Burp.
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A hail team could be viable, provided some clever forward thinking is used.For example:If you lead off with Abomasnow, what's your opponent (probably) going to do?a)send out a fire-type, orb)send out Drought Ninetales, Drizzle Politoed, or Tyranitar.Politoed or Tyranitar will fall to Wood Hammer, so you can catch them on the switch-in.
However, your opponent may have thought about this before hand, so they will most likely bring in a fire-type. My recommendation, then, is to send out a Quagsire (I know, i know, it takes hail damage) and use Ice Beam. I know you're targeting a fire-type but like anyone will leave out a fire-type against a Quagsire.
They will most likely switch out for a flying-type (to counter Earthquake) or a grass-type, both of which are destroyed by Ice Beam. At this point, you can switch out for another ice-type or Abomasnow to replenish hail in the case of Drought Ninetales or Sunny Day. If they did send out Politoed or Tyranitar however, you MUST SWITCH ABOMASNOW BACK IN. well, so long as they didn't decide to send out a fire-type, in which case you should send in a water-ice type with {Thick Fat}.If, at any point during the battle, they send out a steel-type, you should send out Cloyster, which has amazing Defense and in addition can proceed to destroy the steel-type with one of the many anti-Steel type attacks in its arsenal.If a Charizard/Moltres in brought out, wipe it out with Mamoswine.So...yeah. that's pretty much strategy for any hail team.Hope it helps.
Actually, Cloyster has super high defense and can handle every steel-type with the possible exception of Thunderbolt Registeel and the definite exception of Magnezone (which it probably can't OHKO with HP Ground).
Yeah, until poor Tentacruel gets SolarBeamed by a Sun team...