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Make your own move!

Started by DragonairSoul, December 01, 2007, 22:26

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the bread dragon

flame shield

power: --
acc: --
type: fire
pp: 15

the user guards itself from attacks. any physical attacks used while flame guard is in use gives the opposing pokemon a burn. chances of the failing rise when used in succession.

electro guard

power: --
acc: --
type: electric
pp: 15

the user guards itself from attacks. any physical attacks used while electro guard is in use gives the opposing pokemon paralysis. chances of the failing rise when used in succession.

toxic guard

power: --
acc: --
type: posion
pp: 15

the user guards itself from attacks. any physical attacks used while toxic guard is in use poisons the attacking pokemon. chances of the failing rise when used in succession.

freeze guard

power: --
acc: --
type: ice
pp: 15

the user guards itself from attacks. any physical attacks used while flame guard is in use freezes the attacking pokemon. chances of the failing rise when used in succession.


SirBlaziken

Repeated Flame

Type: Fire
Acc: 90
Pow: 20
PP: 25
Category: Special

Description: The user attacks repeatedly with small flames. This attack can hit 2-5 times.
Click here to access my paste to get to my teambuilding topics here on PKMN

the bread dragon

piano

power: --
acc: 30
type: normal
pp: 5
category: physical

the user drops a piano on the foe. this move knocks out the foe instantly.

Captain Jigglypuff

^I think this sounds more of a Fairy type move. It'll also be a OHKO that'll actually be usable against Ghost types which can be affected by Sheer Cold. That is the onl;y OHKO move that will affect them.
"Don't pawn your garbage off on me!"~Watchy Watchog


Somehow the wires uncrossed.
The tables were turned.
Never knew I had such a lesson to learn.
˜New Attitude (Patti Labelle)

Plz Click!


Hitmonchu

Pirouette

Type: Fairy
Power: ---
Accuracy: ---
PP: 10
Category: Status
The user does a rapid pirouette that flings off all of their status conditions onto the target.

ALL HAIL GOOMY

SirBlaziken

Full Rage

Fighting

Physical
PP: 5
Power: --
Acc: --

The user attacks with the full force of its rage. The less combined health the user's team has left, the more damage the move does. Never misses.
Click here to access my paste to get to my teambuilding topics here on PKMN

NTN

#621
Barbed Wire

Type: Steel

Power: --
Accuracy: 100
Category: Status
PP: 20-32

Description: The user encloses the opponent's team in a circle of barbed wire. The opponent loses some HP every turn. The more the opposing team has switched out, the more HP the foe in the battle loses. The opponent stays on the ground.

Pokémon: Ferrothorn, Sentret (Egg), Farfetch'd (Egg), Skarmory, Rufflet, Chesnaught, Dedenne (Egg), Watchog, Excadrill.

---

Trench Shot

Type: Ground

Power: 90
Accuracy: 90
Category: Physical
PP: 10-16

Description: The user burrows into the ground on the first turn, then pops up and blasts the foe on the second turn. This attack may strike twice.

Pokémon: Octillery, Diggersby.

---

Joy Buzzer

Type: Electric

Power: 65
Accuracy: 100
Category: Physical
PP: 20-32

Description: The user shakes the foe's hand and shocks it with a buzzer on its palm. This may paralyze and confuse the target at the same time.

Pokemon: Delibird, Aipom, Pichu, Sudowoodo, Zorua (Egg), Rotom.
I am your master.

Captain Jigglypuff

Phobia
Ghost
Status

The user scares its target so much that it will randomly refuse to make a move for the rest of the time the user is in battle and the user of this attack may attack twice during this state.
"Don't pawn your garbage off on me!"~Watchy Watchog


Somehow the wires uncrossed.
The tables were turned.
Never knew I had such a lesson to learn.
˜New Attitude (Patti Labelle)

Plz Click!


NTN

Dumpster Dive

Type: Poison

Power: 140
Accuracy: 90
Category: Physical
PP: 5-8

Description: The user makes a huge leap into the air and crashes down on the target. This move will do double damage on airborne, underwater or underground foes. This may poison the target (5%).

Pokémon: Garbodor, Muk.


---


Trash Compactor

Type: Ground

Power: --
Accuracy: 100
Category: Physical
PP: 20-32

Description: The user brings the foe into its body and sucks in air to make its inside more compact to reshape the foe. The heavier the foe, the greater the damage. This move always lands a critical hit when used against Poison-type Pokémon.

Pokémon: Swalot, Toxicroak, Qwilfish, Munchlax, Drifloon, Drifblim, Zweilous, Wailmer (Egg), Wailord, Slurpuff.


---


Shredder Claw

Type: Steel

Power: 70
Accuracy: 100
Category: Physical
PP: 15-24

Description: The user rakes the foe with claws that would slice paper thinly and evenly. This move tears down the opposing team's Light Screen or Reflect.

Pokémon: Aggron, Bisharp, Sableye, Mightyena, Excadrill, Persian.


---


Run Over

Type: Ground

Power: 85
Accuracy: 95
Category: Physical
PP: 10-16

Description: The user charges at the foe and runs it over. This move sends the foe into the air where it cannot attack the following turn.

Pokémon: Tauros, Rhyhorn, Sawsbuck, Stantler, Tyrantrum, Primeape, Rapidash.


---


Chew

Type: Dark

Power: 30
Accuracy: 100
Category: Physical
PP: 20-32

Description: The user chews the foe. The move Swallow fully restores health if this move is used first. This attack lasts from 2 to 5 turns.

Pokémon: Swalot, Mightyena, Munchlax, Drifblim, Trubbish, Houndoom.


---


Jack-in-the-Box

Type: Normal

Power: 75
Accuracy: 100
Category: Physical
PP: 15-24

Description: The user charges up its attack and stays hidden on the first turn, then pops up and slams the foe hard on the second turn. This attack may confuse the target (10%).

Pokémon: Delibird, Pumpkaboo, Mime Jr., Voltorb.




I am your master.

SirBlaziken

Fusion Beam

Normal

Special
PP: 10
Power: 100
Acc: 100

The user fires a multicolored beam at the foe. Status effects will happen as follows:

Confusion: 40%
Sleep: 20%
Burn: 15%
Poison: 15%
Paralyze: 15%
Freeze: 10%
Badly Poisoned: 5%
OHKO: .5%

Click here to access my paste to get to my teambuilding topics here on PKMN

Hahex and Oshawott

So I think this is actually a pretty good idea I've got going here, lets see:
Piercing Arrow
Steel
Physical
60 BP
This attack ignores (effectively reduces by for this move only) 20% of the opponent's defense stat.

Psypierce
Psychic
Special
60 BP
This attack ignores 20% of the opponent's special defense stat.

Obviously, the exact percentage would need to be reworked a lot; I didn't really look into how big of an impact these moves make. But what do you think?

SirBlaziken

Weather Lock

Normal

PP: 5
Acc: --
Power: --

No weather changing moves or abilities can be used for 5 turns.
Click here to access my paste to get to my teambuilding topics here on PKMN

NTN

Quote from: Hahex and Oshawott on March 02, 2014, 01:21
So I think this is actually a pretty good idea I've got going here, lets see:
Piercing Arrow
Steel
Physical
60 BP
This attack ignores (effectively reduces by for this move only) 20% of the opponent's defense stat.

Psypierce
Psychic
Special
60 BP
This attack ignores 20% of the opponent's special defense stat.

Obviously, the exact percentage would need to be reworked a lot; I didn't really look into how big of an impact these moves make. But what do you think?

What do I think, Hahex? I think it's unique. I always try to post moves with some creativity in them. I like to see those kinds of moves from others, too. I just think you need to work on the name a little, something more catchy than "Psypierce".


Electrical Fire

Type: Fire

Power: 80
Accuracy: 100
Category: Special
PP: 15-24

Description: The user draws fire from a burning appliance and strikes the foe. It may also paralyze the target.

Pokémon: Elekid, Magby, Electabuzz, Magmar, Simisear, Jolteon, Pikachu, Dedenne, Fennekin, Rotom, Magnemite, Magneton, Regirock.
I am your master.

SirBlaziken

Ice prison

Ice

Special
PP: 20
Power: 50
Acc: 85

Description: The user traps the target in a freezing cold trap. The target takes damage in between rounds and cannot switch out for 2-5 turns.
Click here to access my paste to get to my teambuilding topics here on PKMN

Captain Jigglypuff

Quote from: ShinyBlaziken2000 on March 02, 2014, 16:07
Ice prison

Ice

Special
PP: 20
Power: 50
Acc: 85

Description: The user traps the target in a freezing cold trap. The target takes damage in between rounds and cannot switch out for 2-5 turns.

Sounds like a signiture move perfect for Kyurem!
"Don't pawn your garbage off on me!"~Watchy Watchog


Somehow the wires uncrossed.
The tables were turned.
Never knew I had such a lesson to learn.
˜New Attitude (Patti Labelle)

Plz Click!