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Flying Type Team...

Started by vader31, February 10, 2015, 15:52

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vader31

I am working on an all Flying-type team and I need suggestion for a few moves here and there. I don't think I am going to use it come Battle Competition time later this month (I have another team for that) but I like the way it looks so far...Here's the team as it is:

Tornadus-T (Helix) @ King's Rock
Regenerator
Relaxed
Mixed Attacker + Speed
Hurricane, Dark Pulse, Superpower, & U-Turn

Charizard-Y (Hades) @ Charizardite Y
Solar Power
Brave
Special Attacker + Speed
Flamethrower, Solar Beam, Dragon Pulse, & (insert move here)

Dragonite (Lockheed) @ Leftovers
Multiscale
Bold
Attacker + Speed
Dragon Claw, Roost, Fire Punch, & Thunder Punch

Talonflame (Phoenix) @ King's Rock
Gale Wings
Lax
Attacker + Speed
Brave Bird, Flare Blitz, Roost, & (insert move here)

Altaria (Stratus) @ Altarianite
Natural Cure
Jolly
Special Attacker + Speed
Dragon Pulse, Hyper Voice, Roost, (insert move here)

Aerodactyl (Sauron) @ Aerodactylite
Pressure
Relaxed
Attacker + Speed
Earthquake, Stone Edge, Thunder Fang, & Fire Fang

Any suggestions???

Dorchadas

You're a bit too offensive. Throw in a Bpasser and/or some walls. Prankster pokes could kill you pretty easily, as well as some Gale Wings flying types.
Click the fuzzy little dragons!

vader31

I also have a Gliscor and Volcarona that I have trained but I don't know which 6 pokemon to use:

Gliscor (Serpico) @ Toxic Orb
Poison Heal
Impish
(not super-trained yet so unsure of how to split it)
Earthquake, Aerial Ace, Stone Edge, & U-Turn

Volcarona (Mothra) @ Leftovers
Flame Body
Adamant
(not super-trained yet so unsure of how to split it)
Bug Buzz, Flare Blitz, Quiver Dance, & Fiery Dance

Any thoughts??? Suggestions???

Trying to get the best mix of the 8 of them down to 6 (Tornadus, Charizard, Talonflame, Aerodactyl, Altaria, Dragonite, Gliscor, & Volcarona

What do you guys think???

Raphetty

To start with I will say the natures are mostly all wrong, google the natures and see what they do, or look at the stats in red and blue in-game. Red means a raised stat and blue means a lowered stat, for example Jolly is +10% to Speed and -10% to Sp. Atk, and you have that on a special attacking Altaria. This doesn't matter so much if you are just messing about in-game, but you'll want to use the correct natures for competitive battles.

Another thing is that you have 3 Pokémon holding mega stones, and you can only mega evolve one Pokémon per battle, which means wasted item slots. Having around 2 megas is fine if you're playing a format like Battle Spot where you pick 3 out of your 6 Pokémon though.

Gliscors EVs (ie. Super Training) should be max HP and the rest split between Defense and Speed. The 3 important moves are Earthquake, Acrobatics and Roost, the last move is up to you. It could be Fling, Taunt, Toxic, U-turn, Ice Fang, Knock Off or Protect. It's role is a physically defensive wall, not all out offense.

I'll leave the rest for other posters but there is plenty to think about.

3DS FC: 3067 - 6449 - 6265 ... Sun trainer name: Rafipi ... X trainer name: Brennica
Omega Ruby trainer name: Moga ... Alpha Sapphire trainer name: Rosella

vader31

I know all about the natures but it takes too long to breed the natures you need sometimes so I super train them to compensate as much as I can. Also the mega stones, I know I have them like that but that's why I posted ti as well, to get feedback. Which one should have a mega stone? Which is more advantageous to have one? Maybe Charizard so it can help boost Talonflame? Also, which to take out for Gliscor? I want to run the Tornadus cause I like the whole U-Turn/Regenerator idea. I was gonna give U-turn to Talonflame as well and make switching out constantly a pain for the opponent. Gliscor as well can run U-Turn. I know my Dragonite is a beast so it's not going anywhere. Not sure about Aerodactyl and Altaria. I like Aerodactyl for the speed and the coverage. Maybe take out Altaria?

Any suggestions out there???

vader31

Also, acrobatics for Gliscor wouldn't be so great with it holding a toxic orb (Poison Heal ability).

EQ, U-turn, and Roost are a given...

Fourth move slot choice anyone???

Dorchadas

I would say thunder fang or swords dance.
Click the fuzzy little dragons!

Raphetty

Quote from: vader31 on February 10, 2015, 19:31
Also, acrobatics for Gliscor wouldn't be so great with it holding a toxic orb (Poison Heal ability).

EQ, U-turn, and Roost are a given...

Fourth move slot choice anyone???

The Toxic Orb will disappear when the opponent uses Knock Off, or you use the move Fling to poison the opponent (but don't do this before Gliscor gets poisoned).

3DS FC: 3067 - 6449 - 6265 ... Sun trainer name: Rafipi ... X trainer name: Brennica
Omega Ruby trainer name: Moga ... Alpha Sapphire trainer name: Rosella

Hahex and Oshawott

Quote from: vader31 on February 10, 2015, 15:52
I am working on an all Flying-type team and I need suggestion for a few moves here and there. I don't think I am going to use it come Battle Competition time later this month (I have another team for that) but I like the way it looks so far...Here's the team as it is:

Tornadus-T (Helix) @ King's Rock
Regenerator
Relaxed
Mixed Attacker + Speed
Hurricane, Dark Pulse, Superpower, & U-Turn
King's rock isn't very reliable. Hoping to get a flinch is never a good strategy, unless you also have the Serene Grace ability. Choice Scarf or Life Orb is probably a good idea.
Quote from: vader31 on February 10, 2015, 15:52
Charizard-Y (Hades) @ Charizardite Y
Solar Power
Brave
Special Attacker + Speed
Flamethrower, Solar Beam, Dragon Pulse, & (insert move here)
Focus Blast, Air Slash or Roost. Not totally sure if I'm convinced on Dragon Pulse but it's probably all right. Blaze is preferred over Solar Power, since you don't want to be losing health for little reason, but it's not much of an issue since you'll be mega evolving anyway.
Quote from: vader31 on February 10, 2015, 15:52
Dragonite (Lockheed) @ Leftovers
Multiscale
Bold
Attacker + Speed
Dragon Claw, Roost, Fire Punch, & Thunder Punch
Consider Dragon Dance instead of Fire Punch or Thunder Punch. Earthquake can work well as well, since Dragon/Fire/Ground have good coverage against most Pokemon. Also might want to consider Extremespeed, since this Dragonite isn't very fast due to its nature.
Quote from: vader31 on February 10, 2015, 15:52
Talonflame (Phoenix) @ King's Rock
Gale Wings
Lax
Attacker + Speed
Brave Bird, Flare Blitz, Roost, & (insert move here)
Bulk Up, Swords Dance or U-turn are all good moves to have in your last slot. Tailwind might also be worth considering as well. Again, King's Rock crits aren't very useful, but Life Orb recoil means you die very fast. Instead, think about having Sharp Beak or Flying Plate. Leftovers works well if you're really stuck for ideas.
Quote from: vader31 on February 10, 2015, 15:52
Altaria (Stratus) @ Altarianite
Natural Cure
Jolly
Special Attacker + Speed
Dragon Pulse, Hyper Voice, Roost, (insert move here)
Fire Blast for the last slot. But Jolly nature is really going to mess you up here if you go for a special attacker. Mega Altaria can function as a physical attacker just as well with Dragon Dance/Return/Earthquake/Roost, and your nature will help you a lot as well.
Quote from: vader31 on February 10, 2015, 15:52
Aerodactyl (Sauron) @ Aerodactylite
Pressure
Relaxed
Attacker + Speed
Earthquake, Stone Edge, Thunder Fang, & Fire Fang

Any suggestions???
Consider Crunch.

Quote from: vader31 on February 10, 2015, 19:31
Also, acrobatics for Gliscor wouldn't be so great with it holding a toxic orb (Poison Heal ability).

EQ, U-turn, and Roost are a given...

Fourth move slot choice anyone???
Taunt ruins anyone who tries to set up on you. Knock Off is very useful for taking off items. Toxic or Fling can be interesting to use as well.

Quote from: vader31 on February 10, 2015, 19:26
I know all about the natures but it takes too long to breed the natures you need sometimes so I super train them to compensate as much as I can.
Bad attitude. Natures are the second most important factor on determining a Pokemon's stats. Being unable to hit as hard or outspeed certain other Pokemon that you otherwise should be able to will severely cripple your chances of winning. Don't be that guy.

Quote from: vader31 on February 10, 2015, 19:26
Also the mega stones, I know I have them like that but that's why I posted ti as well, to get feedback. Which one should have a mega stone? Which is more advantageous to have one? Maybe Charizard so it can help boost Talonflame?
I dislike Mega Altaria. It's too slow and doesn't hit hard enough to be that great. Charizard-Y is probably your best bet, but if you want to use it seriously you'll have to look into someone that can use Defog to get rid of Stealth Rocks. Actually, do it anyway since you have both all flying types.

Quote from: vader31 on February 10, 2015, 19:26
Also, which to take out for Gliscor? I want to run the Tornadus cause I like the whole U-Turn/Regenerator idea. I was gonna give U-turn to Talonflame as well and make switching out constantly a pain for the opponent. Gliscor as well can run U-Turn. I know my Dragonite is a beast so it's not going anywhere. Not sure about Aerodactyl and Altaria. I like Aerodactyl for the speed and the coverage. Maybe take out Altaria?
Yes take out Altaria. Replace Charizard or Aeordactyl depending on which one isn't Mega. Hawlucha's a fairly fun gimmick in Flying teams, for example.