In August 2006, Pokemon USA introduced the TFG in Australia. Later that year, Europe and South Asia were also introduced to the game. The 10th Anniversary Tour in the UK held a Tutorial Session on How To Play the game. America will finally see the TFG on September 19th, while Japan will see it later in the year.
The first set released was the Next Quest set. A full list of the Figures can be found here. In the UK, there was 2 Starter Sets (Flamethrower and Riptide.) that contain a Double-sided play mat (for 3 vs 3 or 6 vs 6 figurine play), 3 trainer cards (Max Revive, X Attack, X Accuracy, or Switch), A full-color poster of the 42 figurines in the Next Quest set and A rule book. Boosters that contain 2 Figures were also available. In America, there will be the 2 Starter Sets and 3 different types of boosters that will contain 1, 2 or 3 Figures. The 3 Figure boosters will have 1 of 3 Special Promo Figures, Chimchar, Piplup, or Turtwig, which will mark the first Sinnoh Pokemon in the set, as the Next Quest set focuses mostly on the 1st, 2nd and 3rd Gens of Pokemon.
The figures are sculpted by Kaiyodo Co., Ltd., of Osaka, Japan, which has been a manufacturer of original, limited-edition assembly-type plastic models for more than 40 years. In addition to the upcoming Pokemon TFG, Kaiyodo produces a wide variety of other popular model lines for enthusiasts all over the world. At the time of writing, Future Set are in development.
The objective of the game is to move one of your figures to the opponent's goal and to prevent them getting to yours by using your Pokemon to defend and attack. In a player's turn, he may play a trainer card, move a figure, or attack one of the opponent's figures.
How To Play
Starting The Game:
- Put your Trainer figure on the playmat (not necessary for 3-on-3 format).
- Put you Pokemon on your Bench. Each player puts a Pokemon figure on each spot on his or her Bench.
- Put the 3 Trainer cards you're using face-up in front of you (not necessary for 3-on-3 format).
- Randomly determine who goes first
Winning The Game:
You win the game when one of your Pokemon lands on your opponent's goal. You also win if your opponent can't attack, move, or use their Trainer.
When two Pokemon battle on the playmat, each player spins his or her Pokemon figure. Each attack has a different colour. What do these colours mean? Check the list below.
Blue: Blue beats everything. Your Pokemon dodges all attacks of the other Pokemon. (Battle ends with no effect.)
Purple: Purple beats White. Win with Purple, and do whatever your Purple attack says. If both players spin Purple, only do the attack that has the most stars.
White: White against White, the strongest attack wins. Win with White; the opponent's Pokemon is Knocked Out to their Pokemon Center.
Miss: Miss loses to all attacks. If your opponent spins Purple, do what it says. If your opponent spins White, your Pokemon is Knocked Out. If your opponent spins Blue, nothing happens.
If both players spin the same colour and also tie, nothing happens.
What can you do during your turn?
Play Trainer cards (optional): Choose one of your face-up Trainer cards. Spin your Trainer figure. If you succeed, use that Trainer card, and then turn it facedown. If your Trainer figure's spin is a Miss, keep the card face-up and it is your opponent's turn. Some attacks have "Wait." If a Pokemon is affected by Wait that Pokemon can't move or attack during the next player's turn. (It can still help other Pokemon surround an opposing player's Pokemon.)
Move: Choose one of your figures to move. Move up to that Pokemon's Move Points (MP) on the board. You can attack an adjacent Pokemon if you move your figure next to an opponent's Pokemon.
Note: You must do something each turn. You may move your Pokemon to a new space (but not back). You might not move your Pokemon, so that you can attack from that space. If you ever reach a point in the game where you can't (or won't) move or attack, you lose the game (unless you chose the Trainer action instead).
Rules For Moving
- Choose one of your figures to move.
- Move the figure up to its total move points. Not moving is okay, but you must attack if you don't move.
It takes 1 MP to move from one space to another. These spaces have to be connected by a line. On the starting player's first turn, Pokemon have 1 less MP. So, a Pokemon with 3 MP would only have 2 MP on that turn. A Pokemon needs at least 1 MP to move from the Bench to the Entry Point. A Pokemon figure can't move through any figures and can't land on the same space as another Pokemon. At the end of moving, check if you surround an opponent's Pokemon. If your Pokemon are on all sides, your opponent's Pokemon figure is Knocked Out. You can't surround more than one Pokemon at a time.
- Attack (Optional)
You can only attack with the figure that you chose to move (even if it didn't actually move).
Your Pokemon can only attack an opponent's Pokemon that is next to it.
You can't attack your own figure.
If an attack says "the Defending Pokemon", it means the other Pokemon in battle.
Note: If you Knock Out an opponent's Pokemon with damage, it goes to your opponent's Pokemon Center. If the Pokemon Center is already full, the Pokemon that has been there the longest goes to the Bench.
Entry Points: Pokemon figures enter the game from the Bench through Entry Points. It's just like moving normally. It costs 1 MP. You can choose any Pokemon on your Bench, and you can use either Entry Point on your side. If a Pokemon is on an Entry Point, your Pokemon can't enter the game using that path.
Field: Pokemon figures battle on the Field. Your Pokemon are "in play" on the Field - they can attack other Pokemon here.
Bench: All of your Pokemon start the game on your Bench. Your Pokemon are "in play" but can't attack or be attacked while on the Bench. Special Conditions are removed from any Pokemon on the Bench. Your Pokemon can't use Move Points to go back to the Bench.
When a Pokemon goes to the Bench from the Pokemon Center, it has to Wait. If your Pokemon goes to the Bench on your turn, you need to wait to use that Pokemon until your next turn. If your Pokemon goes to the Bench on your opponent's turn, you can't use it on your next turn-you must wait one more turn before using it.
Pokemon Center (P.C.): The Pokemon Center is an area for your Pokemon to recover. When one of your Pokemon is Knocked Out, it goes to your Pokemon Center. If your Pokemon Center is already full, move the Pokemon that has been there the longest time to your Bench. The Pokemon Center is not "in play" for game purposes. The Pokemon Center removes Special Conditions from Pokemon that are there.
At the beginning of the game, put your 3 Trainer cards face-up in front of you. Before moving one of your Pokemon, you may play a Trainer card.
- Choose 1 of your face-up Trainer cards.
- Spin your Trainer figure
- If your Trainer spin is successful, resolve the card. If it has a lasting effect on a Pokemon, place the card underneath the figure, until the effect is over. Place the card face down next to your other Trainer cards when the effect ends. If it has an effect right away, do what the card says, and then place the card face down next to your other Trainer cards.
- If your Trainer spin is a miss, it doesn't use up your Trainer card, but your turn is over.
Some Trainer cards let you move a Pokemon after you successfully play the Trainer card. If it does, it will be written on the card. First, do whatever the Trainer card tells you to do, and then you may move a Pokemon.
What is the 'Defending Pokemonï¿½?
Defending Pokemon refers to the other player's Pokemon that it is battling with.
What does 'Wait' mean?
Wait is a special game condition that can affect a Pokemon. On the very next turn, that Pokemon can't choose to move or to attack. If my Pokemon has to Wait during your turn, it's not going to have an effect, and my Pokemon can still defend itself if it is attacked.
How do you 'Surround' an opponent's Pokemon'?
Surround is a maneuver that can automatically Knock Out a Pokemon. If a Pokemon is ever surrounded on all sides by the opponent's Pokemon, that Pokemon is Knocked Out to the Pokemon Center.
How to Special Conditions work?
Some attacks do Special Conditions to your opponent's Pokemon. Special Conditions do different things to Pokemon. If a Pokemon is affected by a new Special Condition, remove the old Special Condition. Special Conditions are also removed if a Pokemon leaves the Field (going to the Bench or Pokemon Center).
Paralyzed: If your Paralyzed Pokemon gets into battle, choose one of its non-Miss attacks before you spin. All attacks with that name are considered a Miss instead of their normal effect.
Poisoned: If a Poisoned Pokemon gets into battle, its attacks do 20 less damage. Apply any other effects (such as Trainer cards) before applying the Poisoned effect.
Hopefully, you should have a understanding of how the game works. If you are still confused, watching some games is usually handy.
Thanks to Angelic Lapras King for this!
Page written by Typhlosion.
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