Here's my first competitive team in Pokemon Y. (Not finished training it though)
Tyranitar: Lvl: 76
HP: 269
Attack: 237
Defense: 192
Sp. Attack: 184
Sp. Defense: 188
Speed: 115
Ability: Sand Stream
Item: None
Moves: Crunch, Earthquake, Stealth Rock, Hyper Beam
Nature: Mild (+ Sp. Attack, - Defense)
Characteristic: Highly persistent
Jolteon: Lvl: 57
HP: 146
Attack: 78
Defense: 80
Sp. Attack: 178
Sp. Defense: 120
Speed: 194
Ability: Volt Absorb
Item: None
Moves: Discharge, Thunderbolt, Thunder, Shadow Ball
Nature: Modest (+ Sp. Attack, - Attack)
Characteristic: Thoroughly cunning
Greninja: Lvl: 59
HP: 168
Attack: 132
Defense: 101
Sp. Attack: 135
Sp. Defense: 117
Speed: 182
Ability: Protean
Item: None
Moves: Water Pulse, Water Shuriken, Round, Fling
Nature: Calm (+Sp. Defense, - Attack)
Characteristic: Somewhat vain
Arcanine: Lvl: 47
HP: 154
Attack: 117
Defense: 95
Sp. Attack: 124
Sp. Defense: 78
Speed: 114
Ability: Flash Fire
Item: Lucky Egg (training this Pokemon right now)
Moves: Crunch, Flame Burst, Flame Wheel, Flamethrower
Nature: Rash (+ Sp. Attack, - Sp. Defense)
Characteristic: Alert to sounds
Blastoise: Lvl: 59
HP: 185
Attack: 139
Defense: 156
Sp. Attack: 127
Sp. Defense: 167
Speed: 100
Ability: Rain Dish
Item: None
Moves: Bite, Rapid Spin, Aqua Tail, Rain Dance
Nature: Brave (+ Attack, - Speed)
Characteristic: Somewhat stubborn
Lucario: Lvl: 54
HP: 146
Attack: 169
Defense: 93
Sp. Attack: 144
Sp. Defense: 85
Speed: 155
Ability: Inner Focus
Item: None
Moves: Swords Dance, Quick Attack, Force Palm, Blaze Kick
Nature: Naive (+ Speed, - Sp. Defense)
Characteristic: Quick tempered
Please tell me what is good and what I need to improve on. Thanks. :)
First off, the basics. No pokemon, no matter how strong, should ever run hyper beam. The recharge turn gives the other person time to set up or outright KO you. Also, on jolteon and arcanine, 3 moves of the same type (even with stab) is redundant and limit coverage. You'll have to rebreed if you want a fully competitive team, which will take time (speaking from experience), the desired natures for each respective pokemon is:
Adament
Timid
Naive or Hasty
Adament
*not sure about blastoise*
Jolly
Thanks for the tips. Also, the move sets on the mentioned pokemon are temporary. I am training my team up to lvl 100 then going to the move relearner to give them certain moves. Would you say that a nature that benefits Blastoise's Defense and lowers its speed to be good? Because my Blastoise is the Rapid Spinner on my team. Also, I have been thinking about using a Dugtrio as a revenge-killer. Do you have any tips on that?
I honestly have no experience with using dugtrio, the only ground type I use mainly is garchomp, which is a setup sweeper. The nature that raises defense and lowers speed is relaxed.
The nature recommended by Smogon for Blastoise is Modest, with EVs mainly in Sp.Atk and HP, with Rapid Spin and 3 special attacks, and holding Blastoisenite. The STAB move will probably be Scald or Water Pulse, which gets boosted by Mega Launcher. The remaining 2 attacks will be 2 out of Dark Pulse, Aura Sphere and Ice Beam.
Quote from: Sesh16 on June 13, 2014, 15:39
Here's my first competitive team in Pokemon Y. (Not finished training it though)
Tyranitar: Lvl: 76
HP: 269
Attack: 237
Defense: 192
Sp. Attack: 184
Sp. Defense: 188
Speed: 115
Ability: Sand Stream
Item: None
Moves: Crunch, Earthquake, Stealth Rock, Hyper Beam
Nature: Mild (+ Sp. Attack, - Defense)
Characteristic: Highly persistent
Your nature isn't particularly helpful here, since the + spatk only benefits Hyperbeam, which like shinyblaz metioned, isn't really great. Stone Edge is probably a better choice here.
Quote from: Sesh16 on June 13, 2014, 15:39
Jolteon: Lvl: 57
HP: 146
Attack: 78
Defense: 80
Sp. Attack: 178
Sp. Defense: 120
Speed: 194
Ability: Volt Absorb
Item: None
Moves: Discharge, Thunderbolt, Thunder, Shadow Ball
Nature: Modest (+ Sp. Attack, - Attack)
Characteristic: Thoroughly cunning
You don't need 3 electric offensive moves that all basically do the same thing. I'd personally go with Thunderbolt OR Thunder, but definately not three of them. If you really want, you can also put in volt switch as well as thunderbolt. Otherwise, Signal Beam's apparently a nice move for jolteon.
Quote from: Sesh16 on June 13, 2014, 15:39
Greninja: Lvl: 59
HP: 168
Attack: 132
Defense: 101
Sp. Attack: 135
Sp. Defense: 117
Speed: 182
Ability: Protean
Item: None
Moves: Water Pulse, Water Shuriken, Round, Fling
Nature: Calm (+Sp. Defense, - Attack)
Characteristic: Somewhat vain
I don't like Fling as a move, but if you're using it you should probably at least have an item on Greninja. Round also isn't worth using unless at the very least you're using it for it's effect in double or triple battles. Honestly, going for special moves and physical moves doesn't really work out a lot of the time. Most people go for full special attacks on Greninja, and that's probably for the best, seeing as its nature cuts its physical attack. But Calm isn't great anyway, since it boost Sp.Def when Greninja can't really take much hits anyway.
Quote from: Sesh16 on June 13, 2014, 15:39
Arcanine: Lvl: 47
HP: 154
Attack: 117
Defense: 95
Sp. Attack: 124
Sp. Defense: 78
Speed: 114
Ability: Flash Fire
Item: Lucky Egg (training this Pokemon right now)
Moves: Crunch, Flame Burst, Flame Wheel, Flamethrower
Nature: Rash (+ Sp. Attack, - Sp. Defense)
Characteristic: Alert to sounds
Likewise, you probably want to concentrate on Arcanine's physical side or special rather than both. Although, the actual stats difference don't seem to be too prevalent so you might be able to pull it off. You still have three offensive fire attack which is problematic if you ever come across anything that resists fire type moves. Extremespeed is fairly popular on Arcanine and I would get rid of flame burst, flame wheel and flamethrower for Flare Blitz or Fire Blast. Your Rash nature slightly benefits arcanin'e special side, so you could try to lean towards that, but since your attack isn't affected you could go either way.
Quote from: Sesh16 on June 13, 2014, 15:39
Blastoise: Lvl: 59
HP: 185
Attack: 139
Defense: 156
Sp. Attack: 127
Sp. Defense: 167
Speed: 100
Ability: Rain Dish
Item: None
Moves: Bite, Rapid Spin, Aqua Tail, Rain Dance
Nature: Brave (+ Attack, - Speed)
Characteristic: Somewhat stubborn
Personally, I'd take off aqua tail for waterfall since waterfall is more accurate. Aqua tail is a little more powerful but that 95% accuracy can really hurt you 5% of times, whereas waterfal will rarely let you down. Bite doesn't do a lot of damage so I'd go for something different. Even Earthquake will probably be a little more useful. With Rain Dance you need to be careful as well. Even though it benefits Blastoise because of Rain Dish, it hurts your Arcanine a lot and cancels out Tyranitar's sandstorm, which could also hurt Lucario. I don't really reccomend having two weathers on the same team but you could make it work. If you're adamant on keeping rain dance, then you might want to consider having thunder on Jolteon to benefit from that 100% accuracy in rain.
Quote from: Sesh16 on June 13, 2014, 15:39
Lucario: Lvl: 54
HP: 146
Attack: 169
Defense: 93
Sp. Attack: 144
Sp. Defense: 85
Speed: 155
Ability: Inner Focus
Item: None
Moves: Swords Dance, Quick Attack, Force Palm, Blaze Kick
Nature: Naive (+ Speed, - Sp. Defense)
Characteristic: Quick tempered
Take off Force Palm for Close Combat and Quick Attack for Extremespeed. They should come up eventually as you're levelling him up, otherwise check the move rememberer. Something like Earthquake or Stone Edge might work better than Blaze Kick as well.
Depending on how seriously you want to go, I'd probably start again with the team from the begining. It's probably OK for casual games against your friends and in low ratings online, but the further you go up the harder it is for your team. Your natures often don't benefit your pokemon and for some reason your physical attack and special attack stats are always very close. This is because they're EVs are spread evenly. Take a look at this (slightly outdated) page from our site: http://pkmn.net/?action=content&page=viewpage&id=8903&parentsection=84 (http://pkmn.net/?action=content&page=viewpage&id=8903&parentsection=84). That'll go into detail about the benefits of EV training and IV breeding. I definitely wouldn't bother levelling this team to 100 though; there's no advantage in doing it.
Well, like I mentioned near the beginning of the topic, I am still training them. These moves aren't concrete. But thanks.
Instead of stone edge or EQ as Hahex suggested, I suggest crunch so you can deal with gengar and psychic types that turn up.
You also have a really bad weakness to ground types. Could switch out for Arcanine for Talonflame.
k thanks. Also where did you find that gif of the Kyogre cutscene? I'd like to use the Groudon cutscene :)
Quote from: Sesh16 on June 13, 2014, 22:32
k thanks. Also where did you find that gif of the Kyogre cutscene? I'd like to use the Groudon cutscene :)
I just used a youtube to gif converting website. Just google one and see what comes up.
What site did you use to make your gif?