Author Topic: Pokemon Data Version  (Read 11302 times)

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Offline kindtocrows

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Re: Pokemon Data Version
« Reply #15 on: November 07, 2014, 17:07 »
Never mind, managed to do it anyway.



Now I'll just do the shinys. Shouldn't take too long.
When it comes down to it, the difference between healing and necromancy is timing.

Offline Sappy

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Re: Pokemon Data Version
« Reply #16 on: November 07, 2014, 17:29 »
we're getting loads done. Hopefully a demo in the next few weeks. All gameplay's done it's just the final sprites!

Canclear if anyone wants to touch up on the sprite.

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Offline SaRo|Rapidash

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Re: Pokemon Data Version
« Reply #17 on: November 07, 2014, 17:41 »
Okay, Salapyre's sprites are done, although I don't particularly like the back sprite (im so bad at back sprites xD)

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Offline kindtocrows

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Re: Pokemon Data Version
« Reply #18 on: November 07, 2014, 19:42 »
Okay, shinys done:



Is the colour scheme okay?

Also, I accidently coloured the last back sprite wrong ^^;
Here's the correct one:
« Last Edit: November 07, 2014, 19:52 by dragoncat »
When it comes down to it, the difference between healing and necromancy is timing.

Offline Sappy

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Re: Pokemon Data Version
« Reply #19 on: November 07, 2014, 21:47 »
Great work guys. It's really coming along. Here's another screenshot;

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Offline kindtocrows

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Re: Pokemon Data Version
« Reply #20 on: November 07, 2014, 22:57 »
Data is mostly done. I'm not good at pokedex entries... I couldn't think of one ^^;

Code: [Select]
Name=Coilble
InternalName=COILBLE
Type1=WATER
BaseStats=50,50,35,60,55,60
GenderRate=FemaleOneEighth
GrowthRate=Parabolic
BaseEXP=64
EffortPoints=0,0,0,0,1,0
Rareness=45
Happiness=70
Abilities=TORRENT
HiddenAbility=SWIFTSWIM
Moves=1,TACKLE,1,LEER,7,BUBBLE,11,SCREECH,13,POISONSTING,17,BITE,19,COIL,22,TWISTER,26,FLAIL,30,FORSIGHT,34,AQUAJET,37,WATERPULSE,39,RAINDANCE,42,HYDROPUMP
EggMoves=
Compatibility=2,14
StepsToHatch=5355
Height=1.6
Weight=23.0
Color=Blue
Habitat= Water
RegionalNumbers=
Kind=Sea Snake
Pokedex=Coilble's serpentine body can move in a way as fluid as water, coiling more than it's appearance leads us to believe possible. It swims incredibly gracefully, and watching it slither through the waves is somewhat soothing.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=CASCITHER,Level,16

Edit: Added the pokedex entry (Thanks, Dick) and fixed swift swim.
« Last Edit: November 07, 2014, 23:34 by dragoncat »
When it comes down to it, the difference between healing and necromancy is timing.

Offline SaRo|Rapidash

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Re: Pokemon Data Version
« Reply #21 on: November 07, 2014, 23:18 »
^Just a minor point, but Swift Swim should be formatted as SWIFTSWIM, just for future reference ^^

As for the dex entry, maybes:

"Coilble's serpentine body can move in a way as fluid as water, coiling more than it's appearance leads us to believe possible. It swims incredibly gracefully, and watching it slither through the waves is somewhat soothing"
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Offline Sappy

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Re: Pokemon Data Version
« Reply #22 on: November 08, 2014, 00:00 »
Coilble looks fantastic.



Oh and dragoncat improved Chilloo woo

« Last Edit: November 08, 2014, 00:36 by Sappy »
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Re: Pokemon Data Version
« Reply #23 on: November 08, 2014, 22:38 »
Hi, I'd like to contribute to this. I have a sprite ready, but I have some questions about the form. What do "BattlerPlayerY," "BattlerEnemyY," "BattlerAltitude," and "Compatibility" mean? Also, does higher Rareness mean that the Pokemon is more common? If the Pokemon cannot be found in the wild, do I leave the Rareness blank?

Offline SaRo|Rapidash

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Re: Pokemon Data Version
« Reply #24 on: November 08, 2014, 22:45 »
Hi, I'd like to contribute to this. I have a sprite ready, but I have some questions about the form. What do "BattlerPlayerY," "BattlerEnemyY," "BattlerAltitude," and "Compatibility" mean? Also, does higher Rareness mean that the Pokemon is more common? If the Pokemon cannot be found in the wild, do I leave the Rareness blank?

Those 4 things don't need to be filled in by you, don't worry. The former 3 are ingame stuff Lewis needs to sort out and the latter is egg groups, which aren't massively important, but if you'd like to fill it in they're explained here ^^

Rareness is = to catch rate, so it definitely needs something there. If you can't catch it in the wild, it can be anything.

Hope that helped, and can't wait to see what you come up with ^^
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Re: Pokemon Data Version
« Reply #25 on: November 09, 2014, 00:15 »
Oh, and one more thing. When I'm writing up the Base Stats, are they in order from HP to Speed? :(

Offline SaRo|Rapidash

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Re: Pokemon Data Version
« Reply #26 on: November 09, 2014, 08:58 »
Oh, and one more thing. When I'm writing up the Base Stats, are they in order from HP to Speed? :(

I've only just realised that it's HP, Atk, Def, Speed, SpA, SpD, so not quite.

But yeah, as a note to lewis, all the stats I've done need the fourth and sixth stat swapping round >_>
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Offline Spriter

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Re: Pokemon Data Version
« Reply #27 on: November 09, 2014, 12:44 »
Hey guys, just dropping in to say I'm impressed by the work you've all done ^^

Loving the water type starters by the way :)

by the way, are you able to get shinies in the game? I'd be pretty up for shiny hunting for the new Pokémon you lot have made ;P

If not that's fine, either way. I'm looking forward to seeing how this goes :)

Offline Sappy

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Re: Pokemon Data Version
« Reply #28 on: November 09, 2014, 14:46 »
Those 4 things don't need to be filled in by you, don't worry. The former 3 are ingame stuff Lewis needs to sort out

Yeah keep the first 3 =  0 apart from BattlerEnemyY make that 15 makes my job a little easier haha. I still need to test how each mon looks kinda thing, but I think 15 is safe number.

I've only just realised that it's HP, Atk, Def, Speed, SpA, SpD, so not quite.

But yeah, as a note to lewis, all the stats I've done need the fourth and sixth stat swapping round >_>


Okay you've done the stats to everything apart from Coilble yeah?

Hey guys, just dropping in to say I'm impressed by the work you've all done ^^

Loving the water type starters by the way :)

by the way, are you able to get shinies in the game? I'd be pretty up for shiny hunting for the new Pokémon you lot have made ;P

If not that's fine, either way. I'm looking forward to seeing how this goes :)

Yeah and shiny rate is increased to a little less than 0.5% chance.
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Offline Delicious_Scout

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Re: Pokemon Data Version
« Reply #29 on: November 09, 2014, 15:31 »
Code: [Select]
Name=Swuck
InternalName=SWUCK
Type1=DARK
Type2=WATER
BaseStats=69,123,78,104,70,66
GenderRate=FemaleOneEighth
GrowthRate=Fluctuating
BaseEXP=69
EffortPoints=0,0,2,1,0,0
Rareness=69
Happiness=69
Abilities=LEVITATE,INTIMIDATE
HiddenAbility=MOXIE
Moves=1,TACKLE,1,LEER,1,SWAGGER,1,AQUAJET,6,WATERGUN,10,HOWL,14,TAUNT,18,UPROAR,22,FEINTATTACK,27,KNOCKOFF,32,SCARYFACE,37,BEATUP,42,WORKUP,48,OMINOUSWIND,54,SWAGGER,60,SUCKERPUNCH,67,HYDROPUMP,67,GUNKSHOT
EggMoves=CLOSECOMBAT,FIREPUNCH,BLAZEKICK,OUTRAGE,NASTYPLOT,ROCKBLAST,SUBMISSION,ICEPUNCH,BULLETPUNCH
Compatibility=2,8
StepsToHatch=5355
Height=1.6
Weight=64.2
Color=Yellow
Habitat=Urban
RegionalNumbers=
WildItemCommon=BlackGlasses
WildItemUncommon=WiseGlasses
WildItemRare=ChoiceSpecs
Kind=Despicable Duck
Pokedex=Swuck's wings are almost always purely aesthetic in order to attract scarce females. Swuck will not doubt attacing less menacing Pokémon to prove their skills, or "swag", as they say.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=

← Swuck. Yes, it is an abortion.
« Last Edit: November 09, 2014, 23:27 by Delicious_Scout »
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