What's in the quote ain't in the post.
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I am not into legendaries in OU, but that's your own style. If you want an obscure answer against Psy-types, you can use a North Korea Porygon2 with Foul Play, although it is almost impossible to get. However, it might lack some coverage (no, now its coverage is normal + ghost, and they are almost utterly the same).This is for Pokemonshowdown, so getting obscure moves isn't a problem. That said, given that my specially oriented Psychic types are my problem, Foul Play won't be that useful.Yes, in my opininon, no team should lack a steel type; they have too many resistances to be ignored in a bulky-offense team. Again, Metagross is x4 resistant to Psy, eventhough you should not be that worried since there's a lack of these types in the current ladders; for example, Mega-Alakazam requires guts to use, Espeon is very frail and Metagross rarely uses Zen HeadBUTT (if I have forgotten something, let me know). As well, Xatu is too frail for a bulky-offense team, although it can be useful in Übers and OU; it is hard to use, weak to ice, electric, ghost, dark and rock. Having a modest Venusaur with its HA does not help either if you plan going first with Venusaur-Standard, since, then, your team would have 3 Pokémon with this weakness (Venusaur in a switch).Chlorphyll is only chosen because if Sunlight is up on the turn I Mega Evolve, I keep the Speed boost for that turn while switching to Thick Fat. Overgrow is very situationally helpful and you really don't want normal Venusaur switching into an attack that'll bring it to 33% or lower anyway. Xatu I agree with being a bit too frail, but the utility it brings is hard to overlook.I don't think Talonflame should be banned; it may be difficult to counter, but it is quite easy to check, at least with your team. If you want to be more centralised to hard-counter it, remove Conkel and keep Simba alive, although I know you do know it already. Anyway, Conkel is very good and does not usually need more support than Hazard and momentum.Rotom-W deals with it well enough for now, it's just a shame that you have to have a hard counter or SD Talonflame will mow through your teams.Please, remove Rotom-W. I hate it to death.Never! >8DAzumarill with a Choice Band is a bit dangerous to play against, but it lacks speed and its defenses are just above average of the best. Many teams are trying to counter these two, both Rotom and Azumarill, and there's Mojambo Tangrowth, for example. It can be very annoying, and you lack an ice attack on any of these, while this type is very proficient. Tangrowth might be annoying for Conkel as well, so just watch out.Tangrowth isn't too big a concern since it just gives Xatu time to set screens, but I will keep that in mind since it does seem like something that could theoretically pose a problem.This is just a simple, careless overview, I might edit/post later my thoughts on this. My conclusion is that this team is the OU of the OU, and effective as well. Thanks!
Remove XatuHm.... nothing I can see, blissey could be added, but then any Physical attack makes it eat dirt. Heatran + ground types = bad, but that seems like the better option at this point.
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