Other Pokemon => Fake Whatever => Topic started by: SaRo|Rapidash on December 27, 2016, 23:31
Title: Some Fakemon
Post by: SaRo|Rapidash on December 27, 2016, 23:31
EDIT: Added grass starters name, stats and signature move.
Decided to make some pokemon for a new region largely based off of Polynesia, much like Alola. Will update this with more information as I make it, for now I have the water starters pretty much done, and the stats for the fire starters!
Batostream | Water Torrent (HA: Swift Swim) 75 | 50 | 55 | 40 | 60 | 40
Batostream is a contraction of Batoids (similar to Rays, might even be a synonym idk) and stream, so this is like a small ray type thing. Evolves at Level 17.
Okay, this is Plesiosaur + Ocean; the rayfish transforms into a plesiosaur, as I can see that as a natural progression. This thing has a signature move (Prehistoric Plunge), which is a 100 BP physical water move with 90 Acc and a 20% chance to cause a flinch. Multiscale along with recover and pretty good defensive stats (115/90/90 - that's a little more bulky than Dragonite who is 91/95/100) should let it be competitively viable too which is nice in starters, as they tend to be the ones people get attached to easiest. Might get Dragon Dance as an egg move - undecided. Debated giving it Dragon typing, but I decided to go for pure type starters.
Samba + Burn - this is like a humanoid dancing flame spirit type thing? If you've seen Moana, think a mini one of those fire demon things, maybe lightened up a bit, and less floppy. Evolves at Level 17
Chachar | Fire Blaze (HA: Quick Feet) 60 | 45 | 50 | 85 | 80 | 90 Cha Cha + Char - don't like how similar it is to Chimchar, but the name works so well I think I'll keep it. Not sure what this stage looks like - I was too busy thinking of dancing puns to come up with a logical progression lmao. Evolves at Level 36
Salsear | Fire Blaze (HA: Dancer) 80 | 60 | 65 | 115 | 90 | 120 Salsa + Sear - Has the signature move Ruinous Rumba which serves as a special Dragon Dance in the fire type. Will likely learn Fiery Dance, Swords Dance & maybe even Petal Dance to tie in with the dancing theme. It steals Oricorios signature ability as its HA, which could make this a threat in doubles (think Volcarona + This, volcarona Quiver Dances, this uses Ruinous Rumba, then next turn both use Fiery Dance)
Ruinous Rumba (Fire; Status move; Raises SpA & Speed by one stage; 10 (16) PP)
Fawna | Grass Overgrow (HA: Chlorophyll) 50 | 65 | 35 | 65 | 50 | 65 Fawn + Fauna - would be a small fawn, primarily green with pink petals covering it's back. Going for a more offensive approach, as grass starters bar Sceptile have been bulky offence or plain bad (hi Meganium). Chlorophyll may be replaced. Evolves at level 17.
Treer | Grass Overgrow (HA: Chlorophyll) 65 | 85 | 45 | 85 | 60 | 80 Deer + Tree - awful name that needs replacing but w/e. Bit of a misnomer, as it's actually more of a doe, with horns similar-ish to Sawsbuck-Autumn, but with pink leaves, and the body is green and somehow differentiated? Keeping with the mixed-offence theme here. Evolves at level 36.
Jacarandoe | Grass Overgrow (HA: Flora Boost) 70 | 125 | 50 | 110 | 70 | 105 Doe + Jacaranda (pink blossom tree type thing from hawaii) - The main basis for the line - a fully blossoming doe. It got probably the best signature move - a 90 BP physical grass move that activates grassy terrain, which ties in with its new ability - Flora Boost - which boosts Attack & SpA by 1.2x when in Grassy Terrain
A note on this thing - it will likely get Swords Dance, and so this calc is interesting: +2 252 Atk Life Orb Jacarandoe Blossom Burst vs. 252 HP / 4 Def Tapu Bulu: 296-348 (86 - 101.1%) -- 87.5% chance to OHKO after Stealth Rock (in Grassy Terrain, as Bulu creates it) - in fact none of the Tapu can take a +2 Blossom Burst. Unsure what coverage to give it - don't want to give it too much, but still want it to be useful. Will probably get Flame Charge / Bulldoze / Rock Slide but not Flare Blitz / Earthquake / Stone Edge. Brick Break is probable.
Johto starters also get mega evolutions; Mega Meganium
Grass / Fairy Regenerator (Pokedex entry states it can revive dead plants, so makes sense) 80/82/100/83/100/80 -> 80/62/140/123/160/60 Meganium now learns Dazzling Gleam via TM and may learn Floral Healing via level up.
Fire / Ground Molten Aura (Ice moves are ineffective. Cannot be frozen. Fire moves x1.33, all burn chances doubled) 78/84/78/109/85/100 -> 78/74/88/174/95/115 Now learns Earth Power by level up.
Water / Dark Strong Jaw 85/105/100/79/83/78 -> 85/155/120/69/98/103 Now learns Psychic Fang & Thunder Fang at level 0
Any opinions on any of them? Will get movesets for the fire types and the grass ones done, and also do TM moves and egg moves. If I'm not bored by I've done all that I might make some new pokemon after that, or maybe some 'Alolan' formes