Team Aggrons Team
Created by PokemonSpriter
This is my generation 5 in game team and could be used as a decent competitive team too i guess.....
Holding Leftovers
Ability: Torrent
Moves: Nature: Relaxed
Special Defense EV: 216
Speed EV: 52
HP EV: 240
Swampert is my lead whos main duty is to set up a stealth rock and roar out any unwanted pokemon. It is easily able to utilize Stealth Rock, perhaps the best move in the game, to great effect as well. After switching in on the omnipresent Ground-types that plague OU, it is able to either attack with its great STAB attacks, or set up Stealth Rock. When backed up with Ice Beam to hit the Flying-types that are immune to Earthquake, Swampert is able to hit the majority of the tier for respectable damage. Ice Beam also comes with the added benefit of doing huge damage to Dragon-types such as Salamence, Dragonite after switching into Stealth Rock, and some damage to Latios and Latias
Holding Life Orb
Ability: Levitate
Moves: Nature: Jolly
Attack EV: 252
Special Attack EV: 4
Speed EV: 252
While many threats from previous generations struggled to adapt to the new generation, Salamence continues to be a force to be reckoned with, with its relic Dragon Dance set. Dragon Dance is Salamence's vice; it boosts both its Attack and Speed one stage, making it not only more powerful, but due to the Speed boost, also much more difficult to revenge kill. While it may lock you into your Dragon-type STAB for 2-3 turns, the attack's 100% accuracy and 120 Base Power is devastating when combined with Salamence's high Attack and the power boost from Life Orb. After a boost, Outrage will OHKO everything that doesn't resist it with the exception of only the most defensive of Pokemon
Holding Life Orb
Ability: Own Tempo
Moves: Nature: Timid
Special Attack EV: 252
Special Defense EV: 252
HP EV: 4
Lilligant's movepool may be shallow, but it has a few useful offensive options, such as the newly improved Giga Drain. Thanks to the power boost, Giga Drain is almost as powerful as Energy Ball, doing considerable damage after a Quiver Dance while healing most, if not all, HP that Lilligant lost while setting up. Petal Dance received a power boost as well, becoming just as powerful as Outrage in fact, making it very powerful after a Quiver Dance and with Lilligant's abillity own tempo you can use petal dance without the worry of confusion
Holding Choice Band
Ability: Rock Head
Moves: Nature: Adamant
Attack EV: 252
Speed EV: 252
HP EV: 4
Aggron becomes absurdly lethal when equipped with a Choice Band. Head Smash deals devastating amounts of damage, and Aggron's Rock Head ability blocks recoil, allowing Aggron to use the attack with no risks, save for Head Smash's accuracy. This set focuses on abusing Head Smash, while the rest of the moves cover the Pokemon that resist it. Heavy Slam is a secondary STAB move, and it provides coverage on Fighting-types that resist Head Smash, such as Hitmontop. Earthquake deals with most Steel-types, including Registeel and Empoleon. Aqua Tail nails Ground-types, such as Steelix, Donphan, and Claydol
Holding Leftovers
Ability: Levitate
Moves: Nature: Timid
Special Attack EV: 252
Speed EV: 252
HP EV: 4
This is one of Gengar's deadliest sets to use with the proper timing. With Disable being upgraded to perfect accuracy in the new generation, Gengar can take advantage of this to great effect with its useful immunities combined with Substitute. The simple premise of this set is to hide behind a Substitute to overcome Pursuit users, avoid paralysis, and to make Disable easier to pull off. Common walls such as Ferrothorn and Blissey, who rely on one attacking move to deal with Gengar, find themselves in a very tight position after their move has been Disabled. Even sweepers that use two coverage moves find themselves in very tight situations; prime examples include Substitute Landorus, Conkeldurr without Stone Edge, and Gliscor. Gengar's great neutral coverage lets it batter many Pokemon for high damage, making it difficult to wall
Holding Leftovers
Ability: Guts
Moves: Nature: Adamant
Attack EV: 252
Speed EV: 4
HP EV: 252
Conkeldurr boasts the most powerful Focus Punch in the game. Conkeldurr's good defenses and low Speed allow it to set up Substitute safely. After Substitute is set up, the opponent is not going to enjoy what could possibly come next. STAB Focus Punch has so much power it 2HKOes Skarmory after Stealth Rock, even with Leftovers taken into account. Mach Punch is a great move to complement Focus Punch as it can KO severely wounded Pokemon while ignoring Conkeldurr's poor Speed. Payback finishes the set off to complement Conkeldurr’s Fighting-type STAB. Payback makes sure that no Ghost-types will be willing to switch into Conkeldurr, as even an unboosted Payback can 2HKO Dusknoir, while Dusknoir won’t even be able to break Conkeldurr’s Substitute with Shadow Punch
COMMENTS
I would enjoy positive feedback since I probably wouldn't use this in a battle against real people and I dont really care to hear your advice on how to make it better, I just want to hear what you guys think of it. Thanks !!!
Anything works in-game. This is more for competitive, since all you can really say for in-game teams is "Hey, looks fine for in-game!".
I guess thats true......
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Salamence should be Naive, with Fire Blast > Roost. Salamence doesn't really have the bulk to Roost, and should really spend it's time boosting once, and attempting a sweep.
Lilligant using Leaf Storm is pointless, as it'd ruin the boosts it receives, and it already has two Grass type moves. Lilligant really needs HP Fire or Ice to be useful. HP Fire nails Ferrothorn, Scizor, Forry... well, Steel types. Ice rids you of Dragons, and well as any random Gliscor. Petal Dance sounds nice with no confusion, but Grass is a reeally bad attack type to be locked into, since it's so widely resisted. Chlorophyll and Synthesis would be better, as it'd not only provide you with a 50% heal in standard weather, it'd allows you to outspeed threats under Sunlight, which could be induced by an opposing Ninetales. Remember that Giga Drain will never recover all of Lilligant's health, since Life Orb recoil comes after the attack. The most she'll ever be at after an attack is 90%.
Fire Punch on Aggron. Heavy Slam is useless, due to Stell being a terrible offensive type. Fire Punch allows you to bring down Ferrothorn that'd otherwise setup on you.
I prefer Bulk Up Conkeldurr myself, but I guess this could work. Seems like it'd die much faster though, especially when it's forced out by Gliscor without any means to recover it's health later on.
Overall, this team is decent. Lilligant definitely needs that Hidden Power, and Conkeldurr might want to be re-thought if it doesn't perform to it's expectations.
Vote:
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(And wouldn't some of the nicknames give the sets away?) Thats not what there real nicknames would be its kinda there to explain what they do Iron Fist Conkeldurr doesn't exist yet. *Facepalms self* I seemed to forget about mentioning it...
Vote:
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ATTACK the Salamence?! Uh, DUH, that's what the opponents are going to do. Don't need to tell them what to do, ya know.
Anyway,
WHY have Leaf Storm on a PKMN with Quiver Dance AND 2 Grass moves? At least Sleep Powder or Hidden Power would make more sense.
Also, consider changing Conkeldurr's Ability to Iron Fist, so you can KO Skarmory in 1 hit, since Toxic or Will-O-Wisp are blocked by Substitute. ^Whoops, just read Rich's reply, and he's right. Ignore that bit about Iron Fist and stuff.
Vote:
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