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ORAS Mega Gallade OU


Created by ShinyBlaziken2000

Since most of the time, people go for megas that are more well known, like the mega charizards, I figured i'd represent a lesser used mega. Mega Gallade. So a couple of friends and I build a balanced OU Mega Gallade team, since I mainly play balanced teams.
Wally the Gallade
Ability: Justified
Moves: Nature: Jolly
Attack EV: 252
Defense EV: 4
Speed EV: 252
Attack IV: 31
Defense IV: 31
Special Attack IV: 31
Special Defense IV: 31
Speed IV: 31
HP IV: 31

Holding a Galladite (not selected because it wasn't an option in the drop box). A good wallbreaker that left unchecked can be devastating to the other team.

Edgelord the Bisharp
Holding Focus Sash
Ability: Defiant
Moves: Nature: Adamant
Attack EV: 252
Special Defense EV: 4
Speed EV: 252
Attack IV: 31
Defense IV: 31
Special Attack IV: 31
Special Defense IV: 31
Speed IV: 31
HP IV: 31

Basically an emergency stopper and possible win-condition once paralyzers/burners are weakened or removed. Focus sash ensures that something faints/loses an item or that I can get the SD off.

WALKTHEMOON the Clefable
Holding Leftovers
Ability: Magic Guard
Moves: Nature: Calm
Defense EV: 172
Special Defense EV: 84
HP EV: 252
Attack IV: 31
Defense IV: 31
Special Attack IV: 31
Special Defense IV: 31
Speed IV: 31
HP IV: 31

It's generally a good mon to have on balance teams such as this one. Sets rocks and provides paralysis support. Also makes sure I don't autolose to Mega Sableye

Lissa the Latias
Holding Life Orb
Ability: Levitate
Moves: Nature: Timid
Special Attack EV: 184
Speed EV: 252
HP EV: 72
Attack IV: 31
Defense IV: 31
Special Attack IV: 31
Special Defense IV: 31
Speed IV: 31
HP IV: 31

Defog support (because sometimes having SR up isn't worth it) and can dish out a hard hit if given the opportunity. Roost heals.

Nope Rope the Serperior
Holding Life Orb
Ability: Contrary
Moves: Nature: Timid
Defense EV: 4
Special Attack EV: 252
HP EV: 252
Attack IV: 30
Defense IV: 31
Special Attack IV: 30
Special Defense IV: 31
Speed IV: 30
HP IV: 31

The IV's are different because it runs HP Fire. This punishes checks a different way if well timed and allows serperior to poach health on anything that wants to stay in on it.

Water Baby the Manaphy
Holding Leftovers
Ability: Hydration
Moves: Nature: Timid
Defense EV: 4
Special Attack EV: 252
Speed EV: 252
Attack IV: 31
Defense IV: 31
Special Attack IV: 31
Special Defense IV: 31
Speed IV: 31
HP IV: 31

A great stallbreaker and wincon. Scald may drop in power, but it usually doesn\'t matter when boosted and under rain.


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