Author Topic: Make your own move!  (Read 118087 times)

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Offline laironlover77

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Re: Make your own move!
« Reply #180 on: May 27, 2008, 22:31 »
Blood Suck
Dark
Power: 100
Accuracy: 100
PP: 10
Description: The user bites the foe on the neck and drains its blood, dealing damage while healing as well.

Feeling a bit evil today.

do ya wanna get rocked?

Offline DragonairSoul

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Re: Make your own move!
« Reply #181 on: May 27, 2008, 23:17 »
Canidae and Lairon. Hmm.

Wonder what inspired these moves? ;D

Distraught
Normal
Power: ---
Accuracy: ---
Status
PP: 10
Description: The user suddenly feels upset and agitated, creating a sharp boost in Atk, but also lowers Def by the same amount.

I'm inspired by... THE WORLD and its problems of LIFE. Yeah. I'm so deep. Rock life, man. Rock life.



"What's your problem with me? Is my ray of sunshine in your eyes, Grumpy?"

BTW, why don't you have a look at this? ;3

Offline Caldoran

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Re: Make your own move!
« Reply #182 on: May 28, 2008, 02:40 »
Flicker
Fire
Power: 20
Accuracy: Definite Hit
Special/Status
PP: 5
The Pokémon unleashes a short burst of fire, shocking all Pokémon, resulting in a definite paralysis or burn.
The above statements are masterfully crafted fabrications.

Offline Spinda

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Re: Make your own move!
« Reply #183 on: June 01, 2008, 14:21 »
Name: False End
Normal
Power: ---
Accuracy: 100
Psyichal
PP: 10
Description: Either you or your opponent faints chosen at random

Best Wishes from Iris, Ash and Cilan! =]

Offline DragonairSoul

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Re: Make your own move!
« Reply #184 on: June 01, 2008, 19:11 »
Mmmmeh... >.--

Wow. Today's a slow morning for me. I think I'll try a hand at some of these.

Shattered Fringe
Psychic
Power: 60
Accuracy: 100
Special
PP: 15
Description: The user generates psychic power to form barrier shards, and manipulates few to strike the foe. Remainder is held back for protection, for 3 turns. Raises Defense by one stage, on turn used.

Disperse
Ghost
Power: ---
Accuracy: ---
Special
PP: 5
Description: The user fades, then reforms itself into a cloud of particles. They scatter throughout the field, making the user incapable of being attacked for one turn.

^ Unlike Detect and Protect, once you've formed back, you strike first, no matter what. EVEN if the foe has higher Speed, and uses Quick Attack. Oh. How do you like me NOW?!

Infirmary
Normal
Power: ---
Accuracy: ---
Special
PP: 10
Description: The user shines a dazziling light, sending some of it's energy into all Pokemon in the party and field, healing them of injury, but at the cost of half your Max HP.

^All status problems are healed AND some HP is added. No one, though, can recover from faintednessessss. Grr, right? How will my Raquazza be revived now? TOO BAD, that's how life is. HP is distributed evenly, so you may not get a lot of it depending on the Pokemon using the move, and how many Pokemon are injured in BOTH the foe's and your Party.

Why must I heal my foe's Pokemon too?! TOO BAD, that's life. An infirmary helps EVERYONE. Like, an ice cream man gives chocolate sundae swirls with sprinkles to you and your enemy.  :tongue2:


"What's your problem with me? Is my ray of sunshine in your eyes, Grumpy?"

BTW, why don't you have a look at this? ;3

Offline Simirror

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Re: Make your own move!
« Reply #185 on: June 02, 2008, 14:48 »
Move: Canidae Wipe-out!
Type: For all dog -type PKMN or foxes,wolves,or anything related to dogs
Acurracy: It's impossible to block
Attack: Very high
Sp.Attack:Also very high

Description:
When a dog-like PKMN is down low on energy,it does a series of sharp,loud yelps.All dog-type PKMN learn it.They can Never forget that move.When the yelps are sent out,each canidae member-PKMN hears it,no one else can.They then circle the one who hurt they're pack member and don't let it get out of the circle.While one or two grab and bite the leg,they hold them down stiffly.Then,the other pack members join in a struggle of life and death.It's easy for the pack members,ruff going on the prey.One female member stays behind and cleanses the hurt member's wounds.She stays with him/her until the fight is over.They drag the prey back to their den.The prey is dead.They chew and chew until there's nothing but bones.If you're lucky,they won't kill you.If it's a play battle,the move will fail.If it's a trainer's PKMN the move will fail.If it's like Dialga or Palkia,you best believe it won't fail.
That will have almost always miss. And, you can't pet me after that.
Blood Drain
I don't know, I think it was Rockettrainer or something, so it's Glitch
OHKO
Accuracy: 30
PP: 5
The user apparently sucks the foe dry, knocking them out.



That was a glitch move learned by Ho-oh in RBY.

that's not a tektek, it's my actual avatar.

Offline Spiro T. Agnew

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Re: Make your own move!
« Reply #186 on: June 02, 2008, 15:15 »
Move: Canidae Wipe-out!

And it's effective against the following Pokemon:
if you're ever wondering if im some other guy, the answer is yes, im him, unless it's bad to be him, then im not him, im a different person.

Offline ccooldudecool

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Re: Make your own move!
« Reply #187 on: June 02, 2008, 19:13 »
Move Name: Ice spiral
Type: Ice
Acurracy: 50
Attack: 100
PP: 10

Description: a move that is sure to freeze the foe but innacurate

MonsterMon64

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Re: Make your own move!
« Reply #188 on: June 07, 2008, 01:25 »
Just some quick ones for now (I.E. no contest stats) :

Twin Spear
Type: Bug
Power: 50
Accuracy: 90
Physical
PP: 10
Description: The user violently thrusts two stingers at the foe. The target may become badly poisoned.
Effect: Pretty much a Twineedle, only twice as strong and 10% less accurate. Oh, and a 20% of BADLY poisoning as opposed to the garden variety of poison.

Learned by Beedrill at a high level.

Jelly Sting
Type: Poison
Power: 40
Accuracy: 100
Physical
PP: 10
Description: The user attacks with poisonous barbs capable of inducing paralysis.
Effect: 30% chance of Paralyzing the target.

An attack lower-level Tentacools would probably have. Maybe.

Oh, and Officer Jordan, there definitely needs to be a tumbleweed Pokémon. :<
« Last Edit: June 07, 2008, 10:51 by MonsterMon64 »

Offline DragonairSoul

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Re: Make your own move!
« Reply #189 on: June 07, 2008, 19:44 »
Now, now ,folks. Don't come on so harsh to others. Remember, we're here to have FUN, and be KIND, and be CREATIVE. The only, and ONLY thing ya'll should be bashin' down are the Pokemon themselves.

...

Erk! Uhmn, that sounded abusive, didn't it? ^^'


WHATEVEAHZ!! Just look at this:

Clover Flow
Grass
Power: 95
Accuracy: ---
Physical
PP: 15
Description: The user whips about in a whirl, lashing out clover-resembling leaves that blanket the field. They slice through everything in the area (with the exception of the user) as they lightly descend.

Gives you an image, doesn't it? Reminds me of Canada, somehow. Oh, Canada.... <3

Huh. Think about this move in Mystery Dungeon! Oh, the damage.... <3


"What's your problem with me? Is my ray of sunshine in your eyes, Grumpy?"

BTW, why don't you have a look at this? ;3

Offline q.c.™

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Re: Make your own move!
« Reply #190 on: June 08, 2008, 00:41 »
[Move name] Migraine
[Type] Psychic
[Power] --
[Accuracy] --
[Status/Special/Physical] Status/Special
[PP] 5
[Description] Sends strong psychic waves to the foe in order to lower Def, Attack, Speed, Sp.Def, and Sp.Attack by two. 10% chance of confusion.

Offline laironlover77

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Re: Make your own move!
« Reply #191 on: June 08, 2008, 00:52 »
Feather Swarm
Flying
Power:100
Accuracy: 100
PP:10
Description: The user flaps its wings with great force, sending forth a blast of feathers that may lower the target's Sp Def. (30%)

Apocalypse Storm
Electric
Power: 1hitKO
Accuracy: 40
PP:5
Description: A destructive thunderstorm is formed, and if it hits, knocks out the for.

do ya wanna get rocked?

Offline Phyrior

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Re: Make your own move!
« Reply #192 on: June 08, 2008, 02:09 »
I've always been a sucker for Dice-based attacks...

Dice Roll
Type: ? ? ?
Power: 60
Accuracy: 95
PHYSICAL
PP: 15
The user attacks the opponent with a random type, then switches with a Pokémon in your party whose type matches the attack.
« Last Edit: June 08, 2008, 20:45 by Kattoda »

Offline DragonairSoul

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Re: Make your own move!
« Reply #193 on: June 09, 2008, 14:44 »
Well well well well, WELL!! I feel GREAT!! Super Great! Fantastically Great!! EXTRAORDINARILY GREAT!! DSOULICIOUSLY GREAT!!! XD

Well, I only feel like this because I got over this nightmare about school, last night.

All those paper cuts... Ugh... ><;

Actually, it wasn't a nightmare, it was more like a

Night Terror
Ghost
Power: 85
Accuracy: 100
Special
PP: 15
The user spiritually connects with the foe, sending with them horrible images imbuded with dark energy. The foe thrashes about, injuring others around it while painfully being flushed of health.

I'm so glad school's over...


"What's your problem with me? Is my ray of sunshine in your eyes, Grumpy?"

BTW, why don't you have a look at this? ;3

Offline TheHuntBegins

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Re: Make your own move!
« Reply #194 on: June 13, 2008, 23:43 »
[Move name] Copper Wire
[Type] Steel
[Power] --
[Accuracy] --
[Status/Special/Physical] Status
[PP] 10
[Description] Sets up copper wire that draws in Electric-type attacks, grants immunity to them, heals HP when hit, and powers the user's own Electric-type attacks.


[Move name] Wire Clip
[Type] Steel
[Power] 50
[Accuracy] 100
[Status/Special/Physical] Physical
[PP] 15
[Description] Gets rid of Copper Wire. =P


I can so do that.