast.
-
I'm taking full advantage of the speed though, since TTar and Scrafty are the ones punching holes. Hydreigon is acting as both as scout and as the special attacker, outspeeding everything. I may run a sp.atk boosting nature to ensure it's still causing a fair mass of damage. I've tried both specs and scarf, and I'm much prefering Scarf
-
i think modest is best for hydragon since it cant outspeed a lot with timid and modest lets it be a gd wall braker. it can 2 hit most stuff with its greart movepool so i would go with life orb. its 2 slow for a scout i think ur better off using flygon for that.
-
OK so I'm looking for a good Hydreigon set. I remember somebody saying it's not too great as an early out and out sweeper. I'm also trying to get it to fit in with a dark based team (4 dark types, two wildcards)
It has to be Hydreigon for the above reason.
I'll test mild nature though
Also it's scarfed, so speed isn't too much of an issue.
-
i think modest is best for hydragon since it cant outspeed a lot with timid and modest lets it be a gd wall braker. it can 2 hit most stuff with its greart movepool so i would go with life orb. its 2 slow for a scout i think ur better off using flygon for that.
The same Flygon that gets what.. 4 more Speed points at Lv100? Timid/MaxSpdEVs allows Hydreigon to hit 324 Speed at Lv100, which coupled with a Choice Scarf means that it gets 486 Speed, outspeeding even Jolly Ninjask (which peaks at 460, but nobody uses Jolly Ninjask anyway). Put it like this, it outspeeds Adamant Garchomp and OHKOs with Draco Meteor with ease.
Very few base 100s use +Spd/+252EVs. There are very few who sacrifice power for Speed in this Generation because things hit harder this time around. There's a big gulf at the moment in terms of Speed tiers, I'll find the list out later, that Hydreigon can comfortably hit. Anything above has to carry Focus Blast (Alakazam, Porygon-Z), Hi Jump Kick (Mienshao) etc, and hope that Hydreigon (which is bulkier than people think) isn't packing any EVs in it's HP/Def/SDef.
Hydreigon has two purposes, heavy wallbreaker or annoying Scarfer. Both are effective, Flygon only still sees use due to it's ability to speed tie with +Spd 100's and STAB Earthquake, otherwise I'd say that Meinshao or Hydreigon are best to do the scouting job, especially as you can keep them guessing (like I do) as to which set you're actually using. Get it wrong and Draco Meteor will tear one of your Pokémon a new arsehole.
-
^Very nicely put =]
-
the only thing i comentd flygon 4 was a scout since its the fastest dragfon with uturn. if you really want a gd scout, use landrus starmie or latios.. doesnt mater since they all get ownd by excadrll! if u want wall breaker, use life orb. if u want scarfer, use latios, landrus, starmie... something that wont be outsped after something uses dragn dance x2, rock polish or has a scarf. thats the idea of a scarfer, to revenj kill thretning stuff. specs is decent on hydregn but im just teling us what iv used and i havnt used specs a lot. also i feel like everyone is picking on me whenver i post i just wnt to help.
-
We're not picking on you, we're pointing things out in the same way you are.
I asked for a Hydreigon set because I WANTED a Hydreigon set. Simply saying that Flygon is a better scout doesn't help me at all.
I understand that Flygon is a good scout, but as I stated, I wanted a Hydreigon because it is a dark type, which is what I needed for the team. Sorry if you feel we're picking on you, but we're not. We're stating our thoughts in the same way as you are.
-
ugh whimsicott or jumpluff.
I might just make both because they are both equally cute.
Jumpluffs sleep powder is important and has better defences. Resists fighting.
Whimsicott does not have x4 weakness to ice and faster.
Whimsicott doesnt even have leach seed! oh wait it does
-
Whimsicott has Prankster + Sub + Leech seed.
It's a monster, I'd use it over Jumpluff any day. =]
-
lol i actually thought infiltrator was prankster. Dam no priority sleep powder!
Looks like whimscott will be the one then :) thanks. Might make a chlorophyll a jumpluff in the future for my sunny team.
-
(http://pkmn.net/sprites/meta/390.png)
Chimchar - #390 (Mild) : 22 - 23 / 20 - 21 / 22, 24 / 15 / 31 / 31
HP Ice 66 or 68.
I'm in a quandry. The attacking stats are both subpar, but the HP Ice is too good to pass up. I'm still breeding, but do you think a set of Flamethrower / HP / CC / Grass Knot could still work for this mal-IV'd poke?
-
Honestly, no, not for competitive. Base 102 isn't hugely amazing for attacking stats as it is in this metagame. Lowering it further is even worse. =(
-
i thought richard would demand you threw it in a river.
HOW WRONG I WAS.
-
I had already done so when he told me his plans to breed it a few days ago. I have moved past heartbreak, and into acceptance now. ;~;
-
I recently got a Kick ass Lucario, the set being Extreeme Speed/Sword Dance/Crunch and Hi Jump Kick. I'm very tempted to replace HJK with CC because of accuarace concerns but I'm releunt to beacuse a) its a bred move and b) It has higher base damage than CC. But would its overall performance be effected even by 10 less base points.
Much thanks.
-
I'd go with Close Combat. The difference in power isn't really a concern after an SD, but missing your opponent ends your sweep pretty fast.
-
cheers Richie. you make a good point and I'd like to subscribe to your newsletter.
-
Does anyone know of a fast way to EV train and level up Pokemon fast without using cheats or having Pokerus? I ask this because I see people putting together teams and building them in-game within like a week yet it takes me forever to EV train a Pokemon and then to get it to level 100.
-
why are you leveling them up to 100? You only need to level them up to 50 because the wifi will convert it to lvl100
ev training: use calcium,protein and the like so you get 100evs in a certain stat.
there are power items which give you a +4 bonus in an ev stat.
technically you only need 10 zincs and to battle 16 frilish (one without power item) to maximise special defence.
takes me about an hour to do 2 stats.
Trading your pokemon to another game will make the experience rise faster
-
there are power items which give you a +4 bonus in an ev stat.
It's worth mentioning that Pokerus is applied after the Power item. So say you were battling a Basculin, holding a Power Anklet with PKRS: You'd get (2+4)*2 EVs overall, 2 for the Basculin, 4 added on from the Power Anklet, then PKRS doubles it to a not too shabby 12 EVs for one Pokémon!
But since you don't have PKRS, if you want 252 EVs in a stat, then this is how many battles you need to do:
1. Get 10 of the respective Vitamins and give them to your Pokémon
2. Take them to battle a Pokémon that gives the EVs you want.
If a Pokémon gives 2 EVs then you want to battle once without Power item held and 25 with it and if it gives 1 EV then you need to battle it Twice without and 30 times with
And here's a list of Pokémon that are good for EVing in each stat:
HP: Stunfisk in the surfing area of Iccirus city (where the massive puddle is). 2 HP EVs each. Also, word of advice, use a special ground type if you can, Static and Discharge are annoying! Palpitoad in the puddle also give 2 HP EVs as well, so if you see one on the way, feel free to kill it xD. Also I would recommend doing HP first, because of the levelling formula; it'll often raise your Pokémon enough to start doing the battles by itself.
Attack: Patrat and Lillipup on Route 1. 1 Atk EV each.
Defence: Roggenrola in Wellspring Cave. 1 Def EV each. Preferably take something with Mold Breaker because they all have Sturdy.
Special Attack: Litwick and Elgyem in Celestial Tower. 1 EV each. Take something that resists Burn or doesn't care about it.
Special Defence: Frillish surfing off Driftveil city. 1 EV each.
Speed: Basculin wherever you can find them really, I use the water between Striaton city and the day-care, personally. 2 EVs each.
If you don't have enough money to buy the vitamins, then you can get them in the battle sub for 1 BP each and failing that, just add on 25 battles with the Power item if they give 1 EV or just do 42 battles with the Power item if they give 2 EVs.
-
gotta be carefull with stunfisk, it has endure which can mess up your ev gaining if you are basing it on moves (one hit kills)
-
Thanks for the help! It will be much easier for me now.
-
I'm ev training a pokemon for the first time and have a pokemon with 94 evs in attack and if I use the vitamin which boosts attack (forgot which) do I have 104 or 100 in attack.
-
Honestly, I'm sure this has been asked before but I'll ask it anyway. When one puts a team together, what is it exactly that one looks for when putting together 6 pokemon? Synergy to cover one another's typings is one thing but what else?
-
Should I go for Drill Peck or Brave Bird on my Skarmory? I'm planning to go for 252HP/252SpDef/4Def, with an Impish nature. Moves'll be Spikes, Roar/Whirlwind, and Roost.
-
Personally, I'd go Drill Peck, as he isn't doing much damage anyways, and wouldn't like the recoil. Especially as he'll only really be attacking under taunt, when he can't roost off recoil ^_^
Brave Bird is still good though, I just don't think it's as good
-
But then again, given Skarm's attack, Drill Peck won't do much, and recoil from Brave Bird wouldn't be much. Added to its commedable defenses, Brave Bird seems a viable option as well.
-
Defense doesn't help against recoil at all though, it just deals 1/3 of damage dealt back to you. Neither attack will do damage, so I find it best to go to the more sustainable option of drill peck. Of course, Brave Bird does have it's merits, but I think Skarmory isn't doing enough damage to make it worthwhile taking any recoil, especially considering it breaks Sturdy.
-
I mentioned defense, as it would help keep Skarmory's HP at a sustainable level after taking a pounding, allowing for recoil damage to not be a significant threat. Skarmory's low attack would reduce recoil further.
I don't think Sturdy holds much weight on Skarmory, given it's primarily a tank, built to endure. I don't know, that's just how it seems.
-
The problem is, Drill Peck has 80 BP, 2/3 that of Brave Bird. But Brave Bird deals a third recoil, so your relative health is the same either way, but Drill Peck doesn't break sturdy. However small an advantage, it's still an advantage. Furthermore, the fact that Skarmory deals little damage increases the need for PP. Brave Bird has 15 (Max. 24(?)) whilst Drill Peck has 20 (Max. 32), and so drill peck will let you last a little longer.
-
Honestly, I'm sure this has been asked before but I'll ask it anyway. When one puts a team together, what is it exactly that one looks for when putting together 6 pokemon? Synergy to cover one another's typings is one thing but what else?
A combination of synergy and making sure you aren't majorly weak to a certain type, and being able to take on most of the metagame (OU, UU, RU etc.) is ideal.
-
True, but realistically speaking, who's going to be able to OHKO Skarmory in a single hit? You'd need a fairly heavy hitter with a couple of boosts behind them to do that.
PP, for me, is never the problem. A battle rarely ever turns into a war of attrition, for me. Furthermore, while Drill Peck has more PP, Brave Bird is more powerful. Considering Skarmory's attack, and frequency of attack, every hit has to count.
-
What can OHKO skarmory?
CB Infernape flare blitz has a chance of OHKOing 252/252+ Skarmory.
Jolteons thunderbolt OHKOs 252/252+ (specially defensive) Skarmory.
Spec Politoed Hydro pump in rain OHKOs specially defensive Skarmory.
These are all situational, yes, but better than nothing. Now let's flip it. What can Skarmory do?
Breloom is OHKO'd by either move, but Brave bird would deal a third recoil.
Ferrothorn is 5HKO'd by Brave Bird, and 9HKO'd by Drill Peck (252/48 Ferrothorn with Leftovers)
Heatran (Common Taunter, 248/8) is 9HKO'd by Brave Bird, and 10-11HKO'd by Drill Peck.
Jellicent (Another common Taunter 252/36) is 3-4HKO'd by Brave Bird or 4-5HKO'd by Drill Peck
Most of the time, drill peck is either marginally worse, or the same, or it's not worth attacking anyway, and you should just switch.
-
Fair deuce, I see your point.My thanks for your patience.
I'm willing to ignore anything highly situational, though, given that the team's just going to be for pubbing, and a few friendly matches with some friends. I'll get to work on its EVs, then.
Unless you want to recommend a different spread?
-
Nah, your spread looks fine! Specially defensive is normally the way to go, to ease blows from the hidden hp fires!
-
Yeah, I figured upping defense would be overkill, and I wasn't sacrificing HP. Anyway, many thanks - I shall be making use of Super Training. Oh Super Training, how I love thee.
-
Wailord, I think Brave bird is the right move. The extra power can sometimes make a difference. Plus, Stab at 120 BP.
Just wait for Richard.
-
^Saying it 'can sometimes make the difference' doesn't quite cut it when choosing a move. Back it up with calculations of exactly when it's going to make that difference. Remembering of course Skarmory should only be attacking when under taunt anyways, or if the opponent is Breloom.
-
Still, wrong Richard.
Read this, it's Smogon, many sets suggested are from this site, this is useful info IMO.
http://www.smogon.com/bw/pokemon/skarmory (http://www.smogon.com/bw/pokemon/skarmory)
-
That's where I originally went. I don't plan on using Skarmory offensively, more to set up and annoy. I have sweepers for offensive roles.
-
Still, many others will say BB is better. Besides, skarmory should be running leftovers. May as well have a better reason.
-
BB does have it's merits, but in practice Drill Peck is usually the best. Personally, I don't use any attacking moves, but it's usually best to include at least one for taunt.
Recoil moves in general are rather detrimental to stalling mon. It's like how you wouldn't see Double-Edge on a Blissey (even if it did have a competent attack)
-
Still, many others will say BB is better. Besides, skarmory should be running leftovers. May as well have a better reason.
I do plan on giving it leftovers, when I can get my grubby mitts on them. At least my Skarm's female - I can breed another, if things don't work.
-
Any competitive battler worth his salt, as Richard and Blaziken would say, would go with BB.
Try the set out on Pokemon Showdown, only switching BB and drill peck around and see which one is better.
-
All you've said is 'BB is better' but given no reasons and no evidence to suggest why it actually is. If you're just going to say something's better and not actually say why, it's a little pointless posting it.
A link to smogon isn't really a way of saying it's better.
-
Any competitive battler worth his salt, as Richard and Blaziken would say, would go with BB.
Try the set out on Pokemon Showdown, only switching BB and drill peck around and see which one is better.
I'm not battling competitively, though. Just pubbing and a few skrimishes with friends. I can afford to cut one or two corners.
-
Alright, your choice, although, I'll weigh both pros and cons I can think of.
BB Pros:
STAB
Power: 120
ACC: 100
BB Cons:
Recoil
DP Pros:
Acc: 100
Stab
No recoil
DP Cons:
Less power
-
Brave Bird can ensure a OHKO on Toxicroak after Stealth Rock, while Drill Peck falls short. Brave Bird nets a 2HKO on offensive Conkeldurr after Stealth Rock, while Drill Peck has less than 1% chance of doing that (0.39%, if you're curious).
Brave Bird is more reliable overall because when you're using it, it's usually because you need to kill something or you're Taunted, but Drill Peck is certainly not a bad option to consider, especially on a defensive Pokemon. The difference in most cases is so small that it's not even worth fighting about, just pick your poison. For battles with friends, I'd go Drill Peck. If you're doing competitive, then you need to consider your team and choose.
Honestly, I'm sure this has been asked before but I'll ask it anyway. When one puts a team together, what is it exactly that one looks for when putting together 6 pokemon? Synergy to cover one another's typings is one thing but what else?
The way I go about building a team is:
-Defensive synergy (not only types that cover each other's weaknesses, but Pokemon that can actually come in on those types and not take copius amounts of damage by doing so)
-Offensive synergy (not only one offensive Pokemon can cover every threat)
-Pokemon with different roles that perform specific tasks
-A Choice Scarfer (at least one) is nearly essential, in my opinion
-Physical and special attackers, to ensure you're not entirely walled by either side
When in battle, there are other things to consider:
-Always view the situation from both your side and your opponent's side
-Weigh risk vs. reward
-Sacrifice things if necessary. This is something people have a problem with, but if a Pokemon can be lost without foreseeable dire consequences for how the game will end, do not be afraid to sacrifice it to allow a new Pokemon to come in and put you in a position to come out on top
-Study the metagame, learn what sets are standard, and try to predict what you think your opponent's Pokemon are capable of doing.
-
So, in a nutshell, it's really down to preference, for me? I know for a fact the people I'm going against EV train and do natures, but I don't think I'm going to be up against anything with a particularly high defense that I wouldn't switch Skarmory on.
-
I'd say that Brave Bird is a little better overall, but only because you won't be using either of them unless you absolutely need to use a Flying attack or need to Attack in some kind of emergency. While Drill Peck retains Sturdy's usefulness, Brave Bird can actually put some force behind Skarmory's meh Attack power.
-
Tbh, the main times Skarmory is going to attack in OU is against Breloom, Conkeldurr & Toxicroak. Toxicroak is so rare it's barely worth mentioning, Breloom is OHKO'd by either, but BB will weaken Skarmory, and Conkeldurr will be 2-3HKO'd by BB (assuming he uses Drain Punch), but as he may 3HKO in return, it's usually a bad idea staying in.
-
Like I said, the difference is small. Ideally, the only time you'll be attacking with Skarmory is against those things, but that's not always reality, which is why more Skarmory run Brave Bird than Drill Peck, and why it has become the main competitive option. Drill Peck is not bad by any means, though, don't get me wrong. It's mostly down to personal preference.
-
I guess I'll run both for a few rounds. Proof in the pudding, and all that.
-
And there's your answer.
-
Hey, is my Greninja setup half decent? It's Protean, with a modest nature, leftovers, Substitute, Dark Pulse, Ice Beam, and Scald, with 252 SpATK, 252 SPE, and 4 SpDEF.
-
its pretty standard, I dont see why it wouldnt lol, take off lefties for life orb maybe if you want M0R D4M4G3 but its pretty fine
-
Hey, is my Greninja setup half decent? It's Protean, with a modest nature, leftovers, Substitute, Dark Pulse, Ice Beam, and Scald, with 252 SpATK, 252 SPE, and 4 SpDEF.
You're gonna want to switch to Timid nature and Life Orb. Hydro Pump > Scald; Greninja cannot afford to be defensive, it needs to be on the offensive. Finally, Substitute isn't a terrible choice for predicting switches, but it's generally better to have all offensive options, since any attacker in OU can easily break Greninja's Sub in one hit. Extrasensory is good here as a means of hitting Keldeo and Mega Venusaur, or switch to Hasty nature and go with U-Turn.
-
Yeah it's good for singles as it out speeds most and if you face another greninja with modest you could predict its first move and if you survive by some miracle counterstrike for the ko.
I like to run mine psychical in doubles with jolly rock slide.
but life orb is crucial to it's kit.
-
You're gonna want to switch to Timid nature and Life Orb. Hydro Pump > Scald; Greninja cannot afford to be defensive, it needs to be on the offensive. Finally, Substitute isn't a terrible choice for predicting switches, but it's generally better to have all offensive options, since any attacker in OU can easily break Greninja's Sub in one hit. Extrasensory is good here as a means of hitting Keldeo and Mega Venusaur, or switch to Hasty nature and go with U-Turn.
I think I'll keep the Modest nature, he has 31 in speed, so I don't nee any more, but the life orb is a good idea.
-
31 in Speed means nothing when you're being outsped by opposing Greninja as well as +Speed base 108's and higher (Terrakion, Keldeo, Infernape, Latios, Latias, Gengar, to name a few noteworthy Pokemon). Destiny Knot will pass 5 IVs down this gen, so it's assumed that all your Pokemon have 5 perfect IVs minimum unless they're running a specific Hidden Power.
-
Hi i wanted to ask for some advice. im playing crystal currently and i keep fainting against trainers that arent even in the gym. Ive been contemplating redoing the roster of my team and was wondering which pokemons should i use for my new team and if there are any awesome pokemon im missing out on . the pokemoni have right noew are a level 23 QuiLava , a level 11 bellsprout, a level 12 onix, a level 8 togepi,and a level 10 ditto i recently caught. i have a level 10 gastly, a level 4 spinerak, a level 5 rattata,a level 6 zubat, a level 5 oddish, and a level 10 pineco. i have a wooper and a poliwag in the daycare to breed so i dont know there current levels. i know wooper is at like 13 and poliwag is at least 16 but im not certain on the exact level amount. .can you guys give me some advice on which 6 out of those pokemon i should have on my team.