Other Pokemon > Fake Whatever

Improving 'bad' moves?

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SirBlaziken:
^In many sets, disabling one move can still severely hinder a pokemon's usefulness if it stays in. Plus imagine if a choicer uses it's first slotted move?

SaRo|Rapidash:

--- Quote from: SirBlaziken on December 22, 2016, 17:09 ---^In many sets, disabling one move can still severely hinder a pokemon's usefulness if it stays in. Plus imagine if a choicer uses it's first slotted move?

--- End quote ---

But disable works in the choice scenario anyway? Could disable a random move if the foe hasn't yet used a move to get around the "if you go first it doesn't work issue"? Or even the first move in that scenario as it's still /an/ improvement, even if not a huge one.

MonsterMon64:
Probably not a new idea per se, but you'd think Teleport would at least allow you to switch out if you were trapped by Wrap, Shadow Tag, or the like in trainer battles. It's basically the inverse of Roar or Whirlwind, neither of which used to work in trainer battles before Gold and Silver... but outside of Gen I, what's Teleport's excuse?

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