PKMN.NET Forums
Pokémon Games => Team Building => Topic started by: Dragonpika on December 05, 2008, 20:44
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Welcome!
Here in Team Building you can give and receive ratings on Pokémon teams, further your battling prowess while helping others to do the same. There’s something for battlers of every level of experience; this is a community in which we help each other to succeed, whether your goal is to beat the Elite 4 or to become the best competitive battler on the internet. For the beginners, you can post a team and get help from our team builders. The more experienced of you may want to leave your own thoughts and suggestions on the teams of other people, and for those of you who really know your stuff, we generate a lot of debating in this board over tier placements and whatnot.
Read the first three posts of the topic before posting in this board. The second post is all about posting a team; the third post contains guidelines for rating other people's teams.
Quick Links:[Dex] (http://pkmn.net/?action=dex) [Site Section] (http://pkmn.net/?action=section&page=84) [Standard Movesets] (http://pkmn.net/?action=page&id=8646) [Coverall Combos] (http://pkmn.net/?action=page&id=8543) [Natures] (http://pkmn.net/?action=page&id=8546) [EVs] (http://pkmn.net/?action=page&id=8507) [Archetypes] (http://pkmn.net/?action=page&id=8411) [Benchmark Speed Stats] (http://pkmn.net/forums/index.php?topic=79027.msg1952672#msg1952672)
Tiers: [Ubers] (http://pkmn.net/?action=page&id=8549) [Overused] (http://pkmn.net/?action=page&id=8550) [Borderline] (http://pkmn.net/?action=page&id=8586) [Underused] (http://pkmn.net/?action=page&id=8553) [Neverused] (http://pkmn.net/?action=page&id=8552)
Calculators: [Metalkid’s IV Calculator] (http://tinyurl.com/ddryhz) [Metalkid's Damage Calculator] (http://metalkid.info/Pokemon/OnlineProgram/Calculators/DamageDP.aspx) [libelldra Forge's Damage Calculator] (http://tinyurl.com/cl7n6k) [Steinhauser's Offline Damage Calculator] (http://www.smogon.com/forums/showpost.php?p=1795390&postcount=1)
Confused about the different damage calculators? TCoZ has kindly written a brief guide to the differences between them:
Metalkid's damage calculator is by far the easiest to use, and requires no knowledge of base stats or similar to use, however the way the damage calculation is done makes it slightly incorrect, and certain abilities or moves aren't worked out properly (such as Technician). If you're only worried about a rough estimate, then use it, but if it says you'll OHKO or similar don't assume that it will.
libelldra Forge's damage calculator is the most complicated one to use, requiring information on the exact stat, not just the base stat and EVs/nature, which can be very annoying if you make a slight change like nature or base stat. However, if you have this information, it is the fastest to use, and shows information on OHKOs/2HKOs in different situations (leftovers/stealth rocks). I do believe that there are slight errors at lower levels, but they are very minute and won't make a difference (unless you're interested in Little Cup).
Steinhauser's offline damage calculator is almost like a mix of both. It maintains the accuracy of libelldra Forge's damage calculator, while being easier to use. It also has the unique feature of allowing you to save the attacker's and the defender's information to use later. Provided you know the base stats, typing matchups and base power of the move, it is simple to use. This information can easily be found on PKMN.net's Dex. The only real problem is the fact you have to download it, and there is a chance that it might not work on your computer. However, if you are willing to download it and it works, it is easily the most useful of the three."
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POSTING A TEAM
So you’ve picked out your Pokémon, chosen their moves and now you want some ratings on them. Here are a few little checkpoints to consider before posting – note that if your team is for ingame purposes, these aren’t incredibly important, but you may want to consider them anyway to maximise your potential. If your team is to be used competitively, they are all key factors in your team’s success and will vastly improve your chances if you consider them.
- Have you chosen a variety of types for your team? Having different types of Pokémon is essential to almost any team, because if they are all the same type they will have the same weaknesses, and that makes you vulnerable. For example, while a team containing Garchomp, Salamence and Dragonite all at once might seem appealing, all three of them have a 4x weakness to Ice – if your opponent has a Weavile, chances are they’re going to have a lot of fun tearing your team apart with Ice Punch.
- Have you chosen a variety of roles for your Pokémon? A Pokémon doesn’t need to be offensive to be a danger to your opponent; status and non-damaging moves are every bit as important. A team of 6 sweepers, while fun, takes real skill to pull off with the lack of support Pokémon; similarly, a team of 6 walls will probably not last long in today’s fast-paced metagame. The average team at the moment has 2 or 3 sweepers, and almost always contains a Rapid Spinner and something to lay down Stealth Rocks. Make sure that you dip into both sides of the physical / special spectrum, especially on your offence, to stop Skarmory or Blissey, each extremely tough walls in their respective defence type, raining on your parade. If you’re unsure about the different types of battler, look here (http://pkmn.net/?action=page&id=8411).
- Have you paid attention to natures? Natures increase or decrease one of your Pokémon’s stats by 10%, which could be the difference between a KO and your enemy surviving. Try to pick a nature that ups a stat your Pokémon uses, and reduces one that it doesn’t use or that isn’t important to it. Generally, neutral natures such as Quirky are a bad idea – sure, they don’t lower any of your Pokémon’s stats, but they don’t help it either. They are still preferable to a nature that lowers your Pokémon’s favoured stat though, for example a Garchomp with an attack-reducing nature. There is a guide to the different natures here (http://pkmn.net/?action=page&id=8546).
- Have you thought carefully about items? Your Pokémon’s item is a big factor in its success, and should be tailored to its role in the team. For example, many sweepers carry a Choice item or Life Orb, and tanks or walls often have Leftovers.
- Are your movesets balanced, typewise? It’s almost always good to have an attack on your Pokémon’s moveset be the same type as the Pokémon – this will make the move 50% more powerful, as it will gain Same Type Attack Bonus [commonly referred to as STAB]. The exceptions are Poison and Steel, because very little is weak to them and a lot of things resist them. However, the rule of thumb is not have more than one attack of the same type on the same set, because you’re more likely to have trouble landing an effective hit on a foe. It’s far more advantageous to have two moves that cover each other’s problems. For a list of attacking types that compliment each other well, look here (http://pkmn.net/?action=page&id=8543). The exception to the rule is in the case of attacks like Overheat and Draco Meteor, or Water Spout and Eruption. The first two lower your attacking stats, so you may want a same-type move to go with it – Choice Specs Salamence for example often runs Dragon Pulse and Draco Meteor, because Dragon Pulse allows you to do reasonable damage, while Draco Meteor can be used for massive damage but will pretty much force you to switch after due to the Special Attack drop. Eruption and Water Spout rely on full HP to score big damage, so you may want another move of the same type for when your HP drops.
- Are your movesets balanced, attackwise? Many sweepers become much more efficient if one of their moveslots is used for a stat-boosting move, rather than having all four used for offensive moves. Gyarados is so much more the monster after a Dragon Dance or two. Similarly, it is often advisable to have an offensive move even on your supporters, to prevent them being Taunted into oblivion.
- Have you EV’d your Pokémon? EVing makes a huge difference to your Pokémon’s stats, and is explained here (http://pkmn.net/?action=page&id=8507).
A note on tiers: while, in the right hands, a Pokémon can be used in any tier, it is a good idea to be careful when choosing Pokémon from different tiers. If you have 5 Pokémon from Neverused and 1 from Standard, be aware that you will have to play in the Standard environment and the Neverused Pokémon are likely to struggle. It is better to have the majority of your team from the tier you intend to play in, with one or two from lower tiers.
Also, contrary to popular belief, Borderline and Overused are in essence the same tier. Together they make up the Standard tier, and are only separated by usage, not power.
For more advanced tips on building your team, look at our competitive battling section (http://pkmn.net/?action=section&page=84).
Now then, actually posting your team. There is a standard layout for posting a Pokémon and its moveset, and it looks like this:
Pokémon @ Item
Ability:
EVs:
IVs: this bit is optional, as only Shoddy players and serious competitive battlers worry about IVs
Nature [+Stat, -Stat]
- Move 1
- Move 2
- Move 3
- Move 4
Short commentary about what the moveset is supposed to do.
This setup is nice and clear, tells your raters all they need to know. Notice that posting your Pokémon’s actual stats is unnecessary. It tells us very little if we don’t know the IVs and EVs, so you may as well save yourself the effort of typing them out.
You must post movesets with your Pokémon! We cannot properly rate your team without movesets.
Be sure to answer a few questions as well:
- Is the team for ingame purposes or competitive battling?
- Are you willing to rebreed for better natures and Egg moves?
- Do you have access to an unlimited supply of TMs?
Feel free to liven up your team post with sprites or other small pictures, but please keep them small. Large pictures take up bandwidth, increase loading time and just clutter your post. We do have an exceptionally handy Sprite Resource (http://pkmn.net/?action=section&page=87) available.
Don’t create lots of topics for individual Pokémon, they just clog up the board. If you already have a current topic about one Pokémon and want to start raising another, just add the new Pokémon into the existing topic.
If you haven’t yet decided on your Pokémon choice, do not just post saying “I want to make a team help me.” Tell us what tier you want to play in, if you have any Pokémon ideas, etc. Do a little research, don’t expect us to do all the hard work for you!
Also, asking for a moveset for a single Pokémon, out of the context of a team, isn’t a good plan simply because most Pokémon are so versatile that they have at least three completely different moveset options open to them. Tell us what you want your Pokémon to do: For example, “I want an Arcanine moveset” is much less helpful to your raters than “I want a moveset for a mixed attacking Arcanine,” as Arcanine can be physical, special OR mixed. If you have no idea what your Pokémon’s options are, have a look at our Standard Moveset (http://pkmn.net/?action=page&id=8646) compilation – it’s nowhere near complete yet, but once it’s finished it will be an invaluable resource to you all =]
Follow these guidelines and everyone will be happy. Your raters will have all the information they need, and will in turn be able to give you the most detailled ratings.
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RATING A TEAM
It’s what we’re here for!
Of course, there are a few little guidelines to follow.
- Do not say “x is sucky,” be it a nature, move or Pokémon, without giving an explanation as to why it’s a bad choice. Be constructive, people! Too many times I have seen “Serious is a sucky nature” with no explanation, which doesn’t help further the team maker’s understanding of competitive battling and really makes them more likely to ignore you, because it makes you sound rude.
- Do not use term 'rape,' regardless of how you define it. Language such as "Soso rapes soso with move1" is not appreciated at all and we do not want to see it being used at all. This is still a +3 website.
- Feel free to suggest alternative movesets etc to those in the team. In almost every case, indeed every case I’ve seen, there is some improvement that can be made to the team even if it’s slight. However, if once you have presented your idea to the topic maker they decide they don’t like it, and they fully understand the argument you are putting forward, then don’t persistently drive the point home that they should be using your set. At the end of the day, it’s their team, and if they don’t want to use your ideas then they shouldn’t be bullied into doing so. If you feel they haven’t grasped the problem with their choice of move fully, then go ahead and try to explain it to them better if you want – just try to be polite about it, okay?
- Understand that people may have limitations on their team, such as having already caught a Legendary at a particular nature. They can't change this. Feel free to suggest a better nature for future reference, but ultimately you have to help them make the most of what they have.
- Don’t repeat movesets that have already been posted. Take the time to skim through the topic and see if your idea has been mentioned already.
- Quoting – don’t quote the whole first post if all you want to add is “Staraptor could be changed for Azelf” or “Your team has a massive Swampert weakness” or some other small comment. There’s absolutely no point, it just makes your post difficult to read. However, quoting the whole team is allowed if you want to make changes and suggestions to each individual team member one by one. If you do this, please put your comments in bold, or do something else to make the edits stand out from the original post, and write “Comments added in bold” or similar outside of the quote. It will make it easier for the topic creator to see what changes you’ve made, and it will make it easier for the mods to see that you have actually contributed, as opposed to just posting a quote. Also, if the original poster used images, edit them out of the quote to prevent over-consumption of our precious bandwidth.
- Adding calculations to your arguments will back your points up. The more experienced team builders tend to appreciate calculations as evidence. There is a good damage calculator here (http://metalkid.info/Pokemon/OnlineProgram/Calculators/DamageDP.aspx).
- Ingame teams are every bit as valid as competitive teams, and at no point should you mock or refuse to rate a team simply because it isn’t competitive. Help the topic creator out by suggesting the best HM slaves, what level they should be at for whatever Gym they’re about to tackle, whatever, just don’t say “Ingame teams are all about levels.” Any posts of such a nature will be deleted on sight. They go completely against the helpful nature of the Team Building board.
Remember! The most important thing in this board, in any board, is respect for other people and their opinions.
Well, unless they say that Rattata sucks.
Happy team building!
(and this is Webbz's post!)
Cheers for putting the links in Kay, I couldn't find the tiers when I was trying to create a new team on Shoddy. Now things will be alright... :yeswink:
Edit by tpd[/b] - I've just added that little bit about the word we don't want using, don't know if you want to edit this or something, I'll speak to you later dear.
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# Ingame teams are every bit as valid as competitive teams, and at no point should you mock or refuse to rate a team simply because it isn’t competitive. Help the topic creator out by suggesting the best HM slaves, what level they should be at for whatever Gym they’re about to tackle, whatever, just don’t say “Ingame teams are all about levels.” Any posts of such a nature will be deleted on sight. They go completely against the helpful nature of the Team Building board.
Are we allowed to say "in-game teams are all about levels" following it up with "If you bring your level to x then you should be fine against y gym leader"?
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Just saying well done, this should be a great help to everyone who wants to join in on the teambuilding!
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This is a welcome addition, and will be very helpful to all those new to Team Building, and even those of us who've been around for a while. Nice job! ^_-
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If you hang out here For quite A While thats the first think that comes in the head :-/ (Neutral natures are sucky.)
Actually Wait You can make serious
Meganium
Serious
Overgrow
Energy ball
Earthquake
Reflect
Light screen
Simple non breeding support A Great moveset.
Somebody putted (Neutral natures are sucky and that wasn't me v_v). Does it break the rule of “x is sucky,”
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This really helps me of how I should set out my Team's I want rated in the future! Even though I've posted team's on here before I've never set it out properly so thanks for the help Kay.
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Are we allowed to say "in-game teams are all about levels" following it up with "If you bring your level to x then you should be fine against y gym leader"?
Yeah, I reckon so.
Somebody putted (Neutral natures are sucky and that wasn't me v_v). Does it break the rule of “x is sucky,”
I'm sorry, I don't really understand your post ^^; if you're asking if your quoted post broke the rules, no I don't think so because you weren't saying it to the topic starter as such, rather you were just explaining that that was what usually came to mind.
Thanks for the support guys! Glad you find it helpful =]
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I hope this will stop those people posting teams with Hasty Spiritombs and Quirky Blazikens.
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There's nothing wrong with people posting teams with those natures, Laprabi... inexperienced trainers and those with limited access to Pokémon/breeding will not be able to get better natures. I think if someone posts their Pokemon with similar natures, ask whether they can rebreed and suggest a better nature while saying why their previous nature was bad and why the new nature is better. Otherwise, nothing is learnt and that kinda defeats the point of Teambuilding. :\
Well done though, Kay. This is really helpful so I can get to the Tier lists easier. :D
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I guess so. You live and learn.
I meant that people would read this topic and refrain from posting those natures.
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Well, there is no obligation to read this topic... and looking at the natures guide and such won't always let people make the best choices on natures. Some people, like me when I first started Teambuilding, will think neutral natures are better than natures that lower stats. But hopefully it will help.
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No, let's not have people be refrained from posting those teams.
As said, I'd rather have them post them and say "This is currently the best I can do", or to have them get an explanation of why it doesn't work, than to get a snarky and unnecessary comment like this one seems to be on how they are not elite enough to understand.
Let's try to be accepting here of people who don't know every detail of team building, and help them instead of berating them, okay?
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No, let's not have people be refrained from posting those teams.
As said, I'd rather have them post them and say "This is currently the best I can do", or to have them get an explanation of why it doesn't work, than to get a snarky and unnecessary comment like this one seems to be on how they are not elite enough to understand.
Let's try to be accepting here of people who don't know every detail of team building, and help them instead of berating them, okay?
That's what I did when I tried posting, considering I'm very bad at Team Building and I often rely on the help of others. It helps me to have the advice of others, but I still try my best and come up with opinions which will hopefully help people. I'm going to post more on Team Building.
Thanks again Kay for the help.
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People don't have to repeat my Awful mistakes. *PHEW*
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Can I just say that metalkid's damage calculator isn't 100% accurate (he knows it himself). Obviously it's fine for just simple calculations but if you want accuracy I would suggest http://ownpurpose.com/libelldra/damage_calculator.html (http://ownpurpose.com/libelldra/damage_calculator.html). It obviously requires you doing a bit of research (working out what stats they have and the base power of the move etc.) but it is 100% accurate unlike metalkid's.
One more thing. I know that the Damage Calculator isn't 100% correct right now. I was hoping to get the new program done a long time ago with the new calculations, but that hasn't happened. I don't really want to rewrite that thing twice because the new calculation has a huge amount of variables to deal with. For now, simply take about 2-3 damage points off both ends. If you barely get to a 100% damage chance, then I wouldn't rely on ever getting a OHKO.
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Can I just say that metalkid's damage calculator isn't 100% accurate (he knows it himself). Obviously it's fine for just simple calculations but if you want accuracy I would suggest http://ownpurpose.com/libelldra/damage_calculator.html (http://ownpurpose.com/libelldra/damage_calculator.html). It obviously requires you doing a bit of research (working out what stats they have and the base power of the move etc.) but it is 100% accurate unlike metalkid's.
And to add to that, it also gives the chance of a OHKO or 2HKO with Leftovers, Sandstorm, Stealth Rock or Stealth Rock + Leftovers. Very useful.
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Okay, I'll throw that in too, thanks guys =] I'll leave Metalkid up for less experienced users, but a link to that one will be put next to it~ I knew Metalkid wasn't perfect - it doesn't work with Technician, for another example.
(might be a while about it - need to do some shuffling or deleting, as the edit would go over the character limit)
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I wanted yellow ranger to be mod again :(
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She is... Oh, you mean mod of this board? Don't worry, I'm sure Rob will do a great job - just like Kay used to. :)
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Aaw, I do miss seeing my name on this board ;; not to worry though, I still keep an eye on things here =] checking Rob's doing his job right.. =P
just kidding mate, you're doing a grand job so far <3
Gonna try putting Metalkid's IV calculator instead of its damage calc, adding the better one.. and maybe abusing TinyURL xD I wish I'd kept another spare post at the start now.
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Kay being evil to Rob again... first she kills him, and now this!!!
Ignore her Rob, you are doing really well. Just don't let Kay bully her way into getting her board back.
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Kay bully your way into getting your team building job back!
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^ She still is a global mod, so she can still boss us around in this board. Actually, it's better - as we now have both of them - rather than just Kay.
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Yeah, don't insult Rob by saying you want Kay back! Kay is and was great at doing her job, but Rob's doing just as great! Cheers to both of you. ^_-
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Nicely wrote. Procedures and tips are great. Basic things follows to a positive results.
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I don't know whether Kay wants to put this in or not, but..
Team Builders on a whole, please do NOT use the term "soso rapes soso". This is a +3 website and we do not encourage that type of talk. Please take the time to think about a difference choice of word, a different term, rather than implying what you imply because you fail at English.
Thanks =]
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"rather than implying what you imply because you fail at English."
Nicely done there Rob...
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"rather than implying what you imply because you fail at English."
Nicely done there Rob...
Eh, you get the message~
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Can I just say, if you don't mind downloading a program there's a considerably more user-friendly damage calculator here (http://www.smogon.com/forums/showpost.php?p=1795390&postcount=1) that is considerably easier to use and allows you to save/load attackers/defenders and works out if it will OHKO/2HKO/3HKO under what conditions. Me and Zy both find it really useful, so I thought I'd post it here.
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Gah, the first post is already at the character limit xD
May have to ask Webbz nicely if I can hijack his post ^^;
and Rob, feel free to edit that into the "Rating a team" post, I agree that it should probably be there.
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Regarding the Downloadable Base Stats Caluclator there's a bit on the attacker section, giving an "Item Type" and "Item" with a number counter. For the record, the "Item Type is absolutely useless, just add the Item Boost. (i.e. if using Life Orb, don't bother with the drop down list, just set it to 1.3.
Also, on the "Will It OHKO", if doesn't take into factorization the fact that Rock/Ground/Steel types are immune and forgets Rock types SDef increase, so use with caution.
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Item Type isn't useless. Different item types give their boost at different parts of the formula, so the only way to get a perfect damage calcuation is to put in the right item type.
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May have to ask Webbz nicely if I can hijack his post ^^;
Hijack it if you want, I don't mind. It's not really contributing that much, so go for it =]
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Alex you're a star (: ta! I did leave your post at the bottom xD
This gives me MUCH more room for useful links on the first post, so I can get that other damage calculator put in.
What would be really helpful would be if one of you lot who know what you're on about could write just a sentence or two about each damage calculator; explain any glitches found in each one (such as MetalKid's not factoring in Technician), the benefits of each one over the others, stuff like that. Please? =]
Also, Rob, do tell me if you want me to bugger out of your board and let you control the sticky from now on xD;
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I saw, the emoticon looks so happy there nodding. =P
And yay more stuff ^^
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Metalkid's damage calculator is by far the easiest to use, and requires no knowledge of base stats or similar to use, however the way the damage calculation is done makes it slightly incorrect, and certain abilities or moves aren't worked out properly. If you're only worried about a rough estimate, then use it, but if it says you'll OHKO or similar don't assume that it will.
libelldra Forge's Damage Calculator is the most complicated one to use, requiring information on the exact stat, not just the base stat and EVs/nature, which can be very annoying if you make a slight change like nature or base stat. However, if you have this information, it is the fastest to use, and shows information on OHKOs/2HKOs in different situations (leftovers/stealth rock). I do believe that there are slight errors at lower levels, but they are very minute and won't make a difference (unless you're interested in Little Cup).
Steinhauser's Offline Damage Calculator is almost like a mix of both. It maintains the accuracy of libelldra Forge's damage calculator, while being easier to use. It also has the unique feature of allowing you to save the attacker's and the defender's information to use later. Provided you know the base stats, typing matchups and base power of the move, it is simple to use. This information can easily be found on PKMN.net's pokédex. The only real problem is the fact you have to download it, and there is a chance that it might not work on your computer. However, if you are willing to download it and it works, it is easily the most useful of the three.
something like that?
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Aha, that's perfect =] thanks a bunch, Ben!
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It's no problem.
Also, a while ago I wrote a tips on team building page in draft, hoping Enigma would type it up in neat. However, he seems to have been busy and hasn't started work on them, and it seems that this page is considerably more up to date. I can write them up for the sticky if you want?
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I think you'd be better writing them up as a site page, and me then linking to it in the Quick Links section =]
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Okay, cool. I'll do that later this week.
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Kay - read the SMP. There's a thread called "The Speed Generator".
In that, I posted a relatively large list of Benchmark Numbers - these can be used in order to calculate if you'll outspeed something, or to figure how many EVs/How large a stat you require to check a certain threat. I feel that may be useful, but it's gone neglected.
Also, an even more useful list I could write up is a Hidden Power Calculator. Because Hidden Power Types and Power are based off IV's, they remain the same for all species, so I could give IV spreads for certain types and certain powers, if need be, (Powers being 70, 60 and 59, as 59/60 get Technician boosts. I dunno.) or if there's enough interest/demand.
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I believe Jeroen was looking into writing an IV Calculator of our own, so you're probably best talking to him about integrating Hidden Power into that. The two go hand in hand, really.
And thanks for the Speed Generator topic link, I rarely check the SMP so I would never have noticed that. I can just stick that in Quick Links, since there's plenty of information in the topic itself, right?
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Not in the topic itself ^^;
The topic was discussion and speculation on ideas. I think you're best linking to the post instead, and if anybody's interested they can scroll back.
Also I'm not too sure how "I want Hidden Power [X]" fits into an IV Calc. Surely they just show you the IVs and HP Type and you can't change that? Wouldn't it be easier to click a link, hit "Ctrl+F" and type in "Ice 70" and be greeted with the IV spread you need, instead of having to open a calculator, then typing in numbers through trial and error in order to obtain the right IVs? That's just my opinion.
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Not in the topic itself ^^;
The topic was discussion and speculation on ideas. I think you're best linking to the post instead, and if anybody's interested they can scroll back.
Haha, no worries, I figured that out for myself. I may know squat about team building, but I can read ;]
And really, I have no idea about the Hidden Power thing. I'll talk to Jeroen about maybe making a topic here asking exactly what everyone wants from an IV Calculator, it could be discussed there maybe?
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Hmm... :[
I still think a list would be easier to navigate than attempting to lock a Hidden Power and calculate IV's through that.
I'll get to work on a list just in case.
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The new tips on team building page is up :D
http://pkmn.net/?action=page&id=8529 (http://pkmn.net/?action=page&id=8529)
EDIT: Aargh. Sent the wrong file :| you'll have to wait until it's properly updated.
EDIT: Fixed now :D
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That's fantastic, Ben! Super work there, I'll add it to the first post right away =]
(well, sort of right away, and sort of after tea.)
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i think shoddy battlers souldnt battle its not fir for us people who dont do it legaly
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Can someone please provide me with a link for libelldra Forge's damage calculator please? The link in this sticky isn't correct and therefore needs to be fixed.
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Yeah I just tested the link I have, and it was dead :S Anyway, Smogon have just released their own user friendly damage calculator: Here (http://www.smogon.com/calc/)
Edit: one simple google later - http://libelldra.com/competitive/damage/ (http://libelldra.com/competitive/damage/)
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Thanks for those - I'll make sure to edit them in at some point. =]
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Smogon now has it's own calculator, which is extremely easy to use since it has all the natures/EVs linked to the strategy pokedex on the website. It can be found here (http://www.smogon.com/calc/).
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ok so I have searched high and low but I still dont know what an IV is. can anyone help me out?
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IV stands for individual value (as far as I am aware).
IVs are numbers that alter your Pokémon's stats and can be any number from 0 to 31. These numbers cannot be changed. As well as altering your pokémon's stats, IVs alter your Pokémon's hidden power. Your IVs can be checked with various IV checkers around the internet but only if you know the EVs of a Pokémon. Clues to your Pokémon's IVs are found in characteristics (such as 'likes to thrash about') which mean that the IVs will be particular from a selection of numbers in one stat.
IVs can be bred from one Pokémon to it's offspring as well.
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sine we can not say "x is sucky" can we say that "x is more powerful then y"
for example, salamence is better then dragonite as it is faster and has the same base attack stat(I think)
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Not being able to say "x is sucky" is to discourage comments that don't help anyone. An example would be to say "Don't use a Quirky nature, it's sucky" whereas you should explain that natures which boost a stat are much better than neutral natures. So just saying "x is more powerful than y" without giving an explanation would still be against the ethos of this board. We aim for people to learn from the advice given to them, just being told something is terrible without explaining it won't provide the chance to learn why.
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Developers on Smogon have been working on Pokemon Lab aka Shoddy 2. They've released a Beta to the public on the forums, and you can download it here (http://poke-lab.com/pokelab-client/pokelab.php).
Unfortunately, they've been a bit sly this time, and you can only log onto it using your Smogon forum username and password, meaning you'll have to get an account there to play. I believe Shoddy 1 will not be updated anymore, and you're encouraged to report any bugs/glitches here (http://trac.poke-lab.com/).
Bare in mind it is still at beta testing, so not everything has been implemented yet. 2v2, and even 6v6 (all at the same time lololololol) is available already, so go check it out!
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^Ta for the link Dan - is this likely to become as popular/more popular than the usual Shoddy? If so, I'll change the first post to reflect this.
Also 6v6 what xDDD
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Well I believe they are going to implement Black and White mechanics onto this one and not the old one, so yeah I think it'll become the "default". There is also Pokemon Online (http://www.pokemon-online.eu/) available. The interface and team building feature is really nice, but the standard of battles there leaves a lot to be desired... it was used mostly because it supports 2v2 and teams with less than 6 mons (for VGC).
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I don't get why they made a second Shoddy when it's still made in Java. Correct the issues, please, like using another programming resource! Java suffers so much resource whoring and lag.
Especially when it's just going to be another Shoddy...
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I don't get why they made a second Shoddy when it's still made in Java. Correct the issues, please, like using another programming resource! Java suffers so much resource whoring and lag.
Especially when it's just going to be another Shoddy...
Go complain on their website, not here.
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Go complain on their website, not here.
They don't listen either because they created it and use their superego to define nothing can ever be wrong with it.
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And we're not going to discuss other sites or their products here like that, so yeah, still need to go there to complain.
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Mega bump but I just found this really useful team building tool. Gives you suggestions of partners for pokemon based on typing and ability:
http://beldum.org/synergy (http://beldum.org/synergy)
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A brilliant tool thank you very much Dan, -bookmarks between the pokemon TD game and the google guitar-
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Could someone give me a good mixed moveset for
Meganium
Item: Miracle seed
Nature: Impish
Level: 58
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Meganium is honestly the worst of all the starters, it's beyond bad.
Meganium@ Leftovers
{Overgrow}
Impish nature (+Defense, -Sp. Attack)
EVs: 252 HP/ 252 Defense/ 6 Attack
Razor Leaf
Body Slam
Synthesis
Swords Dance
Swords Dance and try to OHKO Magikarp. Body Slam in case that Magikarp is actually a sleeping Charmander. Synthesis keeps you alive.
Note: Physical Meganium is horrible and walled by Steel types forever. Meganium in itself is a crappy support Pokemon whose best use is Light Clay Dual Screens. Even then, there are like 630 better options. .-.
Edit: Meganium gets Seed Bomb via HGSS tutor. Use that over Razor Leaf.
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What about frenzy plant?
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Frenzy Plant is a Grass type Hyper Beam, which sucks, since you do more damage with two Grass attacks over the course of two turns than you do in the 2 turns that you use Frenzy Plant (or any Hyper Beam move; 1 turn using it, the next completely helpless). Furthermore, the nature of your Meganium is lowering it's Sp. Attack, so Special attacks aren't even viable on yours.
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Fresh new damage calc that suppots Generation V. (http://masara.byethost15.com/SilverlightDmgCalcTestPage.html)
The Smogon Calc is being updated to Gen V, but this is much more simplistic. If you prefer PO over Shoddy, this is your calc.
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I've been using that calculator for like 4 months. Really not so new. But it is helpful.
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I need my UU team rated!
Lead: Empoleon @ Leftovers
Torrent
Calm [+SpD -Att]
252 HP / 4 Def / 252 SpD
Stealth Rock
Scald
Ice Beam
Roar
Basically, what Empoleon is supposed to do is set up Stealth Rocks to weaken any Flying-types for my sweeper, Scrafty. Other than that, he can just wall and Roar any other threats.
Core Pkmn1: Heracross @ Flame Orb
Guts
Jolly [+Spe -SpA]
252 Att / 4 Def / 252 Spe
Close Combat
Megahorn
Stone Edge
Facade
Heracross is there to rip a hole in the opponent's team including anything that might have a super-effective move against Scrafty; in other words, Hercross is for coverage. It also can get rid of speedy Flying-types with its Jolly nature and Stone Edge (not to mention draw them out as well).
Core Pkmn2: Flygon @ Choice Scarf
Levitate
Adamant [+Att -SpA]
252 Att / 4 SpD / 252 Spe
Earthquake
Outrage
Aerial Ace
Fire Punch
Flygon serves as my speedy revenge killer that can get rid of anything that knocks out one of my core pokemon. I also use it as a counter to Fighting-types with Aerial Ace -- one of Scrafty's gaping weaknesses.
Core Pkmn3: Raikou @ Life Orb
Pressure
Timid [+Spe -Att]
252 SpA / 4 Def / 252 Spe
Calm Mind
Thunderbolt
Hidden Power Ice
Extrasensory
Raikou would be an obvious choice to include in my party, with a great stat-boosting move in Calm Mind, and counters to both Flying- and Fighting-types. Raikou can also serve as an unexpected counter to any threatening Dragon-types that might have a super-effective move against Scrafty with a couple of Calm Mind boosts.
Core Pkmn4: Weavile @ Choice Band
Pressure
Jolly [+Spe -SpA]
252 Att / 4 SpD / 252 Spe
Pursuit
Ice Shard
Low Kick
Ice Punch
I need something to draw out Fighting-types, right? Well, Weavile is perfect for that. It can also serve as a nice revenge killer -- or just killer period. Ice Shard can very effectively kill off anything that has less than half HP left should anthing be -- god forbid -- faster than this thing. I find it very good for the speedy Krookodiles that litter UU too.
Sweeper: Scrafty @ Lum Berry
Moxie
Jolly [+Spe -SpA]
252 Att / 4 SpD / 252 Spe
Dragon Dance
Drain Punch
Crunch
Zen Headbutt
Now, for my beloved sweeper, and my favorite pokemon: Scrafty. I love this thing as a sweeper because of its excellent ability, Moxie and its access to Dragon Dance. You let this thing set up, and there's no stopping it. When all of its counters are eliminated, Scrafty can gain a free Dragon Dance on the switch-in and possibly another one if the opponent tries to put status on you. After two Dragon Dances, this thing is actually faster than most, if not all, of the UU tier. With its great attack, and the fact that most Fighting-types are dirt slow, Scrafty, thanks to Zen Headbutt, can also get rid of any Fighting-types that you couldn't get rid of before. Can you say 6-0 sweep?
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my pokemon soulsilverteam
feraligatr
kingdra
ampharos
heracross
snorlax
blastoise
this team is yet to be ^.^