Author Topic: Make your own move!  (Read 92658 times)

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Offline ImASpinda

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New Pokemon Move
« Reply #690 on: January 03, 2016, 23:35 »
Calm Breeze

Type: Flying
Power: +45
Accuracy: ---
PP: 15
Technique: Status
Targets: All Allies/Self
Description: What a good feeling. A calm breeze blows on your back. Ahhhhh... :)

A lot of Flying and Psychic type pokemon can learn this move.
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Offline The name master

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Re: Make your own move!
« Reply #691 on: February 19, 2016, 19:58 »
Jab

Type: normal
Power : 60
Accuracy :  70
PP: 35
Category: physical
Description: enemy is poked in the stomach with finger, claw ect. Causing damage.  May cause flinching.
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Re: Make your own move!
« Reply #692 on: February 21, 2016, 06:28 »
Game Crash

Type: ???
Power: ---
Accuracy: ---
PP: ---
Category: ---
Description: Using this move makes the opponent's game crash.

Offline Meowstic Royalty

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Re: Make your own move!
« Reply #693 on: February 28, 2016, 15:04 »
Ignition Punch (name idea from Infernape in PSMD)

Type: Fire
Power: 130
Accuracy: 90%
Category: Physical
PP: 5

Takes a turn to charge before unleashing a mighty punch. If the target faints, it explodes and damages Pokemon around it.

Maybe not useful in singles, but doubles and triples maybe.

Needs more Gengar

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Re: Make your own move!
« Reply #694 on: February 28, 2016, 19:49 »
Trapdoor

Type: Ground
Power: ---
Accuracy: ---
PP: 20
Category: Status
Description: A trapdoor appears below the opposing team's feet. This entry hazard switches out Pokemon that the opponent switches in.

Offline The name master

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Re: Make your own move!
« Reply #695 on: March 01, 2016, 15:44 »
Half kick

Type: fighting
Power : - - -
Accuracy :  70
PP: 10
Category: physical
Description: the foe is kicked in a way that it halves it's HP. If it misses, the user is hurts itself.
Thanks to Inferna for one of the many reasons why I love Dragonite!

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Re: Make your own move!
« Reply #696 on: March 02, 2016, 00:02 »
Defibrillate

Type: Electric
Power: 130
Accuracy: 100
PP: 5
Category: Special
Description: This move always paralyzes the foe but may revive a fainted Pokemon in the opponent's party. The chance of this happening increases if this move is used in succession.

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Re: Make your own move!
« Reply #697 on: March 02, 2016, 01:37 »
Half Life

Type: Poison
Power: --
Acc: 100
PP: 10
Category: Special

Description: The user submits the opponent through an isotopial decay, cutting their current HP in half. Still affects steel types.


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Re: Make your own move!
« Reply #698 on: March 02, 2016, 22:03 »
I like this one a lot.

Hazard Power

Type: ---
Power: ---
Accuracy: ---
PP: 10
Category: Special

Description: The Pokemon uses magnetism or psychic power to lift all entry hazards on the field into the air. Then, the user sends them flying at the foe. This attack always does 70 damage and will hit more times depending on how many layers of entry hazards are present on the field. The first strike's type and effects depend on the last entry hazard set, while the attributes of each subsequent hit depend on the hazards set previously.
« Last Edit: March 02, 2016, 22:14 by E.K.A.N.S. »

Offline Mockery for One

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Re: Make your own move!
« Reply #699 on: March 23, 2016, 00:50 »
For Perfect Crusader:

Perfect Beam
Type: Fairy
Power: 150
Accuracy: 100
Category: Special
Contest type: Beautiful
Appeal value: 8
Jam value: 4
Effect-B: This perfect move powers up when the user is hit by Perfect Blast.
Effect-C: This move resets all users to normal jam value.

For Perfect Janken:

Perfect Blast
Type: Dark
Power: 150
Accuracy: 100
Category: Special
Contest type: Beautiful
Appeal value: 8
Jam value: 4
Effect-B: This perfect move powers up when the user is hit by Perfect Beam.
Effect-C: This move is of such wonder, that the opponents will be hit with the "nervous" condition, 100%.

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Re: Make your own move!
« Reply #700 on: March 24, 2016, 23:23 »
Possession

Type: Ghost
Power: ---
Accuracy: ---
PP: 5
Category: Status
Description: The Pokemon moves before the target and possesses it, causing it to use a move different from the one selected.

Offline SpicyJake

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Re: Make your own move!
« Reply #701 on: April 16, 2016, 03:43 »
Ninja Blade

Type: Fighting
Power: 120
Accuracy: 85
PP: 8
This Pokemon has a 40% chance of powering an allies attack by 3 stages
And 20% chance of inflicting swagger on targets

Hits all foe(s)

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Re: Make your own move!
« Reply #702 on: April 26, 2016, 21:53 »
Sinking Ship

Type: Water
Power: 60
Accuracy: 100
PP: 10
Category: Special
Description: The Pokemon allows itself to sink in water, using its weight to pull the foe down with it. The foe cannot attack while underwater.

Offline sans the skeleton

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Re: Make your own move!
« Reply #703 on: April 26, 2016, 22:33 »
intercept

type: ??? (doesnt really matter, but steel, psychic, or normal, maybe)
power: varies
accuracy: 75
pp: 8
category: physical
description: the pokemon intercepts a blow for their ally, taking damage in their steed. there is a 40% chance of reversing the damage to the foe, instead.

(usable by most fighting types, some psychic, some ghost, etc, its not really based on any one in particular. the power of this is boosted by the ability 'justified', but is unlearnable to the zoroark line.)



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Offline Meowstic Royalty

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Re: Make your own move!
« Reply #704 on: April 26, 2016, 22:34 »
Reality Shatter

Type: Ghost
Power: 120
Accuracy: 80
PP: 5
Category: Physical

The user doesn't deal damage to the target, but instead deals damage to a random member of the opponent's party. Normal types can still be hit for neutral effect.

Needs more Gengar