Author Topic: Make your own move!  (Read 115716 times)

0 Members, Big Brother and 1 Guest are viewing this topic.

Offline Y2Jt

  • Joeno Fan
  • *****
  • Posts: 1191
  • Gender: Male
    • View Profile
Re: Make your own move!
« Reply #420 on: July 02, 2010, 17:39 »
Also there should be a special Return.

Mental Bond
Psychic
Power: Higher with friendship
Accuracy: 100
Special
Drawing power from the strong bond between the user and its trainer the foe is blasted

draghost999

  • Guest
Re: Make your own move!
« Reply #421 on: July 04, 2010, 02:17 »
Spirit Swarm

Type=Ghost

PP-5

Physical

Power-100
Accuracy-100

A very rare move that can occasionaly inflict a random status; poison for example.

The legendary pokemon Meadaura knows this move.

Meadaura is a grass/dragon. I made it.


-------------------------------------------

Liquid Fire
Type-Dragon

Physical
Accuracy-80
Power-95
A very rare move which can overpower both Fire and Water.

Learned by legendary X-Ran. I made X-ran myself just like Meadaura.





Edit made by Gethsemane - Please edit your posts in future instead of double posting. Just leave a good gap, or like I've done signalled it off, to show that they're seperate moves.
« Last Edit: July 04, 2010, 13:19 by Gethsemane »

Offline Alllister

  • Typhlosion Fan
  • *****
  • Posts: 789
  • Gender: Male
    • View Profile
Re: Make your own move!
« Reply #422 on: July 06, 2010, 05:05 »
Name:  5UP3R@#GLITCH
Type:  ??? (Physical)
PP:  5
Power:  70
Accuracy:  80

Description:  The user uses it's reality warping power to throw the opponent into a stasis.
Effect:  50% chance of freeze.

Offline Joebucks

  • I don't speak train
  • Rob Fan
  • *****
  • Posts: 55
  • Gender: Male
  • Ramblin' Evil Fries Attack
    • View Profile
Re: Make your own move!
« Reply #423 on: July 07, 2010, 21:35 »
Name: Living Shield
Type: Dark (Special)
Power: ---
Accuracy: 80
PP: 10/10
The user grabs one of the opponents in a double battle and uses it to absorb the attacks from the other opponent for one turn. The opponent will break away when the turn is over.

Fightin' Dirty is what Dark moves are all about, not auras or energy balls or actual darkness.
maybe actual darkness

Quote from: Hunter S. Thompson
There was only one road back to L.A. - U.S. Interstate 15. Just a flat-out high speed burn through Baker and Barstow and Berdoo. Then onto the Hollywood Freeway, and straight on into frantic oblivion. Safety. Obscurity. Just another freak, in the freak kingdom.

Offline Mulholland

  • Senior Staff Member
  • Sentret Fan
  • *****
  • Posts: 4376
  • Gender: Male
  • Poyo?
    • View Profile
    • Before I Kick
Re: Make your own move!
« Reply #424 on: July 10, 2010, 22:06 »
Name: Defenestrate
Type: Normal (Physical)
Power: 80
Accuracy: 100
PP: 15/15

The attacker launches itself at the opponent's Pokémon which breaks through moves like Light Screen/Reflect etc. Causes recoil damage.

I know there is Brick Break... but I wanted to use the word defenestrate.

draghost999

  • Guest
Re: Make your own move!
« Reply #425 on: July 10, 2010, 22:20 »
Rainbow Supernova---

Type-Psychic

Physical

Power-170
Accuracy-45

PP-5

This move powers up by 20% if the user has the burn or frozen status.

*This move is learned by the legendary pokemon Meadaura, which I created by myself.*

Offline Oshiki

  • Iceduck Fan
  • *****
  • Posts: 16
    • View Profile
Re: Make your own move!
« Reply #426 on: July 17, 2010, 19:07 »

Lightning Dash
Type-Electric
Special
Power-OHKO
Accuracy- 60
PP-5

Users speed must be at max to use. An electric attack so fact, the user is converted to energy and takes the opponent out. User faints if misses.

draghost999

  • Guest
Re: Make your own move!
« Reply #427 on: July 17, 2010, 19:31 »
Asteroid Blast

Physical
PP-15
Power-80
Acc-90

Type-Rock

This move's power is doubled if the user uses Cosmic Power first before using this move.

Offline Skyler and Blazer

  • BattleFranky 37
  • Joeno Fan
  • *****
  • Posts: 1171
  • Gender: Male
  • Swag
    • View Profile
Re: Make your own move!
« Reply #428 on: July 26, 2010, 08:48 »
Coup de Vent

PP-5

Power-150

Accuracy 100

Type-Flying

The user builds up air within their arms and compresses it. The user then shoots out the compressed air like a canon up close to the enemy for massive damage. It takes 2 Turns to charge up, however.


Master Nail

Type- Steel
Class- Special
Power 65
PP-20
Accuracy 100

The user eats a box of nails and then spits them out like a rapid fire weapon, occasionally flailing their head allowing them to hit multiple opponents at once.

Offline TickTockTheCroc

  • (I saw that coming)
  • Mulholland Fan
  • *****
  • Posts: 327
  • Gender: Male
  • There's nowhere to go but forward.
    • View Profile
Re: Make your own move!
« Reply #429 on: November 09, 2010, 21:12 »
Name:  FALCON PUNCH
Type: Physical
PP:  5
Power:  1-Hit KO
Accuracy:  80

Description:  The user falcon punches enemy IN THE FACE

Offline ~XxPlastic-SmilesxX~

  • Your resident half-vampire emo girl.
  • Iceduck Fan
  • *****
  • Posts: 10
  • <33333
    • View Profile
Re: Make your own move!
« Reply #430 on: November 10, 2010, 10:17 »
Name: Beginning
Type: Special
PP: 10
Power: 150
Accuracy: 100
Type: Bug


The opponent is surround in what seems to be monarch butterflies, which infect the opponent.

Has 100% chance of inflicting Poison.

"I know...you resent me..."
See my awesome art.

Offline lukey lapras

  • Rex Fan
  • *****
  • Posts: 201
  • Gender: Male
  • one day my ginger stuble will be cool
    • View Profile
Re: Make your own move!
« Reply #431 on: November 10, 2010, 17:15 »
name= the magikarpinater
type=magikarp
pp=1
power =lots
acuracy= 100%

only magikarp can use this move
if you dont like gingers you will be arrested, deal with it

draghost999

  • Guest
Re: Make your own move!
« Reply #432 on: November 25, 2010, 03:09 »
New Pokemon Attacks (Contains Pokemon Myth)
Move: Black Magic

Category: Special
PP- 5
Power: 100

Accuracy: 100

Effect: Has a 50% chance of giving the curse status to the enemy.

Type: Dark

Description: If used by a dark type pokemon, this move does damage while raising the user's Attack and Defense. If used by a non-dark type, this move will hurt 20 HP of the user.

TM: TM4181

History: Long ago, A magician discovered this move while performing new magic skills. Unfortunately, the magician lost his mind and went further into magic. He began conducting black magic. But he went too far, the magic got too powerful and ate through his soul. The magic vanished into the air, later found to be lingering in Darkrai's den. Another magician, a light magic magician, managed to seal the evil magic inside a TM Disc, and stashed it somewhere where no one would find it. Several pokemon explorers seeked to find this disc, but failed and never returned.

Others: The 4181 in the TM code represents the word "dark."


_________________________________________________ _____________________________________



Move: White Magic

Category: Special
PP-5
Power: 100

Accuracy: 100

Effect: Has a 50% chance of giving the confusion status to the enemy.

Type: Psychic

Description: If used by a Psychic type, this will lower the enemy's Atk. & Def., and will also raise 20 HP after two turns.

TM297890


History: After sealing the black magic away, the Light-Wielding Magician decided to make a white magic to destroy the evil magic for good. The magic traveled across the land and sea, cured illness, and calmed the legendary pokemon; it was truly a blessed magic. This magic is the only thing that can undo the powers of black magic. Several thieves tried to steal this magic for themselves, but the magic was defended by the gods and cleansed the misleaded souls.


Other: The TM code represents the word "light."

_________________________________________________ _____________________________________


Move: Dark Forcefield

Power: --
PP-1
Accuracy: --

Category: Attack Power-Up

Effect: Powers up Black Magic

Type: Dark

TM4182

History: A few years later, scientists were experimenting with a few chemicals. Just as they were about to discover something new, the expirement went wrong. Purple steam seeped out of the test tubes. Acid flooded the room. The spoiled experiment seeped out of the windows and vanished into silence. And just suddenly, the two fumes met; the spoiled expirement was absorbed by the black magic. This increased the power of Black Magic and was known as the Dark Forcefield.

_________________________________________________ _____________________________________

Move: Holy Aura

Power:--
PP-1
Accuracy:--

Category: Attack Power-up

Effect: Powers up White Magic.

Type: Psychic

TM297891

History: When the gods heard that Black Magic got more powerful, they summoned a holy aura to aid White Magic in the battle against Black Magic. They later battled and were equal in power. Later, they formed into two pokemon: Zekrom and Reshiram.

_________________________________________________ _____________________________________

*The Arceus clone, Arcreator, knows these moves.*


                            By Draghost999




Offline Mr.Mewtwo

  • Lord of...ermm...nothing.
  • Typhlosion Fan
  • *****
  • Posts: 575
  • Gender: Male
  • so i herd u liek mew2?
    • View Profile
Re: Make your own move!
« Reply #433 on: November 26, 2010, 08:06 »
Move name: Psy Pulse
Type: Psychic
Power: 90
Accuracy:(Single battle-100)(Double battle-80)(Triple battle-60)
Status/Special/Physical
PP: 15
Description: A psychic wave is sent from the users torso,and focuses on opposing pokemon.Due to this,the accuracy lowers when more enemy pokemon are in battle.

http://gpxplus.net/user/MrKyurem
Quote from: MrGiratina
You know what would help?
Shut up.
Reshiram is WAY better than Zekrom. Evry1 who agrees, copy&paste this into ur sig.
Samurott is the BEST Unova starter. Evry1 who agrees, copy&paste this into ur sig.
I give up.I bring an idea here and you moan because there's "no copyright."Lets have a look at yours,Mr.Perfect.

draghost999

  • Guest
Re: Make your own move!
« Reply #434 on: December 04, 2010, 04:09 »
Move: Stalagmites
Power: 85
Accuracy:85
Category: Special
Effect: May occasionally cause confusion
Description: The user creates an earthquake and sharp stalagmites emerge from the ground. This move will hurt foes that switch into battle.
 
PP-10

TM- TM170

Type: Ground
« Last Edit: December 05, 2010, 16:59 by Draghost999 »