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Messages - Raphetty

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1
Team Building / Re: Pokemon Sun Team
« on: January 17, 2017, 11:15 »
Sadly, I'm not allowed to leave the area to get an Abra, this is the Nebby fight.

Find a way to leave the area, there is usually a way. Or you could trade someone for one.

2
Team Building / Re: Pokemon Sun Team
« on: January 16, 2017, 16:38 »
Hyper Training only affects stats, not the actual IVs.  Hyper Training does not breed down or affect hidden power at all.

I know that, but it removes the need to get perfect IVs on your legendaries, and allows you to use for example 31/31/31/31/31/31 IVs while using any Hidden Power. Hidden Power Fighting is not possible on legendaries/UBs caught in gen 6 or 7 due to them having 3 guaranteed IVs of 31 though.

I'm planning on doing competitive when I finish the game, thus, I must reset for right IVs Right Nature Solgaleo for a Calm Mind set

Ok, here is a summary of what you need to do.

Have an Abra (or its evolution) with Synchronize and the right nature in the first slot of your party (can't be fainted in this generation). This will give a 50% chance of the Pokémon you are catching having the right nature.

Catch the Pokémon. When you have caught it there is an option in the menu to look at its summary, assuming you have a full party and are using default game options. If the nature is wrong, reset, otherwise fly to the Hidden Power checker if you need a Hidden Power, if that is wrong, also reset.



3
Team Building / Re: Pokemon Sun Team
« on: January 13, 2017, 14:48 »
When I was on showdown calculating it's IVs, I found EVs on Nebby, which screws with my calculations.  I need to know what EVs it has on it so I can calculate around them

Go to your Pokémon's in-game summary screen, press the Y button and on the top screen there should be a hexagon with a yellow blob in the middle. If there are no dark yellow bits around the blob, it has no EVs. If for some reason it does have EVs, you can remove them with Pomeg, Kelpsy, Qualot, Hondew, Grepa or Tamato berries.

There is no real reason to check IVs though, just see what 31s it has in-game, then get it to level 100 and hyper train it to set its remaining IVs to 31. There is an NPC in the daycare building to check hidden powers if that's what you're after.

4
Team Building / Re: Pokemon Sun Team
« on: January 13, 2017, 14:11 »
I'm Currently resetting for a Solgaleo, but there are EVs on it when you catch it.  Can somebody tell me what EVs Solgaleo has when you catch it on the Altar of the Sunne?

It shouldn't have any EVs on it when you catch it. Are you sure you don't mean something else?

5
Team Building / Re: Water Pokemon In Emerald?
« on: January 08, 2017, 22:15 »
And I've been using Smeargle to attack stuff in game with it's base Atk/SpA of 20, fact is stats don't matter too much in game as you can compensate with higher levels and stuff.

6
Team Building / Re: Water Pokemon In Emerald?
« on: January 08, 2017, 20:49 »
I would still use Breloom, and no, don't use Sableye in this gen, it's not good.

Sableye is not really lacking in attacks, a set like this would be passable in game:

- Shadow Ball
- Brick Break
- Shock Wave
- Aerial Ace/Psychic

7
Team Building / Re: Water Pokemon In Emerald?
« on: January 08, 2017, 20:26 »
If you want all 8 HMs on 2 Pokémon you'll need a Tropius plus a suitable water type:

Tropius
- Fly
- Flash
- Cut
- Strength/Rock Smash

Whiscash/Crawdaunt/Ludicolo/Sharpedo/Wailord/Walrein/Relicanth (no Strength on Relicanth)
- Surf
- Dive
- Waterfall
- Strength/Rock Smash

I'll mention Azumarill as well since it got a pre-evolution in gen 3.

Edit: added Whiscash.

8
Team Building / Re: Water Pokemon In Emerald?
« on: January 07, 2017, 15:38 »
Getting Milotic will be pretty difficult regardless if you don't already have a Feebas.

9
Team Building / Re: 7th gen gimmicky Eeveelution team
« on: December 27, 2016, 11:02 »
Maybe give Espeon Light Clay > Leftovers? It doesn't serve much purpose beyond dual screens as far as I can see, and wish from Vaporeon can heal it, so perhaps worth trying? Also not convinced Choice Specs is optimal for Jolteon - there's so many ground types like Lando-T running around that being choice-locked is exceptionally dangerous - like it will be difficult to call a Volt Switch or a HP when Heatran is in and a Lando-T could switch - shadow ball is safe but if Lando-T is scarfed it could EQ sort of thing? Life orb might be better, but that depends on it crucial KOs are missed - I won't pretend to be an expert on Jolteon, I honestly don't know how powerful a 110 (?) SpA fares, I just fell in the current meta volt switch users prefer Life Orb (generally, not always!)

Both very good suggestions, updated my original post.

Sad part is that the baton pass clause is still in effect iirc.

I actually didn't know about the change to the Baton Pass clause. Turns out my team is invalid, oh well.

I don't like this rule.. Quiver Dance passing Venomoth is banned, yet a Speed Boost Scolipede passing a boost from a pinch berry is fine. And passing Swords Dance/Nasty Plot to Speed Boost Sharpedo is fine.

10
Team Building / 7th gen gimmicky Eeveelution team
« on: December 26, 2016, 19:34 »
Espeon @ Leftovers Light Clay
Ability: Magic Bounce 
EVs: 252 HP / 4 SpA / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Reflect 
- Light Screen 
- Psychic 
- Yawn/Shadow Ball

Sets up screens to help Eevee survive attacks. 

Eevee @ Eevium Z 
Ability: Adaptability   
EVs: 252 HP / 4 Atk / 252 Spe 
Jolly Nature 
- Last Resort 
- Quick Attack/Return 
- Baton Pass 
- Shadow Ball 

Eevium Z allows Last Resort to become Extreme Evoboost, which raises Attack, Defense, Special Attack, Special Defense and Speed by 2 stages. The idea is to Baton Pass this boost to Sylveon or Glaceon.

Sylveon @ Chesto Berry 
Ability: Pixilate 
EVs: 4 HP / 252 SpA / 252 Spe 
Modest Nature 
IVs: 0 Atk 
- Moonblast/Hyper Voice (post bank) 
- Stored Power 
- Calm Mind 
- Rest 

With the boost from Extreme Evoboost, Stored Power is a base 220 power move. The fairy type move allows it to hit dark types. Calm Mind because it synergizes well with Stored Power and Chesto Rest is its only single move recovery option.

Glaceon @ Assault Vest 
Ability: Ice Body 
EVs: 4 HP / 252 SpA / 252 Spe 
Modest Nature 
IVs: 0 Atk 
- Ice Beam 
- Stored Power 
- Shadow Ball 
- Hidden Power [Fire] 

Assault Vest for longevity while sweeping. It will mostly use Stored Power if it gets the boost.

Jolteon @ Choice Specs Life Orb
Ability: Volt Absorb 
EVs: 4 HP / 252 SpA / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Thunderbolt 
- Shadow Ball 
- Hidden Power [Ice] 
- Volt Switch 

Cleanup, momentum etc.

Vaporeon @ Leftovers 
Ability: Water Absorb 
EVs: 252 HP / 252 Def / 4 SpA 
Bold Nature 
IVs: 0 Atk 
- Scald 
- Ice Beam 
- Wish 
- Protect 

Simple defensive set that provides Wish support.

11
Team Building / Re: Pokemon Sun Team
« on: December 26, 2016, 18:05 »
   Didn't want to use Magneton again (not creative enough).  Shadow Ball is Sadly the only special coverage move it gets without breeding.

When you get to the daycare you should talk to the lady inside who will tell you your Pokémon's Hidden Power (and also give you the TM). If it's a type that's at all useful, you should use it.

Your movesets are fine for in-game use, I wouldn't use moves like Confuse Ray but it's your preference so that's fine.

12
Trades / Re: LF: Female Midday Lycanroc
« on: December 26, 2016, 11:22 »
What levels are your Pokémon currently? If you've just started it might be too early to use a Pokémon that is caught at level 41-44, and you could catch one yourself during the day once you've finished the game.

I think a better idea would be to catch yourself a Rockruff, then when it reaches level 24 trade it to a Sun user such as myself so they can evolve it for you into the form that you want.

13
Sun and Moon / Re: Sun & Moon Progress Thread
« on: December 25, 2016, 23:40 »
My team of Smeargles is at levels 81, 68, 66, 66 and 51.

My Pickup team is at levels 56, 55, 52, 52, 51 and 39 (though I generally use 5 in the team plus Weavile for attacking).

I received a Destiny Knot via Pickup.

14
General Pokémon Discussion / Re: Why does Heatran have a gender?
« on: December 24, 2016, 18:03 »
What I find out now with single gendered Pokémon is Lilligant's one Dex entry that says it "finds a male it likes". Where is it going to find a male when it's 100% female? Do they mean male trainer or a male of a different species like Pikachu or Magmotar????

It would have to be in the Grass egg group (or Ditto) for one thing so Pikachu and Magmortar are totally bad examples. Maybe it's totally normal for Pokémon to breed with other species in the wild, albeit less likely than same species breeding, which is represented in game by getting eggs faster in the daycare.

15
Sun and Moon / Re: Wake-up Slap a Komala
« on: December 24, 2016, 17:39 »
Then most likely the calculator hasn't been adjusted to factor it in. I trust the information on bulbapedia more than I trust the showdown damage calculator when it comes to new abilities.

I could test it out in the real games once I gain access to both games on 2 systems, though I feel I shouldn't need to.

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