Author Topic: Make your own move!  (Read 114322 times)

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Offline Alllister

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Re: Make your own move!
« Reply #345 on: May 24, 2009, 05:01 »
Awesome blast takes the mind reader+sheer cold strategy to a whole new dimention.  If not, then I think caterpie and weedle (Possibly Dunsparce) should be able to learn awesome blast at level 100.

Name:  (The) Great Shield
Type: Normal/other
Accuracy: N/A
PP: 5

Description:  The user uses it's own life force to protect itself from attacks.
EFfect:  When the great shield is used, it continues to function until the user switches out.  During this time, the user is immune to direct and indirect damage, and becomes immune to status effects (and pseudo status such as confusion and attraction) and stat drops.  The user loses 1/3 of his or her health at the end of every turn.

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Re: Make your own move!
« Reply #346 on: May 24, 2009, 05:19 »
Enraged Rampage
Type: Dark
Physical
Accuracy: 75%
Power: 120
PP: 5
Descpriton: The user goes into an almost-possesed rage, striking the opponent 2-5 times. When completed, the user's Def and Attack drop sharply

^My move right there...

Searing Venom
Type: Poison
Accuracy: 100%
Power: 85
PP: 10
Description: the user inflicts a horrbile burning venom into the foe, one that may cause Burn or Poison (30% either one) 

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Offline Poseidon

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Re: Make your own move!
« Reply #347 on: May 24, 2009, 20:24 »
Glacial Spike
Type: Ice
Power: 100
Accuracy: 100
PP: 20

Description: An icy spike is flung at the enemy.

Beserk
Type: Dark
Power: 130
Accuracy: 100
PP: 10

Description: The user attacks wildly, increasing its Attack and Speed stats but lowering its Defense stat one stage each.
« Last Edit: May 24, 2009, 20:26 by Poseidon »

Offline Lightshock16

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Re: Make your own move!
« Reply #348 on: May 24, 2009, 23:13 »
hmmm...

Overcharge
Type: Electric
Power: --
Accuracy: --
PP: 10

The User Feeds on it's on Electrical Power, fully restoring HP, but also sharply lowering it's Sp. Atk Stat.

Freezeflame
Type: Ice/Fire
Power: 90
Accuracy: 95
PP: 15

The User Shoots out a Ice beam so chilling that it feels as though it's actually burning the victim, which could either Burn or Freeze the foe (30% chance). the move's type and status effect depends on the users Atk and Sp. Atk stat. If the user has Higher attack, it is considered Fire type and may inflict a burn. If the user has Higher Sp. Atk, it is considered Ice type and may cause freezing.

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Offline Ownageduck

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Re: Make your own move!
« Reply #349 on: June 02, 2009, 16:58 »
Solar Storm
Fire
95
90
Special (Projectile)
10
Due to the boiling combustion inside the users stomach; the user can react the heat with undigested food and stomach acid, then simply launching a barrage of dazzling comet-like sizzling lava bombs. Could also severely burn and scorch the enemy. The attack power is doubled if used against a Flying or Dragon Pokémon.
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Offline Poseidon

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Re: Make your own move!
« Reply #350 on: June 02, 2009, 20:51 »
Spirit of Barbs:
Type: Ghost
Power: - -
Accuracy: 90
PP: 10

Description: A spirit is summoned to act as a re-bound shield for the user.
Effect: The foe's attack is flung back at him with the same type, power and possible effects that attack may have. The accuracy of the attack is ignored and is replaced with the 90 Accuracy of this move. This only comes into play if the foe's move would have been a hit. Always goes first. Does not work against Normal type foes. In double battles covers both Pokemon.

Offline iKod

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Re: Make your own move!
« Reply #351 on: June 03, 2009, 20:09 »
C-C-C-Combo Breaker!
Type: Normal - Physical
Power: 100
Accuracy: 85 (Never misses if combo attack)
PP: 5
If the opponent's pokemon is using an attack that gets stronger each use (i.e Rollout), the attack ends the combo, stuns the opponent for a turn and lowers defence.

Disco Wave
Type: Psychic - Special
Power: Random (70-120)
Accuracy: Random (70-100)
PP: 15
The pokemon creates a wave of shinig colors that strikes onto the foe, with random effects. (Also has a 3.3% chance on OHKO)

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Re: Make your own move!
« Reply #352 on: June 04, 2009, 03:31 »
[Move name]glass fortress
[Type]normal
[Power]---
[Accuracy]100
[Status/Special/Physical]status
[PP]5/5
[Description] sets up a fortress of glass around the user. raises def. and sp. def. he power of the foes next attack determines the damage they recieve.

Offline Alllister

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Re: Make your own move!
« Reply #353 on: June 04, 2009, 05:22 »
Spirit of Barbs
Glacial Spike
These sound suspiciously like spells from Diablo.

Disco Wave
This move is not only awesome, but the shining colors would make it appropriate for porygon, since porygon is associated with seizures (Even though the seizures were pikachu's fault).

Name: Pyrokinesis
Type: Fire / Special
Power: 80
Accuracy: 95
Description: The user psychically fries the foe.
Effect:  20% chance of burn.  Only psychic types gain stab from this move.

Name: Electrokinesis
Type: Electric / Special
Power: 80
Accuracy: 95
Description: The user psychically electrocutes the foe.
Effect: 20% chance of paralysis.  Only psychic types gain stab from this move.

Name:  Cryokinesis
Type: Ice / Special
Power: 80
Accuracy: 95
Description: The user psychically freezes the foe.
Effect: 20% chance of freeze.  Only psychic types gain stab from this move.
« Last Edit: June 04, 2009, 05:27 by Allister »

Offline Caldoran

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Re: Make your own move!
« Reply #354 on: June 04, 2009, 08:40 »
[Move name] Intuition
[Type] Ghost
[Power] N/A
[Accuracy] 70
[Status/Special/Physical] Special
[PP] 10
[Description] If the opponent's next move is offensive, attack power is cut by half, and if it is stat-raising, the effects are cut by half. However, the user's next move's accuracy will be reduced by 20%.

[Move name] Trill
[Type] Normal (Sound-based)
[Power] 95 (Power is 150 if used by Loudred or Exploud)
[Accuracy] 100 (Sure hit if used by Loudred or Exploud)
[Status/Special/Physical] Special (Paralysis 20%)
[PP] 10
[Description] The user alternates its voice loudly and rapidly between two notes, causing great disturbance in the surrounding air, and damaging the opponent. May cause Paralysis. Power and Accuracy varies depending on Pokémon's voice ability.

[Move name] Lacquer
[Type] Grass
[Power] N/A
[Accuracy] N/A
[Status/Special/Physical] Special
[PP] 5
[Description] The user polishes itself, increasing its Def by 3x, but reducing Spd by 1/2, and the user is unable to switch out.

[Move name] Quickfreeze
[Type] Ice
[Power] 20
[Accuracy] 100
[Status/Special/Physical] Physical/Status
[PP] 15
[Description] The user quickfreezes the opponent, freezing the opponent regardless of current status, ability, or evasion, but only for 3 turns. During that period the opponent may not "thaw" itself with any move or item. This move cannot be used on the same Pokémon twice.

[Move name] E6
[Type] Normal (Sound-based)
[Power] 50 if used by male Pokémon (50% chance of lowering user's Atk. and Sp. Atk, 20% chance of lowering opponent's Def), 120 if used by female Pokémon (10% chance of lowering user's Atk. and Sp. Atk, 40% chance of lowering opponent's Def), 85 if used by no-gender Pokémon (30% chance of lowering user's Atk. and Sp. Atk., 30% chance of lowering opponent's Def)
[Accuracy] 80
[Status/Special/Physical] Physical
[PP] 15
[Description] The user hits an extremely high note, causing severe damage. May lower opponent's Def, and user's Atk and Sp. Atk. Power is determined by gender of the user.
« Last Edit: June 05, 2009, 13:54 by Caldoran »
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Offline Poseidon

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Re: Make your own move!
« Reply #355 on: June 04, 2009, 16:56 »
These sound suspiciously like spells from Diablo.

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Re: Make your own move!
« Reply #356 on: June 05, 2009, 02:28 »
Rush Mode
Fighting
Power-  ---
Accuracy- ---
Special
PP- 10
Description- The user focuses all of there power to pump blood through there body much faster that normal, making them quicker,stronger, more alert, and makes there body temperature to rise. But, this causes damage to them every turn. This ends after 10 turns. Lastly, there Atk, Spd, SpA, Def, SpD are maxed out. they are fully healed, They become twice as evasive.

Learners: All final evolution fighting types learn from move tutor.

Gigantic Mode
Fighting
Power- ---
Accuracy- --
Special
PP- 5

The user uses their elastic body to bite there thumb, blow are into it, and inflate their limb by massive proportion. This raises their Defense and Attack by 12 levels. (400%) However, this only lasts for 5 turns. Afterwards, there attack stat is lowered by 3 Stages for the same amount of turns it was used. It can be deactivated by using it again, but will not take away from PP if used for that.
 
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Offline Liam

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Re: Make your own move!
« Reply #357 on: June 06, 2009, 16:00 »
Restless mind

This is like calm mind but instead of upping your spatk and spdef it lowers your opponents spatk and spdef.

=)

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Re: Make your own move!
« Reply #358 on: June 07, 2009, 20:37 »
Wind Shear
Flying
Power: ---
Accuracy: 100
Special
PP: 15
The user whips up winds of various velocities that strike all  for 2-5 turns. (20-85 Damage)

Thunderstorm
Electric
Power: 30
Accuracy: 95
Special
PP: 15
The user summons up a serious storm that randomly strikes one or more Pokemon on the field for 2-5 turns. May cause paralysis (30%).


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Re: Make your own move!
« Reply #359 on: June 10, 2009, 14:09 »
Power boost
type: normal
power: --
accuracy: --
PP: 10
effect: recovers 50% of max HP and raises Attack.

Special boost
type: psychic
power: --
accuracy: --
PP: 10
effect: recovers 50% of max HP and raises Special Attack.

Distracting flame
type: fire
power: --
accuracy: 90
PP: 10
effect: the user sends a harmless flame that spins around the foe to confuse and lower attack and special attack sharply, but the user sacrafices 1/2 of its HP.

Aqua punch
type: water
power: 60
Accuracy: --
PP: 20
effect: never misses
« Last Edit: August 05, 2009, 16:15 by ShadowCrobat »
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