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Make your own move!

Started by DragonairSoul, December 01, 2007, 22:26

0 Members, Big Brother and 1 Guest are viewing this topic.

ImASpinda

Calm Breeze

Type: Flying
Power: +45
Accuracy: ---
PP: 15
Technique: Status
Targets: All Allies/Self
Description: What a good feeling. A calm breeze blows on your back. Ahhhhh... :)

A lot of Flying and Psychic type pokemon can learn this move.
In Geometry Dash, I'm HappyTurtle. In SMM (Super Mario Maker), I am Hulk. In Pokemon SM, Donkey, and in Yo-Kai Watch, I'm AEther (A and E together in one letter like in Danish)

The name master

Jab

Type: normal
Power : 60
Accuracy :  70
PP: 35
Category: physical
Description: enemy is poked in the stomach with finger, claw ect. Causing damage.  May cause flinching.
Thanks to Inferna for one of the many reasons why I love Dragonite!

E.C.A.M.B.S.

Game Crash

Type: ???
Power: ---
Accuracy: ---
PP: ---
Category: ---
Description: Using this move makes the opponent's game crash.

Meowstic Royalty

Ignition Punch (name idea from Infernape in PSMD)

Type: Fire
Power: 130
Accuracy: 90%
Category: Physical
PP: 5

Takes a turn to charge before unleashing a mighty punch. If the target faints, it explodes and damages Pokemon around it.

Maybe not useful in singles, but doubles and triples maybe.

Needs more Gengar

E.C.A.M.B.S.

Trapdoor

Type: Ground
Power: ---
Accuracy: ---
PP: 20
Category: Status
Description: A trapdoor appears below the opposing team's feet. This entry hazard switches out Pokemon that the opponent switches in.

The name master

Half kick

Type: fighting
Power : - - -
Accuracy :  70
PP: 10
Category: physical
Description: the foe is kicked in a way that it halves it's HP. If it misses, the user is hurts itself.
Thanks to Inferna for one of the many reasons why I love Dragonite!

E.C.A.M.B.S.

Defibrillate

Type: Electric
Power: 130
Accuracy: 100
PP: 5
Category: Special
Description: This move always paralyzes the foe but may revive a fainted Pokemon in the opponent's party. The chance of this happening increases if this move is used in succession.

SirBlaziken

Half Life

Type: Poison
Power: --
Acc: 100
PP: 10
Category: Special

Description: The user submits the opponent through an isotopial decay, cutting their current HP in half. Still affects steel types.


Click here to access my paste to get to my teambuilding topics here on PKMN

E.C.A.M.B.S.

#698
I like this one a lot.

Hazard Power

Type: ---
Power: ---
Accuracy: ---
PP: 10
Category: Special

Description: The Pokemon uses magnetism or psychic power to lift all entry hazards on the field into the air. Then, the user sends them flying at the foe. This attack always does 70 damage and will hit more times depending on how many layers of entry hazards are present on the field. The first strike's type and effects depend on the last entry hazard set, while the attributes of each subsequent hit depend on the hazards set previously.

Mockery for One

For Perfect Crusader:

Perfect Beam
Type: Fairy
Power: 150
Accuracy: 100
Category: Special
Contest type: Beautiful
Appeal value: 8
Jam value: 4
Effect-B: This perfect move powers up when the user is hit by Perfect Blast.
Effect-C: This move resets all users to normal jam value.

For Perfect Janken:

Perfect Blast
Type: Dark
Power: 150
Accuracy: 100
Category: Special
Contest type: Beautiful
Appeal value: 8
Jam value: 4
Effect-B: This perfect move powers up when the user is hit by Perfect Beam.
Effect-C: This move is of such wonder, that the opponents will be hit with the "nervous" condition, 100%.

E.C.A.M.B.S.

Possession

Type: Ghost
Power: ---
Accuracy: ---
PP: 5
Category: Status
Description: The Pokemon moves before the target and possesses it, causing it to use a move different from the one selected.

SpicyJake

Ninja Blade

Type: Fighting
Power: 120
Accuracy: 85
PP: 8
This Pokemon has a 40% chance of powering an allies attack by 3 stages
And 20% chance of inflicting swagger on targets

Hits all foe(s)

E.C.A.M.B.S.

Sinking Ship

Type: Water
Power: 60
Accuracy: 100
PP: 10
Category: Special
Description: The Pokemon allows itself to sink in water, using its weight to pull the foe down with it. The foe cannot attack while underwater.

sans the skeleton

intercept

type: ??? (doesnt really matter, but steel, psychic, or normal, maybe)
power: varies
accuracy: 75
pp: 8
category: physical
description: the pokemon intercepts a blow for their ally, taking damage in their steed. there is a 40% chance of reversing the damage to the foe, instead.

(usable by most fighting types, some psychic, some ghost, etc, its not really based on any one in particular. the power of this is boosted by the ability 'justified', but is unlearnable to the zoroark line.)




ive created a monster
official forum cryptid
               

Meowstic Royalty

Reality Shatter

Type: Ghost
Power: 120
Accuracy: 80
PP: 5
Category: Physical

The user doesn't deal damage to the target, but instead deals damage to a random member of the opponent's party. Normal types can still be hit for neutral effect.

Needs more Gengar