PKMN.NET Forums

General Category => General Pokémon Discussion => Topic started by: Meowstic Royalty on May 02, 2014, 16:08

Title: Pokemon of the Day! (Bringing this back)
Post by: Meowstic Royalty on May 02, 2014, 16:08
Waddup everyone. Shiny is back. I know it's been ages since I did anything major with this site. I looked back on some of my old posts, and I found that this idea of Pokemon of the Day had sort of died out without warning.

Well, I'm going to bring it back. I may not get an update squeezed in every single day due to well, life.

I've decided to start fresh, with a new thread. This is due to the fact that it's too late to revive the old one, along with the fact that much of the stuff there is currently outdated with the entrance of Generation 6.

Anyway, the first Pokemon is here. I've explained it before in the last POTD thread, but I'm running through it again because it's a very different Pokemon this time around.

Scrafty!

(http://31.media.tumblr.com/tumblr_lo4owvTfH51qiarxto1_500.gif)

It can smash concrete blocks with its kicking attacks. The one with the biggest crest is the group leader.

I may be Shiny Mega Gengar, but Scrafty will remain my favorite Pokemon forever. Unfortunately, Scrafty is by far the Pokemon most affected by everything generation 6 has to offer. Last generation, Scrafty was in the UU tier, and it was one of the deadliest Pokemon of that tier. Heck, it was a badass in OU as well, with one Dragon Dance making it close to unstoppable.

With generation 6, all of that has changed. We now have Fairies, Gale Wings and Flying Press. Fairies have dominated Scrafty more than it dominates Dragon types. Gale Wings can pretty much put a stop to any Scrafty on the spot unless it has a few defense boosts under its belt, and Flying Press... That's a multiplier of 8 or 12 times the damage right there. No chance of survival unfortunately.

Thankfully, Scrafty still has counters to each and every one of these weaknesses.

Pros:

Cons:

Abilities:
Shed Skin: Scrafty has a 33% chance of being healed of it's status condition at the end of each turn. This can be extremely helpful due to the fact that almost any status condition can stop Scrafty in it's tracks if you don't have a Lum Berry on hand. But if the odds aren't in your favour, Scrafty could be ended before Shed Skin works.
Moxie: Scrafty's preferred ability, boosting it's attack by one stage each time it knocks out an enemy. This is the ability preferred by sweepers, making Scrafty progressively more powerful.
Intimidate: Lowers the opponent's Attack by one stage upon entering the battlefield. While it may not be as usable as the other two abilities, it always gives you an evil, sinister feeling to stop any Physical sweeper on it's tracks before the turn even starts.

Movesets:

Dragon Dance sweeping:

- Dragon Dance
- Drain Punch
- Knock Off
- Ice Punch/Iron Head

Item: Life Orb/Lum Berry
Ability: Moxie
Nature: Jolly
EVs: 252 Attack, 252 Speed, 4 HP

The Scrafty set that is difficult to stop once it gets going. This is definitely the set you want to go for, if something else in your party can take out Talonflame due to no Defense boosts being able to stop a Brave Bird to the face.

You can't really argue with getting an Attack and Speed boost in just one turn. That one turn makes Scrafty absolutely fatal if your opponent can't stop it. Knock Off has more power if used against a Pokemon holding an item (basically, everything). Drain Punch stops Scrafty from being defeated too quickly. Iron Head or Ice Punch, whichever one you go for, it will give Scrafty a higher chance of sweeping, or at least leaving a massive dent in the opponent's team. Ice Punch can defeat Flying types and common Dragons, and Iron Head is a powerful Fairy counter. If you're going for Ice Punch, take this word of advice. If you see a Fairy, run.

A Life Orb means Scrafty takes damage each time it deals it. However, that health can be easily restored with a well-timed Drain Punch. With that in mind, that's essentially a free 1.3X power boost. A Lum Berry acts like an immediate, but one-time-only Shed Skin. Paralysis? Burn? Toxic? Lum Berry can put a stop to that.

Bulk Up sweeping

- Bulk Up
- Knock Off
- Drain Punch
- Iron Head/Ice Punch

Item: Life Orb
Ability: Shed Skin
Nature: Adamant
EVs: 252 Attack, 252 HP, 4 Defense

Now this is the set I prefer using. It's slightly more reckless, because without a Speed boost, pretty much anything outspeeds it and can deal a lot of damage. This is why Bulk Up was made, meaning a Physical attacker can't do much to it. The set is pretty much similar to the Dragon Dance one, just with a different stat-boosting move.

Like I said, it's reckless, but it doesn't mean it's easy to stop. Shed Skin means status conditions can be halted quickly if you're lucky. This means you don't need a Lum Berry, so you can use a Life Orb for a good power boost. It has a lot of power under its belt, and yet it can still be a pain to stop if your opponent doesn't have the right Pokemon, with Defense boosts, quick status condition elimination and boosted HP.

Next time: Charizard!
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: SirBlaziken on May 02, 2014, 23:06
Well then, It's nice to see this is back. I never used scrafty, but I faced one once, I won the battle, but I was foolish and it DD swept half my team. >.>
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: the bread dragon on May 03, 2014, 03:16
this guy is a monster if you can get those moxie boosts going
i noticed HJK wasnt mentioned anywhere, it can be a good alternative to drain punch with the 140 or so BP
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: Richard and Blaziken on May 03, 2014, 06:12
High Jump Kick > Drain Punch on DD. Rest should absolutely be mentioned as an option in the last slot on Bulk Up alongside Shed Skin.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: Meowstic Royalty on May 03, 2014, 14:39
Charizard!

(http://i.imgur.com/zulNFBO.jpg)

Now, I am one of those people who are practically the opposite of a Genwunner. In fact, tied with Generation 2, the first Generation is my least favorite. That isnt to say I hate it, however. It had its strong points, but I either hate or have never used most of the "original" 151.

There were a lot of Pokemon I thought were overrated, such as Pikachu or Arcanine. Charizard is also one of them.

Before generation 6, I always thought Charizard never really lived up to the hype. Then the new generation came around and all of that changed.

First off, Charizard is the only non-legendary Pokemon to get TWO Mega Evolutions, one for each version. The Y form is an amazing special sweeper with Drought and Fire Blast, and the X form gains the deadly Dragon typing that fans have awaited for so long. And let's not forget the Tough Claws ability and the Dragon Dance set.

Pros

Cons


Abilities

Blaze: The old, reliable ability every Fire type starter gets. Having a massive power boost to Fire type moves when your health is low can always help in a sticky situation.
Solar Power: If the weather is sunny, Special Attack is boosted by 1.5X. The only disadvantage is losing 1/8Earthquake/Max HP after each turn.
Drought: (Exclusive to Mega Charizard Y) Upon switch in, the weather becomes sunny. This doubles the power of Fire moves and halves the power of Water ones. A Fire Blast under the sun can cook anything medium rare.
Tough Claws: (Exclusive to Mega Charizard X) Contact moves have 1.33X the power. Dragon Claw, Flare Blitz, anything that makes contact will do massive damage.

Movesets

Charizard Y

- Fire Blast/Flamethrower
- Solarbeam
- Dragon Pulse
- Focus Blast

Item: Charizardite Y
Ability: Drought
Nature: Timid
EVs: 252 Special Attack, 252 Speed, 4 Defense

If you want to use Charizard Y, this is the definite set you want to use. Like mentioned, a Fire Blast under the sun is insanely powerful, but if you want more reliable accuracy, Flamethrower is your best choice.

Solarbeam has 120 Base Power, and it requires no charge up under the sun that Drought induces. Always good to check Water and Rock types, both of which Charizard is weak to.

Focus Blast is the move to go for if you want more coverage. With five advantages under its belt, a Fighting move is a must on every team. However, the 70% accuracy isnt reliable. Only use this move if you want to take a chance with the random number generator.

Finally, Dragon Pulse can defeat Dragon types such as its other Mega Evolution counterpart.

Charizard X

- Dragon Claw
- Flare Blitz
- Dragon Dance/Roost
- Earthquake/Thunder Punch

Item: Charizardite X
Ability: Tough Claws
Nature: Adamant/Jolly
EVs: 252 Attack, 252 Speed, 4 HP

What you see is what you get. Even with the entrance of Fairies onto the battlefield, none of them worry Charizard X. Dragon Claw with the Tough Claws boost can land a one hit knockout on pretty much anything except Fairies, in which case go for Flare Blitz.

Flare Blitz had insane power when you add the 120 Base Power, STAB and Tough Claws together. The only disadvantage is the recoil.

But who cares about recoil if you have Roost as well? This will ensure Charizard X stays in battle longer, and gets the time it deserves. If you just want pure brute force however, go for Dragon Dance to increase Attack and Speed. Its a bit more risky, but the power output is mental.

Finally, Earthquake puts Rock types out of the question. However, many of Charizard's counters such as Aerodactyl or Gyarados can be nailed right in the face by a Tough Claws boosted Thunder Punch.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: the bread dragon on May 03, 2014, 14:58
air slash is almost always better than focus miss on y, getting accuracy and STAB
good other than that
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: SirBlaziken on May 03, 2014, 15:02
Heatran isn't that much of a worry if you pack EQ, i'm pretty sure Special Defense is what it's mostly used for.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: Delicious_Scout on May 03, 2014, 15:06
Air Slash < Quake < Focus Miss on MegaZard Y. Because Fighting move is frightening.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: SirBlaziken on May 03, 2014, 15:08
^I was referring to Chary X for that. However, focus miss is better, unless it well.... misses of course. However, stone edge isn't all that great either, 3 misses in a row? Oy vay.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: SaRo|Rapidash on May 03, 2014, 15:10
Quote from: bread on May 03, 2014, 14:58
air slash is almost always better than focus miss on y, getting accuracy and STAB
good other than that

Heatran.

Air Slash > Dragon Pulse is kinda viable, but tbh Dragon Pulse is generally better as sun-boosted neutral fire blast is more powerful than SE Air Slash (110*1.5 = 165; 75*2 = 150, ignoring STAB as they both receive it so they negate each other)

Focus Blast is irreplaceable, except with Earthquake, simply because Heatran exists and it walls MegaZard Y to no end without one of them.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: Spriter on May 04, 2014, 14:38
Fairies are smashed by +1 Flare Blitz from Mega Charizard X:

+1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Azumarill: 235-277 (58.1 - 68.5%) -- guaranteed 2HKO

+1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Clefable: 508-598 (128.9 - 151.7%) -- guaranteed OHKO

+1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 0 Def Togekiss: 408-481 (109 - 128.6%) -- guaranteed OHKO

Sylveon doesn't need one because it also gets OHKO'd by it. The Azumarill calc is particularly impressive because Charizard is 3HKO'd by CB Azumarill's Aqua Jet. It cannot switch in safely on Mega Charry-X, and even then Flare Blitz + Earthquake keeps MCX alive to kill something else:

+1 252 Atk Mega Charizard X Earthquake vs. 252 HP / 0 Def Azumarill: 197-232 (48.7 - 57.4%) -- 94.1% chance to 2HKO

Mega Charizard does a pretty good job against Fairy types. Sorry for the calc-heavy post but...
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: Meowstic Royalty on May 04, 2014, 23:44
POTD #3: Heliolisk!

(http://2.bp.blogspot.com/-5Gm9MGw5uFk/UtyDZXNDADI/AAAAAAAAAVQ/canU2rIOPfM/s1600/heliolisk_rain.png)

Now, this little lizard is STACKED.

Leftovers restore 1/16 of max HP each turn.
Dry Skin restores 1/8 of max HP in Rain each turn.
Can learn Rain Dance via TM.
Protect allows it to restore health freely so it takes a lot longer to take down.
Parabolic Charge would be a good move too, if it had much more Base Power.

I'm a bit surprised, despite the frail stats, that this thing isn't used more often. With everything above, this thing would be pure destruction on a rain team. Lets not forget it learns STAB Thunder, which can't miss in Rain, and also Surf for 135 BP in Rain as well. This lizard is not to be messed with.

Plus, it's so menacing, yet it and its pre-evolution both look so adorable. Heliolisk's smile looks like Kermit the Frog.

The Pokemon is also extremely unique. Firstly, Heliolisk and Helioptle are the only Pokemon with the Electric/Normal typing. Helioptile is also the only non-Grass type Pokemon to evolve using a Sun Stone. If you want a bit of trivia as well, Heliolisk is the only Pokemon with a base stat total of 481. That information isn't useful in any way whatsoever, but it can't hurt to know it anyway.

Pros


Cons


When you weigh out the positives and negatives, it's really a Pokemon that can be good if you use it right, but otherwise, it could be knocked out all too soon. It doesn't have anything special that makes it stand above the rest, but in no way is it a terrible Pokemon either.

Abilities:

Dry Skin: The ability you want to go for if you're using Heliolisk under the influence of Rain. It makes Heliolisk immune to Water moves, giving it an advantage over Rotom-W and those frustrating Scalds. It also restores HP each turn under Rain, but Fire type moves deal more damage. But if the Rain is going on, Fire type moves only have half the power anyway.
Sand Veil: Heliolisk becomes immune to Sandstorm damage, and it's evasion is also increased. It's a pretty decent ability, but outclassed by the others.
Solar Power: Just like on Charizard, the Pokemon's special attack is increased by 1.5X when the weather is Sunny, but it loses HP each turn. The resulting Special Attack is ginormous, about the same as Mega Mewtwo X. That is not something you want to mess with, considering it's insane Special movepool.

Movesets

No rain, no gain

As the name would suggest, this moveset is completely useless if you don't have Rain up.

- Rain Dance
- Thunder
- Protect
- Grass Knot/Focus Blast/Surf

Item: Damp Rock/Leftovers
Ability: Dry Skin
Nature: Timid
EVs: 252 HP, 252 Special Attack, 4 Special Defense

This set is made completely for usage in Rain. Rain Dance is there for obvious reasons. Rain only lasts five turns this time around, but that can be increased thanks to the Damp Rock. Leftovers could be used instead if you want to make sure Heliolisk isn't defeated too quickly, however.

Thunder is Heliolisk's choice of an Electric move, with 110 Base Power with STAB, and the fact that it can't miss in Rain. This is basically taking advantage of everything Heliolisk has got, and the massive Special Attack stat makes this move pretty much overpowered.

You can't go wrong with Protect on this set. If your HP is nearing crisis levels, you can play it safe for a turn and get some of that health back using Leftovers and Dry Skin.

Finally, Grass Knot can take care of some of the heavyweights in OU, including Ground types which get an advantage. If you are feeling lucky however, this can be replaced with Focus Blast, which has more power and more advantages, but unreliable accuracy, as we all know.

Or as an alternative, Surf is always nice to have. Under Rain, it gets a mighty total of 135 power, and with how common Pokemon that Water has an advantage on are, it can come it handy often.

Praise the sun

- Thunderbolt/Volt Switch
- Hidden Power Ice
- Focus Blast
- Grass Knot

Item: Choice Specs
Ability: Solar Power
Nature: Timid
EVs: 252 Special Attack, 252 Speed, 4 HP

The last moveset was for Rain, this set is for it's counterpart. In sunlight with the Solar Power ability, Heliolisk's HP reaches insane levels. Add in some Choice Specs and you have a recipe for destruction.

Thunderbolt has good BP, STAB and a Paralysis chance. However, Volt Switch is hard to withstand and the switching effect keeps your offensive momentum in play.

Focus Blast is unreliable, but Heatran, Kyurem and even Blissey can take insane damage if it lands a hit.

Hidden Power Ice dominates common OU threats like Landorus, Gliscor and Garchomp with ease, as they all have immunities to Electric attacks.

Finally, Grass Knot, as explained in the other moveset, can destroy heavy OU threats, and as Ground types that have an advantage over Heliolisk are usually heavy, Grass Knot takes advantage of that. Tyranitar is also extremely common in OU, and will most likely have Earthquake. A trainer sending in Tyranitar will most likely not see the surprise Grass move coming.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: SirBlaziken on May 04, 2014, 23:48
Heliolisk is like the pokemon that showed up an hour late to the party. He would've been a monster last gen.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: Richard and Blaziken on May 04, 2014, 23:58
Heliolisk isn't used more often because infinite Rain is gone. It's frail and has a somewhat useless secondary type adding weaknesses. It lacks a crucial coverage move in Earth Power or Heat Wave. Factor in common Pokemon like Assault Vest Conkeldurr and Mega Venusaur and it's not hard to understand why it's not used in OU.

Your Rain Dance set is using Protect... why? Surf actually takes advantage of Rain and Heliolisk is too frail to make use of the extra HP from Dry Skin.

I wouldn't say Blissey takes "insane" damage from Focus Blast. Standard Calm 252/252 Blissey takes  37.1 - 43.6%, a solid 3HKO from Focus Blast from Specs Solar Power Heliolisk, assuming all 3 hits connect.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: SaRo|Rapidash on May 05, 2014, 00:05
Also Blissey can stall out sun with soft boiled as you're losing 12.5% of you're HP each turn.

Dry Skin is only really useful for the water immunity and it's ability to undo life orb recoil, and your rain Heliolisk isn't running LO.

Also on the sun set you say TTar will hate grass knot, but TTar is 4x weak to Focus Blast....

Surf is also 135 BP, not 180 as you stated in your opening bit, as rain is *1.5 not 2
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: Meowstic Royalty on May 05, 2014, 21:55
POTD #4: Talonflame!

(http://fc05.deviantart.net/fs70/i/2013/172/c/c/talonflame_by_all0412-d6a1mv2.jpg)

Oh, how I tried to resist making a POTD for this thing. Talonflame is always a pain for me to fight in the OU tier, being immune to Will-O-Wisp leaving Sableye hindered massively against it. The rest of my team don't particularly want to take a priority STAB Brave Bird to the face except Aegislash, but then Talonflame's other STAB move, Flare Blitz, isn't exactly anything to laugh at.

I wanted to wait to do Talonflame, since I had already done the other Fire/Flying type a couple of days ago, but I couldn't resist it. Talonflame's Gale Wings make it a deadly force in OU, and although some chuckle at its 4X Stealth Rock weakness, give a teammate Defog and Talonflame will laugh in the face of anything standing in its path of destruction.

Gale Wings is an ability only Talonflame's evolution line has, and it makes Flying type moves get +1 priority. This isn't just attacking moves of course, the health-restoring Roost can be used first in a turn as well. Not much can take a priority Brave Bird except the common Heatran. Unfortunately, Heatran is quite a common Pokemon. Make sure you have a Pokemon with Earthquake somewhere in there as well.

Pros


Cons


Abilities:

Flame Body: Has a 30% chance of burning an enemy that makes contact. It's a pretty useful ability, but outclassed by MILES by the other one.
Gale Wings: All Flying type moves have their priority increased by one. This is what makes Talonflame so powerful. 126 base speed is already more than enough, you may say, but with Gale Wings, Talonflame has no need to run Jolly or EV investments in the speed stat. That leaves you more space to add even more force to Talonflame, giving it massive destructive potential.

Movesets

Winging it

- Brave Bird
- Flare Blitz
- Swords Dance
- Roost

Item: Sharp Beak
Ability: Gale Wings
Nature: Adamant
EVs: 192 HP, 252 Attack, 4 Defense, 60 Speed

This is one of the sets that truly makes Talonflame fatal. One Swords Dance boost makes Talonflame almost unstoppable. A double powered priority STAB Brave Bird is not something you want to mess with, and the same goes for Flare Blitz. Sharp Beak gives Brave Bird even more force as well, and the Adamant nature makes it even MORE deadly.

And of course, Roost. There is no way you'll escape without taking some damage, so some priority health restoration can't hurt.

Wren will it end?

- Swords Dance
- Brave Bird
- Flare Blitz
- Natural Gift

Item: Salac/Liechi Berry
Ability: Gale Wings
Nature: Adamant
EVs: 48 HP, 252 Attack, 208 Speed

Tyranitar and Rotom-W slowing you down? Try Natural Gift. NG's Base Power was increased this generation, and with a Liechi Berry it will become a base 100 power Grass move. Or if Heatran's are being a pain, consider the way of the Salac to make it become Fighting.

Try to resist the urge to replace Brave Bird with Acrobatics here. Acrobatics has pathetic power if you haven't used Natural Gift first to get rid of the berry. Use Brave Bird to ensure Talonflame is always ready for whatever the OU tier throws at it.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: Spriter on May 05, 2014, 22:18
No Bulk Up set? No Choice Band set? I've heard that they're actually quite useful.

Good stuff though otherwise. Choice Band definitely deserves a mention and BU might deserve one.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: SirBlaziken on May 06, 2014, 00:08
Um.... sharp beak on the SD set? I'm not sure that would work out as good as with a Life Orb.
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: the bread dragon on May 06, 2014, 00:14
Quote from: Spriter on May 05, 2014, 22:18
No Bulk Up set? No Choice Band set? I've heard that they're actually quite useful.

Good stuff though otherwise. Choice Band definitely deserves a mention and BU might deserve one.

he did mention CB, just no set for it
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: Mew King on May 06, 2014, 03:03
Quote from: ShinyBlaziken2000 on May 06, 2014, 00:08
Um.... sharp beak on the SD set? I'm not sure that would work out as good as with a Life Orb.
Well, 90% of the time you're going to spamming Brave Bird so you lose about 8% power compared to Life Orb.  When you consider how much recoil you normally take from both Brave Bird and then Life Orb, Sharp Beak isn't a terrible decision...
Title: Re: Pokemon of the Day! (Bringing this back)
Post by: SirBlaziken on May 06, 2014, 21:19
^ *Thinks* Hm..... I'll give you that one.