Author Topic: Gen VI Trick Room doubles team  (Read 5227 times)

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quack98

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Gen VI Trick Room doubles team
« on: October 21, 2013, 22:24 »
Hey, well double battles have long been my favourite kind of battle, and sixth gen gave us a lovely new trick roomer so I decided to try and make a trick room team! (Note, although I like doubles, I'm not that good at it, soooooo):

Malamar @ Leftovers
Contrary
EVs: 252 SpD / 252 HP / 4 Atk
Nature: +Atk -Spd
-> Trick Room
-> Superpower
-> Night Slash
-> Psycho Cut / Night Slash

Ampharos @ Ampharosite
Static / Mold Breaker
EVs: 252 SpA / 252 HP / 4 Def
Nature: +SpA -Spd
-> Discharge
-> Dragon Pulse
-> Power Gem
-> Focus Blast

Aegislash @ Life Orb
Stance Change
EVs: 252 Atk / 252 HP / 4 Def
Nature: +Atk -Spd
-> Sacred Sword
-> Iron Head
-> Shadow Claw
-> Kings Shield

Aromatisse @ Leftovers
Healer
EVs: 252 HP / 252 SpA / 4 Def
Nature: +SpA -Spd
-> Trick Room
-> Dazzling Gleam
-> Energy Ball
-> Psychic

Aggron @ Choice Band
Rock Head
EVs: 252 HP / 252 Atk / 4 Def
Nature: +Atk -Spd
-> Head Smash
-> Earthquake
-> Iron Head
-> Aqua Tail

<Not sure on 6th pokemon>

Okay, obviously, this is a trick room team. Mega Ampharos has an insane special attack (165) and very little speed (and I love his shiny), so he was a must on the team. Next, I decided Malamar is probably the best trick roomer in XY, as he has nice STABs and has access to contrary superpower, so can work as a trick room set up-er and then actually do something!

Aromitisse is a back up trick roomer, and is also capable of some offense, but is only really useful for trick room (& Fairy STAB).

Aegislash is a monster in trick room, where his base 60 speed doesn't hinder his monstrous attack. Kings Shield is for turns when I need to set trick room up again, so that he doesn't die, as he has pathetic defenses in Blade forme.

Aggron is amazingly powerful. STAB recoilless Head Smash is insane coming of 110 Base Attack, then with choice band boost, not much is surviving. He doesn't have his mega stone, as that would negate Ampharos', as well as negate STAB and recoilessness on head smash.

I'm not sure on the 6th, any suggestions?

Offline SirBlaziken

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Re: Gen VI Trick Room doubles team
« Reply #1 on: October 22, 2013, 12:03 »
Try a dusclops with an evolite as a wall.
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quack98

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Re: Gen VI Trick Room doubles team
« Reply #2 on: October 22, 2013, 16:57 »
That'd be a great trick roomer in doubles, but walls aren't usually effective in doubles, due to the fast paced nature and that they can focus firepower on just one 'mon! Added to that that he struggled for a place in even UU in gen V, I don't know if he'd quite be able to pull off a place in a doubles team...

Although, I guess the set of:
Dusclops @ Eviolite
Pressure
EVs: 252 HP / 252 SpD / 4 Def
-> Trick Room
-> Will-o-wisp
-> Helping Hand
-> Pain Split

Could work? Probably worth keeping options open still, but I think that it's a decent contender...

Offline SirBlaziken

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Re: Gen VI Trick Room doubles team
« Reply #3 on: October 22, 2013, 20:09 »
You need to give it an attack move, otherwise, it's taunt bait.
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quack98

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Re: Gen VI Trick Room doubles team
« Reply #4 on: October 22, 2013, 20:27 »
Taunt is pretty rare in doubles, though. Mainly because stall is non-existent, and walls are pretty rare. And if it is, by some miracle, taunted it can switch out as it's only purpose is to use trick room then helping hand!

Offline SirBlaziken

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Re: Gen VI Trick Room doubles team
« Reply #5 on: October 23, 2013, 11:37 »
If you're sure. I'd recommend shadow/sucker punch if you get one.
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Offline Hahex and Oshawott

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Re: Gen VI Trick Room doubles team
« Reply #6 on: November 03, 2013, 13:49 »
I haven't played with/against a trick room team enough to know for certain, but isn't it usually an idea to keep a backup speedy pokemon just in case trick room goes down?