PKMN.NET :: Abilities by generation :: Generation 3+ content
Generation 3+ content: Abilities by generation | All the abilities, listed by when they were introduced

This is a list of abilities by generation in which they first appeared. For further information, check out the individual ability pages.

Abilities first appearing in generation 3

Air Lock3Negates weather effects.
Arena Trap3Prevents fleeing.
Battle Armor3Blocks critical hits.
Blaze3Ups FIRE moves in a pinch.
Cacophony3Avoids sound-based moves
Chlorophyll3Raises SPEED in sunshine.
Clear Body3Prevents ability reduction.
Cloud Nine3Negates weather effects.
Color Change3Changes type to foe's move.
Compound Eyes3Raises accuracy.
Cute Charm3Infatuates on contact.
Damp3Prevents self-destruction.
Drizzle3Summons rain in battle.
Drought3Summons sunlight in battle.
Early Bird3Awakens quickly from sleep.
Effect Spore3Leaves spores on contact.
Flame Body3Burns the foe on contact.
Flash Fire3Powers up if hit by fire.
Forecast3Changes with the weather.
Guts3Ups ATTACK if suffering.
Huge Power3Raises ATTACK.
Hustle3Trades accuracy for power.
Hyper Cutter3Prevents ATTACK reduction.
Illuminate3Encounter rate increases.
Immunity3Prevents poisoning.
Inner Focus3Prevents flinching.
Insomnia3Prevents sleep.
Intimidate3Lowers the foe's ATTACK.
Keen Eye3Prevents loss of accuracy.
Levitate3Not hit by GROUND attacks.
Lightningrod3Draws electrical moves.
Limber3Prevents paralysis.
Liquid Ooze3Draining causes injury.
Magma Armor3Prevents freezing.
Magnet Pull3Traps STEEL-type POKéMON.
Marvel Scale3Ups DEFENSE if suffering.
Minus3Powers up with PLUS.
Natural Cure3Heals upon switching out.
Oblivious3Prevents attraction.
Overgrow3Ups GRASS moves in a pinch.
Own Tempo3Prevents confusion.
Pickup3May pick up items.
Plus3Powers up with MINUS.
Poison Point3Poisons foe on contact.
Pressure3Raises foe's PP usage.
Pure Power3Raises ATTACK.
Rain Dish3Slight HP recovery in rain.
Rock Head3Prevents recoil damage.
Rough Skin3Hurts to touch.
Run Away3Makes escaping easier.
Sand Stream3Summons a sandstorm.
Sand Veil3Ups evasion in a sandstorm.
Serene Grace3Promotes added effects.
Shadow Tag3Prevents the foe's escape.
Shed Skin3Heals the body by shedding.
Shell Armor3Blocks critical hits.
Shield Dust3Prevents added effects.
Soundproof3Avoids sound-based moves.
Speed Boost3 The Pokémon's Speed stat is gradually boosted.
Static3Paralyzes on contact.
Stench3Helps repel wild POKéMON.
Sticky Hold3Prevents item theft.
Sturdy3Negates 1-hit KO attacks.
Suction Cups3Firmly anchors the body.
Swarm3Ups BUG moves in a pinch.
Swift Swim3Raises SPEED in rain.
Synchronize3Passes on status problems.
Thick Fat3Heat-and-cold protection.
Torrent3Ups WATER moves in a pinch.
Trace3Copies special ability.
Truant3Moves only every two turns.
Vital Spirit3Prevents sleep.
Volt Absorb3Turns electricity into HP.
Water Absorb3Changes water into HP.
Water Veil3Prevents burns.
White Smoke3Prevents ability reduction.
Wonder Guard3Only Super effective hits.

Abilities first appearing in generation 4

Adaptability4Powers up moves of the same type.
Aftermath4Damages the foe landing the finishing hit.
Anger Point4Raises Attack upon taking a critical hit.
Anticipation4Senses the foe's dangerous moves.
Bad Dreams4Reduces a sleeping foe's HP
Download4Adjusts power according to the foe's ability.
Dry Skin4Reduces HP if it is hot. Water restores HP.
Filter4Powers down super-effective moves.
Flower Gift4Powers up party Pokémon when it is sunny.
Forewarn4Determines what moves the foe has.
Frisk4The Pokémon can check the foe'd held item.
Gluttony4Encourages the early use of a held Berry.
Heat Proof4Weakens the power of Fire-type moves.
Honey Gather4The Pokémon may gather Honey from somewhere.
Hydration4Heals status problems if it is raining.
Ice Body4The Pokémon regains HP in a hailstorm.
Iron Fist4Boosts the power of punching moves.
Klutz4The Pokémon can't use any held items.
Leaf Guard4Prevents status problems in sunny weather.
Magic Guard4The Pokémon only takes damage from attacks.
Mold Breaker4Moves can be used regardless of abilities.
Motor Drive4Raises Speed if hit by an Electric-type move.
Multitype4Changes type to match the held Plate.
No Guard4Ensures the Pokémon and its foe's attacks land.
Normalize4All the Pokémon's moves become the Normal type.
Poison Heal4Restores HP if the Pokémon is poisoned.
Quick Feet4Boosts Speed if there is a status problem.
Reckless4Powers up moves that have recoil damage.
Rivalry4Raises Attack if the foe is of the same gender.
Scrappy4Enables moves to hit Ghost-type foes.
Simple4The Pokémon is prone to wild stat changes.
Skill Link4Increases the frequency of multi-strike moves.
Slow Start4Temporarily halves Attack and Speed.
Sniper4Powers up moves if they become critical hits.
Snow Cloak4Raises evasion in a hailstorm.
Snow Warning4The Pokémon summons a hailstorm in battle.
Solar Power4Boosts Sp. Atk, but lowers HP in sunshine.
Solid Rock4Powers down super- effective moves.
Stall4The Pokémon moves after even slower foes.
Steadfast4Raises Speed each time the Pokémon flinches.
Storm Drain4The Pokémon draws in all Water-type moves.
Super Luck4Heightens the critical-hit ratios of moves.
Tangled Feet4Raises evasion if the Pokémon is confused.
Technician4Powers up the Pokémon’s weaker moves.
Tinted Lens4Powers up “not very effective” moves.
Unaware4Ignores any change in ability by the foe.
Unburden4Raises Speed if a held item is used.

Abilities first appearing in generation 5

Analytic5Attacks are more powerful if user attacks last
Big Pecks5Defense cannot be lowered
Contrary5Effects of stat changes are reversed
Cursed Body5Disables move that hit the user
Defeatist5Stats halved when below half HP
Defiant5Attack goes higher when any stat is decreased
Flare Boost5Special Attack boosted when burned
Friend Guard5Lowers damage done to allies
Harvest5Can recycle a held berry
Healer5Partner can be cured of status conditions
Heavy Metal5Weight increased
Illusion5Takes the appearance of another Pokémon in the party
Imposter5Transform into the Pokemon in front of you
Infiltrator5Ignores Light Screen and Reflect
Iron Barbs5Recoil on contact moves
Justified5Raises attack after being hit by dark-type moves
Light Metal5Weight decreased
Magic Bounce5May automatically use Magic Coat once per turn
Moody5Boosts random stat two stages and lower another by one every turn
Moxie5Attack boosted after defeating an opponent
Multiscale5Takes less damage if HP is full
Mummy5Contact attacks replace the attacker's ability with this one
Overcoat5Immune to damage from Hail and Sandstorm
Pickpocket5Contact attacks may steal attacker's item
Poison Touch5Poisons on contact
Prankster5Status changing moves may go first when used
Rattled5Raises speed when hit by Dark, Ghost or Bug move
Regenerator5Heals when switching out
Sand Force5Ground, steel and rock attacks are more powerful during sandstorm
Sand Rush5Speed doubled in Sandstorm
Sap Sipper5Immune to Grass moves, boost attack instead
Sheer Force5No additional effects from moves, but boosts their power
Telepathy5Immune to damage from allies' moves
Teravolt5Moves can be used regardless of abilities.
Toxic Boost5Attack boosted when poisoned
Turboblaze5Moves can be used regardless of abilities.
Unnerve5Opponent cannot eat berries
Victory Star5Increases accuracy of user and its allies
Weak Armor5Defense lowers and speed increases when hit
Wonder Skin5Less hits from status moves
Zen Mode5Form changes when HP is low

Abilities first appearing in generation 6

Aerialate6Normal-type moves become Flying-type moves.
Aroma Veil6Protects allies from attacks that limit their move choices.
Aura Break6Prevents auras from working
Bulletproof6Protects the Pokémon from some ball and bomb moves.
Cheek Pouch6Restores HP as well when the Pokémon eats a Berry.
Competitive6Boosts the Sp. Atk stat when a stat is lowered.
Dark Aura6Powers up each Pokémon's Dark-type moves.
Fairy Aura6Powers up each Pokémon's Fairy-type moves.
Flower Veil6Prevents lowering of ally Grass-type Pokémon's stats.
Fur Coat6Halves damage from physical moves.
Gale Wings6Gives priority to Flying-type moves.
Gooey6Contact with the Pokémon lowers the attacker's Speed stat.
Grass Pelt6Boosts the Defense stat in Grassy Terrain.
Magician6The Pokémon steals the held item of a Pokémon it hits with a move.
Mega Launcher6Powers up aura and pulse moves.
Parental Bond6Parent and child attack together.
Pixilate6Normal-type moves become Fairy-type moves.
Protean6Changes the Pokémon's type to the type of the move it's using.
Refrigerate6Normal-type moves become Ice-type moves.
Stance Change6The Pokémon changes form depending on how it battles.
Strong Jaw6The Pokémon's strong jaw gives it tremendous biting power.
Sweet Veil6Prevents itself and ally Pokémon from falling asleep.
Symbiosis6he Pokémon can pass an item to an ally.
Tough Claws6Powers up moves that make direct contact.

Page written by Joeno. Additional contributions by Mulholland.

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torterra_king on Mon 24 Jan 2011 23:50:12 UTC.
Reshurott Inferno on Fri 15 Apr 2011 19:53:26 UTC.
why is cacophony still here? It was unused in Gen 3, and I thought twas deleted in Gen 4?