Author Topic: Make your own move!  (Read 101921 times)

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Offline Poseidon

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Re: Make your own move!
« Reply #330 on: May 07, 2009, 20:40 »
Scavenge
Type: Normal
Power: - -
Accuracy: 100%
PP: 5

Description: Scavenges the foe's last attack for itself.
Effect: Permanently learns the move last used by the foe. If there are no open move slots, then the foe's held item is stolen, providing the user isn;t already holding an item.

Offline Simirror

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Re: Make your own move!
« Reply #331 on: May 16, 2009, 23:35 »
Mirror Smash
Type: Dark - Special
Power: 90
Accuracy: 100%
PP: 5
Effect: 50% chance of confusion.
Thank you, Liam.
Tool Assists!
Damage: --
PP: 5
Accuracy: --
Type: Normal
User now has TAS. Now, for 3 turns, all attacks will always hit and there is a greater chance of critical hits. Your Pokemon also will have max evasion.

that's not a tektek, it's my actual avatar.

Offline Poseidon

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Re: Make your own move!
« Reply #332 on: May 17, 2009, 01:00 »
Frozen Orb:
Type: Ice
Power: - -
Accuracy: 80%
PP: 5

Description: Engulfs the foe in an orb of ice, freezing it and cutting its HP.
Effect: Freezes the foe. Cuts its HP to half the current HP of the user.
Effect Rate: 100%

Offline Laprabi

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Re: Make your own move!
« Reply #333 on: May 19, 2009, 21:56 »
Dynamicblast
Type: Fighting
Power: 140
Accuracy: 90
Category: Physical
PP: 5
Description: The foe is smashed with incredible power. It sharply lowers the user's Attack stat but boosts the user's Sp.Atk stat by one stage.
hahahahahahaha

Offline Liam

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Re: Make your own move!
« Reply #334 on: May 19, 2009, 22:00 »
Awesome blast
Power: N/A
Accuracy: 1
Type: N/A
PP: >9000

Description: You win.

Webby2

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Re: Make your own move!
« Reply #335 on: May 19, 2009, 23:06 »
^ Surely accuracy would be N/A as well then considering it isn't necessary?

MonsterMon64

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Re: Make your own move!
« Reply #336 on: May 20, 2009, 19:34 »
Pin Down
Type: Fighting/Physical
Power: 70
Accuracy: 100
PP: 15

Description: The user single-handedly forces the foe to the ground, preventing flight or levitation.

Effect: If this move is used on a Flying Pokémon or one with the Levitate ability, its immunity to Ground attacks is negated for as long as it's in battle. The target is also prevented from using moves such as Fly, Bounce, and Magnet Rise. (Switching out the move's user does not eliminate the effect, seeing as how this isn't a move like Wrap, etc.)

Contests and Super Contests? I dunno. I CHOOSE YOU to come up with something. *points*
« Last Edit: May 20, 2009, 19:37 by MonsterMon64 »

Offline Alllister

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Re: Make your own move!
« Reply #337 on: May 22, 2009, 01:02 »
Name: Olfachit
Type: Rock/Physical
Power:  N/A
Accuracy: 30
PP: 5

Description:  The foe is struck by a stiff, or large, nose.  Causes fainting if it hits.

Effect:  Causes a OHKO, will fail if the opponents level is higher than the user's.
« Last Edit: May 22, 2009, 01:23 by Allister »

Offline DragonairSoul

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Re: Make your own move!
« Reply #338 on: May 22, 2009, 23:49 »
Nn! It's been so long since I've gotten back to my topic! I'm glad it still has a few people keeping it going! ^^

Uhm, let's see... I'll update and post more later...

Stone Wind
Type: Fire
Power: 120
Accuracy: 100
Special
PP: 5
The user explosively releases a dense, ash cloud that intensely scorches all Pokemon who are caught in it. The user cannot move the next turn. May cause Burn (40%)

Download
Type: Normal
Power: --
Accuracy: --
Status
PP: 20
The user wirelessly connects to nearby systems, collecting data. A little HP is healed (5-20%) and the Sp. Atk. stat is raised.


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BTW, why don't you have a look at this? ;3

Offline Lightshock16

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Re: Make your own move!
« Reply #339 on: May 23, 2009, 00:25 »
Hmm...

Blossom
Type: Grass
Power: --
Accuracy: --
Status
PP: 15
The User allows it's Plant like genes to focus, which increases Speed and Defense. It also restores Half of the users maximum HP in strong Sunlight (Sunny Day/Drought)

Reboot
Type: Normal
Power: --
Accuracy: --
Status
PP: 15
This move always moves first. If the user uses this move on the same turn it faints, the User will recover from fainting in 3 turns, but will only have 5 PP for each of it's moves.




JUST LEAVE ME ALONE, I KNOW WHAT I'M DOING!!!!

Rotom48

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Re: Make your own move!
« Reply #340 on: May 23, 2009, 17:12 »
Lunar Flare
Power: 120
Accuracy: 80%
Effects: Heals the user and puts the opponent to sleep

Solar Flare
Power: 110
Accuracy: 90%
Effects: Heals the user and burns the opponent

Offline Liam

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Re: Make your own move!
« Reply #341 on: May 23, 2009, 17:17 »
^ Surely accuracy would be N/A as well then considering it isn't necessary?

Nope. There is a 1/100 chance of the move hitting and if it does you win. =)

Webby2

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Re: Make your own move!
« Reply #342 on: May 23, 2009, 17:21 »
Ah... that makes it interesting then... you'd need some luck on your side, as in surviving the turns so you could so many of the moves in... because if you are going to use that at 1/100 then you'll need to be able to soak up so many hits in order to get 1 in because it is very unlikely to get it in just one go... although it could happen.

I actually really like that move. Not exactly practical, but original =D

Offline Liam

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Re: Make your own move!
« Reply #343 on: May 23, 2009, 17:23 »
Hell yes. And to make sure you get at least a few AWESOME BLASTs in, the accuracy is OVER NINE THOUSAND.

Yeah, it's original I guess. x3

Offline Poseidon

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Re: Make your own move!
« Reply #344 on: May 23, 2009, 23:04 »
Warmth
Type: Fire
Power: - -
Accuracy: - -
PP: 15

Description: Warms up the user's body, allowing it to regain health each turn.
Effect: Regains 1/10 of the user's max HP each turn. Can only be used once, unless the battle ends or the user if switched out.

Hydra
Type: Fire
Power: 150
Accuracy: 50
PP: 10

Description: Launches a barrage of flames in the form of a nine-headed beast at the opponent. May induce Burn.
Effect: May induce Burn. This Burn cuts the foe's Attack twice the amount of a normal Burn.
Effect Rate: 40%