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Battle Hall - Lanturn

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Richard and Blaziken:
You're still thinking in terms of defensive gimmicks; Doubles is fast-paced arena where the only hope of winning is to strike fast and hard. Here's what I'd use for Garchomp:

Garchomp@ Choice Scarf
{Sand Veil}
Naughty nature (+Attack, -Sp. Defense)
EVs: 252 Speed / 252 Attack / 6 Sp. Attack
Outrage
Earthquake
Fire Blast
Dragon Claw

Garchomp@ Choice Band
{Sand Veil}
Naive nature (+Speed, -Sp. Defense)
EVs: 252 Speed / 252 Attack / 6 Sp. Attack
Outrage
Earthquake
Fire Blast
Dragon Claw

Both of these play almost identical. The Scarf one is going to strike first, while Banded Chomp will strike second, but much harder. Outrage picks a random opponent to attack, and is your strongest attack. Earthquake breaks Steel types, the only type that resists Dragon. Fire Blast hits Skarmory and Levitate Bronzong, who otherwise wall this set. Finally, Dragon Claw is a weaker Dragon attack that lets you choose your target.

Don't worry too much about the damage from Earthquake hitting your other Garchomp, as, if the opponent is weak to it, you'll kill them both before you kill yourself, barring an unlucky Critical Hit. Otherwise, you should be spamming Outrage most of the time.

quack98:
I'll try and iv breed some decent gibles and try that out, thanks for the help!

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