Power to the Highest
Created by LanceWest1
My weaker pokemon start to chip away at my enemys pokemon so then i can call in the tanks to start blasting them into next week. I have one annoyer, three tanks, and two sweepers. This team is mainly ment for steel types
Holding Leftovers
Ability: Torrent
Moves: Nature: Docile
Attack EV: 86
Defense EV: 83
Special Attack EV: 90
Special Defense EV: 91
Speed EV: 76
HP EV: 84
Attack IV: 26
Defense IV: 25
Special Attack IV: 27
Special Defense IV: 28
Speed IV: 22
HP IV: 24
One of three power houses, his main job is too take town any major threats against the rest of my team. He is usally the first powerhouse out as he can cope with many different situations. Zane has been a key part of my team as when i faced my friend with six shiny arcues he manged to take down two of them as of his type advantge over them. They were in dragon and ice form.
Holding Spooky Plate
Ability: Levitate
Moves: Nature: Naughty
Attack EV: 102
Defense EV: 88
Special Attack EV: 93
Special Defense EV: 66
Speed EV: 84
HP EV: 77
Attack IV: 29
Defense IV: 26
Special Attack IV: 28
Special Defense IV: 22
Speed IV: 25
HP IV: 23
Usally if i am haveing a hard time with a fighting type this guy goes out, lulles it to sleep then staraptor comes out and obliteraters him, whenether battling my foes find mismagius the most annoying as it is a very hypnotic pokemon and its ghost attacks only get stronger when the spooky plate is active giving him more then enough strenght that is needed to win the match, He was very useful agaisnt the psychic guy in the league
Holding Sitrus Berry
Ability: Pressure
Moves: Nature: Quiet
Attack EV: 97
Defense EV: 68
Special Attack EV: 103
Special Defense EV: 72
Speed EV: 62
HP EV: 108
Attack IV: 27
Defense IV: 23
Special Attack IV: 29
Special Defense IV: 24
Speed IV: 22
HP IV: 30
My main power house, he can destroy my opponents pokemon very quickly, i mostly use him near the end of a battle as half of his attacks need or take somthing away. Although he dosnt have a very high spped he makes up for it with his health, However the defences is somthing i need to improve on so can someone tell me some good training spots that dialga would benifit from. Thanks.
Holding Metal Coat
Ability: Intimidate
Moves: Nature: Impish
Attack EV: 92
Defense EV: 112
Special Attack EV: 64
Special Defense EV: 78
Speed EV: 84
HP EV: 80
Attack IV: 27
Defense IV: 29
Special Attack IV: 21
Special Defense IV: 23
Speed IV: 25
HP IV: 24
The last power house, he is usally the surviver as he is very tough to bring down and has high power capebale of bringing down the tougthest of foes, the berry reduces the power of earthquake on him. His ice fang then deals with ground types after they have a failed attempt on deafeting him, Iron head is one of my strongest pokemon on my team, only beaten by Zane and Time.D . Who both have greater levels then him. Iron head has been hith me scince he was a little onix and i have raised him with care, it shows off as almost no pokemon i am up against can take him down.
Holding Life Orb
Ability: Pressure
Moves: Nature: Naive
Attack EV: 85
Defense EV: 80
Special Attack EV: 82
Special Defense EV: 62
Speed EV: 115
HP EV: 86
Attack IV: 26
Defense IV: 23
Special Attack IV: 23
Special Defense IV: 20
Speed IV: 30
HP IV: 26
My auratist is adaptable to any situation, for exapmle when i first faced the league he was the only one who could take down Garchomp with dragon pulse, When i was battling Regiggigas he was the main pokemon, usally Lucario comes out second after Aero, so i know exactly how good my opponent is in evry stat so i can use extreme speed if my opponent is too quick which is not very often. i dont like using lucario against pokemon who usally have sp atk as his sp def is very poor and i have been trying to improve for weeks but have not been very sucsessful.
Holding Shuca Berry
Ability: Early Bird
Moves: Nature: Hasty
Attack EV: 95
Defense EV: 69
Special Attack EV: 91
Special Defense EV: 78
Speed EV: 105
HP EV: 72
Attack IV: 27
Defense IV: 21
Special Attack IV: 26
Special Defense IV: 24
Speed IV: 29
HP IV: 23
He is starting line up, a tester. He tests what my opponent is capeble of, he is the lowest level Pokemon on my team, Close combat takes care of any ice, rock types that would usally make staraptor fall, This pokemon is vital as i neede to know what i am up against. Roost allows him to stay longer so i can get a even more accurate idea about my opponent
COMMENTS
I dont want to hear anything about you are weak to fighting and ground because i know and i can easily dael with it
i mean deal
Your staraptor shouldn't have fly and Aerial ace. Go to the move deleter and erase fly. Then use the TM U-turn to take care of the physcic types with electric moves.
Vote:
2
2
Vote:
1
1
Vote:
1
1
Vote:
1
1
Drill Peck on a Special? Learn Hyper Beam/ HPGround instead.
Thunder=Inferior to Thunderbolt without rain. More PP, more accuracy.
Hypnosis? Gawd, awful. Power Gem instead.
Dragon Claw, Slash, replace with Aura Sphere and Flamethrower.
Hyper Beam=Iron Head.
Delete Close Combat and Extremespeed. Learn Shadow Ball and Psychic.
REALLY GAWD-AWFUL. 6HKO WIN TO MY POORLY TRAINED SAMUROTT.
Vote:
3
3
Post Your Comments
Information 
Content
News
Dex
Episode Guides
Trading Card Game
Columns
Interactivity
Caption Contest
Name Rater
Ask Sentret
Cards
Trivia
PokéMole
Community
Forums
Squads
Tournaments
Fanfics
Site
Tagging
Mantis
About