Author Topic: In-Game Team Help?  (Read 859 times)

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Offline OpallapO

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In-Game Team Help?
« on: August 27, 2013, 00:07 »
I've decided on 5 members of my team, complete with movesets, but I need help deciding the last member. Also, help with movesets would be appreciated :) Thanks.

Emboar
Ability: Blaze
Lonely (+Atk, -Def)
Hammer Arm | Heat Crash | Grass Knot | Flare Blitz

Lilligant
Ability: Own Tempo
Modest (+Sp.Atk, -Atk)
Aromatherapy | Leaf Storm | Sleep Powder | Dream Eater

Gigalith
Ability: Sturdy
Adamant (+Atk, -Sp.Atk)
Earthquake | Stone Edge | Stealth Rock | Explosion

Swanna
Ability: Big Pecks
Quiet (+Sp.Atk, -Spd)
Fly | Surf | Ice Beam | Roost

Eelektross
Ability: Levitate
Mild (+Sp.Atk, -Def)
Rain Dance | Thunder | Volt Switch | Crunch
« Last Edit: August 27, 2013, 00:26 by OpallapO »
Awkward :/

quack98

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Re: In-Game Team Help?
« Reply #1 on: August 27, 2013, 00:26 »
I'd say Earthquake over grass knot on Emboar, for a physical move, as special isn't great for Emboar.

But as for the last two members; Mienshao is great, but you already have a fighting type, it may still be worth considering. Haxorus is a nice choice for in game as well, here's move sets for both:

Mienshao
Ability: Regeneratir
Adamant/Jolly (+Atk/Spd, -Sp. Atk)
-> Hi Jumo Kick
-> U turn
-> Stone Edge
-> Swords Dance

Haxorus
Ability: Mold Breaker
Adamant (+Atk -Sp. Atk)
-> Outrage
-> X-Scissor
-> Earthwuake
-> Dragon Dance

I wouldn't recommend using both, as they're very similar in use in game, use one boost and sweep.

Hope that helped, at least s little  ;)

Offline OpallapO

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Re: In-Game Team Help?
« Reply #2 on: August 27, 2013, 00:54 »
Thanks! I'll consider using Haxorus, it seems like a solid Dragon type. I was thinking about using a Psychic or Ghost type as my last Pokemon. I've never used a Ghost type before, so I think it would be fun to use one...
Any suggestions? :)
Awkward :/

quack98

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Re: In-Game Team Help?
« Reply #3 on: August 27, 2013, 01:08 »
Either Chandelure (special fire type compliments Physical dragon type) or Golurk (unique typing, very good in game).

Chandelure
Ability: Flash Fire
Modest (+Sp. Atk, -Atk)
-> Energy Ball
-> Flamethrower/Fire Blast
-> Shadow Ball
-> Hidden Power (preferably fighting, but any type bar Dark or one already covered is ok)

Golurk
Ability: Iron Fist
Adamant (+Atk, -Sp. Atk)
-> Earthquake
-> Shadow Punch
-> Drain Punch
-> Ice Punch/Fly

Fly isn't great, but in game it's power may be preferred over Ice Punch.

Personally, I think Chandelure is superior, but I'll leave it with two choices.
« Last Edit: August 27, 2013, 11:57 by ディック »

Offline SirBlaziken

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Re: In-Game Team Help?
« Reply #4 on: August 27, 2013, 01:09 »
Golurk, although that would leave you with a huge water weakness, chandelure has that same crippling water weakness.
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Offline OpallapO

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Re: In-Game Team Help?
« Reply #5 on: August 27, 2013, 18:22 »
I have chosen Flygon as the last member of my team, with Earthquake, Dragon Claw, Flamethrower and U-Turn (until I can get Solarbeam).
Awkward :/

quack98

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Re: In-Game Team Help?
« Reply #6 on: August 27, 2013, 18:27 »
Ah, I didn't realise Flygon was in B/W2, but he's a very good choice. However, I wouldn't recommend SolarBeam, as it not only takes two turns, but it also runs off Flygons weaker Special Attack. The moveset I use on my competitive Flygon is:
-> EarthQuake
-> Dargon Claw/Outrage (I use outrage, but dragon claw has its merits)
-> U-turn (not so good in game, but still useful)
-> Stone Edge (A great move to go with earthquake)