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Messages - HugPhoenix

#1
Fake Whatever / Re: Make your own move!
December 14, 2013, 05:28
Forbidden Dance
Dark
5 PP
A forbidden dance that drastically raises all the user's stats, but makes a pokemon faint shortly afterwards.
-Raises atk/def/spe/spd/spa +3, and makes whatever pokemon is out during the second turn after activation faint. Counter does not reset if used twice in a row. Bypasses items and abilities that would make a pokemon survive.

Reconaissance
Dark
5 PP
Changes the user's type to Ghost and back.
-Changes the user's type to pure ghost. changes the user's type(s) to original if used again.

March of Time
Psychic
Special
65 power
50% acc
5 pp
The user plays with time to possibly extinguish its foe.
-has a 20% chance of making the opponent faint after the primary damage has been dealt.

Fairy Dance
Fairy
Raises a user's Spa, Def, and Speed. Lowers spdef and ATK.

Forest's Wrath
Grass
Special
130 power
95 acc
5 pp
Ignores resistances, but cannot naturally critical hit.
-Celebi signature move. Has base 0% crit chance, items and moves can increase chance.
#2
Death's Touch

Grants a 18% chance to instantly KO both pokemon.

Life Pass

The user faints and revives a pokemon in the party. Heals a fainted pokemon by 50% of its max HP and switches out to it.

Gambler

Raises critical chance to max for both opponents. (Effect ends when user faints.)

Megacritical

Quadruples critical damage, but cuts critical chance to 1/3.

Minicrit

Drastically increases critical hit ratio, but critical hits deal only 1.5x damage. (instead of 2)

Microcrit

User's critical hit ratio is increased to max but deals only 1.125x crit damage

Critical Mastery

User's moves have a 100% critical chance, but moves' base damage is reduced to 80% of their max.

Resurrection

Grants a 5% chance when the user attacks to revive a fainted pokemon with 10% hp.

Full Force

Combatants' moves cannot miss and their secondary effects are always activated.

Ninja

Evasion is always increased 1 stage. (the evasion of the pokemon cannot be lowered/increased other than it being +1)

Coward

Speed, SDEF, and DEF increase when hit by an attack, but cuts ATK and SPATK.

Aggression

ATK and SPATK increase when hit by an attack, but cuts DEF and SPDEF.

Hope

When the user is at full HP, evasion is greatly increased. (resets to 0 when hit)
#3
Fake Whatever / Re: Make your own ability!
June 17, 2011, 02:35
Last Chance

The Pokemon has a 30% chance of surviving with 1 hp when the Pokemon would faint if it has more than 15% health. (totally fails if the Pokemon's HP is under 15%). Basically, this is a buffed Focus Band in the form of an effect.

Negation

Negates and nullifies any ability the foe has. (fails against Negation, also other entering abilities are negated)

Sky Down

Weather effects are negated. Additionally, no weather effects or abilities can be activated while this Pokemon is in play

Ice Aura

Gives a 4% chance to freeze an opponent. (This happens every turn, no matter what move is used, no matter priority. If switching in, and would activate, the Pokemon is instantly frozen. If protect/detect/endure is used, after it goes, and before your own Pokemon attacks, it will be frozen but still defended.)

Skybound

This Pokemon is fully protected from ground-type attacks. (Supersedes other abilities as well, such as no guard etc, and smack down's effect doesn't activate, same with gravity, etc.)

Reckless Spirit

This Pokemon's power is boosted, but at a high price. (During this Pokemon's first attack, the user's ATK and SPatk are increased to max, and if it KO's the opponent successfully, its HP is reduced to 1. The stats are reset after the attack, no matter the outcome. If the boost would be baton passed, then it still resets at the end of the attack)

Vampiric

Successful attacks increase HP, but the user takes damage each turn. (The Pokemon's attacks heal 1/16 of the user's max hp if damage was inflicted, and the user takes 1/5 of their max hp as damage if no damage from an attack was done.)

Forbidden Power

Gives a chance to instantly KO the opponent's pokemon, ignoring abilities and moves used. (Gives a 10% chance, if successful, the attack's priority is shifted up to +7) Made for Unowns.
#4
Sorry if any of these are repeated or stolen, I didn't mean to.

Lottery

This effect becomes a Random effect (Each time its sent out, except wonder guard and itself).

Copycat

Copies the foe's ability when Copycat is used, but can only use a more powerful struggle afterwards. (Changes copycat (move's) effect. Allows ALL abilities to be copied. Makes the user only use struggle, but struggle's base power doubles)

Burning spirit

When at full HP upon being sent out, ATK and SPatk sharply raise. When hit by any move, ATK and SPatk reset to no boosts.

Blade Master

Increases the power of cutting moves to 1.5x (cut, slash, ice shard, razor wind, dragon claw, ect)

Confidence

The user's stats cannot be modified while holding no item, but the user cannot gain any non-attacking damage, or a substitute.
(If baton pass is used, the substitute will disappear and/or the stats will be reset)

Overconfidence

Doubles ATK and SPATK when no item is held, but halves DEF and SPDEF, but slows the user. (The user always moves last)

Proxy

Increases Evasion, but a random pokemon in the party will take the damage if the foe misses. (Sharply increases evasion if there is at least 1 other pokemon on the team, evasion resets if all party pokemon faint.)  (Fails if its the only pokemon on the team) (ignores effects of the other pokemon) (eg, wonder guard doesn't work, ground can hit flying, etc.)