Author Topic: The 'try and keep up with ridiculous counting rules' game  (Read 150954 times)

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Offline lugia95

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5355 on: August 11, 2014, 17:58 »
65. Good luck, Blaze. Although I haven't been on the forum for a couple of days, so for all I know you've already got it, in which case - congratulations, Blaze.

Offline SaRo|Rapidash

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5356 on: August 11, 2014, 18:07 »
The real question is why you want Switcheroo on Klefki in the first place 0_o

66
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Offline lugia95

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5357 on: August 11, 2014, 18:43 »
67. Sorry, I don't understand the competitive scene at all, so when I see someone say something I just accept it as a good strategy. Although even I have to admit that I thought the Klefki line was, well, terrible.

Offline SaRo|Rapidash

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5358 on: August 11, 2014, 18:49 »
68.

Klefki isn't bad, but it's certainly not top tier or anything, but it's more that Switcheroo isn't a very good move for it because it can't make use of the choice item (which you usually use with Switcheroo) which means against any mega or choice user it's completely screwed, unlike the likes of Rotom-W which can actually utilise it if they can't pull Trick off
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Offline lugia95

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5359 on: August 11, 2014, 18:50 »
69. That makes sense, I guess.

Offline SaRo|Rapidash

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5360 on: August 11, 2014, 18:54 »
70.

Klefki's kinda ugly too xD
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Offline lugia95

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5361 on: August 11, 2014, 18:56 »
71. Yeah, it's probably one of my least favourites from Gen VI.

Offline Delicious_Scout

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5362 on: August 11, 2014, 18:57 »
72.

He wants to breed it for me, although I never asked for Switcheroo. Good bonus, I presume.
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Offline SaRo|Rapidash

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5363 on: August 11, 2014, 19:01 »
73.

Switcheroo can be good for trades I guess, a lot of people love rare egg moves.
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Offline lugia95

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5364 on: August 11, 2014, 19:01 »
74. Fair enough then.

Offline SaRo|Rapidash

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5365 on: August 11, 2014, 19:02 »
75. Sorta like Alamos Darkrai (the one with Roar of Time), that's worth a lot even though RoT is garbage
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Offline Kerou 犠牲

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5366 on: August 11, 2014, 19:03 »
I'd actually say it's one of the strongest designed mons of Gen VI; it seems to be a very hit and miss Gen from what I've seen.

76.

also late but I thought it had posted when it hadn't lol

Offline lugia95

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5367 on: August 11, 2014, 19:06 »
77. I liked VI more than V overall, though. I mean, I don't like Klefki, but at least keys are a somewhat more interesting concept than bin bags and ice-cream cones.

Offline SaRo|Rapidash

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5368 on: August 11, 2014, 19:07 »
78

I think Tyrantrum is my favourite in gen VI, but I'm probably overlooking one xD
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Offline lugia95

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Re: The 'try and keep up with ridiculous counting rules' game
« Reply #5369 on: August 11, 2014, 19:07 »
79. I think I'd say Hawlucha and Greninja.