Author Topic: Make your own move!  (Read 113912 times)

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Offline L3anshark

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Re: Make your own move!
« Reply #705 on: May 09, 2016, 01:16 »
Smash Kick

Type: Fighting
Power: 80
Accuracy: 95
PP: 10
Category: Physical

The user kicks the foe's limbs with a large amount of force. It may also harshly lower the target's Speed stat.

Offline The name master

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Re: Make your own move!
« Reply #706 on: May 13, 2016, 19:54 »
Gamble

Type: normal
Power : - - -
Accuracy :  - - -
PP: 15
Category: special
Description: one of the following effects happen:

The enemy is burned, poisoned, paralyzed, put to sleep, becomes confused or becomes frozen.

It does nothing.

The user will hurt itself.

The user will do damage to the enemy.

The user will become burned, poisoned, paralyzed, put to sleep, becomes confused or becomes frozen.

The user will do damage to the enemy and burn, Poison, paralyse, put to sleep, confuse or freeze the enemy.

The user will do damage to itself and will either burn, Poison, paralyse, put to sleep, confuse or freeze itself.

The user will one hit KO itself.

The user will one hit KO the enemy.
« Last Edit: May 13, 2016, 20:00 by The name master »
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Offline Meowstic Royalty

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Re: Make your own move!
« Reply #707 on: May 25, 2016, 16:53 »
The One-Two

Type: Fighting
Power: 30 (first attack) 100 (second attack)
Accuracy: 95
PP: 10
Category: Physical

The user hits the opponent with a quick jab on turn one, always causing them to flinch, before unleashing a mightier slug on turn two.

Needs more Gengar

Offline Lindora

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Re: Make your own move!
« Reply #708 on: June 14, 2016, 14:26 »
Swift Strike

Type: Normal
Power: 100
Accuracy: 70
Catecgory: Physical
PP: 10
Description: The user does a quick bolt forward and hits the opponent with its paw. When this move is used, the user's speed increases by 50 till the end of the match.
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Offline SirBlaziken

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Re: Make your own move!
« Reply #709 on: June 14, 2016, 14:42 »
Latent Power

Type: Fighting
Power: --
Acc: --
Category: Status
PP: 1
Priority: +4

Description: The user on its last legs gains a last minute surge of power and has its speed and one attacking stage (set before the battle) upped by 1 level. If attacked that turn, both stats are upped by 2 instead of 1 and the user takes no damage. Only useable if HP is under 20%.
« Last Edit: August 03, 2017, 00:13 by SirBlaziken »
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Offline The name master

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Re: Make your own move!
« Reply #710 on: June 14, 2016, 16:23 »
Motivating Kiss

Type: normal
Power : - - -
Accuracy :  - - -
PP: 35
Category: status
Description: the user gives it's allies an encouraging kiss that raises it's attack stat. It only works in double battles and on the opposite gender.
Thanks to Inferna for one of the many reasons why I love Dragonite!

Offline SirBlaziken

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Re: Make your own move!
« Reply #711 on: June 14, 2016, 17:59 »
Spirit

??? Type
10 PP
-- Power
-- Acc

User must recharge after using it. Only useable in double and triple battles. Has different effects depending on the pokemon using it:

Ghost type: The user possesses an opposing pokemon to attack a pokemon of its choosing. Can fail if used many times in a row. Chance of failure rises with successful tries.

Non Ghost type: The user doubles the power of a teammate's move but lowers the PP doubly (Basically as if the move was used twice.)
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Re: Make your own move!
« Reply #712 on: July 14, 2016, 15:03 »
Ignite/Pyro Guard/Flame On!/[whatever isn't taken at this point]
Type: Fire
Category: Status
Power: N/A
PP: 5

Description: The user ignites, changing its ability to Flame Body and sharply raising Defense and Sp.Def for 3 turns.

Effect: Defense and Special Defense are raised by two stages each, and the user's ability is changed to Flame Body. Additionally, the user cannot be frozen; if the user is already frozen, using this move thaws it out and prevents freezing. These effects last 3 turns or until switched out.

Moves or abilities that change or nullify abilities (Such as Worry Seed, Gastro Acid, or Mummy) will cause the effect to end prematurely, as will the move Soak. Defense and Sp.Def cannot be raised further by this move; however, other stat-boosting moves can be used, and their effects will remain when this move's effects wear off.

I'm guessing most Fire-types could learn it, but the Koffing and Mankey lines strike me as interesting, possible non-Fire-type users, off the top of my head.

Offline The name master

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Re: Make your own move!
« Reply #713 on: July 14, 2016, 15:08 »
Icicle

Type: Ice
Power : 100
Accuracy : 55
PP: 20
Category:physical
Description: opponent is hit by a falling iceicle, doing damage, but is inaccurate.
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Offline ImASpinda

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Re: Make your own move!
« Reply #714 on: October 21, 2016, 22:12 »
Brave Bust

Type: Ground

Power: 120

Category: Physical/One Target

PP: 15

Accuracy: 100

Description: The user dashes and headbutts the opponent with a mighty, powerful force. This attack deals 1/3 of the damage dealt to the user.

Pokemon that can learn it: Raichu, Gogoat, Cranidos, Purugly, etc.

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Offline SirBlaziken

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Re: Make your own move!
« Reply #715 on: August 03, 2017, 00:11 »
Absolve

Type: Fairy
Power: 70
Category: Special/One Target
PP: 15
Acc: 100

Description: The user cleanses the opponent from pollution. Does super effective damage to poison types.

Oxidize

Type: Flying
Power: 70
Category: Special/One target
PP: 15
Acc: 100

Description: The user exposes the opponent to harsh, open air. Does super effective damage to Steel types.
« Last Edit: August 03, 2017, 14:00 by SirBlaziken »
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Offline SaRo|Rapidash

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Re: Make your own move!
« Reply #716 on: August 03, 2017, 00:37 »
Deceituous
Type: Grass / Special
Power: 85
PP: 5
Acc: 90

This move has inverse type matchup. (I.e. super effective on Fire, Bug, Poison, Grass, Flying and Steel and NFE on Water, Rock and Ground, possibly missing some)

Learnt by Bonsly, Sudowoodo and Decidueye. Maybe a couple of other things via breeding idk
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Offline SirBlaziken

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Re: Make your own move!
« Reply #717 on: August 03, 2017, 00:40 »
Phoenix Flame

Type: Fire/Status
Power: --
PP:1
Acc: --

Description: The user faints, but a pokemon already fainted is healed to 50%. This move fails if the user has under 50% health.
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Offline Captain Jigglypuff

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Re: Make your own move!
« Reply #718 on: August 03, 2017, 01:15 »
Purify

Type: Fairy
Power: 70
Category: Special/One Target
PP: 15
Acc: 100

Description: The user cleanses the opponent from pollution. Does
super effective damage to poison types



The name is already taken. Its Pyukumuku's signature move and it is a Poison type move that heals 50% of the user's health if the target has a status condition and it also cure the target's condition.
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Offline SirBlaziken

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Re: Make your own move!
« Reply #719 on: August 03, 2017, 13:59 »
Yes but pyukumuku is irrelevant.
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