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Topics - Kerou 犠牲

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1
Random Randomness / Getting Internet Advice
« on: November 07, 2016, 19:35 »
Hey guys, just after a little bit of advice really since I'm pretty damn useless with this kind of thing

Now I'm looking at getting internet for my new place and I don't know what I actually need. I'd like it to be unlimited on the monthly usage but I don't know what I'd need in terms of speed or anything.

I'd really only use it for browsing, watching movies / Netflix and playing online with my console.

Any advice would be greatly appreciated, thanks.

2
Random Randomness / Merry Christmas
« on: December 25, 2015, 00:49 »
Merry Christmas gang, hope you all get what you wanted and have a lovely day!!! =D

3
Random Randomness / Career Advice?
« on: October 07, 2015, 15:01 »
Hi guys, looking for some grown up advice lol

The past month or so I've hit a point where I've finally decided that I want to venture into a career, however my biggest problem is that I still don't know what type of career I want to get into. I think I've been leaning towards marketing since I did that for a good amount of years and whilst I ended up not enjoying it from an educational perspective I think from a practical perspective it wouldn't be so bad.

Now, another problem is that, due to not having a degree despite being at Uni for 2.5 years, I have no idea how I would even get started in any sort of career. I've really been thinking about all the things I don't want to do, and since I've been working now for almost 12 months (10 months full time) I feel like I don't want to spend too much more time in retail (well kinda retail). I guess I'd need to look at possibly assistant roles but even some of those want degrees or training with certain programmes which I haven't had access to.

I'm just getting kind of worried that I'll end up stuck in a job I won't feel rewarded from, I've already had people talk to me as if I'm wasting my potential and whilst it's never as easy as that, I dunno, it's all a bit hard and stuff haha

Any advice would be greatly appreciated, also sorry if my wording on all of this is rubbish ^^;

4
Random Randomness / Sleeping Tips
« on: October 14, 2014, 08:32 »
Hello friends, got somewhat of a predicament here so I was wondering if anyone had some helpful tips towards sleeping

Over the years I've always had sleeping troubles (as in actually getting to sleep) and I can't really cope without sleep as well as I used to and my body doesn't really do napping any more so I was wondering if any of you knew some good ways to get to sleep. Usually my routine consists of getting into bed, watching a Let's Play before putting on some sort of soundtrack to get to sleep. Whilst it works to an extent it usually results in me getting to sleep it takes me longer than I'd like it to.

Problems though

1) I need some sort of music / sound in the background, it takes me even longer to get to sleep without it
2) I'd prefer to avoid sleeping pills because I don't want to be dependent on them to get to sleep again

Any thoughts? All suggestions will be considered, thanks team =]

5
Hey everyone, I was given the opportunity to help contribute to this project so hopefully this goes well =]




In this thread we will be looking at two of the biggest franchises in video game history and how their soundtracks were implemented into Super Smash Bros. Brawl; Super Mario and Sonic the Hedgehog. Their main characters were initially seen as two competing mascots for their companies; Nintendo and Sega respectively, Super Smash Bros. Brawl was the first large consoled Nintendo exclusive game to feature Sonic as a playable character (following the Nintendo-Sega crossover Mario & Sonic at the Olympic Games and the various appearances on Gameboy Advance and DS), thus helping to solidify the ending of the massive rivalry between the two franchises in the 1990s. With the huge impact that both of these game franchises have had over the years it is only right to consider their themes; the impact of those themes in their own games and in Brawl itself.



Super Mario


The Super Mario video game series is the highest selling in history having spanned over nearly 30 years now. Some of the major titles in this franchise include Super Mario Bros. 1, 2 and 3, Super Mario World, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy; the list goes on. The franchise helped Nintendo to branch further out games, including the game in question. Some of the music implemented in the games over the years became iconic to the point that the majority would recognise some of them.

That's enough of an introduction and let's get into the thick of it!



Mushroomy Kingdom


In every Super Smash Bros. game there has always been a Mushroom Kingdom based level and Brawl is no different; however it became more true to the World 1-1 in the original Super Mario Bros. in this game. The landscape has become baron and represented the time that had passed since the original game's release. This main soundtrack to this stage also replicates this advancement of time by being a remixed version of the iconic music of all the land levels. Whilst the original represented the theme of its game well by having a feeling of 'optimism ahead of the journey' about it, the updated version, whilst retaining the melody, fits the design of the level a lot more, as well as feeling up-to-date alongside all of the modern soundtracks in the newer Super Mario games. A second remixed version is also available for the stage and stays truer to the original, with an array of sounds used to almost fit the battling aspect of it, especially with the guitars that come in.


There is also an opportunity with this stage to have World 1-2 to appear as a battlefield. With this, we all get updated versions of the original Underground and Underwater themes. The new Underground theme is very-cave like whilst also lucious in sound, almost feeling like as the battle and stage moves on (due to the motion within the level) the more adventure there is, it's a progression in the music which works in its favour, whilst again not feeling distant from the original. The new Underwater theme actually opens up with the original 16-bit track before exploding into an array of grandure, perhaps more suiting to an area more beautiful, like a castle on top of the ocean, until it progresses more into a subtle hint of darkness before something which could possibly be an ode to Duck Dynasty? I dunno, it feels manic enough to fit a fighting game, especially if items are heavily used, but it does have a bit of a confusing element to it as well.

There's also the Underground Theme from Super Mario Land in the underground Mushroomy Kingdom as well as the Gritzy Desert Theme from Mario & Luigi: Partners in Crime in the ground version; both of these fit the landscape of the level very well.

Overall, due to the scrolling nature of the level and the atmosphere created through the tracks on each, I personally found both the stages to be very enjoyable from a casual perspective, despite the frustrating nature of getting trapped and losing a life because of said scrolling nature. In terms of design the scrolling nature works in its favour though.

Mario Circuit


Like Mushroomy Kingdom, there has always been some form of Mario Circuit level in a Super Smash Bros. game with modifications in each. Of course, this is due to the popularity of the Mario Kart series. Another similarity is the reworking of a track; in this case it is the main Mario Circuit theme from Super Mario Kart. The original in all of it's 16-bit glory was an intense sounding track that felt so fitting for a race track, especially during the last lap where it would speed up (a trademark of Super Mario games; in particular it felt more dramatic in this circumstance because it felt like everything was on the line to try and win). Again, the revamped version feels classy and luscious, definitely fitting the modern Nintendo sound whilst having that same melody to replicate a nostalgic feeling to it. We've also got a version of Rainbow Road from Mario Kart: Double Dash; Rainbow Road is considered to be one of the most challenging tracks across the Mario Kart games and has an importance to it which is why one of those themes was picked. If I were to guess why this one in particular was picked I would presume it was due to how well it sounds alongside the rest of the tracks for this stage; it sounds grand but intense due to the drums and the keys that come in.

As well as these, there's a remixed version of Luigi's Circuit, Waluigi's Pinball, Mario Tennis / Golf themes among others. These fit a similar soundscape due to the drum beats and the added effects that come through as the music progresses. I feel like there is a nice intensity created through the music and the theme and whilst the incoming cars can be frustrating it does make it a good level all around. It seems at this point frustrating goes hand in hand with Mario, hopefully this changes as we go on!

Delfino Plaza


Based on the location from Super Mario Sunshine, Delfino Plaza (over all of its appearances in the game series) has become a welcomed inclusion due to its vibrant look and holiday aura, which I think made it such a good place in Sunshine alongside the storyline implemented. Super Mario Sunshine (alongside 64) is one of the games I would love to go back and play again, but that is not why we are here. Instead, we're looking at the music implemented and the main theme is nothing short of sensational. It typifies the location so well, the opening sound feels like you're venturing onto a holiday destination before the keys come in which are so addictive. You get what seem to be guitar strings and an accordian that come in and sound so inviting and gorgeous. In tandem with the design of the level it becomes a work of beauty which makes the stage so enjoyable to play.

There's also another reworked track; in this case it is the Overworld Theme from New Super Mario Bros.. This remix has the guitar from the original which fits the dynamic of Delfino Plaza whilst having elements added to it to make it feel more vibrant. The main theme from Super Mario 64 is also used for this theme, the melody and the horns in this track make it fit in so well without need for change, especially as the drums are so light.

As well as these, the stage has the Title / Ending Theme from Super Mario World and Ricco Harbor, also from Super Mario Galaxy. There is definitely a lovely vibe and nostalgic quality to this level, both in scenery and in sounds. However, an argument could be made that it does not really have the right intensity for a fighting game but I guess that is down to personal preference.

The level as a whole is extremely enjoyable, even though falling off of the platform can be easily done if you are not careful. The way it circles around the area with the music makes it almost picturesque with all the design, it is somewhat of a shame you have to fight on it!

6
TV and Movies / Last Movie You Watched?
« on: September 17, 2014, 22:01 »
Just got thinking; we've got a 'Last Album You Listened To?' thread so why not a Last Movie one? Pretty much same as that one, state the movie, any thoughts you have, whether you'd recommend it or not, or whatever really!

Irréversible
Director:
Gaspar Noé
Starring: Monica Bellucci, Vincent Cassel and Albert Dupontel
Year: 2002



Extremely good from a cinematography but extremely brutal and would not watch again for that reason. Not sure if I'm glad to have watched it tbh

7
First off, thanks for joining the site and I hope that you'll stick around for a while! It's always nice to have new members joining so here's a break down of the site so it makes settling in somewhat easier =]

PKMN.NET as a forum tries to be as community strong as possible, so please, don't be afraid to get involved. We're always willing to read what's posted and to get discussion going on a range of topics so don't hesitate if there's any topic you wish to talk about (as long as it complies within the rules; this thread is a great way to adjust to the serious side of joining the site). There's a board for every set of games, even a few which you may feel are under-appreciated so take the opportunity to talk about it if you've got a desire to.

If you feel you wish to get to know members on a more personal basis, don't hesitate to utilise the site's chat function; there'll usually be some of us in there having fun, discussing pretty much anything so yeah, we're a very approachable bunch. Don't hesitate to ask about anything you need help with, both on there, in this thread or via Personal Message. There'll always be at least one person willing to help, usually more though! We're a very approachable gang =]

Don't just think you have to be here just to speak about Pokémon either; whilst the game series obviously holds a place close to our hearts we're just as willing to talk about topics away from that. Have you got something you're really proud of you? Post a topic in Random Randomness, or, if it's your own piece of art, use the wonderful Your Art section. Have you got a favourite artist that you want to talk about or put spotlight on? Visit the Music board. There's so many options to talk about so please, do not hesitate at all!

Of course, if you don't wish to be as eccentric towards posting you do not need to be, that's the beauty of this place, you can take it at your own pace and your own style and will still feel welcomed! We've also got some successful side projects that you can get involved with if you wish; this place is all about working together to make it the best it can be for the members involved =]

As a first step into getting more involved with the community here's a nice little form you can fill out (I'd also like older members to fill this in too so we've got a range of people), see it as an ice breaker:

Code: [Select]
[b]Username:[/b] pretty self explanatory
[b]Why did you pick your username?:[/b] what made you choose the username you did?
[b]Location:[/b] country, city, however in depth you want to
[b]Favourite Pokemon:[/b] I mean, everyone is sure to have a favourite Pokémon on here!
[b]Favourite Type:[/b] Same as above 
[b]Odd and/or interesting fact about yourself:[/b] just a little something that makes you you I guess haha

Here's mine as a heads up:

Username: GL.
Why did you pick your username?: It stands for Gurren Lagann which is from the anime Tengen Toppa Gurren Lagann, pretty much my most re-watched series out of any genre
Location: West Midlands in England
Favourite Pokemon: I guess I've got two? I'd have to say Mewtwo and Arcanine, the former because its aura and due to its creation making it seem like the ultimate life form, I just found that to be a really interesting concept and Arcanine because it just seems like the perfect companion for a Pokémon journey
Favourite Type: Dragon; I find it very difficult to do a Pokémon playthrough without at least one Dragon type
Odd and/or interesting fact about yourself: I can pretty much make a (bad) pun out of most things... it's pretty terrible but kinda fun to be able to do haha

Don't also feel like you shouldn't have to do your own thread to Say Hello upon joining; see this more of a guide rather than me saying hello! If you make a Say Hello thread alongside posting in here you'll get even more of a chance of getting to know us all ^^

So please, enjoy your stay here and stick around, because we'd love for you to post as much as possible!

8
Sports / Football/Soccer Thread 2014/15
« on: August 16, 2014, 19:45 »
pretty much same as usual guys lol

Man Utd lost to Swansea in their opening game of the season, Arsenal grabbed a late winner against Palace, City play tomorrow, so yeah. That's the Prem so far.

But yeah, talk about any football in any division and / or country =]

9
Forum Games / What In-Game Character is the Poster Above?
« on: August 13, 2014, 15:18 »
Quote
<GL> can't even remember gen iv or v ones
<Shrub> iv was rowan
<Shrub> v was juniper
<GL> oh rowan was the old dude
<RubyRobin> Rowan was a grumpy old man
<GL> he was alright i guess
<RubyRobin> So del

Quote
<Del> oh nvm i get it
<Del> i'm not grumpy zzzzzzz
<Del> just boring
<GL> hmm
<GL> what ingame character is the poster above
<GL> would be a solid forum game

Quote
<GL> should i make it?
<Shrub> ye
<RubyRobin> Yeah

so yeah, there's the premise I guess kids. Have fun =]

10
An Absolute Gem of a Journey

Due to never playing Emerald fully and having never attempted a Nuzlocke Challenge (or at least not remembering doing one) I thought I'd kill two birds with one stone, especially with the RSE remakes approaching so hopefully we can all be refreshed storyline wise as to what's going on. I'm writing this out of enjoyment and nostalgia so hopefully we can get some readers, some followers and just a good experience all round =]

Also, if this seems to be slowing down too much then do give me a prod in the right direction since I will at least beat this game!

Rules:

- Any Pokémon that faints is considered dead, and must be released.
- The player may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances.
- All Pokemon must be nicknamed.
- The starter Pokemon must be with you at all times. If it ever faints, you die of heartbreak.
- Considering a black out/white out to be "game over," even if there are Pokémon left in the PC.
- Going to options and making the battle style "set". Making you unable to switch out between your foes' Pokémon.

Profile:

GL
Pokémon Caught: 19
Pokémon Lost: 1
Badges:

Catching Log:

Oscar - Lv. 5 [Starter]
Alain - Lv. 3 [Route 103]
Jay - Lv. 3 [Route 102]
Joey - Lv. 3 [Route 104]
Bully - Lv. 5 [Petalburg Woods]
Sian - Lv. 6 [Route 116]
Poseidon - Lv. 5 [Dewford Town]
Wanda - Lv. 8 [Granite Cave]
Tim - Lv. 13 [Route 110]
Snoop - Lv. 14 [Route 117]
Shawn - Lv. 14 [Route 112]
Herc - Lv. 14 [Route 113]
Fluffy - Lv. 16 [Route 114]
Sunny - Lv. 16 [Meteor Falls]

Party:


Oscar – Lv. 39
Double Kick
Blaze Kick
Bulk Up
Ember


Poseidon – Lv. 39
Twister
Tackle
Bite
Dragon Rage


Fluffy – Lv. 38
Peck
Take Down
Dragon Breath
Safeguard

Introduction:



I had spent weeks and weeks wishing and waiting for this day to arrive because it meant that I could finally start my adventure as a Pokémon trainer. I was scared to leave Dad behind in Petalburg City but I knew he'd be more impressed than anyone to see me reach him in my quest for badges. Still, getting knocked around by boxes in the back of the lorry made me forget about that almost immediately, it wasn't the ideal start to the day. It made it an even bigger relief once we had arrived, not only had I escaped the torturous wrath of the boxes but I could finally be the person I aspired to be.

Entering my room, it was quite apparent that Mum was still trapped in the mid 2000s. Instead of getting the Wii U I had asked for for many months now, all I received was a Nintendo Gamecube. It's not like I'd be spending much time at home but I would still have liked to have had a break every now and then and play Mario Kart 8 with my friends from Petalburg. After setting up my PC, withdrawing a Potion from my PKMN.NET inbox in the process, I decided to wander downstairs to see what my Mum was up to. I was worried for her but didn't want to admit it, I knew she'd be crying over the fact that her and Dad decided to move away from each other for my sake, especially as I'd be leaving so soon. It must be such a bittersweet feeling to see your little boy grow up so fast...

Coming downstairs, I saw that she was watching the TV; judging by the look on her face, Dad must have been on the screen. Unfortunately, by the time I had got myself into a position where I could see it the report was over. Mum wiped a tear from her face, trying to hide her sadness and instructed me to go visit Professor Birch who lived next door. I introduced myself to the neighbours, Birch excluded, who wasn't there. His daughter, May, was around the same age as me. I get the feeling this won't be the last I see of her. It was strange how she said she'd go help her dad yet went to her computer instead. I took this opportunity to introduce myself to the good Professor.

Just outside of Littleroot, I saw my first taste of danger. Birch was in trouble, a wild Pokémon seemed to have taken a liking to his scent and decided to follow him in a not-so friendly way. Instinctively, I raced to his bag which he must have dropped in shock, grabbed a Pokéball and unleashed what was inside in the hope of defending him. The ball popped open and a ray of light began to take the shape of a small, chick like Pokémon. As it's colour began to form a realisation hit that the Pokémon I had released was a Torchic. Little did I know that this was the start of something  quite beautiful...

11
Your Sprite Art / Sprite Feedback
« on: June 06, 2014, 23:12 »
hey peeps, due to IRC talk I decided to do a pixel over for the first time in like 2 years, I followed Metagame Spriters rules (since that's what the conversations were about) and I wanna get some feedback to see if it's worth getting back into the spriting groove or not. I know there's a few issues with it already but yeah:



don't hesitate to criticise! always looking for improvements!

(oh and ignore the background, cba to do transparency)

(also couldn't find a Rate your Sprite sort of topic, dunno if it's still on here or not. Oh well)

12
Music / Rebecca Black - Saturday (feat. Dave Days)
« on: December 08, 2013, 15:36 »
So yes, the most anticipated sequel since Star Wars Episode V - Empire Strikes Back has released onto YouTube, yesterday with a video which uses a lot of jokes from the first release to good effect. The song itself? I'll leave you to judge, I'm probably not going to go back and listen to it but it isn't that terrible (unless you completely hate 'bubblegum' pop as it were which in that case, you will hate it)

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