Author Topic: Pokemon Data Version  (Read 11552 times)

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Offline kindtocrows

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Re: Pokemon Data Version
« Reply #30 on: November 09, 2014, 16:38 »
Okay you've done the stats to everything apart from Coilble yeah?

Uhh, yeah, you're going to need to swap the fourth and sixth stats on that one as well ^^;
When it comes down to it, the difference between healing and necromancy is timing.

Offline Sappy

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Re: Pokemon Data Version
« Reply #31 on: November 09, 2014, 16:59 »
okay I'll get on that. Also I'll be streaming a demo of the game. I'll be going through Watchers Cave.

THERE'S LAVA NOW

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Offline kindtocrows

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Re: Pokemon Data Version
« Reply #32 on: November 09, 2014, 17:39 »
Okay, worked on these two as well


Working on these is actually really relaxing.

Edit1:
I don't want to keep spamming the topic with edits, so I'll just add them here from now on

« Last Edit: November 11, 2014, 20:24 by dragoncat »
When it comes down to it, the difference between healing and necromancy is timing.

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Re: Pokemon Data Version
« Reply #33 on: November 09, 2014, 22:53 »
Doesn't it go HP,Attack,Defense,Special Attack,Special Defense,Speed?

This is the idea (I did it HP,Attack,Defense,SpecialDefense,SpecialAttack,Speed):


  Adollt




Code: [Select]
Name=Adollt
InternalName=ADOLLT
Type1=GHOST
Type2=NORMAL
BaseStats=50,85,110,50,80,165
GenderRate=Female50Percent
GrowthRate=Parabolic
BaseEXP=229
EffortPoints=0,0,0,0,0,3
Rareness=10
Happiness=70
Abilities=EXORCIST
HiddenAbility=VOODOODOLL
Moves=1,CONFUSERAY,1,CURSE,1,BITE,1,MINDREADER,4,DETECT,8,DISABLE,12,SHADOWBALL,15,HYPNOSIS,20,SHADOWSNEAK,20,GLARE,27,BRICKBREAK,30,CRUNCH,35,SHADOWPUNCH,35,MACHPUNCH,40,CURSE,43,SUBSTITUTE,55,FIREFANG,55,THUNDERFANG,55,ICEFANG,60,LIGHTSCREEN,63,SMELLINGSALTS,70,SOULSWAP,70,ESSENCESWAP,72,REFLECT,75,SKULLBASH
EggMoves=
Compatibility=11
StepsToHatch=5355
Height=1.5
Weight=9.1
Color=Brown
Habitat=Rare
RegionalNumbers=
Kind=Possessed Doll
Pokedex=The child that disowned Banette was turned into an Impurile that later matured into an Adollt. Adollt is said to be a Voodigan whose soul has found peace by rekindling its friendship with the Banette that it disowned.
BattlerPlayerY=0
BattlerEnemyY=25
BattlerAltitude=0
Evolutions=

...Phew, hope I did it right.

I've only finished the final stage, Adollt. The evo line is:

Impurile --> Voodigan --> Adollt

By the way, there are new moves and abilities that Adollt has. I'll write up the description for those new moves and abilities later.
« Last Edit: November 09, 2014, 23:53 by E.K.A.N.S. »

Offline Sappy

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Re: Pokemon Data Version
« Reply #34 on: November 09, 2014, 23:09 »
E.K.A.N.S - Wonder guard is very broken on a mon with one weakness and only 2x, can we please change it? Thanks

Also, I'm sorry but I can't add abilities just yet. I think I can but it takes a lot of work so maybe later on. However, new moves is fine as long as they're not too crazy haha.

I'm all up to putting it in, got a backsprite? :)
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Re: Pokemon Data Version
« Reply #35 on: November 09, 2014, 23:37 »
E.K.A.N.S - Wonder guard is very broken on a mon with one weakness and only 2x, can we please change it? Thanks

Also, I'm sorry but I can't add abilities just yet. I think I can but it takes a lot of work so maybe later on. However, new moves is fine as long as they're not too crazy haha.

I'm all up to putting it in, got a backsprite? :)

I changed Wonder Guard (it would be broken now that you mention it.) I don't know what to say about the new abilities. If you might be able to add them in later on, that would be great. Adollt's prevos will probably have to be coded in first anyway, right? So you guys can hold off on putting in Adollt if you want. The new moves aren't too crazy (Soul Swap and Essence Swap are a little like Power Swap, Guard Swap, or Heart Swap.) I still have to make a backsprite, but I can't do it at the moment. I will edit either this post or my previous one for a backsprite, so stay tuned. ;)

Offline Sappy

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Re: Pokemon Data Version
« Reply #36 on: November 09, 2014, 23:50 »
That's cool there's no rush on mon. We have 649 already in with new ones we've added. We just like as many new mon as possible haha.
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Re: Pokemon Data Version
« Reply #37 on: November 10, 2014, 00:02 »
I have a few more questions, because I just ask too many questions:

Are you featuring a Haunted House area in this game, as the Pokemon games do with the Old Chateau, Lost Hotel, and Strange House?
How many Gym Leaders are going to be in this game?
Can I make an overworld sprite for a Pokemon?

Offline Sappy

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Re: Pokemon Data Version
« Reply #38 on: November 10, 2014, 00:10 »
I have a few more questions, because I just ask too many questions:

Are you featuring a Haunted House area in this game, as the Pokemon games do with the Old Chateau, Lost Hotel, and Strange House?
How many Gym Leaders are going to be in this game?
Can I make an overworld sprite for a Pokemon?

Yeah, Pokemon Tower's in there in Ailo City. You can't quite access it yet (as well as the lighthouse in Kylu) but it's in there.

There are 8, so far.

Yeah, you can do. I can try and use it somehow. Haha.
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Offline kindtocrows

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Re: Pokemon Data Version
« Reply #39 on: November 10, 2014, 01:29 »
Okay, got started with some menu sprites, since the regular sprites looked weird in the menu.
So far I've only done the two lines I worked on, since those are the ones I'm most familiar with. I'll work on some others soon (unless someone else wants to do some?).



They're not great, I mean, it's probably obvious I either used an existing sprite as a reference, or shrunk down the main sprite.
I'd honestly rather draw a new picture and use that as a reference, but I can't (this whole 'no tablet' thing is driving me insane, it's really stressing me out. Sorry I keep complaining about it, it just keeps coming up.)

Edit1: More menu sprites

« Last Edit: November 12, 2014, 00:26 by dragoncat »
When it comes down to it, the difference between healing and necromancy is timing.

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Re: Pokemon Data Version
« Reply #40 on: November 10, 2014, 03:23 »
Okay, got started with some menu sprites, since the regular sprites looked weird in the menu.
So far I've only done the two lines I worked on, since those are the ones I'm most familiar with. I'll work on some others soon (unless someone else wants to do some?).



They're not great, I mean, it's probably obvious I either used an existing sprite as a reference, or shrunk down the main sprite.
I'd honestly rather draw a new picture and use that as a reference, but I can't (this whole 'no tablet' thing is driving me insane, it's really stressing me out. Sorry I keep complaining about it, it just keeps coming up.)

Whoa! You're... you're simply amazing! :o

I know I said I'd add this in my previous post, but I got Adollt's Backsprite done.


Offline Sappy

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Re: Pokemon Data Version
« Reply #41 on: November 10, 2014, 03:31 »
ah awesome work guys.

I love teasing you guys so....

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Offline Delicious_Scout

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Re: Pokemon Data Version
« Reply #42 on: November 10, 2014, 17:57 »


****! Swuck looks horrible in-game! Perhaps making it a bit smaller would help...
Click on that smexy Tyranaggronigroking to visit my our IV Shop. And possibly buy something.


Offline Sappy

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Re: Pokemon Data Version
« Reply #43 on: November 11, 2014, 03:33 »
It's 3am so I made a mon I've wanted to make.

Drapunch and Dracombat. Dragon/Fighting



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Re: Pokemon Data Version
« Reply #44 on: November 11, 2014, 04:17 »
I improved Adollt very slightly, by about one or two pixels (only because I can be a perfectionist at times). You can ignore the previous frontsprite.



I'm almost done with Impurile, by the way. Some daily questions:

Have you decided on Gym Leader types yet?
Will there be an evil Team that the player has to defeat?
Are you going to put yourselves into the game as the developers?
Will there be new legendaries in this game?
May I try my hand at a legendary Pokemon if I can manage it? If not, it's fine.
Would you rather not answer these questions so as not to ruin the surprise?
« Last Edit: November 11, 2014, 04:21 by E.K.A.N.S. »