PKMN.NET :: Introduction and Basics :: Game Mechanics Individual Values - Third Gen and Beyond
Game Mechanics Individual Values - Third Gen and Beyond: Introduction and Basics | If you can count up to 31, you can do this.

Pokemon is based on our world and because of there is a great effort into making the game world as diverse as possible. Because of that, it's very, very rare you'd find two Pokemon the same, such as stats, nature and level. One of the reasons for difference in Pokemon is IV - Individual Values. Each stat has it's own IV and determines what your stat will eventually will be. Behold, the question why your friend's identically trained Emboar is so much more powerful than yours will finally be answered, no more sleepless nights.

IV are sometimes called by different names, such as DVs, but this site refers to the more common variants of IVs, used in English-language Pokemon sites.

The final stats of your Pokemon (At level 100) are decided by a few things – the base stat of the Pokemon itself, for example Machamp having a much higher attack than Weedle because its base attack is much more impressive. Then there's EV training, natures and IVs. IVs are a mostly invisible number that defines your Pokemon's full potential. They are assigned randomly on encountering/receiving/hatching a Pokemon (though there is limited control in breeding as covered) and cannot be changed. Each stat has a IV ranging from 0 – 31, A 31 in the IV means your Pokemon can reach its full potential in that stat

A case study: Meet my Pokémon



Silly the Metagross

Silly is my Metagross, hatched, EV trained and raised to level 100 and who I will be using as an example for this guide. Metagross' max attack is a very impressive 405, this assume EV training, positive attack nature and a 31 in IV, but we'll ignore the rest for now and concentrate on the IV.


IV Stat
31 405

Now, let's reduce the IV down to 0 and see what happens every stage.

IV Stat
30 404
29 403
28 402
27 401
26 400
25 399
24 398
23 397
22 396
21 394
20 393
19 392
18 391
17 390
16 389
15 388
14 387
13 386
12 385
11 383
10 382
9 381
8 380
7 379
6 378
5 377
4 374
3 375
2 374
1 372
0 371

A 34 point difference between the highest and the lowest IV. Generally speaking, 1 EV is the equivalent stat point, however as you can see it is sometimes worth 2 points, this is due to the calculation for stats and nature. It is important to get your IV to the highest you can if you want your Pokemon to perform to their best potential. Whilst Hitting 31 is the ideal target, hitting a high-but-not-quite-perfect IV won't be exactly disastrous, but it's up to you as a player, what you would settle with.

For my Silly the Metagross, because of it's stats are offensive and defensive as well. I am attempting to get it's attack as high as possible while also hoping to make it's defenses are good as well by making sure it has good IVs in Defence, Special Defence ad HP.

EV Training

EV Training is also important when learning about IV and EVs are mentioned throughout this guide a few times. For reaching your Pokemon's best through training, you need to learn about them, there's two different guides at PKMN.NET done by two different authors in hopes it can make this subject clearer.

Guide 1
Guide 2

Finishing this intro, hopefully you have a good grasp of IVs and what they do. This guide get deeper into how to tell your IVs and what limited-control you have over them.

Defining an IV >

Page written by Ledyba.

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