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#1
Other Games / Re: How are we feeling about P...
Last post by Richard and Blaziken - April 16, 2026, 18:38
Not having 6v6 singles even in private lobbies makes it pretty worthless to me. I coached a friend to Master Ball tier in a day though, and that was fun.
#2
Gaming / It's 2026. Do you know where y...
Last post by DrampardonMe - April 11, 2026, 13:35
...No, but seriously, I was curious if anyone still collects them. I heard they doubled in price since the last time I checked, or was it just those Kirby Air Riders ones?

I feel kind of bad some of mine are gathering dust (literally or otherwise), but it's not like a lot of games use ALL of them for anything special. I mean, outside maybe Smash Bros. I don't regret buying the Shovel Knight one; that'd be cool for me to have even if it was just a regular figurine, haha. But yeah, in most cases, if your amiibo isn't from the Mario series or such, it's probably not getting a lot of special use. I got Ness out of obligation to Me Liking Earthbound, but I'm not under any impression it'll work outside of the Smash series, unless Mr. Itoi decides, "Yeah, you know what? Mother 4 and/or Earthbound Remake!!" Which probably won't happen any time soon!

Anyway, I thought of this in the first place because I was recalling the amiibo x One Piece collab. I know One Piece is a giga-popular anime/manga franchise, but think about it: that collaboration made history and it feels like hardly anyone cares. So much untapped potential for amiibo, that's all I'm saying... Or, well, I guess there's only so much "statues unlocking costumes, etc." can do in the first place. But still! Maybe they didn't do it for DBZ because then people would be all "GOKU FOR SMASH!!" harder than they already do, lol

So... Good, bad, or ugly, how's YOUR amiibo journey been, if you have one at all? I have more than I've admitted to having here, but I'm not really "Gotta Catch 'em All!" about it... Or, if at some point I was, not so much these days...
#3
Your Art / Arena Tycoon Greta says Peas
Last post by DrampardonMe - April 11, 2026, 13:13


I like how this came out, so I thought I'd share!

This was originally going to be a more full-body-ish drawing, but unfortunately, the rest of it didn't come out as well, so I had to scrap it. :( Next time, I suppose!
#4
Other Games / Re: How are we feeling about P...
Last post by Del - April 08, 2026, 21:26
yeah, very happy with how much VP you get at the start and by just playing, and also VERY happy that EVs do carry in, so if you do all your prep in another game, the cost is only 5 VP for 1 EV stat and then you're ready to go. much better than I'd been expecting!

been having fun using a fairly competitive team, just hit Great Ball. game is a lot of fun, think I'll play this a ton going forward.
#5
Other Games / Re: How are we feeling about P...
Last post by DrampardonMe - April 08, 2026, 13:10
Okay, so First Impressions, now that I've played five or six battles: It's fun enough so far, but it feels like every time I try to go up a rank, I get someone who's Actually Into Competitive and, well, they clearly have the advantage at that point, lol. I needed a break after the third time it happened.

Also, I have yet to make use out of Rental stuff outside of the freebies they give you to get you started, but I've been using *sigh* HALF of my Sandstorm team (Not Actually A Dealbreaker, but it's funny to me they didn't at least allow Ludicolo or Sandslash... Hardly surprised Magcargo isn't exactly in yet, though) Wish they could Terastalize, but I suppose "that comes later"... along with the rest of my team. Hopefully. Maybe. Might be a hot minute before they add Z-Moves, too, come to think of it... if they do at all. They might sooner add Winds & Waves' gimmick!

Oh, forgot to add: the game is generous enough to give you rewards just by *mock shock* playing the game! VP added up for me pretty quickly, among other gifts, haha.
#6
Other Games / Re: How are we feeling about P...
Last post by Del - March 29, 2026, 14:59
The previews showed us getting 200 VP per match, which could obviously be adjusted before launch, but that's not ~too~ bad I think. A full Pokémon adjustment is like 3k or so I think? And most people will have natures/moves pre-prepped, which cuts costs down a ton. We should be fine I think.

I think the rentals seem like trash unfortunate, because the EVs are dumped into random stats, so you end up having to adjust them yourself anyway. The previews had a full Def/Sp.Att Scizor, for example. Maybe they'll have it less random for release? But in the state it is right now, you'd be griefing yourself and your VP stash to take any of them I think lol
#7
Other Games / Re: How are we feeling about P...
Last post by DrampardonMe - March 29, 2026, 14:53
^Yeah, that's what I was thinking too, that they'd add it in post. Also now that you mention the "Gym" thing, it does ring a bell. I thought I read somewhere it was to help that old guy make a new gym, and it would be cool to be a "Gym Leader" of sorts yourself, but yeah, it could also just be an encore for the tutorial. Too soon to say!

I guess it depends on how much VP you earn per match on average, but yeah, fair enough. And yeah, I feel you on the team-planning part. If I wanted to try some of the rentals (and I just might, because Why Not?™ ) it might open some possibilities I wouldn't have thought of on my own...
#8
Other Games / Re: How are we feeling about P...
Last post by Del - March 29, 2026, 14:31
I mean, it's possible for them to release single player content later on I suppose? There's apparently a "Gym" option on the menu screen that we haven't heard about yet (and it's not Training, since that's a different button), so that will either be the (possible future) single player content or like, a guild system? It could also just be the tutorial I suppose?

VP for trainer customisation is Fine™ I think. Unless you're trying to spin up a new team every day, I don't think it'll bottleneck too hard past the original requirement, so once you get your first team finished you can farm for customisation, and then once you've got that, you probably won't need to change it again for a little while, so you can focus on a second team or adjustments or whatever.

I kinda just want it to come out now so I can start thinking about teams and stuff, it's too hard to plan anything when you only know like 10% of the roster.
#9
Other Games / Re: How are we feeling about P...
Last post by DrampardonMe - March 29, 2026, 13:57
Quote from: Del on March 26, 2026, 17:02Being battle-worthy actually barely matters, because you can just do it all in Champions, after all. there are no IVs (everything is just set as if they were max), all moves are available, and natures and EVs can just be set. the only issue you might have is the VP cost, but it sounds like we're gonna have enough to make at least one team.

Oh, good point. I just meant most of my other Pokemon don't have as much team synergy as the Sandstorm team I made. Should have clarified, lol

Quote from: DelI think it got confirmed there's no single player content outside of the opening tutorials though, which basically amount to "this is what a super effective move is! this is what terrain is! this is how mega evolution works!" etc.

Kind of a bummer if so, but that's just me. Not a deal-breaker or anything, but I guess times have changed since *squint* Battle Revolution?* Most people that into Pokemon battles would rather cut out the middle-man, I suppose. I think it's annoying you need VP to customize your character(s), too, but at least the option's there! (I assume there might be some free customization options, but eh, arguably more important features to worry about anyway)

*Never played it, but if I had, I'd have had my character(s) say stuff like [Pokemon], assume battle mode!" or [Pokemon], I release thee." when sending them out. Not expecting full text customization for Champions anyhow, but we'll see?
#10
Other Games / Re: How are we feeling about P...
Last post by Del - March 26, 2026, 17:02
looking forward to it, it'll be fun to use my own Pokémon for once instead of just stuff on Showdown, and the graphics look pretty good. a little worried about the "monitization" (although you can't pay real money explicitly for VP) and how much that'll restrict team building early on, but it's pretty promising so far I think.

phone release is going to be Later This Year™, but yeah, the Switch/2 release is the 8th, and then mobile later.
we don't know the exact roster yet, but a relatively safe guess imo would be the S/V+DLC roster, and the Z-A roster, minus all the non-fully evolved species (and the NFE part has been confirmed except for MAYBE Pikachu?).

Being battle-worthy actually barely matters, because you can just do it all in Champions, after all. there are no IVs (everything is just set as if they were max), all moves are available, and natures and EVs can just be set. the only issue you might have is the VP cost, but it sounds like we're gonna have enough to make at least one team.

I think it got confirmed there's no single player content outside of the opening tutorials though, which basically amount to "this is what a super effective move is! this is what terrain is! this is how mega evolution works!" etc.