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Make your own ability!

Started by TheHuntBegins, April 23, 2008, 17:26

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HugPhoenix

Death's Touch

Grants a 18% chance to instantly KO both pokemon.

Life Pass

The user faints and revives a pokemon in the party. Heals a fainted pokemon by 50% of its max HP and switches out to it.

Gambler

Raises critical chance to max for both opponents. (Effect ends when user faints.)

Megacritical

Quadruples critical damage, but cuts critical chance to 1/3.

Minicrit

Drastically increases critical hit ratio, but critical hits deal only 1.5x damage. (instead of 2)

Microcrit

User's critical hit ratio is increased to max but deals only 1.125x crit damage

Critical Mastery

User's moves have a 100% critical chance, but moves' base damage is reduced to 80% of their max.

Resurrection

Grants a 5% chance when the user attacks to revive a fainted pokemon with 10% hp.

Full Force

Combatants' moves cannot miss and their secondary effects are always activated.

Ninja

Evasion is always increased 1 stage. (the evasion of the pokemon cannot be lowered/increased other than it being +1)

Coward

Speed, SDEF, and DEF increase when hit by an attack, but cuts ATK and SPATK.

Aggression

ATK and SPATK increase when hit by an attack, but cuts DEF and SPDEF.

Hope

When the user is at full HP, evasion is greatly increased. (resets to 0 when hit)

Hitmonchu

Hmmmm..........

CURSED CLAW
Normal/Dark
Exactly the same as Scratch, except the targeted Pokemon will lose 10 damage for every turn taken.

ALL HAIL GOOMY

Silverwing Bloodsplash

Windstorm

Upon entry, the user creates a windstorm. It lasts for the whole battle (unless it is replaced by another weather condition).

Windstorm is a weather condition which boosts the Speed and Evasiveness of Flying type moves. Thunder, Hurricane, and Pressure Wind (a move I created) will have 100% Accuracy and will have 20 extra power.

Windstorm, summoned on its own instead of by an ability, will last around 5 turns.
.-v-.

Draghost999

Plan-B

If the Pokemon's attack misses, it increases its defenses.

quack98

Exorcism

The user inflicts double damage on dark and ghost types, but only inflicts 1/2 damage on normal types.

Hitmonchu

Necromancy
Revives 1 fainted pokemon.

Green Energy
Heals 10 damage of your pokemon, and does 50 damage to any other pokemon except Plant type. Has a 50 percent chance of paralyzing any Type pokemon.

Tattoo
Copies a power from the opposing pokemon and permenantly adds it to your pokemon.

Bowling
Has a 20 percent chance of doing 100 damage. Otherwise, it does nothing.

The End
Faints all the pokemon on both teams.

ALL HAIL GOOMY

SirBlaziken

#246
Return Fire

When hit by a ranged attack, your next ranged attack does more damage (1.5x instead of 1x)

(Octillary, roserade, milotic, vanilluxe, magmortar, electivire, gengar, blastoise)

Disaster warning

If any of the opponents moves has a power of over 100, if hit by that move, the target is switched out if possible, but they still take damage.

Absol exclusive


Anti-establishment

Dark type move power is increased when hit

(Any non-legend ghost or dark type, does not include kecleon)
Click here to access my paste to get to my teambuilding topics here on PKMN

glash101

Buddy time
When in a double battle,instant subsitutes.

(Jynx,Snorlax,Alakazam,Ninetails)
Swag


It happens.

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quack98

Dominance

The pokemon has the psychic ability to gain mental dominance over its prey and enemies. Any pokemon which falls victim to this psychic dominance finds themselves in danger of hurting themselves

When the pokemon is in battle, the enemy is 'Dominated', this works as for confusion however only a 25% chance of them hurting themselves, and is with a Special attack BP 40 (rather than physical)

This effect may be stacked with confusion

SirBlaziken

Mind control: If hit by an attack, may gain control over the attacker's mind, forcing it to protect enemies from ally attacks
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NTN

Degeneration

The Pokémon can melt some of its flesh into its body, sharpening the stat that represents its current form by 2 levels.

Pokémon with this ability: Deoxys.

Deoxys Speed Forme: 2-level speed boost
Deoxys Attack Forme: 2-level attack boost
Deoxys Defense Forme: 2-level defense boost
Deoxys Normal Forme: 1-level special attack boost and 1-level special defense boost.
I am your master.

glash101

Psy lock
The enemy can't escape.When your Pokemon has low health,the Opponent cannot attack for 3 turns.

Pokemon: Deoxys,Hypno,Mew,Mewtwo
Swag


It happens.

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1 SB Coin
0 Draghost points

Now offering Glash Gems.5 for random awesome pic.10 for Specific EPIC Pic.100 for a 3D,Very epic version of your favorite Pokemon.

Meowstic Royalty

Ability: Deny
Pokemon with this ability: Conkeldurr, Sawk, Throh, Emboar (dream world)
Description: If the opponent uses a projectile attack such as Shadow Ball or Razor Leaf, there is a 40% Chance that the move will be blocked and thrown back at the user, dealing damage to them instead.

Needs more Gengar

SirBlaziken

Reflexes

If a super effective move is aimed at this pokemon, the pokemon with this ability will perform a preemptive counter attack.

(Meowth, Persian, Blaziken, Lucario, Espeon, Umberon, Purloin, Liepard, Emolga)
Click here to access my paste to get to my teambuilding topics here on PKMN

quack98

Distorting Aura

The Pokémon's mere presence is enough to distort the dimensions around it, the alterations in dimensions creates a paradox in which speed works against you.

When the Pokémon is sent out, the dimensions are distorted, starting Trick Room conditions. This works as weather inducing abilities do.

Available to: Giratina.

Temporal Radiation

Contact with the Pokémon exposes you to the temporal dimension, time swirls around you, none can be sure of its true power. Time travel has been known to occur.

When the wielded is hit, there is a 20% chance that time will rewind, and the hit was never made. This works after Evasion.

Available to: Dialga

Spacial Alteration

The Pokémon has complete power over the Spacial dimensions, Contact with such a body can leave your body warped, incapable of function. Attacking from afar can be worse; as the projectile hits, it's possible for space to warp itself, swapping the user and wielded around.

If a physical move is used on the user, there is a 50% chance it causes paralysis. Special moves have a 10% chance of hitting the user instead.

Available to: Palkia



Well, they've got to be better than all of them having Pressure  ;D