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Topic:
Make your own move!
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Topic: Make your own move! (Read 114605 times)
0 Members, Big Brother and 1 Guest are viewing this topic.
ImASpinda
Overpowered Contrary Spinda
Iceduck Fan
Posts: 13
Gender:
Spindaaaaaaaaaaaaaaaaaaaaa!
New Pokemon Move
«
Reply #690 on:
January 03, 2016, 23:35 »
Calm Breeze
Type: Flying
Power: +45
Accuracy: ---
PP: 15
Technique: Status
Targets: All Allies/Self
Description: What a good feeling. A calm breeze blows on your back. Ahhhhh...
A lot of Flying and Psychic type pokemon can learn this move.
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In Geometry Dash, I'm HappyTurtle. In SMM (Super Mario Maker), I am Hulk. In Pokemon SM, Donkey, and in Yo-Kai Watch, I'm AEther (A and E together in one letter like in Danish)
The name master
The name rater's rival!
Joeno Fan
Posts: 1930
Gender:
I rate your nicknames (unofficially)
Re: Make your own move!
«
Reply #691 on:
February 19, 2016, 19:58 »
Jab
Type: normal
Power : 60
Accuracy : 70
PP: 35
Category: physical
Description: enemy is poked in the stomach with finger, claw ect. Causing damage. May cause flinching.
Logged
Thanks to Inferna for one of the many reasons why I love Dragonite!
E.C.A.M.B.S.
Guest
Re: Make your own move!
«
Reply #692 on:
February 21, 2016, 06:28 »
Game Crash
Type: ???
Power: ---
Accuracy: ---
PP: ---
Category: ---
Description: Using this move makes the opponent's game crash.
Logged
Meowstic Royalty
Cats.
Typhlosion Fan
Posts: 721
Gender:
WARNING: DORK
Re: Make your own move!
«
Reply #693 on:
February 28, 2016, 15:04 »
Ignition Punch
(name idea from Infernape in PSMD)
Type:
Fire
Power:
130
Accuracy:
90%
Category:
Physical
PP:
5
Takes a turn to charge before unleashing a mighty punch. If the target faints, it explodes and damages Pokemon around it.
Maybe not useful in singles, but doubles and triples maybe.
Logged
Needs more Gengar
E.C.A.M.B.S.
Guest
Re: Make your own move!
«
Reply #694 on:
February 28, 2016, 19:49 »
Trapdoor
Type: Ground
Power: ---
Accuracy: ---
PP: 20
Category: Status
Description: A trapdoor appears below the opposing team's feet. This entry hazard switches out Pokemon that the opponent switches in.
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The name master
The name rater's rival!
Joeno Fan
Posts: 1930
Gender:
I rate your nicknames (unofficially)
Re: Make your own move!
«
Reply #695 on:
March 01, 2016, 15:44 »
Half kick
Type: fighting
Power : - - -
Accuracy : 70
PP: 10
Category: physical
Description: the foe is kicked in a way that it halves it's HP. If it misses, the user is hurts itself.
Logged
Thanks to Inferna for one of the many reasons why I love Dragonite!
E.C.A.M.B.S.
Guest
Re: Make your own move!
«
Reply #696 on:
March 02, 2016, 00:02 »
Defibrillate
Type: Electric
Power: 130
Accuracy: 100
PP: 5
Category: Special
Description: This move always paralyzes the foe but may revive a fainted Pokemon in the opponent's party. The chance of this happening increases if this move is used in succession.
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SirBlaziken
You either die a hero or live long enough to get a bad reboot
Name Rater Hater
Posts: 5854
Gender:
Hax High Priest
Re: Make your own move!
«
Reply #697 on:
March 02, 2016, 01:37 »
Half Life
Type: Poison
Power: --
Acc: 100
PP: 10
Category: Special
Description: The user submits the opponent through an isotopial decay, cutting their current HP in half. Still affects steel types.
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Click
here
to access my paste to get to my teambuilding topics here on PKMN
E.C.A.M.B.S.
Guest
Re: Make your own move!
«
Reply #698 on:
March 02, 2016, 22:03 »
I like this one a lot.
Hazard Power
Type:
---
Power:
---
Accuracy:
---
PP:
10
Category:
Special
Description:
The Pokemon uses magnetism or psychic power to lift all entry hazards on the field into the air. Then, the user sends them flying at the foe. This attack always does 70 damage and will hit more times depending on how many layers of entry hazards are present on the field. The first strike's type and effects depend on the last entry hazard set, while the attributes of each subsequent hit depend on the hazards set previously.
«
Last Edit: March 02, 2016, 22:14 by E.K.A.N.S.
»
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Mockery for One
Was never a...
Rex Fan
Posts: 151
Gender:
Naah, this ain't cool.
Re: Make your own move!
«
Reply #699 on:
March 23, 2016, 00:50 »
For Perfect Crusader:
Perfect Beam
Type: Fairy
Power: 150
Accuracy: 100
Category: Special
Contest type: Beautiful
Appeal value: 8
Jam value: 4
Effect-B: This perfect move powers up when the user is hit by Perfect Blast.
Effect-C: This move resets all users to normal jam value.
For Perfect Janken:
Perfect Blast
Type: Dark
Power: 150
Accuracy: 100
Category: Special
Contest type: Beautiful
Appeal value: 8
Jam value: 4
Effect-B: This perfect move powers up when the user is hit by Perfect Beam.
Effect-C: This move is of such wonder, that the opponents will be hit with the "nervous" condition, 100%.
Logged
E.C.A.M.B.S.
Guest
Re: Make your own move!
«
Reply #700 on:
March 24, 2016, 23:23 »
Possession
Type: Ghost
Power: ---
Accuracy: ---
PP: 5
Category: Status
Description: The Pokemon moves before the target and possesses it, causing it to use a move different from the one selected.
Logged
SpicyJake
Pokemon Fan
Posts: 7
Gender:
Re: Make your own move!
«
Reply #701 on:
April 16, 2016, 03:43 »
Ninja Blade
Type: Fighting
Power: 120
Accuracy: 85
PP: 8
This Pokemon has a 40% chance of powering an allies attack by 3 stages
And 20% chance of inflicting swagger on targets
Hits all foe(s)
Logged
E.C.A.M.B.S.
Guest
Re: Make your own move!
«
Reply #702 on:
April 26, 2016, 21:53 »
Sinking Ship
Type: Water
Power: 60
Accuracy: 100
PP: 10
Category: Special
Description: The Pokemon allows itself to sink in water, using its weight to pull the foe down with it. The foe cannot attack while underwater.
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sans the skeleton
they/them pronouns please
Joeno Fan
Posts: 1636
super meme trash
Re: Make your own move!
«
Reply #703 on:
April 26, 2016, 22:33 »
intercept
type: ??? (doesnt really matter, but steel, psychic, or normal, maybe)
power: varies
accuracy: 75
pp: 8
category: physical
description: the pokemon intercepts a blow for their ally, taking damage in their steed. there is a 40% chance of reversing the damage to the foe, instead.
(usable by most fighting types, some psychic, some ghost, etc, its not really based on any one in particular. the power of this is boosted by the ability 'justified', but is unlearnable to the zoroark line.)
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ive created a monster
official forum cryptid
Meowstic Royalty
Cats.
Typhlosion Fan
Posts: 721
Gender:
WARNING: DORK
Re: Make your own move!
«
Reply #704 on:
April 26, 2016, 22:34 »
Reality Shatter
Type: Ghost
Power: 120
Accuracy: 80
PP: 5
Category: Physical
The user doesn't deal damage to the target, but instead deals damage to a random member of the opponent's party. Normal types can still be hit for neutral effect.
Logged
Needs more Gengar
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PKMN.NET Forums
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Fake Whatever
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Topic:
Make your own move!