Author Topic: Make your own move!  (Read 114420 times)

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Offline Shiitake

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Re: Make your own move!
« Reply #210 on: July 08, 2008, 21:24 »
Hm.

Forge
Fire
Power: ---
PP: 5
Accuracy: ---
Special

The user gathers all energy, and imbeds it into the source of its fire power. All Fire type moves increase greatly in strength (3.2%) for the next three turns.


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Offline Esper

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Re: Make your own move!
« Reply #211 on: July 20, 2008, 12:44 »
Move: Sand Kunai
Type: Ground
Power: 15
Accuracy: 85
Physical
PP: 25
Description: Creates powerful throwing knives out of sand and grit, which are hurled at the foe repeatedly.

Yeah, inspired by Gaara. =P

Move: Aura Beast
Type: Psychic
Power: 110
Accuracy: 100
Special
PP: 5
Describtion: Draws in the auras of the foe and unleashes a blast that takes the shape of a beast.

Move: Sparkle Beam
Type: Normal
Power: 100
Accuracy: 100
Special
PP: 5
Description: Availible to shinies only. Shoots out a shining beam at the foe that may lower defense.
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Offline Spinda

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Re: Make your own move!
« Reply #212 on: July 20, 2008, 12:47 »
Move: Cupid
Type: Normal
Power: --
Accuracy: 100
Status
PP: 5
Description: Avalible only to Luvdisc. All Pokemon in battle fall deeply in love with each other causing all Pokemon in battle to switch out to a randomly chosen Pokemon from that persons team.

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Offline q.c.™

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Re: Make your own move!
« Reply #213 on: July 21, 2008, 03:49 »
Move: Doom
Type: ??
Power: --
Accuracy: --
Special
PP: 1
Description: Lowers all of the opponents PP to 1 and cuts 3/4 of the remaining HP. If used by a Ghost, it casts "Curse" upon all of the opponent's Pokemon.

Offline BlackStatic

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Re: Make your own move!
« Reply #214 on: July 21, 2008, 05:23 »
Move: Thorn Wall
Type: grass (maybe poison, depends...)
Power: 50
Accuracy: 50
special
PP: 15
Description: The user summons thorn covered vines from the ground and sheilds itself, raising defense. If the enemy pokemon tries to attack it takes damage during that turn. It may also poison the foe.

Offline Liam

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Re: Make your own move!
« Reply #215 on: July 21, 2008, 13:30 »
Move: Pressuer Blast
Type: Water
Power: ---
Accuracy: 100
Special
PP: 5
Description: The user charges up a blast of water. Depending on how many turns it charges up, the damage varies. It charges up the attack until it's hit by an attack, however, when it has charged up for 5 turns it automatically unleashes it's power. 0 turns charged up - 25 base damage; 1 turn charged up - 50 base damage; 2 turns charged up - 100 base damage; 3 turns charged up - 150 base damage; 4 turns charged up - 200 base damage; 5 turns charged up - 250 base damage.

Offline laironlover77

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Re: Make your own move!
« Reply #216 on: July 21, 2008, 22:04 »
Metalic Fang
Steel
Power: 65
Accuracy: 95
PP:15
Descirption: The user bites the foes with teeth as hard as steel, which mya cause the foe to flinch, and/or have its defense lowered (30%)

There's been steel moves involing heads and tail, so why not fangs too?

do ya wanna get rocked?

Offline pokemole

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Re: Make your own move!
« Reply #217 on: July 21, 2008, 22:15 »
Sand Hammer
Ground
Power: 75
Accuracy: 90
PP: 20
Description: The user hits the foe hard with a hammer made of sand. May lower accuracy (25%)


Offline Liam

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Re: Make your own move!
« Reply #218 on: July 24, 2008, 15:23 »
Move: Sand Cannon
Type: Ground
Power: 60
Accuracy: 100
Special
PP: 10
Description: A move that deals double damage if you are in a desert or on the beach.

Offline Deoxys2

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Re: Make your own move!
« Reply #219 on: July 24, 2008, 16:19 »
Move: Toxic smell
Type: Poison
Damage: 20
PP: 20
Accuracy: 100
Brief desripction: It is a week attack but will always poison the foe.

Offline Bulbaboi444

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Re: Make your own move!
« Reply #220 on: July 27, 2008, 22:02 »
I would do Solar Implosion that sets all theese balls of solar energy around the target which it has 95% hit-rate and will crash into the pokemon
Type: Grass
Can be used by: Fire/Grass pokemon
Attack: 120
Accuracy: 95
PP: 5
weakness: Takes 2 turns for the attack to come together but if the attack is a success it can do a 1 hitK.O on even a fire tye
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Offline DragonairSoul

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Re: Make your own move!
« Reply #221 on: July 28, 2008, 23:36 »
KyahahaHA!! Well, aren't we the creative bunch today, eh? Awesome! This'll just keep on rollin'.

And rollin'. Rollin'. Rollin' down the river!♫

...

Sorry. I've been listening to Tina Turner...

OH!! That makes me think about this relevant new move!

Move: Karaoke
Type: Normal
Power: ---
Status
Accuracy: 100
PP: 20
The user begins shouting a random melody, lowering defense and confusing the foe.

Well, this happens when I sing. People get confused or think I'm not serious. :tongue2:


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Re: Make your own move!
« Reply #222 on: August 03, 2008, 00:03 »
PSI Fire a*
Type: Fire
Power: 50
Special
Acc: 90
HitRange: All opponents on field
PP: 30
Desc: The user fires a weak blast of fire. May burn. (5%)

PSI Fire B**
Type: Fire
Power: 65
Special
Acc: 90
HitRange: All opponents on field
PP: 25
Desc: Fires a normal blast of fire. May Confuse (5%) or burn (10%).

PSI Fire Y***
Type: Fire
Power: 80
Special
Acc: 100
Hitrange: Same as others
PP: 15
Desc: Fires a strong blast of energy that manifests itself as fire. May Burn. (30%)

PSI Fire O****
Type: Fire
Power: 105
Special
Acc: 65
Hitrange: All.
PP:10
Desc: Fires an amazingly hot blast of PSI Energy that guarantees a burn.

*=Means Alpha
**=Means Beta
***=Means Gamma
****=Means Omega.

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Offline Simirror

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Re: Make your own move!
« Reply #223 on: August 04, 2008, 14:19 »
?????
Huge ball of fire attacks the field. 200. Not evaded unless Giratina sig before. AKA

Apollo Flame SP.
MMSF2.

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Re: Make your own move!
« Reply #224 on: August 04, 2008, 20:17 »
Name: Draco Frenzy
Type: Dragon
Catigorei: Status
PP: 10 (Max  30)

Effect: Raises the users Attack' Speed and SP. ATK  by 600 %. But it lowers the accuracy by 50 percent. Dragon moves or fatige enducing moves will not miss though. If used in a double Battle it will cause everyone to take on the effects of intmidate, Slo start and dry skin while sunny day comes on.


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