Author Topic: Make your own move!  (Read 118080 times)

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Offline DragonairSoul

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Re: Make your own move!
« Reply #195 on: June 13, 2008, 23:48 »
Oh! That's a really interesting move! Reminds me of an electrician. Bweheh.

Tutorial
Normal
Power: ---
Accuracy: ---
Special
PP: 5
The user suddenly lends help to its partner in order to raise its awareness and fighting senses. All stats and Evasiveness increase by one stage.


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Offline Spinda

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Re: Make your own move!
« Reply #196 on: June 19, 2008, 18:02 »
[Move name] Throw Up
[Type] Normal
[Power] 20
[Accuracy] 95
[Status/Special/Physical] Special
[PP] 20
[Description] The user pukes on the opponent lowering Defense and Sp. Defense and causes any Status condition occur.

[Move name] Greasy Food
[Type] Normal
[Power] --
[Accuracy] 100
[Status/Special/Physical] Status
[PP] 10
[Description] The user stuffs itself with Mcdonalds, Soaring Defense through the roof but lowering speed through the floor.

[Move name] English Revision
[Type] Normal
[Power] --
[Accuracy] 100
[Status/Special/Physical] Status
[PP] 5
[Description] The user revises up on English then annoys the opponent with long boring words, causing them to faint in 3 turns. An equivalent to Perish Song.

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Offline Enigma

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Re: Make your own move!
« Reply #197 on: June 19, 2008, 18:16 »
Move name] Blitz
[Type] Electric
[Power] 140
[Accuracy] 90
[Special]
[PP] 10
[Description] An intense blast of electricity electrocutes the foe. The user's Special Attack drops by two stages.

^Shameless rip off of Draco Meteor <<;

Offline Webby

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Re: Make your own move!
« Reply #198 on: June 19, 2008, 22:44 »
Which is a rip-off of Overheat.

[Move name] Ice Smash
[Type] Ice
[Power] 100
[Accuracy] 100
[Physical]
[PP] 5
[Description] An attack that forces the Pokemon to use air around them to create an icy blast. Lowers Defense by one stage after use.

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Offline Simirror

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Re: Make your own move!
« Reply #199 on: June 21, 2008, 02:29 »
Boundry
Attack=150
Accuracy:--
Type:Dark
Special
PP:5
The opponent cannot grasp the true form of the attack. 30% chance of confusion.


lulz, Earthbound relation.

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Offline laironlover77

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Re: Make your own move!
« Reply #200 on: July 03, 2008, 21:23 »
Soul Spikes
Ghost
Power:20
Accuracy:100
PP:15
Description: The user senda forth a barrage of ghostly spike, which hit 2-5 times.

^Ghost type Spike cannon, basically.

do ya wanna get rocked?

Offline Liam

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Re: Make your own move!
« Reply #201 on: July 03, 2008, 21:41 »
Attack name: Exploit
Type: Dark
Power: 60
PP: 15
Status/Special/Physical: Physical
Description: The user attacks the opponent with a blow to the opponents body. The power of this attack is doubled if the opponent is paralysed.
« Last Edit: July 04, 2008, 16:04 by Liam »

Offline TheHuntBegins

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Re: Make your own move!
« Reply #202 on: July 05, 2008, 21:44 »
[Move name] Fireworks
[Type] Fire
[Power] --
[Accuracy] 100
[Status/Special/Physical] Special
[PP] 30
[Description] Blasts a brilliant display of fireworks that does variable damage. Essentially a Fire-type Magnitude. The power can be determined by watching the battle animation - 1 firework does the least damage, while 7 deals the most.

Inspired by yesterday's 4th of July celebration I saw.


I can so do that.

Offline mura

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Re: Make your own move!
« Reply #203 on: July 05, 2008, 22:01 »
[move name] jewel flame
[type] fire/psychic
[power] 150
[accuracy] 100
[status/special/physical] special
[pp] 10
[description] While jewel flame looks like a good move for fire and psychic type pokemon, it cuts 20 hp in order to use it. on the first turn, a shield of prismatic colours is summoned to protect the user. On the second turn, a diamond-shaped purple flame consumes the foe to do damage. The more you use it, the less likely it is to work and the more likely it is to fail, even if it cuts 20 hp. (basically a rather risky enhanced earthquake move =P)

[move name] Light punches [egg move only]
[type] normal
[power] --
[accuracy] 100
[status/special/physical] physical
[pp] 25
[description] Light punches is an odd move that does 15 damage for each punch landed, it can punch up to 11 times in one move. If punched 11 times as a basic pokemon over level 20, that pokemon will evolve. If used by eevee, it will evolve itno any of it's eon line randomly. after the basic stage, it will just be a normal move. the chance of landing 11 punches is 1 in every 50 after level 20 and 1 in every 20 after level 50.
Give me 5 minutes

Offline laironlover77

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Re: Make your own move!
« Reply #204 on: July 06, 2008, 00:29 »
Claw Sharpen
Normal
Power:---
Accuracy:---
PP:10
Description: The user sharpens its claws, doubling the power of moves that involve slashing for 5 turns.

Evaporate
Ghost
Power:---
Accuracy:---
PP:5
Description: The user disappears for 1 turn, evading all effects of the foe's next move. May fail if used in succession.
 

do ya wanna get rocked?

Offline Liam

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Re: Make your own move!
« Reply #205 on: July 06, 2008, 12:00 »
Attack name: Determination
Type: Normal
Power: ---
PP:15
Accuracy: 95
Status/Special/Physical: Physical
Description: The Pokémon is determind to win, it gains more power as it loses health

The base power of the attack is determined by the HP of the user.

Green HP = 50 base power
Yeallow/Orange HP = 75 base power
Red HP = 100 base power.

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Re: Make your own move!
« Reply #206 on: July 07, 2008, 05:03 »
Attack Name: INFECTION
Type: Poison
Power: ---
PP: 10
Accuracy: 80%
Status/Special/Physical: Status
Description: The opponent's health, defense, and sp. defense will decrease each turn.

Attack Name: Burrow
Type: Ground
Power: ---
PP: 10
Accuracy: 100%
Status/Special/Physical: Status
Description: The user burrows in the ground for one turn regaining health. (Like the ground version of Roost)

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Re: Make your own move!
« Reply #207 on: July 07, 2008, 18:33 »
Move:Spark Blitz
Type:Electricity
Cat.:Physical
PP:10
Acc:90
Power:170
Description: They say lightning doesn't strike the same spot twice. In this case, it can. This move can only be taught the the Shinx evo's. The user builds up electricity in and around them. The massive amount of electricity causes burns to the foe. Once enough electricity is stored, The user puts it into a rasengan and puts it in to the foe. After that , the aftermath is the foe cannot move for two turns, but the foe faints. After that the foe' s becomes slow start due to the massive electricity with in them. Also after the foe faints the finisher takes 1/4 of their max hp as damage.  Flying take 1/2  water/flying take a OHKO even if they have full health and a focus sash. It is the best move ever.


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Offline magnemiteslairking (or Milk for short!)

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Re: Make your own move!
« Reply #208 on: July 07, 2008, 18:40 »
move: superleer
same as leer only 5000000000x stronger.
sprites eyes get HUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGE and the opponents become permanently shiny

Offline baths

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Re: Make your own move!
« Reply #209 on: July 08, 2008, 19:31 »
Move: Abyss Gate
Type: Dark
Cat.: Special
PP: 20
Acc.: ---
Power:80

Description: Sends the opponent to the Netherworld and the Pokemon does a sneak attack.Never misses and always goes first.