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Topics - SaRo|Rapidash

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16
Sooooo, the anticipated new abilities for Primal formes have been announced, Kyogre having Sea of Beginnings and Groudon having Land of Endings. They cause Strong Rain and Strong Sunlight respectively, presumably being infinite weather but this is not confirmed.

Groudon's new move is called Cliff's Blade, I'll update this with more info when it is received.

And Kyogre has a move called Origin Wave, which like Groudon's is yet to have details revealed

17
Random Randomness / Are tablet laptop hybrid things any good?
« on: September 06, 2014, 21:48 »
Soooo, my iPads on it's last legs and has started going screwy with the touch screen so I've decided it's time to replace it, prolly at Christmas. Don't want another iPad, I need something with windows OS more than I need iOS, as much as I prefer iOS, and it doesn't need to do much more than run Microsoft word and fairly un processor hungry games (sims 2/3, RCT3 etc). Looking at this atm, anyone know if it's good or not? Am I better off just getting a regular laptop or are these kinds of thing decent enough? I'd be using it mostly for college work and I'd have it round college a lot so I want something fairly portable?

18
Fake Whatever / Vanilluxe Formes
« on: August 07, 2014, 00:26 »
Okay.... Vanilluxe is weird, I know, and people either love it or hate it, but the thing is Game Freak really missed out on the oppurtunity to pull another Rotom here and give it Flavour formes. Like... You'd go into an ice cream shop and it'd absorb one of the flavours or whatever. Anyway, here's my suggestion for typing and stats:

71/95/85/110/95/79 -> 71/85/75/130/85/101 (+12 overall)

Okay, that optimises it for special offense which is the only way I see it being usable, now for the flavours:

Apple - Ice/Fire - Learns Overheat
Lime - Ice/Bug - Learns Signal Beam
Raspberry - Ice/Psychic - Learns Psychic
Orange - Ice/Fighting - Learns Aura Sphere
Star Fruit - Ice/Dragon - Learns Draco Meteor
Rocky Road - Ice/Rock - Learns Ancient Power
Lemon - Ice/Electric - Learns Thunder(bolt?)
Boysenberry - Ice/Poison - Learns Gunk Shot
Bubblegum / Blue Raspberry? - Ice/Flying - Learns Hurricane
Cookies and Cream - Ice/Steel - Learns Gyro Ball? All special moves are already learnt
Chocolate - Ice/Ground - Learns Earth Power
Mint - Ice/Grass - Learns Leaf Storm
Strawberry - Ice/Fairy - Learns Moonblast
Dark Chocolate - Ice/Dark - Learns Dark Pulse
Blueberry - Ice/Water - Learns Hydro Pump
Blackberry - Ice/Ghost - Learns Shadow Ball
Marshmallow - Ice/Normal - Hyper Voice

Quite a few suggested by SB2K as well ^^

I'll try and add sprites at some point if I can manage ^^ So what do y'all think? Would you want to see these implemented? Would you rather they did it differently? Or maybe just not at all?

19
Team Building / VGC Team
« on: July 31, 2014, 23:02 »
I've been looking into starting the VGC metagame, and with help from Kay and nugget bridge I learnt a few of the common threats, which I built a team around. It's doing okay, but only has like 50% win rate which isn't very good for tournament play, so I've been looking to try and improve it but have kind of hit a wall at which I can't really think how to improve, so was looking for more experienced people to point out flaws. Anyways, here's the team ^^;

Gardevoir @ Choice Scarf
Ability: Telepathy
EVs: 44 Defence / 252 SpA / 208 Speed
Timid Nature
- Dazzling Gleam
- Psychic
- Shadow Ball
- Focus Blast

This was added because my team had a massive Physical bias (and still does xD) but it does it's job nicely. I generally only bring Gardevoir if I see a will-o-wisp user or two on the opponents team, and even then I often bring Talonflame instead. Movesets fairly standard, except Shadow Ball > Moonblast because Aegislash can be a big problem for Aerodactyl and occasionally Kangaskhan.

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp

Life Orb > Choice Band because I'm using Talonflame as a fast will-o-wisp user. Also being used as a counter to Ludicolo, as the rest of my team can struggle to deal with it. Max attack and speed because it need to outspeed Garchomp to WoW it and after that there's so little EVs left from speed it's not worth putting anywhere else xD This was originally Amoonguss, but it wasn't doing much and I was too weak to Ludicolo so I swapped it.

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Rock Slide
- Earthquake
- Swords Dance

This set is designed to work with Aerodactyl's Sky Drop for an easy set-up and then to spam double rock slide, or if it's a better option then one of the other two moves. The two work well together because Aerodactyl shuts down WoW with taunt and can take dangerous ice types to the sky with Sky Drop for Garchomp to deal with at +2 the next turn. Lum Berry is standard, but incredibly useful on this set as it gives me a buffer for if I predict a WoW user wrong. I have tried Protect > Rock Slide, but Rock Slide was too valuable and so whilst I wish it could run protect it simply doesn't have room.

Aerodactyl (M) @ Focus Sash
Ability: Unnerve
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Sky Drop
- Taunt
- Wide Guard / Protect

Pretty standard Aerodactyl, not much else it can do other than Tailwind, but this set supports my team most. Sky Drop is one of the most fun moves ever, allowing me to do very interesting tactics. Protect and Wide Guard is a choice I'm struggling to decide between, both have been incredibly useful in different ways.

Kangaskhan (F) @ Kangaskhanite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Power-Up Punch
- Return
- Sucker Punch

Kangaskhan is ridiculously good, and I'm running it as fast as I can because it helps at least speed tie with base 100s, and allows me to outspeed any Hydreigon, Inner Focus is chosen before mega-ing because if I predict fake out I don't lose a turn which is very useful. Gengar is this sets worst nightmare, being able to WoW without worry, but the rest of my team is fairly good at handling gengar so it's not too much of a problem.

Rotom-W @ Sitrus Berry
Ability: Levitate
252 HP / 112 SpA / 140 SpD / 4 Speed
Modest Nature
- Volt Switch
- Thunderbolt
- Will-o-wisp
- Hydro Pump

Rotom-W was originally Mamoswine, and then it was CB Bisharp and then it was Sitrus Berry Bisharp and now it's this, so this is kind of the spot of my team that hasn't quite found what it wants to be. Rotom-W provides a much needed Water Resist, although I've found that to be a little redundant given Ludicolo runs Giga Drain anyway and Kingdra has Draco meteor. Anyway, this EV Spread means I'm only 2HKOd by Charizard Y's Solarbeam, which means I can stay in and volt switch if I wish to deal damage to it. 4 speed outspeeds uninvested Rotom-A, which is always good.

Okay, that's it, I'm open to most suggestions, especially on EVs because I think I'm very singles-minded when it comes to EVs xD

20
Team Building / Monochrome Meta Rules - Need help testing?
« on: June 17, 2014, 22:19 »
Was battling Richard using all-one-colour teams, and came up with the idea to make a tier list for it. Obviously I can't test alone, not because I lack time but because one opinion can't tier well, and I'd need someone to play against. This is where you lot come in. I'm looking to test this, and need as many replays posted as possible using the rules that will follow, and I'll need the opinions of those involved when deciding on complex bans. The rules will be standard OU for the most part, but I plan on unbanning Übers if possible, as it's nice to widen options, but obviously they will be banned in favour of balance if need be.

Okay, now the rules:

Format: 6 v 6 Singles

Level: 100

Team Preview: Yes

Active Clauses

Sleep Clause - No more than one opposing Pokémon can be put to Sleep by one of your Pokemon at a time. If they use a move to put their own Pokemon to sleep, this does not activate Sleep Clause

Freeze Clause - No more than one opposing Pokémon can be frozen by one of your Pokemon at a time

OHKO Clause - OHKO moves such as Sheer Cold, Horn Drill and Fissure are banned

Species Clause - No more than one Pokemon that share the same species name can participate in a team. This means that even alternate forms, such as Rotom, cannot be on the same team as well

Evasion Clause - Moves and Items that increase evasion are banned. Snow Cloak and Sand Veil are only banned when used on the same team as Hail or Sandstorm respectively

Endless Battle Clause - The combination of Recycle, Leppa Berry, Block and Heal Pulse is banned

Monochrome Clause - All 6 members of your team just fall into a single colour group, so far I have grouped OU based on their colours and plan to group UU soon, for reference. If you wish to dispute my placings, fell free, and if you wish to use UU mons now, use your common sense on colours.

Banlist

Arceus
Blaziken
Darkrai
Deoxys (all formes)
Dialga
Giratina (both formes)
Gengarite
Groudon
Ho-oh
Kangaskhanite
Kyogre
Kyurem (White only)
Lucarionite
Lugia
Mewtwo
Palkia
Rayquaza
Reshiram
Shaymin Sky
Xerneas
Yveltal
Zekrom

~~~

Okay, I think that's it for the rules, so now all I need is as many people as possible to battle using these rules and post replays here, it'd be really awesome if you guys would and I'm sure you'd enjoy playing with fresh rules. As for what I'm looking to test atm:

-> Are any colours too strong? Blue and Red look like they have a lot, are they too good?

-> Could anything be brought down from Übers without being OP?

-> Have anythings emerged as OP due to monochrome rules?

-> Is this meta viable?

Obviously I realise it's hard finding people to play this tier, so just post here if you're interested and then at least people know who's interested.

So... Yeah, I appreciate any help on this and hope anyone who plays enjoys it ^^

21
What is the League Challenge?

5 members of PKMN.net make up the Pokémon League. 4 are the Elite Four and 1 is Champion, just like in the games, and they all use a (mostly) monotype team. Unlike the games, they don't stand in one room all day and actually have lives, so they won't be available all the time.

Information For Challengers

Fill out the following form:
Code: [Select]
Challenger Form

[b]Name:[/b] (preffered name to be addressed by)
[b]In-Game Too?:[/b] (Is your team also available to battle over WiFi?)
[b]Available Times:[/b] (What days and times are you usually available to battle? Please use GMT)
[b]Constants:[/b] (Which two Pokémon will remain the same throughout your challenge)
[b]Challenge Progress:[/b] (Which E4 members have you beaten so far? (Note: should be empty at start))

Before challenging ANYONE. If you do not, your win will count for nothing regardless of circumstances. Your challenge will be reset when you lose, so this form will need editing.

When challenging, make the initial post on their thread issuing a challenge, then you will be PM'd by the E4 member to work out a time. Don't post again on the thread unless it's acknowledging a good game or whatever, but don't just post to sort out times. If their inbox is full, then there's an exception.

You can battle the E4 in any order, but the Champion (Richard) comes last.

Links to threads

Champion - Richard
Elite Four - Jamie
Elite Four - Spriter
Elite Four - dragoncat
Elite Four - bread

Getting a place after Applications end

After all places are taken, you must beat all 5 current league members and each member must have battled AT LEAST 5 times before you can kick them. If this is so, then provided you have at least 200 post count (to ensure you're somewhat into the site as a whole) you may kick the bottom person and either take their type or choose a new one.

League Rules

For Members:
-> 5 Pokémon must be your type, or just 4 if you are champion
-> You must have a written out banlist. Links to Smogon are NOT a proper banlist.
-> Trainer Sprites would be nice, and if you can't sprite I would be happy to attempt one for you.
-> You can change your team as often as you want but MUST have a signature Pokémon that doesn't change (see Cynthia's Garchomp)

For Challengers:
-> The challenger form must be filled out
-> Once you lose, you must start from the begining (As in, once you lose once you must beat all leaders again)
-> Your team can change between fights, but must have two constants that are on your form.

~~~

Okay, that's the rules so far, might be edited if something else comes to light, but I think that's all we need for now. As for why it's now an E4 not a gym challenge, I simply felt having less members would make it more competitive and therefore more active. It's difficulty now with losing resetting your challenge will hopefully also keep it active ^^ Any questions can either be posted on the thread or PMed to me, either is fine.

22
Whether because it was your first or you've never played as one of them before, which starter are you most likely to choose (assuming it's still Hoenn starters)?

I think I'm going with Torchic in my Omega Ruby (my first starter ever and my first game) & Treecko in Alpha Sapphire (because I never use Treecko and it's statistically the best in RSE as I worked out with the strategy guide when I was 7 xD)

23
Your Sprite Art / Robin Overworld & Back Sprites
« on: May 05, 2014, 16:46 »
Okay, I was messing about looking to replace my player sprite in SS and I attempted to edit Lances sprite to be Robin. I think it went okayyyy, but I know a lot of people here do all sorts of sprite so I was looking for a bit of constructive criticism ^^

Okay, so these are the first overworld ones I made, which I prefer but because of size limits I couldn't use:


These are the ones I've used, but the one facing backwards kinda reminds me of the short guy in RSE:


And then the back sprites,which are the ones I feel need the most improvement, are like this:


So yeah, any comments welcome, but try to avoid "They're crap" or "They're awesome" without saying what's crap or awesome about them =P

24
Team Building / MegaZard Y OU Team
« on: April 16, 2014, 20:27 »
After reading Richards latest PotW article I had a sudden desire to make an OU team including MegaZard, and this is what I've been using, I think it's a bit too offensive, but kinda want to know what other people think about it.

 Scizor @ Choice Band
Adamant nature
Technician
248 HP / 252 Attack / 8 Speed
-> U-Turn
-> Pursuit
-> Superpower
-> Bullet Punch

Scizor is my priority user of choice, but this is not his only function. Pursuit deals with the Lati@s - something MegaZard Y dislikes dealing with as they're faster and resist his moveset (which could have Dragon Pulse, but I prefer Air Slash for the flinch rate), as well as dealing with Alakazam and Gengar which can be pains in the derrière also =P 8 Speed is to outspeed Magnezone that invest to outspeed Scizor with no investment, and so he can strike them first with Superpower. Regardless, it is often better to switch out anyways.

Heatran @ Leftovers
Calm nature
Flash Fire
252 HP / 4 Special Attack / 252 Special Defence
-> Lava Plume
-> Stealth Rock
-> Roar
-> Protect

Heatran gives my team an immunity to fire, helping Scizor out, and Lava Plume offers a burn chance which is nice to soften blows across my team. Rocks allow for opposing MegaZard users to be punished, and gets rid of Talonflame a little easier. Heatran can use roar to hopefully drag out Talonflame and the like, who have to switch out as they can't really touch Heatran.

Greninja @ Life Orb
Naive nature
Protean
4 Attack / 252 Special Attack / 252 Speed
-> U-Turn
-> Ice Beam
-> HP Fire
-> Hydro Pump

This set is designed to take out fast things - specifically things faster than Charizard, and almost everything faster than Charizard is indeed beaten by this set. HP Fire is for when sun is up - somewhat patching up for Hydro Pumps drop in power in harsh sunlight.

Dragonite @ Choice Specs
Modest nature
Multiscale
252 HP / 252 Special Attack / 4 Speed
-> Draco Meteor
-> Fire Blast
-> Hurricane
-> Thunder

Okay, admittedly I put this in because I had a spare slot and love SpecsNite, and had planned on replacing it but, after testing, I found it to be a very valuable member of my team. It's very unpredictable, and thanks to the weakness policy set people fear using super effective moves on it. Many times I've had it against Azumarill, people try and use belly drum and are met by a thunder. They make a right play not switching - Dragonite can't usually hurt him - but SpecsNite OHKOs with Thunder. Before anyone asks why not Latios - Latios is always special, it's horribly predictable and doesn't even have a fire move outside HP. Dragonite also has the advantage of a much better secondary STAB for being locked into, and can deal nicely with rain teams which, although sparce, can still hurt.

Claydol @ Leftovers
Impish nature
Levitate
252 HP / 252 Defence / 4 Special Defence
-> Rapid Spin
-> Earthquake
-> Reflect
-> Light Screen

Claydol uses Rapid Spin to make using Charizard slightly less suicidal, and can use either screen to make his switch in an easier feat to achieve. Reflect makes Claydol near impossible to take down, but I find he is in dire need of some way of dealing passive damage whilst walling, and Earthquake hasn't been so useful so I'm wondering if it should be replaced with Toxic?


Charizard @ Charizardite Y
Timid nature
Blaze / Drought
4 HP / 252 Special Attack / 252 Speed
-> Fire Blast
-> Solarbeam
-> Focus Blast
-> WoW

Pretty standard MegaZard - Fire Blast burns everything, and Solarbeam provides good coverage. Focus Blast 2HKO's 252/252+ Heatran, even before SR, and WoW will be used to soften physical blows, as Zards physical defence is somewhat lacking.


Okay, I've tested this team a fair bit and it's worked okay, but I've noticed it's a little defensively lacking (previously Empoleon was Sharpedo, but I added in Empoleon and it's still lacking I feel). Mamoswine has fallen just to slow a little too often, so I'm thinking of replacing him with maybe Ferrothorn but I'm not so sure because I love Mamoswine xD Any suggestions welcome, but I'm not replacing MegaZard Y because that's the whole reason I made this team in the first place xD

25
Team Building / Need help on a few decisions
« on: February 24, 2014, 17:41 »
Okay, I've got a doubles team in mind, and I've bred everything I'm certain of, but need some opinions on bits. The team is:

Dusclops @ Eviolite
31/x/31/x/31/0 - Sassy
-> Trick Room
-> Will-o-wisp
-> Night Shade
-> Pain Split

Gourgeist @ Normal Gem
31/31/31/x/31/0 - Brave
-> Trick Room
-> Explosion
-> Seed Bomb
-> Shadow Sneak

Tyranitar @ Weakness Policy
31/31/31/31/31/0 - Brave
-> Rock Slide
-> Earthquake
-> Thunderbolt
-> Ice Beam

Escavalier @ Occa Berry
31/31/31/x/31/0 - Brave
-> Megahorn
-> Iron Head
-> Knock Off
-> Drill Run

Eelektross @ Life Orb
31/x/31/31/31/0 - Quiet
-> HP Ice
-> Thunderbolt
-> Flamethrower
-> Grass knot

And now the bits I need help on:

I want to use Amoonguss, and have the following two sets, and want to know which people think fits better:

Amoonguss @ Coba Berry
31/x/31/31/31/0 - Sassy
-> Rage Powder
-> Spore
-> Giga Drain
-> Protect
This one would run regenerator and attract attention to allow the TRer to set up, then spore like crazy.

Amoonguss @ Rocky Helmet
31/x/31/31/31/0 - Relaxed
-> Rage Powder
-> Spore
-> Synthesis
-> Giga Drain
This amoonguss would run Effect Spore to deal with M Kangakhan and other dangerous physical attackers. Spore wouldn't be used as often, but its there just in case.

Feel free to suggest changes other than the bits I'm asking about, they're just the most important bits. (especially the amoonguss problem xD)

26
Trades / Weekly competitive pokemon prize draw
« on: February 23, 2014, 21:10 »
A lot of people I know seem to want to get into competitive battling, and a big obstacle is breeding. For this reason, I've decided I'm going to try a weekly prize draw of competitive pokemon. Basically, put your name down here each week the thing interests you, and then on the sunday I'll pick a name either via RNG or out of a hat (more likely a hood, given I don't have a hat xD). If you win, you can't enter the following week but can after that, to try and make it fair ^^

This weeks will be a Tyranitar, and the winner will have a choice of the following:
-> 31/31/31/31/31/0, Brave, Level 55 w/ EVs in SpA and Attack (Designed for BoltBeam and Edgequake in TR.)

-> 31/31/31/x/31/31, Adamant, Level 55 w/ EVs in Attack and Speed and Dragon Dance as an egg move (Designed for Mega Tyranitar)

They're at level 55 to make them TTar and not Pupitar, by the way xD

I would say good luck to everyone, but that kind of defeats the object of wishing anyone good luck xD

Names for this week:
<no-one because this spot is cursed xD>
SB2K
Chloe_
Spriter
-------

Vaporeon: OpalRhea
Rotom-W: Spriter

27
Forum Games / How much do you know about PKMN.net members?
« on: February 22, 2014, 22:21 »
This is simple, i hope, I'm going to post a series of questions, and you answer them relating to a member, as well as you can (probably badly xD) Comprende? Good

Edit: Oh yeh, feel free to suggest questions.

Code: [Select]
1) What is their Screen Name?

2) What is their real Name?

3) What country do they live in?
3-b) What county/state/region/province

4) Are they in a relationship?
4-b) If so, what is their bf/gf/husband/wife's name?

5) What's their favourite TV show?
5-b) Their favourite character in said show

6) What's their favourite film?
6-b) Their favourite character in said film

7) What's their favourite actor?
7-b) Their favourite character portrayed by that actor

8) What's their favourite artist (musically)?
8-b) Favourite song by them

9) What's their biggest fear?
9-b) Any reason why?

10) What would they care most about if stranded on a desert island?

For added fun, you can miss 1 (&2) for people to guess who you mean ^^

28
Team Building / Your favourite GWF Core for competitive
« on: January 20, 2014, 19:59 »
Possibly the most simple, yet effective, core in the game is the GWF core, which is simply the starter trio. It's not overly common, but I'd wager a fair few people on the site have used them before and I'm wondering what other people like to use as their core. Post a few trios if you like, and you can be as detailed as you like (from just names to full sets). My prefered GWF core is:

Breloom @ Choice Band
Ability: Technician
-> Rock Tomb
-> Spore (Wut? Spore on a banded set? Yeah, I know, it has a nice surprise though)
-> Mach Punch
-> Bullet Seed

Empoleon @ Choice Specs
Ability: Torrent
-> Ice Beam
-> Surf
-> Hydro Pump
-> Grass Knot

Chandelure @ Choice Scarf
Ability: Flash Fire
-> Shadow Ball
-> Overheat
-> Trick
-> HP Grass

Pretty simple, they cover each other's weaknesses for the most part (Chandelure covers Empoleons fighting weakness and Brelooms fire & bug Weaknesses, Empoleon covers Brelooms flying weakness and Chandelures Rock weakness, Breloom covers Ground for the other two, Rock for Chandelure & Electric for Empoleon) also, they form a pretty strong offensive core and not many people are prepared to face the horror of three choice users.

29
Trades / Trading all gen starters for interesting things
« on: January 19, 2014, 14:43 »
I've been spending a few days slowly collecting all the starters, and I've finally collected every starter. A few are competitively bred, and I'm going to breed the rest, but if you want to get a non-competitive one that's fine also!

Here's the list:

Squirtle | Modest | 31/x/31/31/31/31
-> Aura Sphere
-> Dragon Pulse
Ability: Torrent

Bulbasaur | Modest | Not bred yet
No egg moves
Ability: Chlorophyll

Charamander | Modest/Adamant | Not bred yet
No egg moves (yet)
Ability: Blaze

Totodile | Adamant | 31/31/31/x/31/31
-> Dragon Dance
-> Ice Punch
Ability: Torrent

Chikorita | Careful | 31/31/31/x/31/31
-> Leech Seed
-> Grasswhistle
(& Aromatherapy)
Ability: Overgrow

Cyndaquil | Mild | 31/31/x/31/31/31
-> Extrasensory
Ability: Blaze

Mudkip | Adamant | 31/31/31/31/31/31 (SpA will be dropped when I breed it)
No egg moves
Ability: Torrent

Treecko | Timid | Not bred yet
No egg moves
Ability: Overgrow

Torchic | Adamant | Not bred yet
No egg moves
Ability: Speed Boost

Piplup | Modest | 31/x/31/31/31/31 or 31/even/31/30/31/31 (HP Grass)
-> Aqua Ring
-> Yawn
-> Agility
Ability: Torrent

Turtwig | Adamant | Not bred yet
No egg moves
Ability: Overgrow

Chimchar | Jolly | Not bred yet
No egg moves (yet)
Ability: Iron Fist

Oshawott | Hasty | Not bred yet
No egg moves (Yet)
Ability: Torrent

Snivy | Timid | Not bred yet
No egg moves (yet)
Ability: Overgrow (*sob* why isn't contrary released? :( )

Tepig | Jolly | ?/31/?/31/31/? (Getting the rest)
No egg moves (yet)
Ability: Blaze

Froakie | Naive | ?/31/31/31/31/31 (getting HP)
No egg moves
Ability: Protean

Chespin | Adamant | not bred yet
No egg moves (yet)
Ability: Bulletproof

Fennekin | Modest | Not bred yet
No egg moves
Ability: Magician

~~~~~~~~~~~~

Okay, if I've listed the HA you can ask for Blaze/Torrent/Overgrow instead, but if I've listed B/T/O I don't have the HA. If I've listed 'not bred yet' I can still get 2 IVs of your choice from a ditto. If you want a different nature, I will do my best.

As for what I'm looking for, if it's a 5V for 5V trade then mostly anything not listed here. If you're just wanting any starter (not bothered about IVs) then these are pokemon I'm really looking for:
-> Cottonee
-> Baltoy
-> Slakoth
-> Frillish
-> Tynamo
-> Spheal
-> Numel (This is the main one I want - If anyone has any Numel in the slightest I'd love to get it for any starter)

I'll give you back the amount of IVs you offer (e.g. If you offer a 3V Spheal for a Chikorita, Chikorita will have 3V too (unless I breed a 4V one first, then you'll get that xD)) and don't worry if you don't have anything off that list - I'll still look at other offers and if you're wanting a 4/5V trade then I'll accept almost anything.

I'll update this list as I breed them all for better IVs, but for now you can request any as they are! (And remember, should you choose one that isn't bred yet, tell me which 2 IVs you would like)

30
Tournaments / Pokémon Showdown - OU Tourney with a twist
« on: January 10, 2014, 21:24 »
I don't know how many of you may have played STABmons in gen V, but basically a Pokémon has all it's regular moves, as well as any move of it's type. Dual-types become not only important for their offensive and defensive synergy, but also the moves they open up. Just to sort of give potential entrants a few ideas of what's possible:

Sableye & Prankster Dark Void
Tyranitar & Sucker Punch
Arcanine & V-Create
Malamar & Contrary Psycho Boost

Suddenly Pokémon become even more useful than before, and people have to be very careful of potential moves due to the very expansive movepools that every Pokémon now has. Anyway, enough of the description, on to the rules:

Clauses

Sleep Clause - No more than one opposing Pokeon can be put to Sleep by one of your Pokemon at a time. If they use a move to put their own Pokemon to sleep, this does not activate Sleep Clause

This is put in place because EVERY grass type can learn spore, and so sleep becomes a little bit silly if no limit is put in place

OHKO Clause - OHKO moves such as Sheer Cold, Horn Drill and Fissure are banned

No one likes hax. Hax sucks. This gets rid of it. This is good. Be nice to it.

Species Clause - No more than one Pokemon that share the same species name can participate in a team. This means that even alternate forms, such as Rotom, cannot be on the same team as well

You know what's more overpowered than Choice Scarf MoxieMence? Six of them. Yeah, that's banned.

Evasion Clause - Moves and Items that increase evasion are banned. Snow Cloak and Sand Veil are only banned when used on the same team as Hail or Sandstorm respectively

Ice Beam is 100% accurate. Your Garchomp is no exception to this rule. Don't win by hax, it's not good.

Banlist

Arceus
Blaziken (speed boost & mega only)
Darkrai
Deoxys (all formes)
Dialga
Giratina (both formes)
Gengarite (only when held by Gengar xD)
Groudon
Ho-oh
Kangaskhanite (but only when held by kangaskhan)
Kyogre
Kyurem (Black & White only)
Lugia
Mewtwo
Palkia
Rayquaza
Reshiram
Shaymin Sky
Talonflame (Gale Wings only)
Xerneas
Yveltal
Zekrom

Other Rules

-> Matches will be best of three, which means you battle them twice, and if you've won one each you battle a third time to determine the winner.

-> Pokémon must have only moves they can naturally learn or moves of their type! Pikachu cannot learn Frenzy Plant xD!

-> Please make sure you don't select 'Alakazam-Mega' or whatever when choosing megas, you select 'alakazam' then give it Alakazite to hold ^^

-> This tournament will be held in round-robin style (you battle everyone and the person who won the most wins), so please record how much you win by, not just if you win or not! (E.g. If you win 1-0 or 6-0, because if it comes to a draw that's how a winner will be judged!) This is done so that we don't need a power of 2 to start, as is the case with elimination.

~~~

If you've got any questions about the tourney before you decide if you want to sign up, feel free to ask them either here or over PM!

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